2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
39 #include "c11/threads.h"
41 #include "main/glheader.h"
42 #include "main/config.h"
43 #include "glapi/glapi.h"
44 #include "math/m_matrix.h" /* GLmatrix */
45 #include "util/simple_list.h" /* struct simple_node */
46 #include "main/formats.h" /* MESA_FORMAT_COUNT */
55 * \name 64-bit extension of GLbitfield.
58 typedef GLuint64 GLbitfield64
;
60 /** Set a single bit */
61 #define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
62 /** Set all bits up to excluding bit b */
63 #define BITFIELD64_MASK(b) \
64 ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
65 /** Set count bits starting from bit b */
66 #define BITFIELD64_RANGE(b, count) \
67 (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
71 * \name Some forward type declarations
74 struct _mesa_HashTable
;
75 struct gl_attrib_node
;
76 struct gl_list_extensions
;
78 struct gl_program_cache
;
79 struct gl_texture_object
;
80 struct gl_debug_state
;
83 struct gl_uniform_storage
;
84 struct prog_instruction
;
85 struct gl_program_parameter_list
;
92 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
93 #define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY
94 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
95 #define PRIM_UNKNOWN (PRIM_MAX + 2)
100 * Indexes for vertex program attributes.
101 * GL_NV_vertex_program aliases generic attributes over the conventional
102 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
103 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
104 * generic attributes are distinct/separate).
109 VERT_ATTRIB_WEIGHT
= 1,
110 VERT_ATTRIB_NORMAL
= 2,
111 VERT_ATTRIB_COLOR0
= 3,
112 VERT_ATTRIB_COLOR1
= 4,
114 VERT_ATTRIB_COLOR_INDEX
= 6,
115 VERT_ATTRIB_EDGEFLAG
= 7,
116 VERT_ATTRIB_TEX0
= 8,
117 VERT_ATTRIB_TEX1
= 9,
118 VERT_ATTRIB_TEX2
= 10,
119 VERT_ATTRIB_TEX3
= 11,
120 VERT_ATTRIB_TEX4
= 12,
121 VERT_ATTRIB_TEX5
= 13,
122 VERT_ATTRIB_TEX6
= 14,
123 VERT_ATTRIB_TEX7
= 15,
124 VERT_ATTRIB_POINT_SIZE
= 16,
125 VERT_ATTRIB_GENERIC0
= 17,
126 VERT_ATTRIB_GENERIC1
= 18,
127 VERT_ATTRIB_GENERIC2
= 19,
128 VERT_ATTRIB_GENERIC3
= 20,
129 VERT_ATTRIB_GENERIC4
= 21,
130 VERT_ATTRIB_GENERIC5
= 22,
131 VERT_ATTRIB_GENERIC6
= 23,
132 VERT_ATTRIB_GENERIC7
= 24,
133 VERT_ATTRIB_GENERIC8
= 25,
134 VERT_ATTRIB_GENERIC9
= 26,
135 VERT_ATTRIB_GENERIC10
= 27,
136 VERT_ATTRIB_GENERIC11
= 28,
137 VERT_ATTRIB_GENERIC12
= 29,
138 VERT_ATTRIB_GENERIC13
= 30,
139 VERT_ATTRIB_GENERIC14
= 31,
140 VERT_ATTRIB_GENERIC15
= 32,
145 * Symbolic constats to help iterating over
146 * specific blocks of vertex attributes.
149 * includes all fixed function attributes as well as
150 * the aliased GL_NV_vertex_program shader attributes.
152 * include the classic texture coordinate attributes.
153 * Is a subset of VERT_ATTRIB_FF.
154 * VERT_ATTRIB_GENERIC
155 * include the OpenGL 2.0+ GLSL generic shader attributes.
156 * These alias the generic GL_ARB_vertex_shader attributes.
158 #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
159 #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
161 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
162 #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
164 #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
165 #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
168 * Bitflags for vertex attributes.
169 * These are used in bitfields in many places.
172 #define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
173 #define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
174 #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
175 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
176 #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
177 #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
178 #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
179 #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
180 #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
181 #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
182 #define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
183 #define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
184 #define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
185 #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
186 #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
187 #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
188 #define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
189 #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
191 #define VERT_BIT(i) BITFIELD64_BIT(i)
192 #define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
194 #define VERT_BIT_FF(i) VERT_BIT(i)
195 #define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
196 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
197 #define VERT_BIT_TEX_ALL \
198 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
200 #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
201 #define VERT_BIT_GENERIC_ALL \
202 BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
207 * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
208 * fragment shader inputs.
210 * Note that some of these values are not available to all pipeline stages.
212 * When this enum is updated, the following code must be updated too:
213 * - vertResults (in prog_print.c's arb_output_attrib_string())
214 * - fragAttribs (in prog_print.c's arb_input_attrib_string())
215 * - _mesa_varying_slot_in_fs()
220 VARYING_SLOT_COL0
, /* COL0 and COL1 must be contiguous */
223 VARYING_SLOT_TEX0
, /* TEX0-TEX7 must be contiguous */
231 VARYING_SLOT_PSIZ
, /* Does not appear in FS */
232 VARYING_SLOT_BFC0
, /* Does not appear in FS */
233 VARYING_SLOT_BFC1
, /* Does not appear in FS */
234 VARYING_SLOT_EDGE
, /* Does not appear in FS */
235 VARYING_SLOT_CLIP_VERTEX
, /* Does not appear in FS */
236 VARYING_SLOT_CLIP_DIST0
,
237 VARYING_SLOT_CLIP_DIST1
,
238 VARYING_SLOT_PRIMITIVE_ID
, /* Does not appear in VS */
239 VARYING_SLOT_LAYER
, /* Appears as VS or GS output */
240 VARYING_SLOT_VIEWPORT
, /* Appears as VS or GS output */
241 VARYING_SLOT_FACE
, /* FS only */
242 VARYING_SLOT_PNTC
, /* FS only */
243 VARYING_SLOT_VAR0
, /* First generic varying slot */
244 VARYING_SLOT_MAX
= VARYING_SLOT_VAR0
+ MAX_VARYING
249 * Bitflags for varying slots.
252 #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
253 #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
254 #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
255 #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
256 #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
257 #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
258 #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
259 #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
260 #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
261 #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
262 #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
263 #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
264 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
265 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
266 MAX_TEXTURE_COORD_UNITS)
267 #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
268 #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
269 #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
270 #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
271 #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
272 #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
273 #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
274 #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
275 #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
276 #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
277 #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
278 #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
279 #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
283 * Bitflags for system values.
285 #define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)
286 #define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS)
287 #define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN)
290 * Determine if the given gl_varying_slot appears in the fragment shader.
292 static inline GLboolean
293 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
296 case VARYING_SLOT_PSIZ
:
297 case VARYING_SLOT_BFC0
:
298 case VARYING_SLOT_BFC1
:
299 case VARYING_SLOT_EDGE
:
300 case VARYING_SLOT_CLIP_VERTEX
:
301 case VARYING_SLOT_LAYER
:
310 * Fragment program results
314 FRAG_RESULT_DEPTH
= 0,
315 FRAG_RESULT_STENCIL
= 1,
316 /* If a single color should be written to all render targets, this
317 * register is written. No FRAG_RESULT_DATAn will be written.
319 FRAG_RESULT_COLOR
= 2,
320 FRAG_RESULT_SAMPLE_MASK
= 3,
322 /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
323 * or ARB_fragment_program fragment.color[n]) color results. If
324 * any are written, FRAG_RESULT_COLOR will not be written.
326 FRAG_RESULT_DATA0
= 4,
327 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
332 * Indexes for all renderbuffers
336 /* the four standard color buffers */
344 /* optional aux buffer */
346 /* generic renderbuffers */
359 * Bit flags for all renderbuffers
361 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
362 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
363 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
364 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
365 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
366 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
367 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
368 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
369 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
370 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
371 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
372 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
373 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
374 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
375 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
376 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
377 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
378 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
379 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
382 * Mask of all the color buffer bits (but not accum).
384 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
385 BUFFER_BIT_BACK_LEFT | \
386 BUFFER_BIT_FRONT_RIGHT | \
387 BUFFER_BIT_BACK_RIGHT | \
389 BUFFER_BIT_COLOR0 | \
390 BUFFER_BIT_COLOR1 | \
391 BUFFER_BIT_COLOR2 | \
392 BUFFER_BIT_COLOR3 | \
393 BUFFER_BIT_COLOR4 | \
394 BUFFER_BIT_COLOR5 | \
395 BUFFER_BIT_COLOR6 | \
400 * Shader stages. Note that these will become 5 with tessellation.
402 * The order must match how shaders are ordered in the pipeline.
403 * The GLSL linker assumes that if i<j, then the j-th shader is
404 * executed later than the i-th shader.
408 MESA_SHADER_VERTEX
= 0,
409 MESA_SHADER_GEOMETRY
= 1,
410 MESA_SHADER_FRAGMENT
= 2,
411 MESA_SHADER_COMPUTE
= 3,
414 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
418 * Framebuffer configuration (aka visual / pixelformat)
419 * Note: some of these fields should be boolean, but it appears that
420 * code in drivers/dri/common/util.c requires int-sized fields.
426 GLboolean colorIndexMode
; /* XXX is this used anywhere? */
427 GLuint doubleBufferMode
;
430 GLboolean haveAccumBuffer
;
431 GLboolean haveDepthBuffer
;
432 GLboolean haveStencilBuffer
;
434 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
435 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
436 GLint rgbBits
; /* total bits for rgb */
437 GLint indexBits
; /* total bits for colorindex */
439 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
447 /* EXT_visual_rating / GLX 1.2 */
450 /* EXT_visual_info / GLX 1.2 */
451 GLint transparentPixel
;
452 /* colors are floats scaled to ints */
453 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
454 GLint transparentIndex
;
456 /* ARB_multisample / SGIS_multisample */
460 /* SGIX_pbuffer / GLX 1.3 */
461 GLint maxPbufferWidth
;
462 GLint maxPbufferHeight
;
463 GLint maxPbufferPixels
;
464 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
465 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
467 /* OML_swap_method */
470 /* EXT_texture_from_pixmap */
471 GLint bindToTextureRgb
;
472 GLint bindToTextureRgba
;
473 GLint bindToMipmapTexture
;
474 GLint bindToTextureTargets
;
477 /* EXT_framebuffer_sRGB */
483 * \name Bit flags used for updating material values.
486 #define MAT_ATTRIB_FRONT_AMBIENT 0
487 #define MAT_ATTRIB_BACK_AMBIENT 1
488 #define MAT_ATTRIB_FRONT_DIFFUSE 2
489 #define MAT_ATTRIB_BACK_DIFFUSE 3
490 #define MAT_ATTRIB_FRONT_SPECULAR 4
491 #define MAT_ATTRIB_BACK_SPECULAR 5
492 #define MAT_ATTRIB_FRONT_EMISSION 6
493 #define MAT_ATTRIB_BACK_EMISSION 7
494 #define MAT_ATTRIB_FRONT_SHININESS 8
495 #define MAT_ATTRIB_BACK_SHININESS 9
496 #define MAT_ATTRIB_FRONT_INDEXES 10
497 #define MAT_ATTRIB_BACK_INDEXES 11
498 #define MAT_ATTRIB_MAX 12
500 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
501 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
502 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
503 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
504 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
505 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
507 #define MAT_INDEX_AMBIENT 0
508 #define MAT_INDEX_DIFFUSE 1
509 #define MAT_INDEX_SPECULAR 2
511 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
512 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
513 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
514 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
515 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
516 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
517 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
518 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
519 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
520 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
521 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
522 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
525 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
526 MAT_BIT_FRONT_AMBIENT | \
527 MAT_BIT_FRONT_DIFFUSE | \
528 MAT_BIT_FRONT_SPECULAR | \
529 MAT_BIT_FRONT_SHININESS | \
530 MAT_BIT_FRONT_INDEXES)
532 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
533 MAT_BIT_BACK_AMBIENT | \
534 MAT_BIT_BACK_DIFFUSE | \
535 MAT_BIT_BACK_SPECULAR | \
536 MAT_BIT_BACK_SHININESS | \
537 MAT_BIT_BACK_INDEXES)
539 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
548 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
556 #define LIGHT_SPOT 0x1
557 #define LIGHT_LOCAL_VIEWER 0x2
558 #define LIGHT_POSITIONAL 0x4
559 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
564 * Light source state.
568 struct gl_light
*next
; /**< double linked list with sentinel */
569 struct gl_light
*prev
;
571 GLfloat Ambient
[4]; /**< ambient color */
572 GLfloat Diffuse
[4]; /**< diffuse color */
573 GLfloat Specular
[4]; /**< specular color */
574 GLfloat EyePosition
[4]; /**< position in eye coordinates */
575 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
576 GLfloat SpotExponent
;
577 GLfloat SpotCutoff
; /**< in degrees */
578 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
579 GLfloat ConstantAttenuation
;
580 GLfloat LinearAttenuation
;
581 GLfloat QuadraticAttenuation
;
582 GLboolean Enabled
; /**< On/off flag */
585 * \name Derived fields
588 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
590 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
591 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
592 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
593 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
594 GLfloat _VP_inf_spot_attenuation
;
596 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
597 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
598 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
608 GLfloat Ambient
[4]; /**< ambient color */
609 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
610 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
611 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
612 * or GL_SEPARATE_SPECULAR_COLOR */
617 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
619 struct gl_accum_attrib
621 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
626 * Used for storing clear color, texture border color, etc.
627 * The float values are typically unclamped.
638 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
640 struct gl_colorbuffer_attrib
642 GLuint ClearIndex
; /**< Index for glClear */
643 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
644 GLuint IndexMask
; /**< Color index write mask */
645 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4]; /**< Each flag is 0xff or 0x0 */
647 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
650 * \name alpha testing
653 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
654 GLenum AlphaFunc
; /**< Alpha test function */
655 GLfloat AlphaRefUnclamped
;
656 GLclampf AlphaRef
; /**< Alpha reference value */
663 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
665 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
666 * control, only on the fixed-pointness of the render target.
667 * The query does however depend on fragment color clamping.
669 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
670 GLfloat BlendColor
[4]; /**< Blending color */
674 GLenum SrcRGB
; /**< RGB blend source term */
675 GLenum DstRGB
; /**< RGB blend dest term */
676 GLenum SrcA
; /**< Alpha blend source term */
677 GLenum DstA
; /**< Alpha blend dest term */
678 GLenum EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
679 GLenum EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
681 * Set if any blend factor uses SRC1. Computed at the time blend factors
684 GLboolean _UsesDualSrc
;
685 } Blend
[MAX_DRAW_BUFFERS
];
686 /** Are the blend func terms currently different for each buffer/target? */
687 GLboolean _BlendFuncPerBuffer
;
688 /** Are the blend equations currently different for each buffer/target? */
689 GLboolean _BlendEquationPerBuffer
;
696 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
697 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
698 GLenum LogicOp
; /**< Logic operator */
702 GLboolean DitherFlag
; /**< Dither enable flag */
704 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
705 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
706 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
708 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
713 * Current attribute group (GL_CURRENT_BIT).
715 struct gl_current_attrib
718 * \name Current vertex attributes.
719 * \note Values are valid only after FLUSH_VERTICES has been called.
720 * \note Index and Edgeflag current values are stored as floats in the
721 * SIX and SEVEN attribute slots.
723 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
726 * \name Current raster position attributes (always valid).
727 * \note This set of attributes is very similar to the SWvertex struct.
730 GLfloat RasterPos
[4];
731 GLfloat RasterDistance
;
732 GLfloat RasterColor
[4];
733 GLfloat RasterSecondaryColor
[4];
734 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
735 GLboolean RasterPosValid
;
741 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
743 struct gl_depthbuffer_attrib
745 GLenum Func
; /**< Function for depth buffer compare */
746 GLclampd Clear
; /**< Value to clear depth buffer to */
747 GLboolean Test
; /**< Depth buffering enabled flag */
748 GLboolean Mask
; /**< Depth buffer writable? */
749 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
750 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
755 * Evaluator attribute group (GL_EVAL_BIT).
757 struct gl_eval_attrib
763 GLboolean Map1Color4
;
765 GLboolean Map1Normal
;
766 GLboolean Map1TextureCoord1
;
767 GLboolean Map1TextureCoord2
;
768 GLboolean Map1TextureCoord3
;
769 GLboolean Map1TextureCoord4
;
770 GLboolean Map1Vertex3
;
771 GLboolean Map1Vertex4
;
772 GLboolean Map2Color4
;
774 GLboolean Map2Normal
;
775 GLboolean Map2TextureCoord1
;
776 GLboolean Map2TextureCoord2
;
777 GLboolean Map2TextureCoord3
;
778 GLboolean Map2TextureCoord4
;
779 GLboolean Map2Vertex3
;
780 GLboolean Map2Vertex4
;
781 GLboolean AutoNormal
;
785 * \name Map Grid endpoints and divisions and calculated du values
789 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
790 GLint MapGrid2un
, MapGrid2vn
;
791 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
792 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
798 * Fog attribute group (GL_FOG_BIT).
802 GLboolean Enabled
; /**< Fog enabled flag */
803 GLboolean ColorSumEnabled
;
804 GLfloat ColorUnclamped
[4]; /**< Fog color */
805 GLfloat Color
[4]; /**< Fog color */
806 GLfloat Density
; /**< Density >= 0.0 */
807 GLfloat Start
; /**< Start distance in eye coords */
808 GLfloat End
; /**< End distance in eye coords */
809 GLfloat Index
; /**< Fog index */
810 GLenum Mode
; /**< Fog mode */
811 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
812 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
813 GLenum FogDistanceMode
; /**< GL_NV_fog_distance */
818 * Hint attribute group (GL_HINT_BIT).
820 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
822 struct gl_hint_attrib
824 GLenum PerspectiveCorrection
;
827 GLenum PolygonSmooth
;
829 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
830 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
831 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
836 * Lighting attribute group (GL_LIGHT_BIT).
838 struct gl_light_attrib
840 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
841 struct gl_lightmodel Model
; /**< Lighting model */
844 * Front and back material values.
845 * Note: must call FLUSH_VERTICES() before using.
847 struct gl_material Material
;
849 GLboolean Enabled
; /**< Lighting enabled flag */
850 GLboolean ColorMaterialEnabled
;
852 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
853 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
854 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
855 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
856 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
859 GLboolean _ClampVertexColor
;
860 GLenum ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
863 * Derived state for optimizations:
866 GLboolean _NeedEyeCoords
;
867 GLboolean _NeedVertices
; /**< Use fast shader? */
868 struct gl_light EnabledList
; /**< List sentinel */
870 GLfloat _BaseColor
[2][3];
876 * Line attribute group (GL_LINE_BIT).
878 struct gl_line_attrib
880 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
881 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
882 GLushort StipplePattern
; /**< Stipple pattern */
883 GLint StippleFactor
; /**< Stipple repeat factor */
884 GLfloat Width
; /**< Line width */
889 * Display list attribute group (GL_LIST_BIT).
891 struct gl_list_attrib
898 * Multisample attribute group (GL_MULTISAMPLE_BIT).
900 struct gl_multisample_attrib
903 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
904 GLboolean SampleAlphaToCoverage
;
905 GLboolean SampleAlphaToOne
;
906 GLboolean SampleCoverage
;
907 GLboolean SampleCoverageInvert
;
908 GLboolean SampleShading
;
910 /* ARB_texture_multisample / GL3.2 additions */
911 GLboolean SampleMask
;
913 GLfloat SampleCoverageValue
;
914 GLfloat MinSampleShadingValue
;
916 /** The GL spec defines this as an array but >32x MSAA is madness */
917 GLbitfield SampleMaskValue
;
922 * A pixelmap (see glPixelMap)
927 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
932 * Collection of all pixelmaps
936 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
937 struct gl_pixelmap GtoG
;
938 struct gl_pixelmap BtoB
;
939 struct gl_pixelmap AtoA
;
940 struct gl_pixelmap ItoR
;
941 struct gl_pixelmap ItoG
;
942 struct gl_pixelmap ItoB
;
943 struct gl_pixelmap ItoA
;
944 struct gl_pixelmap ItoI
;
945 struct gl_pixelmap StoS
;
950 * Pixel attribute group (GL_PIXEL_MODE_BIT).
952 struct gl_pixel_attrib
954 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
956 /*--- Begin Pixel Transfer State ---*/
957 /* Fields are in the order in which they're applied... */
959 /** Scale & Bias (index shift, offset) */
961 GLfloat RedBias
, RedScale
;
962 GLfloat GreenBias
, GreenScale
;
963 GLfloat BlueBias
, BlueScale
;
964 GLfloat AlphaBias
, AlphaScale
;
965 GLfloat DepthBias
, DepthScale
;
966 GLint IndexShift
, IndexOffset
;
970 /* Note: actual pixel maps are not part of this attrib group */
971 GLboolean MapColorFlag
;
972 GLboolean MapStencilFlag
;
974 /*--- End Pixel Transfer State ---*/
977 GLfloat ZoomX
, ZoomY
;
982 * Point attribute group (GL_POINT_BIT).
984 struct gl_point_attrib
986 GLfloat Size
; /**< User-specified point size */
987 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
988 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
989 GLfloat Threshold
; /**< GL_EXT_point_parameters */
990 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
991 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
992 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
993 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite*/
994 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
995 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1000 * Polygon attribute group (GL_POLYGON_BIT).
1002 struct gl_polygon_attrib
1004 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1005 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1006 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1007 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1008 GLboolean CullFlag
; /**< Culling on/off flag */
1009 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1010 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1011 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1012 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1013 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1014 GLfloat OffsetClamp
; /**< Polygon offset clamp, from user */
1015 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1016 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1017 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1022 * Scissor attributes (GL_SCISSOR_BIT).
1024 struct gl_scissor_rect
1026 GLint X
, Y
; /**< Lower left corner of box */
1027 GLsizei Width
, Height
; /**< Size of box */
1029 struct gl_scissor_attrib
1031 GLbitfield EnableFlags
; /**< Scissor test enabled? */
1032 struct gl_scissor_rect ScissorArray
[MAX_VIEWPORTS
];
1037 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1039 * Three sets of stencil data are tracked so that OpenGL 2.0,
1040 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1041 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1042 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1043 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1044 * GL_EXT_stencil_two_side GL_BACK state.
1046 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1047 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1049 * The derived value \c _TestTwoSide is set when the front-face and back-face
1050 * stencil state are different.
1052 struct gl_stencil_attrib
1054 GLboolean Enabled
; /**< Enabled flag */
1055 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1056 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1057 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1058 GLboolean _WriteEnabled
; /**< _Enabled and non-zero writemasks */
1059 GLboolean _TestTwoSide
;
1060 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1061 GLenum Function
[3]; /**< Stencil function */
1062 GLenum FailFunc
[3]; /**< Fail function */
1063 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1064 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1065 GLint Ref
[3]; /**< Reference value */
1066 GLuint ValueMask
[3]; /**< Value mask */
1067 GLuint WriteMask
[3]; /**< Write mask */
1068 GLuint Clear
; /**< Clear value */
1073 * An index for each type of texture object. These correspond to the GL
1074 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1075 * Note: the order is from highest priority to lowest priority.
1079 TEXTURE_2D_MULTISAMPLE_INDEX
,
1080 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
,
1081 TEXTURE_CUBE_ARRAY_INDEX
,
1082 TEXTURE_BUFFER_INDEX
,
1083 TEXTURE_2D_ARRAY_INDEX
,
1084 TEXTURE_1D_ARRAY_INDEX
,
1085 TEXTURE_EXTERNAL_INDEX
,
1096 * Bit flags for each type of texture object
1099 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
1100 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
1101 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
1102 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
1103 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1104 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1105 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
1106 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1107 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1108 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1109 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1110 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1115 * Texture image state. Drivers will typically create a subclass of this
1116 * with extra fields for memory buffers, etc.
1118 struct gl_texture_image
1120 GLint InternalFormat
; /**< Internal format as given by the user */
1121 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1122 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1123 * GL_INTENSITY, GL_DEPTH_COMPONENT or
1124 * GL_DEPTH_STENCIL_EXT only. Used for
1125 * choosing TexEnv arithmetic.
1127 mesa_format TexFormat
; /**< The actual texture memory format */
1129 GLuint Border
; /**< 0 or 1 */
1130 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1131 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1132 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1133 GLuint Width2
; /**< = Width - 2*Border */
1134 GLuint Height2
; /**< = Height - 2*Border */
1135 GLuint Depth2
; /**< = Depth - 2*Border */
1136 GLuint WidthLog2
; /**< = log2(Width2) */
1137 GLuint HeightLog2
; /**< = log2(Height2) */
1138 GLuint DepthLog2
; /**< = log2(Depth2) */
1139 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
1140 levels, computed from the dimensions */
1142 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1143 GLuint Level
; /**< Which mipmap level am I? */
1144 /** Cube map face: index into gl_texture_object::Image[] array */
1147 /** GL_ARB_texture_multisample */
1148 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
1149 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
1154 * Indexes for cube map faces.
1169 * Sampler object state. These objects are new with GL_ARB_sampler_objects
1170 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
1172 struct gl_sampler_object
1176 GLchar
*Label
; /**< GL_KHR_debug */
1178 GLenum WrapS
; /**< S-axis texture image wrap mode */
1179 GLenum WrapT
; /**< T-axis texture image wrap mode */
1180 GLenum WrapR
; /**< R-axis texture image wrap mode */
1181 GLenum MinFilter
; /**< minification filter */
1182 GLenum MagFilter
; /**< magnification filter */
1183 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
1184 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1185 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1186 GLfloat LodBias
; /**< OpenGL 1.4 */
1187 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1188 GLenum CompareMode
; /**< GL_ARB_shadow */
1189 GLenum CompareFunc
; /**< GL_ARB_shadow */
1190 GLenum sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
1191 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
1196 * Texture object state. Contains the array of mipmap images, border color,
1197 * wrap modes, filter modes, and shadow/texcompare state.
1199 struct gl_texture_object
1201 mtx_t Mutex
; /**< for thread safety */
1202 GLint RefCount
; /**< reference count */
1203 GLuint Name
; /**< the user-visible texture object ID */
1204 GLchar
*Label
; /**< GL_KHR_debug */
1205 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1206 gl_texture_index TargetIndex
; /**< The gl_texture_unit::CurrentTex index.
1207 Only valid when Target is valid. */
1209 struct gl_sampler_object Sampler
;
1211 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1212 bool StencilSampling
; /**< Should we sample stencil instead of depth? */
1214 GLfloat Priority
; /**< in [0,1] */
1215 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1216 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1217 GLint ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
1218 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1219 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
1220 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1221 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1222 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1223 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1224 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
1225 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
1226 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
1227 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1228 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
1230 GLboolean Immutable
; /**< GL_ARB_texture_storage */
1231 GLboolean _IsFloat
; /**< GL_OES_float_texture */
1232 GLboolean _IsHalfFloat
; /**< GL_OES_half_float_texture */
1234 GLuint MinLevel
; /**< GL_ARB_texture_view */
1235 GLuint MinLayer
; /**< GL_ARB_texture_view */
1236 GLuint NumLevels
; /**< GL_ARB_texture_view */
1237 GLuint NumLayers
; /**< GL_ARB_texture_view */
1239 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1240 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1242 /** GL_ARB_texture_buffer_object */
1243 struct gl_buffer_object
*BufferObject
;
1244 GLenum BufferObjectFormat
;
1245 /** Equivalent Mesa format for BufferObjectFormat. */
1246 mesa_format _BufferObjectFormat
;
1247 /** GL_ARB_texture_buffer_range */
1248 GLintptr BufferOffset
;
1249 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
1251 /** GL_OES_EGL_image_external */
1252 GLint RequiredTextureImageUnits
;
1254 /** GL_ARB_shader_image_load_store */
1255 GLenum ImageFormatCompatibilityType
;
1259 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1260 #define MAX_COMBINER_TERMS 4
1264 * Texture combine environment state.
1266 struct gl_tex_env_combine_state
1268 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1269 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1270 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1271 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1272 GLenum SourceA
[MAX_COMBINER_TERMS
];
1273 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1274 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1275 GLenum OperandA
[MAX_COMBINER_TERMS
];
1276 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1277 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1278 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1279 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1284 * TexGenEnabled flags.
1291 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1296 * Bit flag versions of the corresponding GL_ constants.
1299 #define TEXGEN_SPHERE_MAP 0x1
1300 #define TEXGEN_OBJ_LINEAR 0x2
1301 #define TEXGEN_EYE_LINEAR 0x4
1302 #define TEXGEN_REFLECTION_MAP_NV 0x8
1303 #define TEXGEN_NORMAL_MAP_NV 0x10
1305 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1306 TEXGEN_REFLECTION_MAP_NV | \
1307 TEXGEN_NORMAL_MAP_NV)
1308 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1309 TEXGEN_REFLECTION_MAP_NV | \
1310 TEXGEN_NORMAL_MAP_NV | \
1316 /** Tex-gen enabled for texture unit? */
1317 #define ENABLE_TEXGEN(unit) (1 << (unit))
1319 /** Non-identity texture matrix for texture unit? */
1320 #define ENABLE_TEXMAT(unit) (1 << (unit))
1324 * Texture coord generation state.
1328 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1329 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1330 GLfloat ObjectPlane
[4];
1331 GLfloat EyePlane
[4];
1336 * Texture unit state. Contains enable flags, texture environment/function/
1337 * combiners, texgen state, and pointers to current texture objects.
1339 struct gl_texture_unit
1341 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1343 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1344 GLclampf EnvColor
[4];
1345 GLfloat EnvColorUnclamped
[4];
1347 struct gl_texgen GenS
;
1348 struct gl_texgen GenT
;
1349 struct gl_texgen GenR
;
1350 struct gl_texgen GenQ
;
1351 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1352 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1354 GLfloat LodBias
; /**< for biasing mipmap levels */
1356 /** Texture targets that have a non-default texture bound */
1357 GLbitfield _BoundTextures
;
1359 /** Current sampler object (GL_ARB_sampler_objects) */
1360 struct gl_sampler_object
*Sampler
;
1363 * \name GL_EXT_texture_env_combine
1365 struct gl_tex_env_combine_state Combine
;
1368 * Derived state based on \c EnvMode and the \c BaseFormat of the
1369 * currently enabled texture.
1371 struct gl_tex_env_combine_state _EnvMode
;
1374 * Currently enabled combiner state. This will point to either
1375 * \c Combine or \c _EnvMode.
1377 struct gl_tex_env_combine_state
*_CurrentCombine
;
1379 /** Current texture object pointers */
1380 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1382 /** Points to highest priority, complete and enabled texture object */
1383 struct gl_texture_object
*_Current
;
1389 * Texture attribute group (GL_TEXTURE_BIT).
1391 struct gl_texture_attrib
1393 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1395 /** GL_ARB_seamless_cubemap */
1396 GLboolean CubeMapSeamless
;
1398 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1400 /** GL_ARB_texture_buffer_object */
1401 struct gl_buffer_object
*BufferObject
;
1403 /** Texture coord units/sets used for fragment texturing */
1404 GLbitfield _EnabledCoordUnits
;
1406 /** Texture coord units that have texgen enabled */
1407 GLbitfield _TexGenEnabled
;
1409 /** Texture coord units that have non-identity matrices */
1410 GLbitfield _TexMatEnabled
;
1412 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1413 GLbitfield _GenFlags
;
1415 /** Largest index of a texture unit with _Current != NULL. */
1416 GLint _MaxEnabledTexImageUnit
;
1418 /** Largest index + 1 of texture units that have had any CurrentTex set. */
1419 GLint NumCurrentTexUsed
;
1421 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1426 * Data structure representing a single clip plane (e.g. one of the elements
1427 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1429 typedef GLfloat gl_clip_plane
[4];
1433 * Transformation attribute group (GL_TRANSFORM_BIT).
1435 struct gl_transform_attrib
1437 GLenum MatrixMode
; /**< Matrix mode */
1438 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1439 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1440 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1441 GLboolean Normalize
; /**< Normalize all normals? */
1442 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1443 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1444 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1445 /** GL_ARB_clip_control */
1446 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
1447 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
1452 * Viewport attribute group (GL_VIEWPORT_BIT).
1454 struct gl_viewport_attrib
1456 GLfloat X
, Y
; /**< position */
1457 GLfloat Width
, Height
; /**< size */
1458 GLdouble Near
, Far
; /**< Depth buffer range */
1459 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1468 } gl_map_buffer_index
;
1472 * Fields describing a mapped buffer range.
1474 struct gl_buffer_mapping
{
1475 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1476 GLvoid
*Pointer
; /**< User-space address of mapping */
1477 GLintptr Offset
; /**< Mapped offset */
1478 GLsizeiptr Length
; /**< Mapped length */
1483 * Usages we've seen for a buffer object.
1486 USAGE_UNIFORM_BUFFER
= 0x1,
1487 USAGE_TEXTURE_BUFFER
= 0x2,
1488 USAGE_ATOMIC_COUNTER_BUFFER
= 0x4,
1493 * GL_ARB_vertex/pixel_buffer_object buffer object
1495 struct gl_buffer_object
1500 GLchar
*Label
; /**< GL_KHR_debug */
1501 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1502 GLbitfield StorageFlags
; /**< GL_MAP_PERSISTENT_BIT, etc. */
1503 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1504 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1505 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1506 GLboolean Written
; /**< Ever written to? (for debugging) */
1507 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1508 GLboolean Immutable
; /**< GL_ARB_buffer_storage */
1509 gl_buffer_usage UsageHistory
; /**< How has this buffer been used so far? */
1511 struct gl_buffer_mapping Mappings
[MAP_COUNT
];
1516 * Client pixel packing/unpacking attributes
1518 struct gl_pixelstore_attrib
1526 GLboolean SwapBytes
;
1528 GLboolean Invert
; /**< GL_MESA_pack_invert */
1529 GLint CompressedBlockWidth
; /**< GL_ARB_compressed_texture_pixel_storage */
1530 GLint CompressedBlockHeight
;
1531 GLint CompressedBlockDepth
;
1532 GLint CompressedBlockSize
;
1533 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1538 * Client vertex array attributes
1540 struct gl_client_array
1542 GLint Size
; /**< components per element (1,2,3,4) */
1543 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1544 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1545 GLsizei Stride
; /**< user-specified stride */
1546 GLsizei StrideB
; /**< actual stride in bytes */
1547 GLuint _ElementSize
; /**< size of each element in bytes */
1548 const GLubyte
*Ptr
; /**< Points to array data */
1549 GLboolean Enabled
; /**< Enabled flag is a boolean */
1550 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1551 GLboolean Integer
; /**< Integer-valued? */
1552 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1554 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1559 * Vertex attribute array as seen by the client.
1561 * Contains the size, type, format and normalization flag,
1562 * along with the index of a vertex buffer binding point.
1564 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1565 * and is only present for backwards compatibility reasons.
1566 * Rendering always uses VERTEX_BINDING_STRIDE.
1567 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1568 * and VERTEX_BINDING_STRIDE to the same value, while
1569 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1571 struct gl_vertex_attrib_array
1573 GLint Size
; /**< Components per element (1,2,3,4) */
1574 GLenum Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1575 GLenum Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1576 GLsizei Stride
; /**< Stride as specified with gl*Pointer() */
1577 const GLubyte
*Ptr
; /**< Points to client array data. Not used when a VBO is bound */
1578 GLintptr RelativeOffset
; /**< Offset of the first element relative to the binding offset */
1579 GLboolean Enabled
; /**< Whether the array is enabled */
1580 GLboolean Normalized
; /**< Fixed-point values are normalized when converted to floats */
1581 GLboolean Integer
; /**< Fixed-point values are not converted to floats */
1582 GLuint _ElementSize
; /**< Size of each element in bytes */
1583 GLuint VertexBinding
; /**< Vertex buffer binding */
1588 * This describes the buffer object used for a vertex array (or
1589 * multiple vertex arrays). If BufferObj points to the default/null
1590 * buffer object, then the vertex array lives in user memory and not a VBO.
1592 struct gl_vertex_buffer_binding
1594 GLintptr Offset
; /**< User-specified offset */
1595 GLsizei Stride
; /**< User-specified stride */
1596 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1597 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1598 GLbitfield64 _BoundArrays
; /**< Arrays bound to this binding point */
1603 * A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+,
1604 * GL_ARB_vertex_array_object, or the original GL_APPLE_vertex_array_object
1607 struct gl_vertex_array_object
1609 /** Name of the VAO as received from glGenVertexArray. */
1614 GLchar
*Label
; /**< GL_KHR_debug */
1619 * Does the VAO use ARB semantics or Apple semantics?
1621 * There are several ways in which ARB_vertex_array_object and
1622 * APPLE_vertex_array_object VAOs have differing semantics. At the very
1625 * - ARB VAOs require that all array data be sourced from vertex buffer
1626 * objects, but Apple VAOs do not.
1628 * - ARB VAOs require that names come from GenVertexArrays.
1630 * This flag notes which behavior governs this VAO.
1632 GLboolean ARBsemantics
;
1635 * Has this array object been bound?
1637 GLboolean EverBound
;
1640 * Derived vertex attribute arrays
1642 * This is a legacy data structure created from gl_vertex_attrib_array and
1643 * gl_vertex_buffer_binding, for compatibility with existing driver code.
1645 struct gl_client_array _VertexAttrib
[VERT_ATTRIB_MAX
];
1647 /** Vertex attribute arrays */
1648 struct gl_vertex_attrib_array VertexAttrib
[VERT_ATTRIB_MAX
];
1650 /** Vertex buffer bindings */
1651 struct gl_vertex_buffer_binding VertexBinding
[VERT_ATTRIB_MAX
];
1653 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1654 GLbitfield64 _Enabled
;
1656 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1657 GLbitfield64 NewArrays
;
1659 /** The index buffer (also known as the element array buffer in OpenGL). */
1660 struct gl_buffer_object
*IndexBufferObj
;
1664 /** Used to signal when transitioning from one kind of drawing method
1668 DRAW_NONE
, /**< Initial value only */
1675 * Enum for the OpenGL APIs we know about and may support.
1677 * NOTE: This must match the api_enum table in
1678 * src/mesa/main/get_hash_generator.py
1682 API_OPENGL_COMPAT
, /* legacy / compatibility contexts */
1686 API_OPENGL_LAST
= API_OPENGL_CORE
1690 * Vertex array state
1692 struct gl_array_attrib
1694 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1695 struct gl_vertex_array_object
*VAO
;
1697 /** The default vertex array object */
1698 struct gl_vertex_array_object
*DefaultVAO
;
1700 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1701 struct _mesa_HashTable
*Objects
;
1703 GLint ActiveTexture
; /**< Client Active Texture */
1704 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1705 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1708 * \name Primitive restart controls
1710 * Primitive restart is enabled if either \c PrimitiveRestart or
1711 * \c PrimitiveRestartFixedIndex is set.
1714 GLboolean PrimitiveRestart
;
1715 GLboolean PrimitiveRestartFixedIndex
;
1716 GLboolean _PrimitiveRestart
;
1717 GLuint RestartIndex
;
1720 /** One of the DRAW_xxx flags, not consumed by drivers */
1721 gl_draw_method DrawMethod
;
1723 /* GL_ARB_vertex_buffer_object */
1724 struct gl_buffer_object
*ArrayBufferObj
;
1727 * Vertex arrays as consumed by a driver.
1728 * The array pointer is set up only by the VBO module.
1730 const struct gl_client_array
**_DrawArrays
; /**< 0..VERT_ATTRIB_MAX-1 */
1732 /** Legal array datatypes and the API for which they have been computed */
1733 GLbitfield LegalTypesMask
;
1734 gl_api LegalTypesMaskAPI
;
1739 * Feedback buffer state
1744 GLbitfield _Mask
; /**< FB_* bits */
1752 * Selection buffer state
1756 GLuint
*Buffer
; /**< selection buffer */
1757 GLuint BufferSize
; /**< size of the selection buffer */
1758 GLuint BufferCount
; /**< number of values in the selection buffer */
1759 GLuint Hits
; /**< number of records in the selection buffer */
1760 GLuint NameStackDepth
; /**< name stack depth */
1761 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1762 GLboolean HitFlag
; /**< hit flag */
1763 GLfloat HitMinZ
; /**< minimum hit depth */
1764 GLfloat HitMaxZ
; /**< maximum hit depth */
1769 * 1-D Evaluator control points
1773 GLuint Order
; /**< Number of control points */
1774 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1775 GLfloat
*Points
; /**< Points to contiguous control points */
1780 * 2-D Evaluator control points
1784 GLuint Uorder
; /**< Number of control points in U dimension */
1785 GLuint Vorder
; /**< Number of control points in V dimension */
1788 GLfloat
*Points
; /**< Points to contiguous control points */
1793 * All evaluator control point state
1795 struct gl_evaluators
1801 struct gl_1d_map Map1Vertex3
;
1802 struct gl_1d_map Map1Vertex4
;
1803 struct gl_1d_map Map1Index
;
1804 struct gl_1d_map Map1Color4
;
1805 struct gl_1d_map Map1Normal
;
1806 struct gl_1d_map Map1Texture1
;
1807 struct gl_1d_map Map1Texture2
;
1808 struct gl_1d_map Map1Texture3
;
1809 struct gl_1d_map Map1Texture4
;
1816 struct gl_2d_map Map2Vertex3
;
1817 struct gl_2d_map Map2Vertex4
;
1818 struct gl_2d_map Map2Index
;
1819 struct gl_2d_map Map2Color4
;
1820 struct gl_2d_map Map2Normal
;
1821 struct gl_2d_map Map2Texture1
;
1822 struct gl_2d_map Map2Texture2
;
1823 struct gl_2d_map Map2Texture3
;
1824 struct gl_2d_map Map2Texture4
;
1829 struct gl_transform_feedback_varying_info
1838 * Per-output info vertex shaders for transform feedback.
1840 struct gl_transform_feedback_output
1842 unsigned OutputRegister
;
1843 unsigned OutputBuffer
;
1844 unsigned NumComponents
;
1847 /** offset (in DWORDs) of this output within the interleaved structure */
1851 * Offset into the output register of the data to output. For example,
1852 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1853 * offset is in the y and z components of the output register.
1855 unsigned ComponentOffset
;
1859 /** Post-link transform feedback info. */
1860 struct gl_transform_feedback_info
1862 unsigned NumOutputs
;
1865 * Number of transform feedback buffers in use by this program.
1867 unsigned NumBuffers
;
1869 struct gl_transform_feedback_output
*Outputs
;
1871 /** Transform feedback varyings used for the linking of this shader program.
1873 * Use for glGetTransformFeedbackVarying().
1875 struct gl_transform_feedback_varying_info
*Varyings
;
1879 * Total number of components stored in each buffer. This may be used by
1880 * hardware back-ends to determine the correct stride when interleaving
1881 * multiple transform feedback outputs in the same buffer.
1883 unsigned BufferStride
[MAX_FEEDBACK_BUFFERS
];
1888 * Transform feedback object state
1890 struct gl_transform_feedback_object
1892 GLuint Name
; /**< AKA the object ID */
1894 GLchar
*Label
; /**< GL_KHR_debug */
1895 GLboolean Active
; /**< Is transform feedback enabled? */
1896 GLboolean Paused
; /**< Is transform feedback paused? */
1897 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1899 GLboolean EverBound
; /**< Has this object been bound? */
1902 * GLES: if Active is true, remaining number of primitives which can be
1903 * rendered without overflow. This is necessary to track because GLES
1904 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1905 * glDrawArraysInstanced would overflow transform feedback buffers.
1906 * Undefined if Active is false.
1908 * Not tracked for desktop GL since it's unnecessary.
1910 unsigned GlesRemainingPrims
;
1913 * The shader program active when BeginTransformFeedback() was called.
1914 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1915 * where stage is the pipeline stage that is the source of data for
1916 * transform feedback.
1918 struct gl_shader_program
*shader_program
;
1920 /** The feedback buffers */
1921 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1922 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1924 /** Start of feedback data in dest buffer */
1925 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1928 * Max data to put into dest buffer (in bytes). Computed based on
1929 * RequestedSize and the actual size of the buffer.
1931 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1934 * Size that was specified when the buffer was bound. If the buffer was
1935 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1938 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1943 * Context state for transform feedback.
1945 struct gl_transform_feedback_state
1947 GLenum Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1949 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1950 struct gl_buffer_object
*CurrentBuffer
;
1952 /** The table of all transform feedback objects */
1953 struct _mesa_HashTable
*Objects
;
1955 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1956 struct gl_transform_feedback_object
*CurrentObject
;
1958 /** The default xform-fb object (Name==0) */
1959 struct gl_transform_feedback_object
*DefaultObject
;
1964 * A "performance monitor" as described in AMD_performance_monitor.
1966 struct gl_perf_monitor_object
1970 /** True if the monitor is currently active (Begin called but not End). */
1974 * True if the monitor has ended.
1976 * This is distinct from !Active because it may never have began.
1981 * A list of groups with currently active counters.
1983 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1985 unsigned *ActiveGroups
;
1988 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1990 * Checking whether counter 'c' in group 'g' is active can be done via:
1992 * BITSET_TEST(ActiveCounters[g], c)
1994 GLuint
**ActiveCounters
;
1998 union gl_perf_monitor_counter_value
2006 struct gl_perf_monitor_counter
2008 /** Human readable name for the counter. */
2012 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
2013 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
2017 /** Minimum counter value. */
2018 union gl_perf_monitor_counter_value Minimum
;
2020 /** Maximum counter value. */
2021 union gl_perf_monitor_counter_value Maximum
;
2025 struct gl_perf_monitor_group
2027 /** Human readable name for the group. */
2031 * Maximum number of counters in this group which can be active at the
2034 GLuint MaxActiveCounters
;
2036 /** Array of counters within this group. */
2037 const struct gl_perf_monitor_counter
*Counters
;
2043 * Context state for AMD_performance_monitor.
2045 struct gl_perf_monitor_state
2047 /** Array of performance monitor groups (indexed by group ID) */
2048 const struct gl_perf_monitor_group
*Groups
;
2051 /** The table of all performance monitors. */
2052 struct _mesa_HashTable
*Monitors
;
2057 * Names of the various vertex/fragment program register files, etc.
2059 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
2060 * All values should fit in a 4-bit field.
2062 * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
2063 * considered to be "uniform" variables since they can only be set outside
2064 * glBegin/End. They're also all stored in the same Parameters array.
2068 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
2069 PROGRAM_ARRAY
, /**< Arrays & Matrixes */
2070 PROGRAM_INPUT
, /**< machine->Inputs[] */
2071 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
2072 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
2073 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
2074 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
2075 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
2076 PROGRAM_ADDRESS
, /**< machine->AddressReg */
2077 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
2078 PROGRAM_SYSTEM_VALUE
,/**< InstanceId, PrimitiveID, etc. */
2079 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
2085 * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
2086 * one of these values.
2091 * \name Vertex shader system values
2095 * OpenGL-style vertex ID.
2097 * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
2098 * OpenGL 3.3 core profile spec says:
2100 * "gl_VertexID holds the integer index i implicitly passed by
2101 * DrawArrays or one of the other drawing commands defined in section
2104 * Section 2.8.3 (Drawing Commands) of the same spec says:
2106 * "The commands....are equivalent to the commands with the same base
2107 * name (without the BaseVertex suffix), except that the ith element
2108 * transferred by the corresponding draw call will be taken from
2109 * element indices[i] + basevertex of each enabled array."
2111 * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
2114 * "In unextended GL, vertex shaders have inputs named gl_VertexID and
2115 * gl_InstanceID, which contain, respectively the index of the vertex
2116 * and instance. The value of gl_VertexID is the implicitly passed
2117 * index of the vertex being processed, which includes the value of
2118 * baseVertex, for those commands that accept it."
2120 * gl_VertexID gets basevertex added in. This differs from DirectX where
2121 * SV_VertexID does \b not get basevertex added in.
2124 * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
2125 * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
2126 * \c SYSTEM_VALUE_BASE_VERTEX.
2128 * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
2130 SYSTEM_VALUE_VERTEX_ID
,
2133 * Instanced ID as supplied to gl_InstanceID
2135 * Values assigned to gl_InstanceID always begin with zero, regardless of
2136 * the value of baseinstance.
2138 * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
2141 * "gl_InstanceID holds the integer instance number of the current
2142 * primitive in an instanced draw call (see section 10.5)."
2144 * Through a big chain of pseudocode, section 10.5 describes that
2145 * baseinstance is not counted by gl_InstanceID. In that section, notice
2147 * "If an enabled vertex attribute array is instanced (it has a
2148 * non-zero divisor as specified by VertexAttribDivisor), the element
2149 * index that is transferred to the GL, for all vertices, is given by
2151 * floor(instance/divisor) + baseinstance
2153 * If an array corresponding to an attribute required by a vertex
2154 * shader is not enabled, then the corresponding element is taken from
2155 * the current attribute state (see section 10.2)."
2157 * Note that baseinstance is \b not included in the value of instance.
2159 SYSTEM_VALUE_INSTANCE_ID
,
2162 * DirectX-style vertex ID.
2164 * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
2165 * the value of basevertex.
2167 * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
2169 SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
,
2172 * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
2175 * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
2177 SYSTEM_VALUE_BASE_VERTEX
,
2181 * \name Geometry shader system values
2184 SYSTEM_VALUE_INVOCATION_ID
,
2188 * \name Fragment shader system values
2191 SYSTEM_VALUE_FRONT_FACE
, /**< (not done yet) */
2192 SYSTEM_VALUE_SAMPLE_ID
,
2193 SYSTEM_VALUE_SAMPLE_POS
,
2194 SYSTEM_VALUE_SAMPLE_MASK_IN
,
2197 SYSTEM_VALUE_MAX
/**< Number of values */
2202 * The possible interpolation qualifiers that can be applied to a fragment
2203 * shader input in GLSL.
2205 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
2206 * gl_fragment_program data structure to 0 causes the default behavior.
2208 enum glsl_interp_qualifier
2210 INTERP_QUALIFIER_NONE
= 0,
2211 INTERP_QUALIFIER_SMOOTH
,
2212 INTERP_QUALIFIER_FLAT
,
2213 INTERP_QUALIFIER_NOPERSPECTIVE
,
2214 INTERP_QUALIFIER_COUNT
/**< Number of interpolation qualifiers */
2219 * \brief Layout qualifiers for gl_FragDepth.
2221 * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
2222 * a layout qualifier.
2224 * \see enum ir_depth_layout
2226 enum gl_frag_depth_layout
2228 FRAG_DEPTH_LAYOUT_NONE
, /**< No layout is specified. */
2229 FRAG_DEPTH_LAYOUT_ANY
,
2230 FRAG_DEPTH_LAYOUT_GREATER
,
2231 FRAG_DEPTH_LAYOUT_LESS
,
2232 FRAG_DEPTH_LAYOUT_UNCHANGED
2237 * Base class for any kind of program object
2243 GLubyte
*String
; /**< Null-terminated program text */
2245 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
2246 GLenum Format
; /**< String encoding format */
2248 struct prog_instruction
*Instructions
;
2250 GLbitfield64 InputsRead
; /**< Bitmask of which input regs are read */
2251 GLbitfield64 OutputsWritten
; /**< Bitmask of which output regs are written */
2252 GLbitfield SystemValuesRead
; /**< Bitmask of SYSTEM_VALUE_x inputs used */
2253 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
2254 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
2255 GLbitfield TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
2256 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
2257 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
2259 GLboolean UsesGather
; /**< Does this program use gather4 at all? */
2262 * For vertex and geometry shaders, true if the program uses the
2263 * gl_ClipDistance output. Ignored for fragment shaders.
2265 GLboolean UsesClipDistanceOut
;
2268 /** Named parameters, constants, etc. from program text */
2269 struct gl_program_parameter_list
*Parameters
;
2272 * Local parameters used by the program.
2274 * It's dynamically allocated because it is rarely used (just
2275 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
2278 GLfloat (*LocalParams
)[4];
2280 /** Map from sampler unit to texture unit (set by glUniform1i()) */
2281 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2283 /** Bitmask of which register files are read/written with indirect
2284 * addressing. Mask of (1 << PROGRAM_x) bits.
2286 GLbitfield IndirectRegisterFiles
;
2288 /** Logical counts */
2290 GLuint NumInstructions
;
2291 GLuint NumTemporaries
;
2292 GLuint NumParameters
;
2293 GLuint NumAttributes
;
2294 GLuint NumAddressRegs
;
2295 GLuint NumAluInstructions
;
2296 GLuint NumTexInstructions
;
2297 GLuint NumTexIndirections
;
2299 /** Native, actual h/w counts */
2301 GLuint NumNativeInstructions
;
2302 GLuint NumNativeTemporaries
;
2303 GLuint NumNativeParameters
;
2304 GLuint NumNativeAttributes
;
2305 GLuint NumNativeAddressRegs
;
2306 GLuint NumNativeAluInstructions
;
2307 GLuint NumNativeTexInstructions
;
2308 GLuint NumNativeTexIndirections
;
2313 /** Vertex program object */
2314 struct gl_vertex_program
2316 struct gl_program Base
; /**< base class */
2317 GLboolean IsPositionInvariant
;
2321 /** Geometry program object */
2322 struct gl_geometry_program
2324 struct gl_program Base
; /**< base class */
2329 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2330 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2331 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2332 bool UsesEndPrimitive
;
2337 /** Fragment program object */
2338 struct gl_fragment_program
2340 struct gl_program Base
; /**< base class */
2341 GLboolean UsesKill
; /**< shader uses KIL instruction */
2342 GLboolean UsesDFdy
; /**< shader uses DDY instruction */
2343 GLboolean OriginUpperLeft
;
2344 GLboolean PixelCenterInteger
;
2345 enum gl_frag_depth_layout FragDepthLayout
;
2348 * GLSL interpolation qualifier associated with each fragment shader input.
2349 * For inputs that do not have an interpolation qualifier specified in
2350 * GLSL, the value is INTERP_QUALIFIER_NONE.
2352 enum glsl_interp_qualifier InterpQualifier
[VARYING_SLOT_MAX
];
2355 * Bitfield indicating, for each fragment shader input, 1 if that input
2356 * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
2358 GLbitfield64 IsCentroid
;
2361 * Bitfield indicating, for each fragment shader input, 1 if that input
2362 * uses sample interpolation, 0 otherwise. Unused inputs are 0.
2364 GLbitfield64 IsSample
;
2368 /** Compute program object */
2369 struct gl_compute_program
2371 struct gl_program Base
; /**< base class */
2374 * Size specified using local_size_{x,y,z}.
2376 unsigned LocalSize
[3];
2381 * State common to vertex and fragment programs.
2383 struct gl_program_state
2385 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2386 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2391 * Context state for vertex programs.
2393 struct gl_vertex_program_state
2395 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2396 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2397 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2398 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2399 /** Computed two sided lighting for fixed function/programs. */
2400 GLboolean _TwoSideEnabled
;
2401 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
2403 /** Currently enabled and valid vertex program (including internal
2404 * programs, user-defined vertex programs and GLSL vertex shaders).
2405 * This is the program we must use when rendering.
2407 struct gl_vertex_program
*_Current
;
2409 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2411 /** Should fixed-function T&L be implemented with a vertex prog? */
2412 GLboolean _MaintainTnlProgram
;
2414 /** Program to emulate fixed-function T&L (see above) */
2415 struct gl_vertex_program
*_TnlProgram
;
2417 /** Cache of fixed-function programs */
2418 struct gl_program_cache
*Cache
;
2420 GLboolean _Overriden
;
2425 * Context state for geometry programs.
2427 struct gl_geometry_program_state
2429 GLboolean Enabled
; /**< GL_ARB_GEOMETRY_SHADER4 */
2430 GLboolean _Enabled
; /**< Enabled and valid program? */
2431 struct gl_geometry_program
*Current
; /**< user-bound geometry program */
2433 /** Currently enabled and valid program (including internal programs
2434 * and compiled shader programs).
2436 struct gl_geometry_program
*_Current
;
2438 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2442 * Context state for fragment programs.
2444 struct gl_fragment_program_state
2446 GLboolean Enabled
; /**< User-set fragment program enable flag */
2447 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
2448 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2450 /** Currently enabled and valid fragment program (including internal
2451 * programs, user-defined fragment programs and GLSL fragment shaders).
2452 * This is the program we must use when rendering.
2454 struct gl_fragment_program
*_Current
;
2456 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2458 /** Should fixed-function texturing be implemented with a fragment prog? */
2459 GLboolean _MaintainTexEnvProgram
;
2461 /** Program to emulate fixed-function texture env/combine (see above) */
2462 struct gl_fragment_program
*_TexEnvProgram
;
2464 /** Cache of fixed-function programs */
2465 struct gl_program_cache
*Cache
;
2470 * Context state for compute programs.
2472 struct gl_compute_program_state
2474 struct gl_compute_program
*Current
; /**< user-bound compute program */
2476 /** Currently enabled and valid program (including internal programs
2477 * and compiled shader programs).
2479 struct gl_compute_program
*_Current
;
2484 * ATI_fragment_shader runtime state
2486 #define ATI_FS_INPUT_PRIMARY 0
2487 #define ATI_FS_INPUT_SECONDARY 1
2489 struct atifs_instruction
;
2490 struct atifs_setupinst
;
2493 * ATI fragment shader
2495 struct ati_fragment_shader
2499 struct atifs_instruction
*Instructions
[2];
2500 struct atifs_setupinst
*SetupInst
[2];
2501 GLfloat Constants
[8][4];
2502 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2503 GLubyte numArithInstr
[2];
2504 GLubyte regsAssigned
[2];
2505 GLubyte NumPasses
; /**< 1 or 2 */
2507 GLubyte last_optype
;
2508 GLboolean interpinp1
;
2514 * Context state for GL_ATI_fragment_shader
2516 struct gl_ati_fragment_shader_state
2519 GLboolean _Enabled
; /**< enabled and valid shader? */
2520 GLboolean Compiling
;
2521 GLfloat GlobalConstants
[8][4];
2522 struct ati_fragment_shader
*Current
;
2526 /** Set by #pragma directives */
2527 struct gl_sl_pragmas
2529 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
2530 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
2531 GLboolean Optimize
; /**< defaults on */
2532 GLboolean Debug
; /**< defaults off */
2537 * A GLSL vertex or fragment shader object.
2541 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB.
2542 * Must be the first field.
2545 gl_shader_stage Stage
;
2546 GLuint Name
; /**< AKA the handle */
2547 GLint RefCount
; /**< Reference count */
2548 GLchar
*Label
; /**< GL_KHR_debug */
2549 GLboolean DeletePending
;
2550 GLboolean CompileStatus
;
2551 GLboolean IsES
; /**< True if this shader uses GLSL ES */
2553 GLuint SourceChecksum
; /**< for debug/logging purposes */
2554 const GLchar
*Source
; /**< Source code string */
2556 struct gl_program
*Program
; /**< Post-compile assembly code */
2558 struct gl_sl_pragmas Pragmas
;
2560 unsigned Version
; /**< GLSL version used for linking */
2563 * \name Sampler tracking
2565 * \note Each of these fields is only set post-linking.
2568 unsigned num_samplers
; /**< Number of samplers used by this shader. */
2569 GLbitfield active_samplers
; /**< Bitfield of which samplers are used */
2570 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2574 * Map from sampler unit to texture unit (set by glUniform1i())
2576 * A sampler unit is associated with each sampler uniform by the linker.
2577 * The sampler unit associated with each uniform is stored in the
2578 * \c gl_uniform_storage::sampler field.
2580 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2581 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
2582 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
2585 * Number of default uniform block components used by this shader.
2587 * This field is only set post-linking.
2589 unsigned num_uniform_components
;
2592 * Number of combined uniform components used by this shader.
2594 * This field is only set post-linking. It is the sum of the uniform block
2595 * sizes divided by sizeof(float), and num_uniform_compoennts.
2597 unsigned num_combined_uniform_components
;
2600 * This shader's uniform block information.
2602 * These fields are only set post-linking.
2604 unsigned NumUniformBlocks
;
2605 struct gl_uniform_block
*UniformBlocks
;
2607 struct exec_list
*ir
;
2608 struct glsl_symbol_table
*symbols
;
2610 bool uses_builtin_functions
;
2611 bool uses_gl_fragcoord
;
2612 bool redeclares_gl_fragcoord
;
2613 bool ARB_fragment_coord_conventions_enable
;
2616 * Fragment shader state from GLSL 1.50 layout qualifiers.
2618 bool origin_upper_left
;
2619 bool pixel_center_integer
;
2622 * Geometry shader state from GLSL 1.50 layout qualifiers.
2627 * 0 - Invocations count not declared in shader, or
2628 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2632 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2633 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2638 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2639 * it's not set in this shader.
2645 * Map from image uniform index to image unit (set by glUniform1i())
2647 * An image uniform index is associated with each image uniform by
2648 * the linker. The image index associated with each uniform is
2649 * stored in the \c gl_uniform_storage::image field.
2651 GLubyte ImageUnits
[MAX_IMAGE_UNIFORMS
];
2654 * Access qualifier specified in the shader for each image uniform
2655 * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
2658 * It may be different, though only more strict than the value of
2659 * \c gl_image_unit::Access for the corresponding image unit.
2661 GLenum ImageAccess
[MAX_IMAGE_UNIFORMS
];
2664 * Number of image uniforms defined in the shader. It specifies
2665 * the number of valid elements in the \c ImageUnits and \c
2666 * ImageAccess arrays above.
2671 * Compute shader state from ARB_compute_shader layout qualifiers.
2675 * Size specified using local_size_{x,y,z}, or all 0's to indicate that
2676 * it's not set in this shader.
2678 unsigned LocalSize
[3];
2683 struct gl_uniform_buffer_variable
2688 * Name of the uniform as seen by glGetUniformIndices.
2690 * glGetUniformIndices requires that the block instance index \b not be
2691 * present in the name of queried uniforms.
2694 * \c gl_uniform_buffer_variable::IndexName and
2695 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2699 const struct glsl_type
*Type
;
2700 unsigned int Offset
;
2705 enum gl_uniform_block_packing
2713 struct gl_uniform_block
2715 /** Declared name of the uniform block */
2718 /** Array of supplemental information about UBO ir_variables. */
2719 struct gl_uniform_buffer_variable
*Uniforms
;
2723 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2724 * with glBindBufferBase to bind a buffer object to this uniform block. When
2725 * updated in the program, _NEW_BUFFER_OBJECT will be set.
2730 * Minimum size (in bytes) of a buffer object to back this uniform buffer
2731 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2733 GLuint UniformBufferSize
;
2736 * Layout specified in the shader
2738 * This isn't accessible through the API, but it is used while
2739 * cross-validating uniform blocks.
2741 enum gl_uniform_block_packing _Packing
;
2745 * Structure that represents a reference to an atomic buffer from some
2748 struct gl_active_atomic_buffer
2750 /** Uniform indices of the atomic counters declared within it. */
2754 /** Binding point index associated with it. */
2757 /** Minimum reasonable size it is expected to have. */
2760 /** Shader stages making use of it. */
2761 GLboolean StageReferences
[MESA_SHADER_STAGES
];
2765 * A GLSL program object.
2766 * Basically a linked collection of vertex and fragment shaders.
2768 struct gl_shader_program
2770 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2771 GLuint Name
; /**< aka handle or ID */
2772 GLchar
*Label
; /**< GL_KHR_debug */
2773 GLint RefCount
; /**< Reference count */
2774 GLboolean DeletePending
;
2777 * Is the application intending to glGetProgramBinary this program?
2779 GLboolean BinaryRetreivableHint
;
2782 * Indicates whether program can be bound for individual pipeline stages
2783 * using UseProgramStages after it is next linked.
2785 GLboolean SeparateShader
;
2787 GLuint NumShaders
; /**< number of attached shaders */
2788 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2791 * User-defined attribute bindings
2793 * These are set via \c glBindAttribLocation and are used to direct the
2794 * GLSL linker. These are \b not the values used in the compiled shader,
2795 * and they are \b not the values returned by \c glGetAttribLocation.
2797 struct string_to_uint_map
*AttributeBindings
;
2800 * User-defined fragment data bindings
2802 * These are set via \c glBindFragDataLocation and are used to direct the
2803 * GLSL linker. These are \b not the values used in the compiled shader,
2804 * and they are \b not the values returned by \c glGetFragDataLocation.
2806 struct string_to_uint_map
*FragDataBindings
;
2807 struct string_to_uint_map
*FragDataIndexBindings
;
2810 * Transform feedback varyings last specified by
2811 * glTransformFeedbackVaryings().
2813 * For the current set of transform feedback varyings used for transform
2814 * feedback output, see LinkedTransformFeedback.
2819 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2820 } TransformFeedback
;
2822 /** Post-link transform feedback info. */
2823 struct gl_transform_feedback_info LinkedTransformFeedback
;
2825 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2826 enum gl_frag_depth_layout FragDepthLayout
;
2829 * Geometry shader state - copied into gl_geometry_program by
2830 * _mesa_copy_linked_program_data().
2836 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2839 GLenum InputType
; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2840 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2841 GLenum OutputType
; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2843 * True if gl_ClipDistance is written to. Copied into
2844 * gl_geometry_program by _mesa_copy_linked_program_data().
2846 GLboolean UsesClipDistance
;
2847 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2848 0 if not present. */
2849 bool UsesEndPrimitive
;
2853 /** Vertex shader state */
2856 * True if gl_ClipDistance is written to. Copied into gl_vertex_program
2857 * by _mesa_copy_linked_program_data().
2859 GLboolean UsesClipDistance
;
2860 GLuint ClipDistanceArraySize
; /**< Size of the gl_ClipDistance array, or
2861 0 if not present. */
2865 * Compute shader state - copied into gl_compute_program by
2866 * _mesa_copy_linked_program_data().
2870 * If this shader contains a compute stage, size specified using
2871 * local_size_{x,y,z}. Otherwise undefined.
2873 unsigned LocalSize
[3];
2876 /* post-link info: */
2877 unsigned NumUserUniformStorage
;
2878 unsigned NumHiddenUniforms
;
2879 struct gl_uniform_storage
*UniformStorage
;
2882 * Mapping from GL uniform locations returned by \c glUniformLocation to
2883 * UniformStorage entries. Arrays will have multiple contiguous slots
2884 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
2886 unsigned NumUniformRemapTable
;
2887 struct gl_uniform_storage
**UniformRemapTable
;
2890 * Size of the gl_ClipDistance array that is output from the last pipeline
2891 * stage before the fragment shader.
2893 unsigned LastClipDistanceArraySize
;
2895 unsigned NumUniformBlocks
;
2896 struct gl_uniform_block
*UniformBlocks
;
2899 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2900 * they're used in, or -1.
2902 * This is used to maintain the Binding values of the stage's UniformBlocks[]
2903 * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
2905 int *UniformBlockStageIndex
[MESA_SHADER_STAGES
];
2908 * Map of active uniform names to locations
2910 * Maps any active uniform that is not an array element to a location.
2911 * Each active uniform, including individual structure members will appear
2912 * in this map. This roughly corresponds to the set of names that would be
2913 * enumerated by \c glGetActiveUniform.
2915 struct string_to_uint_map
*UniformHash
;
2917 struct gl_active_atomic_buffer
*AtomicBuffers
;
2918 unsigned NumAtomicBuffers
;
2920 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2921 GLboolean Validated
;
2922 GLboolean _Used
; /**< Ever used for drawing? */
2923 GLboolean SamplersValidated
; /**< Samplers validated against texture units? */
2926 unsigned Version
; /**< GLSL version used for linking */
2927 GLboolean IsES
; /**< True if this program uses GLSL ES */
2930 * Per-stage shaders resulting from the first stage of linking.
2932 * Set of linked shaders for this program. The array is accessed using the
2933 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2936 struct gl_shader
*_LinkedShaders
[MESA_SHADER_STAGES
];
2938 /* True if any of the fragment shaders attached to this program use:
2939 * #extension ARB_fragment_coord_conventions: enable
2941 GLboolean ARB_fragment_coord_conventions_enable
;
2945 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2946 #define GLSL_LOG 0x2 /**< Write shaders to files */
2947 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2948 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2949 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2950 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2951 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2952 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2953 #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
2954 #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
2958 * Context state for GLSL vertex/fragment shaders.
2959 * Extended to support pipeline object
2961 struct gl_pipeline_object
2963 /** Name of the pipeline object as received from glGenProgramPipelines.
2964 * It would be 0 for shaders without separate shader objects.
2973 * Programs used for rendering
2975 * There is a separate program set for each shader stage.
2977 struct gl_shader_program
*CurrentProgram
[MESA_SHADER_STAGES
];
2979 struct gl_shader_program
*_CurrentFragmentProgram
;
2982 * Program used by glUniform calls.
2984 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2986 struct gl_shader_program
*ActiveProgram
;
2988 GLbitfield Flags
; /**< Mask of GLSL_x flags */
2990 GLboolean EverBound
; /**< Has the pipeline object been created */
2992 GLboolean Validated
; /**< Pipeline Validation status */
2998 * Context state for GLSL pipeline shaders.
3000 struct gl_pipeline_shader_state
3002 /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
3003 struct gl_pipeline_object
*Current
;
3005 /* Default Object to ensure that _Shader is never NULL */
3006 struct gl_pipeline_object
*Default
;
3008 /** Pipeline objects */
3009 struct _mesa_HashTable
*Objects
;
3013 * Compiler options for a single GLSL shaders type
3015 struct gl_shader_compiler_options
3017 /** Driver-selectable options: */
3018 GLboolean EmitCondCodes
; /**< Use condition codes? */
3019 GLboolean EmitNoLoops
;
3020 GLboolean EmitNoFunctions
;
3021 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
3022 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
3023 GLboolean EmitNoNoise
; /**< Emit NOISE opcodes? */
3024 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
3025 GLboolean EmitNoSat
; /**< Emit SAT opcodes? */
3026 GLboolean LowerClipDistance
; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
3029 * \name Forms of indirect addressing the driver cannot do.
3032 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
3033 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
3034 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
3035 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
3038 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
3039 GLuint MaxUnrollIterations
;
3042 * Optimize code for array of structures backends.
3044 * This is a proxy for:
3045 * - preferring DP4 instructions (rather than MUL/MAD) for
3046 * matrix * vector operations, such as position transformation.
3048 GLboolean OptimizeForAOS
;
3050 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
3052 const struct nir_shader_compiler_options
*NirOptions
;
3057 * Occlusion/timer query object.
3059 struct gl_query_object
3061 GLenum Target
; /**< The query target, when active */
3062 GLuint Id
; /**< hash table ID/name */
3063 GLchar
*Label
; /**< GL_KHR_debug */
3064 GLuint64EXT Result
; /**< the counter */
3065 GLboolean Active
; /**< inside Begin/EndQuery */
3066 GLboolean Ready
; /**< result is ready? */
3067 GLboolean EverBound
;/**< has query object ever been bound */
3068 GLuint Stream
; /**< The stream */
3073 * Context state for query objects.
3075 struct gl_query_state
3077 struct _mesa_HashTable
*QueryObjects
;
3078 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
3079 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
3081 /** GL_NV_conditional_render */
3082 struct gl_query_object
*CondRenderQuery
;
3084 /** GL_EXT_transform_feedback */
3085 struct gl_query_object
*PrimitivesGenerated
[MAX_VERTEX_STREAMS
];
3086 struct gl_query_object
*PrimitivesWritten
[MAX_VERTEX_STREAMS
];
3088 /** GL_ARB_timer_query */
3089 struct gl_query_object
*TimeElapsed
;
3091 /** GL_ARB_pipeline_statistics_query */
3092 struct gl_query_object
*pipeline_stats
[MAX_PIPELINE_STATISTICS
];
3094 GLenum CondRenderMode
;
3098 /** Sync object state */
3099 struct gl_sync_object
3101 GLenum Type
; /**< GL_SYNC_FENCE */
3102 GLuint Name
; /**< Fence name */
3103 GLchar
*Label
; /**< GL_KHR_debug */
3104 GLint RefCount
; /**< Reference count */
3105 GLboolean DeletePending
; /**< Object was deleted while there were still
3106 * live references (e.g., sync not yet finished)
3108 GLenum SyncCondition
;
3109 GLbitfield Flags
; /**< Flags passed to glFenceSync */
3110 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
3115 * State which can be shared by multiple contexts:
3117 struct gl_shared_state
3119 mtx_t Mutex
; /**< for thread safety */
3120 GLint RefCount
; /**< Reference count */
3121 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
3122 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
3124 /** Default texture objects (shared by all texture units) */
3125 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
3127 /** Fallback texture used when a bound texture is incomplete */
3128 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
3131 * \name Thread safety and statechange notification for texture
3134 * \todo Improve the granularity of locking.
3137 mtx_t TexMutex
; /**< texobj thread safety */
3138 GLuint TextureStateStamp
; /**< state notification for shared tex */
3141 /** Default buffer object for vertex arrays that aren't in VBOs */
3142 struct gl_buffer_object
*NullBufferObj
;
3145 * \name Vertex/geometry/fragment programs
3148 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
3149 struct gl_vertex_program
*DefaultVertexProgram
;
3150 struct gl_fragment_program
*DefaultFragmentProgram
;
3151 struct gl_geometry_program
*DefaultGeometryProgram
;
3154 /* GL_ATI_fragment_shader */
3155 struct _mesa_HashTable
*ATIShaders
;
3156 struct ati_fragment_shader
*DefaultFragmentShader
;
3158 struct _mesa_HashTable
*BufferObjects
;
3160 /** Table of both gl_shader and gl_shader_program objects */
3161 struct _mesa_HashTable
*ShaderObjects
;
3163 /* GL_EXT_framebuffer_object */
3164 struct _mesa_HashTable
*RenderBuffers
;
3165 struct _mesa_HashTable
*FrameBuffers
;
3168 struct set
*SyncObjects
;
3170 /** GL_ARB_sampler_objects */
3171 struct _mesa_HashTable
*SamplerObjects
;
3174 * Some context in this share group was affected by a GPU reset
3176 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
3177 * been affected by a GPU reset must also return
3178 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
3180 * Once this field becomes true, it is never reset to false.
3182 bool ShareGroupReset
;
3188 * Renderbuffers represent drawing surfaces such as color, depth and/or
3189 * stencil. A framebuffer object has a set of renderbuffers.
3190 * Drivers will typically derive subclasses of this type.
3192 struct gl_renderbuffer
3194 mtx_t Mutex
; /**< for thread safety */
3195 GLuint ClassID
; /**< Useful for drivers */
3197 GLchar
*Label
; /**< GL_KHR_debug */
3199 GLuint Width
, Height
;
3201 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
3202 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
3204 * True for renderbuffers that wrap textures, giving the driver a chance to
3205 * flush render caches through the FinishRenderTexture hook.
3207 * Drivers may also set this on renderbuffers other than those generated by
3208 * glFramebufferTexture(), though it means FinishRenderTexture() would be
3209 * called without a rb->TexImage.
3211 GLboolean NeedsFinishRenderTexture
;
3213 GLenum InternalFormat
; /**< The user-specified format */
3214 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
3215 GL_STENCIL_INDEX. */
3216 mesa_format Format
; /**< The actual renderbuffer memory format */
3218 * Pointer to the texture image if this renderbuffer wraps a texture,
3221 * Note that the reference on the gl_texture_object containing this
3222 * TexImage is held by the gl_renderbuffer_attachment.
3224 struct gl_texture_image
*TexImage
;
3226 /** Delete this renderbuffer */
3227 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
3229 /** Allocate new storage for this renderbuffer */
3230 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
3231 struct gl_renderbuffer
*rb
,
3232 GLenum internalFormat
,
3233 GLuint width
, GLuint height
);
3238 * A renderbuffer attachment points to either a texture object (and specifies
3239 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
3241 struct gl_renderbuffer_attachment
3243 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
3247 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
3248 * application supplied renderbuffer object.
3250 struct gl_renderbuffer
*Renderbuffer
;
3253 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
3254 * supplied texture object.
3256 struct gl_texture_object
*Texture
;
3257 GLuint TextureLevel
; /**< Attached mipmap level. */
3258 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
3259 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
3260 * and 2D array textures */
3266 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
3267 * In C++ terms, think of this as a base class from which device drivers
3268 * will make derived classes.
3270 struct gl_framebuffer
3272 mtx_t Mutex
; /**< for thread safety */
3274 * If zero, this is a window system framebuffer. If non-zero, this
3275 * is a FBO framebuffer; note that for some devices (i.e. those with
3276 * a natural pixel coordinate system for FBOs that differs from the
3277 * OpenGL/Mesa coordinate system), this means that the viewport,
3278 * polygon face orientation, and polygon stipple will have to be inverted.
3283 GLchar
*Label
; /**< GL_KHR_debug */
3285 GLboolean DeletePending
;
3288 * The framebuffer's visual. Immutable if this is a window system buffer.
3289 * Computed from attachments if user-made FBO.
3291 struct gl_config Visual
;
3293 GLuint Width
, Height
; /**< size of frame buffer in pixels */
3295 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
3297 GLint _Xmin
, _Xmax
; /**< inclusive */
3298 GLint _Ymin
, _Ymax
; /**< exclusive */
3301 /** \name Derived Z buffer stuff */
3303 GLuint _DepthMax
; /**< Max depth buffer value */
3304 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
3305 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
3308 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
3311 /** Integer color values */
3312 GLboolean _IntegerColor
;
3314 /* ARB_color_buffer_float */
3315 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
3316 GLboolean _HasSNormOrFloatColorBuffer
;
3319 * The maximum number of layers in the framebuffer, or 0 if the framebuffer
3320 * is not layered. For cube maps and cube map arrays, each cube face
3321 * counts as a layer.
3323 GLuint MaxNumLayers
;
3325 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
3326 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
3328 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
3329 * attribute group and GL_PIXEL attribute group, respectively.
3331 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
3332 GLenum ColorReadBuffer
;
3334 /** Computed from ColorDraw/ReadBuffer above */
3335 GLuint _NumColorDrawBuffers
;
3336 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
3337 GLint _ColorReadBufferIndex
; /* -1 = None */
3338 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
3339 struct gl_renderbuffer
*_ColorReadBuffer
;
3341 /** Delete this framebuffer */
3342 void (*Delete
)(struct gl_framebuffer
*fb
);
3347 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3351 GLushort RangeMin
; /**< min value exponent */
3352 GLushort RangeMax
; /**< max value exponent */
3353 GLushort Precision
; /**< number of mantissa bits */
3358 * Limits for vertex, geometry and fragment programs/shaders.
3360 struct gl_program_constants
3362 /* logical limits */
3363 GLuint MaxInstructions
;
3364 GLuint MaxAluInstructions
;
3365 GLuint MaxTexInstructions
;
3366 GLuint MaxTexIndirections
;
3369 GLuint MaxAddressRegs
;
3370 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3371 GLuint MaxParameters
;
3372 GLuint MaxLocalParams
;
3373 GLuint MaxEnvParams
;
3374 /* native/hardware limits */
3375 GLuint MaxNativeInstructions
;
3376 GLuint MaxNativeAluInstructions
;
3377 GLuint MaxNativeTexInstructions
;
3378 GLuint MaxNativeTexIndirections
;
3379 GLuint MaxNativeAttribs
;
3380 GLuint MaxNativeTemps
;
3381 GLuint MaxNativeAddressRegs
;
3382 GLuint MaxNativeParameters
;
3384 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3387 * \name Per-stage input / output limits
3389 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3390 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3391 * ES). This is stored as \c gl_constants::MaxVarying.
3393 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3394 * variables. Each stage as a certain number of outputs that it can feed
3395 * to the next stage and a certain number inputs that it can consume from
3396 * the previous stage.
3398 * Vertex shader inputs do not participate this in this accounting.
3399 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3401 * Fragment shader outputs do not participate this in this accounting.
3402 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3405 GLuint MaxInputComponents
;
3406 GLuint MaxOutputComponents
;
3409 /* ES 2.0 and GL_ARB_ES2_compatibility */
3410 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3411 struct gl_precision LowInt
, MediumInt
, HighInt
;
3412 /* GL_ARB_uniform_buffer_object */
3413 GLuint MaxUniformBlocks
;
3414 GLuint MaxCombinedUniformComponents
;
3415 GLuint MaxTextureImageUnits
;
3417 /* GL_ARB_shader_atomic_counters */
3418 GLuint MaxAtomicBuffers
;
3419 GLuint MaxAtomicCounters
;
3421 /* GL_ARB_shader_image_load_store */
3422 GLuint MaxImageUniforms
;
3427 * Constants which may be overridden by device driver during context creation
3428 * but are never changed after that.
3432 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3433 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3434 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3435 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3436 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3437 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3438 GLuint MaxTextureCoordUnits
;
3439 GLuint MaxCombinedTextureImageUnits
;
3440 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3441 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3442 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3443 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3445 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3447 GLuint MaxArrayLockSize
;
3451 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3452 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3453 GLfloat PointSizeGranularity
;
3454 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3455 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3456 GLfloat LineWidthGranularity
;
3458 GLuint MaxClipPlanes
;
3460 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3461 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3463 GLuint MaxViewportWidth
, MaxViewportHeight
;
3464 GLuint MaxViewports
; /**< GL_ARB_viewport_array */
3465 GLuint ViewportSubpixelBits
; /**< GL_ARB_viewport_array */
3469 } ViewportBounds
; /**< GL_ARB_viewport_array */
3471 struct gl_program_constants Program
[MESA_SHADER_STAGES
];
3472 GLuint MaxProgramMatrices
;
3473 GLuint MaxProgramMatrixStackDepth
;
3476 GLuint SamplesPassed
;
3479 GLuint PrimitivesGenerated
;
3480 GLuint PrimitivesWritten
;
3481 GLuint VerticesSubmitted
;
3482 GLuint PrimitivesSubmitted
;
3483 GLuint VsInvocations
;
3485 GLuint TessInvocations
;
3486 GLuint GsInvocations
;
3487 GLuint GsPrimitives
;
3488 GLuint FsInvocations
;
3489 GLuint ComputeInvocations
;
3490 GLuint ClInPrimitives
;
3491 GLuint ClOutPrimitives
;
3494 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3496 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3497 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3498 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3500 /** Number of varying vectors between any two shader stages. */
3504 * GL_ARB_uniform_buffer_object
3506 GLuint MaxCombinedUniformBlocks
;
3507 GLuint MaxUniformBufferBindings
;
3508 GLuint MaxUniformBlockSize
;
3509 GLuint UniformBufferOffsetAlignment
;
3513 * GL_ARB_explicit_uniform_location
3515 GLuint MaxUserAssignableUniformLocations
;
3517 /** GL_ARB_geometry_shader4 */
3518 GLuint MaxGeometryOutputVertices
;
3519 GLuint MaxGeometryTotalOutputComponents
;
3521 GLuint GLSLVersion
; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
3524 * Changes default GLSL extension behavior from "error" to "warn". It's out
3525 * of spec, but it can make some apps work that otherwise wouldn't.
3527 GLboolean ForceGLSLExtensionsWarn
;
3530 * If non-zero, forces GLSL shaders without the #version directive to behave
3531 * as if they began with "#version ForceGLSLVersion".
3533 GLuint ForceGLSLVersion
;
3536 * Allow GLSL #extension directives in the middle of shaders.
3538 GLboolean AllowGLSLExtensionDirectiveMidShader
;
3541 * Does the driver support real 32-bit integers? (Otherwise, integers are
3542 * simulated via floats.)
3544 GLboolean NativeIntegers
;
3547 * Does VertexID count from zero or from base vertex?
3550 * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
3551 * ignored and need not be set.
3553 bool VertexID_is_zero_based
;
3556 * If the driver supports real 32-bit integers, what integer value should be
3557 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3559 GLuint UniformBooleanTrue
;
3562 * Maximum amount of time, measured in nanseconds, that the server can wait.
3564 GLuint64 MaxServerWaitTimeout
;
3566 /** GL_EXT_provoking_vertex */
3567 GLboolean QuadsFollowProvokingVertexConvention
;
3569 /** OpenGL version 3.0 */
3570 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3572 /** OpenGL version 3.2 */
3573 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3575 /** OpenGL version 4.4 */
3576 GLuint MaxVertexAttribStride
;
3578 /** GL_EXT_transform_feedback */
3579 GLuint MaxTransformFeedbackBuffers
;
3580 GLuint MaxTransformFeedbackSeparateComponents
;
3581 GLuint MaxTransformFeedbackInterleavedComponents
;
3582 GLuint MaxVertexStreams
;
3584 /** GL_EXT_gpu_shader4 */
3585 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3587 /** GL_ARB_texture_gather */
3588 GLuint MinProgramTextureGatherOffset
;
3589 GLuint MaxProgramTextureGatherOffset
;
3590 GLuint MaxProgramTextureGatherComponents
;
3592 /* GL_ARB_robustness */
3593 GLenum ResetStrategy
;
3595 /* GL_ARB_blend_func_extended */
3596 GLuint MaxDualSourceDrawBuffers
;
3599 * Whether the implementation strips out and ignores texture borders.
3601 * Many GPU hardware implementations don't support rendering with texture
3602 * borders and mipmapped textures. (Note: not static border color, but the
3603 * old 1-pixel border around each edge). Implementations then have to do
3604 * slow fallbacks to be correct, or just ignore the border and be fast but
3605 * wrong. Setting the flag strips the border off of TexImage calls,
3606 * providing "fast but wrong" at significantly reduced driver complexity.
3608 * Texture borders are deprecated in GL 3.0.
3610 GLboolean StripTextureBorder
;
3613 * For drivers which can do a better job at eliminating unused uniforms
3614 * than the GLSL compiler.
3616 * XXX Remove these as soon as a better solution is available.
3618 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3621 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3622 * than passing the transform feedback object to the drawing function.
3624 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3626 /** GL_ARB_map_buffer_alignment */
3627 GLuint MinMapBufferAlignment
;
3630 * Disable varying packing. This is out of spec, but potentially useful
3631 * for older platforms that supports a limited number of texture
3632 * indirections--on these platforms, unpacking the varyings in the fragment
3633 * shader increases the number of texture indirections by 1, which might
3634 * make some shaders not executable at all.
3636 * Drivers that support transform feedback must set this value to GL_FALSE.
3638 GLboolean DisableVaryingPacking
;
3641 * Should meaningful names be generated for compiler temporary variables?
3643 * Generally, it is not useful to have the compiler generate "meaningful"
3644 * names for temporary variables that it creates. This can, however, be a
3645 * useful debugging aid. In Mesa debug builds or release builds when
3646 * MESA_GLSL is set at run-time, meaningful names will be generated.
3647 * Drivers can also force names to be generated by setting this field.
3648 * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump
3649 * vertex shader assembly) is set at run-time.
3651 bool GenerateTemporaryNames
;
3654 * Maximum value supported for an index in DrawElements and friends.
3656 * This must be at least (1ull<<24)-1. The default value is
3659 * \since ES 3.0 or GL_ARB_ES3_compatibility
3660 * \sa _mesa_init_constants
3662 GLuint64 MaxElementIndex
;
3665 * Disable interpretation of line continuations (lines ending with a
3666 * backslash character ('\') in GLSL source.
3668 GLboolean DisableGLSLLineContinuations
;
3670 /** GL_ARB_texture_multisample */
3671 GLint MaxColorTextureSamples
;
3672 GLint MaxDepthTextureSamples
;
3673 GLint MaxIntegerSamples
;
3676 * GL_EXT_texture_multisample_blit_scaled implementation assumes that
3677 * samples are laid out in a rectangular grid roughly corresponding to
3678 * sample locations within a pixel. Below SampleMap{2,4,8}x variables
3679 * are used to map indices of rectangular grid to sample numbers within
3680 * a pixel. This mapping of indices to sample numbers must be initialized
3681 * by the driver for the target hardware. For example, if we have the 8X
3682 * MSAA sample number layout (sample positions) for XYZ hardware:
3684 * sample indices layout sample number layout
3685 * --------- ---------
3686 * | 0 | 1 | | a | b |
3687 * --------- ---------
3688 * | 2 | 3 | | c | d |
3689 * --------- ---------
3690 * | 4 | 5 | | e | f |
3691 * --------- ---------
3692 * | 6 | 7 | | g | h |
3693 * --------- ---------
3695 * Where a,b,c,d,e,f,g,h are integers between [0-7].
3697 * Then, initialize the SampleMap8x variable for XYZ hardware as shown
3699 * SampleMap8x = {a, b, c, d, e, f, g, h};
3701 * Follow the logic for other sample counts.
3703 uint8_t SampleMap2x
[2];
3704 uint8_t SampleMap4x
[4];
3705 uint8_t SampleMap8x
[8];
3707 /** GL_ARB_shader_atomic_counters */
3708 GLuint MaxAtomicBufferBindings
;
3709 GLuint MaxAtomicBufferSize
;
3710 GLuint MaxCombinedAtomicBuffers
;
3711 GLuint MaxCombinedAtomicCounters
;
3713 /** GL_ARB_vertex_attrib_binding */
3714 GLint MaxVertexAttribRelativeOffset
;
3715 GLint MaxVertexAttribBindings
;
3717 /* GL_ARB_shader_image_load_store */
3718 GLuint MaxImageUnits
;
3719 GLuint MaxCombinedImageUnitsAndFragmentOutputs
;
3720 GLuint MaxImageSamples
;
3721 GLuint MaxCombinedImageUniforms
;
3723 /** GL_ARB_compute_shader */
3724 GLuint MaxComputeWorkGroupCount
[3]; /* Array of x, y, z dimensions */
3725 GLuint MaxComputeWorkGroupSize
[3]; /* Array of x, y, z dimensions */
3726 GLuint MaxComputeWorkGroupInvocations
;
3728 /** GL_ARB_gpu_shader5 */
3729 GLfloat MinFragmentInterpolationOffset
;
3730 GLfloat MaxFragmentInterpolationOffset
;
3732 GLboolean FakeSWMSAA
;
3734 /** GL_KHR_context_flush_control */
3735 GLenum ContextReleaseBehavior
;
3737 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_STAGES
];
3742 * Enable flag for each OpenGL extension. Different device drivers will
3743 * enable different extensions at runtime.
3745 struct gl_extensions
3747 GLboolean dummy
; /* don't remove this! */
3748 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
3749 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
3750 GLboolean ANGLE_texture_compression_dxt
;
3751 GLboolean ARB_ES2_compatibility
;
3752 GLboolean ARB_ES3_compatibility
;
3753 GLboolean ARB_arrays_of_arrays
;
3754 GLboolean ARB_base_instance
;
3755 GLboolean ARB_blend_func_extended
;
3756 GLboolean ARB_buffer_storage
;
3757 GLboolean ARB_clear_texture
;
3758 GLboolean ARB_clip_control
;
3759 GLboolean ARB_color_buffer_float
;
3760 GLboolean ARB_compute_shader
;
3761 GLboolean ARB_conditional_render_inverted
;
3762 GLboolean ARB_conservative_depth
;
3763 GLboolean ARB_copy_image
;
3764 GLboolean ARB_depth_buffer_float
;
3765 GLboolean ARB_depth_clamp
;
3766 GLboolean ARB_depth_texture
;
3767 GLboolean ARB_derivative_control
;
3768 GLboolean ARB_draw_buffers_blend
;
3769 GLboolean ARB_draw_elements_base_vertex
;
3770 GLboolean ARB_draw_indirect
;
3771 GLboolean ARB_draw_instanced
;
3772 GLboolean ARB_fragment_coord_conventions
;
3773 GLboolean ARB_fragment_layer_viewport
;
3774 GLboolean ARB_fragment_program
;
3775 GLboolean ARB_fragment_program_shadow
;
3776 GLboolean ARB_fragment_shader
;
3777 GLboolean ARB_framebuffer_object
;
3778 GLboolean ARB_explicit_attrib_location
;
3779 GLboolean ARB_explicit_uniform_location
;
3780 GLboolean ARB_geometry_shader4
;
3781 GLboolean ARB_gpu_shader5
;
3782 GLboolean ARB_gpu_shader_fp64
;
3783 GLboolean ARB_half_float_vertex
;
3784 GLboolean ARB_instanced_arrays
;
3785 GLboolean ARB_internalformat_query
;
3786 GLboolean ARB_map_buffer_range
;
3787 GLboolean ARB_occlusion_query
;
3788 GLboolean ARB_occlusion_query2
;
3789 GLboolean ARB_pipeline_statistics_query
;
3790 GLboolean ARB_point_sprite
;
3791 GLboolean ARB_sample_shading
;
3792 GLboolean ARB_seamless_cube_map
;
3793 GLboolean ARB_shader_atomic_counters
;
3794 GLboolean ARB_shader_bit_encoding
;
3795 GLboolean ARB_shader_image_load_store
;
3796 GLboolean ARB_shader_precision
;
3797 GLboolean ARB_shader_stencil_export
;
3798 GLboolean ARB_shader_texture_lod
;
3799 GLboolean ARB_shading_language_packing
;
3800 GLboolean ARB_shading_language_420pack
;
3801 GLboolean ARB_shadow
;
3802 GLboolean ARB_stencil_texturing
;
3804 GLboolean ARB_tessellation_shader
;
3805 GLboolean ARB_texture_border_clamp
;
3806 GLboolean ARB_texture_buffer_object
;
3807 GLboolean ARB_texture_buffer_object_rgb32
;
3808 GLboolean ARB_texture_buffer_range
;
3809 GLboolean ARB_texture_compression_bptc
;
3810 GLboolean ARB_texture_compression_rgtc
;
3811 GLboolean ARB_texture_cube_map
;
3812 GLboolean ARB_texture_cube_map_array
;
3813 GLboolean ARB_texture_env_combine
;
3814 GLboolean ARB_texture_env_crossbar
;
3815 GLboolean ARB_texture_env_dot3
;
3816 GLboolean ARB_texture_float
;
3817 GLboolean ARB_texture_gather
;
3818 GLboolean ARB_texture_mirror_clamp_to_edge
;
3819 GLboolean ARB_texture_multisample
;
3820 GLboolean ARB_texture_non_power_of_two
;
3821 GLboolean ARB_texture_stencil8
;
3822 GLboolean ARB_texture_query_levels
;
3823 GLboolean ARB_texture_query_lod
;
3824 GLboolean ARB_texture_rg
;
3825 GLboolean ARB_texture_rgb10_a2ui
;
3826 GLboolean ARB_texture_view
;
3827 GLboolean ARB_timer_query
;
3828 GLboolean ARB_transform_feedback2
;
3829 GLboolean ARB_transform_feedback3
;
3830 GLboolean ARB_transform_feedback_instanced
;
3831 GLboolean ARB_uniform_buffer_object
;
3832 GLboolean ARB_vertex_program
;
3833 GLboolean ARB_vertex_shader
;
3834 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
3835 GLboolean ARB_vertex_type_2_10_10_10_rev
;
3836 GLboolean ARB_viewport_array
;
3837 GLboolean EXT_blend_color
;
3838 GLboolean EXT_blend_equation_separate
;
3839 GLboolean EXT_blend_func_separate
;
3840 GLboolean EXT_blend_minmax
;
3841 GLboolean EXT_depth_bounds_test
;
3842 GLboolean EXT_draw_buffers2
;
3843 GLboolean EXT_framebuffer_multisample
;
3844 GLboolean EXT_framebuffer_multisample_blit_scaled
;
3845 GLboolean EXT_framebuffer_sRGB
;
3846 GLboolean EXT_gpu_program_parameters
;
3847 GLboolean EXT_gpu_shader4
;
3848 GLboolean EXT_packed_float
;
3849 GLboolean EXT_pixel_buffer_object
;
3850 GLboolean EXT_point_parameters
;
3851 GLboolean EXT_polygon_offset_clamp
;
3852 GLboolean EXT_provoking_vertex
;
3853 GLboolean EXT_shader_integer_mix
;
3854 GLboolean EXT_stencil_two_side
;
3855 GLboolean EXT_texture3D
;
3856 GLboolean EXT_texture_array
;
3857 GLboolean EXT_texture_compression_latc
;
3858 GLboolean EXT_texture_compression_s3tc
;
3859 GLboolean EXT_texture_env_dot3
;
3860 GLboolean EXT_texture_filter_anisotropic
;
3861 GLboolean EXT_texture_integer
;
3862 GLboolean EXT_texture_mirror_clamp
;
3863 GLboolean EXT_texture_shared_exponent
;
3864 GLboolean EXT_texture_snorm
;
3865 GLboolean EXT_texture_sRGB
;
3866 GLboolean EXT_texture_sRGB_decode
;
3867 GLboolean EXT_texture_swizzle
;
3868 GLboolean EXT_transform_feedback
;
3869 GLboolean EXT_timer_query
;
3870 GLboolean EXT_vertex_array_bgra
;
3871 GLboolean OES_standard_derivatives
;
3872 /* vendor extensions */
3873 GLboolean AMD_performance_monitor
;
3874 GLboolean AMD_pinned_memory
;
3875 GLboolean AMD_seamless_cubemap_per_texture
;
3876 GLboolean AMD_vertex_shader_layer
;
3877 GLboolean AMD_vertex_shader_viewport_index
;
3878 GLboolean APPLE_object_purgeable
;
3879 GLboolean ATI_texture_compression_3dc
;
3880 GLboolean ATI_texture_mirror_once
;
3881 GLboolean ATI_texture_env_combine3
;
3882 GLboolean ATI_fragment_shader
;
3883 GLboolean ATI_separate_stencil
;
3884 GLboolean INTEL_performance_query
;
3885 GLboolean MESA_pack_invert
;
3886 GLboolean MESA_ycbcr_texture
;
3887 GLboolean NV_conditional_render
;
3888 GLboolean NV_fog_distance
;
3889 GLboolean NV_fragment_program_option
;
3890 GLboolean NV_point_sprite
;
3891 GLboolean NV_primitive_restart
;
3892 GLboolean NV_texture_barrier
;
3893 GLboolean NV_texture_env_combine4
;
3894 GLboolean NV_texture_rectangle
;
3895 GLboolean NV_vdpau_interop
;
3896 GLboolean TDFX_texture_compression_FXT1
;
3897 GLboolean OES_EGL_image
;
3898 GLboolean OES_draw_texture
;
3899 GLboolean OES_depth_texture_cube_map
;
3900 GLboolean OES_EGL_image_external
;
3901 GLboolean OES_texture_float
;
3902 GLboolean OES_texture_float_linear
;
3903 GLboolean OES_texture_half_float
;
3904 GLboolean OES_texture_half_float_linear
;
3905 GLboolean OES_compressed_ETC1_RGB8_texture
;
3906 GLboolean extension_sentinel
;
3907 /** The extension string */
3908 const GLubyte
*String
;
3909 /** Number of supported extensions */
3915 * A stack of matrices (projection, modelview, color, texture, etc).
3917 struct gl_matrix_stack
3919 GLmatrix
*Top
; /**< points into Stack */
3920 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
3921 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
3922 GLuint MaxDepth
; /**< size of Stack[] array */
3923 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
3928 * \name Bits for image transfer operations
3929 * \sa __struct gl_contextRec::ImageTransferState.
3932 #define IMAGE_SCALE_BIAS_BIT 0x1
3933 #define IMAGE_SHIFT_OFFSET_BIT 0x2
3934 #define IMAGE_MAP_COLOR_BIT 0x4
3935 #define IMAGE_CLAMP_BIT 0x800
3938 /** Pixel Transfer ops */
3939 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
3940 IMAGE_SHIFT_OFFSET_BIT | \
3941 IMAGE_MAP_COLOR_BIT)
3944 * \name Bits to indicate what state has changed.
3947 #define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
3948 #define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
3949 #define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
3950 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3951 #define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
3952 #define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
3953 #define _NEW_FOG (1 << 6) /**< gl_context::Fog */
3954 #define _NEW_HINT (1 << 7) /**< gl_context::Hint */
3955 #define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
3956 #define _NEW_LINE (1 << 9) /**< gl_context::Line */
3957 #define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
3958 #define _NEW_POINT (1 << 11) /**< gl_context::Point */
3959 #define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
3960 #define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
3961 #define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
3962 #define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
3963 #define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
3964 #define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
3965 #define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
3966 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3967 #define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
3968 #define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
3969 #define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
3970 #define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
3971 #define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
3972 #define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
3973 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
3974 #define _NEW_PROGRAM_CONSTANTS (1 << 27)
3975 #define _NEW_BUFFER_OBJECT (1 << 28)
3976 #define _NEW_FRAG_CLAMP (1 << 29)
3977 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
3978 #define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
3984 * Composite state flags
3987 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
3993 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
4003 /* This has to be included here. */
4008 * Display list flags.
4009 * Strictly this is a tnl-private concept, but it doesn't seem
4010 * worthwhile adding a tnl private structure just to hold this one bit
4013 #define DLIST_DANGLING_REFS 0x1
4016 /** Opaque declaration of display list payload data type */
4017 union gl_dlist_node
;
4021 * Provide a location where information about a display list can be
4022 * collected. Could be extended with driverPrivate structures,
4023 * etc. in the future.
4025 struct gl_display_list
4028 GLchar
*Label
; /**< GL_KHR_debug */
4029 GLbitfield Flags
; /**< DLIST_x flags */
4030 /** The dlist commands are in a linked list of nodes */
4031 union gl_dlist_node
*Head
;
4036 * State used during display list compilation and execution.
4038 struct gl_dlist_state
4040 GLuint CallDepth
; /**< Current recursion calling depth */
4042 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
4043 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
4044 GLuint CurrentPos
; /**< Index into current block of nodes */
4046 GLvertexformat ListVtxfmt
;
4048 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
4049 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
4051 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
4052 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
4055 /* State known to have been set by the currently-compiling display
4056 * list. Used to eliminate some redundant state changes.
4064 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
4065 * to small enums suitable for use as an array index.
4068 enum mesa_debug_source
{
4069 MESA_DEBUG_SOURCE_API
,
4070 MESA_DEBUG_SOURCE_WINDOW_SYSTEM
,
4071 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
4072 MESA_DEBUG_SOURCE_THIRD_PARTY
,
4073 MESA_DEBUG_SOURCE_APPLICATION
,
4074 MESA_DEBUG_SOURCE_OTHER
,
4075 MESA_DEBUG_SOURCE_COUNT
4078 enum mesa_debug_type
{
4079 MESA_DEBUG_TYPE_ERROR
,
4080 MESA_DEBUG_TYPE_DEPRECATED
,
4081 MESA_DEBUG_TYPE_UNDEFINED
,
4082 MESA_DEBUG_TYPE_PORTABILITY
,
4083 MESA_DEBUG_TYPE_PERFORMANCE
,
4084 MESA_DEBUG_TYPE_OTHER
,
4085 MESA_DEBUG_TYPE_MARKER
,
4086 MESA_DEBUG_TYPE_PUSH_GROUP
,
4087 MESA_DEBUG_TYPE_POP_GROUP
,
4088 MESA_DEBUG_TYPE_COUNT
4091 enum mesa_debug_severity
{
4092 MESA_DEBUG_SEVERITY_LOW
,
4093 MESA_DEBUG_SEVERITY_MEDIUM
,
4094 MESA_DEBUG_SEVERITY_HIGH
,
4095 MESA_DEBUG_SEVERITY_NOTIFICATION
,
4096 MESA_DEBUG_SEVERITY_COUNT
4102 * Driver-specific state flags.
4104 * These are or'd with gl_context::NewDriverState to notify a driver about
4105 * a state change. The driver sets the flags at context creation and
4106 * the meaning of the bits set is opaque to core Mesa.
4108 struct gl_driver_flags
4110 /** gl_context::Array::_DrawArrays (vertex array state) */
4113 /** gl_context::TransformFeedback::CurrentObject */
4114 uint64_t NewTransformFeedback
;
4116 /** gl_context::TransformFeedback::CurrentObject::shader_program */
4117 uint64_t NewTransformFeedbackProg
;
4119 /** gl_context::RasterDiscard */
4120 uint64_t NewRasterizerDiscard
;
4123 * gl_context::UniformBufferBindings
4124 * gl_shader_program::UniformBlocks
4126 uint64_t NewUniformBuffer
;
4128 uint64_t NewTextureBuffer
;
4131 * gl_context::AtomicBufferBindings
4133 uint64_t NewAtomicBuffer
;
4136 * gl_context::ImageUnits
4138 uint64_t NewImageUnits
;
4141 struct gl_uniform_buffer_binding
4143 struct gl_buffer_object
*BufferObject
;
4144 /** Start of uniform block data in the buffer */
4146 /** Size of data allowed to be referenced from the buffer (in bytes) */
4149 * glBindBufferBase() indicates that the Size should be ignored and only
4150 * limited by the current size of the BufferObject.
4152 GLboolean AutomaticSize
;
4156 * ARB_shader_image_load_store image unit.
4158 struct gl_image_unit
4161 * Texture object bound to this unit.
4163 struct gl_texture_object
*TexObj
;
4166 * Level of the texture object bound to this unit.
4171 * \c GL_TRUE if the whole level is bound as an array of layers, \c
4172 * GL_FALSE if only some specific layer of the texture is bound.
4178 * GL_TRUE if the state of this image unit is valid and access from
4179 * the shader is allowed. Otherwise loads from this unit should
4180 * return zero and stores should have no effect.
4185 * Layer of the texture object bound to this unit, or zero if the
4186 * whole level is bound.
4191 * Access allowed to this texture image. Either \c GL_READ_ONLY,
4192 * \c GL_WRITE_ONLY or \c GL_READ_WRITE.
4197 * GL internal format that determines the interpretation of the
4198 * image memory when shader image operations are performed through
4204 * Mesa format corresponding to \c Format.
4206 mesa_format _ActualFormat
;
4211 * Binding point for an atomic counter buffer object.
4213 struct gl_atomic_buffer_binding
4215 struct gl_buffer_object
*BufferObject
;
4221 * Mesa rendering context.
4223 * This is the central context data structure for Mesa. Almost all
4224 * OpenGL state is contained in this structure.
4225 * Think of this as a base class from which device drivers will derive
4230 /** State possibly shared with other contexts in the address space */
4231 struct gl_shared_state
*Shared
;
4233 /** \name API function pointer tables */
4237 * The current dispatch table for non-displaylist-saving execution, either
4238 * BeginEnd or OutsideBeginEnd
4240 struct _glapi_table
*Exec
;
4242 * The normal dispatch table for non-displaylist-saving, non-begin/end
4244 struct _glapi_table
*OutsideBeginEnd
;
4245 /** The dispatch table used between glNewList() and glEndList() */
4246 struct _glapi_table
*Save
;
4248 * The dispatch table used between glBegin() and glEnd() (outside of a
4249 * display list). Only valid functions between those two are set, which is
4250 * mostly just the set in a GLvertexformat struct.
4252 struct _glapi_table
*BeginEnd
;
4254 * Tracks the current dispatch table out of the 3 above, so that it can be
4255 * re-set on glXMakeCurrent().
4257 struct _glapi_table
*CurrentDispatch
;
4260 struct gl_config Visual
;
4261 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
4262 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
4263 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
4264 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
4267 * Device driver function pointer table
4269 struct dd_function_table Driver
;
4271 /** Core/Driver constants */
4272 struct gl_constants Const
;
4274 /** \name The various 4x4 matrix stacks */
4276 struct gl_matrix_stack ModelviewMatrixStack
;
4277 struct gl_matrix_stack ProjectionMatrixStack
;
4278 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
4279 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
4280 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
4283 /** Combined modelview and projection matrix */
4284 GLmatrix _ModelProjectMatrix
;
4286 /** \name Display lists */
4287 struct gl_dlist_state ListState
;
4289 GLboolean ExecuteFlag
; /**< Execute GL commands? */
4290 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
4292 /** Extension information */
4293 struct gl_extensions Extensions
;
4295 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
4297 char *VersionString
;
4299 /** \name State attribute stack (for glPush/PopAttrib) */
4301 GLuint AttribStackDepth
;
4302 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
4305 /** \name Renderer attribute groups
4307 * We define a struct for each attribute group to make pushing and popping
4308 * attributes easy. Also it's a good organization.
4311 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
4312 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
4313 struct gl_current_attrib Current
; /**< Current attributes */
4314 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
4315 struct gl_eval_attrib Eval
; /**< Eval attributes */
4316 struct gl_fog_attrib Fog
; /**< Fog attributes */
4317 struct gl_hint_attrib Hint
; /**< Hint attributes */
4318 struct gl_light_attrib Light
; /**< Light attributes */
4319 struct gl_line_attrib Line
; /**< Line attributes */
4320 struct gl_list_attrib List
; /**< List attributes */
4321 struct gl_multisample_attrib Multisample
;
4322 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
4323 struct gl_point_attrib Point
; /**< Point attributes */
4324 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
4325 GLuint PolygonStipple
[32]; /**< Polygon stipple */
4326 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
4327 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
4328 struct gl_texture_attrib Texture
; /**< Texture attributes */
4329 struct gl_transform_attrib Transform
; /**< Transformation attributes */
4330 struct gl_viewport_attrib ViewportArray
[MAX_VIEWPORTS
]; /**< Viewport attributes */
4333 /** \name Client attribute stack */
4335 GLuint ClientAttribStackDepth
;
4336 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
4339 /** \name Client attribute groups */
4341 struct gl_array_attrib Array
; /**< Vertex arrays */
4342 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
4343 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
4344 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
4347 /** \name Other assorted state (not pushed/popped on attribute stack) */
4349 struct gl_pixelmaps PixelMaps
;
4351 struct gl_evaluators EvalMap
; /**< All evaluators */
4352 struct gl_feedback Feedback
; /**< Feedback */
4353 struct gl_selection Select
; /**< Selection */
4355 struct gl_program_state Program
; /**< general program state */
4356 struct gl_vertex_program_state VertexProgram
;
4357 struct gl_fragment_program_state FragmentProgram
;
4358 struct gl_geometry_program_state GeometryProgram
;
4359 struct gl_compute_program_state ComputeProgram
;
4360 struct gl_ati_fragment_shader_state ATIFragmentShader
;
4362 struct gl_pipeline_shader_state Pipeline
; /**< GLSL pipeline shader object state */
4363 struct gl_pipeline_object Shader
; /**< GLSL shader object state */
4366 * Current active shader pipeline state
4368 * Almost all internal users want ::_Shader instead of ::Shader. The
4369 * exceptions are bits of legacy GLSL API that do not know about separate
4372 * If a program is active via \c glUseProgram, this will point to
4375 * If a program pipeline is active via \c glBindProgramPipeline, this will
4376 * point to \c ::Pipeline.Current.
4378 * If neither a program nor a program pipeline is active, this will point to
4379 * \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
4382 struct gl_pipeline_object
*_Shader
;
4384 struct gl_query_state Query
; /**< occlusion, timer queries */
4386 struct gl_transform_feedback_state TransformFeedback
;
4388 struct gl_perf_monitor_state PerfMonitor
;
4390 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
4392 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
4393 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
4396 * Current GL_ARB_uniform_buffer_object binding referenced by
4397 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
4399 struct gl_buffer_object
*UniformBuffer
;
4402 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
4403 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
4404 * associated with uniform blocks by glUniformBlockBinding()'s state in the
4407 struct gl_uniform_buffer_binding
4408 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
4411 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
4414 struct gl_buffer_object
*AtomicBuffer
;
4417 * Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
4420 struct gl_buffer_object
*ExternalVirtualMemoryBuffer
;
4423 * Array of atomic counter buffer binding points.
4425 struct gl_atomic_buffer_binding
4426 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
4429 * Array of image units for ARB_shader_image_load_store.
4431 struct gl_image_unit ImageUnits
[MAX_IMAGE_UNITS
];
4435 struct gl_meta_state
*Meta
; /**< for "meta" operations */
4437 /* GL_EXT_framebuffer_object */
4438 struct gl_renderbuffer
*CurrentRenderbuffer
;
4440 GLenum ErrorValue
; /**< Last error code */
4443 * Recognize and silence repeated error debug messages in buggy apps.
4445 const char *ErrorDebugFmtString
;
4446 GLuint ErrorDebugCount
;
4448 /* GL_ARB_debug_output/GL_KHR_debug */
4450 struct gl_debug_state
*Debug
;
4452 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
4453 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
4454 uint64_t NewDriverState
; /**< bitwise-or of flags from DriverFlags */
4456 struct gl_driver_flags DriverFlags
;
4458 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
4460 GLbitfield64 varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
4462 /** \name Derived state */
4463 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
4464 GLfloat _EyeZDir
[3];
4465 GLfloat _ModelViewInvScale
;
4466 GLboolean _NeedEyeCoords
;
4467 GLboolean _ForceEyeCoords
;
4469 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
4471 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
4473 /** \name For debugging/development only */
4475 GLboolean FirstTimeCurrent
;
4479 * False if this context was created without a config. This is needed
4480 * because the initial state of glDrawBuffers depends on this
4482 GLboolean HasConfig
;
4484 /** software compression/decompression supported or not */
4485 GLboolean Mesa_DXTn
;
4487 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
4489 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
4492 * \name Hooks for module contexts.
4494 * These will eventually live in the driver or elsewhere.
4497 void *swrast_context
;
4498 void *swsetup_context
;
4499 void *swtnl_context
;
4500 struct vbo_context
*vbo_context
;
4501 struct st_context
*st
;
4506 * \name NV_vdpau_interop
4509 const void *vdpDevice
;
4510 const void *vdpGetProcAddress
;
4511 struct set
*vdpSurfaces
;
4515 * Has this context observed a GPU reset in any context in the share group?
4517 * Once this field becomes true, it is never reset to false.
4519 GLboolean ShareGroupReset
;
4524 extern int MESA_VERBOSE
;
4525 extern int MESA_DEBUG_FLAGS
;
4526 # define MESA_FUNCTION __FUNCTION__
4528 # define MESA_VERBOSE 0
4529 # define MESA_DEBUG_FLAGS 0
4530 # define MESA_FUNCTION "a function"
4534 /** The MESA_VERBOSE var is a bitmask of these flags */
4537 VERBOSE_VARRAY
= 0x0001,
4538 VERBOSE_TEXTURE
= 0x0002,
4539 VERBOSE_MATERIAL
= 0x0004,
4540 VERBOSE_PIPELINE
= 0x0008,
4541 VERBOSE_DRIVER
= 0x0010,
4542 VERBOSE_STATE
= 0x0020,
4543 VERBOSE_API
= 0x0040,
4544 VERBOSE_DISPLAY_LIST
= 0x0100,
4545 VERBOSE_LIGHTING
= 0x0200,
4546 VERBOSE_PRIMS
= 0x0400,
4547 VERBOSE_VERTS
= 0x0800,
4548 VERBOSE_DISASSEM
= 0x1000,
4549 VERBOSE_DRAW
= 0x2000,
4550 VERBOSE_SWAPBUFFERS
= 0x4000
4554 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
4557 DEBUG_SILENT
= (1 << 0),
4558 DEBUG_ALWAYS_FLUSH
= (1 << 1),
4559 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
4560 DEBUG_INCOMPLETE_FBO
= (1 << 3)
4569 #endif /* MTYPES_H */