2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
39 #include "c11/threads.h"
41 #include "main/glheader.h"
42 #include "main/config.h"
43 #include "glapi/glapi.h"
44 #include "math/m_matrix.h" /* GLmatrix */
45 #include "compiler/shader_enums.h"
46 #include "main/formats.h" /* MESA_FORMAT_COUNT */
47 #include "compiler/glsl/list.h"
56 * \name 64-bit extension of GLbitfield.
59 typedef GLuint64 GLbitfield64
;
61 /** Set a single bit */
62 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
63 /** Set all bits up to excluding bit b */
64 #define BITFIELD64_MASK(b) \
65 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
66 /** Set count bits starting from bit b */
67 #define BITFIELD64_RANGE(b, count) \
68 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
72 * \name Some forward type declarations
75 struct _mesa_HashTable
;
76 struct gl_attrib_node
;
77 struct gl_list_extensions
;
79 struct gl_program_cache
;
80 struct gl_texture_object
;
81 struct gl_debug_state
;
84 struct gl_uniform_storage
;
85 struct prog_instruction
;
86 struct gl_program_parameter_list
;
93 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
94 #define PRIM_MAX GL_PATCHES
95 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
96 #define PRIM_UNKNOWN (PRIM_MAX + 2)
99 * Determine if the given gl_varying_slot appears in the fragment shader.
101 static inline GLboolean
102 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
105 case VARYING_SLOT_PSIZ
:
106 case VARYING_SLOT_BFC0
:
107 case VARYING_SLOT_BFC1
:
108 case VARYING_SLOT_EDGE
:
109 case VARYING_SLOT_CLIP_VERTEX
:
110 case VARYING_SLOT_LAYER
:
111 case VARYING_SLOT_TESS_LEVEL_OUTER
:
112 case VARYING_SLOT_TESS_LEVEL_INNER
:
113 case VARYING_SLOT_BOUNDING_BOX0
:
114 case VARYING_SLOT_BOUNDING_BOX1
:
122 * Indexes for all renderbuffers
126 /* the four standard color buffers */
134 /* optional aux buffer */
136 /* generic renderbuffers */
149 * Bit flags for all renderbuffers
151 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
152 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
153 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
154 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
155 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
156 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
157 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
158 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
159 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
160 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
161 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
162 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
163 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
164 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
165 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
166 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
167 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
168 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
169 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
172 * Mask of all the color buffer bits (but not accum).
174 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
175 BUFFER_BIT_BACK_LEFT | \
176 BUFFER_BIT_FRONT_RIGHT | \
177 BUFFER_BIT_BACK_RIGHT | \
179 BUFFER_BIT_COLOR0 | \
180 BUFFER_BIT_COLOR1 | \
181 BUFFER_BIT_COLOR2 | \
182 BUFFER_BIT_COLOR3 | \
183 BUFFER_BIT_COLOR4 | \
184 BUFFER_BIT_COLOR5 | \
185 BUFFER_BIT_COLOR6 | \
189 * Framebuffer configuration (aka visual / pixelformat)
190 * Note: some of these fields should be boolean, but it appears that
191 * code in drivers/dri/common/util.c requires int-sized fields.
197 GLuint doubleBufferMode
;
200 GLboolean haveAccumBuffer
;
201 GLboolean haveDepthBuffer
;
202 GLboolean haveStencilBuffer
;
204 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
205 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
206 GLint rgbBits
; /* total bits for rgb */
207 GLint indexBits
; /* total bits for colorindex */
209 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
217 /* EXT_visual_rating / GLX 1.2 */
220 /* EXT_visual_info / GLX 1.2 */
221 GLint transparentPixel
;
222 /* colors are floats scaled to ints */
223 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
224 GLint transparentIndex
;
226 /* ARB_multisample / SGIS_multisample */
230 /* SGIX_pbuffer / GLX 1.3 */
231 GLint maxPbufferWidth
;
232 GLint maxPbufferHeight
;
233 GLint maxPbufferPixels
;
234 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
235 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
237 /* OML_swap_method */
240 /* EXT_texture_from_pixmap */
241 GLint bindToTextureRgb
;
242 GLint bindToTextureRgba
;
243 GLint bindToMipmapTexture
;
244 GLint bindToTextureTargets
;
247 /* EXT_framebuffer_sRGB */
253 * \name Bit flags used for updating material values.
256 #define MAT_ATTRIB_FRONT_AMBIENT 0
257 #define MAT_ATTRIB_BACK_AMBIENT 1
258 #define MAT_ATTRIB_FRONT_DIFFUSE 2
259 #define MAT_ATTRIB_BACK_DIFFUSE 3
260 #define MAT_ATTRIB_FRONT_SPECULAR 4
261 #define MAT_ATTRIB_BACK_SPECULAR 5
262 #define MAT_ATTRIB_FRONT_EMISSION 6
263 #define MAT_ATTRIB_BACK_EMISSION 7
264 #define MAT_ATTRIB_FRONT_SHININESS 8
265 #define MAT_ATTRIB_BACK_SHININESS 9
266 #define MAT_ATTRIB_FRONT_INDEXES 10
267 #define MAT_ATTRIB_BACK_INDEXES 11
268 #define MAT_ATTRIB_MAX 12
270 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
271 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
272 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
273 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
274 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
275 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
277 #define MAT_INDEX_AMBIENT 0
278 #define MAT_INDEX_DIFFUSE 1
279 #define MAT_INDEX_SPECULAR 2
281 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
282 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
283 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
284 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
285 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
286 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
287 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
288 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
289 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
290 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
291 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
292 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
295 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
296 MAT_BIT_FRONT_AMBIENT | \
297 MAT_BIT_FRONT_DIFFUSE | \
298 MAT_BIT_FRONT_SPECULAR | \
299 MAT_BIT_FRONT_SHININESS | \
300 MAT_BIT_FRONT_INDEXES)
302 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
303 MAT_BIT_BACK_AMBIENT | \
304 MAT_BIT_BACK_DIFFUSE | \
305 MAT_BIT_BACK_SPECULAR | \
306 MAT_BIT_BACK_SHININESS | \
307 MAT_BIT_BACK_INDEXES)
309 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
318 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
326 #define LIGHT_SPOT 0x1
327 #define LIGHT_LOCAL_VIEWER 0x2
328 #define LIGHT_POSITIONAL 0x4
329 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
334 * Light source state.
338 GLfloat Ambient
[4]; /**< ambient color */
339 GLfloat Diffuse
[4]; /**< diffuse color */
340 GLfloat Specular
[4]; /**< specular color */
341 GLfloat EyePosition
[4]; /**< position in eye coordinates */
342 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
343 GLfloat SpotExponent
;
344 GLfloat SpotCutoff
; /**< in degrees */
345 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
346 GLfloat ConstantAttenuation
;
347 GLfloat LinearAttenuation
;
348 GLfloat QuadraticAttenuation
;
349 GLboolean Enabled
; /**< On/off flag */
352 * \name Derived fields
355 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
357 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
358 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
359 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
360 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
361 GLfloat _VP_inf_spot_attenuation
;
363 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
364 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
365 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
375 GLfloat Ambient
[4]; /**< ambient color */
376 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
377 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
378 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
379 * or GL_SEPARATE_SPECULAR_COLOR */
384 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
386 struct gl_accum_attrib
388 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
393 * Used for storing clear color, texture border color, etc.
394 * The float values are typically unclamped.
405 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
407 struct gl_colorbuffer_attrib
409 GLuint ClearIndex
; /**< Index for glClear */
410 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
411 GLuint IndexMask
; /**< Color index write mask */
412 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
414 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
417 * \name alpha testing
420 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
421 GLenum AlphaFunc
; /**< Alpha test function */
422 GLfloat AlphaRefUnclamped
;
423 GLclampf AlphaRef
; /**< Alpha reference value */
430 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
432 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
433 * control, only on the fixed-pointness of the render target.
434 * The query does however depend on fragment color clamping.
436 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
437 GLfloat BlendColor
[4]; /**< Blending color */
441 GLenum SrcRGB
; /**< RGB blend source term */
442 GLenum DstRGB
; /**< RGB blend dest term */
443 GLenum SrcA
; /**< Alpha blend source term */
444 GLenum DstA
; /**< Alpha blend dest term */
445 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
446 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
448 * Set if any blend factor uses SRC1. Computed at the time blend factors
451 GLboolean _UsesDualSrc
;
452 } Blend
[MAX_DRAW_BUFFERS
];
453 /** Are the blend func terms currently different for each buffer/target? */
454 GLboolean _BlendFuncPerBuffer
;
455 /** Are the blend equations currently different for each buffer/target? */
456 GLboolean _BlendEquationPerBuffer
;
459 * Which advanced blending mode is in use (or BLEND_NONE).
461 * KHR_blend_equation_advanced only allows advanced blending with a single
462 * draw buffer, and NVX_blend_equation_advanced_multi_draw_buffer still
463 * requires all draw buffers to match, so we only need a single value.
465 enum gl_advanced_blend_mode _AdvancedBlendMode
;
467 /** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */
475 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
476 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
477 GLenum LogicOp
; /**< Logic operator */
481 GLboolean DitherFlag
; /**< Dither enable flag */
483 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
484 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
485 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
487 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
492 * Current attribute group (GL_CURRENT_BIT).
494 struct gl_current_attrib
497 * \name Current vertex attributes (color, texcoords, etc).
498 * \note Values are valid only after FLUSH_VERTICES has been called.
499 * \note Index and Edgeflag current values are stored as floats in the
500 * SIX and SEVEN attribute slots.
501 * \note We need double storage for 64-bit vertex attributes
503 GLfloat Attrib
[VERT_ATTRIB_MAX
][4*2];
506 * \name Current raster position attributes (always up to date after a
509 GLfloat RasterPos
[4];
510 GLfloat RasterDistance
;
511 GLfloat RasterColor
[4];
512 GLfloat RasterSecondaryColor
[4];
513 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
514 GLboolean RasterPosValid
;
519 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
521 struct gl_depthbuffer_attrib
523 GLenum Func
; /**< Function for depth buffer compare */
524 GLclampd Clear
; /**< Value to clear depth buffer to */
525 GLboolean Test
; /**< Depth buffering enabled flag */
526 GLboolean Mask
; /**< Depth buffer writable? */
527 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
528 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
533 * Evaluator attribute group (GL_EVAL_BIT).
535 struct gl_eval_attrib
541 GLboolean Map1Color4
;
543 GLboolean Map1Normal
;
544 GLboolean Map1TextureCoord1
;
545 GLboolean Map1TextureCoord2
;
546 GLboolean Map1TextureCoord3
;
547 GLboolean Map1TextureCoord4
;
548 GLboolean Map1Vertex3
;
549 GLboolean Map1Vertex4
;
550 GLboolean Map2Color4
;
552 GLboolean Map2Normal
;
553 GLboolean Map2TextureCoord1
;
554 GLboolean Map2TextureCoord2
;
555 GLboolean Map2TextureCoord3
;
556 GLboolean Map2TextureCoord4
;
557 GLboolean Map2Vertex3
;
558 GLboolean Map2Vertex4
;
559 GLboolean AutoNormal
;
563 * \name Map Grid endpoints and divisions and calculated du values
567 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
568 GLint MapGrid2un
, MapGrid2vn
;
569 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
570 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
576 * Fog attribute group (GL_FOG_BIT).
580 GLboolean Enabled
; /**< Fog enabled flag */
581 GLboolean ColorSumEnabled
;
582 GLfloat ColorUnclamped
[4]; /**< Fog color */
583 GLfloat Color
[4]; /**< Fog color */
584 GLfloat Density
; /**< Density >= 0.0 */
585 GLfloat Start
; /**< Start distance in eye coords */
586 GLfloat End
; /**< End distance in eye coords */
587 GLfloat Index
; /**< Fog index */
588 GLenum Mode
; /**< Fog mode */
589 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
590 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
591 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
596 * Hint attribute group (GL_HINT_BIT).
598 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
600 struct gl_hint_attrib
602 GLenum PerspectiveCorrection
;
605 GLenum PolygonSmooth
;
607 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
608 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
609 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
614 * Lighting attribute group (GL_LIGHT_BIT).
616 struct gl_light_attrib
618 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
619 struct gl_lightmodel Model
; /**< Lighting model */
622 * Front and back material values.
623 * Note: must call FLUSH_VERTICES() before using.
625 struct gl_material Material
;
627 GLboolean Enabled
; /**< Lighting enabled flag */
628 GLboolean ColorMaterialEnabled
;
630 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
631 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
632 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
633 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
634 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
637 GLboolean _ClampVertexColor
;
638 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
641 * Derived state for optimizations:
644 GLbitfield _EnabledLights
; /**< bitmask containing enabled lights */
646 GLboolean _NeedEyeCoords
;
647 GLboolean _NeedVertices
; /**< Use fast shader? */
649 GLfloat _BaseColor
[2][3];
655 * Line attribute group (GL_LINE_BIT).
657 struct gl_line_attrib
659 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
660 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
661 GLushort StipplePattern
; /**< Stipple pattern */
662 GLint StippleFactor
; /**< Stipple repeat factor */
663 GLfloat Width
; /**< Line width */
668 * Display list attribute group (GL_LIST_BIT).
670 struct gl_list_attrib
677 * Multisample attribute group (GL_MULTISAMPLE_BIT).
679 struct gl_multisample_attrib
682 GLboolean SampleAlphaToCoverage
;
683 GLboolean SampleAlphaToOne
;
684 GLboolean SampleCoverage
;
685 GLboolean SampleCoverageInvert
;
686 GLboolean SampleShading
;
688 /* ARB_texture_multisample / GL3.2 additions */
689 GLboolean SampleMask
;
691 GLfloat SampleCoverageValue
;
692 GLfloat MinSampleShadingValue
;
694 /** The GL spec defines this as an array but >32x MSAA is madness */
695 GLbitfield SampleMaskValue
;
700 * A pixelmap (see glPixelMap)
705 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
710 * Collection of all pixelmaps
714 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
715 struct gl_pixelmap GtoG
;
716 struct gl_pixelmap BtoB
;
717 struct gl_pixelmap AtoA
;
718 struct gl_pixelmap ItoR
;
719 struct gl_pixelmap ItoG
;
720 struct gl_pixelmap ItoB
;
721 struct gl_pixelmap ItoA
;
722 struct gl_pixelmap ItoI
;
723 struct gl_pixelmap StoS
;
728 * Pixel attribute group (GL_PIXEL_MODE_BIT).
730 struct gl_pixel_attrib
732 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
734 /*--- Begin Pixel Transfer State ---*/
735 /* Fields are in the order in which they're applied... */
737 /** Scale & Bias (index shift, offset) */
739 GLfloat RedBias
, RedScale
;
740 GLfloat GreenBias
, GreenScale
;
741 GLfloat BlueBias
, BlueScale
;
742 GLfloat AlphaBias
, AlphaScale
;
743 GLfloat DepthBias
, DepthScale
;
744 GLint IndexShift
, IndexOffset
;
748 /* Note: actual pixel maps are not part of this attrib group */
749 GLboolean MapColorFlag
;
750 GLboolean MapStencilFlag
;
752 /*--- End Pixel Transfer State ---*/
755 GLfloat ZoomX
, ZoomY
;
760 * Point attribute group (GL_POINT_BIT).
762 struct gl_point_attrib
764 GLfloat Size
; /**< User-specified point size */
765 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
766 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
767 GLfloat Threshold
; /**< GL_EXT_point_parameters */
768 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
769 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
770 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
771 GLbitfield CoordReplace
; /**< GL_ARB_point_sprite*/
772 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
773 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
778 * Polygon attribute group (GL_POLYGON_BIT).
780 struct gl_polygon_attrib
782 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
783 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
784 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
785 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
786 GLboolean CullFlag
; /**< Culling on/off flag */
787 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
788 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
789 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
790 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
791 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
792 GLfloat OffsetClamp
; /**< Polygon offset clamp, from user */
793 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
794 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
795 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
800 * Scissor attributes (GL_SCISSOR_BIT).
802 struct gl_scissor_rect
804 GLint X
, Y
; /**< Lower left corner of box */
805 GLsizei Width
, Height
; /**< Size of box */
807 struct gl_scissor_attrib
809 GLbitfield EnableFlags
; /**< Scissor test enabled? */
810 struct gl_scissor_rect ScissorArray
[MAX_VIEWPORTS
];
811 GLint NumWindowRects
; /**< Count of enabled window rectangles */
812 GLenum WindowRectMode
; /**< Whether to include or exclude the rects */
813 struct gl_scissor_rect WindowRects
[MAX_WINDOW_RECTANGLES
];
818 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
820 * Three sets of stencil data are tracked so that OpenGL 2.0,
821 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
822 * simultaneously. In each of the stencil state arrays, element 0 corresponds
823 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
824 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
825 * GL_EXT_stencil_two_side GL_BACK state.
827 * The derived value \c _BackFace is either 1 or 2 depending on whether or
828 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
830 * The derived value \c _TestTwoSide is set when the front-face and back-face
831 * stencil state are different.
833 struct gl_stencil_attrib
835 GLboolean Enabled
; /**< Enabled flag */
836 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
837 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
838 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
839 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
840 GLboolean _TestTwoSide
;
841 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
842 GLenum Function
[3]; /**< Stencil function */
843 GLenum FailFunc
[3]; /**< Fail function */
844 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
845 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
846 GLint Ref
[3]; /**< Reference value */
847 GLuint ValueMask
[3]; /**< Value mask */
848 GLuint WriteMask
[3]; /**< Write mask */
849 GLuint Clear
; /**< Clear value */
854 * An index for each type of texture object. These correspond to the GL
855 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
856 * Note: the order is from highest priority to lowest priority.
860 TEXTURE_2D_MULTISAMPLE_INDEX
,
861 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
862 TEXTURE_CUBE_ARRAY_INDEX
,
863 TEXTURE_BUFFER_INDEX
,
864 TEXTURE_2D_ARRAY_INDEX
,
865 TEXTURE_1D_ARRAY_INDEX
,
866 TEXTURE_EXTERNAL_INDEX
,
877 * Bit flags for each type of texture object
880 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
881 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
882 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
883 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
884 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
885 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
886 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
887 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
888 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
889 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
890 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
891 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
896 * Texture image state. Drivers will typically create a subclass of this
897 * with extra fields for memory buffers, etc.
899 struct gl_texture_image
901 GLint InternalFormat
; /**< Internal format as given by the user */
902 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
903 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
904 * GL_INTENSITY, GL_DEPTH_COMPONENT or
905 * GL_DEPTH_STENCIL_EXT only. Used for
906 * choosing TexEnv arithmetic.
908 mesa_format TexFormat
; /**< The actual texture memory format */
910 GLuint Border
; /**< 0 or 1 */
911 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
912 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
913 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
914 GLuint Width2
; /**< = Width - 2*Border */
915 GLuint Height2
; /**< = Height - 2*Border */
916 GLuint Depth2
; /**< = Depth - 2*Border */
917 GLuint WidthLog2
; /**< = log2(Width2) */
918 GLuint HeightLog2
; /**< = log2(Height2) */
919 GLuint DepthLog2
; /**< = log2(Depth2) */
920 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
921 levels, computed from the dimensions */
923 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
924 GLuint Level
; /**< Which mipmap level am I? */
925 /** Cube map face: index into gl_texture_object::Image[] array */
928 /** GL_ARB_texture_multisample */
929 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
930 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
935 * Indexes for cube map faces.
950 * Sampler object state. These objects are new with GL_ARB_sampler_objects
951 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
953 struct gl_sampler_object
958 GLchar
*Label
; /**< GL_KHR_debug */
960 GLenum WrapS
; /**< S-axis texture image wrap mode */
961 GLenum WrapT
; /**< T-axis texture image wrap mode */
962 GLenum WrapR
; /**< R-axis texture image wrap mode */
963 GLenum MinFilter
; /**< minification filter */
964 GLenum MagFilter
; /**< magnification filter */
965 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
966 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
967 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
968 GLfloat LodBias
; /**< OpenGL 1.4 */
969 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
970 GLenum CompareMode
; /**< GL_ARB_shadow */
971 GLenum CompareFunc
; /**< GL_ARB_shadow */
972 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
973 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
978 * Texture object state. Contains the array of mipmap images, border color,
979 * wrap modes, filter modes, and shadow/texcompare state.
981 struct gl_texture_object
983 mtx_t Mutex
; /**< for thread safety */
984 GLint RefCount
; /**< reference count */
985 GLuint Name
; /**< the user-visible texture object ID */
986 GLchar
*Label
; /**< GL_KHR_debug */
987 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
988 gl_texture_index TargetIndex
; /**< The gl_texture_unit::CurrentTex index.
989 Only valid when Target is valid. */
991 struct gl_sampler_object Sampler
;
993 GLenum DepthMode
; /**< GL_ARB_depth_texture */
994 bool StencilSampling
; /**< Should we sample stencil instead of depth? */
996 GLfloat Priority
; /**< in [0,1] */
997 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
998 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
999 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1000 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1001 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1002 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1003 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1004 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1005 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1006 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1007 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1008 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1009 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1010 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1012 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1013 GLboolean _IsFloat
; /**< GL_OES_float_texture */
1014 GLboolean _IsHalfFloat
; /**< GL_OES_half_float_texture */
1016 GLuint MinLevel
; /**< GL_ARB_texture_view */
1017 GLuint MinLayer
; /**< GL_ARB_texture_view */
1018 GLuint NumLevels
; /**< GL_ARB_texture_view */
1019 GLuint NumLayers
; /**< GL_ARB_texture_view */
1021 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1022 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1024 /** GL_ARB_texture_buffer_object */
1025 struct gl_buffer_object
*BufferObject
;
1026 GLenum BufferObjectFormat
;
1027 /** Equivalent Mesa format for BufferObjectFormat. */
1028 mesa_format _BufferObjectFormat
;
1029 /** GL_ARB_texture_buffer_range */
1030 GLintptr BufferOffset
;
1031 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1033 /** GL_OES_EGL_image_external */
1034 GLint RequiredTextureImageUnits
;
1036 /** GL_ARB_shader_image_load_store */
1037 GLenum ImageFormatCompatibilityType
;
1041 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1042 #define MAX_COMBINER_TERMS 4
1046 * Texture combine environment state.
1048 struct gl_tex_env_combine_state
1050 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1051 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1052 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1053 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1054 GLenum SourceA
[MAX_COMBINER_TERMS
];
1055 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1056 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1057 GLenum OperandA
[MAX_COMBINER_TERMS
];
1058 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1059 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1060 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1061 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1066 * TexGenEnabled flags.
1073 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1078 * Bit flag versions of the corresponding GL_ constants.
1081 #define TEXGEN_SPHERE_MAP 0x1
1082 #define TEXGEN_OBJ_LINEAR 0x2
1083 #define TEXGEN_EYE_LINEAR 0x4
1084 #define TEXGEN_REFLECTION_MAP_NV 0x8
1085 #define TEXGEN_NORMAL_MAP_NV 0x10
1087 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1088 TEXGEN_REFLECTION_MAP_NV | \
1089 TEXGEN_NORMAL_MAP_NV)
1090 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1091 TEXGEN_REFLECTION_MAP_NV | \
1092 TEXGEN_NORMAL_MAP_NV | \
1098 /** Tex-gen enabled for texture unit? */
1099 #define ENABLE_TEXGEN(unit) (1 << (unit))
1101 /** Non-identity texture matrix for texture unit? */
1102 #define ENABLE_TEXMAT(unit) (1 << (unit))
1106 * Texture coord generation state.
1110 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1111 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1112 GLfloat ObjectPlane
[4];
1113 GLfloat EyePlane
[4];
1118 * Texture unit state. Contains enable flags, texture environment/function/
1119 * combiners, texgen state, and pointers to current texture objects.
1121 struct gl_texture_unit
1123 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1125 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1126 GLclampf EnvColor
[4];
1127 GLfloat EnvColorUnclamped
[4];
1129 struct gl_texgen GenS
;
1130 struct gl_texgen GenT
;
1131 struct gl_texgen GenR
;
1132 struct gl_texgen GenQ
;
1133 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1134 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1136 GLfloat LodBias
; /**< for biasing mipmap levels */
1138 /** Texture targets that have a non-default texture bound */
1139 GLbitfield _BoundTextures
;
1141 /** Current sampler object (GL_ARB_sampler_objects) */
1142 struct gl_sampler_object
*Sampler
;
1145 * \name GL_EXT_texture_env_combine
1147 struct gl_tex_env_combine_state Combine
;
1150 * Derived state based on \c EnvMode and the \c BaseFormat of the
1151 * currently enabled texture.
1153 struct gl_tex_env_combine_state _EnvMode
;
1156 * Currently enabled combiner state. This will point to either
1157 * \c Combine or \c _EnvMode.
1159 struct gl_tex_env_combine_state
*_CurrentCombine
;
1161 /** Current texture object pointers */
1162 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1164 /** Points to highest priority, complete and enabled texture object */
1165 struct gl_texture_object
*_Current
;
1171 * Texture attribute group (GL_TEXTURE_BIT).
1173 struct gl_texture_attrib
1175 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1177 /** GL_ARB_seamless_cubemap */
1178 GLboolean CubeMapSeamless
;
1180 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1182 /** GL_ARB_texture_buffer_object */
1183 struct gl_buffer_object
*BufferObject
;
1185 /** Texture coord units/sets used for fragment texturing */
1186 GLbitfield _EnabledCoordUnits
;
1188 /** Texture coord units that have texgen enabled */
1189 GLbitfield _TexGenEnabled
;
1191 /** Texture coord units that have non-identity matrices */
1192 GLbitfield _TexMatEnabled
;
1194 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1195 GLbitfield _GenFlags
;
1197 /** Largest index of a texture unit with _Current != NULL. */
1198 GLint _MaxEnabledTexImageUnit
;
1200 /** Largest index + 1 of texture units that have had any CurrentTex set. */
1201 GLint NumCurrentTexUsed
;
1203 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1208 * Data structure representing a single clip plane (e.g. one of the elements
1209 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1211 typedef GLfloat gl_clip_plane
[4];
1215 * Transformation attribute group (GL_TRANSFORM_BIT).
1217 struct gl_transform_attrib
1219 GLenum MatrixMode
; /**< Matrix mode */
1220 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1221 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1222 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1223 GLboolean Normalize
; /**< Normalize all normals? */
1224 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1225 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1226 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1227 /** GL_ARB_clip_control */
1228 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
1229 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
1234 * Viewport attribute group (GL_VIEWPORT_BIT).
1236 struct gl_viewport_attrib
1238 GLfloat X
, Y
; /**< position */
1239 GLfloat Width
, Height
; /**< size */
1240 GLdouble Near
, Far
; /**< Depth buffer range */
1249 } gl_map_buffer_index
;
1253 * Fields describing a mapped buffer range.
1255 struct gl_buffer_mapping
{
1256 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1257 GLvoid
*Pointer
; /**< User-space address of mapping */
1258 GLintptr Offset
; /**< Mapped offset */
1259 GLsizeiptr Length
; /**< Mapped length */
1264 * Usages we've seen for a buffer object.
1267 USAGE_UNIFORM_BUFFER
= 0x1,
1268 USAGE_TEXTURE_BUFFER
= 0x2,
1269 USAGE_ATOMIC_COUNTER_BUFFER
= 0x4,
1270 USAGE_SHADER_STORAGE_BUFFER
= 0x8,
1271 USAGE_TRANSFORM_FEEDBACK_BUFFER
= 0x10,
1272 USAGE_PIXEL_PACK_BUFFER
= 0x20,
1273 USAGE_DISABLE_MINMAX_CACHE
= 0x40,
1278 * GL_ARB_vertex/pixel_buffer_object buffer object
1280 struct gl_buffer_object
1285 GLchar
*Label
; /**< GL_KHR_debug */
1286 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1287 GLbitfield StorageFlags
; /**< GL_MAP_PERSISTENT_BIT, etc. */
1288 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1289 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1290 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1291 GLboolean Written
; /**< Ever written to? (for debugging) */
1292 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1293 GLboolean Immutable
; /**< GL_ARB_buffer_storage */
1294 gl_buffer_usage UsageHistory
; /**< How has this buffer been used so far? */
1296 /** Counters used for buffer usage warnings */
1297 GLuint NumSubDataCalls
;
1298 GLuint NumMapBufferWriteCalls
;
1300 struct gl_buffer_mapping Mappings
[MAP_COUNT
];
1302 /** Memoization of min/max index computations for static index buffers */
1303 struct hash_table
*MinMaxCache
;
1304 unsigned MinMaxCacheHitIndices
;
1305 unsigned MinMaxCacheMissIndices
;
1306 bool MinMaxCacheDirty
;
1311 * Client pixel packing/unpacking attributes
1313 struct gl_pixelstore_attrib
1321 GLboolean SwapBytes
;
1323 GLboolean Invert
; /**< GL_MESA_pack_invert */
1324 GLint CompressedBlockWidth
; /**< GL_ARB_compressed_texture_pixel_storage */
1325 GLint CompressedBlockHeight
;
1326 GLint CompressedBlockDepth
;
1327 GLint CompressedBlockSize
;
1328 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1333 * Client vertex array attributes
1335 struct gl_client_array
1337 GLint Size
; /**< components per element (1,2,3,4) */
1338 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1339 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1340 GLsizei StrideB
; /**< actual stride in bytes */
1341 GLuint _ElementSize
; /**< size of each element in bytes */
1342 const GLubyte
*Ptr
; /**< Points to array data */
1343 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1344 GLboolean Integer
; /**< Integer-valued? */
1345 GLboolean Doubles
; /**< double precision values are not converted to floats */
1346 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1348 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1353 * Vertex attribute array as seen by the client.
1355 * Contains the size, type, format and normalization flag,
1356 * along with the index of a vertex buffer binding point.
1358 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1359 * and is only present for backwards compatibility reasons.
1360 * Rendering always uses VERTEX_BINDING_STRIDE.
1361 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1362 * and VERTEX_BINDING_STRIDE to the same value, while
1363 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1365 struct gl_vertex_attrib_array
1367 GLint Size
; /**< Components per element (1,2,3,4) */
1368 GLenum Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1369 GLenum Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1370 GLsizei Stride
; /**< Stride as specified with gl*Pointer() */
1371 const GLubyte
*Ptr
; /**< Points to client array data. Not used when a VBO is bound */
1372 GLintptr RelativeOffset
; /**< Offset of the first element relative to the binding offset */
1373 GLboolean Enabled
; /**< Whether the array is enabled */
1374 GLboolean Normalized
; /**< Fixed-point values are normalized when converted to floats */
1375 GLboolean Integer
; /**< Fixed-point values are not converted to floats */
1376 GLboolean Doubles
; /**< double precision values are not converted to floats */
1377 GLuint _ElementSize
; /**< Size of each element in bytes */
1378 GLuint VertexBinding
; /**< Vertex buffer binding */
1383 * This describes the buffer object used for a vertex array (or
1384 * multiple vertex arrays). If BufferObj points to the default/null
1385 * buffer object, then the vertex array lives in user memory and not a VBO.
1387 struct gl_vertex_buffer_binding
1389 GLintptr Offset
; /**< User-specified offset */
1390 GLsizei Stride
; /**< User-specified stride */
1391 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1392 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1393 GLbitfield64 _BoundArrays
; /**< Arrays bound to this binding point */
1398 * A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+,
1399 * GL_ARB_vertex_array_object, or the original GL_APPLE_vertex_array_object
1402 struct gl_vertex_array_object
1404 /** Name of the VAO as received from glGenVertexArray. */
1409 GLchar
*Label
; /**< GL_KHR_debug */
1414 * Does the VAO use ARB semantics or Apple semantics?
1416 * There are several ways in which ARB_vertex_array_object and
1417 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1420 * - ARB VAOs require that all array data be sourced from vertex buffer
1421 * objects, but Apple VAOs do not.
1423 * - ARB VAOs require that names come from GenVertexArrays.
1425 * This flag notes which behavior governs this VAO.
1427 GLboolean ARBsemantics
;
1430 * Has this array object been bound?
1432 GLboolean EverBound
;
1435 * Derived vertex attribute arrays
1437 * This is a legacy data structure created from gl_vertex_attrib_array and
1438 * gl_vertex_buffer_binding, for compatibility with existing driver code.
1440 struct gl_client_array _VertexAttrib
[VERT_ATTRIB_MAX
];
1442 /** Vertex attribute arrays */
1443 struct gl_vertex_attrib_array VertexAttrib
[VERT_ATTRIB_MAX
];
1445 /** Vertex buffer bindings */
1446 struct gl_vertex_buffer_binding VertexBinding
[VERT_ATTRIB_MAX
];
1448 /** Mask indicating which vertex arrays have vertex buffer associated. */
1449 GLbitfield64 VertexAttribBufferMask
;
1451 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1452 GLbitfield64 _Enabled
;
1454 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1455 GLbitfield64 NewArrays
;
1457 /** The index buffer (also known as the element array buffer in OpenGL). */
1458 struct gl_buffer_object
*IndexBufferObj
;
1462 /** Used to signal when transitioning from one kind of drawing method
1466 DRAW_NONE
, /**< Initial value only */
1473 * Enum for the OpenGL APIs we know about and may support.
1475 * NOTE: This must match the api_enum table in
1476 * src/mesa/main/get_hash_generator.py
1480 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
1484 API_OPENGL_LAST
= API_OPENGL_CORE
1488 * Vertex array state
1490 struct gl_array_attrib
1492 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1493 struct gl_vertex_array_object
*VAO
;
1495 /** The default vertex array object */
1496 struct gl_vertex_array_object
*DefaultVAO
;
1498 /** The last VAO accessed by a DSA function */
1499 struct gl_vertex_array_object
*LastLookedUpVAO
;
1501 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1502 struct _mesa_HashTable
*Objects
;
1504 GLint ActiveTexture
; /**< Client Active Texture */
1505 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1506 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1509 * \name Primitive restart controls
1511 * Primitive restart is enabled if either \c PrimitiveRestart or
1512 * \c PrimitiveRestartFixedIndex is set.
1515 GLboolean PrimitiveRestart
;
1516 GLboolean PrimitiveRestartFixedIndex
;
1517 GLboolean _PrimitiveRestart
;
1518 GLuint RestartIndex
;
1521 /** One of the DRAW_xxx flags, not consumed by drivers */
1522 gl_draw_method DrawMethod
;
1524 /* GL_ARB_vertex_buffer_object */
1525 struct gl_buffer_object
*ArrayBufferObj
;
1528 * Vertex arrays as consumed by a driver.
1529 * The array pointer is set up only by the VBO module.
1531 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1533 /** Legal array datatypes and the API for which they have been computed */
1534 GLbitfield LegalTypesMask
;
1535 gl_api LegalTypesMaskAPI
;
1540 * Feedback buffer state
1545 GLbitfield _Mask
; /**< FB_* bits */
1553 * Selection buffer state
1557 GLuint
*Buffer
; /**< selection buffer */
1558 GLuint BufferSize
; /**< size of the selection buffer */
1559 GLuint BufferCount
; /**< number of values in the selection buffer */
1560 GLuint Hits
; /**< number of records in the selection buffer */
1561 GLuint NameStackDepth
; /**< name stack depth */
1562 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1563 GLboolean HitFlag
; /**< hit flag */
1564 GLfloat HitMinZ
; /**< minimum hit depth */
1565 GLfloat HitMaxZ
; /**< maximum hit depth */
1570 * 1-D Evaluator control points
1574 GLuint Order
; /**< Number of control points */
1575 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1576 GLfloat
*Points
; /**< Points to contiguous control points */
1581 * 2-D Evaluator control points
1585 GLuint Uorder
; /**< Number of control points in U dimension */
1586 GLuint Vorder
; /**< Number of control points in V dimension */
1589 GLfloat
*Points
; /**< Points to contiguous control points */
1594 * All evaluator control point state
1596 struct gl_evaluators
1602 struct gl_1d_map Map1Vertex3
;
1603 struct gl_1d_map Map1Vertex4
;
1604 struct gl_1d_map Map1Index
;
1605 struct gl_1d_map Map1Color4
;
1606 struct gl_1d_map Map1Normal
;
1607 struct gl_1d_map Map1Texture1
;
1608 struct gl_1d_map Map1Texture2
;
1609 struct gl_1d_map Map1Texture3
;
1610 struct gl_1d_map Map1Texture4
;
1617 struct gl_2d_map Map2Vertex3
;
1618 struct gl_2d_map Map2Vertex4
;
1619 struct gl_2d_map Map2Index
;
1620 struct gl_2d_map Map2Color4
;
1621 struct gl_2d_map Map2Normal
;
1622 struct gl_2d_map Map2Texture1
;
1623 struct gl_2d_map Map2Texture2
;
1624 struct gl_2d_map Map2Texture3
;
1625 struct gl_2d_map Map2Texture4
;
1630 struct gl_transform_feedback_varying_info
1641 * Per-output info vertex shaders for transform feedback.
1643 struct gl_transform_feedback_output
1645 unsigned OutputRegister
;
1646 unsigned OutputBuffer
;
1647 unsigned NumComponents
;
1650 /** offset (in DWORDs) of this output within the interleaved structure */
1654 * Offset into the output register of the data to output. For example,
1655 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1656 * offset is in the y and z components of the output register.
1658 unsigned ComponentOffset
;
1662 struct gl_transform_feedback_buffer
1666 unsigned NumVaryings
;
1669 * Total number of components stored in each buffer. This may be used by
1670 * hardware back-ends to determine the correct stride when interleaving
1671 * multiple transform feedback outputs in the same buffer.
1676 * Which transform feedback stream this buffer binding is associated with.
1682 /** Post-link transform feedback info. */
1683 struct gl_transform_feedback_info
1685 unsigned NumOutputs
;
1687 /* Bitmask of active buffer indices. */
1688 unsigned ActiveBuffers
;
1690 struct gl_transform_feedback_output
*Outputs
;
1692 /** Transform feedback varyings used for the linking of this shader program.
1694 * Use for glGetTransformFeedbackVarying().
1696 struct gl_transform_feedback_varying_info
*Varyings
;
1699 struct gl_transform_feedback_buffer Buffers
[MAX_FEEDBACK_BUFFERS
];
1704 * Transform feedback object state
1706 struct gl_transform_feedback_object
1708 GLuint Name
; /**< AKA the object ID */
1710 GLchar
*Label
; /**< GL_KHR_debug */
1711 GLboolean Active
; /**< Is transform feedback enabled? */
1712 GLboolean Paused
; /**< Is transform feedback paused? */
1713 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1715 GLboolean EverBound
; /**< Has this object been bound? */
1718 * GLES: if Active is true, remaining number of primitives which can be
1719 * rendered without overflow. This is necessary to track because GLES
1720 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1721 * glDrawArraysInstanced would overflow transform feedback buffers.
1722 * Undefined if Active is false.
1724 * Not tracked for desktop GL since it's unnecessary.
1726 unsigned GlesRemainingPrims
;
1729 * The shader program active when BeginTransformFeedback() was called.
1730 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1731 * where stage is the pipeline stage that is the source of data for
1732 * transform feedback.
1734 struct gl_shader_program
*shader_program
;
1736 /** The feedback buffers */
1737 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1738 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1740 /** Start of feedback data in dest buffer */
1741 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1744 * Max data to put into dest buffer (in bytes). Computed based on
1745 * RequestedSize and the actual size of the buffer.
1747 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1750 * Size that was specified when the buffer was bound. If the buffer was
1751 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1754 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1759 * Context state for transform feedback.
1761 struct gl_transform_feedback_state
1763 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1765 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1766 struct gl_buffer_object
*CurrentBuffer
;
1768 /** The table of all transform feedback objects */
1769 struct _mesa_HashTable
*Objects
;
1771 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1772 struct gl_transform_feedback_object
*CurrentObject
;
1774 /** The default xform-fb object (Name==0) */
1775 struct gl_transform_feedback_object
*DefaultObject
;
1780 * A "performance monitor" as described in AMD_performance_monitor.
1782 struct gl_perf_monitor_object
1786 /** True if the monitor is currently active (Begin called but not End). */
1790 * True if the monitor has ended.
1792 * This is distinct from !Active because it may never have began.
1797 * A list of groups with currently active counters.
1799 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1801 unsigned *ActiveGroups
;
1804 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1806 * Checking whether counter 'c' in group 'g' is active can be done via:
1808 * BITSET_TEST(ActiveCounters[g], c)
1810 GLuint
**ActiveCounters
;
1814 union gl_perf_monitor_counter_value
1822 struct gl_perf_monitor_counter
1824 /** Human readable name for the counter. */
1828 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
1829 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
1833 /** Minimum counter value. */
1834 union gl_perf_monitor_counter_value Minimum
;
1836 /** Maximum counter value. */
1837 union gl_perf_monitor_counter_value Maximum
;
1841 struct gl_perf_monitor_group
1843 /** Human readable name for the group. */
1847 * Maximum number of counters in this group which can be active at the
1850 GLuint MaxActiveCounters
;
1852 /** Array of counters within this group. */
1853 const struct gl_perf_monitor_counter
*Counters
;
1859 * Context state for AMD_performance_monitor.
1861 struct gl_perf_monitor_state
1863 /** Array of performance monitor groups (indexed by group ID) */
1864 const struct gl_perf_monitor_group
*Groups
;
1867 /** The table of all performance monitors. */
1868 struct _mesa_HashTable
*Monitors
;
1873 * Names of the various vertex/fragment program register files, etc.
1875 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1876 * All values should fit in a 4-bit field.
1878 * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
1879 * considered to be "uniform" variables since they can only be set outside
1880 * glBegin/End. They're also all stored in the same Parameters array.
1884 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1885 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
1886 PROGRAM_INPUT
, /**< machine->Inputs[] */
1887 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1888 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1889 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1890 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1891 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1892 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1893 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1894 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
1895 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1896 PROGRAM_IMMEDIATE
, /**< Immediate value, used by TGSI */
1897 PROGRAM_BUFFER
, /**< for shader buffers, compile-time only */
1898 PROGRAM_MEMORY
, /**< for shared, global and local memory */
1899 PROGRAM_IMAGE
, /**< for shader images, compile-time only */
1905 * Base class for any kind of program object
1912 GLubyte
*String
; /**< Null-terminated program text */
1914 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
1915 GLenum Format
; /**< String encoding format */
1917 struct prog_instruction
*Instructions
;
1919 struct nir_shader
*nir
;
1921 GLbitfield64 InputsRead
; /**< Bitmask of which input regs are read */
1922 GLbitfield64 DoubleInputsRead
; /**< Bitmask of which input regs are read and are doubles */
1923 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
1924 GLbitfield64 SecondaryOutputsWritten
; /**< Subset of OutputsWritten outputs written with non-zero index. */
1925 GLbitfield64 OutputsRead
; /**< Bitmask of which output regs are read */
1926 GLbitfield PatchInputsRead
; /**< VAR[0..31] usage for patch inputs (user-defined only) */
1927 GLbitfield PatchOutputsWritten
; /**< VAR[0..31] usage for patch outputs (user-defined only) */
1928 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
1929 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1930 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1931 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1933 GLboolean UsesGather
; /**< Does this program use gather4 at all? */
1936 * For vertex and geometry shaders, true if the program uses the
1937 * gl_ClipDistance output. Ignored for fragment shaders.
1939 unsigned ClipDistanceArraySize
;
1940 unsigned CullDistanceArraySize
;
1943 /** Named parameters, constants, etc. from program text */
1944 struct gl_program_parameter_list
*Parameters
;
1947 * Local parameters used by the program.
1949 * It's dynamically allocated because it is rarely used (just
1950 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
1953 GLfloat (*LocalParams
)[4];
1955 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1956 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1958 /** Bitmask of which register files are read/written with indirect
1959 * addressing. Mask of (1 << PROGRAM_x) bits.
1961 GLbitfield IndirectRegisterFiles
;
1963 /** Logical counts */
1965 GLuint NumInstructions
;
1966 GLuint NumTemporaries
;
1967 GLuint NumParameters
;
1968 GLuint NumAttributes
;
1969 GLuint NumAddressRegs
;
1970 GLuint NumAluInstructions
;
1971 GLuint NumTexInstructions
;
1972 GLuint NumTexIndirections
;
1974 /** Native, actual h/w counts */
1976 GLuint NumNativeInstructions
;
1977 GLuint NumNativeTemporaries
;
1978 GLuint NumNativeParameters
;
1979 GLuint NumNativeAttributes
;
1980 GLuint NumNativeAddressRegs
;
1981 GLuint NumNativeAluInstructions
;
1982 GLuint NumNativeTexInstructions
;
1983 GLuint NumNativeTexIndirections
;
1988 /** Vertex program object */
1989 struct gl_vertex_program
1991 struct gl_program Base
; /**< base class */
1992 GLboolean IsPositionInvariant
;
1996 /** Tessellation control program object */
1997 struct gl_tess_ctrl_program
1999 struct gl_program Base
; /**< base class */
2006 /** Tessellation evaluation program object */
2007 struct gl_tess_eval_program
2009 struct gl_program Base
; /**< base class */
2012 GLenum PrimitiveMode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
2013 GLenum Spacing
; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
2014 GLenum VertexOrder
; /* GL_CW or GL_CCW */
2019 /** Geometry program object */
2020 struct gl_geometry_program
2022 struct gl_program Base
; /**< base class */
2027 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2028 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2029 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2030 bool UsesEndPrimitive
;
2035 /** Fragment program object */
2036 struct gl_fragment_program
2038 struct gl_program Base
; /**< base class */
2039 GLboolean UsesKill
; /**< shader uses KIL instruction */
2040 GLboolean UsesDFdy
; /**< shader uses DDY instruction */
2041 GLboolean OriginUpperLeft
;
2042 GLboolean PixelCenterInteger
;
2043 enum gl_frag_depth_layout FragDepthLayout
;
2046 * GLSL interpolation qualifier associated with each fragment shader input.
2047 * For inputs that do not have an interpolation qualifier specified in
2048 * GLSL, the value is INTERP_MODE_NONE.
2050 enum glsl_interp_mode InterpQualifier
[VARYING_SLOT_MAX
];
2053 * Bitfield indicating, for each fragment shader input, 1 if that input
2054 * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
2056 GLbitfield64 IsCentroid
;
2059 * Bitfield indicating, for each fragment shader input, 1 if that input
2060 * uses sample interpolation, 0 otherwise. Unused inputs are 0.
2062 GLbitfield64 IsSample
;
2066 /** Compute program object */
2067 struct gl_compute_program
2069 struct gl_program Base
; /**< base class */
2072 * Size specified using local_size_{x,y,z}.
2074 unsigned LocalSize
[3];
2077 * Size of shared variables accessed by the compute shader.
2079 unsigned SharedSize
;
2084 * State common to vertex and fragment programs.
2086 struct gl_program_state
2088 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2089 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2094 * Context state for vertex programs.
2096 struct gl_vertex_program_state
2098 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2099 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2100 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2101 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2102 /** Computed two sided lighting for fixed function/programs. */
2103 GLboolean _TwoSideEnabled
;
2104 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
2106 /** Currently enabled and valid vertex program (including internal
2107 * programs, user-defined vertex programs and GLSL vertex shaders).
2108 * This is the program we must use when rendering.
2110 struct gl_vertex_program
*_Current
;
2112 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2114 /** Should fixed-function T&L be implemented with a vertex prog? */
2115 GLboolean _MaintainTnlProgram
;
2117 /** Program to emulate fixed-function T&L (see above) */
2118 struct gl_vertex_program
*_TnlProgram
;
2120 /** Cache of fixed-function programs */
2121 struct gl_program_cache
*Cache
;
2123 GLboolean _Overriden
;
2127 * Context state for tessellation control programs.
2129 struct gl_tess_ctrl_program_state
2131 /** Currently bound and valid shader. */
2132 struct gl_tess_ctrl_program
*_Current
;
2134 GLint patch_vertices
;
2135 GLfloat patch_default_outer_level
[4];
2136 GLfloat patch_default_inner_level
[2];
2140 * Context state for tessellation evaluation programs.
2142 struct gl_tess_eval_program_state
2144 /** Currently bound and valid shader. */
2145 struct gl_tess_eval_program
*_Current
;
2149 * Context state for geometry programs.
2151 struct gl_geometry_program_state
2153 /** Currently enabled and valid program (including internal programs
2154 * and compiled shader programs).
2156 struct gl_geometry_program
*_Current
;
2160 * Context state for fragment programs.
2162 struct gl_fragment_program_state
2164 GLboolean Enabled
; /**< User-set fragment program enable flag */
2165 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2166 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2168 /** Currently enabled and valid fragment program (including internal
2169 * programs, user-defined fragment programs and GLSL fragment shaders).
2170 * This is the program we must use when rendering.
2172 struct gl_fragment_program
*_Current
;
2174 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2176 /** Should fixed-function texturing be implemented with a fragment prog? */
2177 GLboolean _MaintainTexEnvProgram
;
2179 /** Program to emulate fixed-function texture env/combine (see above) */
2180 struct gl_fragment_program
*_TexEnvProgram
;
2182 /** Cache of fixed-function programs */
2183 struct gl_program_cache
*Cache
;
2188 * Context state for compute programs.
2190 struct gl_compute_program_state
2192 /** Currently enabled and valid program (including internal programs
2193 * and compiled shader programs).
2195 struct gl_compute_program
*_Current
;
2200 * ATI_fragment_shader runtime state
2203 struct atifs_instruction
;
2204 struct atifs_setupinst
;
2207 * ATI fragment shader
2209 struct ati_fragment_shader
2213 struct atifs_instruction
*Instructions
[2];
2214 struct atifs_setupinst
*SetupInst
[2];
2215 GLfloat Constants
[8][4];
2216 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2217 GLubyte numArithInstr
[2];
2218 GLubyte regsAssigned
[2];
2219 GLubyte NumPasses
; /**< 1 or 2 */
2221 GLubyte last_optype
;
2222 GLboolean interpinp1
;
2225 struct gl_program
*Program
;
2229 * Context state for GL_ATI_fragment_shader
2231 struct gl_ati_fragment_shader_state
2234 GLboolean _Enabled
; /**< enabled and valid shader? */
2235 GLboolean Compiling
;
2236 GLfloat GlobalConstants
[8][4];
2237 struct ati_fragment_shader
*Current
;
2241 * Shader subroutine function definition
2243 struct gl_subroutine_function
2247 int num_compat_types
;
2248 const struct glsl_type
**types
;
2252 * Shader information needed by both gl_shader and gl_linked shader.
2254 struct gl_shader_info
2256 bool uses_builtin_functions
;
2257 bool uses_gl_fragcoord
;
2258 bool redeclares_gl_fragcoord
;
2259 bool ARB_fragment_coord_conventions_enable
;
2262 * Fragment shader state from GLSL 1.50 layout qualifiers.
2264 bool origin_upper_left
;
2265 bool pixel_center_integer
;
2268 /** Global xfb_stride out qualifier if any */
2269 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2270 } TransformFeedback
;
2273 * Tessellation Control shader state from layout qualifiers.
2277 * 0 - vertices not declared in shader, or
2278 * 1 .. GL_MAX_PATCH_VERTICES
2284 * Tessellation Evaluation shader state from layout qualifiers.
2288 * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
2291 GLenum PrimitiveMode
;
2293 * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
2298 * GL_CW, GL_CCW, or 0 if it's not set in this shader.
2302 * 1, 0, or -1 if it's not set in this shader.
2308 * Geometry shader state from GLSL 1.50 layout qualifiers.
2313 * 0 - Invocations count not declared in shader, or
2314 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2318 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2319 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2324 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2325 * it's not set in this shader.
2331 * Whether early fragment tests are enabled as defined by
2332 * ARB_shader_image_load_store.
2334 bool EarlyFragmentTests
;
2337 * A bitmask of gl_advanced_blend_mode values
2339 GLbitfield BlendSupport
;
2342 * Compute shader state from ARB_compute_shader layout qualifiers.
2346 * Size specified using local_size_{x,y,z}, or all 0's to indicate that
2347 * it's not set in this shader.
2349 unsigned LocalSize
[3];
2354 * A linked GLSL shader object.
2356 struct gl_linked_shader
2358 gl_shader_stage Stage
;
2360 struct gl_program
*Program
; /**< Post-compile assembly code */
2363 * \name Sampler tracking
2365 * \note Each of these fields is only set post-linking.
2368 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2369 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2370 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2374 * Map from sampler unit to texture unit (set by glUniform1i())
2376 * A sampler unit is associated with each sampler uniform by the linker.
2377 * The sampler unit associated with each uniform is stored in the
2378 * \c gl_uniform_storage::sampler field.
2380 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2381 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2382 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2385 * Number of default uniform block components used by this shader.
2387 * This field is only set post-linking.
2389 unsigned num_uniform_components
;
2392 * Number of combined uniform components used by this shader.
2394 * This field is only set post-linking. It is the sum of the uniform block
2395 * sizes divided by sizeof(float), and num_uniform_compoennts.
2397 unsigned num_combined_uniform_components
;
2399 unsigned NumUniformBlocks
;
2400 struct gl_uniform_block
**UniformBlocks
;
2402 unsigned NumShaderStorageBlocks
;
2403 struct gl_uniform_block
**ShaderStorageBlocks
;
2405 struct exec_list
*ir
;
2406 struct exec_list
*packed_varyings
;
2407 struct exec_list
*fragdata_arrays
;
2408 struct glsl_symbol_table
*symbols
;
2411 * Map from image uniform index to image unit (set by glUniform1i())
2413 * An image uniform index is associated with each image uniform by
2414 * the linker. The image index associated with each uniform is
2415 * stored in the \c gl_uniform_storage::image field.
2417 GLubyte ImageUnits
[MAX_IMAGE_UNIFORMS
];
2420 * Access qualifier specified in the shader for each image uniform
2421 * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
2424 * It may be different, though only more strict than the value of
2425 * \c gl_image_unit::Access for the corresponding image unit.
2427 GLenum ImageAccess
[MAX_IMAGE_UNIFORMS
];
2430 * Number of image uniforms defined in the shader. It specifies
2431 * the number of valid elements in the \c ImageUnits and \c
2432 * ImageAccess arrays above.
2436 struct gl_active_atomic_buffer
**AtomicBuffers
;
2437 unsigned NumAtomicBuffers
;
2440 * Number of types for subroutine uniforms.
2442 GLuint NumSubroutineUniformTypes
;
2445 * Subroutine uniform remap table
2446 * based on the program level uniform remap table.
2448 GLuint NumSubroutineUniforms
; /* non-sparse total */
2449 GLuint NumSubroutineUniformRemapTable
;
2450 struct gl_uniform_storage
**SubroutineUniformRemapTable
;
2453 * Num of subroutine functions for this stage
2454 * and storage for them.
2456 GLuint NumSubroutineFunctions
;
2457 GLuint MaxSubroutineFunctionIndex
;
2458 struct gl_subroutine_function
*SubroutineFunctions
;
2460 struct gl_shader_info info
;
2464 * A GLSL shader object.
2468 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
2469 * GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
2470 * Must be the first field.
2473 gl_shader_stage Stage
;
2474 GLuint Name
; /**< AKA the handle */
2475 GLint RefCount
; /**< Reference count */
2476 GLchar
*Label
; /**< GL_KHR_debug */
2477 GLboolean DeletePending
;
2478 GLboolean CompileStatus
;
2479 bool IsES
; /**< True if this shader uses GLSL ES */
2481 GLuint SourceChecksum
; /**< for debug/logging purposes */
2482 const GLchar
*Source
; /**< Source code string */
2486 unsigned Version
; /**< GLSL version used for linking */
2488 struct exec_list
*ir
;
2489 struct glsl_symbol_table
*symbols
;
2491 struct gl_shader_info info
;
2495 struct gl_uniform_buffer_variable
2500 * Name of the uniform as seen by glGetUniformIndices.
2502 * glGetUniformIndices requires that the block instance index \b not be
2503 * present in the name of queried uniforms.
2506 * \c gl_uniform_buffer_variable::IndexName and
2507 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2511 const struct glsl_type
*Type
;
2512 unsigned int Offset
;
2517 enum gl_uniform_block_packing
2526 struct gl_uniform_block
2528 /** Declared name of the uniform block */
2531 /** Array of supplemental information about UBO ir_variables. */
2532 struct gl_uniform_buffer_variable
*Uniforms
;
2536 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2537 * with glBindBufferBase to bind a buffer object to this uniform block. When
2538 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2543 * Minimum size (in bytes) of a buffer object to back this uniform buffer
2544 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2546 GLuint UniformBufferSize
;
2548 /** Stages that reference this block */
2552 * Layout specified in the shader
2554 * This isn't accessible through the API, but it is used while
2555 * cross-validating uniform blocks.
2557 enum gl_uniform_block_packing _Packing
;
2561 * Structure that represents a reference to an atomic buffer from some
2564 struct gl_active_atomic_buffer
2566 /** Uniform indices of the atomic counters declared within it. */
2570 /** Binding point index associated with it. */
2573 /** Minimum reasonable size it is expected to have. */
2576 /** Shader stages making use of it. */
2577 GLboolean StageReferences
[MESA_SHADER_STAGES
];
2581 * Data container for shader queries. This holds only the minimal
2582 * amount of required information for resource queries to work.
2584 struct gl_shader_variable
2587 * Declared type of the variable
2589 const struct glsl_type
*type
;
2592 * If the variable is in an interface block, this is the type of the block.
2594 const struct glsl_type
*interface_type
;
2597 * For variables inside structs (possibly recursively), this is the
2598 * outermost struct type.
2600 const struct glsl_type
*outermost_struct_type
;
2603 * Declared name of the variable
2608 * Storage location of the base of this variable
2610 * The precise meaning of this field depends on the nature of the variable.
2612 * - Vertex shader input: one of the values from \c gl_vert_attrib.
2613 * - Vertex shader output: one of the values from \c gl_varying_slot.
2614 * - Geometry shader input: one of the values from \c gl_varying_slot.
2615 * - Geometry shader output: one of the values from \c gl_varying_slot.
2616 * - Fragment shader input: one of the values from \c gl_varying_slot.
2617 * - Fragment shader output: one of the values from \c gl_frag_result.
2618 * - Uniforms: Per-stage uniform slot number for default uniform block.
2619 * - Uniforms: Index within the uniform block definition for UBO members.
2620 * - Non-UBO Uniforms: explicit location until linking then reused to
2621 * store uniform slot number.
2622 * - Other: This field is not currently used.
2624 * If the variable is a uniform, shader input, or shader output, and the
2625 * slot has not been assigned, the value will be -1.
2630 * Specifies the first component the variable is stored in as per
2631 * ARB_enhanced_layouts.
2633 unsigned component
:2;
2636 * Output index for dual source blending.
2639 * The GLSL spec only allows the values 0 or 1 for the index in \b dual
2645 * Specifies whether a shader input/output is per-patch in tessellation
2651 * Storage class of the variable.
2653 * \sa (n)ir_variable_mode
2658 * Interpolation mode for shader inputs / outputs
2660 * \sa glsl_interp_mode
2662 unsigned interpolation
:2;
2665 * Was the location explicitly set in the shader?
2667 * If the location is explicitly set in the shader, it \b cannot be changed
2668 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
2671 unsigned explicit_location
:1;
2674 * Precision qualifier.
2676 unsigned precision
:2;
2680 * Active resource in a gl_shader_program
2682 struct gl_program_resource
2684 GLenum Type
; /** Program interface type. */
2685 const void *Data
; /** Pointer to resource associated data structure. */
2686 uint8_t StageReferences
; /** Bitmask of shader stage references. */
2690 * A GLSL program object.
2691 * Basically a linked collection of vertex and fragment shaders.
2693 struct gl_shader_program
2695 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2696 GLuint Name
; /**< aka handle or ID */
2697 GLchar
*Label
; /**< GL_KHR_debug */
2698 GLint RefCount
; /**< Reference count */
2699 GLboolean DeletePending
;
2702 * Is the application intending to glGetProgramBinary this program?
2704 GLboolean BinaryRetreivableHint
;
2707 * Indicates whether program can be bound for individual pipeline stages
2708 * using UseProgramStages after it is next linked.
2710 GLboolean SeparateShader
;
2712 GLuint NumShaders
; /**< number of attached shaders */
2713 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2716 * User-defined attribute bindings
2718 * These are set via \c glBindAttribLocation and are used to direct the
2719 * GLSL linker. These are \b not the values used in the compiled shader,
2720 * and they are \b not the values returned by \c glGetAttribLocation.
2722 struct string_to_uint_map
*AttributeBindings
;
2725 * User-defined fragment data bindings
2727 * These are set via \c glBindFragDataLocation and are used to direct the
2728 * GLSL linker. These are \b not the values used in the compiled shader,
2729 * and they are \b not the values returned by \c glGetFragDataLocation.
2731 struct string_to_uint_map
*FragDataBindings
;
2732 struct string_to_uint_map
*FragDataIndexBindings
;
2735 * Transform feedback varyings last specified by
2736 * glTransformFeedbackVaryings().
2738 * For the current set of transform feedback varyings used for transform
2739 * feedback output, see LinkedTransformFeedback.
2743 /** Global xfb_stride out qualifier if any */
2744 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2746 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2747 } TransformFeedback
;
2749 /** Post-link transform feedback info. */
2750 struct gl_transform_feedback_info LinkedTransformFeedback
;
2752 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2753 enum gl_frag_depth_layout FragDepthLayout
;
2756 * Tessellation Evaluation shader state from layout qualifiers.
2760 * True if gl_ClipDistance is written to. Copied into
2761 * gl_tess_eval_program by _mesa_copy_linked_program_data().
2763 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2764 0 if not present. */
2765 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2766 0 if not present. */
2770 * Geometry shader state - copied into gl_geometry_program by
2771 * _mesa_copy_linked_program_data().
2777 * True if gl_ClipDistance is written to. Copied into
2778 * gl_geometry_program by _mesa_copy_linked_program_data().
2780 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2781 0 if not present. */
2782 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2783 0 if not present. */
2784 bool UsesEndPrimitive
;
2788 /** Vertex shader state */
2791 * True if gl_ClipDistance is written to. Copied into gl_vertex_program
2792 * by _mesa_copy_linked_program_data().
2794 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2795 0 if not present. */
2796 GLuint CullDistanceArraySize
; /**< Size of the gl_CullDistance array, or
2797 0 if not present. */
2801 * Compute shader state - copied into gl_compute_program by
2802 * _mesa_copy_linked_program_data().
2806 * If this shader contains a compute stage, size specified using
2807 * local_size_{x,y,z}. Otherwise undefined.
2809 unsigned LocalSize
[3];
2811 * Size of shared variables accessed by the compute shader.
2813 unsigned SharedSize
;
2816 /* post-link info: */
2817 unsigned NumUniformStorage
;
2818 unsigned NumHiddenUniforms
;
2819 struct gl_uniform_storage
*UniformStorage
;
2822 * Mapping from GL uniform locations returned by \c glUniformLocation to
2823 * UniformStorage entries. Arrays will have multiple contiguous slots
2824 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
2826 unsigned NumUniformRemapTable
;
2827 struct gl_uniform_storage
**UniformRemapTable
;
2830 * Sometimes there are empty slots left over in UniformRemapTable after we
2831 * allocate slots to explicit locations. This list stores the blocks of
2832 * continuous empty slots inside UniformRemapTable.
2834 struct exec_list EmptyUniformLocations
;
2837 * Size of the gl_ClipDistance array that is output from the last pipeline
2838 * stage before the fragment shader.
2840 unsigned LastClipDistanceArraySize
;
2841 unsigned LastCullDistanceArraySize
;
2843 unsigned NumUniformBlocks
;
2844 struct gl_uniform_block
*UniformBlocks
;
2846 unsigned NumShaderStorageBlocks
;
2847 struct gl_uniform_block
*ShaderStorageBlocks
;
2850 * Map of active uniform names to locations
2852 * Maps any active uniform that is not an array element to a location.
2853 * Each active uniform, including individual structure members will appear
2854 * in this map. This roughly corresponds to the set of names that would be
2855 * enumerated by \c glGetActiveUniform.
2857 struct string_to_uint_map
*UniformHash
;
2859 struct gl_active_atomic_buffer
*AtomicBuffers
;
2860 unsigned NumAtomicBuffers
;
2862 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2863 GLboolean Validated
;
2864 GLboolean _Used
; /**< Ever used for drawing? */
2865 GLboolean SamplersValidated
; /**< Samplers validated against texture units? */
2868 unsigned Version
; /**< GLSL version used for linking */
2869 bool IsES
; /**< True if this program uses GLSL ES */
2872 * Per-stage shaders resulting from the first stage of linking.
2874 * Set of linked shaders for this program. The array is accessed using the
2875 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2878 struct gl_linked_shader
*_LinkedShaders
[MESA_SHADER_STAGES
];
2880 /** List of all active resources after linking. */
2881 struct gl_program_resource
*ProgramResourceList
;
2882 unsigned NumProgramResourceList
;
2884 /* True if any of the fragment shaders attached to this program use:
2885 * #extension ARB_fragment_coord_conventions: enable
2887 GLboolean ARB_fragment_coord_conventions_enable
;
2891 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2892 #define GLSL_LOG 0x2 /**< Write shaders to files */
2893 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2894 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2895 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2896 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2897 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2898 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2899 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2900 #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
2904 * Context state for GLSL vertex/fragment shaders.
2905 * Extended to support pipeline object
2907 struct gl_pipeline_object
2909 /** Name of the pipeline object as received from glGenProgramPipelines.
2910 * It would be 0 for shaders without separate shader objects.
2918 GLchar
*Label
; /**< GL_KHR_debug */
2921 * Programs used for rendering
2923 * There is a separate program set for each shader stage.
2925 struct gl_shader_program
*CurrentProgram
[MESA_SHADER_STAGES
];
2927 struct gl_shader_program
*_CurrentFragmentProgram
;
2930 * Program used by glUniform calls.
2932 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2934 struct gl_shader_program
*ActiveProgram
;
2936 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2938 GLboolean EverBound
; /**< Has the pipeline object been created */
2940 GLboolean Validated
; /**< Pipeline Validation status */
2946 * Context state for GLSL pipeline shaders.
2948 struct gl_pipeline_shader_state
2950 /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
2951 struct gl_pipeline_object
*Current
;
2953 /* Default Object to ensure that _Shader is never NULL */
2954 struct gl_pipeline_object
*Default
;
2956 /** Pipeline objects */
2957 struct _mesa_HashTable
*Objects
;
2961 * Compiler options for a single GLSL shaders type
2963 struct gl_shader_compiler_options
2965 /** Driver-selectable options: */
2966 GLboolean EmitNoLoops
;
2967 GLboolean EmitNoFunctions
;
2968 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
2969 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
2970 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
2971 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
2972 GLboolean EmitNoSat
; /**< Emit SAT opcodes? */
2973 GLboolean LowerCombinedClipCullDistance
; /** Lower gl_ClipDistance and
2974 * gl_CullDistance together from
2975 * float[8] to vec4[2]
2979 * \name Forms of indirect addressing the driver cannot do.
2982 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
2983 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
2984 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
2985 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
2986 GLboolean EmitNoIndirectSampler
; /**< No indirect addressing of samplers */
2989 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
2990 GLuint MaxUnrollIterations
;
2993 * Optimize code for array of structures backends.
2995 * This is a proxy for:
2996 * - preferring DP4 instructions (rather than MUL/MAD) for
2997 * matrix * vector operations, such as position transformation.
2999 GLboolean OptimizeForAOS
;
3001 GLboolean LowerBufferInterfaceBlocks
; /**< Lower UBO and SSBO access to intrinsics. */
3003 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
3004 GLboolean ClampBlockIndicesToArrayBounds
;
3006 GLboolean LowerShaderSharedVariables
; /**< Lower compute shader shared
3007 * variable access to intrinsics. */
3009 const struct nir_shader_compiler_options
*NirOptions
;
3014 * Occlusion/timer query object.
3016 struct gl_query_object
3018 GLenum Target
; /**< The query target, when active */
3019 GLuint Id
; /**< hash table ID/name */
3020 GLchar
*Label
; /**< GL_KHR_debug */
3021 GLuint64EXT Result
; /**< the counter */
3022 GLboolean Active
; /**< inside Begin/EndQuery */
3023 GLboolean Ready
; /**< result is ready? */
3024 GLboolean EverBound
;/**< has query object ever been bound */
3025 GLuint Stream
; /**< The stream */
3030 * Context state for query objects.
3032 struct gl_query_state
3034 struct _mesa_HashTable
*QueryObjects
;
3035 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
3036 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
3038 /** GL_NV_conditional_render */
3039 struct gl_query_object
*CondRenderQuery
;
3041 /** GL_EXT_transform_feedback */
3042 struct gl_query_object
*PrimitivesGenerated
[MAX_VERTEX_STREAMS
];
3043 struct gl_query_object
*PrimitivesWritten
[MAX_VERTEX_STREAMS
];
3045 /** GL_ARB_timer_query */
3046 struct gl_query_object
*TimeElapsed
;
3048 /** GL_ARB_pipeline_statistics_query */
3049 struct gl_query_object
*pipeline_stats
[MAX_PIPELINE_STATISTICS
];
3051 GLenum CondRenderMode
;
3055 /** Sync object state */
3056 struct gl_sync_object
3058 GLenum Type
; /**< GL_SYNC_FENCE */
3059 GLuint Name
; /**< Fence name */
3060 GLchar
*Label
; /**< GL_KHR_debug */
3061 GLint RefCount
; /**< Reference count */
3062 GLboolean DeletePending
; /**< Object was deleted while there were still
3063 * live references (e.g., sync not yet finished)
3065 GLenum SyncCondition
;
3066 GLbitfield Flags
; /**< Flags passed to glFenceSync */
3067 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
3072 * State which can be shared by multiple contexts:
3074 struct gl_shared_state
3076 mtx_t Mutex
; /**< for thread safety */
3077 GLint RefCount
; /**< Reference count */
3078 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
3079 struct _mesa_HashTable
*BitmapAtlas
; /**< For optimized glBitmap text */
3080 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
3082 /** Default texture objects (shared by all texture units) */
3083 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
3085 /** Fallback texture used when a bound texture is incomplete */
3086 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
3089 * \name Thread safety and statechange notification for texture
3092 * \todo Improve the granularity of locking.
3095 mtx_t TexMutex
; /**< texobj thread safety */
3096 GLuint TextureStateStamp
; /**< state notification for shared tex */
3099 /** Default buffer object for vertex arrays that aren't in VBOs */
3100 struct gl_buffer_object
*NullBufferObj
;
3103 * \name Vertex/geometry/fragment programs
3106 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
3107 struct gl_vertex_program
*DefaultVertexProgram
;
3108 struct gl_fragment_program
*DefaultFragmentProgram
;
3111 /* GL_ATI_fragment_shader */
3112 struct _mesa_HashTable
*ATIShaders
;
3113 struct ati_fragment_shader
*DefaultFragmentShader
;
3115 struct _mesa_HashTable
*BufferObjects
;
3117 /** Table of both gl_shader and gl_shader_program objects */
3118 struct _mesa_HashTable
*ShaderObjects
;
3120 /* GL_EXT_framebuffer_object */
3121 struct _mesa_HashTable
*RenderBuffers
;
3122 struct _mesa_HashTable
*FrameBuffers
;
3125 struct set
*SyncObjects
;
3127 /** GL_ARB_sampler_objects */
3128 struct _mesa_HashTable
*SamplerObjects
;
3131 * Some context in this share group was affected by a GPU reset
3133 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
3134 * been affected by a GPU reset must also return
3135 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
3137 * Once this field becomes true, it is never reset to false.
3139 bool ShareGroupReset
;
3145 * Renderbuffers represent drawing surfaces such as color, depth and/or
3146 * stencil. A framebuffer object has a set of renderbuffers.
3147 * Drivers will typically derive subclasses of this type.
3149 struct gl_renderbuffer
3151 mtx_t Mutex
; /**< for thread safety */
3152 GLuint ClassID
; /**< Useful for drivers */
3154 GLchar
*Label
; /**< GL_KHR_debug */
3156 GLuint Width
, Height
;
3158 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
3159 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
3161 * True for renderbuffers that wrap textures, giving the driver a chance to
3162 * flush render caches through the FinishRenderTexture hook.
3164 * Drivers may also set this on renderbuffers other than those generated by
3165 * glFramebufferTexture(), though it means FinishRenderTexture() would be
3166 * called without a rb->TexImage.
3168 GLboolean NeedsFinishRenderTexture
;
3170 GLenum InternalFormat
; /**< The user-specified format */
3171 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
3172 GL_STENCIL_INDEX. */
3173 mesa_format Format
; /**< The actual renderbuffer memory format */
3175 * Pointer to the texture image if this renderbuffer wraps a texture,
3178 * Note that the reference on the gl_texture_object containing this
3179 * TexImage is held by the gl_renderbuffer_attachment.
3181 struct gl_texture_image
*TexImage
;
3183 /** Delete this renderbuffer */
3184 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
3186 /** Allocate new storage for this renderbuffer */
3187 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
3188 struct gl_renderbuffer
*rb
,
3189 GLenum internalFormat
,
3190 GLuint width
, GLuint height
);
3195 * A renderbuffer attachment points to either a texture object (and specifies
3196 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
3198 struct gl_renderbuffer_attachment
3200 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
3204 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
3205 * application supplied renderbuffer object.
3207 struct gl_renderbuffer
*Renderbuffer
;
3210 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
3211 * supplied texture object.
3213 struct gl_texture_object
*Texture
;
3214 GLuint TextureLevel
; /**< Attached mipmap level. */
3215 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
3216 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
3217 * and 2D array textures */
3223 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
3224 * In C++ terms, think of this as a base class from which device drivers
3225 * will make derived classes.
3227 struct gl_framebuffer
3229 mtx_t Mutex
; /**< for thread safety */
3231 * If zero, this is a window system framebuffer. If non-zero, this
3232 * is a FBO framebuffer; note that for some devices (i.e. those with
3233 * a natural pixel coordinate system for FBOs that differs from the
3234 * OpenGL/Mesa coordinate system), this means that the viewport,
3235 * polygon face orientation, and polygon stipple will have to be inverted.
3240 GLchar
*Label
; /**< GL_KHR_debug */
3242 GLboolean DeletePending
;
3245 * The framebuffer's visual. Immutable if this is a window system buffer.
3246 * Computed from attachments if user-made FBO.
3248 struct gl_config Visual
;
3251 * Size of frame buffer in pixels. If there are no attachments, then both
3254 GLuint Width
, Height
;
3257 * In the case that the framebuffer has no attachment (i.e.
3258 * GL_ARB_framebuffer_no_attachments) then the geometry of
3259 * the framebuffer is specified by the default values.
3262 GLuint Width
, Height
, Layers
, NumSamples
;
3263 GLboolean FixedSampleLocations
;
3264 /* Derived from NumSamples by the driver so that it can choose a valid
3265 * value for the hardware.
3270 /** \name Drawing bounds (Intersection of buffer size and scissor box)
3271 * The drawing region is given by [_Xmin, _Xmax) x [_Ymin, _Ymax),
3272 * (inclusive for _Xmin and _Ymin while exclusive for _Xmax and _Ymax)
3279 /** \name Derived Z buffer stuff */
3281 GLuint _DepthMax
; /**< Max depth buffer value */
3282 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
3283 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
3286 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
3289 /** Whether one of Attachment has Type != GL_NONE
3290 * NOTE: the values for Width and Height are set to 0 in case of having
3291 * no attachments, a backend driver supporting the extension
3292 * GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments
3293 * and if GL_FALSE, must then use the values in DefaultGeometry to initialize
3294 * its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and
3295 * _Ymax do NOT take into account _HasAttachments being false). To get the
3296 * geometry of the framebuffer, the helper functions
3297 * _mesa_geometric_width(),
3298 * _mesa_geometric_height(),
3299 * _mesa_geometric_samples() and
3300 * _mesa_geometric_layers()
3301 * are available that check _HasAttachments.
3303 bool _HasAttachments
;
3305 /** Integer color values */
3306 GLboolean _IntegerColor
;
3308 /* ARB_color_buffer_float */
3309 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
3310 GLboolean _HasSNormOrFloatColorBuffer
;
3313 * The maximum number of layers in the framebuffer, or 0 if the framebuffer
3314 * is not layered. For cube maps and cube map arrays, each cube face
3315 * counts as a layer. As the case for Width, Height a backend driver
3316 * supporting GL_ARB_framebuffer_no_attachments must use DefaultGeometry
3317 * in the case that _HasAttachments is false
3319 GLuint MaxNumLayers
;
3321 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
3322 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
3324 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
3325 * attribute group and GL_PIXEL attribute group, respectively.
3327 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
3328 GLenum ColorReadBuffer
;
3330 /** Computed from ColorDraw/ReadBuffer above */
3331 GLuint _NumColorDrawBuffers
;
3332 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
3333 GLint _ColorReadBufferIndex
; /* -1 = None */
3334 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
3335 struct gl_renderbuffer
*_ColorReadBuffer
;
3337 /** Delete this framebuffer */
3338 void (*Delete
)(struct gl_framebuffer
*fb
);
3343 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3347 GLushort RangeMin
; /**< min value exponent */
3348 GLushort RangeMax
; /**< max value exponent */
3349 GLushort Precision
; /**< number of mantissa bits */
3354 * Limits for vertex, geometry and fragment programs/shaders.
3356 struct gl_program_constants
3358 /* logical limits */
3359 GLuint MaxInstructions
;
3360 GLuint MaxAluInstructions
;
3361 GLuint MaxTexInstructions
;
3362 GLuint MaxTexIndirections
;
3365 GLuint MaxAddressRegs
;
3366 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3367 GLuint MaxParameters
;
3368 GLuint MaxLocalParams
;
3369 GLuint MaxEnvParams
;
3370 /* native/hardware limits */
3371 GLuint MaxNativeInstructions
;
3372 GLuint MaxNativeAluInstructions
;
3373 GLuint MaxNativeTexInstructions
;
3374 GLuint MaxNativeTexIndirections
;
3375 GLuint MaxNativeAttribs
;
3376 GLuint MaxNativeTemps
;
3377 GLuint MaxNativeAddressRegs
;
3378 GLuint MaxNativeParameters
;
3380 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3383 * \name Per-stage input / output limits
3385 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3386 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3387 * ES). This is stored as \c gl_constants::MaxVarying.
3389 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3390 * variables. Each stage as a certain number of outputs that it can feed
3391 * to the next stage and a certain number inputs that it can consume from
3392 * the previous stage.
3394 * Vertex shader inputs do not participate this in this accounting.
3395 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3397 * Fragment shader outputs do not participate this in this accounting.
3398 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3401 GLuint MaxInputComponents
;
3402 GLuint MaxOutputComponents
;
3405 /* ES 2.0 and GL_ARB_ES2_compatibility */
3406 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3407 struct gl_precision LowInt
, MediumInt
, HighInt
;
3408 /* GL_ARB_uniform_buffer_object */
3409 GLuint MaxUniformBlocks
;
3410 GLuint MaxCombinedUniformComponents
;
3411 GLuint MaxTextureImageUnits
;
3413 /* GL_ARB_shader_atomic_counters */
3414 GLuint MaxAtomicBuffers
;
3415 GLuint MaxAtomicCounters
;
3417 /* GL_ARB_shader_image_load_store */
3418 GLuint MaxImageUniforms
;
3420 /* GL_ARB_shader_storage_buffer_object */
3421 GLuint MaxShaderStorageBlocks
;
3426 * Constants which may be overridden by device driver during context creation
3427 * but are never changed after that.
3431 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3432 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3433 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3434 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3435 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3436 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3437 GLuint MaxTextureCoordUnits
;
3438 GLuint MaxCombinedTextureImageUnits
;
3439 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3440 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3441 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3442 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3444 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3446 GLuint MaxArrayLockSize
;
3450 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3451 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3452 GLfloat PointSizeGranularity
;
3453 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3454 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3455 GLfloat LineWidthGranularity
;
3457 GLuint MaxClipPlanes
;
3459 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3460 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3462 GLuint MaxViewportWidth
, MaxViewportHeight
;
3463 GLuint MaxViewports
; /**< GL_ARB_viewport_array */
3464 GLuint ViewportSubpixelBits
; /**< GL_ARB_viewport_array */
3468 } ViewportBounds
; /**< GL_ARB_viewport_array */
3469 GLuint MaxWindowRectangles
; /**< GL_EXT_window_rectangles */
3471 struct gl_program_constants Program
[MESA_SHADER_STAGES
];
3472 GLuint MaxProgramMatrices
;
3473 GLuint MaxProgramMatrixStackDepth
;
3476 GLuint SamplesPassed
;
3479 GLuint PrimitivesGenerated
;
3480 GLuint PrimitivesWritten
;
3481 GLuint VerticesSubmitted
;
3482 GLuint PrimitivesSubmitted
;
3483 GLuint VsInvocations
;
3485 GLuint TessInvocations
;
3486 GLuint GsInvocations
;
3487 GLuint GsPrimitives
;
3488 GLuint FsInvocations
;
3489 GLuint ComputeInvocations
;
3490 GLuint ClInPrimitives
;
3491 GLuint ClOutPrimitives
;
3494 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3496 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3497 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3498 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3501 * GL_ARB_framebuffer_no_attachments
3503 GLuint MaxFramebufferWidth
;
3504 GLuint MaxFramebufferHeight
;
3505 GLuint MaxFramebufferLayers
;
3506 GLuint MaxFramebufferSamples
;
3508 /** Number of varying vectors between any two shader stages. */
3512 * GL_ARB_uniform_buffer_object
3514 GLuint MaxCombinedUniformBlocks
;
3515 GLuint MaxUniformBufferBindings
;
3516 GLuint MaxUniformBlockSize
;
3517 GLuint UniformBufferOffsetAlignment
;
3521 * GL_ARB_shader_storage_buffer_object
3523 GLuint MaxCombinedShaderStorageBlocks
;
3524 GLuint MaxShaderStorageBufferBindings
;
3525 GLuint MaxShaderStorageBlockSize
;
3526 GLuint ShaderStorageBufferOffsetAlignment
;
3530 * GL_ARB_explicit_uniform_location
3532 GLuint MaxUserAssignableUniformLocations
;
3534 /** geometry shader */
3535 GLuint MaxGeometryOutputVertices
;
3536 GLuint MaxGeometryTotalOutputComponents
;
3538 GLuint GLSLVersion
; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
3541 * Changes default GLSL extension behavior from "error" to "warn". It's out
3542 * of spec, but it can make some apps work that otherwise wouldn't.
3544 GLboolean ForceGLSLExtensionsWarn
;
3547 * If non-zero, forces GLSL shaders to behave as if they began
3548 * with "#version ForceGLSLVersion".
3550 GLuint ForceGLSLVersion
;
3553 * Allow GLSL #extension directives in the middle of shaders.
3555 GLboolean AllowGLSLExtensionDirectiveMidShader
;
3558 * Force uninitialized variables to default to zero.
3560 GLboolean GLSLZeroInit
;
3563 * Does the driver support real 32-bit integers? (Otherwise, integers are
3564 * simulated via floats.)
3566 GLboolean NativeIntegers
;
3569 * Does VertexID count from zero or from base vertex?
3572 * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
3573 * ignored and need not be set.
3575 bool VertexID_is_zero_based
;
3578 * If the driver supports real 32-bit integers, what integer value should be
3579 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3581 GLuint UniformBooleanTrue
;
3584 * Maximum amount of time, measured in nanseconds, that the server can wait.
3586 GLuint64 MaxServerWaitTimeout
;
3588 /** GL_EXT_provoking_vertex */
3589 GLboolean QuadsFollowProvokingVertexConvention
;
3591 /** GL_ARB_viewport_array */
3592 GLenum LayerAndVPIndexProvokingVertex
;
3594 /** OpenGL version 3.0 */
3595 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3597 /** OpenGL version 3.2 */
3598 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3600 /** OpenGL version 4.4 */
3601 GLuint MaxVertexAttribStride
;
3603 /** GL_EXT_transform_feedback */
3604 GLuint MaxTransformFeedbackBuffers
;
3605 GLuint MaxTransformFeedbackSeparateComponents
;
3606 GLuint MaxTransformFeedbackInterleavedComponents
;
3607 GLuint MaxVertexStreams
;
3609 /** GL_EXT_gpu_shader4 */
3610 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3612 /** GL_ARB_texture_gather */
3613 GLuint MinProgramTextureGatherOffset
;
3614 GLuint MaxProgramTextureGatherOffset
;
3615 GLuint MaxProgramTextureGatherComponents
;
3617 /* GL_ARB_robustness */
3618 GLenum ResetStrategy
;
3620 /* GL_ARB_blend_func_extended */
3621 GLuint MaxDualSourceDrawBuffers
;
3624 * Whether the implementation strips out and ignores texture borders.
3626 * Many GPU hardware implementations don't support rendering with texture
3627 * borders and mipmapped textures. (Note: not static border color, but the
3628 * old 1-pixel border around each edge). Implementations then have to do
3629 * slow fallbacks to be correct, or just ignore the border and be fast but
3630 * wrong. Setting the flag strips the border off of TexImage calls,
3631 * providing "fast but wrong" at significantly reduced driver complexity.
3633 * Texture borders are deprecated in GL 3.0.
3635 GLboolean StripTextureBorder
;
3638 * For drivers which can do a better job at eliminating unused uniforms
3639 * than the GLSL compiler.
3641 * XXX Remove these as soon as a better solution is available.
3643 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3645 /** Whether gl_FragCoord and gl_FrontFacing are system values. */
3646 bool GLSLFragCoordIsSysVal
;
3647 bool GLSLFrontFacingIsSysVal
;
3650 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3651 * than passing the transform feedback object to the drawing function.
3653 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3655 /** GL_ARB_map_buffer_alignment */
3656 GLuint MinMapBufferAlignment
;
3659 * Disable varying packing. This is out of spec, but potentially useful
3660 * for older platforms that supports a limited number of texture
3661 * indirections--on these platforms, unpacking the varyings in the fragment
3662 * shader increases the number of texture indirections by 1, which might
3663 * make some shaders not executable at all.
3665 * Drivers that support transform feedback must set this value to GL_FALSE.
3667 GLboolean DisableVaryingPacking
;
3670 * Should meaningful names be generated for compiler temporary variables?
3672 * Generally, it is not useful to have the compiler generate "meaningful"
3673 * names for temporary variables that it creates. This can, however, be a
3674 * useful debugging aid. In Mesa debug builds or release builds when
3675 * MESA_GLSL is set at run-time, meaningful names will be generated.
3676 * Drivers can also force names to be generated by setting this field.
3677 * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump
3678 * vertex shader assembly) is set at run-time.
3680 bool GenerateTemporaryNames
;
3683 * Maximum value supported for an index in DrawElements and friends.
3685 * This must be at least (1ull<<24)-1. The default value is
3688 * \since ES 3.0 or GL_ARB_ES3_compatibility
3689 * \sa _mesa_init_constants
3691 GLuint64 MaxElementIndex
;
3694 * Disable interpretation of line continuations (lines ending with a
3695 * backslash character ('\') in GLSL source.
3697 GLboolean DisableGLSLLineContinuations
;
3699 /** GL_ARB_texture_multisample */
3700 GLint MaxColorTextureSamples
;
3701 GLint MaxDepthTextureSamples
;
3702 GLint MaxIntegerSamples
;
3705 * GL_EXT_texture_multisample_blit_scaled implementation assumes that
3706 * samples are laid out in a rectangular grid roughly corresponding to
3707 * sample locations within a pixel. Below SampleMap{2,4,8}x variables
3708 * are used to map indices of rectangular grid to sample numbers within
3709 * a pixel. This mapping of indices to sample numbers must be initialized
3710 * by the driver for the target hardware. For example, if we have the 8X
3711 * MSAA sample number layout (sample positions) for XYZ hardware:
3713 * sample indices layout sample number layout
3714 * --------- ---------
3715 * | 0 | 1 | | a | b |
3716 * --------- ---------
3717 * | 2 | 3 | | c | d |
3718 * --------- ---------
3719 * | 4 | 5 | | e | f |
3720 * --------- ---------
3721 * | 6 | 7 | | g | h |
3722 * --------- ---------
3724 * Where a,b,c,d,e,f,g,h are integers between [0-7].
3726 * Then, initialize the SampleMap8x variable for XYZ hardware as shown
3728 * SampleMap8x = {a, b, c, d, e, f, g, h};
3730 * Follow the logic for sample counts 2-8.
3732 * For 16x the sample indices layout as a 4x4 grid as follows:
3744 uint8_t SampleMap2x
[2];
3745 uint8_t SampleMap4x
[4];
3746 uint8_t SampleMap8x
[8];
3747 uint8_t SampleMap16x
[16];
3749 /** GL_ARB_shader_atomic_counters */
3750 GLuint MaxAtomicBufferBindings
;
3751 GLuint MaxAtomicBufferSize
;
3752 GLuint MaxCombinedAtomicBuffers
;
3753 GLuint MaxCombinedAtomicCounters
;
3755 /** GL_ARB_vertex_attrib_binding */
3756 GLint MaxVertexAttribRelativeOffset
;
3757 GLint MaxVertexAttribBindings
;
3759 /* GL_ARB_shader_image_load_store */
3760 GLuint MaxImageUnits
;
3761 GLuint MaxCombinedShaderOutputResources
;
3762 GLuint MaxImageSamples
;
3763 GLuint MaxCombinedImageUniforms
;
3765 /** GL_ARB_compute_shader */
3766 GLuint MaxComputeWorkGroupCount
[3]; /* Array of x, y, z dimensions */
3767 GLuint MaxComputeWorkGroupSize
[3]; /* Array of x, y, z dimensions */
3768 GLuint MaxComputeWorkGroupInvocations
;
3769 GLuint MaxComputeSharedMemorySize
;
3771 /** GL_ARB_gpu_shader5 */
3772 GLfloat MinFragmentInterpolationOffset
;
3773 GLfloat MaxFragmentInterpolationOffset
;
3775 GLboolean FakeSWMSAA
;
3777 /** GL_KHR_context_flush_control */
3778 GLenum ContextReleaseBehavior
;
3780 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_STAGES
];
3782 /** GL_ARB_tessellation_shader */
3783 GLuint MaxPatchVertices
;
3784 GLuint MaxTessGenLevel
;
3785 GLuint MaxTessPatchComponents
;
3786 GLuint MaxTessControlTotalOutputComponents
;
3787 bool LowerTessLevel
; /**< Lower gl_TessLevel* from float[n] to vecn? */
3788 bool LowerTCSPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3789 bool LowerTESPatchVerticesIn
; /**< Lower gl_PatchVerticesIn to a uniform */
3790 bool PrimitiveRestartForPatches
;
3791 bool LowerCsDerivedVariables
; /**< Lower gl_GlobalInvocationID and
3792 * gl_LocalInvocationIndex based on
3793 * other builtin variables. */
3795 /** GL_OES_primitive_bounding_box */
3796 bool NoPrimitiveBoundingBoxOutput
;
3801 * Enable flag for each OpenGL extension. Different device drivers will
3802 * enable different extensions at runtime.
3804 struct gl_extensions
3806 GLboolean dummy
; /* don't remove this! */
3807 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3808 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3809 GLboolean ANGLE_texture_compression_dxt
;
3810 GLboolean ARB_ES2_compatibility
;
3811 GLboolean ARB_ES3_compatibility
;
3812 GLboolean ARB_ES3_1_compatibility
;
3813 GLboolean ARB_ES3_2_compatibility
;
3814 GLboolean ARB_arrays_of_arrays
;
3815 GLboolean ARB_base_instance
;
3816 GLboolean ARB_blend_func_extended
;
3817 GLboolean ARB_buffer_storage
;
3818 GLboolean ARB_clear_texture
;
3819 GLboolean ARB_clip_control
;
3820 GLboolean ARB_color_buffer_float
;
3821 GLboolean ARB_compute_shader
;
3822 GLboolean ARB_conditional_render_inverted
;
3823 GLboolean ARB_conservative_depth
;
3824 GLboolean ARB_copy_image
;
3825 GLboolean ARB_cull_distance
;
3826 GLboolean ARB_depth_buffer_float
;
3827 GLboolean ARB_depth_clamp
;
3828 GLboolean ARB_depth_texture
;
3829 GLboolean ARB_derivative_control
;
3830 GLboolean ARB_draw_buffers_blend
;
3831 GLboolean ARB_draw_elements_base_vertex
;
3832 GLboolean ARB_draw_indirect
;
3833 GLboolean ARB_draw_instanced
;
3834 GLboolean ARB_fragment_coord_conventions
;
3835 GLboolean ARB_fragment_layer_viewport
;
3836 GLboolean ARB_fragment_program
;
3837 GLboolean ARB_fragment_program_shadow
;
3838 GLboolean ARB_fragment_shader
;
3839 GLboolean ARB_framebuffer_no_attachments
;
3840 GLboolean ARB_framebuffer_object
;
3841 GLboolean ARB_enhanced_layouts
;
3842 GLboolean ARB_explicit_attrib_location
;
3843 GLboolean ARB_explicit_uniform_location
;
3844 GLboolean ARB_gpu_shader5
;
3845 GLboolean ARB_gpu_shader_fp64
;
3846 GLboolean ARB_half_float_vertex
;
3847 GLboolean ARB_indirect_parameters
;
3848 GLboolean ARB_instanced_arrays
;
3849 GLboolean ARB_internalformat_query
;
3850 GLboolean ARB_internalformat_query2
;
3851 GLboolean ARB_map_buffer_range
;
3852 GLboolean ARB_occlusion_query
;
3853 GLboolean ARB_occlusion_query2
;
3854 GLboolean ARB_pipeline_statistics_query
;
3855 GLboolean ARB_point_sprite
;
3856 GLboolean ARB_query_buffer_object
;
3857 GLboolean ARB_robust_buffer_access_behavior
;
3858 GLboolean ARB_sample_shading
;
3859 GLboolean ARB_seamless_cube_map
;
3860 GLboolean ARB_shader_atomic_counter_ops
;
3861 GLboolean ARB_shader_atomic_counters
;
3862 GLboolean ARB_shader_bit_encoding
;
3863 GLboolean ARB_shader_clock
;
3864 GLboolean ARB_shader_draw_parameters
;
3865 GLboolean ARB_shader_group_vote
;
3866 GLboolean ARB_shader_image_load_store
;
3867 GLboolean ARB_shader_image_size
;
3868 GLboolean ARB_shader_precision
;
3869 GLboolean ARB_shader_stencil_export
;
3870 GLboolean ARB_shader_storage_buffer_object
;
3871 GLboolean ARB_shader_subroutine
;
3872 GLboolean ARB_shader_texture_image_samples
;
3873 GLboolean ARB_shader_texture_lod
;
3874 GLboolean ARB_shading_language_packing
;
3875 GLboolean ARB_shading_language_420pack
;
3876 GLboolean ARB_shadow
;
3877 GLboolean ARB_stencil_texturing
;
3879 GLboolean ARB_tessellation_shader
;
3880 GLboolean ARB_texture_border_clamp
;
3881 GLboolean ARB_texture_buffer_object
;
3882 GLboolean ARB_texture_buffer_object_rgb32
;
3883 GLboolean ARB_texture_buffer_range
;
3884 GLboolean ARB_texture_compression_bptc
;
3885 GLboolean ARB_texture_compression_rgtc
;
3886 GLboolean ARB_texture_cube_map
;
3887 GLboolean ARB_texture_cube_map_array
;
3888 GLboolean ARB_texture_env_combine
;
3889 GLboolean ARB_texture_env_crossbar
;
3890 GLboolean ARB_texture_env_dot3
;
3891 GLboolean ARB_texture_float
;
3892 GLboolean ARB_texture_gather
;
3893 GLboolean ARB_texture_mirror_clamp_to_edge
;
3894 GLboolean ARB_texture_multisample
;
3895 GLboolean ARB_texture_non_power_of_two
;
3896 GLboolean ARB_texture_stencil8
;
3897 GLboolean ARB_texture_query_levels
;
3898 GLboolean ARB_texture_query_lod
;
3899 GLboolean ARB_texture_rg
;
3900 GLboolean ARB_texture_rgb10_a2ui
;
3901 GLboolean ARB_texture_view
;
3902 GLboolean ARB_timer_query
;
3903 GLboolean ARB_transform_feedback2
;
3904 GLboolean ARB_transform_feedback3
;
3905 GLboolean ARB_transform_feedback_instanced
;
3906 GLboolean ARB_uniform_buffer_object
;
3907 GLboolean ARB_vertex_attrib_64bit
;
3908 GLboolean ARB_vertex_program
;
3909 GLboolean ARB_vertex_shader
;
3910 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
3911 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3912 GLboolean ARB_viewport_array
;
3913 GLboolean EXT_blend_color
;
3914 GLboolean EXT_blend_equation_separate
;
3915 GLboolean EXT_blend_func_separate
;
3916 GLboolean EXT_blend_minmax
;
3917 GLboolean EXT_depth_bounds_test
;
3918 GLboolean EXT_draw_buffers2
;
3919 GLboolean EXT_framebuffer_multisample
;
3920 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3921 GLboolean EXT_framebuffer_sRGB
;
3922 GLboolean EXT_gpu_program_parameters
;
3923 GLboolean EXT_gpu_shader4
;
3924 GLboolean EXT_packed_float
;
3925 GLboolean EXT_pixel_buffer_object
;
3926 GLboolean EXT_point_parameters
;
3927 GLboolean EXT_polygon_offset_clamp
;
3928 GLboolean EXT_provoking_vertex
;
3929 GLboolean EXT_shader_integer_mix
;
3930 GLboolean EXT_shader_samples_identical
;
3931 GLboolean EXT_stencil_two_side
;
3932 GLboolean EXT_texture_array
;
3933 GLboolean EXT_texture_compression_latc
;
3934 GLboolean EXT_texture_compression_s3tc
;
3935 GLboolean EXT_texture_env_dot3
;
3936 GLboolean EXT_texture_filter_anisotropic
;
3937 GLboolean EXT_texture_integer
;
3938 GLboolean EXT_texture_mirror_clamp
;
3939 GLboolean EXT_texture_shared_exponent
;
3940 GLboolean EXT_texture_snorm
;
3941 GLboolean EXT_texture_sRGB
;
3942 GLboolean EXT_texture_sRGB_decode
;
3943 GLboolean EXT_texture_swizzle
;
3944 GLboolean EXT_transform_feedback
;
3945 GLboolean EXT_timer_query
;
3946 GLboolean EXT_vertex_array_bgra
;
3947 GLboolean EXT_window_rectangles
;
3948 GLboolean OES_copy_image
;
3949 GLboolean OES_primitive_bounding_box
;
3950 GLboolean OES_sample_variables
;
3951 GLboolean OES_standard_derivatives
;
3952 GLboolean OES_texture_buffer
;
3953 GLboolean OES_texture_cube_map_array
;
3954 /* vendor extensions */
3955 GLboolean AMD_performance_monitor
;
3956 GLboolean AMD_pinned_memory
;
3957 GLboolean AMD_seamless_cubemap_per_texture
;
3958 GLboolean AMD_vertex_shader_layer
;
3959 GLboolean AMD_vertex_shader_viewport_index
;
3960 GLboolean APPLE_object_purgeable
;
3961 GLboolean ATI_meminfo
;
3962 GLboolean ATI_texture_compression_3dc
;
3963 GLboolean ATI_texture_mirror_once
;
3964 GLboolean ATI_texture_env_combine3
;
3965 GLboolean ATI_fragment_shader
;
3966 GLboolean ATI_separate_stencil
;
3967 GLboolean GREMEDY_string_marker
;
3968 GLboolean INTEL_performance_query
;
3969 GLboolean KHR_blend_equation_advanced
;
3970 GLboolean KHR_blend_equation_advanced_coherent
;
3971 GLboolean KHR_robustness
;
3972 GLboolean KHR_texture_compression_astc_hdr
;
3973 GLboolean KHR_texture_compression_astc_ldr
;
3974 GLboolean KHR_texture_compression_astc_sliced_3d
;
3975 GLboolean MESA_pack_invert
;
3976 GLboolean MESA_shader_framebuffer_fetch
;
3977 GLboolean MESA_shader_framebuffer_fetch_non_coherent
;
3978 GLboolean MESA_shader_integer_functions
;
3979 GLboolean MESA_ycbcr_texture
;
3980 GLboolean NV_conditional_render
;
3981 GLboolean NV_fog_distance
;
3982 GLboolean NV_point_sprite
;
3983 GLboolean NV_primitive_restart
;
3984 GLboolean NV_texture_barrier
;
3985 GLboolean NV_texture_env_combine4
;
3986 GLboolean NV_texture_rectangle
;
3987 GLboolean NV_vdpau_interop
;
3988 GLboolean NVX_gpu_memory_info
;
3989 GLboolean TDFX_texture_compression_FXT1
;
3990 GLboolean OES_EGL_image
;
3991 GLboolean OES_draw_texture
;
3992 GLboolean OES_depth_texture_cube_map
;
3993 GLboolean OES_EGL_image_external
;
3994 GLboolean OES_texture_float
;
3995 GLboolean OES_texture_float_linear
;
3996 GLboolean OES_texture_half_float
;
3997 GLboolean OES_texture_half_float_linear
;
3998 GLboolean OES_compressed_ETC1_RGB8_texture
;
3999 GLboolean OES_geometry_shader
;
4000 GLboolean OES_texture_compression_astc
;
4001 GLboolean extension_sentinel
;
4002 /** The extension string */
4003 const GLubyte
*String
;
4004 /** Number of supported extensions */
4007 * The context version which extension helper functions compare against.
4008 * By default, the value is equal to ctx->Version. This changes to ~0
4009 * while meta is in progress.
4016 * A stack of matrices (projection, modelview, color, texture, etc).
4018 struct gl_matrix_stack
4020 GLmatrix
*Top
; /**< points into Stack */
4021 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
4022 unsigned StackSize
; /**< Number of elements in Stack */
4023 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
4024 GLuint MaxDepth
; /**< size of Stack[] array */
4025 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
4030 * \name Bits for image transfer operations
4031 * \sa __struct gl_contextRec::ImageTransferState.
4034 #define IMAGE_SCALE_BIAS_BIT 0x1
4035 #define IMAGE_SHIFT_OFFSET_BIT 0x2
4036 #define IMAGE_MAP_COLOR_BIT 0x4
4037 #define IMAGE_CLAMP_BIT 0x800
4040 /** Pixel Transfer ops */
4041 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
4042 IMAGE_SHIFT_OFFSET_BIT | \
4043 IMAGE_MAP_COLOR_BIT)
4046 * \name Bits to indicate what state has changed.
4049 #define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
4050 #define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
4051 #define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
4052 #define _NEW_COLOR (1u << 3) /**< gl_context::Color */
4053 #define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
4054 #define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */
4055 #define _NEW_FOG (1u << 6) /**< gl_context::Fog */
4056 #define _NEW_HINT (1u << 7) /**< gl_context::Hint */
4057 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */
4058 #define _NEW_LINE (1u << 9) /**< gl_context::Line */
4059 #define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
4060 #define _NEW_POINT (1u << 11) /**< gl_context::Point */
4061 #define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
4062 #define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
4063 #define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
4064 #define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
4065 #define _NEW_TEXTURE (1u << 16) /**< gl_context::Texture */
4066 #define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
4067 #define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
4068 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4069 #define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
4070 #define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
4071 #define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
4072 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
4073 #define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
4074 #define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
4075 #define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
4076 #define _NEW_PROGRAM_CONSTANTS (1u << 27)
4077 #define _NEW_BUFFER_OBJECT (1u << 28)
4078 #define _NEW_FRAG_CLAMP (1u << 29)
4079 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4080 #define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */
4086 * Composite state flags
4089 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4095 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
4105 /* This has to be included here. */
4110 * Display list flags.
4111 * Strictly this is a tnl-private concept, but it doesn't seem
4112 * worthwhile adding a tnl private structure just to hold this one bit
4115 #define DLIST_DANGLING_REFS 0x1
4118 /** Opaque declaration of display list payload data type */
4119 union gl_dlist_node
;
4123 * Provide a location where information about a display list can be
4124 * collected. Could be extended with driverPrivate structures,
4125 * etc. in the future.
4127 struct gl_display_list
4130 GLchar
*Label
; /**< GL_KHR_debug */
4131 GLbitfield Flags
; /**< DLIST_x flags */
4132 /** The dlist commands are in a linked list of nodes */
4133 union gl_dlist_node
*Head
;
4138 * State used during display list compilation and execution.
4140 struct gl_dlist_state
4142 GLuint CallDepth
; /**< Current recursion calling depth */
4144 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
4145 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
4146 GLuint CurrentPos
; /**< Index into current block of nodes */
4148 GLvertexformat ListVtxfmt
;
4150 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
4151 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
4153 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
4154 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
4157 /* State known to have been set by the currently-compiling display
4158 * list. Used to eliminate some redundant state changes.
4166 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
4167 * to small enums suitable for use as an array index.
4170 enum mesa_debug_source
{
4171 MESA_DEBUG_SOURCE_API
,
4172 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
4173 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
4174 MESA_DEBUG_SOURCE_THIRD_PARTY
,
4175 MESA_DEBUG_SOURCE_APPLICATION
,
4176 MESA_DEBUG_SOURCE_OTHER
,
4177 MESA_DEBUG_SOURCE_COUNT
4180 enum mesa_debug_type
{
4181 MESA_DEBUG_TYPE_ERROR
,
4182 MESA_DEBUG_TYPE_DEPRECATED
,
4183 MESA_DEBUG_TYPE_UNDEFINED
,
4184 MESA_DEBUG_TYPE_PORTABILITY
,
4185 MESA_DEBUG_TYPE_PERFORMANCE
,
4186 MESA_DEBUG_TYPE_OTHER
,
4187 MESA_DEBUG_TYPE_MARKER
,
4188 MESA_DEBUG_TYPE_PUSH_GROUP
,
4189 MESA_DEBUG_TYPE_POP_GROUP
,
4190 MESA_DEBUG_TYPE_COUNT
4193 enum mesa_debug_severity
{
4194 MESA_DEBUG_SEVERITY_LOW
,
4195 MESA_DEBUG_SEVERITY_MEDIUM
,
4196 MESA_DEBUG_SEVERITY_HIGH
,
4197 MESA_DEBUG_SEVERITY_NOTIFICATION
,
4198 MESA_DEBUG_SEVERITY_COUNT
4204 * Driver-specific state flags.
4206 * These are or'd with gl_context::NewDriverState to notify a driver about
4207 * a state change. The driver sets the flags at context creation and
4208 * the meaning of the bits set is opaque to core Mesa.
4210 struct gl_driver_flags
4212 /** gl_context::Array::_DrawArrays (vertex array state) */
4215 /** gl_context::TransformFeedback::CurrentObject */
4216 uint64_t NewTransformFeedback
;
4218 /** gl_context::TransformFeedback::CurrentObject::shader_program */
4219 uint64_t NewTransformFeedbackProg
;
4221 /** gl_context::RasterDiscard */
4222 uint64_t NewRasterizerDiscard
;
4225 * gl_context::UniformBufferBindings
4226 * gl_shader_program::UniformBlocks
4228 uint64_t NewUniformBuffer
;
4231 * gl_context::ShaderStorageBufferBindings
4232 * gl_shader_program::ShaderStorageBlocks
4234 uint64_t NewShaderStorageBuffer
;
4236 uint64_t NewTextureBuffer
;
4239 * gl_context::AtomicBufferBindings
4241 uint64_t NewAtomicBuffer
;
4244 * gl_context::ImageUnits
4246 uint64_t NewImageUnits
;
4249 * gl_context::TessCtrlProgram::patch_default_*
4251 uint64_t NewDefaultTessLevels
;
4254 struct gl_uniform_buffer_binding
4256 struct gl_buffer_object
*BufferObject
;
4257 /** Start of uniform block data in the buffer */
4259 /** Size of data allowed to be referenced from the buffer (in bytes) */
4262 * glBindBufferBase() indicates that the Size should be ignored and only
4263 * limited by the current size of the BufferObject.
4265 GLboolean AutomaticSize
;
4268 struct gl_shader_storage_buffer_binding
4270 struct gl_buffer_object
*BufferObject
;
4271 /** Start of shader storage block data in the buffer */
4273 /** Size of data allowed to be referenced from the buffer (in bytes) */
4276 * glBindBufferBase() indicates that the Size should be ignored and only
4277 * limited by the current size of the BufferObject.
4279 GLboolean AutomaticSize
;
4283 * ARB_shader_image_load_store image unit.
4285 struct gl_image_unit
4288 * Texture object bound to this unit.
4290 struct gl_texture_object
*TexObj
;
4293 * Level of the texture object bound to this unit.
4298 * \c GL_TRUE if the whole level is bound as an array of layers, \c
4299 * GL_FALSE if only some specific layer of the texture is bound.
4305 * Layer of the texture object bound to this unit as specified by the
4311 * Layer of the texture object bound to this unit, or zero if the
4312 * whole level is bound.
4317 * Access allowed to this texture image. Either \c GL_READ_ONLY,
4318 * \c GL_WRITE_ONLY or \c GL_READ_WRITE.
4323 * GL internal format that determines the interpretation of the
4324 * image memory when shader image operations are performed through
4330 * Mesa format corresponding to \c Format.
4332 mesa_format _ActualFormat
;
4337 * Binding point for an atomic counter buffer object.
4339 struct gl_atomic_buffer_binding
4341 struct gl_buffer_object
*BufferObject
;
4347 * Shader subroutines storage
4349 struct gl_subroutine_index_binding
4356 * Mesa rendering context.
4358 * This is the central context data structure for Mesa. Almost all
4359 * OpenGL state is contained in this structure.
4360 * Think of this as a base class from which device drivers will derive
4365 /** State possibly shared with other contexts in the address space */
4366 struct gl_shared_state
*Shared
;
4368 /** \name API function pointer tables */
4372 * The current dispatch table for non-displaylist-saving execution, either
4373 * BeginEnd or OutsideBeginEnd
4375 struct _glapi_table
*Exec
;
4377 * The normal dispatch table for non-displaylist-saving, non-begin/end
4379 struct _glapi_table
*OutsideBeginEnd
;
4380 /** The dispatch table used between glNewList() and glEndList() */
4381 struct _glapi_table
*Save
;
4383 * The dispatch table used between glBegin() and glEnd() (outside of a
4384 * display list). Only valid functions between those two are set, which is
4385 * mostly just the set in a GLvertexformat struct.
4387 struct _glapi_table
*BeginEnd
;
4389 * Dispatch table for when a graphics reset has happened.
4391 struct _glapi_table
*ContextLost
;
4393 * Tracks the current dispatch table out of the 4 above, so that it can be
4394 * re-set on glXMakeCurrent().
4396 struct _glapi_table
*CurrentDispatch
;
4399 struct gl_config Visual
;
4400 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
4401 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
4402 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
4403 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
4406 * Device driver function pointer table
4408 struct dd_function_table Driver
;
4410 /** Core/Driver constants */
4411 struct gl_constants Const
;
4413 /** \name The various 4x4 matrix stacks */
4415 struct gl_matrix_stack ModelviewMatrixStack
;
4416 struct gl_matrix_stack ProjectionMatrixStack
;
4417 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
4418 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
4419 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
4422 /** Combined modelview and projection matrix */
4423 GLmatrix _ModelProjectMatrix
;
4425 /** \name Display lists */
4426 struct gl_dlist_state ListState
;
4428 GLboolean ExecuteFlag
; /**< Execute GL commands? */
4429 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
4431 /** Extension information */
4432 struct gl_extensions Extensions
;
4434 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
4436 char *VersionString
;
4438 /** \name State attribute stack (for glPush/PopAttrib) */
4440 GLuint AttribStackDepth
;
4441 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
4444 /** \name Renderer attribute groups
4446 * We define a struct for each attribute group to make pushing and popping
4447 * attributes easy. Also it's a good organization.
4450 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
4451 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
4452 struct gl_current_attrib Current
; /**< Current attributes */
4453 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
4454 struct gl_eval_attrib Eval
; /**< Eval attributes */
4455 struct gl_fog_attrib Fog
; /**< Fog attributes */
4456 struct gl_hint_attrib Hint
; /**< Hint attributes */
4457 struct gl_light_attrib Light
; /**< Light attributes */
4458 struct gl_line_attrib Line
; /**< Line attributes */
4459 struct gl_list_attrib List
; /**< List attributes */
4460 struct gl_multisample_attrib Multisample
;
4461 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
4462 struct gl_point_attrib Point
; /**< Point attributes */
4463 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
4464 GLuint PolygonStipple
[32]; /**< Polygon stipple */
4465 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
4466 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
4467 struct gl_texture_attrib Texture
; /**< Texture attributes */
4468 struct gl_transform_attrib Transform
; /**< Transformation attributes */
4469 struct gl_viewport_attrib ViewportArray
[MAX_VIEWPORTS
]; /**< Viewport attributes */
4472 /** \name Client attribute stack */
4474 GLuint ClientAttribStackDepth
;
4475 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
4478 /** \name Client attribute groups */
4480 struct gl_array_attrib Array
; /**< Vertex arrays */
4481 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
4482 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
4483 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
4486 /** \name Other assorted state (not pushed/popped on attribute stack) */
4488 struct gl_pixelmaps PixelMaps
;
4490 struct gl_evaluators EvalMap
; /**< All evaluators */
4491 struct gl_feedback Feedback
; /**< Feedback */
4492 struct gl_selection Select
; /**< Selection */
4494 struct gl_program_state Program
; /**< general program state */
4495 struct gl_vertex_program_state VertexProgram
;
4496 struct gl_fragment_program_state FragmentProgram
;
4497 struct gl_geometry_program_state GeometryProgram
;
4498 struct gl_compute_program_state ComputeProgram
;
4499 struct gl_tess_ctrl_program_state TessCtrlProgram
;
4500 struct gl_tess_eval_program_state TessEvalProgram
;
4501 struct gl_ati_fragment_shader_state ATIFragmentShader
;
4503 struct gl_pipeline_shader_state Pipeline
; /**< GLSL pipeline shader object state */
4504 struct gl_pipeline_object Shader
; /**< GLSL shader object state */
4507 * Current active shader pipeline state
4509 * Almost all internal users want ::_Shader instead of ::Shader. The
4510 * exceptions are bits of legacy GLSL API that do not know about separate
4513 * If a program is active via \c glUseProgram, this will point to
4516 * If a program pipeline is active via \c glBindProgramPipeline, this will
4517 * point to \c ::Pipeline.Current.
4519 * If neither a program nor a program pipeline is active, this will point to
4520 * \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
4523 struct gl_pipeline_object
*_Shader
;
4525 struct gl_query_state Query
; /**< occlusion, timer queries */
4527 struct gl_transform_feedback_state TransformFeedback
;
4529 struct gl_perf_monitor_state PerfMonitor
;
4531 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
4532 struct gl_buffer_object
*ParameterBuffer
; /** < GL_ARB_indirect_parameters */
4533 struct gl_buffer_object
*DispatchIndirectBuffer
; /** < GL_ARB_compute_shader */
4535 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
4536 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
4538 struct gl_buffer_object
*QueryBuffer
; /**< GL_ARB_query_buffer_object */
4541 * Current GL_ARB_uniform_buffer_object binding referenced by
4542 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
4544 struct gl_buffer_object
*UniformBuffer
;
4547 * Current GL_ARB_shader_storage_buffer_object binding referenced by
4548 * GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
4550 struct gl_buffer_object
*ShaderStorageBuffer
;
4553 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
4554 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
4555 * associated with uniform blocks by glUniformBlockBinding()'s state in the
4558 struct gl_uniform_buffer_binding
4559 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
4562 * Array of shader storage buffers for ARB_shader_storage_buffer_object
4563 * and GL 4.3. This is set up using glBindBufferRange() or
4564 * glBindBufferBase(). They are associated with shader storage blocks by
4565 * glShaderStorageBlockBinding()'s state in the shader program.
4567 struct gl_shader_storage_buffer_binding
4568 ShaderStorageBufferBindings
[MAX_COMBINED_SHADER_STORAGE_BUFFERS
];
4571 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
4574 struct gl_buffer_object
*AtomicBuffer
;
4577 * Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
4580 struct gl_buffer_object
*ExternalVirtualMemoryBuffer
;
4583 * Array of atomic counter buffer binding points.
4585 struct gl_atomic_buffer_binding
4586 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
4589 * Array of image units for ARB_shader_image_load_store.
4591 struct gl_image_unit ImageUnits
[MAX_IMAGE_UNITS
];
4593 struct gl_subroutine_index_binding SubroutineIndex
[MESA_SHADER_STAGES
];
4596 struct gl_meta_state
*Meta
; /**< for "meta" operations */
4598 /* GL_EXT_framebuffer_object */
4599 struct gl_renderbuffer
*CurrentRenderbuffer
;
4601 GLenum ErrorValue
; /**< Last error code */
4604 * Recognize and silence repeated error debug messages in buggy apps.
4606 const char *ErrorDebugFmtString
;
4607 GLuint ErrorDebugCount
;
4609 /* GL_ARB_debug_output/GL_KHR_debug */
4611 struct gl_debug_state
*Debug
;
4613 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
4614 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
4615 uint64_t NewDriverState
; /**< bitwise-or of flags from DriverFlags */
4617 struct gl_driver_flags DriverFlags
;
4619 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
4621 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
4623 /** \name Derived state */
4624 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
4625 GLfloat _EyeZDir
[3];
4626 GLfloat _ModelViewInvScale
;
4627 GLboolean _NeedEyeCoords
;
4628 GLboolean _ForceEyeCoords
;
4630 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
4632 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
4634 /** \name For debugging/development only */
4636 GLboolean FirstTimeCurrent
;
4640 * False if this context was created without a config. This is needed
4641 * because the initial state of glDrawBuffers depends on this
4643 GLboolean HasConfig
;
4645 /** software compression/decompression supported or not */
4646 GLboolean Mesa_DXTn
;
4648 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
4650 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
4653 * \name Hooks for module contexts.
4655 * These will eventually live in the driver or elsewhere.
4658 void *swrast_context
;
4659 void *swsetup_context
;
4660 void *swtnl_context
;
4661 struct vbo_context
*vbo_context
;
4662 struct st_context
*st
;
4667 * \name NV_vdpau_interop
4670 const void *vdpDevice
;
4671 const void *vdpGetProcAddress
;
4672 struct set
*vdpSurfaces
;
4676 * Has this context observed a GPU reset in any context in the share group?
4678 * Once this field becomes true, it is never reset to false.
4680 GLboolean ShareGroupReset
;
4683 * \name OES_primitive_bounding_box
4685 * Stores the arguments to glPrimitiveBoundingBox
4687 GLfloat PrimitiveBoundingBox
[8];
4691 * Information about memory usage. All sizes are in kilobytes.
4693 struct gl_memory_info
4695 unsigned total_device_memory
; /**< size of device memory, e.g. VRAM */
4696 unsigned avail_device_memory
; /**< free device memory at the moment */
4697 unsigned total_staging_memory
; /**< size of staging memory, e.g. GART */
4698 unsigned avail_staging_memory
; /**< free staging memory at the moment */
4699 unsigned device_memory_evicted
; /**< size of memory evicted (monotonic counter) */
4700 unsigned nr_device_memory_evictions
; /**< # of evictions (monotonic counter) */
4704 extern int MESA_VERBOSE
;
4705 extern int MESA_DEBUG_FLAGS
;
4706 # define MESA_FUNCTION __func__
4708 # define MESA_VERBOSE 0
4709 # define MESA_DEBUG_FLAGS 0
4710 # define MESA_FUNCTION "a function"
4714 /** The MESA_VERBOSE var is a bitmask of these flags */
4717 VERBOSE_VARRAY
= 0x0001,
4718 VERBOSE_TEXTURE
= 0x0002,
4719 VERBOSE_MATERIAL
= 0x0004,
4720 VERBOSE_PIPELINE
= 0x0008,
4721 VERBOSE_DRIVER
= 0x0010,
4722 VERBOSE_STATE
= 0x0020,
4723 VERBOSE_API
= 0x0040,
4724 VERBOSE_DISPLAY_LIST
= 0x0100,
4725 VERBOSE_LIGHTING
= 0x0200,
4726 VERBOSE_PRIMS
= 0x0400,
4727 VERBOSE_VERTS
= 0x0800,
4728 VERBOSE_DISASSEM
= 0x1000,
4729 VERBOSE_DRAW
= 0x2000,
4730 VERBOSE_SWAPBUFFERS
= 0x4000
4734 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
4737 DEBUG_SILENT
= (1 << 0),
4738 DEBUG_ALWAYS_FLUSH
= (1 << 1),
4739 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
4740 DEBUG_INCOMPLETE_FBO
= (1 << 3)
4747 #endif /* MTYPES_H */