2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "glapi/glapi.h"
40 #include "math/m_matrix.h" /* GLmatrix */
41 #include "main/simple_list.h" /* struct simple_node */
42 #include "main/formats.h" /* MESA_FORMAT_COUNT */
51 * \name 64-bit extension of GLbitfield.
54 typedef GLuint64 GLbitfield64
;
56 /** Set a single bit */
57 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
58 /** Set all bits up to excluding bit b */
59 #define BITFIELD64_MASK(b) \
60 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
61 /** Set count bits starting from bit b */
62 #define BITFIELD64_RANGE(b, count) \
63 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
67 * \name Some forward type declarations
70 struct _mesa_HashTable
;
71 struct gl_attrib_node
;
72 struct gl_list_extensions
;
74 struct gl_program_cache
;
75 struct gl_texture_object
;
78 struct gl_uniform_storage
;
79 struct prog_instruction
;
80 struct gl_program_parameter_list
;
87 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
88 #define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY
89 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
90 #define PRIM_UNKNOWN (PRIM_MAX + 2)
95 * Indexes for vertex program attributes.
96 * GL_NV_vertex_program aliases generic attributes over the conventional
97 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
98 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
99 * generic attributes are distinct/separate).
104 VERT_ATTRIB_WEIGHT
= 1,
105 VERT_ATTRIB_NORMAL
= 2,
106 VERT_ATTRIB_COLOR0
= 3,
107 VERT_ATTRIB_COLOR1
= 4,
109 VERT_ATTRIB_COLOR_INDEX
= 6,
110 VERT_ATTRIB_EDGEFLAG
= 7,
111 VERT_ATTRIB_TEX0
= 8,
112 VERT_ATTRIB_TEX1
= 9,
113 VERT_ATTRIB_TEX2
= 10,
114 VERT_ATTRIB_TEX3
= 11,
115 VERT_ATTRIB_TEX4
= 12,
116 VERT_ATTRIB_TEX5
= 13,
117 VERT_ATTRIB_TEX6
= 14,
118 VERT_ATTRIB_TEX7
= 15,
119 VERT_ATTRIB_POINT_SIZE
= 16,
120 VERT_ATTRIB_GENERIC0
= 17,
121 VERT_ATTRIB_GENERIC1
= 18,
122 VERT_ATTRIB_GENERIC2
= 19,
123 VERT_ATTRIB_GENERIC3
= 20,
124 VERT_ATTRIB_GENERIC4
= 21,
125 VERT_ATTRIB_GENERIC5
= 22,
126 VERT_ATTRIB_GENERIC6
= 23,
127 VERT_ATTRIB_GENERIC7
= 24,
128 VERT_ATTRIB_GENERIC8
= 25,
129 VERT_ATTRIB_GENERIC9
= 26,
130 VERT_ATTRIB_GENERIC10
= 27,
131 VERT_ATTRIB_GENERIC11
= 28,
132 VERT_ATTRIB_GENERIC12
= 29,
133 VERT_ATTRIB_GENERIC13
= 30,
134 VERT_ATTRIB_GENERIC14
= 31,
135 VERT_ATTRIB_GENERIC15
= 32,
140 * Symbolic constats to help iterating over
141 * specific blocks of vertex attributes.
144 * includes all fixed function attributes as well as
145 * the aliased GL_NV_vertex_program shader attributes.
147 * include the classic texture coordinate attributes.
148 * Is a subset of VERT_ATTRIB_FF.
149 * VERT_ATTRIB_GENERIC
150 * include the OpenGL 2.0+ GLSL generic shader attributes.
151 * These alias the generic GL_ARB_vertex_shader attributes.
153 #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
154 #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
156 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
157 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
159 #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
160 #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
163 * Bitflags for vertex attributes.
164 * These are used in bitfields in many places.
167 #define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
168 #define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
169 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
170 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
171 #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
172 #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
173 #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
174 #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
175 #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
176 #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
177 #define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
178 #define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
179 #define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
180 #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
181 #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
182 #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
183 #define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
184 #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
186 #define VERT_BIT(i) BITFIELD64_BIT(i)
187 #define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
189 #define VERT_BIT_FF(i) VERT_BIT(i)
190 #define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
191 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
192 #define VERT_BIT_TEX_ALL \
193 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
195 #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
196 #define VERT_BIT_GENERIC_ALL \
197 BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
202 * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
203 * fragment shader inputs.
205 * Note that some of these values are not available to all pipeline stages.
207 * When this enum is updated, the following code must be updated too:
208 * - vertResults (in prog_print.c's arb_output_attrib_string())
209 * - fragAttribs (in prog_print.c's arb_input_attrib_string())
210 * - _mesa_varying_slot_in_fs()
215 VARYING_SLOT_COL0
, /* COL0 and COL1 must be contiguous */
218 VARYING_SLOT_TEX0
, /* TEX0-TEX7 must be contiguous */
226 VARYING_SLOT_PSIZ
, /* Does not appear in FS */
227 VARYING_SLOT_BFC0
, /* Does not appear in FS */
228 VARYING_SLOT_BFC1
, /* Does not appear in FS */
229 VARYING_SLOT_EDGE
, /* Does not appear in FS */
230 VARYING_SLOT_CLIP_VERTEX
, /* Does not appear in FS */
231 VARYING_SLOT_CLIP_DIST0
,
232 VARYING_SLOT_CLIP_DIST1
,
233 VARYING_SLOT_PRIMITIVE_ID
, /* Does not appear in VS */
234 VARYING_SLOT_LAYER
, /* Appears as VS or GS output */
235 VARYING_SLOT_FACE
, /* FS only */
236 VARYING_SLOT_PNTC
, /* FS only */
237 VARYING_SLOT_VAR0
, /* First generic varying slot */
238 VARYING_SLOT_MAX
= VARYING_SLOT_VAR0
+ MAX_VARYING
243 * Bitflags for varying slots.
246 #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
247 #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
248 #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
249 #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
250 #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
251 #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
252 #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
253 #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
254 #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
255 #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
256 #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
257 #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
258 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
259 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
260 MAX_TEXTURE_COORD_UNITS)
261 #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
262 #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
263 #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
264 #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
265 #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
266 #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
267 #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
268 #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
269 #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
270 #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
271 #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
272 #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
277 * Determine if the given gl_varying_slot appears in the fragment shader.
279 static inline GLboolean
280 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
283 case VARYING_SLOT_PSIZ
:
284 case VARYING_SLOT_BFC0
:
285 case VARYING_SLOT_BFC1
:
286 case VARYING_SLOT_EDGE
:
287 case VARYING_SLOT_CLIP_VERTEX
:
288 case VARYING_SLOT_LAYER
:
297 * Fragment program results
301 FRAG_RESULT_DEPTH
= 0,
302 FRAG_RESULT_STENCIL
= 1,
303 /* If a single color should be written to all render targets, this
304 * register is written. No FRAG_RESULT_DATAn will be written.
306 FRAG_RESULT_COLOR
= 2,
308 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
309 * or ARB_fragment_program fragment.color[n]) color results. If
310 * any are written, FRAG_RESULT_COLOR will not be written.
312 FRAG_RESULT_DATA0
= 3,
313 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
318 * Indexes for all renderbuffers
322 /* the four standard color buffers */
330 /* optional aux buffer */
332 /* generic renderbuffers */
345 * Bit flags for all renderbuffers
347 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
348 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
349 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
350 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
351 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
352 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
353 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
354 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
355 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
356 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
357 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
358 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
359 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
360 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
361 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
362 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
363 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
364 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
365 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
368 * Mask of all the color buffer bits (but not accum).
370 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
371 BUFFER_BIT_BACK_LEFT | \
372 BUFFER_BIT_FRONT_RIGHT | \
373 BUFFER_BIT_BACK_RIGHT | \
375 BUFFER_BIT_COLOR0 | \
376 BUFFER_BIT_COLOR1 | \
377 BUFFER_BIT_COLOR2 | \
378 BUFFER_BIT_COLOR3 | \
379 BUFFER_BIT_COLOR4 | \
380 BUFFER_BIT_COLOR5 | \
381 BUFFER_BIT_COLOR6 | \
386 * Framebuffer configuration (aka visual / pixelformat)
387 * Note: some of these fields should be boolean, but it appears that
388 * code in drivers/dri/common/util.c requires int-sized fields.
394 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
395 GLuint doubleBufferMode
;
398 GLboolean haveAccumBuffer
;
399 GLboolean haveDepthBuffer
;
400 GLboolean haveStencilBuffer
;
402 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
403 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
404 GLint rgbBits
; /* total bits for rgb */
405 GLint indexBits
; /* total bits for colorindex */
407 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
415 /* EXT_visual_rating / GLX 1.2 */
418 /* EXT_visual_info / GLX 1.2 */
419 GLint transparentPixel
;
420 /* colors are floats scaled to ints */
421 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
422 GLint transparentIndex
;
424 /* ARB_multisample / SGIS_multisample */
428 /* SGIX_pbuffer / GLX 1.3 */
429 GLint maxPbufferWidth
;
430 GLint maxPbufferHeight
;
431 GLint maxPbufferPixels
;
432 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
433 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
435 /* OML_swap_method */
438 /* EXT_texture_from_pixmap */
439 GLint bindToTextureRgb
;
440 GLint bindToTextureRgba
;
441 GLint bindToMipmapTexture
;
442 GLint bindToTextureTargets
;
445 /* EXT_framebuffer_sRGB */
451 * \name Bit flags used for updating material values.
454 #define MAT_ATTRIB_FRONT_AMBIENT 0
455 #define MAT_ATTRIB_BACK_AMBIENT 1
456 #define MAT_ATTRIB_FRONT_DIFFUSE 2
457 #define MAT_ATTRIB_BACK_DIFFUSE 3
458 #define MAT_ATTRIB_FRONT_SPECULAR 4
459 #define MAT_ATTRIB_BACK_SPECULAR 5
460 #define MAT_ATTRIB_FRONT_EMISSION 6
461 #define MAT_ATTRIB_BACK_EMISSION 7
462 #define MAT_ATTRIB_FRONT_SHININESS 8
463 #define MAT_ATTRIB_BACK_SHININESS 9
464 #define MAT_ATTRIB_FRONT_INDEXES 10
465 #define MAT_ATTRIB_BACK_INDEXES 11
466 #define MAT_ATTRIB_MAX 12
468 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
469 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
470 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
471 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
472 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
473 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
475 #define MAT_INDEX_AMBIENT 0
476 #define MAT_INDEX_DIFFUSE 1
477 #define MAT_INDEX_SPECULAR 2
479 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
480 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
481 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
482 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
483 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
484 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
485 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
486 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
487 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
488 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
489 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
490 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
493 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
494 MAT_BIT_FRONT_AMBIENT | \
495 MAT_BIT_FRONT_DIFFUSE | \
496 MAT_BIT_FRONT_SPECULAR | \
497 MAT_BIT_FRONT_SHININESS | \
498 MAT_BIT_FRONT_INDEXES)
500 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
501 MAT_BIT_BACK_AMBIENT | \
502 MAT_BIT_BACK_DIFFUSE | \
503 MAT_BIT_BACK_SPECULAR | \
504 MAT_BIT_BACK_SHININESS | \
505 MAT_BIT_BACK_INDEXES)
507 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
516 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
524 #define LIGHT_SPOT 0x1
525 #define LIGHT_LOCAL_VIEWER 0x2
526 #define LIGHT_POSITIONAL 0x4
527 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
532 * Light source state.
536 struct gl_light
*next
; /**< double linked list with sentinel */
537 struct gl_light
*prev
;
539 GLfloat Ambient
[4]; /**< ambient color */
540 GLfloat Diffuse
[4]; /**< diffuse color */
541 GLfloat Specular
[4]; /**< specular color */
542 GLfloat EyePosition
[4]; /**< position in eye coordinates */
543 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
544 GLfloat SpotExponent
;
545 GLfloat SpotCutoff
; /**< in degrees */
546 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
547 GLfloat ConstantAttenuation
;
548 GLfloat LinearAttenuation
;
549 GLfloat QuadraticAttenuation
;
550 GLboolean Enabled
; /**< On/off flag */
553 * \name Derived fields
556 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
558 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
559 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
560 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
561 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
562 GLfloat _VP_inf_spot_attenuation
;
564 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
565 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
566 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
576 GLfloat Ambient
[4]; /**< ambient color */
577 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
578 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
579 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
580 * or GL_SEPARATE_SPECULAR_COLOR */
585 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
587 struct gl_accum_attrib
589 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
594 * Used for storing clear color, texture border color, etc.
595 * The float values are typically unclamped.
606 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
608 struct gl_colorbuffer_attrib
610 GLuint ClearIndex
; /**< Index for glClear */
611 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
612 GLuint IndexMask
; /**< Color index write mask */
613 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
615 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
618 * \name alpha testing
621 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
622 GLenum AlphaFunc
; /**< Alpha test function */
623 GLfloat AlphaRefUnclamped
;
624 GLclampf AlphaRef
; /**< Alpha reference value */
631 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
633 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
634 * control, only on the fixed-pointness of the render target.
635 * The query does however depend on fragment color clamping.
637 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
638 GLfloat BlendColor
[4]; /**< Blending color */
642 GLenum SrcRGB
; /**< RGB blend source term */
643 GLenum DstRGB
; /**< RGB blend dest term */
644 GLenum SrcA
; /**< Alpha blend source term */
645 GLenum DstA
; /**< Alpha blend dest term */
646 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
647 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
649 * Set if any blend factor uses SRC1. Computed at the time blend factors
652 GLboolean _UsesDualSrc
;
653 } Blend
[MAX_DRAW_BUFFERS
];
654 /** Are the blend func terms currently different for each buffer/target? */
655 GLboolean _BlendFuncPerBuffer
;
656 /** Are the blend equations currently different for each buffer/target? */
657 GLboolean _BlendEquationPerBuffer
;
664 GLenum LogicOp
; /**< Logic operator */
665 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
666 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
669 GLboolean DitherFlag
; /**< Dither enable flag */
671 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
672 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
673 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
675 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
680 * Current attribute group (GL_CURRENT_BIT).
682 struct gl_current_attrib
685 * \name Current vertex attributes.
686 * \note Values are valid only after FLUSH_VERTICES has been called.
687 * \note Index and Edgeflag current values are stored as floats in the
688 * SIX and SEVEN attribute slots.
690 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
693 * \name Current raster position attributes (always valid).
694 * \note This set of attributes is very similar to the SWvertex struct.
697 GLfloat RasterPos
[4];
698 GLfloat RasterDistance
;
699 GLfloat RasterColor
[4];
700 GLfloat RasterSecondaryColor
[4];
701 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
702 GLboolean RasterPosValid
;
708 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
710 struct gl_depthbuffer_attrib
712 GLenum Func
; /**< Function for depth buffer compare */
713 GLclampd Clear
; /**< Value to clear depth buffer to */
714 GLboolean Test
; /**< Depth buffering enabled flag */
715 GLboolean Mask
; /**< Depth buffer writable? */
716 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
717 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
722 * Evaluator attribute group (GL_EVAL_BIT).
724 struct gl_eval_attrib
730 GLboolean Map1Color4
;
732 GLboolean Map1Normal
;
733 GLboolean Map1TextureCoord1
;
734 GLboolean Map1TextureCoord2
;
735 GLboolean Map1TextureCoord3
;
736 GLboolean Map1TextureCoord4
;
737 GLboolean Map1Vertex3
;
738 GLboolean Map1Vertex4
;
739 GLboolean Map2Color4
;
741 GLboolean Map2Normal
;
742 GLboolean Map2TextureCoord1
;
743 GLboolean Map2TextureCoord2
;
744 GLboolean Map2TextureCoord3
;
745 GLboolean Map2TextureCoord4
;
746 GLboolean Map2Vertex3
;
747 GLboolean Map2Vertex4
;
748 GLboolean AutoNormal
;
752 * \name Map Grid endpoints and divisions and calculated du values
756 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
757 GLint MapGrid2un
, MapGrid2vn
;
758 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
759 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
765 * Fog attribute group (GL_FOG_BIT).
769 GLboolean Enabled
; /**< Fog enabled flag */
770 GLfloat ColorUnclamped
[4]; /**< Fog color */
771 GLfloat Color
[4]; /**< Fog color */
772 GLfloat Density
; /**< Density >= 0.0 */
773 GLfloat Start
; /**< Start distance in eye coords */
774 GLfloat End
; /**< End distance in eye coords */
775 GLfloat Index
; /**< Fog index */
776 GLenum Mode
; /**< Fog mode */
777 GLboolean ColorSumEnabled
;
778 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
779 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
780 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
785 * Hint attribute group (GL_HINT_BIT).
787 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
789 struct gl_hint_attrib
791 GLenum PerspectiveCorrection
;
794 GLenum PolygonSmooth
;
796 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
797 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
798 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
803 * Lighting attribute group (GL_LIGHT_BIT).
805 struct gl_light_attrib
807 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
808 struct gl_lightmodel Model
; /**< Lighting model */
811 * Front and back material values.
812 * Note: must call FLUSH_VERTICES() before using.
814 struct gl_material Material
;
816 GLboolean Enabled
; /**< Lighting enabled flag */
817 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
818 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
819 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
820 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
821 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
822 GLboolean ColorMaterialEnabled
;
823 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
824 GLboolean _ClampVertexColor
;
826 struct gl_light EnabledList
; /**< List sentinel */
829 * Derived state for optimizations:
832 GLboolean _NeedEyeCoords
;
833 GLboolean _NeedVertices
; /**< Use fast shader? */
834 GLfloat _BaseColor
[2][3];
840 * Line attribute group (GL_LINE_BIT).
842 struct gl_line_attrib
844 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
845 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
846 GLushort StipplePattern
; /**< Stipple pattern */
847 GLint StippleFactor
; /**< Stipple repeat factor */
848 GLfloat Width
; /**< Line width */
853 * Display list attribute group (GL_LIST_BIT).
855 struct gl_list_attrib
862 * Multisample attribute group (GL_MULTISAMPLE_BIT).
864 struct gl_multisample_attrib
867 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
868 GLboolean SampleAlphaToCoverage
;
869 GLboolean SampleAlphaToOne
;
870 GLboolean SampleCoverage
;
871 GLfloat SampleCoverageValue
;
872 GLboolean SampleCoverageInvert
;
874 /* ARB_texture_multisample / GL3.2 additions */
875 GLboolean SampleMask
;
876 /** The GL spec defines this as an array but >32x MSAA is madness */
877 GLbitfield SampleMaskValue
;
882 * A pixelmap (see glPixelMap)
887 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
892 * Collection of all pixelmaps
896 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
897 struct gl_pixelmap GtoG
;
898 struct gl_pixelmap BtoB
;
899 struct gl_pixelmap AtoA
;
900 struct gl_pixelmap ItoR
;
901 struct gl_pixelmap ItoG
;
902 struct gl_pixelmap ItoB
;
903 struct gl_pixelmap ItoA
;
904 struct gl_pixelmap ItoI
;
905 struct gl_pixelmap StoS
;
910 * Pixel attribute group (GL_PIXEL_MODE_BIT).
912 struct gl_pixel_attrib
914 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
916 /*--- Begin Pixel Transfer State ---*/
917 /* Fields are in the order in which they're applied... */
919 /** Scale & Bias (index shift, offset) */
921 GLfloat RedBias
, RedScale
;
922 GLfloat GreenBias
, GreenScale
;
923 GLfloat BlueBias
, BlueScale
;
924 GLfloat AlphaBias
, AlphaScale
;
925 GLfloat DepthBias
, DepthScale
;
926 GLint IndexShift
, IndexOffset
;
930 /* Note: actual pixel maps are not part of this attrib group */
931 GLboolean MapColorFlag
;
932 GLboolean MapStencilFlag
;
934 /*--- End Pixel Transfer State ---*/
937 GLfloat ZoomX
, ZoomY
;
942 * Point attribute group (GL_POINT_BIT).
944 struct gl_point_attrib
946 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
947 GLfloat Size
; /**< User-specified point size */
948 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
949 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
950 GLfloat Threshold
; /**< GL_EXT_point_parameters */
951 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
952 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
953 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
954 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
955 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
960 * Polygon attribute group (GL_POLYGON_BIT).
962 struct gl_polygon_attrib
964 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
965 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
966 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
967 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
968 GLboolean CullFlag
; /**< Culling on/off flag */
969 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
970 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
971 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
972 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
973 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
974 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
975 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
976 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
981 * Scissor attributes (GL_SCISSOR_BIT).
983 struct gl_scissor_attrib
985 GLboolean Enabled
; /**< Scissor test enabled? */
986 GLint X
, Y
; /**< Lower left corner of box */
987 GLsizei Width
, Height
; /**< Size of box */
992 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
994 * Three sets of stencil data are tracked so that OpenGL 2.0,
995 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
996 * simultaneously. In each of the stencil state arrays, element 0 corresponds
997 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
998 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
999 * GL_EXT_stencil_two_side GL_BACK state.
1001 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1002 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1004 * The derived value \c _TestTwoSide is set when the front-face and back-face
1005 * stencil state are different.
1007 struct gl_stencil_attrib
1009 GLboolean Enabled
; /**< Enabled flag */
1010 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1011 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1012 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1013 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
1014 GLboolean _TestTwoSide
;
1015 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1016 GLenum Function
[3]; /**< Stencil function */
1017 GLenum FailFunc
[3]; /**< Fail function */
1018 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1019 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1020 GLint Ref
[3]; /**< Reference value */
1021 GLuint ValueMask
[3]; /**< Value mask */
1022 GLuint WriteMask
[3]; /**< Write mask */
1023 GLuint Clear
; /**< Clear value */
1028 * An index for each type of texture object. These correspond to the GL
1029 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1030 * Note: the order is from highest priority to lowest priority.
1034 TEXTURE_2D_MULTISAMPLE_INDEX
,
1035 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
1036 TEXTURE_CUBE_ARRAY_INDEX
,
1037 TEXTURE_BUFFER_INDEX
,
1038 TEXTURE_2D_ARRAY_INDEX
,
1039 TEXTURE_1D_ARRAY_INDEX
,
1040 TEXTURE_EXTERNAL_INDEX
,
1051 * Bit flags for each type of texture object
1052 * Used for Texture.Unit[]._ReallyEnabled flags.
1055 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
1056 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
1057 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
1058 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1059 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1060 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1061 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
1062 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1063 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1064 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1065 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1066 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1071 * Texture image state. Drivers will typically create a subclass of this
1072 * with extra fields for memory buffers, etc.
1074 struct gl_texture_image
1076 GLint InternalFormat
; /**< Internal format as given by the user */
1077 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1078 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1079 * GL_INTENSITY, GL_DEPTH_COMPONENT or
1080 * GL_DEPTH_STENCIL_EXT only. Used for
1081 * choosing TexEnv arithmetic.
1083 gl_format TexFormat
; /**< The actual texture memory format */
1085 GLuint Border
; /**< 0 or 1 */
1086 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1087 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1088 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1089 GLuint Width2
; /**< = Width - 2*Border */
1090 GLuint Height2
; /**< = Height - 2*Border */
1091 GLuint Depth2
; /**< = Depth - 2*Border */
1092 GLuint WidthLog2
; /**< = log2(Width2) */
1093 GLuint HeightLog2
; /**< = log2(Height2) */
1094 GLuint DepthLog2
; /**< = log2(Depth2) */
1095 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
1096 levels, computed from the dimensions */
1098 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1099 GLuint Level
; /**< Which mipmap level am I? */
1100 /** Cube map face: index into gl_texture_object::Image[] array */
1103 /** GL_ARB_texture_multisample */
1104 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
1105 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
1110 * Indexes for cube map faces.
1125 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1126 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1128 struct gl_sampler_object
1133 GLenum WrapS
; /**< S-axis texture image wrap mode */
1134 GLenum WrapT
; /**< T-axis texture image wrap mode */
1135 GLenum WrapR
; /**< R-axis texture image wrap mode */
1136 GLenum MinFilter
; /**< minification filter */
1137 GLenum MagFilter
; /**< magnification filter */
1138 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
1139 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1140 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1141 GLfloat LodBias
; /**< OpenGL 1.4 */
1142 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1143 GLenum CompareMode
; /**< GL_ARB_shadow */
1144 GLenum CompareFunc
; /**< GL_ARB_shadow */
1145 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1146 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1151 * Texture object state. Contains the array of mipmap images, border color,
1152 * wrap modes, filter modes, and shadow/texcompare state.
1154 struct gl_texture_object
1156 _glthread_Mutex Mutex
; /**< for thread safety */
1157 GLint RefCount
; /**< reference count */
1158 GLuint Name
; /**< the user-visible texture object ID */
1159 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1161 struct gl_sampler_object Sampler
;
1163 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1165 GLfloat Priority
; /**< in [0,1] */
1166 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1167 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1168 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1169 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1170 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1171 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1172 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1173 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1174 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1175 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1176 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1177 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1178 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1179 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1181 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1183 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1184 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1186 /** GL_ARB_texture_buffer_object */
1187 struct gl_buffer_object
*BufferObject
;
1188 GLenum BufferObjectFormat
;
1189 /** Equivalent Mesa format for BufferObjectFormat. */
1190 gl_format _BufferObjectFormat
;
1191 /** GL_ARB_texture_buffer_range */
1192 GLintptr BufferOffset
;
1193 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1195 /** GL_OES_EGL_image_external */
1196 GLint RequiredTextureImageUnits
;
1200 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1201 #define MAX_COMBINER_TERMS 4
1205 * Texture combine environment state.
1207 struct gl_tex_env_combine_state
1209 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1210 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1211 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1212 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1213 GLenum SourceA
[MAX_COMBINER_TERMS
];
1214 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1215 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1216 GLenum OperandA
[MAX_COMBINER_TERMS
];
1217 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1218 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1219 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1220 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1225 * TexGenEnabled flags.
1232 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1237 * Bit flag versions of the corresponding GL_ constants.
1240 #define TEXGEN_SPHERE_MAP 0x1
1241 #define TEXGEN_OBJ_LINEAR 0x2
1242 #define TEXGEN_EYE_LINEAR 0x4
1243 #define TEXGEN_REFLECTION_MAP_NV 0x8
1244 #define TEXGEN_NORMAL_MAP_NV 0x10
1246 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1247 TEXGEN_REFLECTION_MAP_NV | \
1248 TEXGEN_NORMAL_MAP_NV)
1249 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1250 TEXGEN_REFLECTION_MAP_NV | \
1251 TEXGEN_NORMAL_MAP_NV | \
1257 /** Tex-gen enabled for texture unit? */
1258 #define ENABLE_TEXGEN(unit) (1 << (unit))
1260 /** Non-identity texture matrix for texture unit? */
1261 #define ENABLE_TEXMAT(unit) (1 << (unit))
1265 * Texture coord generation state.
1269 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1270 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1271 GLfloat ObjectPlane
[4];
1272 GLfloat EyePlane
[4];
1277 * Texture unit state. Contains enable flags, texture environment/function/
1278 * combiners, texgen state, and pointers to current texture objects.
1280 struct gl_texture_unit
1282 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1283 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1285 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1286 GLclampf EnvColor
[4];
1287 GLfloat EnvColorUnclamped
[4];
1289 struct gl_texgen GenS
;
1290 struct gl_texgen GenT
;
1291 struct gl_texgen GenR
;
1292 struct gl_texgen GenQ
;
1293 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1294 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1296 GLfloat LodBias
; /**< for biasing mipmap levels */
1298 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1300 /** Current sampler object (GL_ARB_sampler_objects) */
1301 struct gl_sampler_object
*Sampler
;
1304 * \name GL_EXT_texture_env_combine
1306 struct gl_tex_env_combine_state Combine
;
1309 * Derived state based on \c EnvMode and the \c BaseFormat of the
1310 * currently enabled texture.
1312 struct gl_tex_env_combine_state _EnvMode
;
1315 * Currently enabled combiner state. This will point to either
1316 * \c Combine or \c _EnvMode.
1318 struct gl_tex_env_combine_state
*_CurrentCombine
;
1320 /** Current texture object pointers */
1321 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1323 /** Points to highest priority, complete and enabled texture object */
1324 struct gl_texture_object
*_Current
;
1329 * Texture attribute group (GL_TEXTURE_BIT).
1331 struct gl_texture_attrib
1333 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1334 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1336 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1338 /** GL_ARB_texture_buffer_object */
1339 struct gl_buffer_object
*BufferObject
;
1341 /** GL_ARB_seamless_cubemap */
1342 GLboolean CubeMapSeamless
;
1344 /** Texture units/samplers used by vertex or fragment texturing */
1345 GLbitfield _EnabledUnits
;
1347 /** Texture coord units/sets used for fragment texturing */
1348 GLbitfield _EnabledCoordUnits
;
1350 /** Texture coord units that have texgen enabled */
1351 GLbitfield _TexGenEnabled
;
1353 /** Texture coord units that have non-identity matrices */
1354 GLbitfield _TexMatEnabled
;
1356 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1357 GLbitfield _GenFlags
;
1362 * Data structure representing a single clip plane (e.g. one of the elements
1363 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1365 typedef GLfloat gl_clip_plane
[4];
1369 * Transformation attribute group (GL_TRANSFORM_BIT).
1371 struct gl_transform_attrib
1373 GLenum MatrixMode
; /**< Matrix mode */
1374 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1375 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1376 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1377 GLboolean Normalize
; /**< Normalize all normals? */
1378 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1379 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1380 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1382 GLfloat CullEyePos
[4];
1383 GLfloat CullObjPos
[4];
1388 * Viewport attribute group (GL_VIEWPORT_BIT).
1390 struct gl_viewport_attrib
1392 GLint X
, Y
; /**< position */
1393 GLsizei Width
, Height
; /**< size */
1394 GLfloat Near
, Far
; /**< Depth buffer range */
1395 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1400 * GL_ARB_vertex/pixel_buffer_object buffer object
1402 struct gl_buffer_object
1404 _glthread_Mutex Mutex
;
1407 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1408 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1409 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1410 /** Fields describing a mapped buffer */
1412 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1413 GLvoid
*Pointer
; /**< User-space address of mapping */
1414 GLintptr Offset
; /**< Mapped offset */
1415 GLsizeiptr Length
; /**< Mapped length */
1417 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1418 GLboolean Written
; /**< Ever written to? (for debugging) */
1419 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1424 * Client pixel packing/unpacking attributes
1426 struct gl_pixelstore_attrib
1434 GLboolean SwapBytes
;
1436 GLboolean Invert
; /**< GL_MESA_pack_invert */
1437 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1442 * Client vertex array attributes
1444 struct gl_client_array
1446 GLint Size
; /**< components per element (1,2,3,4) */
1447 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1448 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1449 GLsizei Stride
; /**< user-specified stride */
1450 GLsizei StrideB
; /**< actual stride in bytes */
1451 const GLubyte
*Ptr
; /**< Points to array data */
1452 GLboolean Enabled
; /**< Enabled flag is a boolean */
1453 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1454 GLboolean Integer
; /**< Integer-valued? */
1455 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1456 GLuint _ElementSize
; /**< size of each element in bytes */
1458 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1459 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1464 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1465 * extension, but a nice encapsulation in any case.
1467 struct gl_array_object
1469 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1473 _glthread_Mutex Mutex
;
1476 * Does the VAO use ARB semantics or Apple semantics?
1478 * There are several ways in which ARB_vertex_array_object and
1479 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1482 * - ARB VAOs require that all array data be sourced from vertex buffer
1483 * objects, but Apple VAOs do not.
1485 * - ARB VAOs require that names come from GenVertexArrays.
1487 * This flag notes which behavior governs this VAO.
1489 GLboolean ARBsemantics
;
1492 * Has this array object been bound?
1494 GLboolean EverBound
;
1496 /** Vertex attribute arrays */
1497 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
];
1499 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1500 GLbitfield64 _Enabled
;
1503 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1504 * we can determine the max legal (in bounds) glDrawElements array index.
1508 struct gl_buffer_object
*ElementArrayBufferObj
;
1513 * Vertex array state
1515 struct gl_array_attrib
1517 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1518 struct gl_array_object
*ArrayObj
;
1520 /** The default vertex array object */
1521 struct gl_array_object
*DefaultArrayObj
;
1523 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1524 struct _mesa_HashTable
*Objects
;
1526 GLint ActiveTexture
; /**< Client Active Texture */
1527 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1528 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1531 * \name Primitive restart controls
1533 * Primitive restart is enabled if either \c PrimitiveRestart or
1534 * \c PrimitiveRestartFixedIndex is set.
1537 GLboolean PrimitiveRestart
;
1538 GLboolean PrimitiveRestartFixedIndex
;
1539 GLboolean _PrimitiveRestart
;
1540 GLuint RestartIndex
;
1543 /* GL_ARB_vertex_buffer_object */
1544 struct gl_buffer_object
*ArrayBufferObj
;
1547 * Vertex arrays as consumed by a driver.
1548 * The array pointer is set up only by the VBO module.
1550 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1555 * Feedback buffer state
1560 GLbitfield _Mask
; /**< FB_* bits */
1568 * Selection buffer state
1572 GLuint
*Buffer
; /**< selection buffer */
1573 GLuint BufferSize
; /**< size of the selection buffer */
1574 GLuint BufferCount
; /**< number of values in the selection buffer */
1575 GLuint Hits
; /**< number of records in the selection buffer */
1576 GLuint NameStackDepth
; /**< name stack depth */
1577 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1578 GLboolean HitFlag
; /**< hit flag */
1579 GLfloat HitMinZ
; /**< minimum hit depth */
1580 GLfloat HitMaxZ
; /**< maximum hit depth */
1585 * 1-D Evaluator control points
1589 GLuint Order
; /**< Number of control points */
1590 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1591 GLfloat
*Points
; /**< Points to contiguous control points */
1596 * 2-D Evaluator control points
1600 GLuint Uorder
; /**< Number of control points in U dimension */
1601 GLuint Vorder
; /**< Number of control points in V dimension */
1604 GLfloat
*Points
; /**< Points to contiguous control points */
1609 * All evaluator control point state
1611 struct gl_evaluators
1617 struct gl_1d_map Map1Vertex3
;
1618 struct gl_1d_map Map1Vertex4
;
1619 struct gl_1d_map Map1Index
;
1620 struct gl_1d_map Map1Color4
;
1621 struct gl_1d_map Map1Normal
;
1622 struct gl_1d_map Map1Texture1
;
1623 struct gl_1d_map Map1Texture2
;
1624 struct gl_1d_map Map1Texture3
;
1625 struct gl_1d_map Map1Texture4
;
1632 struct gl_2d_map Map2Vertex3
;
1633 struct gl_2d_map Map2Vertex4
;
1634 struct gl_2d_map Map2Index
;
1635 struct gl_2d_map Map2Color4
;
1636 struct gl_2d_map Map2Normal
;
1637 struct gl_2d_map Map2Texture1
;
1638 struct gl_2d_map Map2Texture2
;
1639 struct gl_2d_map Map2Texture3
;
1640 struct gl_2d_map Map2Texture4
;
1645 struct gl_transform_feedback_varying_info
1654 * Per-output info vertex shaders for transform feedback.
1656 struct gl_transform_feedback_output
1658 unsigned OutputRegister
;
1659 unsigned OutputBuffer
;
1660 unsigned NumComponents
;
1662 /** offset (in DWORDs) of this output within the interleaved structure */
1666 * Offset into the output register of the data to output. For example,
1667 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1668 * offset is in the y and z components of the output register.
1670 unsigned ComponentOffset
;
1674 /** Post-link transform feedback info. */
1675 struct gl_transform_feedback_info
1677 unsigned NumOutputs
;
1680 * Number of transform feedback buffers in use by this program.
1682 unsigned NumBuffers
;
1684 struct gl_transform_feedback_output
*Outputs
;
1686 /** Transform feedback varyings used for the linking of this shader program.
1688 * Use for glGetTransformFeedbackVarying().
1690 struct gl_transform_feedback_varying_info
*Varyings
;
1694 * Total number of components stored in each buffer. This may be used by
1695 * hardware back-ends to determine the correct stride when interleaving
1696 * multiple transform feedback outputs in the same buffer.
1698 unsigned BufferStride
[MAX_FEEDBACK_BUFFERS
];
1703 * Transform feedback object state
1705 struct gl_transform_feedback_object
1707 GLuint Name
; /**< AKA the object ID */
1709 GLboolean Active
; /**< Is transform feedback enabled? */
1710 GLboolean Paused
; /**< Is transform feedback paused? */
1711 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1713 GLboolean EverBound
; /**< Has this object been bound? */
1716 * GLES: if Active is true, remaining number of primitives which can be
1717 * rendered without overflow. This is necessary to track because GLES
1718 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1719 * glDrawArraysInstanced would overflow transform feedback buffers.
1720 * Undefined if Active is false.
1722 * Not tracked for desktop GL since it's unnecessary.
1724 unsigned GlesRemainingPrims
;
1726 /** The feedback buffers */
1727 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1728 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1730 /** Start of feedback data in dest buffer */
1731 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1734 * Max data to put into dest buffer (in bytes). Computed based on
1735 * RequestedSize and the actual size of the buffer.
1737 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1740 * Size that was specified when the buffer was bound. If the buffer was
1741 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1744 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1749 * Context state for transform feedback.
1751 struct gl_transform_feedback_state
1753 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1755 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1756 struct gl_buffer_object
*CurrentBuffer
;
1758 /** The table of all transform feedback objects */
1759 struct _mesa_HashTable
*Objects
;
1761 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1762 struct gl_transform_feedback_object
*CurrentObject
;
1764 /** The default xform-fb object (Name==0) */
1765 struct gl_transform_feedback_object
*DefaultObject
;
1770 * Names of the various vertex/fragment program register files, etc.
1772 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1773 * All values should fit in a 4-bit field.
1775 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR,
1776 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1777 * be "uniform" variables since they can only be set outside glBegin/End.
1778 * They're also all stored in the same Parameters array.
1782 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1783 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
1784 PROGRAM_INPUT
, /**< machine->Inputs[] */
1785 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1786 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1787 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1788 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1789 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1790 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1791 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1792 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1793 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1794 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1795 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1801 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
1802 * one of these values.
1806 SYSTEM_VALUE_FRONT_FACE
, /**< Fragment shader only (not done yet) */
1807 SYSTEM_VALUE_VERTEX_ID
, /**< Vertex shader only */
1808 SYSTEM_VALUE_INSTANCE_ID
, /**< Vertex shader only */
1809 SYSTEM_VALUE_MAX
/**< Number of values */
1814 * The possible interpolation qualifiers that can be applied to a fragment
1815 * shader input in GLSL.
1817 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
1818 * gl_fragment_program data structure to 0 causes the default behavior.
1820 enum glsl_interp_qualifier
1822 INTERP_QUALIFIER_NONE
= 0,
1823 INTERP_QUALIFIER_SMOOTH
,
1824 INTERP_QUALIFIER_FLAT
,
1825 INTERP_QUALIFIER_NOPERSPECTIVE
,
1826 INTERP_QUALIFIER_COUNT
/**< Number of interpolation qualifiers */
1831 * \brief Layout qualifiers for gl_FragDepth.
1833 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
1834 * a layout qualifier.
1836 * \see enum ir_depth_layout
1838 enum gl_frag_depth_layout
1840 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
1841 FRAG_DEPTH_LAYOUT_ANY
,
1842 FRAG_DEPTH_LAYOUT_GREATER
,
1843 FRAG_DEPTH_LAYOUT_LESS
,
1844 FRAG_DEPTH_LAYOUT_UNCHANGED
1849 * Base class for any kind of program object
1854 GLubyte
*String
; /**< Null-terminated program text */
1856 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
1857 GLenum Format
; /**< String encoding format */
1859 struct prog_instruction
*Instructions
;
1861 GLbitfield64 InputsRead
; /**< Bitmask of which input regs are read */
1862 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1863 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1864 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1865 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1866 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1867 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1868 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1871 /** Named parameters, constants, etc. from program text */
1872 struct gl_program_parameter_list
*Parameters
;
1873 /** Numbered local parameters */
1874 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1876 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1877 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1879 /** Bitmask of which register files are read/written with indirect
1880 * addressing. Mask of (1 << PROGRAM_x) bits.
1882 GLbitfield IndirectRegisterFiles
;
1884 /** Logical counts */
1886 GLuint NumInstructions
;
1887 GLuint NumTemporaries
;
1888 GLuint NumParameters
;
1889 GLuint NumAttributes
;
1890 GLuint NumAddressRegs
;
1891 GLuint NumAluInstructions
;
1892 GLuint NumTexInstructions
;
1893 GLuint NumTexIndirections
;
1895 /** Native, actual h/w counts */
1897 GLuint NumNativeInstructions
;
1898 GLuint NumNativeTemporaries
;
1899 GLuint NumNativeParameters
;
1900 GLuint NumNativeAttributes
;
1901 GLuint NumNativeAddressRegs
;
1902 GLuint NumNativeAluInstructions
;
1903 GLuint NumNativeTexInstructions
;
1904 GLuint NumNativeTexIndirections
;
1909 /** Vertex program object */
1910 struct gl_vertex_program
1912 struct gl_program Base
; /**< base class */
1913 GLboolean IsPositionInvariant
;
1914 GLboolean UsesClipDistance
;
1918 /** Geometry program object */
1919 struct gl_geometry_program
1921 struct gl_program Base
; /**< base class */
1925 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1926 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1927 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1928 GLboolean UsesClipDistance
;
1932 /** Fragment program object */
1933 struct gl_fragment_program
1935 struct gl_program Base
; /**< base class */
1936 GLboolean UsesKill
; /**< shader uses KIL instruction */
1937 GLboolean UsesDFdy
; /**< shader uses DDY instruction */
1938 GLboolean OriginUpperLeft
;
1939 GLboolean PixelCenterInteger
;
1940 enum gl_frag_depth_layout FragDepthLayout
;
1943 * GLSL interpolation qualifier associated with each fragment shader input.
1944 * For inputs that do not have an interpolation qualifier specified in
1945 * GLSL, the value is INTERP_QUALIFIER_NONE.
1947 enum glsl_interp_qualifier InterpQualifier
[VARYING_SLOT_MAX
];
1950 * Bitfield indicating, for each fragment shader input, 1 if that input
1951 * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
1953 GLbitfield64 IsCentroid
;
1958 * State common to vertex and fragment programs.
1960 struct gl_program_state
1962 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1963 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1968 * Context state for vertex programs.
1970 struct gl_vertex_program_state
1972 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1973 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1974 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1975 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1976 /** Computed two sided lighting for fixed function/programs. */
1977 GLboolean _TwoSideEnabled
;
1978 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1980 /** Currently enabled and valid vertex program (including internal
1981 * programs, user-defined vertex programs and GLSL vertex shaders).
1982 * This is the program we must use when rendering.
1984 struct gl_vertex_program
*_Current
;
1986 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1988 /** Should fixed-function T&L be implemented with a vertex prog? */
1989 GLboolean _MaintainTnlProgram
;
1991 /** Program to emulate fixed-function T&L (see above) */
1992 struct gl_vertex_program
*_TnlProgram
;
1994 /** Cache of fixed-function programs */
1995 struct gl_program_cache
*Cache
;
1997 GLboolean _Overriden
;
2002 * Context state for geometry programs.
2004 struct gl_geometry_program_state
2006 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
2007 GLboolean _Enabled
; /**< Enabled and valid program? */
2008 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
2010 /** Currently enabled and valid program (including internal programs
2011 * and compiled shader programs).
2013 struct gl_geometry_program
*_Current
;
2015 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2017 /** Cache of fixed-function programs */
2018 struct gl_program_cache
*Cache
;
2022 * Context state for fragment programs.
2024 struct gl_fragment_program_state
2026 GLboolean Enabled
; /**< User-set fragment program enable flag */
2027 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2028 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2030 /** Currently enabled and valid fragment program (including internal
2031 * programs, user-defined fragment programs and GLSL fragment shaders).
2032 * This is the program we must use when rendering.
2034 struct gl_fragment_program
*_Current
;
2036 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2038 /** Should fixed-function texturing be implemented with a fragment prog? */
2039 GLboolean _MaintainTexEnvProgram
;
2041 /** Program to emulate fixed-function texture env/combine (see above) */
2042 struct gl_fragment_program
*_TexEnvProgram
;
2044 /** Cache of fixed-function programs */
2045 struct gl_program_cache
*Cache
;
2050 * ATI_fragment_shader runtime state
2052 #define ATI_FS_INPUT_PRIMARY 0
2053 #define ATI_FS_INPUT_SECONDARY 1
2055 struct atifs_instruction
;
2056 struct atifs_setupinst
;
2059 * ATI fragment shader
2061 struct ati_fragment_shader
2065 struct atifs_instruction
*Instructions
[2];
2066 struct atifs_setupinst
*SetupInst
[2];
2067 GLfloat Constants
[8][4];
2068 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2069 GLubyte numArithInstr
[2];
2070 GLubyte regsAssigned
[2];
2071 GLubyte NumPasses
; /**< 1 or 2 */
2073 GLubyte last_optype
;
2074 GLboolean interpinp1
;
2080 * Context state for GL_ATI_fragment_shader
2082 struct gl_ati_fragment_shader_state
2085 GLboolean _Enabled
; /**< enabled and valid shader? */
2086 GLboolean Compiling
;
2087 GLfloat GlobalConstants
[8][4];
2088 struct ati_fragment_shader
*Current
;
2092 /** Set by #pragma directives */
2093 struct gl_sl_pragmas
2095 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2096 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2097 GLboolean Optimize
; /**< defaults on */
2098 GLboolean Debug
; /**< defaults off */
2103 * A GLSL vertex or fragment shader object.
2107 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB.
2108 * Must be the first field.
2111 GLuint Name
; /**< AKA the handle */
2112 GLint RefCount
; /**< Reference count */
2113 GLboolean DeletePending
;
2114 GLboolean CompileStatus
;
2115 const GLchar
*Source
; /**< Source code string */
2116 GLuint SourceChecksum
; /**< for debug/logging purposes */
2117 struct gl_program
*Program
; /**< Post-compile assembly code */
2119 struct gl_sl_pragmas Pragmas
;
2121 unsigned Version
; /**< GLSL version used for linking */
2122 GLboolean IsES
; /**< True if this shader uses GLSL ES */
2125 * \name Sampler tracking
2127 * \note Each of these fields is only set post-linking.
2130 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2131 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2132 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2136 * Map from sampler unit to texture unit (set by glUniform1i())
2138 * A sampler unit is associated with each sampler uniform by the linker.
2139 * The sampler unit associated with each uniform is stored in the
2140 * \c gl_uniform_storage::sampler field.
2142 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2143 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2144 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2147 * Number of default uniform block components used by this shader.
2149 * This field is only set post-linking.
2151 unsigned num_uniform_components
;
2154 * Number of combined uniform components used by this shader.
2156 * This field is only set post-linking. It is the sum of the uniform block
2157 * sizes divided by sizeof(float), and num_uniform_compoennts.
2159 unsigned num_combined_uniform_components
;
2162 * This shader's uniform block information.
2164 * The offsets of the variables are assigned only for shaders in a program's
2167 struct gl_uniform_block
*UniformBlocks
;
2168 unsigned NumUniformBlocks
;
2170 struct exec_list
*ir
;
2171 struct glsl_symbol_table
*symbols
;
2173 /** Shaders containing built-in functions that are used for linking. */
2174 struct gl_shader
*builtins_to_link
[16];
2175 unsigned num_builtins_to_link
;
2178 * Geometry shader state from GLSL 1.50 layout qualifiers.
2183 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2184 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2189 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2190 * it's not set in this shader.
2198 * Shader stages. Note that these will become 5 with tessellation.
2200 * The order must match how shaders are ordered in the pipeline.
2201 * The GLSL linker assumes that if i<j, then the j-th shader is
2202 * executed later than the i-th shader.
2206 MESA_SHADER_VERTEX
= 0,
2207 MESA_SHADER_GEOMETRY
= 1,
2208 MESA_SHADER_FRAGMENT
= 2,
2209 MESA_SHADER_TYPES
= 3
2213 struct gl_uniform_buffer_variable
2218 * Name of the uniform as seen by glGetUniformIndices.
2220 * glGetUniformIndices requires that the block instance index \b not be
2221 * present in the name of queried uniforms.
2224 * \c gl_uniform_buffer_variable::IndexName and
2225 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2229 const struct glsl_type
*Type
;
2230 unsigned int Offset
;
2235 enum gl_uniform_block_packing
2243 struct gl_uniform_block
2245 /** Declared name of the uniform block */
2248 /** Array of supplemental information about UBO ir_variables. */
2249 struct gl_uniform_buffer_variable
*Uniforms
;
2253 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2254 * with glBindBufferBase to bind a buffer object to this uniform block. When
2255 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2260 * Minimum size of a buffer object to back this uniform buffer
2261 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2263 GLuint UniformBufferSize
;
2266 * Layout specified in the shader
2268 * This isn't accessible through the API, but it is used while
2269 * cross-validating uniform blocks.
2271 enum gl_uniform_block_packing _Packing
;
2276 * A GLSL program object.
2277 * Basically a linked collection of vertex and fragment shaders.
2279 struct gl_shader_program
2281 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2282 GLuint Name
; /**< aka handle or ID */
2283 GLint RefCount
; /**< Reference count */
2284 GLboolean DeletePending
;
2287 * Is the application intending to glGetProgramBinary this program?
2289 GLboolean BinaryRetreivableHint
;
2292 * Flags that the linker should not reject the program if it lacks
2293 * a vertex or fragment shader. GLES2 doesn't allow separate
2294 * shader objects, and would reject them. However, we internally
2295 * build separate shader objects for fixed function programs, which
2296 * we use for drivers/common/meta.c and for handling
2297 * _mesa_update_state with no program bound (for example in
2300 GLboolean InternalSeparateShader
;
2302 GLuint NumShaders
; /**< number of attached shaders */
2303 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2306 * User-defined attribute bindings
2308 * These are set via \c glBindAttribLocation and are used to direct the
2309 * GLSL linker. These are \b not the values used in the compiled shader,
2310 * and they are \b not the values returned by \c glGetAttribLocation.
2312 struct string_to_uint_map
*AttributeBindings
;
2315 * User-defined fragment data bindings
2317 * These are set via \c glBindFragDataLocation and are used to direct the
2318 * GLSL linker. These are \b not the values used in the compiled shader,
2319 * and they are \b not the values returned by \c glGetFragDataLocation.
2321 struct string_to_uint_map
*FragDataBindings
;
2322 struct string_to_uint_map
*FragDataIndexBindings
;
2325 * Transform feedback varyings last specified by
2326 * glTransformFeedbackVaryings().
2328 * For the current set of transform feeedback varyings used for transform
2329 * feedback output, see LinkedTransformFeedback.
2334 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2335 } TransformFeedback
;
2337 /** Post-link transform feedback info. */
2338 struct gl_transform_feedback_info LinkedTransformFeedback
;
2340 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2341 enum gl_frag_depth_layout FragDepthLayout
;
2344 * Geometry shader state - copied into gl_geometry_program by
2345 * _mesa_copy_linked_program_data().
2350 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2351 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2352 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2354 * True if gl_ClipDistance is written to. Copied into
2355 * gl_geometry_program by _mesa_copy_linked_program_data().
2357 GLboolean UsesClipDistance
;
2358 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2359 0 if not present. */
2362 /** Vertex shader state */
2365 * True if gl_ClipDistance is written to. Copied into gl_vertex_program
2366 * by _mesa_copy_linked_program_data().
2368 GLboolean UsesClipDistance
;
2369 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2370 0 if not present. */
2373 /* post-link info: */
2374 unsigned NumUserUniformStorage
;
2375 struct gl_uniform_storage
*UniformStorage
;
2377 struct gl_uniform_block
*UniformBlocks
;
2378 unsigned NumUniformBlocks
;
2381 * Scale factor for the uniform base location
2383 * This is used to generate locations (returned by \c glGetUniformLocation)
2384 * of uniforms. The base location of the uniform is multiplied by this
2385 * value, and the array index is added.
2391 * _mesa_uniform_merge_location_offset, _mesa_uniform_split_location_offset
2393 unsigned UniformLocationBaseScale
;
2396 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2397 * they're used in, or -1.
2399 * This is used to maintain the Binding values of the stage's UniformBlocks[]
2400 * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
2402 int *UniformBlockStageIndex
[MESA_SHADER_TYPES
];
2405 * Map of active uniform names to locations
2407 * Maps any active uniform that is not an array element to a location.
2408 * Each active uniform, including individual structure members will appear
2409 * in this map. This roughly corresponds to the set of names that would be
2410 * enumerated by \c glGetActiveUniform.
2412 struct string_to_uint_map
*UniformHash
;
2414 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2415 GLboolean Validated
;
2416 GLboolean _Used
; /**< Ever used for drawing? */
2419 unsigned Version
; /**< GLSL version used for linking */
2420 GLboolean IsES
; /**< True if this program uses GLSL ES */
2423 * Per-stage shaders resulting from the first stage of linking.
2425 * Set of linked shaders for this program. The array is accessed using the
2426 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2429 struct gl_shader
*_LinkedShaders
[MESA_SHADER_TYPES
];
2433 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2434 #define GLSL_LOG 0x2 /**< Write shaders to files */
2435 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2436 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2437 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2438 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2439 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2440 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2441 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2442 #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
2446 * Context state for GLSL vertex/fragment shaders.
2448 struct gl_shader_state
2451 * Programs used for rendering
2453 * There is a separate program set for each shader stage. If
2454 * GL_EXT_separate_shader_objects is not supported, each of these must point
2455 * to \c NULL or to the same program.
2457 struct gl_shader_program
*CurrentVertexProgram
;
2458 struct gl_shader_program
*CurrentGeometryProgram
;
2459 struct gl_shader_program
*CurrentFragmentProgram
;
2461 struct gl_shader_program
*_CurrentFragmentProgram
;
2464 * Program used by glUniform calls.
2466 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2468 struct gl_shader_program
*ActiveProgram
;
2470 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2475 * Compiler options for a single GLSL shaders type
2477 struct gl_shader_compiler_options
2479 /** Driver-selectable options: */
2480 GLboolean EmitCondCodes
; /**< Use condition codes? */
2481 GLboolean EmitNoLoops
;
2482 GLboolean EmitNoFunctions
;
2483 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2484 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2485 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2486 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2487 GLboolean LowerClipDistance
; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
2490 * \name Forms of indirect addressing the driver cannot do.
2493 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2494 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2495 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2496 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2499 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2500 GLuint MaxUnrollIterations
;
2503 * Prefer DP4 instructions (rather than MUL/MAD) for matrix * vector
2504 * operations, such as position transformation.
2506 GLboolean PreferDP4
;
2508 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
2513 * Occlusion/timer query object.
2515 struct gl_query_object
2517 GLenum Target
; /**< The query target, when active */
2518 GLuint Id
; /**< hash table ID/name */
2519 GLuint64EXT Result
; /**< the counter */
2520 GLboolean Active
; /**< inside Begin/EndQuery */
2521 GLboolean Ready
; /**< result is ready? */
2522 GLboolean EverBound
;/**< has query object ever been bound */
2527 * Context state for query objects.
2529 struct gl_query_state
2531 struct _mesa_HashTable
*QueryObjects
;
2532 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2533 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2535 /** GL_NV_conditional_render */
2536 struct gl_query_object
*CondRenderQuery
;
2538 /** GL_EXT_transform_feedback */
2539 struct gl_query_object
*PrimitivesGenerated
;
2540 struct gl_query_object
*PrimitivesWritten
;
2542 /** GL_ARB_timer_query */
2543 struct gl_query_object
*TimeElapsed
;
2545 GLenum CondRenderMode
;
2549 /** Sync object state */
2550 struct gl_sync_object
2552 GLenum Type
; /**< GL_SYNC_FENCE */
2553 GLuint Name
; /**< Fence name */
2554 GLint RefCount
; /**< Reference count */
2555 GLboolean DeletePending
; /**< Object was deleted while there were still
2556 * live references (e.g., sync not yet finished)
2558 GLenum SyncCondition
;
2559 GLbitfield Flags
; /**< Flags passed to glFenceSync */
2560 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
2565 * State which can be shared by multiple contexts:
2567 struct gl_shared_state
2569 _glthread_Mutex Mutex
; /**< for thread safety */
2570 GLint RefCount
; /**< Reference count */
2571 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2572 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2574 /** Default texture objects (shared by all texture units) */
2575 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
2577 /** Fallback texture used when a bound texture is incomplete */
2578 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
2581 * \name Thread safety and statechange notification for texture
2584 * \todo Improve the granularity of locking.
2587 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2588 GLuint TextureStateStamp
; /**< state notification for shared tex */
2591 /** Default buffer object for vertex arrays that aren't in VBOs */
2592 struct gl_buffer_object
*NullBufferObj
;
2595 * \name Vertex/geometry/fragment programs
2598 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2599 struct gl_vertex_program
*DefaultVertexProgram
;
2600 struct gl_fragment_program
*DefaultFragmentProgram
;
2601 struct gl_geometry_program
*DefaultGeometryProgram
;
2604 /* GL_ATI_fragment_shader */
2605 struct _mesa_HashTable
*ATIShaders
;
2606 struct ati_fragment_shader
*DefaultFragmentShader
;
2608 struct _mesa_HashTable
*BufferObjects
;
2610 /** Table of both gl_shader and gl_shader_program objects */
2611 struct _mesa_HashTable
*ShaderObjects
;
2613 /* GL_EXT_framebuffer_object */
2614 struct _mesa_HashTable
*RenderBuffers
;
2615 struct _mesa_HashTable
*FrameBuffers
;
2618 struct set
*SyncObjects
;
2620 /** GL_ARB_sampler_objects */
2621 struct _mesa_HashTable
*SamplerObjects
;
2627 * Renderbuffers represent drawing surfaces such as color, depth and/or
2628 * stencil. A framebuffer object has a set of renderbuffers.
2629 * Drivers will typically derive subclasses of this type.
2631 struct gl_renderbuffer
2633 _glthread_Mutex Mutex
; /**< for thread safety */
2634 GLuint ClassID
; /**< Useful for drivers */
2637 GLuint Width
, Height
;
2639 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
2640 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
2642 * True for renderbuffers that wrap textures, giving the driver a chance to
2643 * flush render caches through the FinishRenderTexture hook.
2645 * Drivers may also set this on renderbuffers other than those generated by
2646 * glFramebufferTexture(), though it means FinishRenderTexture() would be
2647 * called without a rb->TexImage.
2649 GLboolean NeedsFinishRenderTexture
;
2651 GLenum InternalFormat
; /**< The user-specified format */
2652 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2653 GL_STENCIL_INDEX. */
2654 gl_format Format
; /**< The actual renderbuffer memory format */
2656 * Pointer to the texture image if this renderbuffer wraps a texture,
2659 * Note that the reference on the gl_texture_object containing this
2660 * TexImage is held by the gl_renderbuffer_attachment.
2662 struct gl_texture_image
*TexImage
;
2664 /** Delete this renderbuffer */
2665 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
2667 /** Allocate new storage for this renderbuffer */
2668 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
2669 struct gl_renderbuffer
*rb
,
2670 GLenum internalFormat
,
2671 GLuint width
, GLuint height
);
2676 * A renderbuffer attachment points to either a texture object (and specifies
2677 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2679 struct gl_renderbuffer_attachment
2681 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2685 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2686 * application supplied renderbuffer object.
2688 struct gl_renderbuffer
*Renderbuffer
;
2691 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2692 * supplied texture object.
2694 struct gl_texture_object
*Texture
;
2695 GLuint TextureLevel
; /**< Attached mipmap level. */
2696 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2697 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2698 * and 2D array textures */
2704 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2705 * In C++ terms, think of this as a base class from which device drivers
2706 * will make derived classes.
2708 struct gl_framebuffer
2710 _glthread_Mutex Mutex
; /**< for thread safety */
2712 * If zero, this is a window system framebuffer. If non-zero, this
2713 * is a FBO framebuffer; note that for some devices (i.e. those with
2714 * a natural pixel coordinate system for FBOs that differs from the
2715 * OpenGL/Mesa coordinate system), this means that the viewport,
2716 * polygon face orientation, and polygon stipple will have to be inverted.
2721 GLboolean DeletePending
;
2724 * The framebuffer's visual. Immutable if this is a window system buffer.
2725 * Computed from attachments if user-made FBO.
2727 struct gl_config Visual
;
2729 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2731 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2733 GLint _Xmin
, _Xmax
; /**< inclusive */
2734 GLint _Ymin
, _Ymax
; /**< exclusive */
2737 /** \name Derived Z buffer stuff */
2739 GLuint _DepthMax
; /**< Max depth buffer value */
2740 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2741 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2744 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2747 /** Integer color values */
2748 GLboolean _IntegerColor
;
2750 /* ARB_color_buffer_float */
2751 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
2752 GLboolean _HasSNormOrFloatColorBuffer
;
2754 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2755 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2757 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2758 * attribute group and GL_PIXEL attribute group, respectively.
2760 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2761 GLenum ColorReadBuffer
;
2763 /** Computed from ColorDraw/ReadBuffer above */
2764 GLuint _NumColorDrawBuffers
;
2765 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2766 GLint _ColorReadBufferIndex
; /* -1 = None */
2767 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2768 struct gl_renderbuffer
*_ColorReadBuffer
;
2772 /** Delete this framebuffer */
2773 void (*Delete
)(struct gl_framebuffer
*fb
);
2778 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
2782 GLushort RangeMin
; /**< min value exponent */
2783 GLushort RangeMax
; /**< max value exponent */
2784 GLushort Precision
; /**< number of mantissa bits */
2789 * Limits for vertex, geometry and fragment programs/shaders.
2791 struct gl_program_constants
2793 /* logical limits */
2794 GLuint MaxInstructions
;
2795 GLuint MaxAluInstructions
;
2796 GLuint MaxTexInstructions
;
2797 GLuint MaxTexIndirections
;
2800 GLuint MaxAddressRegs
;
2801 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
2802 GLuint MaxParameters
;
2803 GLuint MaxLocalParams
;
2804 GLuint MaxEnvParams
;
2805 /* native/hardware limits */
2806 GLuint MaxNativeInstructions
;
2807 GLuint MaxNativeAluInstructions
;
2808 GLuint MaxNativeTexInstructions
;
2809 GLuint MaxNativeTexIndirections
;
2810 GLuint MaxNativeAttribs
;
2811 GLuint MaxNativeTemps
;
2812 GLuint MaxNativeAddressRegs
;
2813 GLuint MaxNativeParameters
;
2815 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
2816 /* ES 2.0 and GL_ARB_ES2_compatibility */
2817 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
2818 struct gl_precision LowInt
, MediumInt
, HighInt
;
2819 /* GL_ARB_uniform_buffer_object */
2820 GLuint MaxUniformBlocks
;
2821 GLuint MaxCombinedUniformComponents
;
2822 GLuint MaxTextureImageUnits
;
2827 * Constants which may be overridden by device driver during context creation
2828 * but are never changed after that.
2832 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
2833 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
2834 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2835 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2836 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
2837 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2838 GLuint MaxTextureCoordUnits
;
2839 GLuint MaxCombinedTextureImageUnits
;
2840 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
2841 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2842 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2843 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
2845 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
2847 GLuint MaxArrayLockSize
;
2851 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2852 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2853 GLfloat PointSizeGranularity
;
2854 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2855 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2856 GLfloat LineWidthGranularity
;
2858 GLuint MaxClipPlanes
;
2860 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2861 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2863 GLuint MaxViewportWidth
, MaxViewportHeight
;
2865 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2866 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2867 struct gl_program_constants GeometryProgram
; /**< GL_ARB_geometry_shader4 */
2868 GLuint MaxProgramMatrices
;
2869 GLuint MaxProgramMatrixStackDepth
;
2872 GLuint SamplesPassed
;
2875 GLuint PrimitivesGenerated
;
2876 GLuint PrimitivesWritten
;
2879 /** vertex array / buffer object bounds checking */
2880 GLboolean CheckArrayBounds
;
2882 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2884 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2885 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2886 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2888 /** Number of varying vectors between any two shader stages. */
2890 GLuint MaxVaryingComponents
;
2893 * GL_ARB_uniform_buffer_object
2895 GLuint MaxCombinedUniformBlocks
;
2896 GLuint MaxUniformBufferBindings
;
2897 GLuint MaxUniformBlockSize
;
2898 GLuint UniformBufferOffsetAlignment
;
2901 /** GL_ARB_geometry_shader4 */
2902 GLuint MaxGeometryOutputVertices
;
2903 GLuint MaxGeometryTotalOutputComponents
;
2905 GLuint GLSLVersion
; /**< GLSL version supported (ex: 120 = 1.20) */
2908 * Changes default GLSL extension behavior from "error" to "warn". It's out
2909 * of spec, but it can make some apps work that otherwise wouldn't.
2911 GLboolean ForceGLSLExtensionsWarn
;
2914 * If non-zero, forces GLSL shaders without the #version directive to behave
2915 * as if they began with "#version ForceGLSLVersion".
2917 GLuint ForceGLSLVersion
;
2920 * Does the driver support real 32-bit integers? (Otherwise, integers are
2921 * simulated via floats.)
2923 GLboolean NativeIntegers
;
2926 * If the driver supports real 32-bit integers, what integer value should be
2927 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
2929 GLuint UniformBooleanTrue
;
2931 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2932 GLbitfield SupportedBumpUnits
;
2935 * Maximum amount of time, measured in nanseconds, that the server can wait.
2937 GLuint64 MaxServerWaitTimeout
;
2939 /** GL_EXT_provoking_vertex */
2940 GLboolean QuadsFollowProvokingVertexConvention
;
2942 /** OpenGL version 3.0 */
2943 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2945 /** OpenGL version 3.2 */
2946 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
2948 /** GL_EXT_transform_feedback */
2949 GLuint MaxTransformFeedbackBuffers
;
2950 GLuint MaxTransformFeedbackSeparateComponents
;
2951 GLuint MaxTransformFeedbackInterleavedComponents
;
2952 GLuint MaxVertexStreams
;
2954 /** GL_EXT_gpu_shader4 */
2955 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
2957 /* GL_ARB_robustness */
2958 GLenum ResetStrategy
;
2960 /* GL_ARB_blend_func_extended */
2961 GLuint MaxDualSourceDrawBuffers
;
2964 * Whether the implementation strips out and ignores texture borders.
2966 * Many GPU hardware implementations don't support rendering with texture
2967 * borders and mipmapped textures. (Note: not static border color, but the
2968 * old 1-pixel border around each edge). Implementations then have to do
2969 * slow fallbacks to be correct, or just ignore the border and be fast but
2970 * wrong. Setting the flag strips the border off of TexImage calls,
2971 * providing "fast but wrong" at significantly reduced driver complexity.
2973 * Texture borders are deprecated in GL 3.0.
2975 GLboolean StripTextureBorder
;
2978 * For drivers which can do a better job at eliminating unused uniforms
2979 * than the GLSL compiler.
2981 * XXX Remove these as soon as a better solution is available.
2983 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
2986 * Force software support for primitive restart in the VBO module.
2988 GLboolean PrimitiveRestartInSoftware
;
2990 /** GL_ARB_map_buffer_alignment */
2991 GLuint MinMapBufferAlignment
;
2994 * Disable varying packing. This is out of spec, but potentially useful
2995 * for older platforms that supports a limited number of texture
2996 * indirections--on these platforms, unpacking the varyings in the fragment
2997 * shader increases the number of texture indirections by 1, which might
2998 * make some shaders not executable at all.
3000 * Drivers that support transform feedback must set this value to GL_FALSE.
3002 GLboolean DisableVaryingPacking
;
3005 * Maximum value supported for an index in DrawElements and friends.
3007 * This must be at least (1ull<<24)-1. The default value is
3010 * \since ES 3.0 or GL_ARB_ES3_compatibility
3011 * \sa _mesa_init_constants
3013 GLuint64 MaxElementIndex
;
3016 * Disable interpretation of line continuations (lines ending with a
3017 * backslash character ('\') in GLSL source.
3019 GLboolean DisableGLSLLineContinuations
;
3021 /** GL_ARB_texture_multisample */
3022 GLint MaxColorTextureSamples
;
3023 GLint MaxDepthTextureSamples
;
3024 GLint MaxIntegerSamples
;
3029 * Enable flag for each OpenGL extension. Different device drivers will
3030 * enable different extensions at runtime.
3032 struct gl_extensions
3034 GLboolean dummy
; /* don't remove this! */
3035 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3036 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3037 GLboolean ANGLE_texture_compression_dxt
;
3038 GLboolean ARB_ES2_compatibility
;
3039 GLboolean ARB_ES3_compatibility
;
3040 GLboolean ARB_base_instance
;
3041 GLboolean ARB_blend_func_extended
;
3042 GLboolean ARB_color_buffer_float
;
3043 GLboolean ARB_conservative_depth
;
3044 GLboolean ARB_depth_buffer_float
;
3045 GLboolean ARB_depth_clamp
;
3046 GLboolean ARB_depth_texture
;
3047 GLboolean ARB_draw_buffers_blend
;
3048 GLboolean ARB_draw_elements_base_vertex
;
3049 GLboolean ARB_draw_instanced
;
3050 GLboolean ARB_fragment_coord_conventions
;
3051 GLboolean ARB_fragment_program
;
3052 GLboolean ARB_fragment_program_shadow
;
3053 GLboolean ARB_fragment_shader
;
3054 GLboolean ARB_framebuffer_object
;
3055 GLboolean ARB_explicit_attrib_location
;
3056 GLboolean ARB_geometry_shader4
;
3057 GLboolean ARB_gpu_shader5
;
3058 GLboolean ARB_half_float_pixel
;
3059 GLboolean ARB_half_float_vertex
;
3060 GLboolean ARB_instanced_arrays
;
3061 GLboolean ARB_internalformat_query
;
3062 GLboolean ARB_map_buffer_alignment
;
3063 GLboolean ARB_map_buffer_range
;
3064 GLboolean ARB_occlusion_query
;
3065 GLboolean ARB_occlusion_query2
;
3066 GLboolean ARB_point_sprite
;
3067 GLboolean ARB_seamless_cube_map
;
3068 GLboolean ARB_shader_bit_encoding
;
3069 GLboolean ARB_shader_stencil_export
;
3070 GLboolean ARB_shader_texture_lod
;
3071 GLboolean ARB_shading_language_packing
;
3072 GLboolean ARB_shading_language_420pack
;
3073 GLboolean ARB_shadow
;
3075 GLboolean ARB_texture_border_clamp
;
3076 GLboolean ARB_texture_buffer_object
;
3077 GLboolean ARB_texture_buffer_object_rgb32
;
3078 GLboolean ARB_texture_buffer_range
;
3079 GLboolean ARB_texture_compression_rgtc
;
3080 GLboolean ARB_texture_cube_map
;
3081 GLboolean ARB_texture_cube_map_array
;
3082 GLboolean ARB_texture_env_combine
;
3083 GLboolean ARB_texture_env_crossbar
;
3084 GLboolean ARB_texture_env_dot3
;
3085 GLboolean ARB_texture_float
;
3086 GLboolean ARB_texture_multisample
;
3087 GLboolean ARB_texture_non_power_of_two
;
3088 GLboolean ARB_texture_query_lod
;
3089 GLboolean ARB_texture_rg
;
3090 GLboolean ARB_texture_rgb10_a2ui
;
3091 GLboolean ARB_timer_query
;
3092 GLboolean ARB_transform_feedback2
;
3093 GLboolean ARB_transform_feedback3
;
3094 GLboolean ARB_transform_feedback_instanced
;
3095 GLboolean ARB_uniform_buffer_object
;
3096 GLboolean ARB_vertex_program
;
3097 GLboolean ARB_vertex_shader
;
3098 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3099 GLboolean EXT_blend_color
;
3100 GLboolean EXT_blend_equation_separate
;
3101 GLboolean EXT_blend_func_separate
;
3102 GLboolean EXT_blend_minmax
;
3103 GLboolean EXT_depth_bounds_test
;
3104 GLboolean EXT_draw_buffers2
;
3105 GLboolean EXT_framebuffer_blit
;
3106 GLboolean EXT_framebuffer_multisample
;
3107 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3108 GLboolean EXT_framebuffer_sRGB
;
3109 GLboolean EXT_gpu_program_parameters
;
3110 GLboolean EXT_gpu_shader4
;
3111 GLboolean EXT_packed_depth_stencil
;
3112 GLboolean EXT_packed_float
;
3113 GLboolean EXT_pixel_buffer_object
;
3114 GLboolean EXT_point_parameters
;
3115 GLboolean EXT_provoking_vertex
;
3116 GLboolean EXT_separate_shader_objects
;
3117 GLboolean EXT_stencil_two_side
;
3118 GLboolean EXT_texture3D
;
3119 GLboolean EXT_texture_array
;
3120 GLboolean EXT_texture_compression_latc
;
3121 GLboolean EXT_texture_compression_s3tc
;
3122 GLboolean EXT_texture_env_dot3
;
3123 GLboolean EXT_texture_filter_anisotropic
;
3124 GLboolean EXT_texture_integer
;
3125 GLboolean EXT_texture_mirror_clamp
;
3126 GLboolean EXT_texture_shared_exponent
;
3127 GLboolean EXT_texture_snorm
;
3128 GLboolean EXT_texture_sRGB
;
3129 GLboolean EXT_texture_sRGB_decode
;
3130 GLboolean EXT_texture_swizzle
;
3131 GLboolean EXT_transform_feedback
;
3132 GLboolean EXT_timer_query
;
3133 GLboolean EXT_vertex_array_bgra
;
3134 GLboolean OES_standard_derivatives
;
3135 /* vendor extensions */
3136 GLboolean AMD_seamless_cubemap_per_texture
;
3137 GLboolean AMD_vertex_shader_layer
;
3138 GLboolean APPLE_object_purgeable
;
3139 GLboolean ATI_envmap_bumpmap
;
3140 GLboolean ATI_texture_compression_3dc
;
3141 GLboolean ATI_texture_mirror_once
;
3142 GLboolean ATI_texture_env_combine3
;
3143 GLboolean ATI_fragment_shader
;
3144 GLboolean ATI_separate_stencil
;
3145 GLboolean MESA_pack_invert
;
3146 GLboolean MESA_ycbcr_texture
;
3147 GLboolean MESA_texture_array
;
3148 GLboolean NV_conditional_render
;
3149 GLboolean NV_fog_distance
;
3150 GLboolean NV_fragment_program_option
;
3151 GLboolean NV_point_sprite
;
3152 GLboolean NV_primitive_restart
;
3153 GLboolean NV_texture_barrier
;
3154 GLboolean NV_texture_env_combine4
;
3155 GLboolean NV_texture_rectangle
;
3156 GLboolean TDFX_texture_compression_FXT1
;
3157 GLboolean OES_EGL_image
;
3158 GLboolean OES_draw_texture
;
3159 GLboolean OES_depth_texture_cube_map
;
3160 GLboolean OES_EGL_image_external
;
3161 GLboolean OES_compressed_ETC1_RGB8_texture
;
3162 GLboolean extension_sentinel
;
3163 /** The extension string */
3164 const GLubyte
*String
;
3165 /** Number of supported extensions */
3171 * A stack of matrices (projection, modelview, color, texture, etc).
3173 struct gl_matrix_stack
3175 GLmatrix
*Top
; /**< points into Stack */
3176 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
3177 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
3178 GLuint MaxDepth
; /**< size of Stack[] array */
3179 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3184 * \name Bits for image transfer operations
3185 * \sa __struct gl_contextRec::ImageTransferState.
3188 #define IMAGE_SCALE_BIAS_BIT 0x1
3189 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3190 #define IMAGE_MAP_COLOR_BIT 0x4
3191 #define IMAGE_CLAMP_BIT 0x800
3194 /** Pixel Transfer ops */
3195 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3196 IMAGE_SHIFT_OFFSET_BIT | \
3197 IMAGE_MAP_COLOR_BIT)
3200 * \name Bits to indicate what state has changed.
3203 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
3204 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
3205 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
3206 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3207 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
3208 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
3209 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
3210 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
3211 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
3212 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
3213 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
3214 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
3215 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
3216 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
3217 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
3218 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
3219 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
3220 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
3221 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
3222 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3223 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
3224 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
3225 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
3226 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
3227 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
3228 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
3229 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
3230 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
3231 #define _NEW_BUFFER_OBJECT (1 << 28)
3232 #define _NEW_FRAG_CLAMP (1 << 29)
3233 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3234 #define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
3240 * Composite state flags
3243 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3249 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
3259 /* This has to be included here. */
3264 * Display list flags.
3265 * Strictly this is a tnl-private concept, but it doesn't seem
3266 * worthwhile adding a tnl private structure just to hold this one bit
3269 #define DLIST_DANGLING_REFS 0x1
3272 /** Opaque declaration of display list payload data type */
3273 union gl_dlist_node
;
3277 * Provide a location where information about a display list can be
3278 * collected. Could be extended with driverPrivate structures,
3279 * etc. in the future.
3281 struct gl_display_list
3284 GLbitfield Flags
; /**< DLIST_x flags */
3285 /** The dlist commands are in a linked list of nodes */
3286 union gl_dlist_node
*Head
;
3291 * State used during display list compilation and execution.
3293 struct gl_dlist_state
3295 GLuint CallDepth
; /**< Current recursion calling depth */
3297 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
3298 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
3299 GLuint CurrentPos
; /**< Index into current block of nodes */
3301 GLvertexformat ListVtxfmt
;
3303 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
3304 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
3306 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
3307 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
3310 /* State known to have been set by the currently-compiling display
3311 * list. Used to eliminate some redundant state changes.
3319 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
3320 * to small enums suitable for use as an array index.
3323 enum mesa_debug_source
{
3324 MESA_DEBUG_SOURCE_API
,
3325 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
3326 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
3327 MESA_DEBUG_SOURCE_THIRD_PARTY
,
3328 MESA_DEBUG_SOURCE_APPLICATION
,
3329 MESA_DEBUG_SOURCE_OTHER
,
3330 MESA_DEBUG_SOURCE_COUNT
3333 enum mesa_debug_type
{
3334 MESA_DEBUG_TYPE_ERROR
,
3335 MESA_DEBUG_TYPE_DEPRECATED
,
3336 MESA_DEBUG_TYPE_UNDEFINED
,
3337 MESA_DEBUG_TYPE_PORTABILITY
,
3338 MESA_DEBUG_TYPE_PERFORMANCE
,
3339 MESA_DEBUG_TYPE_OTHER
,
3340 MESA_DEBUG_TYPE_MARKER
,
3341 MESA_DEBUG_TYPE_PUSH_GROUP
,
3342 MESA_DEBUG_TYPE_POP_GROUP
,
3343 MESA_DEBUG_TYPE_COUNT
3346 enum mesa_debug_severity
{
3347 MESA_DEBUG_SEVERITY_LOW
,
3348 MESA_DEBUG_SEVERITY_MEDIUM
,
3349 MESA_DEBUG_SEVERITY_HIGH
,
3350 MESA_DEBUG_SEVERITY_NOTIFICATION
,
3351 MESA_DEBUG_SEVERITY_COUNT
3357 * An error, warning, or other piece of debug information for an application
3358 * to consume via GL_ARB_debug_output/GL_KHR_debug.
3362 enum mesa_debug_source source
;
3363 enum mesa_debug_type type
;
3365 enum mesa_debug_severity severity
;
3370 struct gl_debug_namespace
3372 struct _mesa_HashTable
*IDs
;
3373 unsigned ZeroID
; /* a HashTable won't take zero, so store its state here */
3374 /** lists of IDs in the hash table at each severity */
3375 struct simple_node Severity
[MESA_DEBUG_SEVERITY_COUNT
];
3378 struct gl_debug_state
3380 GLDEBUGPROC Callback
;
3381 const void *CallbackData
;
3382 GLboolean SyncOutput
;
3383 GLboolean Defaults
[MESA_DEBUG_SEVERITY_COUNT
][MESA_DEBUG_SOURCE_COUNT
][MESA_DEBUG_TYPE_COUNT
];
3384 struct gl_debug_namespace Namespaces
[MESA_DEBUG_SOURCE_COUNT
][MESA_DEBUG_TYPE_COUNT
];
3385 struct gl_debug_msg Log
[MAX_DEBUG_LOGGED_MESSAGES
];
3386 GLint GroupStackDepth
;
3389 GLint NextMsgLength
; /* redundant, but copied here from Log[NextMsg].length
3390 for the sake of the offsetof() code in get.c */
3394 * Enum for the OpenGL APIs we know about and may support.
3396 * NOTE: This must match the api_enum table in
3397 * src/mesa/main/get_hash_generator.py
3401 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
3405 API_OPENGL_LAST
= API_OPENGL_CORE
3409 * Driver-specific state flags.
3411 * These are or'd with gl_context::NewDriverState to notify a driver about
3412 * a state change. The driver sets the flags at context creation and
3413 * the meaning of the bits set is opaque to core Mesa.
3415 struct gl_driver_flags
3417 /** gl_context::Array::_DrawArrays (vertex array state) */
3418 GLbitfield NewArray
;
3420 /** gl_context::TransformFeedback::CurrentObject */
3421 GLbitfield NewTransformFeedback
;
3423 /** gl_context::RasterDiscard */
3424 GLbitfield NewRasterizerDiscard
;
3427 * gl_context::UniformBufferBindings
3428 * gl_shader_program::UniformBlocks
3430 GLbitfield NewUniformBuffer
;
3433 struct gl_uniform_buffer_binding
3435 struct gl_buffer_object
*BufferObject
;
3436 /** Start of uniform block data in the buffer */
3438 /** Size of data allowed to be referenced from the buffer (in bytes) */
3441 * glBindBufferBase() indicates that the Size should be ignored and only
3442 * limited by the current size of the BufferObject.
3444 GLboolean AutomaticSize
;
3448 * Mesa rendering context.
3450 * This is the central context data structure for Mesa. Almost all
3451 * OpenGL state is contained in this structure.
3452 * Think of this as a base class from which device drivers will derive
3455 * The struct gl_context typedef names this structure.
3459 /** State possibly shared with other contexts in the address space */
3460 struct gl_shared_state
*Shared
;
3462 /** \name API function pointer tables */
3466 * The current dispatch table for non-displaylist-saving execution, either
3467 * BeginEnd or OutsideBeginEnd
3469 struct _glapi_table
*Exec
;
3471 * The normal dispatch table for non-displaylist-saving, non-begin/end
3473 struct _glapi_table
*OutsideBeginEnd
;
3474 /** The dispatch table used between glNewList() and glEndList() */
3475 struct _glapi_table
*Save
;
3477 * The dispatch table used between glBegin() and glEnd() (outside of a
3478 * display list). Only valid functions between those two are set, which is
3479 * mostly just the set in a GLvertexformat struct.
3481 struct _glapi_table
*BeginEnd
;
3483 * Tracks the current dispatch table out of the 3 above, so that it can be
3484 * re-set on glXMakeCurrent().
3486 struct _glapi_table
*CurrentDispatch
;
3489 struct gl_config Visual
;
3490 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
3491 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
3492 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
3493 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
3496 * Device driver function pointer table
3498 struct dd_function_table Driver
;
3500 /** Core/Driver constants */
3501 struct gl_constants Const
;
3503 /** \name The various 4x4 matrix stacks */
3505 struct gl_matrix_stack ModelviewMatrixStack
;
3506 struct gl_matrix_stack ProjectionMatrixStack
;
3507 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
3508 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
3509 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
3512 /** Combined modelview and projection matrix */
3513 GLmatrix _ModelProjectMatrix
;
3515 /** \name Display lists */
3516 struct gl_dlist_state ListState
;
3518 GLboolean ExecuteFlag
; /**< Execute GL commands? */
3519 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
3521 /** Extension information */
3522 struct gl_extensions Extensions
;
3524 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
3526 char *VersionString
;
3528 /** \name State attribute stack (for glPush/PopAttrib) */
3530 GLuint AttribStackDepth
;
3531 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
3534 /** \name Renderer attribute groups
3536 * We define a struct for each attribute group to make pushing and popping
3537 * attributes easy. Also it's a good organization.
3540 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
3541 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
3542 struct gl_current_attrib Current
; /**< Current attributes */
3543 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
3544 struct gl_eval_attrib Eval
; /**< Eval attributes */
3545 struct gl_fog_attrib Fog
; /**< Fog attributes */
3546 struct gl_hint_attrib Hint
; /**< Hint attributes */
3547 struct gl_light_attrib Light
; /**< Light attributes */
3548 struct gl_line_attrib Line
; /**< Line attributes */
3549 struct gl_list_attrib List
; /**< List attributes */
3550 struct gl_multisample_attrib Multisample
;
3551 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
3552 struct gl_point_attrib Point
; /**< Point attributes */
3553 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
3554 GLuint PolygonStipple
[32]; /**< Polygon stipple */
3555 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3556 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3557 struct gl_texture_attrib Texture
; /**< Texture attributes */
3558 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3559 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3562 /** \name Client attribute stack */
3564 GLuint ClientAttribStackDepth
;
3565 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3568 /** \name Client attribute groups */
3570 struct gl_array_attrib Array
; /**< Vertex arrays */
3571 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3572 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3573 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3576 /** \name Other assorted state (not pushed/popped on attribute stack) */
3578 struct gl_pixelmaps PixelMaps
;
3580 struct gl_evaluators EvalMap
; /**< All evaluators */
3581 struct gl_feedback Feedback
; /**< Feedback */
3582 struct gl_selection Select
; /**< Selection */
3584 struct gl_program_state Program
; /**< general program state */
3585 struct gl_vertex_program_state VertexProgram
;
3586 struct gl_fragment_program_state FragmentProgram
;
3587 struct gl_geometry_program_state GeometryProgram
;
3588 struct gl_ati_fragment_shader_state ATIFragmentShader
;
3590 struct gl_shader_state Shader
; /**< GLSL shader object state */
3591 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_TYPES
];
3593 struct gl_query_state Query
; /**< occlusion, timer queries */
3595 struct gl_transform_feedback_state TransformFeedback
;
3597 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
3598 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
3601 * Current GL_ARB_uniform_buffer_object binding referenced by
3602 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
3604 struct gl_buffer_object
*UniformBuffer
;
3607 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
3608 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
3609 * associated with uniform blocks by glUniformBlockBinding()'s state in the
3612 struct gl_uniform_buffer_binding
3613 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
3617 struct gl_meta_state
*Meta
; /**< for "meta" operations */
3619 /* GL_EXT_framebuffer_object */
3620 struct gl_renderbuffer
*CurrentRenderbuffer
;
3622 GLenum ErrorValue
; /**< Last error code */
3624 /* GL_ARB_robustness */
3628 * Recognize and silence repeated error debug messages in buggy apps.
3630 const char *ErrorDebugFmtString
;
3631 GLuint ErrorDebugCount
;
3633 /* GL_ARB_debug_output/GL_KHR_debug */
3634 struct gl_debug_state Debug
;
3636 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3637 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3638 GLbitfield NewDriverState
;/**< bitwise-or of flags from DriverFlags */
3640 struct gl_driver_flags DriverFlags
;
3642 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
3644 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
3646 /** \name Derived state */
3647 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3648 GLfloat _EyeZDir
[3];
3649 GLfloat _ModelViewInvScale
;
3650 GLboolean _NeedEyeCoords
;
3651 GLboolean _ForceEyeCoords
;
3653 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
3655 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
3657 /** \name For debugging/development only */
3659 GLboolean FirstTimeCurrent
;
3662 /** software compression/decompression supported or not */
3663 GLboolean Mesa_DXTn
;
3665 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
3667 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
3670 * \name Hooks for module contexts.
3672 * These will eventually live in the driver or elsewhere.
3675 void *swrast_context
;
3676 void *swsetup_context
;
3677 void *swtnl_context
;
3678 struct vbo_context
*vbo_context
;
3679 struct st_context
*st
;
3686 extern int MESA_VERBOSE
;
3687 extern int MESA_DEBUG_FLAGS
;
3688 # define MESA_FUNCTION __FUNCTION__
3690 # define MESA_VERBOSE 0
3691 # define MESA_DEBUG_FLAGS 0
3692 # define MESA_FUNCTION "a function"
3699 /** The MESA_VERBOSE var is a bitmask of these flags */
3702 VERBOSE_VARRAY
= 0x0001,
3703 VERBOSE_TEXTURE
= 0x0002,
3704 VERBOSE_MATERIAL
= 0x0004,
3705 VERBOSE_PIPELINE
= 0x0008,
3706 VERBOSE_DRIVER
= 0x0010,
3707 VERBOSE_STATE
= 0x0020,
3708 VERBOSE_API
= 0x0040,
3709 VERBOSE_DISPLAY_LIST
= 0x0100,
3710 VERBOSE_LIGHTING
= 0x0200,
3711 VERBOSE_PRIMS
= 0x0400,
3712 VERBOSE_VERTS
= 0x0800,
3713 VERBOSE_DISASSEM
= 0x1000,
3714 VERBOSE_DRAW
= 0x2000,
3715 VERBOSE_SWAPBUFFERS
= 0x4000
3719 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3722 DEBUG_SILENT
= (1 << 0),
3723 DEBUG_ALWAYS_FLUSH
= (1 << 1),
3724 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
3725 DEBUG_INCOMPLETE_FBO
= (1 << 3)
3734 #endif /* MTYPES_H */