Drop the "neutral" tnl module
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44 /* Shader stages. Note that these will become 5 with tessellation.
45 * These MUST have the same values as PIPE_SHADER_*
46 */
47 #define MESA_SHADER_VERTEX 0
48 #define MESA_SHADER_FRAGMENT 1
49 #define MESA_SHADER_GEOMETRY 2
50 #define MESA_SHADER_TYPES 3
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * \name 64-bit extension of GLbitfield.
90 */
91 /*@{*/
92 typedef GLuint64 GLbitfield64;
93
94 #define BITFIELD64_ONE 1ULL
95 #define BITFIELD64_ALLONES ~0ULL
96
97 /** Set a single bit */
98 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
99
100 /** Set a mask of the least significant \c b bits */
101 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
102 (BITFIELD64_BIT(b) - 1))
103
104 /**
105 * Set all bits from l (low bit) to h (high bit), inclusive.
106 *
107 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
108 */
109 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
110 /*@}*/
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_attrib_node;
119 struct gl_list_extensions;
120 struct gl_meta_state;
121 struct gl_pixelstore_attrib;
122 struct gl_program_cache;
123 struct gl_texture_format;
124 struct gl_texture_image;
125 struct gl_texture_object;
126 struct gl_context;
127 struct st_context;
128 /*@}*/
129
130
131
132 /**
133 * Indexes for vertex program attributes.
134 * GL_NV_vertex_program aliases generic attributes over the conventional
135 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
136 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
137 * generic attributes are distinct/separate).
138 */
139 typedef enum
140 {
141 VERT_ATTRIB_POS = 0,
142 VERT_ATTRIB_WEIGHT = 1,
143 VERT_ATTRIB_NORMAL = 2,
144 VERT_ATTRIB_COLOR0 = 3,
145 VERT_ATTRIB_COLOR1 = 4,
146 VERT_ATTRIB_FOG = 5,
147 VERT_ATTRIB_COLOR_INDEX = 6,
148 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
149 VERT_ATTRIB_EDGEFLAG = 7,
150 VERT_ATTRIB_TEX0 = 8,
151 VERT_ATTRIB_TEX1 = 9,
152 VERT_ATTRIB_TEX2 = 10,
153 VERT_ATTRIB_TEX3 = 11,
154 VERT_ATTRIB_TEX4 = 12,
155 VERT_ATTRIB_TEX5 = 13,
156 VERT_ATTRIB_TEX6 = 14,
157 VERT_ATTRIB_TEX7 = 15,
158 VERT_ATTRIB_GENERIC0 = 16,
159 VERT_ATTRIB_GENERIC1 = 17,
160 VERT_ATTRIB_GENERIC2 = 18,
161 VERT_ATTRIB_GENERIC3 = 19,
162 VERT_ATTRIB_GENERIC4 = 20,
163 VERT_ATTRIB_GENERIC5 = 21,
164 VERT_ATTRIB_GENERIC6 = 22,
165 VERT_ATTRIB_GENERIC7 = 23,
166 VERT_ATTRIB_GENERIC8 = 24,
167 VERT_ATTRIB_GENERIC9 = 25,
168 VERT_ATTRIB_GENERIC10 = 26,
169 VERT_ATTRIB_GENERIC11 = 27,
170 VERT_ATTRIB_GENERIC12 = 28,
171 VERT_ATTRIB_GENERIC13 = 29,
172 VERT_ATTRIB_GENERIC14 = 30,
173 VERT_ATTRIB_GENERIC15 = 31,
174 VERT_ATTRIB_MAX = 32
175 } gl_vert_attrib;
176
177 /**
178 * Bitflags for vertex attributes.
179 * These are used in bitfields in many places.
180 */
181 /*@{*/
182 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
183 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
184 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
185 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
186 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
187 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
188 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
189 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
190 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
191 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
192 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
193 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
194 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
195 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
196 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
197 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
198 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
199 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
200 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
201 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
202 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
203 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
204 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
205 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
206 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
207 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
208 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
209 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
210 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
211 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
212 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
213 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
214
215 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
216 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
217 /*@}*/
218
219
220 /**
221 * Indexes for vertex program result attributes
222 */
223 typedef enum
224 {
225 VERT_RESULT_HPOS = 0,
226 VERT_RESULT_COL0 = 1,
227 VERT_RESULT_COL1 = 2,
228 VERT_RESULT_FOGC = 3,
229 VERT_RESULT_TEX0 = 4,
230 VERT_RESULT_TEX1 = 5,
231 VERT_RESULT_TEX2 = 6,
232 VERT_RESULT_TEX3 = 7,
233 VERT_RESULT_TEX4 = 8,
234 VERT_RESULT_TEX5 = 9,
235 VERT_RESULT_TEX6 = 10,
236 VERT_RESULT_TEX7 = 11,
237 VERT_RESULT_PSIZ = 12,
238 VERT_RESULT_BFC0 = 13,
239 VERT_RESULT_BFC1 = 14,
240 VERT_RESULT_EDGE = 15,
241 VERT_RESULT_VAR0 = 16, /**< shader varying */
242 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
243 } gl_vert_result;
244
245
246 /*********************************************/
247
248 /**
249 * Indexes for geometry program attributes.
250 */
251 typedef enum
252 {
253 GEOM_ATTRIB_POSITION = 0,
254 GEOM_ATTRIB_COLOR0 = 1,
255 GEOM_ATTRIB_COLOR1 = 2,
256 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
257 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
258 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
259 GEOM_ATTRIB_POINT_SIZE = 6,
260 GEOM_ATTRIB_CLIP_VERTEX = 7,
261 GEOM_ATTRIB_PRIMITIVE_ID = 8,
262 GEOM_ATTRIB_TEX_COORD = 9,
263
264 GEOM_ATTRIB_VAR0 = 16,
265 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
266 } gl_geom_attrib;
267
268 /**
269 * Bitflags for geometry attributes.
270 * These are used in bitfields in many places.
271 */
272 /*@{*/
273 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
274 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
275 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
276 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
277 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
278 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
279 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
280 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
281 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
282 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
283 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
284
285 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
286 /*@}*/
287
288
289 /**
290 * Indexes for geometry program result attributes
291 */
292 /*@{*/
293 typedef enum {
294 GEOM_RESULT_POS = 0,
295 GEOM_RESULT_COL0 = 1,
296 GEOM_RESULT_COL1 = 2,
297 GEOM_RESULT_SCOL0 = 3,
298 GEOM_RESULT_SCOL1 = 4,
299 GEOM_RESULT_FOGC = 5,
300 GEOM_RESULT_TEX0 = 6,
301 GEOM_RESULT_TEX1 = 7,
302 GEOM_RESULT_TEX2 = 8,
303 GEOM_RESULT_TEX3 = 9,
304 GEOM_RESULT_TEX4 = 10,
305 GEOM_RESULT_TEX5 = 11,
306 GEOM_RESULT_TEX6 = 12,
307 GEOM_RESULT_TEX7 = 13,
308 GEOM_RESULT_PSIZ = 14,
309 GEOM_RESULT_CLPV = 15,
310 GEOM_RESULT_PRID = 16,
311 GEOM_RESULT_LAYR = 17,
312 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
313 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
314 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
315 } gl_geom_result;
316 /*@}*/
317
318 /**
319 * Indexes for fragment program input attributes.
320 */
321 typedef enum
322 {
323 FRAG_ATTRIB_WPOS = 0,
324 FRAG_ATTRIB_COL0 = 1,
325 FRAG_ATTRIB_COL1 = 2,
326 FRAG_ATTRIB_FOGC = 3,
327 FRAG_ATTRIB_TEX0 = 4,
328 FRAG_ATTRIB_TEX1 = 5,
329 FRAG_ATTRIB_TEX2 = 6,
330 FRAG_ATTRIB_TEX3 = 7,
331 FRAG_ATTRIB_TEX4 = 8,
332 FRAG_ATTRIB_TEX5 = 9,
333 FRAG_ATTRIB_TEX6 = 10,
334 FRAG_ATTRIB_TEX7 = 11,
335 FRAG_ATTRIB_FACE = 12, /**< front/back face */
336 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
337 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
338 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
339 } gl_frag_attrib;
340
341 /**
342 * Bitflags for fragment program input attributes.
343 */
344 /*@{*/
345 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
346 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
347 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
348 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
349 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
350 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
351 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
352 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
353 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
354 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
355 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
356 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
357 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
358 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
359 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
360
361 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
362 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
363
364 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
365 FRAG_BIT_TEX1| \
366 FRAG_BIT_TEX2| \
367 FRAG_BIT_TEX3| \
368 FRAG_BIT_TEX4| \
369 FRAG_BIT_TEX5| \
370 FRAG_BIT_TEX6| \
371 FRAG_BIT_TEX7)
372 /*@}*/
373
374
375 /**
376 * Fragment program results
377 */
378 typedef enum
379 {
380 FRAG_RESULT_DEPTH = 0,
381 FRAG_RESULT_STENCIL = 1,
382 FRAG_RESULT_COLOR = 2,
383 FRAG_RESULT_DATA0 = 3,
384 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
385 } gl_frag_result;
386
387
388 /**
389 * Indexes for all renderbuffers
390 */
391 typedef enum
392 {
393 /* the four standard color buffers */
394 BUFFER_FRONT_LEFT,
395 BUFFER_BACK_LEFT,
396 BUFFER_FRONT_RIGHT,
397 BUFFER_BACK_RIGHT,
398 BUFFER_DEPTH,
399 BUFFER_STENCIL,
400 BUFFER_ACCUM,
401 /* optional aux buffer */
402 BUFFER_AUX0,
403 /* generic renderbuffers */
404 BUFFER_COLOR0,
405 BUFFER_COLOR1,
406 BUFFER_COLOR2,
407 BUFFER_COLOR3,
408 BUFFER_COLOR4,
409 BUFFER_COLOR5,
410 BUFFER_COLOR6,
411 BUFFER_COLOR7,
412 BUFFER_COUNT
413 } gl_buffer_index;
414
415 /**
416 * Bit flags for all renderbuffers
417 */
418 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
419 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
420 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
421 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
422 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
423 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
424 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
425 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
426 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
427 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
428 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
429 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
430 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
431 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
432 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
433 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
434 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
435 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
436 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
437
438 /**
439 * Mask of all the color buffer bits (but not accum).
440 */
441 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
442 BUFFER_BIT_BACK_LEFT | \
443 BUFFER_BIT_FRONT_RIGHT | \
444 BUFFER_BIT_BACK_RIGHT | \
445 BUFFER_BIT_AUX0 | \
446 BUFFER_BIT_COLOR0 | \
447 BUFFER_BIT_COLOR1 | \
448 BUFFER_BIT_COLOR2 | \
449 BUFFER_BIT_COLOR3 | \
450 BUFFER_BIT_COLOR4 | \
451 BUFFER_BIT_COLOR5 | \
452 BUFFER_BIT_COLOR6 | \
453 BUFFER_BIT_COLOR7)
454
455
456 /**
457 * Data structure for color tables
458 */
459 struct gl_color_table
460 {
461 GLenum InternalFormat; /**< The user-specified format */
462 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
463 GLuint Size; /**< number of entries in table */
464 GLfloat *TableF; /**< Color table, floating point values */
465 GLubyte *TableUB; /**< Color table, ubyte values */
466 GLubyte RedSize;
467 GLubyte GreenSize;
468 GLubyte BlueSize;
469 GLubyte AlphaSize;
470 GLubyte LuminanceSize;
471 GLubyte IntensitySize;
472 };
473
474
475 /**
476 * \name Bit flags used for updating material values.
477 */
478 /*@{*/
479 #define MAT_ATTRIB_FRONT_AMBIENT 0
480 #define MAT_ATTRIB_BACK_AMBIENT 1
481 #define MAT_ATTRIB_FRONT_DIFFUSE 2
482 #define MAT_ATTRIB_BACK_DIFFUSE 3
483 #define MAT_ATTRIB_FRONT_SPECULAR 4
484 #define MAT_ATTRIB_BACK_SPECULAR 5
485 #define MAT_ATTRIB_FRONT_EMISSION 6
486 #define MAT_ATTRIB_BACK_EMISSION 7
487 #define MAT_ATTRIB_FRONT_SHININESS 8
488 #define MAT_ATTRIB_BACK_SHININESS 9
489 #define MAT_ATTRIB_FRONT_INDEXES 10
490 #define MAT_ATTRIB_BACK_INDEXES 11
491 #define MAT_ATTRIB_MAX 12
492
493 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
494 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
495 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
496 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
497 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
498 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
499
500 #define MAT_INDEX_AMBIENT 0
501 #define MAT_INDEX_DIFFUSE 1
502 #define MAT_INDEX_SPECULAR 2
503
504 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
505 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
506 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
507 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
508 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
509 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
510 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
511 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
512 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
513 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
514 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
515 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
516
517
518 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
519 MAT_BIT_FRONT_AMBIENT | \
520 MAT_BIT_FRONT_DIFFUSE | \
521 MAT_BIT_FRONT_SPECULAR | \
522 MAT_BIT_FRONT_SHININESS | \
523 MAT_BIT_FRONT_INDEXES)
524
525 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
526 MAT_BIT_BACK_AMBIENT | \
527 MAT_BIT_BACK_DIFFUSE | \
528 MAT_BIT_BACK_SPECULAR | \
529 MAT_BIT_BACK_SHININESS | \
530 MAT_BIT_BACK_INDEXES)
531
532 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
533 /*@}*/
534
535
536 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
537 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
538
539 /**
540 * Material shininess lookup table.
541 */
542 struct gl_shine_tab
543 {
544 struct gl_shine_tab *next, *prev;
545 GLfloat tab[SHINE_TABLE_SIZE+1];
546 GLfloat shininess;
547 GLuint refcount;
548 };
549
550 struct gl_config {
551 GLboolean rgbMode;
552 GLboolean floatMode;
553 GLboolean colorIndexMode;
554 GLuint doubleBufferMode;
555 GLuint stereoMode;
556
557 GLboolean haveAccumBuffer;
558 GLboolean haveDepthBuffer;
559 GLboolean haveStencilBuffer;
560
561 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
562 GLuint redMask, greenMask, blueMask, alphaMask;
563 GLint rgbBits; /* total bits for rgb */
564 GLint indexBits; /* total bits for colorindex */
565
566 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
567 GLint depthBits;
568 GLint stencilBits;
569
570 GLint numAuxBuffers;
571
572 GLint level;
573
574 /* EXT_visual_rating / GLX 1.2 */
575 GLint visualRating;
576
577 /* EXT_visual_info / GLX 1.2 */
578 GLint transparentPixel;
579 /* colors are floats scaled to ints */
580 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
581 GLint transparentIndex;
582
583 /* ARB_multisample / SGIS_multisample */
584 GLint sampleBuffers;
585 GLint samples;
586
587 /* SGIX_pbuffer / GLX 1.3 */
588 GLint maxPbufferWidth;
589 GLint maxPbufferHeight;
590 GLint maxPbufferPixels;
591 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
592 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
593
594 /* OML_swap_method */
595 GLint swapMethod;
596
597 /* EXT_texture_from_pixmap */
598 GLint bindToTextureRgb;
599 GLint bindToTextureRgba;
600 GLint bindToMipmapTexture;
601 GLint bindToTextureTargets;
602 GLint yInverted;
603 };
604
605 /**
606 * Light source state.
607 */
608 struct gl_light
609 {
610 struct gl_light *next; /**< double linked list with sentinel */
611 struct gl_light *prev;
612
613 GLfloat Ambient[4]; /**< ambient color */
614 GLfloat Diffuse[4]; /**< diffuse color */
615 GLfloat Specular[4]; /**< specular color */
616 GLfloat EyePosition[4]; /**< position in eye coordinates */
617 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
618 GLfloat SpotExponent;
619 GLfloat SpotCutoff; /**< in degrees */
620 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
621 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
622 GLfloat ConstantAttenuation;
623 GLfloat LinearAttenuation;
624 GLfloat QuadraticAttenuation;
625 GLboolean Enabled; /**< On/off flag */
626
627 /**
628 * \name Derived fields
629 */
630 /*@{*/
631 GLbitfield _Flags; /**< State */
632
633 GLfloat _Position[4]; /**< position in eye/obj coordinates */
634 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
635 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
636 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
637 GLfloat _VP_inf_spot_attenuation;
638
639 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
640 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
641 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
642 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
643 GLfloat _dli; /**< CI diffuse light intensity */
644 GLfloat _sli; /**< CI specular light intensity */
645 /*@}*/
646 };
647
648
649 /**
650 * Light model state.
651 */
652 struct gl_lightmodel
653 {
654 GLfloat Ambient[4]; /**< ambient color */
655 GLboolean LocalViewer; /**< Local (or infinite) view point? */
656 GLboolean TwoSide; /**< Two (or one) sided lighting? */
657 GLenum ColorControl; /**< either GL_SINGLE_COLOR
658 * or GL_SEPARATE_SPECULAR_COLOR */
659 };
660
661
662 /**
663 * Material state.
664 */
665 struct gl_material
666 {
667 GLfloat Attrib[MAT_ATTRIB_MAX][4];
668 };
669
670
671 /**
672 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
673 */
674 struct gl_accum_attrib
675 {
676 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
677 };
678
679
680 /**
681 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
682 */
683 struct gl_colorbuffer_attrib
684 {
685 GLuint ClearIndex; /**< Index to use for glClear */
686 GLclampf ClearColor[4]; /**< Color to use for glClear */
687
688 GLuint IndexMask; /**< Color index write mask */
689 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
690
691 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
692
693 /**
694 * \name alpha testing
695 */
696 /*@{*/
697 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
698 GLenum AlphaFunc; /**< Alpha test function */
699 GLclampf AlphaRef; /**< Alpha reference value */
700 /*@}*/
701
702 /**
703 * \name Blending
704 */
705 /*@{*/
706 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
707 GLenum BlendSrcRGB; /**< Blending source operator */
708 GLenum BlendDstRGB; /**< Blending destination operator */
709 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
710 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
711 GLenum BlendEquationRGB; /**< Blending equation */
712 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
713 GLfloat BlendColor[4]; /**< Blending color */
714 /*@}*/
715
716 /**
717 * \name Logic op
718 */
719 /*@{*/
720 GLenum LogicOp; /**< Logic operator */
721 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
722 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
723 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
724 /*@}*/
725
726 GLboolean DitherFlag; /**< Dither enable flag */
727
728 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
729 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
730 };
731
732
733 /**
734 * Current attribute group (GL_CURRENT_BIT).
735 */
736 struct gl_current_attrib
737 {
738 /**
739 * \name Current vertex attributes.
740 * \note Values are valid only after FLUSH_VERTICES has been called.
741 * \note Index and Edgeflag current values are stored as floats in the
742 * SIX and SEVEN attribute slots.
743 */
744 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
745
746 /**
747 * \name Current raster position attributes (always valid).
748 * \note This set of attributes is very similar to the SWvertex struct.
749 */
750 /*@{*/
751 GLfloat RasterPos[4];
752 GLfloat RasterDistance;
753 GLfloat RasterColor[4];
754 GLfloat RasterSecondaryColor[4];
755 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
756 GLboolean RasterPosValid;
757 /*@}*/
758 };
759
760
761 /**
762 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
763 */
764 struct gl_depthbuffer_attrib
765 {
766 GLenum Func; /**< Function for depth buffer compare */
767 GLclampd Clear; /**< Value to clear depth buffer to */
768 GLboolean Test; /**< Depth buffering enabled flag */
769 GLboolean Mask; /**< Depth buffer writable? */
770 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
771 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
772 };
773
774
775 /**
776 * Evaluator attribute group (GL_EVAL_BIT).
777 */
778 struct gl_eval_attrib
779 {
780 /**
781 * \name Enable bits
782 */
783 /*@{*/
784 GLboolean Map1Color4;
785 GLboolean Map1Index;
786 GLboolean Map1Normal;
787 GLboolean Map1TextureCoord1;
788 GLboolean Map1TextureCoord2;
789 GLboolean Map1TextureCoord3;
790 GLboolean Map1TextureCoord4;
791 GLboolean Map1Vertex3;
792 GLboolean Map1Vertex4;
793 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
794 GLboolean Map2Color4;
795 GLboolean Map2Index;
796 GLboolean Map2Normal;
797 GLboolean Map2TextureCoord1;
798 GLboolean Map2TextureCoord2;
799 GLboolean Map2TextureCoord3;
800 GLboolean Map2TextureCoord4;
801 GLboolean Map2Vertex3;
802 GLboolean Map2Vertex4;
803 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
804 GLboolean AutoNormal;
805 /*@}*/
806
807 /**
808 * \name Map Grid endpoints and divisions and calculated du values
809 */
810 /*@{*/
811 GLint MapGrid1un;
812 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
813 GLint MapGrid2un, MapGrid2vn;
814 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
815 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
816 /*@}*/
817 };
818
819
820 /**
821 * Fog attribute group (GL_FOG_BIT).
822 */
823 struct gl_fog_attrib
824 {
825 GLboolean Enabled; /**< Fog enabled flag */
826 GLfloat Color[4]; /**< Fog color */
827 GLfloat Density; /**< Density >= 0.0 */
828 GLfloat Start; /**< Start distance in eye coords */
829 GLfloat End; /**< End distance in eye coords */
830 GLfloat Index; /**< Fog index */
831 GLenum Mode; /**< Fog mode */
832 GLboolean ColorSumEnabled;
833 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
834 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
835 };
836
837
838 /**
839 * Hint attribute group (GL_HINT_BIT).
840 *
841 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
842 */
843 struct gl_hint_attrib
844 {
845 GLenum PerspectiveCorrection;
846 GLenum PointSmooth;
847 GLenum LineSmooth;
848 GLenum PolygonSmooth;
849 GLenum Fog;
850 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
851 GLenum TextureCompression; /**< GL_ARB_texture_compression */
852 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
853 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
854 };
855
856 /**
857 * Light state flags.
858 */
859 /*@{*/
860 #define LIGHT_SPOT 0x1
861 #define LIGHT_LOCAL_VIEWER 0x2
862 #define LIGHT_POSITIONAL 0x4
863 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
864 /*@}*/
865
866
867 /**
868 * Lighting attribute group (GL_LIGHT_BIT).
869 */
870 struct gl_light_attrib
871 {
872 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
873 struct gl_lightmodel Model; /**< Lighting model */
874
875 /**
876 * Must flush FLUSH_VERTICES before referencing:
877 */
878 /*@{*/
879 struct gl_material Material; /**< Includes front & back values */
880 /*@}*/
881
882 GLboolean Enabled; /**< Lighting enabled flag */
883 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
884 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
885 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
886 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
887 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
888 GLboolean ColorMaterialEnabled;
889 GLenum ClampVertexColor;
890
891 struct gl_light EnabledList; /**< List sentinel */
892
893 /**
894 * Derived state for optimizations:
895 */
896 /*@{*/
897 GLboolean _NeedEyeCoords;
898 GLboolean _NeedVertices; /**< Use fast shader? */
899 GLbitfield _Flags; /**< LIGHT_* flags, see above */
900 GLfloat _BaseColor[2][3];
901 /*@}*/
902 };
903
904
905 /**
906 * Line attribute group (GL_LINE_BIT).
907 */
908 struct gl_line_attrib
909 {
910 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
911 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
912 GLushort StipplePattern; /**< Stipple pattern */
913 GLint StippleFactor; /**< Stipple repeat factor */
914 GLfloat Width; /**< Line width */
915 };
916
917
918 /**
919 * Display list attribute group (GL_LIST_BIT).
920 */
921 struct gl_list_attrib
922 {
923 GLuint ListBase;
924 };
925
926
927 /**
928 * Multisample attribute group (GL_MULTISAMPLE_BIT).
929 */
930 struct gl_multisample_attrib
931 {
932 GLboolean Enabled;
933 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
934 GLboolean SampleAlphaToCoverage;
935 GLboolean SampleAlphaToOne;
936 GLboolean SampleCoverage;
937 GLfloat SampleCoverageValue;
938 GLboolean SampleCoverageInvert;
939 };
940
941
942 /**
943 * A pixelmap (see glPixelMap)
944 */
945 struct gl_pixelmap
946 {
947 GLint Size;
948 GLfloat Map[MAX_PIXEL_MAP_TABLE];
949 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
950 };
951
952
953 /**
954 * Collection of all pixelmaps
955 */
956 struct gl_pixelmaps
957 {
958 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
959 struct gl_pixelmap GtoG;
960 struct gl_pixelmap BtoB;
961 struct gl_pixelmap AtoA;
962 struct gl_pixelmap ItoR;
963 struct gl_pixelmap ItoG;
964 struct gl_pixelmap ItoB;
965 struct gl_pixelmap ItoA;
966 struct gl_pixelmap ItoI;
967 struct gl_pixelmap StoS;
968 };
969
970
971 /**
972 * Pixel attribute group (GL_PIXEL_MODE_BIT).
973 */
974 struct gl_pixel_attrib
975 {
976 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
977
978 /*--- Begin Pixel Transfer State ---*/
979 /* Fields are in the order in which they're applied... */
980
981 /** Scale & Bias (index shift, offset) */
982 /*@{*/
983 GLfloat RedBias, RedScale;
984 GLfloat GreenBias, GreenScale;
985 GLfloat BlueBias, BlueScale;
986 GLfloat AlphaBias, AlphaScale;
987 GLfloat DepthBias, DepthScale;
988 GLint IndexShift, IndexOffset;
989 /*@}*/
990
991 /* Pixel Maps */
992 /* Note: actual pixel maps are not part of this attrib group */
993 GLboolean MapColorFlag;
994 GLboolean MapStencilFlag;
995
996 /*--- End Pixel Transfer State ---*/
997
998 /** glPixelZoom */
999 GLfloat ZoomX, ZoomY;
1000
1001 /** GL_SGI_texture_color_table */
1002 GLfloat TextureColorTableScale[4]; /**< RGBA */
1003 GLfloat TextureColorTableBias[4]; /**< RGBA */
1004 };
1005
1006
1007 /**
1008 * Point attribute group (GL_POINT_BIT).
1009 */
1010 struct gl_point_attrib
1011 {
1012 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1013 GLfloat Size; /**< User-specified point size */
1014 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1015 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1016 GLfloat Threshold; /**< GL_EXT_point_parameters */
1017 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1018 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1019 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1020 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1021 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1022 };
1023
1024
1025 /**
1026 * Polygon attribute group (GL_POLYGON_BIT).
1027 */
1028 struct gl_polygon_attrib
1029 {
1030 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1031 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1032 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1033 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1034 GLboolean CullFlag; /**< Culling on/off flag */
1035 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1036 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1037 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1038 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1039 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1040 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1041 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1042 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1043 };
1044
1045
1046 /**
1047 * Scissor attributes (GL_SCISSOR_BIT).
1048 */
1049 struct gl_scissor_attrib
1050 {
1051 GLboolean Enabled; /**< Scissor test enabled? */
1052 GLint X, Y; /**< Lower left corner of box */
1053 GLsizei Width, Height; /**< Size of box */
1054 };
1055
1056
1057 /**
1058 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1059 *
1060 * Three sets of stencil data are tracked so that OpenGL 2.0,
1061 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1062 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1063 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1064 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1065 * GL_EXT_stencil_two_side GL_BACK state.
1066 *
1067 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1068 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1069 *
1070 * The derived value \c _TestTwoSide is set when the front-face and back-face
1071 * stencil state are different.
1072 */
1073 struct gl_stencil_attrib
1074 {
1075 GLboolean Enabled; /**< Enabled flag */
1076 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1077 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1078 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1079 GLboolean _TestTwoSide;
1080 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1081 GLenum Function[3]; /**< Stencil function */
1082 GLenum FailFunc[3]; /**< Fail function */
1083 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1084 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1085 GLint Ref[3]; /**< Reference value */
1086 GLuint ValueMask[3]; /**< Value mask */
1087 GLuint WriteMask[3]; /**< Write mask */
1088 GLuint Clear; /**< Clear value */
1089 };
1090
1091
1092 /**
1093 * An index for each type of texture object. These correspond to the GL
1094 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1095 * Note: the order is from highest priority to lowest priority.
1096 */
1097 typedef enum
1098 {
1099 TEXTURE_2D_ARRAY_INDEX,
1100 TEXTURE_1D_ARRAY_INDEX,
1101 TEXTURE_CUBE_INDEX,
1102 TEXTURE_3D_INDEX,
1103 TEXTURE_RECT_INDEX,
1104 TEXTURE_2D_INDEX,
1105 TEXTURE_1D_INDEX,
1106 NUM_TEXTURE_TARGETS
1107 } gl_texture_index;
1108
1109
1110 /**
1111 * Bit flags for each type of texture object
1112 * Used for Texture.Unit[]._ReallyEnabled flags.
1113 */
1114 /*@{*/
1115 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1116 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1117 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1118 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1119 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1120 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1121 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1122 /*@}*/
1123
1124
1125 /**
1126 * TexGenEnabled flags.
1127 */
1128 /*@{*/
1129 #define S_BIT 1
1130 #define T_BIT 2
1131 #define R_BIT 4
1132 #define Q_BIT 8
1133 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1134 /*@}*/
1135
1136
1137 /**
1138 * Bit flag versions of the corresponding GL_ constants.
1139 */
1140 /*@{*/
1141 #define TEXGEN_SPHERE_MAP 0x1
1142 #define TEXGEN_OBJ_LINEAR 0x2
1143 #define TEXGEN_EYE_LINEAR 0x4
1144 #define TEXGEN_REFLECTION_MAP_NV 0x8
1145 #define TEXGEN_NORMAL_MAP_NV 0x10
1146
1147 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1148 TEXGEN_REFLECTION_MAP_NV | \
1149 TEXGEN_NORMAL_MAP_NV)
1150 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1151 TEXGEN_REFLECTION_MAP_NV | \
1152 TEXGEN_NORMAL_MAP_NV | \
1153 TEXGEN_EYE_LINEAR)
1154 /*@}*/
1155
1156
1157
1158 /** Tex-gen enabled for texture unit? */
1159 #define ENABLE_TEXGEN(unit) (1 << (unit))
1160
1161 /** Non-identity texture matrix for texture unit? */
1162 #define ENABLE_TEXMAT(unit) (1 << (unit))
1163
1164
1165 /**
1166 * Texel fetch function prototype. We use texel fetch functions to
1167 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1168 * texture images. These functions help to isolate us from the gritty
1169 * details of all the various texture image encodings.
1170 *
1171 * \param texImage texture image.
1172 * \param col texel column.
1173 * \param row texel row.
1174 * \param img texel image level/layer.
1175 * \param texelOut output texel (up to 4 GLchans)
1176 */
1177 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1178 GLint col, GLint row, GLint img,
1179 GLchan *texelOut );
1180
1181 /**
1182 * As above, but returns floats.
1183 * Used for depth component images and for upcoming signed/float
1184 * texture images.
1185 */
1186 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1187 GLint col, GLint row, GLint img,
1188 GLfloat *texelOut );
1189
1190
1191 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1192 GLint col, GLint row, GLint img,
1193 const void *texel);
1194
1195
1196 /**
1197 * Texture image state. Describes the dimensions of a texture image,
1198 * the texel format and pointers to Texel Fetch functions.
1199 */
1200 struct gl_texture_image
1201 {
1202 GLint InternalFormat; /**< Internal format as given by the user */
1203 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1204 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1205 * GL_INTENSITY, GL_COLOR_INDEX,
1206 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1207 * only. Used for choosing TexEnv arithmetic.
1208 */
1209 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1210
1211 GLuint Border; /**< 0 or 1 */
1212 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1213 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1214 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1215 GLuint Width2; /**< = Width - 2*Border */
1216 GLuint Height2; /**< = Height - 2*Border */
1217 GLuint Depth2; /**< = Depth - 2*Border */
1218 GLuint WidthLog2; /**< = log2(Width2) */
1219 GLuint HeightLog2; /**< = log2(Height2) */
1220 GLuint DepthLog2; /**< = log2(Depth2) */
1221 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1222 GLfloat WidthScale; /**< used for mipmap LOD computation */
1223 GLfloat HeightScale; /**< used for mipmap LOD computation */
1224 GLfloat DepthScale; /**< used for mipmap LOD computation */
1225 GLboolean IsClientData; /**< Data owned by client? */
1226 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1227
1228 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1229
1230 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1231 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1232
1233 GLuint RowStride; /**< Padded width in units of texels */
1234 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1235 each 2D slice in 'Data', in texels */
1236 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1237
1238 /**
1239 * \name For device driver:
1240 */
1241 /*@{*/
1242 void *DriverData; /**< Arbitrary device driver data */
1243 /*@}*/
1244 };
1245
1246
1247 /**
1248 * Indexes for cube map faces.
1249 */
1250 typedef enum
1251 {
1252 FACE_POS_X = 0,
1253 FACE_NEG_X = 1,
1254 FACE_POS_Y = 2,
1255 FACE_NEG_Y = 3,
1256 FACE_POS_Z = 4,
1257 FACE_NEG_Z = 5,
1258 MAX_FACES = 6
1259 } gl_face_index;
1260
1261
1262 /**
1263 * Texture object state. Contains the array of mipmap images, border color,
1264 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1265 * color palette.
1266 */
1267 struct gl_texture_object
1268 {
1269 _glthread_Mutex Mutex; /**< for thread safety */
1270 GLint RefCount; /**< reference count */
1271 GLuint Name; /**< the user-visible texture object ID */
1272 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1273 GLfloat Priority; /**< in [0,1] */
1274 union {
1275 GLfloat f[4];
1276 GLuint ui[4];
1277 GLint i[4];
1278 } BorderColor; /**< Interpreted according to texture format */
1279 GLenum WrapS; /**< S-axis texture image wrap mode */
1280 GLenum WrapT; /**< T-axis texture image wrap mode */
1281 GLenum WrapR; /**< R-axis texture image wrap mode */
1282 GLenum MinFilter; /**< minification filter */
1283 GLenum MagFilter; /**< magnification filter */
1284 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1285 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1286 GLfloat LodBias; /**< OpenGL 1.4 */
1287 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1288 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1289 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1290 GLenum CompareMode; /**< GL_ARB_shadow */
1291 GLenum CompareFunc; /**< GL_ARB_shadow */
1292 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1293 GLenum DepthMode; /**< GL_ARB_depth_texture */
1294 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1295 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1296 GLint CropRect[4]; /**< GL_OES_draw_texture */
1297 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1298 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1299 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1300 GLboolean _Complete; /**< Is texture object complete? */
1301 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1302 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1303
1304 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1305 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1306
1307 /** GL_EXT_paletted_texture */
1308 struct gl_color_table Palette;
1309
1310 /**
1311 * \name For device driver.
1312 * Note: instead of attaching driver data to this pointer, it's preferable
1313 * to instead use this struct as a base class for your own texture object
1314 * class. Driver->NewTextureObject() can be used to implement the
1315 * allocation.
1316 */
1317 void *DriverData; /**< Arbitrary device driver data */
1318 };
1319
1320
1321 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1322 #define MAX_COMBINER_TERMS 4
1323
1324
1325 /**
1326 * Texture combine environment state.
1327 */
1328 struct gl_tex_env_combine_state
1329 {
1330 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1331 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1332 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1333 GLenum SourceRGB[MAX_COMBINER_TERMS];
1334 GLenum SourceA[MAX_COMBINER_TERMS];
1335 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1336 GLenum OperandRGB[MAX_COMBINER_TERMS];
1337 GLenum OperandA[MAX_COMBINER_TERMS];
1338 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1339 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1340 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1341 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1342 };
1343
1344
1345 /**
1346 * Texture coord generation state.
1347 */
1348 struct gl_texgen
1349 {
1350 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1351 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1352 GLfloat ObjectPlane[4];
1353 GLfloat EyePlane[4];
1354 };
1355
1356
1357 /**
1358 * Texture unit state. Contains enable flags, texture environment/function/
1359 * combiners, texgen state, pointers to current texture objects and
1360 * post-filter color tables.
1361 */
1362 struct gl_texture_unit
1363 {
1364 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1365 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1366
1367 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1368 GLfloat EnvColor[4];
1369
1370 struct gl_texgen GenS;
1371 struct gl_texgen GenT;
1372 struct gl_texgen GenR;
1373 struct gl_texgen GenQ;
1374 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1375 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1376
1377 GLfloat LodBias; /**< for biasing mipmap levels */
1378 GLenum BumpTarget;
1379 GLfloat RotMatrix[4]; /* 2x2 matrix */
1380
1381 /**
1382 * \name GL_EXT_texture_env_combine
1383 */
1384 struct gl_tex_env_combine_state Combine;
1385
1386 /**
1387 * Derived state based on \c EnvMode and the \c BaseFormat of the
1388 * currently enabled texture.
1389 */
1390 struct gl_tex_env_combine_state _EnvMode;
1391
1392 /**
1393 * Currently enabled combiner state. This will point to either
1394 * \c Combine or \c _EnvMode.
1395 */
1396 struct gl_tex_env_combine_state *_CurrentCombine;
1397
1398 /** Current texture object pointers */
1399 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1400
1401 /** Points to highest priority, complete and enabled texture object */
1402 struct gl_texture_object *_Current;
1403
1404 /** GL_SGI_texture_color_table */
1405 /*@{*/
1406 struct gl_color_table ColorTable;
1407 struct gl_color_table ProxyColorTable;
1408 GLboolean ColorTableEnabled;
1409 /*@}*/
1410 };
1411
1412
1413 /**
1414 * Texture attribute group (GL_TEXTURE_BIT).
1415 */
1416 struct gl_texture_attrib
1417 {
1418 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1419 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1420
1421 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1422
1423 /** GL_ARB_seamless_cubemap */
1424 GLboolean CubeMapSeamless;
1425
1426 /** GL_EXT_shared_texture_palette */
1427 GLboolean SharedPalette;
1428 struct gl_color_table Palette;
1429
1430 /** Texture units/samplers used by vertex or fragment texturing */
1431 GLbitfield _EnabledUnits;
1432
1433 /** Texture coord units/sets used for fragment texturing */
1434 GLbitfield _EnabledCoordUnits;
1435
1436 /** Texture coord units that have texgen enabled */
1437 GLbitfield _TexGenEnabled;
1438
1439 /** Texture coord units that have non-identity matrices */
1440 GLbitfield _TexMatEnabled;
1441
1442 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1443 GLbitfield _GenFlags;
1444 };
1445
1446
1447 /**
1448 * Transformation attribute group (GL_TRANSFORM_BIT).
1449 */
1450 struct gl_transform_attrib
1451 {
1452 GLenum MatrixMode; /**< Matrix mode */
1453 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1454 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1455 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1456 GLboolean Normalize; /**< Normalize all normals? */
1457 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1458 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1459 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1460
1461 GLfloat CullEyePos[4];
1462 GLfloat CullObjPos[4];
1463 };
1464
1465
1466 /**
1467 * Viewport attribute group (GL_VIEWPORT_BIT).
1468 */
1469 struct gl_viewport_attrib
1470 {
1471 GLint X, Y; /**< position */
1472 GLsizei Width, Height; /**< size */
1473 GLfloat Near, Far; /**< Depth buffer range */
1474 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1475 };
1476
1477
1478 /**
1479 * GL_ARB_vertex/pixel_buffer_object buffer object
1480 */
1481 struct gl_buffer_object
1482 {
1483 _glthread_Mutex Mutex;
1484 GLint RefCount;
1485 GLuint Name;
1486 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1487 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1488 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1489 /** Fields describing a mapped buffer */
1490 /*@{*/
1491 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1492 GLvoid *Pointer; /**< User-space address of mapping */
1493 GLintptr Offset; /**< Mapped offset */
1494 GLsizeiptr Length; /**< Mapped length */
1495 /*@}*/
1496 GLboolean Written; /**< Ever written to? (for debugging) */
1497 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1498 };
1499
1500
1501 /**
1502 * Client pixel packing/unpacking attributes
1503 */
1504 struct gl_pixelstore_attrib
1505 {
1506 GLint Alignment;
1507 GLint RowLength;
1508 GLint SkipPixels;
1509 GLint SkipRows;
1510 GLint ImageHeight;
1511 GLint SkipImages;
1512 GLboolean SwapBytes;
1513 GLboolean LsbFirst;
1514 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1515 GLboolean Invert; /**< GL_MESA_pack_invert */
1516 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1517 };
1518
1519
1520 /**
1521 * Client vertex array attributes
1522 */
1523 struct gl_client_array
1524 {
1525 GLint Size; /**< components per element (1,2,3,4) */
1526 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1527 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1528 GLsizei Stride; /**< user-specified stride */
1529 GLsizei StrideB; /**< actual stride in bytes */
1530 const GLubyte *Ptr; /**< Points to array data */
1531 GLboolean Enabled; /**< Enabled flag is a boolean */
1532 GLboolean Normalized; /**< GL_ARB_vertex_program */
1533 GLuint _ElementSize; /**< size of each element in bytes */
1534
1535 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1536 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1537 };
1538
1539
1540 /**
1541 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1542 * extension, but a nice encapsulation in any case.
1543 */
1544 struct gl_array_object
1545 {
1546 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1547 GLuint Name;
1548
1549 GLint RefCount;
1550 _glthread_Mutex Mutex;
1551 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1552
1553 /** Conventional vertex arrays */
1554 /*@{*/
1555 struct gl_client_array Vertex;
1556 struct gl_client_array Weight;
1557 struct gl_client_array Normal;
1558 struct gl_client_array Color;
1559 struct gl_client_array SecondaryColor;
1560 struct gl_client_array FogCoord;
1561 struct gl_client_array Index;
1562 struct gl_client_array EdgeFlag;
1563 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1564 struct gl_client_array PointSize;
1565 /*@}*/
1566
1567 /**
1568 * Generic arrays for vertex programs/shaders.
1569 * For NV vertex programs, these attributes alias and take priority
1570 * over the conventional attribs above. For ARB vertex programs and
1571 * GLSL vertex shaders, these attributes are separate.
1572 */
1573 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1574
1575 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1576 GLbitfield _Enabled;
1577
1578 /**
1579 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1580 * we can determine the max legal (in bounds) glDrawElements array index.
1581 */
1582 GLuint _MaxElement;
1583 };
1584
1585
1586 /**
1587 * Vertex array state
1588 */
1589 struct gl_array_attrib
1590 {
1591 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1592 struct gl_array_object *ArrayObj;
1593
1594 /** The default vertex array object */
1595 struct gl_array_object *DefaultArrayObj;
1596
1597 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1598 struct _mesa_HashTable *Objects;
1599
1600 GLint ActiveTexture; /**< Client Active Texture */
1601 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1602 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1603
1604 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1605 GLboolean PrimitiveRestart;
1606 GLuint RestartIndex;
1607
1608 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1609
1610 /* GL_ARB_vertex_buffer_object */
1611 struct gl_buffer_object *ArrayBufferObj;
1612 struct gl_buffer_object *ElementArrayBufferObj;
1613 };
1614
1615
1616 /**
1617 * Feedback buffer state
1618 */
1619 struct gl_feedback
1620 {
1621 GLenum Type;
1622 GLbitfield _Mask; /**< FB_* bits */
1623 GLfloat *Buffer;
1624 GLuint BufferSize;
1625 GLuint Count;
1626 };
1627
1628
1629 /**
1630 * Selection buffer state
1631 */
1632 struct gl_selection
1633 {
1634 GLuint *Buffer; /**< selection buffer */
1635 GLuint BufferSize; /**< size of the selection buffer */
1636 GLuint BufferCount; /**< number of values in the selection buffer */
1637 GLuint Hits; /**< number of records in the selection buffer */
1638 GLuint NameStackDepth; /**< name stack depth */
1639 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1640 GLboolean HitFlag; /**< hit flag */
1641 GLfloat HitMinZ; /**< minimum hit depth */
1642 GLfloat HitMaxZ; /**< maximum hit depth */
1643 };
1644
1645
1646 /**
1647 * 1-D Evaluator control points
1648 */
1649 struct gl_1d_map
1650 {
1651 GLuint Order; /**< Number of control points */
1652 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1653 GLfloat *Points; /**< Points to contiguous control points */
1654 };
1655
1656
1657 /**
1658 * 2-D Evaluator control points
1659 */
1660 struct gl_2d_map
1661 {
1662 GLuint Uorder; /**< Number of control points in U dimension */
1663 GLuint Vorder; /**< Number of control points in V dimension */
1664 GLfloat u1, u2, du;
1665 GLfloat v1, v2, dv;
1666 GLfloat *Points; /**< Points to contiguous control points */
1667 };
1668
1669
1670 /**
1671 * All evaluator control point state
1672 */
1673 struct gl_evaluators
1674 {
1675 /**
1676 * \name 1-D maps
1677 */
1678 /*@{*/
1679 struct gl_1d_map Map1Vertex3;
1680 struct gl_1d_map Map1Vertex4;
1681 struct gl_1d_map Map1Index;
1682 struct gl_1d_map Map1Color4;
1683 struct gl_1d_map Map1Normal;
1684 struct gl_1d_map Map1Texture1;
1685 struct gl_1d_map Map1Texture2;
1686 struct gl_1d_map Map1Texture3;
1687 struct gl_1d_map Map1Texture4;
1688 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1689 /*@}*/
1690
1691 /**
1692 * \name 2-D maps
1693 */
1694 /*@{*/
1695 struct gl_2d_map Map2Vertex3;
1696 struct gl_2d_map Map2Vertex4;
1697 struct gl_2d_map Map2Index;
1698 struct gl_2d_map Map2Color4;
1699 struct gl_2d_map Map2Normal;
1700 struct gl_2d_map Map2Texture1;
1701 struct gl_2d_map Map2Texture2;
1702 struct gl_2d_map Map2Texture3;
1703 struct gl_2d_map Map2Texture4;
1704 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1705 /*@}*/
1706 };
1707
1708
1709 /**
1710 * Names of the various vertex/fragment program register files, etc.
1711 *
1712 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1713 * All values should fit in a 4-bit field.
1714 *
1715 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1716 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1717 * be "uniform" variables since they can only be set outside glBegin/End.
1718 * They're also all stored in the same Parameters array.
1719 */
1720 typedef enum
1721 {
1722 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1723 PROGRAM_INPUT, /**< machine->Inputs[] */
1724 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1725 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1726 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1727 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1728 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1729 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1730 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1731 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1732 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1733 PROGRAM_ADDRESS, /**< machine->AddressReg */
1734 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1735 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1736 PROGRAM_FILE_MAX
1737 } gl_register_file;
1738
1739
1740 /** Vertex and fragment instructions */
1741 struct prog_instruction;
1742 struct gl_program_parameter_list;
1743 struct gl_uniform_list;
1744
1745
1746 /**
1747 * Base class for any kind of program object
1748 */
1749 struct gl_program
1750 {
1751 GLuint Id;
1752 GLubyte *String; /**< Null-terminated program text */
1753 GLint RefCount;
1754 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1755 GLenum Format; /**< String encoding format */
1756 GLboolean Resident;
1757
1758 struct prog_instruction *Instructions;
1759
1760 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1761 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1762 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1763 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1764 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1765 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1766 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1767
1768
1769 /** Named parameters, constants, etc. from program text */
1770 struct gl_program_parameter_list *Parameters;
1771 /** Numbered local parameters */
1772 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1773
1774 /** Vertex/fragment shader varying vars */
1775 struct gl_program_parameter_list *Varying;
1776 /** Vertex program user-defined attributes */
1777 struct gl_program_parameter_list *Attributes;
1778
1779 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1780 GLubyte SamplerUnits[MAX_SAMPLERS];
1781 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1782 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1783
1784 /** Bitmask of which register files are read/written with indirect
1785 * addressing. Mask of (1 << PROGRAM_x) bits.
1786 */
1787 GLbitfield IndirectRegisterFiles;
1788
1789 /** Logical counts */
1790 /*@{*/
1791 GLuint NumInstructions;
1792 GLuint NumTemporaries;
1793 GLuint NumParameters;
1794 GLuint NumAttributes;
1795 GLuint NumAddressRegs;
1796 GLuint NumAluInstructions;
1797 GLuint NumTexInstructions;
1798 GLuint NumTexIndirections;
1799 /*@}*/
1800 /** Native, actual h/w counts */
1801 /*@{*/
1802 GLuint NumNativeInstructions;
1803 GLuint NumNativeTemporaries;
1804 GLuint NumNativeParameters;
1805 GLuint NumNativeAttributes;
1806 GLuint NumNativeAddressRegs;
1807 GLuint NumNativeAluInstructions;
1808 GLuint NumNativeTexInstructions;
1809 GLuint NumNativeTexIndirections;
1810 /*@}*/
1811 };
1812
1813
1814 /** Vertex program object */
1815 struct gl_vertex_program
1816 {
1817 struct gl_program Base; /**< base class */
1818 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1819 GLboolean IsPositionInvariant;
1820 };
1821
1822
1823 /** Geometry program object */
1824 struct gl_geometry_program
1825 {
1826 struct gl_program Base; /**< base class */
1827
1828 GLint VerticesOut;
1829 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1830 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1831 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1832 };
1833
1834
1835 /** Fragment program object */
1836 struct gl_fragment_program
1837 {
1838 struct gl_program Base; /**< base class */
1839 GLenum FogOption;
1840 GLboolean UsesKill; /**< shader uses KIL instruction */
1841 GLboolean OriginUpperLeft;
1842 GLboolean PixelCenterInteger;
1843 };
1844
1845
1846 /**
1847 * State common to vertex and fragment programs.
1848 */
1849 struct gl_program_state
1850 {
1851 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1852 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1853 };
1854
1855
1856 /**
1857 * Context state for vertex programs.
1858 */
1859 struct gl_vertex_program_state
1860 {
1861 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1862 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1863 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1864 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1865 struct gl_vertex_program *Current; /**< User-bound vertex program */
1866
1867 /** Currently enabled and valid vertex program (including internal
1868 * programs, user-defined vertex programs and GLSL vertex shaders).
1869 * This is the program we must use when rendering.
1870 */
1871 struct gl_vertex_program *_Current;
1872
1873 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1874
1875 /* For GL_NV_vertex_program only: */
1876 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1877 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1878
1879 /** Should fixed-function T&L be implemented with a vertex prog? */
1880 GLboolean _MaintainTnlProgram;
1881
1882 /** Program to emulate fixed-function T&L (see above) */
1883 struct gl_vertex_program *_TnlProgram;
1884
1885 /** Cache of fixed-function programs */
1886 struct gl_program_cache *Cache;
1887
1888 GLboolean _Overriden;
1889 };
1890
1891
1892 /**
1893 * Context state for geometry programs.
1894 */
1895 struct gl_geometry_program_state
1896 {
1897 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1898 GLboolean _Enabled; /**< Enabled and valid program? */
1899 struct gl_geometry_program *Current; /**< user-bound geometry program */
1900
1901 /** Currently enabled and valid program (including internal programs
1902 * and compiled shader programs).
1903 */
1904 struct gl_geometry_program *_Current;
1905
1906 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1907
1908 /** Cache of fixed-function programs */
1909 struct gl_program_cache *Cache;
1910 };
1911
1912 /**
1913 * Context state for fragment programs.
1914 */
1915 struct gl_fragment_program_state
1916 {
1917 GLboolean Enabled; /**< User-set fragment program enable flag */
1918 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1919 struct gl_fragment_program *Current; /**< User-bound fragment program */
1920
1921 /** Currently enabled and valid fragment program (including internal
1922 * programs, user-defined fragment programs and GLSL fragment shaders).
1923 * This is the program we must use when rendering.
1924 */
1925 struct gl_fragment_program *_Current;
1926
1927 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1928
1929 /** Should fixed-function texturing be implemented with a fragment prog? */
1930 GLboolean _MaintainTexEnvProgram;
1931
1932 /** Program to emulate fixed-function texture env/combine (see above) */
1933 struct gl_fragment_program *_TexEnvProgram;
1934
1935 /** Cache of fixed-function programs */
1936 struct gl_program_cache *Cache;
1937 };
1938
1939
1940 /**
1941 * ATI_fragment_shader runtime state
1942 */
1943 #define ATI_FS_INPUT_PRIMARY 0
1944 #define ATI_FS_INPUT_SECONDARY 1
1945
1946 struct atifs_instruction;
1947 struct atifs_setupinst;
1948
1949 /**
1950 * ATI fragment shader
1951 */
1952 struct ati_fragment_shader
1953 {
1954 GLuint Id;
1955 GLint RefCount;
1956 struct atifs_instruction *Instructions[2];
1957 struct atifs_setupinst *SetupInst[2];
1958 GLfloat Constants[8][4];
1959 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1960 GLubyte numArithInstr[2];
1961 GLubyte regsAssigned[2];
1962 GLubyte NumPasses; /**< 1 or 2 */
1963 GLubyte cur_pass;
1964 GLubyte last_optype;
1965 GLboolean interpinp1;
1966 GLboolean isValid;
1967 GLuint swizzlerq;
1968 };
1969
1970 /**
1971 * Context state for GL_ATI_fragment_shader
1972 */
1973 struct gl_ati_fragment_shader_state
1974 {
1975 GLboolean Enabled;
1976 GLboolean _Enabled; /**< enabled and valid shader? */
1977 GLboolean Compiling;
1978 GLfloat GlobalConstants[8][4];
1979 struct ati_fragment_shader *Current;
1980 };
1981
1982
1983 /**
1984 * Occlusion/timer query object.
1985 */
1986 struct gl_query_object
1987 {
1988 GLenum Target; /**< The query target, when active */
1989 GLuint Id; /**< hash table ID/name */
1990 GLuint64EXT Result; /**< the counter */
1991 GLboolean Active; /**< inside Begin/EndQuery */
1992 GLboolean Ready; /**< result is ready? */
1993 };
1994
1995
1996 /**
1997 * Context state for query objects.
1998 */
1999 struct gl_query_state
2000 {
2001 struct _mesa_HashTable *QueryObjects;
2002 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2003 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2004
2005 /** GL_NV_conditional_render */
2006 struct gl_query_object *CondRenderQuery;
2007
2008 /** GL_EXT_transform_feedback */
2009 struct gl_query_object *PrimitivesGenerated;
2010 struct gl_query_object *PrimitivesWritten;
2011
2012 /** GL_ARB_timer_query */
2013 struct gl_query_object *TimeElapsed;
2014
2015 GLenum CondRenderMode;
2016 };
2017
2018
2019 /** Sync object state */
2020 struct gl_sync_object {
2021 struct simple_node link;
2022 GLenum Type; /**< GL_SYNC_FENCE */
2023 GLuint Name; /**< Fence name */
2024 GLint RefCount; /**< Reference count */
2025 GLboolean DeletePending; /**< Object was deleted while there were still
2026 * live references (e.g., sync not yet finished)
2027 */
2028 GLenum SyncCondition;
2029 GLbitfield Flags; /**< Flags passed to glFenceSync */
2030 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2031 };
2032
2033
2034 /** Set by #pragma directives */
2035 struct gl_sl_pragmas
2036 {
2037 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2038 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2039 GLboolean Optimize; /**< defaults on */
2040 GLboolean Debug; /**< defaults off */
2041 };
2042
2043
2044 /**
2045 * A GLSL vertex or fragment shader object.
2046 */
2047 struct gl_shader
2048 {
2049 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2050 GLuint Name; /**< AKA the handle */
2051 GLint RefCount; /**< Reference count */
2052 GLboolean DeletePending;
2053 GLboolean CompileStatus;
2054 GLboolean Main; /**< shader defines main() */
2055 GLboolean UnresolvedRefs;
2056 const GLchar *Source; /**< Source code string */
2057 GLuint SourceChecksum; /**< for debug/logging purposes */
2058 struct gl_program *Program; /**< Post-compile assembly code */
2059 GLchar *InfoLog;
2060 struct gl_sl_pragmas Pragmas;
2061
2062 unsigned Version; /**< GLSL version used for linking */
2063
2064 struct exec_list *ir;
2065 struct glsl_symbol_table *symbols;
2066
2067 /** Shaders containing built-in functions that are used for linking. */
2068 struct gl_shader *builtins_to_link[16];
2069 unsigned num_builtins_to_link;
2070 };
2071
2072
2073 /**
2074 * A GLSL program object.
2075 * Basically a linked collection of vertex and fragment shaders.
2076 */
2077 struct gl_shader_program
2078 {
2079 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2080 GLuint Name; /**< aka handle or ID */
2081 GLint RefCount; /**< Reference count */
2082 GLboolean DeletePending;
2083
2084 GLuint NumShaders; /**< number of attached shaders */
2085 struct gl_shader **Shaders; /**< List of attached the shaders */
2086
2087 /** User-defined attribute bindings (glBindAttribLocation) */
2088 struct gl_program_parameter_list *Attributes;
2089
2090 /** Transform feedback varyings */
2091 struct {
2092 GLenum BufferMode;
2093 GLuint NumVarying;
2094 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2095 } TransformFeedback;
2096
2097 /** Geometry shader state - copied into gl_geometry_program at link time */
2098 struct {
2099 GLint VerticesOut;
2100 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2101 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2102 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2103 } Geom;
2104
2105 /* post-link info: */
2106 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2107 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2108 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2109 struct gl_uniform_list *Uniforms;
2110 struct gl_program_parameter_list *Varying;
2111 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2112 GLboolean Validated;
2113 GLboolean _Used; /**< Ever used for drawing? */
2114 GLchar *InfoLog;
2115
2116 unsigned Version; /**< GLSL version used for linking */
2117
2118 /**
2119 * Per-stage shaders resulting from the first stage of linking.
2120 */
2121 /*@{*/
2122 GLuint _NumLinkedShaders;
2123 struct gl_shader *_LinkedShaders[2];
2124 /*@}*/
2125 };
2126
2127
2128 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2129 #define GLSL_LOG 0x2 /**< Write shaders to files */
2130 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2131 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2132 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2133 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2134 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2135 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2136
2137
2138 /**
2139 * Context state for GLSL vertex/fragment shaders.
2140 */
2141 struct gl_shader_state
2142 {
2143 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2144 void *MemPool;
2145
2146 GLbitfield Flags; /**< Mask of GLSL_x flags */
2147 };
2148
2149 /**
2150 * Compiler options for a single GLSL shaders type
2151 */
2152 struct gl_shader_compiler_options
2153 {
2154 /** Driver-selectable options: */
2155 GLboolean EmitCondCodes; /**< Use condition codes? */
2156 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2157 /**
2158 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2159 * support control flow.
2160 */
2161 GLboolean EmitNoIfs;
2162 GLboolean EmitNoLoops;
2163 GLboolean EmitNoFunctions;
2164 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2165 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2166 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2167
2168 /**
2169 * \name Forms of indirect addressing the driver cannot do.
2170 */
2171 /*@{*/
2172 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2173 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2174 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2175 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2176 /*@}*/
2177
2178 GLuint MaxUnrollIterations;
2179
2180 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2181 };
2182
2183 /**
2184 * Transform feedback object state
2185 */
2186 struct gl_transform_feedback_object
2187 {
2188 GLuint Name; /**< AKA the object ID */
2189 GLint RefCount;
2190 GLboolean Active; /**< Is transform feedback enabled? */
2191 GLboolean Paused; /**< Is transform feedback paused? */
2192
2193 /** The feedback buffers */
2194 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2195 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2196
2197 /** Start of feedback data in dest buffer */
2198 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2199 /** Max data to put into dest buffer (in bytes) */
2200 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2201 };
2202
2203
2204 /**
2205 * Context state for transform feedback.
2206 */
2207 struct gl_transform_feedback
2208 {
2209 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2210
2211 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2212
2213 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2214 struct gl_buffer_object *CurrentBuffer;
2215
2216 /** The table of all transform feedback objects */
2217 struct _mesa_HashTable *Objects;
2218
2219 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2220 struct gl_transform_feedback_object *CurrentObject;
2221
2222 /** The default xform-fb object (Name==0) */
2223 struct gl_transform_feedback_object *DefaultObject;
2224 };
2225
2226
2227
2228 /**
2229 * State which can be shared by multiple contexts:
2230 */
2231 struct gl_shared_state
2232 {
2233 _glthread_Mutex Mutex; /**< for thread safety */
2234 GLint RefCount; /**< Reference count */
2235 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2236 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2237
2238 /** Default texture objects (shared by all texture units) */
2239 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2240
2241 /** Fallback texture used when a bound texture is incomplete */
2242 struct gl_texture_object *FallbackTex;
2243
2244 /**
2245 * \name Thread safety and statechange notification for texture
2246 * objects.
2247 *
2248 * \todo Improve the granularity of locking.
2249 */
2250 /*@{*/
2251 _glthread_Mutex TexMutex; /**< texobj thread safety */
2252 GLuint TextureStateStamp; /**< state notification for shared tex */
2253 /*@}*/
2254
2255 /** Default buffer object for vertex arrays that aren't in VBOs */
2256 struct gl_buffer_object *NullBufferObj;
2257
2258 /**
2259 * \name Vertex/geometry/fragment programs
2260 */
2261 /*@{*/
2262 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2263 struct gl_vertex_program *DefaultVertexProgram;
2264 struct gl_fragment_program *DefaultFragmentProgram;
2265 struct gl_geometry_program *DefaultGeometryProgram;
2266 /*@}*/
2267
2268 /* GL_ATI_fragment_shader */
2269 struct _mesa_HashTable *ATIShaders;
2270 struct ati_fragment_shader *DefaultFragmentShader;
2271
2272 struct _mesa_HashTable *BufferObjects;
2273
2274 /** Table of both gl_shader and gl_shader_program objects */
2275 struct _mesa_HashTable *ShaderObjects;
2276
2277 /* GL_EXT_framebuffer_object */
2278 struct _mesa_HashTable *RenderBuffers;
2279 struct _mesa_HashTable *FrameBuffers;
2280
2281 /* GL_ARB_sync */
2282 struct simple_node SyncObjects;
2283
2284 void *DriverData; /**< Device driver shared state */
2285 };
2286
2287
2288
2289
2290 /**
2291 * A renderbuffer stores colors or depth values or stencil values.
2292 * A framebuffer object will have a collection of these.
2293 * Data are read/written to the buffer with a handful of Get/Put functions.
2294 *
2295 * Instances of this object are allocated with the Driver's NewRenderbuffer
2296 * hook. Drivers will likely wrap this class inside a driver-specific
2297 * class to simulate inheritance.
2298 */
2299 struct gl_renderbuffer
2300 {
2301 #define RB_MAGIC 0xaabbccdd
2302 int Magic; /** XXX TEMPORARY DEBUG INFO */
2303 _glthread_Mutex Mutex; /**< for thread safety */
2304 GLuint ClassID; /**< Useful for drivers */
2305 GLuint Name;
2306 GLint RefCount;
2307 GLuint Width, Height;
2308 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2309
2310 GLenum InternalFormat; /**< The user-specified format */
2311 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2312 GL_STENCIL_INDEX. */
2313 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2314
2315 GLubyte NumSamples;
2316
2317 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2318 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2319
2320 /* Used to wrap one renderbuffer around another: */
2321 struct gl_renderbuffer *Wrapped;
2322
2323 /* Delete this renderbuffer */
2324 void (*Delete)(struct gl_renderbuffer *rb);
2325
2326 /* Allocate new storage for this renderbuffer */
2327 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2328 GLenum internalFormat,
2329 GLuint width, GLuint height);
2330
2331 /* Lock/Unlock are called before/after calling the Get/Put functions.
2332 * Not sure this is the right place for these yet.
2333 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2334 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2335 */
2336
2337 /* Return a pointer to the element/pixel at (x,y).
2338 * Should return NULL if the buffer memory can't be directly addressed.
2339 */
2340 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2341 GLint x, GLint y);
2342
2343 /* Get/Read a row of values.
2344 * The values will be of format _BaseFormat and type DataType.
2345 */
2346 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2347 GLint x, GLint y, void *values);
2348
2349 /* Get/Read values at arbitrary locations.
2350 * The values will be of format _BaseFormat and type DataType.
2351 */
2352 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2353 const GLint x[], const GLint y[], void *values);
2354
2355 /* Put/Write a row of values.
2356 * The values will be of format _BaseFormat and type DataType.
2357 */
2358 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2359 GLint x, GLint y, const void *values, const GLubyte *mask);
2360
2361 /* Put/Write a row of RGB values. This is a special-case routine that's
2362 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2363 * a common case for glDrawPixels and some triangle routines.
2364 * The values will be of format GL_RGB and type DataType.
2365 */
2366 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2367 GLint x, GLint y, const void *values, const GLubyte *mask);
2368
2369
2370 /* Put/Write a row of identical values.
2371 * The values will be of format _BaseFormat and type DataType.
2372 */
2373 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2374 GLint x, GLint y, const void *value, const GLubyte *mask);
2375
2376 /* Put/Write values at arbitrary locations.
2377 * The values will be of format _BaseFormat and type DataType.
2378 */
2379 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2380 const GLint x[], const GLint y[], const void *values,
2381 const GLubyte *mask);
2382 /* Put/Write identical values at arbitrary locations.
2383 * The values will be of format _BaseFormat and type DataType.
2384 */
2385 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2386 GLuint count, const GLint x[], const GLint y[],
2387 const void *value, const GLubyte *mask);
2388 };
2389
2390
2391 /**
2392 * A renderbuffer attachment points to either a texture object (and specifies
2393 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2394 */
2395 struct gl_renderbuffer_attachment
2396 {
2397 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2398 GLboolean Complete;
2399
2400 /**
2401 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2402 * application supplied renderbuffer object.
2403 */
2404 struct gl_renderbuffer *Renderbuffer;
2405
2406 /**
2407 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2408 * supplied texture object.
2409 */
2410 struct gl_texture_object *Texture;
2411 GLuint TextureLevel; /**< Attached mipmap level. */
2412 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2413 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2414 * and 2D array textures */
2415 };
2416
2417
2418 /**
2419 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2420 * In C++ terms, think of this as a base class from which device drivers
2421 * will make derived classes.
2422 */
2423 struct gl_framebuffer
2424 {
2425 _glthread_Mutex Mutex; /**< for thread safety */
2426 /**
2427 * If zero, this is a window system framebuffer. If non-zero, this
2428 * is a FBO framebuffer; note that for some devices (i.e. those with
2429 * a natural pixel coordinate system for FBOs that differs from the
2430 * OpenGL/Mesa coordinate system), this means that the viewport,
2431 * polygon face orientation, and polygon stipple will have to be inverted.
2432 */
2433 GLuint Name;
2434
2435 GLint RefCount;
2436 GLboolean DeletePending;
2437
2438 /**
2439 * The framebuffer's visual. Immutable if this is a window system buffer.
2440 * Computed from attachments if user-made FBO.
2441 */
2442 struct gl_config Visual;
2443
2444 GLboolean Initialized;
2445
2446 GLuint Width, Height; /**< size of frame buffer in pixels */
2447
2448 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2449 /*@{*/
2450 GLint _Xmin, _Xmax; /**< inclusive */
2451 GLint _Ymin, _Ymax; /**< exclusive */
2452 /*@}*/
2453
2454 /** \name Derived Z buffer stuff */
2455 /*@{*/
2456 GLuint _DepthMax; /**< Max depth buffer value */
2457 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2458 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2459 /*@}*/
2460
2461 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2462 GLenum _Status;
2463
2464 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2465 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2466
2467 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2468 * attribute group and GL_PIXEL attribute group, respectively.
2469 */
2470 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2471 GLenum ColorReadBuffer;
2472
2473 /** Computed from ColorDraw/ReadBuffer above */
2474 GLuint _NumColorDrawBuffers;
2475 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2476 GLint _ColorReadBufferIndex; /* -1 = None */
2477 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2478 struct gl_renderbuffer *_ColorReadBuffer;
2479
2480 /** The Actual depth/stencil buffers to use. May be wrappers around the
2481 * depth/stencil buffers attached above. */
2482 struct gl_renderbuffer *_DepthBuffer;
2483 struct gl_renderbuffer *_StencilBuffer;
2484
2485 /** Delete this framebuffer */
2486 void (*Delete)(struct gl_framebuffer *fb);
2487 };
2488
2489
2490 /**
2491 * Limits for vertex and fragment programs/shaders.
2492 */
2493 struct gl_program_constants
2494 {
2495 /* logical limits */
2496 GLuint MaxInstructions;
2497 GLuint MaxAluInstructions;
2498 GLuint MaxTexInstructions;
2499 GLuint MaxTexIndirections;
2500 GLuint MaxAttribs;
2501 GLuint MaxTemps;
2502 GLuint MaxAddressRegs;
2503 GLuint MaxParameters;
2504 GLuint MaxLocalParams;
2505 GLuint MaxEnvParams;
2506 /* native/hardware limits */
2507 GLuint MaxNativeInstructions;
2508 GLuint MaxNativeAluInstructions;
2509 GLuint MaxNativeTexInstructions;
2510 GLuint MaxNativeTexIndirections;
2511 GLuint MaxNativeAttribs;
2512 GLuint MaxNativeTemps;
2513 GLuint MaxNativeAddressRegs;
2514 GLuint MaxNativeParameters;
2515 /* For shaders */
2516 GLuint MaxUniformComponents;
2517 /* GL_ARB_geometry_shader4 */
2518 GLuint MaxGeometryTextureImageUnits;
2519 GLuint MaxGeometryVaryingComponents;
2520 GLuint MaxVertexVaryingComponents;
2521 GLuint MaxGeometryUniformComponents;
2522 GLuint MaxGeometryOutputVertices;
2523 GLuint MaxGeometryTotalOutputComponents;
2524 };
2525
2526
2527 /**
2528 * Constants which may be overridden by device driver during context creation
2529 * but are never changed after that.
2530 */
2531 struct gl_constants
2532 {
2533 GLint MaxTextureLevels; /**< Max mipmap levels. */
2534 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2535 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2536 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2537 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2538 GLuint MaxTextureCoordUnits;
2539 GLuint MaxTextureImageUnits;
2540 GLuint MaxVertexTextureImageUnits;
2541 GLuint MaxCombinedTextureImageUnits;
2542 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2543 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2544 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2545
2546 GLuint MaxArrayLockSize;
2547
2548 GLint SubPixelBits;
2549
2550 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2551 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2552 GLfloat PointSizeGranularity;
2553 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2554 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2555 GLfloat LineWidthGranularity;
2556
2557 GLuint MaxColorTableSize;
2558
2559 GLuint MaxClipPlanes;
2560 GLuint MaxLights;
2561 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2562 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2563
2564 GLuint MaxViewportWidth, MaxViewportHeight;
2565
2566 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2567 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2568 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2569 GLuint MaxProgramMatrices;
2570 GLuint MaxProgramMatrixStackDepth;
2571
2572 /** vertex array / buffer object bounds checking */
2573 GLboolean CheckArrayBounds;
2574
2575 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2576
2577 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2578 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2579 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2580
2581 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2582
2583 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2584
2585 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2586 GLbitfield SupportedBumpUnits;
2587
2588 /**
2589 * Maximum amount of time, measured in nanseconds, that the server can wait.
2590 */
2591 GLuint64 MaxServerWaitTimeout;
2592
2593 /** GL_EXT_provoking_vertex */
2594 GLboolean QuadsFollowProvokingVertexConvention;
2595
2596 /** OpenGL version 3.0 */
2597 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2598
2599 /** OpenGL version 3.2 */
2600 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2601
2602 /** GL_EXT_transform_feedback */
2603 GLuint MaxTransformFeedbackSeparateAttribs;
2604 GLuint MaxTransformFeedbackSeparateComponents;
2605 GLuint MaxTransformFeedbackInterleavedComponents;
2606 };
2607
2608
2609 /**
2610 * Enable flag for each OpenGL extension. Different device drivers will
2611 * enable different extensions at runtime.
2612 */
2613 struct gl_extensions
2614 {
2615 GLboolean dummy; /* don't remove this! */
2616 GLboolean ARB_blend_func_extended;
2617 GLboolean ARB_copy_buffer;
2618 GLboolean ARB_depth_buffer_float;
2619 GLboolean ARB_depth_clamp;
2620 GLboolean ARB_depth_texture;
2621 GLboolean ARB_draw_buffers;
2622 GLboolean ARB_draw_elements_base_vertex;
2623 GLboolean ARB_draw_instanced;
2624 GLboolean ARB_fragment_coord_conventions;
2625 GLboolean ARB_fragment_program;
2626 GLboolean ARB_fragment_program_shadow;
2627 GLboolean ARB_fragment_shader;
2628 GLboolean ARB_framebuffer_object;
2629 GLboolean ARB_explicit_attrib_location;
2630 GLboolean ARB_geometry_shader4;
2631 GLboolean ARB_half_float_pixel;
2632 GLboolean ARB_half_float_vertex;
2633 GLboolean ARB_instanced_arrays;
2634 GLboolean ARB_map_buffer_range;
2635 GLboolean ARB_multisample;
2636 GLboolean ARB_multitexture;
2637 GLboolean ARB_occlusion_query;
2638 GLboolean ARB_occlusion_query2;
2639 GLboolean ARB_point_sprite;
2640 GLboolean ARB_sampler_objects;
2641 GLboolean ARB_seamless_cube_map;
2642 GLboolean ARB_shader_objects;
2643 GLboolean ARB_shader_stencil_export;
2644 GLboolean ARB_shading_language_100;
2645 GLboolean ARB_shadow;
2646 GLboolean ARB_shadow_ambient;
2647 GLboolean ARB_sync;
2648 GLboolean ARB_texture_border_clamp;
2649 GLboolean ARB_texture_buffer_object;
2650 GLboolean ARB_texture_compression;
2651 GLboolean ARB_texture_compression_rgtc;
2652 GLboolean ARB_texture_cube_map;
2653 GLboolean ARB_texture_env_combine;
2654 GLboolean ARB_texture_env_crossbar;
2655 GLboolean ARB_texture_env_dot3;
2656 GLboolean ARB_texture_float;
2657 GLboolean ARB_texture_mirrored_repeat;
2658 GLboolean ARB_texture_multisample;
2659 GLboolean ARB_texture_non_power_of_two;
2660 GLboolean ARB_texture_rg;
2661 GLboolean ARB_texture_rgb10_a2ui;
2662 GLboolean ARB_timer_query;
2663 GLboolean ARB_transform_feedback2;
2664 GLboolean ARB_transpose_matrix;
2665 GLboolean ARB_uniform_buffer_object;
2666 GLboolean ARB_vertex_array_object;
2667 GLboolean ARB_vertex_buffer_object;
2668 GLboolean ARB_vertex_program;
2669 GLboolean ARB_vertex_shader;
2670 GLboolean ARB_vertex_type_2_10_10_10_rev;
2671 GLboolean ARB_window_pos;
2672 GLboolean EXT_abgr;
2673 GLboolean EXT_bgra;
2674 GLboolean EXT_blend_color;
2675 GLboolean EXT_blend_equation_separate;
2676 GLboolean EXT_blend_func_separate;
2677 GLboolean EXT_blend_logic_op;
2678 GLboolean EXT_blend_minmax;
2679 GLboolean EXT_blend_subtract;
2680 GLboolean EXT_clip_volume_hint;
2681 GLboolean EXT_compiled_vertex_array;
2682 GLboolean EXT_copy_texture;
2683 GLboolean EXT_depth_bounds_test;
2684 GLboolean EXT_draw_buffers2;
2685 GLboolean EXT_draw_range_elements;
2686 GLboolean EXT_fog_coord;
2687 GLboolean EXT_framebuffer_blit;
2688 GLboolean EXT_framebuffer_multisample;
2689 GLboolean EXT_framebuffer_object;
2690 GLboolean EXT_framebuffer_sRGB;
2691 GLboolean EXT_gpu_program_parameters;
2692 GLboolean EXT_multi_draw_arrays;
2693 GLboolean EXT_paletted_texture;
2694 GLboolean EXT_packed_depth_stencil;
2695 GLboolean EXT_packed_float;
2696 GLboolean EXT_packed_pixels;
2697 GLboolean EXT_pixel_buffer_object;
2698 GLboolean EXT_point_parameters;
2699 GLboolean EXT_polygon_offset;
2700 GLboolean EXT_provoking_vertex;
2701 GLboolean EXT_rescale_normal;
2702 GLboolean EXT_shadow_funcs;
2703 GLboolean EXT_secondary_color;
2704 GLboolean EXT_separate_specular_color;
2705 GLboolean EXT_shared_texture_palette;
2706 GLboolean EXT_stencil_wrap;
2707 GLboolean EXT_stencil_two_side;
2708 GLboolean EXT_subtexture;
2709 GLboolean EXT_texture;
2710 GLboolean EXT_texture_object;
2711 GLboolean EXT_texture3D;
2712 GLboolean EXT_texture_array;
2713 GLboolean EXT_texture_compression_s3tc;
2714 GLboolean EXT_texture_env_add;
2715 GLboolean EXT_texture_env_combine;
2716 GLboolean EXT_texture_env_dot3;
2717 GLboolean EXT_texture_filter_anisotropic;
2718 GLboolean EXT_texture_integer;
2719 GLboolean EXT_texture_lod_bias;
2720 GLboolean EXT_texture_mirror_clamp;
2721 GLboolean EXT_texture_shared_exponent;
2722 GLboolean EXT_texture_sRGB;
2723 GLboolean EXT_texture_swizzle;
2724 GLboolean EXT_transform_feedback;
2725 GLboolean EXT_timer_query;
2726 GLboolean EXT_vertex_array;
2727 GLboolean EXT_vertex_array_bgra;
2728 GLboolean EXT_vertex_array_set;
2729 /* vendor extensions */
2730 GLboolean APPLE_client_storage;
2731 GLboolean APPLE_packed_pixels;
2732 GLboolean APPLE_vertex_array_object;
2733 GLboolean APPLE_object_purgeable;
2734 GLboolean ATI_envmap_bumpmap;
2735 GLboolean ATI_texture_mirror_once;
2736 GLboolean ATI_texture_env_combine3;
2737 GLboolean ATI_fragment_shader;
2738 GLboolean ATI_separate_stencil;
2739 GLboolean IBM_rasterpos_clip;
2740 GLboolean IBM_multimode_draw_arrays;
2741 GLboolean MESA_pack_invert;
2742 GLboolean MESA_resize_buffers;
2743 GLboolean MESA_ycbcr_texture;
2744 GLboolean MESA_texture_array;
2745 GLboolean MESA_texture_signed_rgba;
2746 GLboolean NV_blend_square;
2747 GLboolean NV_conditional_render;
2748 GLboolean NV_fragment_program;
2749 GLboolean NV_fragment_program_option;
2750 GLboolean NV_light_max_exponent;
2751 GLboolean NV_point_sprite;
2752 GLboolean NV_primitive_restart;
2753 GLboolean NV_texgen_reflection;
2754 GLboolean NV_texture_env_combine4;
2755 GLboolean NV_texture_rectangle;
2756 GLboolean NV_vertex_program;
2757 GLboolean NV_vertex_program1_1;
2758 GLboolean OES_read_format;
2759 GLboolean SGI_texture_color_table;
2760 GLboolean SGIS_generate_mipmap;
2761 GLboolean SGIS_texture_edge_clamp;
2762 GLboolean SGIS_texture_lod;
2763 GLboolean TDFX_texture_compression_FXT1;
2764 GLboolean S3_s3tc;
2765 GLboolean OES_EGL_image;
2766 GLboolean OES_draw_texture;
2767 GLboolean EXT_texture_format_BGRA8888;
2768 /** The extension string */
2769 const GLubyte *String;
2770 /** Number of supported extensions */
2771 GLuint Count;
2772 };
2773
2774
2775 /**
2776 * A stack of matrices (projection, modelview, color, texture, etc).
2777 */
2778 struct gl_matrix_stack
2779 {
2780 GLmatrix *Top; /**< points into Stack */
2781 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2782 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2783 GLuint MaxDepth; /**< size of Stack[] array */
2784 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2785 };
2786
2787
2788 /**
2789 * \name Bits for image transfer operations
2790 * \sa __struct gl_contextRec::ImageTransferState.
2791 */
2792 /*@{*/
2793 #define IMAGE_SCALE_BIAS_BIT 0x1
2794 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2795 #define IMAGE_MAP_COLOR_BIT 0x4
2796 #define IMAGE_CLAMP_BIT 0x800
2797
2798
2799 /** Pixel Transfer ops */
2800 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2801 IMAGE_SHIFT_OFFSET_BIT | \
2802 IMAGE_MAP_COLOR_BIT)
2803
2804 /**
2805 * \name Bits to indicate what state has changed.
2806 *
2807 * 4 unused flags.
2808 */
2809 /*@{*/
2810 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2811 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2812 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2813 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2814 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2815 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2816 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2817 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2818 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2819 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2820 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2821 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2822 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2823 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2824 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2825 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2826 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2827 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2828 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2829 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2830 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2831 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2832 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2833 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2834 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2835 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2836 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2837 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2838 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2839 #define _NEW_BUFFER_OBJECT 0x40000000
2840 #define _NEW_ALL ~0
2841 /*@}*/
2842
2843
2844 /**
2845 * \name Bits to track array state changes
2846 *
2847 * Also used to summarize array enabled.
2848 */
2849 /*@{*/
2850 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2851 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2852 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2853 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2854 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2855 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2856 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2857 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2858 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2859 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2860 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2861 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2862 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2863 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2864 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2865 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2866 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2867 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2868 #define _NEW_ARRAY_ALL 0xffffffff
2869
2870
2871 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2872 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2873 /*@}*/
2874
2875
2876
2877 /**
2878 * \name A bunch of flags that we think might be useful to drivers.
2879 *
2880 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2881 */
2882 /*@{*/
2883 #define DD_FLATSHADE 0x1
2884 #define DD_SEPARATE_SPECULAR 0x2
2885 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2886 #define DD_TRI_LIGHT_TWOSIDE 0x8
2887 #define DD_TRI_UNFILLED 0x10
2888 #define DD_TRI_SMOOTH 0x20
2889 #define DD_TRI_STIPPLE 0x40
2890 #define DD_TRI_OFFSET 0x80
2891 #define DD_LINE_SMOOTH 0x100
2892 #define DD_LINE_STIPPLE 0x200
2893 #define DD_LINE_WIDTH 0x400
2894 #define DD_POINT_SMOOTH 0x800
2895 #define DD_POINT_SIZE 0x1000
2896 #define DD_POINT_ATTEN 0x2000
2897 #define DD_TRI_TWOSTENCIL 0x4000
2898 /*@}*/
2899
2900
2901 /**
2902 * \name Define the state changes under which each of these bits might change
2903 */
2904 /*@{*/
2905 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2906 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2907 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2908 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2909 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2910 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2911 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2912 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2913 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2914 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2915 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2916 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2917 #define _DD_NEW_POINT_SIZE _NEW_POINT
2918 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2919 /*@}*/
2920
2921
2922 /**
2923 * Composite state flags
2924 */
2925 /*@{*/
2926 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2927 _NEW_TEXTURE | \
2928 _NEW_POINT | \
2929 _NEW_PROGRAM | \
2930 _NEW_MODELVIEW)
2931
2932 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2933 _NEW_TEXTURE)
2934
2935 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2936 /*@}*/
2937
2938
2939
2940
2941 /* This has to be included here. */
2942 #include "dd.h"
2943
2944
2945 /**
2946 * Display list flags.
2947 * Strictly this is a tnl-private concept, but it doesn't seem
2948 * worthwhile adding a tnl private structure just to hold this one bit
2949 * of information:
2950 */
2951 #define DLIST_DANGLING_REFS 0x1
2952
2953
2954 /** Opaque declaration of display list payload data type */
2955 union gl_dlist_node;
2956
2957
2958 /**
2959 * Provide a location where information about a display list can be
2960 * collected. Could be extended with driverPrivate structures,
2961 * etc. in the future.
2962 */
2963 struct gl_display_list
2964 {
2965 GLuint Name;
2966 GLbitfield Flags; /**< DLIST_x flags */
2967 /** The dlist commands are in a linked list of nodes */
2968 union gl_dlist_node *Head;
2969 };
2970
2971
2972 /**
2973 * State used during display list compilation and execution.
2974 */
2975 struct gl_dlist_state
2976 {
2977 GLuint CallDepth; /**< Current recursion calling depth */
2978
2979 struct gl_display_list *CurrentList; /**< List currently being compiled */
2980 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2981 GLuint CurrentPos; /**< Index into current block of nodes */
2982
2983 GLvertexformat ListVtxfmt;
2984
2985 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2986 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2987
2988 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2989 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2990
2991 GLubyte ActiveIndex;
2992 GLfloat CurrentIndex;
2993
2994 GLubyte ActiveEdgeFlag;
2995 GLboolean CurrentEdgeFlag;
2996
2997 struct {
2998 /* State known to have been set by the currently-compiling display
2999 * list. Used to eliminate some redundant state changes.
3000 */
3001 GLenum ShadeModel;
3002 } Current;
3003 };
3004
3005 /**
3006 * Enum for the OpenGL APIs we know about and may support.
3007 */
3008 typedef enum {
3009 API_OPENGL,
3010 API_OPENGLES,
3011 API_OPENGLES2
3012 } gl_api;
3013
3014 /**
3015 * Mesa rendering context.
3016 *
3017 * This is the central context data structure for Mesa. Almost all
3018 * OpenGL state is contained in this structure.
3019 * Think of this as a base class from which device drivers will derive
3020 * sub classes.
3021 *
3022 * The struct gl_context typedef names this structure.
3023 */
3024 struct gl_context
3025 {
3026 /** State possibly shared with other contexts in the address space */
3027 struct gl_shared_state *Shared;
3028
3029 /** \name API function pointer tables */
3030 /*@{*/
3031 gl_api API;
3032 struct _glapi_table *Save; /**< Display list save functions */
3033 struct _glapi_table *Exec; /**< Execute functions */
3034 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3035 /*@}*/
3036
3037 struct gl_config Visual;
3038 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3039 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3040 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3041 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3042
3043 /**
3044 * Device driver function pointer table
3045 */
3046 struct dd_function_table Driver;
3047
3048 void *DriverCtx; /**< Points to device driver context/state */
3049
3050 /** Core/Driver constants */
3051 struct gl_constants Const;
3052
3053 /** \name The various 4x4 matrix stacks */
3054 /*@{*/
3055 struct gl_matrix_stack ModelviewMatrixStack;
3056 struct gl_matrix_stack ProjectionMatrixStack;
3057 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3058 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3059 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3060 /*@}*/
3061
3062 /** Combined modelview and projection matrix */
3063 GLmatrix _ModelProjectMatrix;
3064
3065 /** \name Display lists */
3066 struct gl_dlist_state ListState;
3067
3068 GLboolean ExecuteFlag; /**< Execute GL commands? */
3069 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3070
3071 /** Extension information */
3072 struct gl_extensions Extensions;
3073
3074 /** Version info */
3075 GLuint VersionMajor, VersionMinor;
3076 char *VersionString;
3077
3078 /** \name State attribute stack (for glPush/PopAttrib) */
3079 /*@{*/
3080 GLuint AttribStackDepth;
3081 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3082 /*@}*/
3083
3084 /** \name Renderer attribute groups
3085 *
3086 * We define a struct for each attribute group to make pushing and popping
3087 * attributes easy. Also it's a good organization.
3088 */
3089 /*@{*/
3090 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3091 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3092 struct gl_current_attrib Current; /**< Current attributes */
3093 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3094 struct gl_eval_attrib Eval; /**< Eval attributes */
3095 struct gl_fog_attrib Fog; /**< Fog attributes */
3096 struct gl_hint_attrib Hint; /**< Hint attributes */
3097 struct gl_light_attrib Light; /**< Light attributes */
3098 struct gl_line_attrib Line; /**< Line attributes */
3099 struct gl_list_attrib List; /**< List attributes */
3100 struct gl_multisample_attrib Multisample;
3101 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3102 struct gl_point_attrib Point; /**< Point attributes */
3103 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3104 GLuint PolygonStipple[32]; /**< Polygon stipple */
3105 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3106 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3107 struct gl_texture_attrib Texture; /**< Texture attributes */
3108 struct gl_transform_attrib Transform; /**< Transformation attributes */
3109 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3110 /*@}*/
3111
3112 /** \name Client attribute stack */
3113 /*@{*/
3114 GLuint ClientAttribStackDepth;
3115 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3116 /*@}*/
3117
3118 /** \name Client attribute groups */
3119 /*@{*/
3120 struct gl_array_attrib Array; /**< Vertex arrays */
3121 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3122 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3123 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3124 /*@}*/
3125
3126 /** \name Other assorted state (not pushed/popped on attribute stack) */
3127 /*@{*/
3128 struct gl_pixelmaps PixelMaps;
3129
3130 struct gl_evaluators EvalMap; /**< All evaluators */
3131 struct gl_feedback Feedback; /**< Feedback */
3132 struct gl_selection Select; /**< Selection */
3133
3134 struct gl_program_state Program; /**< general program state */
3135 struct gl_vertex_program_state VertexProgram;
3136 struct gl_fragment_program_state FragmentProgram;
3137 struct gl_geometry_program_state GeometryProgram;
3138 struct gl_ati_fragment_shader_state ATIFragmentShader;
3139
3140 struct gl_shader_state Shader; /**< GLSL shader object state */
3141 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3142
3143 struct gl_query_state Query; /**< occlusion, timer queries */
3144
3145 struct gl_transform_feedback TransformFeedback;
3146
3147 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3148 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3149 /*@}*/
3150
3151 struct gl_meta_state *Meta; /**< for "meta" operations */
3152
3153 /* GL_EXT_framebuffer_object */
3154 struct gl_renderbuffer *CurrentRenderbuffer;
3155
3156 GLenum ErrorValue; /**< Last error code */
3157
3158 /**
3159 * Recognize and silence repeated error debug messages in buggy apps.
3160 */
3161 const char *ErrorDebugFmtString;
3162 GLuint ErrorDebugCount;
3163
3164 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3165 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3166
3167 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3168
3169 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3170
3171 /** \name Derived state */
3172 /*@{*/
3173 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3174 * state validation so they need to always be current.
3175 */
3176 GLbitfield _TriangleCaps;
3177 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3178 GLfloat _EyeZDir[3];
3179 GLfloat _ModelViewInvScale;
3180 GLboolean _NeedEyeCoords;
3181 GLboolean _ForceEyeCoords;
3182
3183 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3184
3185 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3186 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3187 /**@}*/
3188
3189 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3190
3191 /** \name For debugging/development only */
3192 /*@{*/
3193 GLboolean FirstTimeCurrent;
3194 /*@}*/
3195
3196 /** Dither disable via MESA_NO_DITHER env var */
3197 GLboolean NoDither;
3198
3199 /** software compression/decompression supported or not */
3200 GLboolean Mesa_DXTn;
3201
3202 /**
3203 * Use dp4 (rather than mul/mad) instructions for position
3204 * transformation?
3205 */
3206 GLboolean mvp_with_dp4;
3207
3208 /**
3209 * \name Hooks for module contexts.
3210 *
3211 * These will eventually live in the driver or elsewhere.
3212 */
3213 /*@{*/
3214 void *swrast_context;
3215 void *swsetup_context;
3216 void *swtnl_context;
3217 void *swtnl_im;
3218 struct st_context *st;
3219 void *aelt_context;
3220 /*@}*/
3221 };
3222
3223
3224 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3225 extern const char *_mesa_prim_name[GL_POLYGON+4];
3226
3227
3228 #ifdef DEBUG
3229 extern int MESA_VERBOSE;
3230 extern int MESA_DEBUG_FLAGS;
3231 # define MESA_FUNCTION __FUNCTION__
3232 #else
3233 # define MESA_VERBOSE 0
3234 # define MESA_DEBUG_FLAGS 0
3235 # define MESA_FUNCTION "a function"
3236 # ifndef NDEBUG
3237 # define NDEBUG
3238 # endif
3239 #endif
3240
3241
3242 /** The MESA_VERBOSE var is a bitmask of these flags */
3243 enum _verbose
3244 {
3245 VERBOSE_VARRAY = 0x0001,
3246 VERBOSE_TEXTURE = 0x0002,
3247 VERBOSE_MATERIAL = 0x0004,
3248 VERBOSE_PIPELINE = 0x0008,
3249 VERBOSE_DRIVER = 0x0010,
3250 VERBOSE_STATE = 0x0020,
3251 VERBOSE_API = 0x0040,
3252 VERBOSE_DISPLAY_LIST = 0x0100,
3253 VERBOSE_LIGHTING = 0x0200,
3254 VERBOSE_PRIMS = 0x0400,
3255 VERBOSE_VERTS = 0x0800,
3256 VERBOSE_DISASSEM = 0x1000,
3257 VERBOSE_DRAW = 0x2000,
3258 VERBOSE_SWAPBUFFERS = 0x4000
3259 };
3260
3261
3262 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3263 enum _debug
3264 {
3265 DEBUG_ALWAYS_FLUSH = 0x1
3266 };
3267
3268
3269
3270 #endif /* MTYPES_H */