added GL_IBM_rasterpos_clip extension
[mesa.git] / src / mesa / main / mtypes.h
1 /* $Id: mtypes.h,v 1.47 2001/06/26 01:32:48 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef TYPES_H
29 #define TYPES_H
30
31
32 #include "glheader.h"
33 #include "config.h" /* Hardwired parameters */
34 #include "glapitable.h"
35 #include "glthread.h"
36
37 #include "math/m_matrix.h" /* GLmatrix */
38
39 #if defined(MESA_TRACE)
40 #include "Trace/tr_context.h"
41 #endif
42
43
44 /* Please try to mark derived values with a leading underscore ('_').
45 */
46
47 /*
48 * Color channel data type:
49 */
50 #if CHAN_BITS == 8
51 typedef GLubyte GLchan;
52 #define CHAN_MAX 255
53 #define CHAN_MAXF 255.0F
54 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 #elif CHAN_BITS == 16
56 typedef GLushort GLchan;
57 #define CHAN_MAX 65535
58 #define CHAN_MAXF 65535.0F
59 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 #elif CHAN_BITS == 32
61 typedef GLfloat GLchan;
62 #define CHAN_MAX 1.0
63 #define CHAN_MAXF 1.0F
64 #define CHAN_TYPE GL_FLOAT
65 #else
66 #error illegal number of color channel bits
67 #endif
68
69
70 /*
71 * Accumulation buffer data type:
72 */
73 #if ACCUM_BITS==8
74 typedef GLbyte GLaccum;
75 #elif ACCUM_BITS==16
76 typedef GLshort GLaccum;
77 #else
78 # error "illegal number of accumulation bits"
79 #endif
80
81
82 /*
83 * Stencil buffer data type:
84 */
85 #if STENCIL_BITS==8
86 typedef GLubyte GLstencil;
87 # define STENCIL_MAX 0xff
88 #elif STENCIL_BITS==16
89 typedef GLushort GLstencil;
90 # define STENCIL_MAX 0xffff
91 #else
92 # error "illegal number of stencil bits"
93 #endif
94
95
96 /*
97 * Depth buffer data type:
98 */
99 typedef GLuint GLdepth; /* Must be 32-bits! */
100
101
102 /*
103 * Fixed point data type:
104 */
105 typedef int GLfixed;
106
107
108
109 /*
110 * Some forward type declarations
111 */
112 struct _mesa_HashTable;
113 struct gl_texture_image;
114 struct gl_texture_object;
115 typedef struct __GLcontextRec GLcontext;
116 typedef struct __GLcontextModesRec GLvisual;
117 typedef struct gl_frame_buffer GLframebuffer;
118
119
120
121 /* Maximum number of temporary vertices required for clipping. (Used
122 * in array_cache and tnl modules).
123 */
124 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
125
126
127 /* Data structure for color tables */
128 struct gl_color_table {
129 GLenum Format; /* GL_ALPHA, GL_RGB, GL_RGB, etc */
130 GLenum IntFormat;
131 GLuint Size; /* number of entries (rows) in table */
132 GLvoid *Table; /* either GLfloat * or GLchan * */
133 GLboolean FloatTable; /* are entries stored as floats? */
134 GLubyte RedSize;
135 GLubyte GreenSize;
136 GLubyte BlueSize;
137 GLubyte AlphaSize;
138 GLubyte LuminanceSize;
139 GLubyte IntensitySize;
140 };
141
142
143 /*
144 * Bit flags used for updating material values.
145 */
146 #define FRONT_AMBIENT_BIT 0x1
147 #define BACK_AMBIENT_BIT 0x2
148 #define FRONT_DIFFUSE_BIT 0x4
149 #define BACK_DIFFUSE_BIT 0x8
150 #define FRONT_SPECULAR_BIT 0x10
151 #define BACK_SPECULAR_BIT 0x20
152 #define FRONT_EMISSION_BIT 0x40
153 #define BACK_EMISSION_BIT 0x80
154 #define FRONT_SHININESS_BIT 0x100
155 #define BACK_SHININESS_BIT 0x200
156 #define FRONT_INDEXES_BIT 0x400
157 #define BACK_INDEXES_BIT 0x800
158
159 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
160 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
161 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
162
163 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
164 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
165 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
166
167 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
168
169
170
171 /*
172 * Specular exponent and material shininess lookup table sizes:
173 */
174 #define EXP_TABLE_SIZE 512
175 #define SHINE_TABLE_SIZE 256
176
177 struct gl_shine_tab {
178 struct gl_shine_tab *next, *prev;
179 GLfloat tab[SHINE_TABLE_SIZE+1];
180 GLfloat shininess;
181 GLuint refcount;
182 };
183
184
185 struct gl_light {
186 struct gl_light *next; /* double linked list with sentinel */
187 struct gl_light *prev;
188
189 GLfloat Ambient[4]; /* ambient color */
190 GLfloat Diffuse[4]; /* diffuse color */
191 GLfloat Specular[4]; /* specular color */
192 GLfloat EyePosition[4]; /* position in eye coordinates */
193 GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
194 GLfloat SpotExponent;
195 GLfloat SpotCutoff; /* in degress */
196 GLfloat _CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
197 GLfloat ConstantAttenuation;
198 GLfloat LinearAttenuation;
199 GLfloat QuadraticAttenuation;
200 GLboolean Enabled; /* On/off flag */
201
202 /* Derived fields */
203 GLuint _Flags; /* State */
204
205 GLfloat _Position[4]; /* position in eye/obj coordinates */
206 GLfloat _VP_inf_norm[3]; /* Norm direction to infinite light */
207 GLfloat _h_inf_norm[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
208 GLfloat _NormDirection[4]; /* normalized spotlight direction */
209 GLfloat _VP_inf_spot_attenuation;
210
211 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
212 GLfloat _MatAmbient[2][3]; /* material ambient * light ambient */
213 GLfloat _MatDiffuse[2][3]; /* material diffuse * light diffuse */
214 GLfloat _MatSpecular[2][3]; /* material spec * light specular */
215 GLfloat _dli; /* CI diffuse light intensity */
216 GLfloat _sli; /* CI specular light intensity */
217 };
218
219
220 struct gl_lightmodel {
221 GLfloat Ambient[4]; /* ambient color */
222 GLboolean LocalViewer; /* Local (or infinite) view point? */
223 GLboolean TwoSide; /* Two (or one) sided lighting? */
224 GLenum ColorControl; /* either GL_SINGLE_COLOR */
225 /* or GL_SEPARATE_SPECULAR_COLOR */
226 };
227
228
229 struct gl_material
230 {
231 GLfloat Ambient[4];
232 GLfloat Diffuse[4];
233 GLfloat Specular[4];
234 GLfloat Emission[4];
235 GLfloat Shininess;
236 GLfloat AmbientIndex; /* for color index lighting */
237 GLfloat DiffuseIndex; /* for color index lighting */
238 GLfloat SpecularIndex; /* for color index lighting */
239 };
240
241
242 /*
243 * Attribute structures:
244 * We define a struct for each attribute group to make pushing and
245 * popping attributes easy. Also it's a good organization.
246 */
247 struct gl_accum_attrib {
248 GLfloat ClearColor[4]; /* Accumulation buffer clear color */
249 };
250
251
252 /*
253 * Used in DrawDestMask below
254 */
255 #define FRONT_LEFT_BIT 1
256 #define FRONT_RIGHT_BIT 2
257 #define BACK_LEFT_BIT 4
258 #define BACK_RIGHT_BIT 8
259
260
261 struct gl_colorbuffer_attrib {
262 GLuint ClearIndex; /* Index to use for glClear */
263 GLchan ClearColor[4]; /* Color to use for glClear */
264
265 GLuint IndexMask; /* Color index write mask */
266 GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
267
268 GLenum DrawBuffer; /* Which buffer to draw into */
269 GLenum DriverDrawBuffer; /* Current device driver dest buffer */
270 GLboolean MultiDrawBuffer; /* Drawing to mutliple buffers? */
271 GLubyte DrawDestMask; /* bitwise-OR of bitflags above */
272
273 /* alpha testing */
274 GLboolean AlphaEnabled; /* Alpha test enabled flag */
275 GLenum AlphaFunc; /* Alpha test function */
276 GLchan AlphaRef; /* Alpha ref value as GLchan */
277
278 /* blending */
279 GLboolean BlendEnabled; /* Blending enabled flag */
280 GLenum BlendSrcRGB; /* Blending source operator */
281 GLenum BlendDstRGB; /* Blending destination operator */
282 GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
283 GLenum BlendDstA; /* GL_INGR_blend_func_separate */
284 GLenum BlendEquation;
285 GLfloat BlendColor[4];
286
287 /* logic op */
288 GLenum LogicOp; /* Logic operator */
289 GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
290 GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
291
292 GLboolean DitherFlag; /* Dither enable flag */
293 };
294
295
296 struct gl_current_attrib {
297 /* These values valid only when FLUSH_VERTICES has been called.
298 */
299 GLfloat Normal[3]; /* Current vertex normal */
300 GLfloat Color[4]; /* Current RGBA color */
301 GLfloat SecondaryColor[4]; /* Current secondary color */
302 GLfloat FogCoord; /* Current Fog coord */
303 GLuint Index; /* Current color index */
304 GLboolean EdgeFlag; /* Current edge flag */
305 GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */
306
307 /* These values are always valid.
308 */
309 GLfloat RasterPos[4]; /* Current raster position */
310 GLfloat RasterDistance; /* Current raster distance */
311 GLfloat RasterColor[4]; /* Current raster color */
312 GLuint RasterIndex; /* Current raster index */
313 GLfloat *RasterTexCoord; /* Current raster texcoord*/
314 GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
315 GLfloat RasterFogCoord;
316 GLboolean RasterPosValid; /* Raster po valid flag */
317 };
318
319
320 struct gl_depthbuffer_attrib {
321 GLenum Func; /* Function for depth buffer compare */
322 GLfloat Clear; /* Value to clear depth buffer to */
323 GLboolean Test; /* Depth buffering enabled flag */
324 GLboolean Mask; /* Depth buffer writable? */
325 GLboolean OcclusionTest; /* GL_HP_occlusion_test */
326 };
327
328
329 struct gl_enable_attrib {
330 GLboolean AlphaTest;
331 GLboolean AutoNormal;
332 GLboolean Blend;
333 GLboolean ClipPlane[MAX_CLIP_PLANES];
334 GLboolean ColorMaterial;
335 GLboolean Convolution1D;
336 GLboolean Convolution2D;
337 GLboolean Separable2D;
338 GLboolean CullFace;
339 GLboolean DepthTest;
340 GLboolean Dither;
341 GLboolean Fog;
342 GLboolean Histogram;
343 GLboolean Light[MAX_LIGHTS];
344 GLboolean Lighting;
345 GLboolean LineSmooth;
346 GLboolean LineStipple;
347 GLboolean IndexLogicOp;
348 GLboolean ColorLogicOp;
349 GLboolean Map1Color4;
350 GLboolean Map1Index;
351 GLboolean Map1Normal;
352 GLboolean Map1TextureCoord1;
353 GLboolean Map1TextureCoord2;
354 GLboolean Map1TextureCoord3;
355 GLboolean Map1TextureCoord4;
356 GLboolean Map1Vertex3;
357 GLboolean Map1Vertex4;
358 GLboolean Map2Color4;
359 GLboolean Map2Index;
360 GLboolean Map2Normal;
361 GLboolean Map2TextureCoord1;
362 GLboolean Map2TextureCoord2;
363 GLboolean Map2TextureCoord3;
364 GLboolean Map2TextureCoord4;
365 GLboolean Map2Vertex3;
366 GLboolean Map2Vertex4;
367 GLboolean MinMax;
368 GLboolean Normalize;
369 GLboolean PixelTexture;
370 GLboolean PointSmooth;
371 GLboolean PolygonOffsetPoint;
372 GLboolean PolygonOffsetLine;
373 GLboolean PolygonOffsetFill;
374 GLboolean PolygonSmooth;
375 GLboolean PolygonStipple;
376 GLboolean RescaleNormals;
377 GLboolean Scissor;
378 GLboolean Stencil;
379 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
380 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
381 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
382 GLboolean SampleCoverage; /* GL_ARB_multisample */
383 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
384 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
385 GLuint Texture[MAX_TEXTURE_UNITS];
386 GLuint TexGen[MAX_TEXTURE_UNITS];
387 };
388
389
390 struct gl_eval_attrib {
391 /* Enable bits */
392 GLboolean Map1Color4;
393 GLboolean Map1Index;
394 GLboolean Map1Normal;
395 GLboolean Map1TextureCoord1;
396 GLboolean Map1TextureCoord2;
397 GLboolean Map1TextureCoord3;
398 GLboolean Map1TextureCoord4;
399 GLboolean Map1Vertex3;
400 GLboolean Map1Vertex4;
401 GLboolean Map2Color4;
402 GLboolean Map2Index;
403 GLboolean Map2Normal;
404 GLboolean Map2TextureCoord1;
405 GLboolean Map2TextureCoord2;
406 GLboolean Map2TextureCoord3;
407 GLboolean Map2TextureCoord4;
408 GLboolean Map2Vertex3;
409 GLboolean Map2Vertex4;
410 GLboolean AutoNormal;
411 /* Map Grid endpoints and divisions and calculated du values */
412 GLint MapGrid1un;
413 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
414 GLint MapGrid2un, MapGrid2vn;
415 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
416 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
417 };
418
419
420 struct gl_fog_attrib {
421 GLboolean Enabled; /* Fog enabled flag */
422 GLfloat Color[4]; /* Fog color */
423 GLfloat Density; /* Density >= 0.0 */
424 GLfloat Start; /* Start distance in eye coords */
425 GLfloat End; /* End distance in eye coords */
426 GLfloat Index; /* Fog index */
427 GLenum Mode; /* Fog mode */
428 GLboolean ColorSumEnabled;
429 GLenum FogCoordinateSource; /* GL_EXT_fog_coord */
430 };
431
432
433 struct gl_hint_attrib {
434 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
435 GLenum PerspectiveCorrection;
436 GLenum PointSmooth;
437 GLenum LineSmooth;
438 GLenum PolygonSmooth;
439 GLenum Fog;
440 GLenum ClipVolumeClipping; /* GL_EXT_clip_volume_hint */
441 GLenum TextureCompression; /* GL_ARB_texture_compression */
442 GLenum GenerateMipmap; /* GL_SGIS_generate_mipmap */
443 };
444
445
446 struct gl_histogram_attrib {
447 GLuint Width; /* number of table entries */
448 GLint Format; /* GL_ALPHA, GL_RGB, etc */
449 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /* the histogram */
450 GLboolean Sink; /* terminate image transfer? */
451 GLubyte RedSize; /* Bits per counter */
452 GLubyte GreenSize;
453 GLubyte BlueSize;
454 GLubyte AlphaSize;
455 GLubyte LuminanceSize;
456 };
457
458
459 struct gl_minmax_attrib {
460 GLenum Format;
461 GLboolean Sink;
462 GLfloat Min[4], Max[4]; /* RGBA */
463 };
464
465
466 struct gl_convolution_attrib {
467 GLenum Format;
468 GLenum InternalFormat;
469 GLuint Width;
470 GLuint Height;
471 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
472 };
473
474
475 struct gl_light_attrib {
476 struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
477 struct gl_lightmodel Model; /* Lighting model */
478
479 /* Must flush FLUSH_VERTICES before referencing:
480 */
481 struct gl_material Material[2]; /* Material 0=front, 1=back */
482
483 GLboolean Enabled; /* Lighting enabled flag */
484 GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
485 GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
486 GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
487 GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
488 GLboolean ColorMaterialEnabled;
489
490 struct gl_light EnabledList; /* List sentinel */
491
492 /* Derived for optimizations: */
493 GLboolean _NeedVertices; /* Use fast shader? */
494 GLuint _Flags; /* LIGHT_* flags, see below */
495 GLfloat _BaseColor[2][3];
496 GLfloat _BaseAlpha[2];
497 };
498
499
500 #define LIGHT_SPOT 0x1
501 #define LIGHT_LOCAL_VIEWER 0x2
502 #define LIGHT_POSITIONAL 0x4
503
504 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
505
506 struct gl_line_attrib {
507 GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
508 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
509 GLushort StipplePattern; /* Stipple pattern */
510 GLint StippleFactor; /* Stipple repeat factor */
511 GLfloat Width; /* Line width */
512 GLfloat _Width; /* Clamped Line width */
513 };
514
515
516 struct gl_list_attrib {
517 GLuint ListBase;
518 };
519
520 struct gl_list_opcode {
521 GLuint size;
522 void (*execute)( GLcontext *ctx, void *data );
523 void (*destroy)( GLcontext *ctx, void *data );
524 void (*print)( GLcontext *ctx, void *data );
525 };
526
527 #define GL_MAX_EXT_OPCODES 16
528
529 struct gl_list_extensions {
530 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
531 GLuint nr_opcodes;
532 };
533
534
535 struct gl_multisample_attrib {
536 GLboolean Enabled;
537 GLboolean SampleAlphaToCoverage;
538 GLboolean SampleAlphaToOne;
539 GLboolean SampleCoverage;
540 GLfloat SampleCoverageValue;
541 GLboolean SampleCoverageInvert;
542 };
543
544
545 struct gl_pixel_attrib {
546 GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
547 GLenum DriverReadBuffer; /* Driver's current source buffer */
548 GLfloat RedBias, RedScale;
549 GLfloat GreenBias, GreenScale;
550 GLfloat BlueBias, BlueScale;
551 GLfloat AlphaBias, AlphaScale;
552 GLfloat DepthBias, DepthScale;
553 GLint IndexShift, IndexOffset;
554 GLboolean MapColorFlag;
555 GLboolean MapStencilFlag;
556 GLfloat ZoomX, ZoomY;
557 GLint MapStoSsize; /* Size of each pixel map */
558 GLint MapItoIsize;
559 GLint MapItoRsize;
560 GLint MapItoGsize;
561 GLint MapItoBsize;
562 GLint MapItoAsize;
563 GLint MapRtoRsize;
564 GLint MapGtoGsize;
565 GLint MapBtoBsize;
566 GLint MapAtoAsize;
567 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
568 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
569 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
570 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
571 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
572 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
573 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
574 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
575 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
576 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
577 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
578 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
579 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
580 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
581 /* GL_EXT_histogram */
582 GLboolean HistogramEnabled;
583 GLboolean MinMaxEnabled;
584 /* GL_SGIS_pixel_texture */
585 GLboolean PixelTextureEnabled;
586 GLenum FragmentRgbSource;
587 GLenum FragmentAlphaSource;
588 /* GL_SGI_color_matrix */
589 GLfloat PostColorMatrixScale[4]; /* RGBA */
590 GLfloat PostColorMatrixBias[4]; /* RGBA */
591 /* GL_SGI_color_table */
592 GLfloat ColorTableScale[4];
593 GLfloat ColorTableBias[4];
594 GLboolean ColorTableEnabled;
595 GLfloat PCCTscale[4];
596 GLfloat PCCTbias[4];
597 GLboolean PostConvolutionColorTableEnabled;
598 GLfloat PCMCTscale[4];
599 GLfloat PCMCTbias[4];
600 GLboolean PostColorMatrixColorTableEnabled;
601 /* Convolution */
602 GLboolean Convolution1DEnabled;
603 GLboolean Convolution2DEnabled;
604 GLboolean Separable2DEnabled;
605 GLfloat ConvolutionBorderColor[3][4];
606 GLenum ConvolutionBorderMode[3];
607 GLfloat ConvolutionFilterScale[3][4];
608 GLfloat ConvolutionFilterBias[3][4];
609 GLfloat PostConvolutionScale[4]; /* RGBA */
610 GLfloat PostConvolutionBias[4]; /* RGBA */
611 };
612
613
614 struct gl_point_attrib {
615 GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
616 GLboolean SpriteMode; /* GL_MESA_sprite_point extension */
617 GLfloat Size; /* User-specified point size */
618 GLfloat _Size; /* Size clamped to Const.Min/MaxPointSize */
619 GLfloat Params[3]; /* GL_EXT_point_parameters */
620 GLfloat MinSize, MaxSize; /* GL_EXT_point_parameters */
621 GLfloat Threshold; /* GL_EXT_point_parameters */
622 GLboolean _Attenuated; /* True if Params != [1, 0, 0] */
623 };
624
625
626 struct gl_polygon_attrib {
627 GLenum FrontFace; /* Either GL_CW or GL_CCW */
628 GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
629 GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
630 GLboolean _FrontBit; /* */
631 GLboolean CullFlag; /* Culling on/off flag */
632 GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
633 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
634 GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
635 GLfloat OffsetFactor; /* Polygon offset factor, from user */
636 GLfloat OffsetUnits; /* Polygon offset units, from user */
637 GLfloat OffsetMRD; /* = OffsetUnits * visual->MRD */
638 GLboolean OffsetPoint; /* Offset in GL_POINT mode */
639 GLboolean OffsetLine; /* Offset in GL_LINE mode */
640 GLboolean OffsetFill; /* Offset in GL_FILL mode */
641 GLboolean _OffsetAny;
642 };
643
644
645 struct gl_scissor_attrib {
646 GLboolean Enabled; /* Scissor test enabled? */
647 GLint X, Y; /* Lower left corner of box */
648 GLsizei Width, Height; /* Size of box */
649 };
650
651
652 struct gl_stencil_attrib {
653 GLboolean Enabled; /* Enabled flag */
654 GLenum Function; /* Stencil function */
655 GLenum FailFunc; /* Fail function */
656 GLenum ZPassFunc; /* Depth buffer pass function */
657 GLenum ZFailFunc; /* Depth buffer fail function */
658 GLstencil Ref; /* Reference value */
659 GLstencil ValueMask; /* Value mask */
660 GLstencil Clear; /* Clear value */
661 GLstencil WriteMask; /* Write mask */
662 };
663
664
665 /* TexGenEnabled flags */
666 #define S_BIT 1
667 #define T_BIT 2
668 #define R_BIT 4
669 #define Q_BIT 8
670
671 /* Texture Enabled flags */
672 #define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
673 #define TEXTURE0_2D 0x2
674 #define TEXTURE0_3D 0x4
675 #define TEXTURE0_CUBE 0x8
676 #define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
677 #define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
678 #define TEXTURE1_2D (TEXTURE0_2D << 4)
679 #define TEXTURE1_3D (TEXTURE0_3D << 4)
680 #define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
681 #define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
682 #define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
683 #define TEXTURE2_2D (TEXTURE0_2D << 8)
684 #define TEXTURE2_3D (TEXTURE0_3D << 8)
685 #define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
686 #define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
687 #define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
688 #define TEXTURE3_2D (TEXTURE0_2D << 12)
689 #define TEXTURE3_3D (TEXTURE0_3D << 12)
690 #define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
691 #define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
692 #define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
693 #define TEXTURE4_2D (TEXTURE0_2D << 16)
694 #define TEXTURE4_3D (TEXTURE0_3D << 16)
695 #define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
696 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
697 #define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
698 #define TEXTURE5_2D (TEXTURE0_2D << 20)
699 #define TEXTURE5_3D (TEXTURE0_3D << 20)
700 #define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
701 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
702 #define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
703 #define TEXTURE6_2D (TEXTURE0_2D << 24)
704 #define TEXTURE6_3D (TEXTURE0_3D << 24)
705 #define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
706 #define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
707 #define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
708 #define TEXTURE7_2D (TEXTURE0_2D << 28)
709 #define TEXTURE7_3D (TEXTURE0_3D << 28)
710 #define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
711 #define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
712
713 /* Bitmap versions of the GL_ constants.
714 */
715 #define TEXGEN_SPHERE_MAP 0x1
716 #define TEXGEN_OBJ_LINEAR 0x2
717 #define TEXGEN_EYE_LINEAR 0x4
718 #define TEXGEN_REFLECTION_MAP_NV 0x8
719 #define TEXGEN_NORMAL_MAP_NV 0x10
720
721 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
722 TEXGEN_REFLECTION_MAP_NV | \
723 TEXGEN_NORMAL_MAP_NV)
724 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
725 TEXGEN_REFLECTION_MAP_NV | \
726 TEXGEN_NORMAL_MAP_NV | \
727 TEXGEN_EYE_LINEAR)
728
729
730
731 /* A selection of state flags to make driver and module's lives easier.
732 */
733 #define ENABLE_TEXGEN0 0x1
734 #define ENABLE_TEXGEN1 0x2
735 #define ENABLE_TEXGEN2 0x4
736 #define ENABLE_TEXGEN3 0x8
737 #define ENABLE_TEXGEN4 0x10
738 #define ENABLE_TEXGEN5 0x20
739 #define ENABLE_TEXGEN6 0x40
740 #define ENABLE_TEXGEN7 0x80
741
742 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
743 #define ENABLE_TEXMAT1 0x2
744 #define ENABLE_TEXMAT2 0x4
745 #define ENABLE_TEXMAT3 0x8
746 #define ENABLE_TEXMAT4 0x10
747 #define ENABLE_TEXMAT5 0x20
748 #define ENABLE_TEXMAT6 0x40
749 #define ENABLE_TEXMAT7 0x80
750
751 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
752 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
753
754 /*
755 * If teximage is color-index, texelOut returns GLchan[1].
756 * If teximage is depth, texelOut returns GLfloat[1].
757 * Otherwise, texelOut returns GLchan[4].
758 */
759 typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
760 GLint col, GLint row, GLint img,
761 GLvoid *texelOut );
762
763 /* Texture format record */
764 struct gl_texture_format {
765 GLint MesaFormat; /* One of the MESA_FORMAT_* values */
766
767 GLenum BaseFormat; /* Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
768 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
769 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
770 */
771 GLenum Type; /* Internal type as GL enum value */
772
773 GLubyte RedBits; /* Bits per texel component */
774 GLubyte GreenBits;
775 GLubyte BlueBits;
776 GLubyte AlphaBits;
777 GLubyte LuminanceBits;
778 GLubyte IntensityBits;
779 GLubyte IndexBits;
780 GLubyte DepthBits;
781
782 GLint TexelBytes;
783
784 FetchTexelFunc FetchTexel1D; /* Texel fetch function pointers */
785 FetchTexelFunc FetchTexel2D;
786 FetchTexelFunc FetchTexel3D;
787 };
788
789 /* Texture image record */
790 struct gl_texture_image {
791 GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
792 * GL_INTENSITY, GL_RGB, GL_RGBA,
793 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
794 */
795 GLint IntFormat; /* Internal format as given by the user */
796 GLuint Border; /* 0 or 1 */
797 GLuint Width; /* = 2^WidthLog2 + 2*Border */
798 GLuint Height; /* = 2^HeightLog2 + 2*Border */
799 GLuint Depth; /* = 2^DepthLog2 + 2*Border */
800 GLuint Width2; /* = Width - 2*Border */
801 GLuint Height2; /* = Height - 2*Border */
802 GLuint Depth2; /* = Depth - 2*Border */
803 GLuint WidthLog2; /* = log2(Width2) */
804 GLuint HeightLog2; /* = log2(Height2) */
805 GLuint DepthLog2; /* = log2(Depth2) */
806 GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
807 GLvoid *Data; /* Image data, accessed via FetchTexel() */
808
809 const struct gl_texture_format *TexFormat;
810
811 FetchTexelFunc FetchTexel; /* Texel fetch function pointer */
812
813 GLboolean IsCompressed; /* GL_ARB_texture_compression */
814 GLuint CompressedSize; /* GL_ARB_texture_compression */
815
816 /* For device driver: */
817 void *DriverData; /* Arbitrary device driver data */
818 };
819
820
821 /* Texture object record */
822 struct gl_texture_object {
823 _glthread_Mutex Mutex; /* for thread safety */
824 GLint RefCount; /* reference count */
825 GLuint Name; /* an unsigned integer */
826 GLuint Dimensions; /* 1 or 2 or 3 or 6 (cube map) */
827 GLfloat Priority; /* in [0,1] */
828 GLchan BorderColor[4];
829 GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */
830 GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */
831 GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */
832 GLenum MinFilter; /* minification filter */
833 GLenum MagFilter; /* magnification filter */
834 GLfloat MinLod; /* min lambda, OpenGL 1.2 */
835 GLfloat MaxLod; /* max lambda, OpenGL 1.2 */
836 GLint BaseLevel; /* min mipmap level, OpenGL 1.2 */
837 GLint MaxLevel; /* max mipmap level, OpenGL 1.2 */
838 GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
839 GLboolean CompareFlag; /* GL_SGIX_shadow */
840 GLenum CompareOperator; /* GL_SGIX_shadow */
841 GLchan ShadowAmbient; /* GL_SGIX_shadow_ambient */
842 GLint _MaxLevel; /* actual max mipmap level (q in the spec) */
843 GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */
844 GLboolean GenerateMipmap; /* GL_SGIS_generate_mipmap */
845
846 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
847
848 /* Texture cube faces */
849 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
850 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
851 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
852 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
853 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
854 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
855
856 /* GL_EXT_paletted_texture */
857 struct gl_color_table Palette;
858
859 GLboolean Complete; /* Is texture object complete? */
860 struct gl_texture_object *Next; /* Next in linked list */
861
862 /* For device driver: */
863 void *DriverData; /* Arbitrary device driver data */
864 };
865
866
867
868 /*
869 * Texture units are new with the multitexture extension.
870 */
871 struct gl_texture_unit {
872 GLuint Enabled; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
873 GLuint _ReallyEnabled; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
874
875 GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
876 GLfloat EnvColor[4];
877 GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
878 GLenum GenModeS; /* Tex coord generation mode, either */
879 GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
880 GLenum GenModeR; /* GL_EYE_LINEAR, or */
881 GLenum GenModeQ; /* GL_SPHERE_MAP */
882 GLuint _GenBitS;
883 GLuint _GenBitT;
884 GLuint _GenBitR;
885 GLuint _GenBitQ;
886 GLuint _GenFlags; /* bitwise or of GenBit[STRQ] */
887 GLfloat ObjectPlaneS[4];
888 GLfloat ObjectPlaneT[4];
889 GLfloat ObjectPlaneR[4];
890 GLfloat ObjectPlaneQ[4];
891 GLfloat EyePlaneS[4];
892 GLfloat EyePlaneT[4];
893 GLfloat EyePlaneR[4];
894 GLfloat EyePlaneQ[4];
895 GLfloat LodBias; /* for biasing mipmap levels */
896
897 /* GL_EXT_texture_env_combine */
898 GLenum CombineModeRGB; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
899 GLenum CombineModeA; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
900 GLenum CombineSourceRGB[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
901 GLenum CombineSourceA[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
902 GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
903 GLenum CombineOperandA[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
904 GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */
905 GLuint CombineScaleShiftA; /* 0, 1 or 2 */
906
907 struct gl_texture_object *Current1D;
908 struct gl_texture_object *Current2D;
909 struct gl_texture_object *Current3D;
910 struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
911
912 struct gl_texture_object *_Current; /* Points to really enabled tex obj */
913
914 struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
915 struct gl_texture_object Saved2D;
916 struct gl_texture_object Saved3D;
917 struct gl_texture_object SavedCubeMap;
918 };
919
920
921 struct gl_texture_attrib {
922 /* multitexture */
923 GLuint CurrentUnit; /* Active texture unit */
924
925 GLuint _ReallyEnabled; /* enables for all texture units: */
926 /* = (Unit[0]._ReallyEnabled << 0) | */
927 /* (Unit[1]._ReallyEnabled << 4) | */
928 /* (Unit[2]._ReallyEnabled << 8) | etc... */
929
930 GLuint _GenFlags; /* for texgen */
931 GLuint _TexGenEnabled;
932 GLuint _TexMatEnabled;
933
934 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
935
936 struct gl_texture_object *Proxy1D;
937 struct gl_texture_object *Proxy2D;
938 struct gl_texture_object *Proxy3D;
939 struct gl_texture_object *ProxyCubeMap;
940
941 /* GL_EXT_shared_texture_palette */
942 GLboolean SharedPalette;
943 struct gl_color_table Palette;
944 };
945
946
947 struct gl_transform_attrib {
948 GLenum MatrixMode; /* Matrix mode */
949 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
950 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
951 GLboolean ClipEnabled[MAX_CLIP_PLANES];
952 GLubyte _AnyClip; /* How many ClipEnabled? */
953 GLboolean Normalize; /* Normalize all normals? */
954 GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
955 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
956 };
957
958
959 struct gl_viewport_attrib {
960 GLint X, Y; /* position */
961 GLsizei Width, Height; /* size */
962 GLfloat Near, Far; /* Depth buffer range */
963 GLmatrix _WindowMap; /* Mapping transformation as a matrix. */
964 };
965
966
967 /* For the attribute stack: */
968 struct gl_attrib_node {
969 GLbitfield kind;
970 void *data;
971 struct gl_attrib_node *next;
972 };
973
974
975 /*
976 * Client pixel packing/unpacking attributes
977 */
978 struct gl_pixelstore_attrib {
979 GLint Alignment;
980 GLint RowLength;
981 GLint SkipPixels;
982 GLint SkipRows;
983 GLint ImageHeight; /* for GL_EXT_texture3D */
984 GLint SkipImages; /* for GL_EXT_texture3D */
985 GLboolean SwapBytes;
986 GLboolean LsbFirst;
987 };
988
989
990 #define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */
991
992
993 /*
994 * Client vertex array attributes
995 */
996 struct gl_client_array {
997 GLint Size;
998 GLenum Type;
999 GLsizei Stride; /* user-specified stride */
1000 GLsizei StrideB; /* actual stride in bytes */
1001 void *Ptr;
1002 GLuint Flags;
1003 GLboolean Enabled;
1004 };
1005
1006
1007 struct gl_array_attrib {
1008 struct gl_client_array Vertex; /* client data descriptors */
1009 struct gl_client_array Normal;
1010 struct gl_client_array Color;
1011 struct gl_client_array SecondaryColor;
1012 struct gl_client_array FogCoord;
1013 struct gl_client_array Index;
1014 struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
1015 struct gl_client_array EdgeFlag;
1016
1017 GLint TexCoordInterleaveFactor;
1018 GLint ActiveTexture; /* Client Active Texture */
1019 GLuint LockFirst;
1020 GLuint LockCount;
1021
1022 GLuint _Enabled; /* _NEW_ARRAY_* - bit set if array enabled */
1023 GLuint NewState; /* _NEW_ARRAY_* */
1024 };
1025
1026
1027 struct gl_feedback {
1028 GLenum Type;
1029 GLuint _Mask; /* FB_* bits */
1030 GLfloat *Buffer;
1031 GLuint BufferSize;
1032 GLuint Count;
1033 };
1034
1035
1036 struct gl_selection {
1037 GLuint *Buffer;
1038 GLuint BufferSize; /* size of SelectBuffer */
1039 GLuint BufferCount; /* number of values in SelectBuffer */
1040 GLuint Hits; /* number of records in SelectBuffer */
1041 GLuint NameStackDepth;
1042 GLuint NameStack[MAX_NAME_STACK_DEPTH];
1043 GLboolean HitFlag;
1044 GLfloat HitMinZ, HitMaxZ;
1045 };
1046
1047
1048 /*
1049 * 1-D Evaluator control points
1050 */
1051 struct gl_1d_map {
1052 GLuint Order; /* Number of control points */
1053 GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
1054 GLfloat *Points; /* Points to contiguous control points */
1055 };
1056
1057
1058 /*
1059 * 2-D Evaluator control points
1060 */
1061 struct gl_2d_map {
1062 GLuint Uorder; /* Number of control points in U dimension */
1063 GLuint Vorder; /* Number of control points in V dimension */
1064 GLfloat u1, u2, du;
1065 GLfloat v1, v2, dv;
1066 GLfloat *Points; /* Points to contiguous control points */
1067 };
1068
1069
1070 /*
1071 * All evalutator control points
1072 */
1073 struct gl_evaluators {
1074 /* 1-D maps */
1075 struct gl_1d_map Map1Vertex3;
1076 struct gl_1d_map Map1Vertex4;
1077 struct gl_1d_map Map1Index;
1078 struct gl_1d_map Map1Color4;
1079 struct gl_1d_map Map1Normal;
1080 struct gl_1d_map Map1Texture1;
1081 struct gl_1d_map Map1Texture2;
1082 struct gl_1d_map Map1Texture3;
1083 struct gl_1d_map Map1Texture4;
1084
1085 /* 2-D maps */
1086 struct gl_2d_map Map2Vertex3;
1087 struct gl_2d_map Map2Vertex4;
1088 struct gl_2d_map Map2Index;
1089 struct gl_2d_map Map2Color4;
1090 struct gl_2d_map Map2Normal;
1091 struct gl_2d_map Map2Texture1;
1092 struct gl_2d_map Map2Texture2;
1093 struct gl_2d_map Map2Texture3;
1094 struct gl_2d_map Map2Texture4;
1095 };
1096
1097
1098 /*
1099 * State which can be shared by multiple contexts:
1100 */
1101 struct gl_shared_state {
1102 _glthread_Mutex Mutex; /* for thread safety */
1103 GLint RefCount; /* Reference count */
1104 struct _mesa_HashTable *DisplayList; /* Display lists hash table */
1105 struct _mesa_HashTable *TexObjects; /* Texture objects hash table */
1106 struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
1107
1108 /* Default texture objects (shared by all multi-texture units) */
1109 struct gl_texture_object *Default1D;
1110 struct gl_texture_object *Default2D;
1111 struct gl_texture_object *Default3D;
1112 struct gl_texture_object *DefaultCubeMap;
1113
1114 void *DriverData; /* Device driver shared state */
1115 };
1116
1117
1118 /*
1119 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1120 * depth, accum, stencil, and software-simulated alpha buffers.
1121 * In C++ terms, think of this as a base class from which device drivers
1122 * will make derived classes.
1123 */
1124 struct gl_frame_buffer {
1125 GLvisual Visual; /* The corresponding visual */
1126
1127 GLint Width, Height; /* size of frame buffer in pixels */
1128
1129 GLboolean UseSoftwareDepthBuffer;
1130 GLboolean UseSoftwareAccumBuffer;
1131 GLboolean UseSoftwareStencilBuffer;
1132 GLboolean UseSoftwareAlphaBuffers;
1133
1134 /* Software depth (aka Z) buffer */
1135 GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/
1136
1137 /* Software stencil buffer */
1138 GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
1139
1140 /* Software accumulation buffer */
1141 GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
1142
1143 /* Software alpha planes */
1144 GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
1145 GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */
1146 GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */
1147 GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */
1148 GLchan *Alpha; /* Points to current alpha buffer */
1149
1150 /* Drawing bounds: intersection of window size and scissor box */
1151 GLint _Xmin, _Ymin; /* inclusive */
1152 GLint _Xmax, _Ymax; /* exclusive */
1153 };
1154
1155
1156 /*
1157 * Constants which may be overriden by device driver during context creation
1158 * but are never changed after that.
1159 */
1160 struct gl_constants {
1161 GLint MaxTextureLevels;
1162 GLint Max3DTextureLevels;
1163 GLint MaxCubeTextureLevels;
1164 GLuint MaxTextureUnits;
1165 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
1166 GLuint MaxArrayLockSize;
1167 GLint SubPixelBits;
1168 GLfloat MinPointSize, MaxPointSize; /* aliased */
1169 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1170 GLfloat PointSizeGranularity;
1171 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1172 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1173 GLfloat LineWidthGranularity;
1174 GLuint NumAuxBuffers;
1175 GLuint MaxColorTableSize;
1176 GLuint MaxConvolutionWidth;
1177 GLuint MaxConvolutionHeight;
1178 GLuint NumCompressedTextureFormats; /* GL_ARB_texture_compression */
1179 GLenum CompressedTextureFormats[MAX_COMPRESSED_TEXTURE_FORMATS];
1180 GLuint MaxClipPlanes;
1181 GLuint MaxLights;
1182 };
1183
1184
1185 /*
1186 * List of extensions.
1187 */
1188 struct extension;
1189 struct gl_extensions {
1190 char *ext_string;
1191 struct extension *ext_list;
1192 /* Flags to quickly test if certain extensions are available.
1193 * Not every extension needs to have such a flag, but it's encouraged.
1194 */
1195 GLboolean ARB_imaging;
1196 GLboolean ARB_multisample;
1197 GLboolean ARB_multitexture;
1198 GLboolean ARB_texture_border_clamp;
1199 GLboolean ARB_texture_compression;
1200 GLboolean ARB_texture_cube_map;
1201 GLboolean ARB_texture_env_combine;
1202 GLboolean ARB_texture_env_dot3;
1203 GLboolean EXT_blend_color;
1204 GLboolean EXT_blend_func_separate;
1205 GLboolean EXT_blend_logic_op;
1206 GLboolean EXT_blend_minmax;
1207 GLboolean EXT_blend_subtract;
1208 GLboolean EXT_clip_volume_hint;
1209 GLboolean EXT_convolution;
1210 GLboolean EXT_compiled_vertex_array;
1211 GLboolean EXT_fog_coord;
1212 GLboolean EXT_histogram;
1213 GLboolean EXT_packed_pixels;
1214 GLboolean EXT_paletted_texture;
1215 GLboolean EXT_point_parameters;
1216 GLboolean EXT_polygon_offset;
1217 GLboolean EXT_rescale_normal;
1218 GLboolean EXT_secondary_color;
1219 GLboolean EXT_shared_texture_palette;
1220 GLboolean EXT_stencil_wrap;
1221 GLboolean EXT_texture3D;
1222 GLboolean EXT_texture_compression_s3tc;
1223 GLboolean EXT_texture_env_add;
1224 GLboolean EXT_texture_env_combine;
1225 GLboolean EXT_texture_env_dot3;
1226 GLboolean EXT_texture_filter_anisotropic;
1227 GLboolean EXT_texture_object;
1228 GLboolean EXT_texture_lod_bias;
1229 GLboolean EXT_vertex_array_set;
1230 GLboolean HP_occlusion_test;
1231 GLboolean IBM_rasterpos_clip;
1232 GLboolean INGR_blend_func_separate;
1233 GLboolean MESA_window_pos;
1234 GLboolean MESA_resize_buffers;
1235 GLboolean MESA_sprite_point;
1236 GLboolean NV_blend_square;
1237 GLboolean NV_texgen_reflection;
1238 GLboolean SGI_color_matrix;
1239 GLboolean SGI_color_table;
1240 GLboolean SGIS_generate_mipmap;
1241 GLboolean SGIS_pixel_texture;
1242 GLboolean SGIS_texture_edge_clamp;
1243 GLboolean SGIX_depth_texture;
1244 GLboolean SGIX_pixel_texture;
1245 GLboolean SGIX_shadow;
1246 GLboolean SGIX_shadow_ambient;
1247 GLboolean _3DFX_texture_compression_FXT1;
1248 };
1249
1250
1251
1252 /*
1253 * Bits for image transfer operations (ctx->ImageTransferState).
1254 */
1255 #define IMAGE_SCALE_BIAS_BIT 0x1
1256 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1257 #define IMAGE_MAP_COLOR_BIT 0x4
1258 #define IMAGE_COLOR_TABLE_BIT 0x8
1259 #define IMAGE_CONVOLUTION_BIT 0x10
1260 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1261 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1262 #define IMAGE_COLOR_MATRIX_BIT 0x80
1263 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1264 #define IMAGE_HISTOGRAM_BIT 0x200
1265 #define IMAGE_MIN_MAX_BIT 0x400
1266
1267 /* transfer ops up to convolution: */
1268 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1269 IMAGE_SHIFT_OFFSET_BIT | \
1270 IMAGE_MAP_COLOR_BIT | \
1271 IMAGE_COLOR_TABLE_BIT)
1272
1273 /* transfer ops after convolution: */
1274 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1275 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1276 IMAGE_COLOR_MATRIX_BIT | \
1277 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1278 IMAGE_HISTOGRAM_BIT | \
1279 IMAGE_MIN_MAX_BIT)
1280
1281
1282 /*
1283 * Bits to indicate what state has changed. 6 unused flags.
1284 */
1285 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1286 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1287 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1288 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1289 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1290 #define _NEW_COLOR 0x20 /* ctx->Color */
1291 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1292 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1293 #define _NEW_FOG 0x100 /* ctx->Fog */
1294 #define _NEW_HINT 0x200 /* ctx->Hint */
1295 #define _NEW_LIGHT 0x400 /* ctx->Light */
1296 #define _NEW_LINE 0x800 /* ctx->Line */
1297 #define _NEW_PIXEL 0x1000 /* ctx->Pixel */
1298 #define _NEW_POINT 0x2000 /* ctx->Point */
1299 #define _NEW_POLYGON 0x4000 /* ctx->Polygon */
1300 #define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
1301 #define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
1302 #define _NEW_STENCIL 0x20000 /* ctx->Stencil */
1303 #define _NEW_TEXTURE 0x40000 /* ctx->Texture */
1304 #define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
1305 #define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
1306 #define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
1307 #define _NEW_ARRAY 0x400000 /* ctx->Array */
1308 #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
1309 #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
1310 #define _NEW_MULTISAMPLE 0x2000000 /* ctx->Multisample */
1311 #define _NEW_ALL ~0
1312
1313
1314
1315 /* Bits to track array state changes (also used to summarize array enabled)
1316 */
1317 #define _NEW_ARRAY_VERTEX 0x1
1318 #define _NEW_ARRAY_COLOR 0x2
1319 #define _NEW_ARRAY_NORMAL 0x4
1320 #define _NEW_ARRAY_INDEX 0x8
1321 #define _NEW_ARRAY_EDGEFLAG 0x10
1322 #define _NEW_ARRAY_SECONDARYCOLOR 0x20
1323 #define _NEW_ARRAY_FOGCOORD 0x40
1324 #define _NEW_ARRAY_TEXCOORD_0 0x80
1325 #define _NEW_ARRAY_TEXCOORD_1 0x100
1326 #define _NEW_ARRAY_TEXCOORD_2 0x200
1327 #define _NEW_ARRAY_TEXCOORD_3 0x400
1328 #define _NEW_ARRAY_TEXCOORD_4 0x800
1329 #define _NEW_ARRAY_TEXCOORD_5 0x1000
1330 #define _NEW_ARRAY_TEXCOORD_6 0x2000
1331 #define _NEW_ARRAY_TEXCOORD_7 0x4000
1332 #define _NEW_ARRAY_ALL 0x7fff
1333
1334 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1335
1336 /* A bunch of flags that we think might be useful to drivers.
1337 */
1338 #define DD_FLATSHADE 0x1
1339 #define DD_SEPARATE_SPECULAR 0x2
1340 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1341 #define DD_TRI_LIGHT_TWOSIDE 0x8
1342 #define DD_TRI_UNFILLED 0x10
1343 #define DD_TRI_SMOOTH 0x20
1344 #define DD_TRI_STIPPLE 0x40
1345 #define DD_TRI_OFFSET 0x80
1346 #define DD_LINE_SMOOTH 0x100
1347 #define DD_LINE_STIPPLE 0x200
1348 #define DD_LINE_WIDTH 0x400
1349 #define DD_POINT_SMOOTH 0x800
1350 #define DD_POINT_SIZE 0x1000
1351 #define DD_POINT_ATTEN 0x2000
1352
1353 /* Define the state changes under which each of these bits might change
1354 */
1355 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1356 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1357 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1358 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1359 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1360 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1361 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1362 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1363 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1364 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1365 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1366 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1367 #define _DD_NEW_POINT_SIZE _NEW_POINT
1368 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1369
1370 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1371 _NEW_TEXTURE | \
1372 _NEW_POINT | \
1373 _NEW_MODELVIEW)
1374
1375 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1376 _NEW_TEXTURE)
1377
1378 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1379
1380
1381 #define NEED_NORMALS_TEXGEN 0x1
1382 #define NEED_NORMALS_LIGHT 0x2
1383
1384 #define NEED_EYE_TEXGEN 0x1
1385 #define NEED_EYE_LIGHT 0x2
1386 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1387 #define NEED_EYE_POINT_ATTEN 0x8
1388
1389
1390 /*
1391 * Forward declaration of display list datatypes:
1392 */
1393 union node;
1394 typedef union node Node;
1395
1396
1397 /* This has to be included here. */
1398 #include "dd.h"
1399
1400
1401 /*
1402 * Core Mesa's support for tnl modules:
1403 */
1404 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
1405
1406 struct gl_tnl_module {
1407 /* Vertex format to be lazily swapped into current dispatch.
1408 */
1409 GLvertexformat *Current;
1410
1411 /* Record of functions swapped out. On restore, only need to swap
1412 * these functions back in.
1413 */
1414 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
1415 GLuint SwapCount;
1416 };
1417
1418
1419 /*
1420 * The library context:
1421 */
1422 struct __GLcontextRec {
1423 /*
1424 ** Os related interfaces; these *must* be the first members of this
1425 ** structure, because they are exposed to the outside world (i.e. GLX
1426 ** extension).
1427 */
1428 __GLimports imports;
1429 __GLexports exports;
1430
1431 /* State possibly shared with other contexts in the address space */
1432 struct gl_shared_state *Shared;
1433
1434 /* API function pointer tables */
1435 struct _glapi_table *Save; /* Display list save funcs */
1436 struct _glapi_table *Exec; /* Execute funcs */
1437 struct _glapi_table *CurrentDispatch; /* == Save or Exec !! */
1438
1439 GLboolean ExecPrefersFloat; /* What preference for color conversion? */
1440 GLboolean SavePrefersFloat;
1441
1442 GLvisual Visual;
1443 GLframebuffer *DrawBuffer; /* buffer for writing */
1444 GLframebuffer *ReadBuffer; /* buffer for reading */
1445
1446 /* Driver function pointer table */
1447 struct dd_function_table Driver;
1448
1449 void *DriverCtx; /* Points to device driver context/state */
1450 void *DriverMgrCtx; /* Points to device driver manager (optional)*/
1451
1452 /* Core/Driver constants */
1453 struct gl_constants Const;
1454
1455 /* Modelview matrix and stack */
1456 GLmatrix ModelView; /* current matrix, not stored on stack */
1457 GLuint ModelViewStackDepth;
1458 GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];
1459
1460 /* Projection matrix and stack */
1461 GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */
1462 GLuint ProjectionStackDepth;
1463 GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];
1464
1465 /* Combined modelview and projection matrix */
1466 GLmatrix _ModelProjectMatrix;
1467
1468 /* Texture matrix and stack */
1469 GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
1470 GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
1471 GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];
1472
1473 /* Color matrix and stack */
1474 GLmatrix ColorMatrix;
1475 GLuint ColorStackDepth;
1476 GLmatrix ColorStack[MAX_COLOR_STACK_DEPTH - 1];
1477
1478 /* Display lists */
1479 GLuint CallDepth; /* Current recursion calling depth */
1480 GLboolean ExecuteFlag; /* Execute GL commands? */
1481 GLboolean CompileFlag; /* Compile GL commands into display list? */
1482 Node *CurrentListPtr; /* Head of list being compiled */
1483 GLuint CurrentListNum; /* Number of the list being compiled */
1484 Node *CurrentBlock; /* Pointer to current block of nodes */
1485 GLuint CurrentPos; /* Index into current block of nodes */
1486
1487 /* Extensions */
1488 struct gl_extensions Extensions;
1489
1490 /* Renderer attribute stack */
1491 GLuint AttribStackDepth;
1492 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
1493
1494 /* Renderer attribute groups */
1495 struct gl_accum_attrib Accum;
1496 struct gl_colorbuffer_attrib Color;
1497 struct gl_current_attrib Current;
1498 struct gl_depthbuffer_attrib Depth;
1499 struct gl_eval_attrib Eval;
1500 struct gl_fog_attrib Fog;
1501 struct gl_hint_attrib Hint;
1502 struct gl_light_attrib Light;
1503 struct gl_line_attrib Line;
1504 struct gl_list_attrib List;
1505 struct gl_multisample_attrib Multisample;
1506 struct gl_pixel_attrib Pixel;
1507 struct gl_point_attrib Point;
1508 struct gl_polygon_attrib Polygon;
1509 GLuint PolygonStipple[32];
1510 struct gl_scissor_attrib Scissor;
1511 struct gl_stencil_attrib Stencil;
1512 struct gl_texture_attrib Texture;
1513 struct gl_transform_attrib Transform;
1514 struct gl_viewport_attrib Viewport;
1515
1516 /* Other attribute groups */
1517 struct gl_histogram_attrib Histogram;
1518 struct gl_minmax_attrib MinMax;
1519 struct gl_convolution_attrib Convolution1D;
1520 struct gl_convolution_attrib Convolution2D;
1521 struct gl_convolution_attrib Separable2D;
1522
1523 /* Client attribute stack */
1524 GLuint ClientAttribStackDepth;
1525 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
1526
1527 /* Client attribute groups */
1528 struct gl_array_attrib Array; /* Vertex arrays */
1529 struct gl_pixelstore_attrib Pack; /* Pixel packing */
1530 struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
1531
1532 struct gl_evaluators EvalMap; /* All evaluators */
1533 struct gl_feedback Feedback; /* Feedback */
1534 struct gl_selection Select; /* Selection */
1535
1536 struct gl_color_table ColorTable; /* Pre-convolution */
1537 struct gl_color_table ProxyColorTable; /* Pre-convolution */
1538 struct gl_color_table PostConvolutionColorTable;
1539 struct gl_color_table ProxyPostConvolutionColorTable;
1540 struct gl_color_table PostColorMatrixColorTable;
1541 struct gl_color_table ProxyPostColorMatrixColorTable;
1542
1543 GLenum ErrorValue; /* Last error code */
1544 GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1545 GLuint NewState; /* bitwise-or of _NEW_* flags */
1546
1547 /* Derived */
1548 GLuint _TriangleCaps; /* bitwise-or of DD_* flags */
1549 GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
1550 GLfloat _EyeZDir[3];
1551 GLfloat _ModelViewInvScale;
1552 GLuint _NeedEyeCoords;
1553 GLuint _NeedNormals; /* Are vertex normal vectors needed? */
1554
1555 struct gl_shine_tab *_ShineTable[2]; /* Active shine tables */
1556 struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */
1557
1558 struct gl_list_extensions listext; /* driver dlist extensions */
1559
1560
1561 GLboolean OcclusionResult; /* GL_HP_occlusion_test */
1562 GLboolean OcclusionResultSaved; /* GL_HP_occlusion_test */
1563
1564 /* Z buffer stuff */
1565 GLuint DepthMax; /* Max depth buffer value */
1566 GLfloat DepthMaxF; /* Float max depth buffer value */
1567 GLfloat MRD; /* minimum resolvable difference in Z values */
1568
1569 /* Should 3Dfx Glide driver catch signals? */
1570 GLboolean CatchSignals;
1571
1572 /* For debugging/development only */
1573 GLboolean NoRaster;
1574 GLboolean FirstTimeCurrent;
1575
1576 /* Dither disable via MESA_NO_DITHER env var */
1577 GLboolean NoDither;
1578
1579 GLboolean Rendering;
1580
1581 #if defined(MESA_TRACE)
1582 struct _glapi_table *TraceDispatch;
1583 trace_context_t *TraceCtx;
1584 #else
1585 void *TraceDispatch;
1586 void *TraceCtx;
1587 #endif
1588
1589 /* Core tnl module support */
1590 struct gl_tnl_module TnlModule;
1591
1592 /* Hooks for module contexts. These will eventually live
1593 * in the driver or elsewhere.
1594 */
1595 void *swrast_context;
1596 void *swsetup_context;
1597 void *swtnl_context;
1598 void *swtnl_im;
1599 void *acache_context;
1600 void *aelt_context;
1601 };
1602
1603
1604 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1605 extern const char *_mesa_prim_name[GL_POLYGON+4];
1606
1607
1608 #ifdef MESA_DEBUG
1609 extern int MESA_VERBOSE;
1610 extern int MESA_DEBUG_FLAGS;
1611 #else
1612 # define MESA_VERBOSE 0
1613 # define MESA_DEBUG_FLAGS 0
1614 # ifndef NDEBUG
1615 # define NDEBUG
1616 # endif
1617 #endif
1618
1619
1620 enum _verbose {
1621 VERBOSE_VARRAY = 0x0001,
1622 VERBOSE_TEXTURE = 0x0002,
1623 VERBOSE_IMMEDIATE = 0x0004,
1624 VERBOSE_PIPELINE = 0x0008,
1625 VERBOSE_DRIVER = 0x0010,
1626 VERBOSE_STATE = 0x0020,
1627 VERBOSE_API = 0x0040,
1628 VERBOSE_DISPLAY_LIST = 0x0200,
1629 VERBOSE_LIGHTING = 0x0400
1630 };
1631
1632
1633 enum _debug {
1634 DEBUG_ALWAYS_FLUSH = 0x1
1635 };
1636
1637
1638
1639 #define Elements(x) sizeof(x)/sizeof(*(x))
1640
1641
1642
1643 /* Eventually let the driver specify what statechanges require a flush:
1644 */
1645 #define FLUSH_VERTICES(ctx, newstate) \
1646 do { \
1647 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
1648 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
1649 ctx->NewState |= newstate; \
1650 } while (0)
1651
1652 #define FLUSH_CURRENT(ctx, newstate) \
1653 do { \
1654 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
1655 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
1656 ctx->NewState |= newstate; \
1657 } while (0)
1658
1659 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
1660 do { \
1661 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1662 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1663 return retval; \
1664 } \
1665 } while (0)
1666
1667 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
1668 do { \
1669 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
1670 _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1671 return; \
1672 } \
1673 } while (0)
1674
1675 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
1676 do { \
1677 ASSERT_OUTSIDE_BEGIN_END(ctx); \
1678 FLUSH_VERTICES(ctx, 0); \
1679 } while (0)
1680
1681 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
1682 do { \
1683 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
1684 FLUSH_VERTICES(ctx, 0); \
1685 } while (0)
1686
1687
1688
1689
1690 #endif /* TYPES_H */