3 * Main Mesa data structures.
5 * Please try to mark derived values with a leading underscore ('_').
9 * Mesa 3-D graphics library
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapi/glapitable.h"
42 #include "glapi/glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
48 * Special, internal token
50 #define GL_SHADER_PROGRAM_MESA 0x9999
54 * Color channel data type.
57 typedef GLubyte GLchan
;
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
62 typedef GLushort GLchan
;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
67 typedef GLfloat GLchan
;
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
72 #error "illegal number of color channel bits"
77 * Stencil buffer data type.
80 typedef GLubyte GLstencil
;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil
;
84 # error "illegal number of stencil bits"
89 * Fixed point data type.
93 * Fixed point arithmetic macros
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
121 * \name Some forward type declarations
124 struct _mesa_HashTable
;
125 struct gl_pixelstore_attrib
;
126 struct gl_texture_format
;
127 struct gl_texture_image
;
128 struct gl_texture_object
;
129 typedef struct __GLcontextRec GLcontext
;
130 typedef struct __GLcontextModesRec GLvisual
;
131 typedef struct gl_framebuffer GLframebuffer
;
137 * Indexes for vertex program attributes.
138 * GL_NV_vertex_program aliases generic attributes over the conventional
139 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
140 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
141 * generic attributes are distinct/separate).
146 VERT_ATTRIB_WEIGHT
= 1,
147 VERT_ATTRIB_NORMAL
= 2,
148 VERT_ATTRIB_COLOR0
= 3,
149 VERT_ATTRIB_COLOR1
= 4,
151 VERT_ATTRIB_COLOR_INDEX
= 6,
152 VERT_ATTRIB_EDGEFLAG
= 7,
153 VERT_ATTRIB_TEX0
= 8,
154 VERT_ATTRIB_TEX1
= 9,
155 VERT_ATTRIB_TEX2
= 10,
156 VERT_ATTRIB_TEX3
= 11,
157 VERT_ATTRIB_TEX4
= 12,
158 VERT_ATTRIB_TEX5
= 13,
159 VERT_ATTRIB_TEX6
= 14,
160 VERT_ATTRIB_TEX7
= 15,
161 VERT_ATTRIB_GENERIC0
= 16,
162 VERT_ATTRIB_GENERIC1
= 17,
163 VERT_ATTRIB_GENERIC2
= 18,
164 VERT_ATTRIB_GENERIC3
= 19,
165 VERT_ATTRIB_GENERIC4
= 20,
166 VERT_ATTRIB_GENERIC5
= 21,
167 VERT_ATTRIB_GENERIC6
= 22,
168 VERT_ATTRIB_GENERIC7
= 23,
169 VERT_ATTRIB_GENERIC8
= 24,
170 VERT_ATTRIB_GENERIC9
= 25,
171 VERT_ATTRIB_GENERIC10
= 26,
172 VERT_ATTRIB_GENERIC11
= 27,
173 VERT_ATTRIB_GENERIC12
= 28,
174 VERT_ATTRIB_GENERIC13
= 29,
175 VERT_ATTRIB_GENERIC14
= 30,
176 VERT_ATTRIB_GENERIC15
= 31,
181 * Bitflags for vertex attributes.
182 * These are used in bitfields in many places.
185 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
186 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
187 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
188 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
189 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
190 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
191 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
192 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
193 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
194 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
195 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
196 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
197 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
198 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
199 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
200 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
201 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
202 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
203 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
204 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
205 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
206 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
207 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
208 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
209 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
210 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
211 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
212 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
213 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
214 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
215 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
216 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
218 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
219 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
224 * Indexes for vertex program result attributes
227 #define VERT_RESULT_HPOS 0
228 #define VERT_RESULT_COL0 1
229 #define VERT_RESULT_COL1 2
230 #define VERT_RESULT_FOGC 3
231 #define VERT_RESULT_TEX0 4
232 #define VERT_RESULT_TEX1 5
233 #define VERT_RESULT_TEX2 6
234 #define VERT_RESULT_TEX3 7
235 #define VERT_RESULT_TEX4 8
236 #define VERT_RESULT_TEX5 9
237 #define VERT_RESULT_TEX6 10
238 #define VERT_RESULT_TEX7 11
239 #define VERT_RESULT_PSIZ 12
240 #define VERT_RESULT_BFC0 13
241 #define VERT_RESULT_BFC1 14
242 #define VERT_RESULT_EDGE 15
243 #define VERT_RESULT_VAR0 16 /**< shader varying */
244 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
249 * Indexes for fragment program input attributes.
253 FRAG_ATTRIB_WPOS
= 0,
254 FRAG_ATTRIB_COL0
= 1,
255 FRAG_ATTRIB_COL1
= 2,
256 FRAG_ATTRIB_FOGC
= 3,
257 FRAG_ATTRIB_TEX0
= 4,
258 FRAG_ATTRIB_TEX1
= 5,
259 FRAG_ATTRIB_TEX2
= 6,
260 FRAG_ATTRIB_TEX3
= 7,
261 FRAG_ATTRIB_TEX4
= 8,
262 FRAG_ATTRIB_TEX5
= 9,
263 FRAG_ATTRIB_TEX6
= 10,
264 FRAG_ATTRIB_TEX7
= 11,
265 FRAG_ATTRIB_VAR0
= 12, /**< shader varying */
266 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
270 * Bitflags for fragment program input attributes.
273 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
274 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
275 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
276 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
277 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
278 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
279 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
280 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
281 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
282 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
283 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
284 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
285 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
287 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
288 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
290 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
302 * Fragment program results
306 FRAG_RESULT_COLR
= 0,
307 FRAG_RESULT_COLH
= 1,
308 FRAG_RESULT_DEPR
= 2,
309 FRAG_RESULT_DATA0
= 3,
310 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
315 * Indexes for all renderbuffers
318 BUFFER_FRONT_LEFT
= 0, /* the four standard color buffers */
319 BUFFER_BACK_LEFT
= 1,
320 BUFFER_FRONT_RIGHT
= 2,
321 BUFFER_BACK_RIGHT
= 3,
322 BUFFER_AUX0
= 4, /* optional aux buffer */
329 BUFFER_COLOR0
= 11, /* generic renderbuffers */
341 * Bit flags for all renderbuffers
343 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
344 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
345 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
346 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
347 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
348 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
349 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
350 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
351 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
352 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
353 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
354 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
355 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
356 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
357 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
358 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
359 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
360 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
361 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
364 * Mask of all the color buffer bits (but not accum).
366 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
367 BUFFER_BIT_BACK_LEFT | \
368 BUFFER_BIT_FRONT_RIGHT | \
369 BUFFER_BIT_BACK_RIGHT | \
374 BUFFER_BIT_COLOR0 | \
375 BUFFER_BIT_COLOR1 | \
376 BUFFER_BIT_COLOR2 | \
377 BUFFER_BIT_COLOR3 | \
378 BUFFER_BIT_COLOR4 | \
379 BUFFER_BIT_COLOR5 | \
380 BUFFER_BIT_COLOR6 | \
384 /** The pixel transfer path has three color tables: */
386 #define COLORTABLE_PRECONVOLUTION 0
387 #define COLORTABLE_POSTCONVOLUTION 1
388 #define COLORTABLE_POSTCOLORMATRIX 2
389 #define COLORTABLE_MAX 3
394 * Data structure for color tables
396 struct gl_color_table
398 GLenum InternalFormat
; /**< The user-specified format */
399 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
400 GLuint Size
; /**< number of entries in table */
401 GLfloat
*TableF
; /**< Color table, floating point values */
402 GLubyte
*TableUB
; /**< Color table, ubyte values */
407 GLubyte LuminanceSize
;
408 GLubyte IntensitySize
;
413 * \name Bit flags used for updating material values.
416 #define MAT_ATTRIB_FRONT_AMBIENT 0
417 #define MAT_ATTRIB_BACK_AMBIENT 1
418 #define MAT_ATTRIB_FRONT_DIFFUSE 2
419 #define MAT_ATTRIB_BACK_DIFFUSE 3
420 #define MAT_ATTRIB_FRONT_SPECULAR 4
421 #define MAT_ATTRIB_BACK_SPECULAR 5
422 #define MAT_ATTRIB_FRONT_EMISSION 6
423 #define MAT_ATTRIB_BACK_EMISSION 7
424 #define MAT_ATTRIB_FRONT_SHININESS 8
425 #define MAT_ATTRIB_BACK_SHININESS 9
426 #define MAT_ATTRIB_FRONT_INDEXES 10
427 #define MAT_ATTRIB_BACK_INDEXES 11
428 #define MAT_ATTRIB_MAX 12
430 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
431 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
432 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
433 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
434 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
435 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
437 #define MAT_INDEX_AMBIENT 0
438 #define MAT_INDEX_DIFFUSE 1
439 #define MAT_INDEX_SPECULAR 2
441 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
442 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
443 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
444 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
445 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
446 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
447 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
448 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
449 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
450 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
451 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
452 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
455 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
456 MAT_BIT_FRONT_AMBIENT | \
457 MAT_BIT_FRONT_DIFFUSE | \
458 MAT_BIT_FRONT_SPECULAR | \
459 MAT_BIT_FRONT_SHININESS | \
460 MAT_BIT_FRONT_INDEXES)
462 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
463 MAT_BIT_BACK_AMBIENT | \
464 MAT_BIT_BACK_DIFFUSE | \
465 MAT_BIT_BACK_SPECULAR | \
466 MAT_BIT_BACK_SHININESS | \
467 MAT_BIT_BACK_INDEXES)
469 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
473 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
474 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
477 * Material shininess lookup table.
481 struct gl_shine_tab
*next
, *prev
;
482 GLfloat tab
[SHINE_TABLE_SIZE
+1];
489 * Light source state.
493 struct gl_light
*next
; /**< double linked list with sentinel */
494 struct gl_light
*prev
;
496 GLfloat Ambient
[4]; /**< ambient color */
497 GLfloat Diffuse
[4]; /**< diffuse color */
498 GLfloat Specular
[4]; /**< specular color */
499 GLfloat EyePosition
[4]; /**< position in eye coordinates */
500 GLfloat EyeDirection
[4]; /**< spotlight dir in eye coordinates */
501 GLfloat SpotExponent
;
502 GLfloat SpotCutoff
; /**< in degrees */
503 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
504 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
505 GLfloat ConstantAttenuation
;
506 GLfloat LinearAttenuation
;
507 GLfloat QuadraticAttenuation
;
508 GLboolean Enabled
; /**< On/off flag */
511 * \name Derived fields
514 GLbitfield _Flags
; /**< State */
516 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
517 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
518 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
519 GLfloat _NormDirection
[4]; /**< normalized spotlight direction */
520 GLfloat _VP_inf_spot_attenuation
;
522 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
523 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
524 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
525 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
526 GLfloat _dli
; /**< CI diffuse light intensity */
527 GLfloat _sli
; /**< CI specular light intensity */
537 GLfloat Ambient
[4]; /**< ambient color */
538 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
539 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
540 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
541 * or GL_SEPARATE_SPECULAR_COLOR */
550 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
555 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
557 struct gl_accum_attrib
559 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
564 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
566 struct gl_colorbuffer_attrib
568 GLuint ClearIndex
; /**< Index to use for glClear */
569 GLclampf ClearColor
[4]; /**< Color to use for glClear */
571 GLuint IndexMask
; /**< Color index write mask */
572 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
574 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
577 * \name alpha testing
580 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
581 GLenum AlphaFunc
; /**< Alpha test function */
582 GLclampf AlphaRef
; /**< Alpha reference value */
589 GLboolean BlendEnabled
; /**< Blending enabled flag */
590 GLenum BlendSrcRGB
; /**< Blending source operator */
591 GLenum BlendDstRGB
; /**< Blending destination operator */
592 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
593 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
594 GLenum BlendEquationRGB
; /**< Blending equation */
595 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
596 GLfloat BlendColor
[4]; /**< Blending color */
603 GLenum LogicOp
; /**< Logic operator */
604 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
605 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
606 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
609 GLboolean DitherFlag
; /**< Dither enable flag */
611 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
612 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
617 * Current attribute group (GL_CURRENT_BIT).
619 struct gl_current_attrib
622 * \name Current vertex attributes.
623 * \note Values are valid only after FLUSH_VERTICES has been called.
624 * \note Index and Edgeflag current values are stored as floats in the
625 * SIX and SEVEN attribute slots.
628 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
632 * \name Current raster position attributes (always valid).
633 * \note This set of attributes is very similar to the SWvertex struct.
636 GLfloat RasterPos
[4];
637 GLfloat RasterDistance
;
638 GLfloat RasterColor
[4];
639 GLfloat RasterSecondaryColor
[4];
641 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
642 GLboolean RasterPosValid
;
648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
650 struct gl_depthbuffer_attrib
652 GLenum Func
; /**< Function for depth buffer compare */
653 GLclampd Clear
; /**< Value to clear depth buffer to */
654 GLboolean Test
; /**< Depth buffering enabled flag */
655 GLboolean Mask
; /**< Depth buffer writable? */
656 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
657 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
662 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
664 struct gl_enable_attrib
667 GLboolean AutoNormal
;
669 GLbitfield ClipPlanes
;
670 GLboolean ColorMaterial
;
671 GLboolean ColorTable
[COLORTABLE_MAX
];
672 GLboolean Convolution1D
;
673 GLboolean Convolution2D
;
674 GLboolean Separable2D
;
680 GLboolean Light
[MAX_LIGHTS
];
682 GLboolean LineSmooth
;
683 GLboolean LineStipple
;
684 GLboolean IndexLogicOp
;
685 GLboolean ColorLogicOp
;
686 GLboolean Map1Color4
;
688 GLboolean Map1Normal
;
689 GLboolean Map1TextureCoord1
;
690 GLboolean Map1TextureCoord2
;
691 GLboolean Map1TextureCoord3
;
692 GLboolean Map1TextureCoord4
;
693 GLboolean Map1Vertex3
;
694 GLboolean Map1Vertex4
;
695 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
696 GLboolean Map2Color4
;
698 GLboolean Map2Normal
;
699 GLboolean Map2TextureCoord1
;
700 GLboolean Map2TextureCoord2
;
701 GLboolean Map2TextureCoord3
;
702 GLboolean Map2TextureCoord4
;
703 GLboolean Map2Vertex3
;
704 GLboolean Map2Vertex4
;
705 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
708 GLboolean PixelTexture
;
709 GLboolean PointSmooth
;
710 GLboolean PolygonOffsetPoint
;
711 GLboolean PolygonOffsetLine
;
712 GLboolean PolygonOffsetFill
;
713 GLboolean PolygonSmooth
;
714 GLboolean PolygonStipple
;
715 GLboolean RescaleNormals
;
718 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
719 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
720 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
721 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
722 GLboolean SampleCoverage
; /* GL_ARB_multisample */
723 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
724 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
725 GLuint Texture
[MAX_TEXTURE_IMAGE_UNITS
];
726 GLuint TexGen
[MAX_TEXTURE_COORD_UNITS
];
727 /* SGI_texture_color_table */
728 GLboolean TextureColorTable
[MAX_TEXTURE_IMAGE_UNITS
];
729 /* GL_ARB_vertex_program / GL_NV_vertex_program */
730 GLboolean VertexProgram
;
731 GLboolean VertexProgramPointSize
;
732 GLboolean VertexProgramTwoSide
;
733 /* GL_ARB_point_sprite / GL_NV_point_sprite */
734 GLboolean PointSprite
;
735 GLboolean FragmentShaderATI
;
740 * Evaluator attribute group (GL_EVAL_BIT).
742 struct gl_eval_attrib
748 GLboolean Map1Color4
;
750 GLboolean Map1Normal
;
751 GLboolean Map1TextureCoord1
;
752 GLboolean Map1TextureCoord2
;
753 GLboolean Map1TextureCoord3
;
754 GLboolean Map1TextureCoord4
;
755 GLboolean Map1Vertex3
;
756 GLboolean Map1Vertex4
;
757 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
758 GLboolean Map2Color4
;
760 GLboolean Map2Normal
;
761 GLboolean Map2TextureCoord1
;
762 GLboolean Map2TextureCoord2
;
763 GLboolean Map2TextureCoord3
;
764 GLboolean Map2TextureCoord4
;
765 GLboolean Map2Vertex3
;
766 GLboolean Map2Vertex4
;
767 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
768 GLboolean AutoNormal
;
772 * \name Map Grid endpoints and divisions and calculated du values
776 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
777 GLint MapGrid2un
, MapGrid2vn
;
778 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
779 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
785 * Fog attribute group (GL_FOG_BIT).
789 GLboolean Enabled
; /**< Fog enabled flag */
790 GLfloat Color
[4]; /**< Fog color */
791 GLfloat Density
; /**< Density >= 0.0 */
792 GLfloat Start
; /**< Start distance in eye coords */
793 GLfloat End
; /**< End distance in eye coords */
794 GLfloat Index
; /**< Fog index */
795 GLenum Mode
; /**< Fog mode */
796 GLboolean ColorSumEnabled
;
797 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
798 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
803 * Hint attribute group (GL_HINT_BIT).
805 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
807 struct gl_hint_attrib
809 GLenum PerspectiveCorrection
;
812 GLenum PolygonSmooth
;
814 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
815 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
816 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
817 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
822 * Histogram attributes.
824 struct gl_histogram_attrib
826 GLuint Width
; /**< number of table entries */
827 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
828 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
829 GLboolean Sink
; /**< terminate image transfer? */
830 GLubyte RedSize
; /**< Bits per counter */
834 GLubyte LuminanceSize
;
839 * Color Min/max state.
841 struct gl_minmax_attrib
845 GLfloat Min
[4], Max
[4]; /**< RGBA */
850 * Image convolution state.
852 struct gl_convolution_attrib
855 GLenum InternalFormat
;
858 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
866 #define LIGHT_SPOT 0x1
867 #define LIGHT_LOCAL_VIEWER 0x2
868 #define LIGHT_POSITIONAL 0x4
869 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
874 * Lighting attribute group (GL_LIGHT_BIT).
876 struct gl_light_attrib
878 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
879 struct gl_lightmodel Model
; /**< Lighting model */
882 * Must flush FLUSH_VERTICES before referencing:
885 struct gl_material Material
; /**< Includes front & back values */
888 GLboolean Enabled
; /**< Lighting enabled flag */
889 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
890 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
891 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
892 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
893 GLboolean ColorMaterialEnabled
;
894 GLenum ClampVertexColor
;
896 struct gl_light EnabledList
; /**< List sentinel */
899 * Derived state for optimizations:
902 GLboolean _NeedEyeCoords
;
903 GLboolean _NeedVertices
; /**< Use fast shader? */
904 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
905 GLfloat _BaseColor
[2][3];
911 * Line attribute group (GL_LINE_BIT).
913 struct gl_line_attrib
915 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
916 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
917 GLushort StipplePattern
; /**< Stipple pattern */
918 GLint StippleFactor
; /**< Stipple repeat factor */
919 GLfloat Width
; /**< Line width */
924 * Display list attribute group (GL_LIST_BIT).
926 struct gl_list_attrib
933 * Used by device drivers to hook new commands into display lists.
935 struct gl_list_instruction
938 void (*Execute
)( GLcontext
*ctx
, void *data
);
939 void (*Destroy
)( GLcontext
*ctx
, void *data
);
940 void (*Print
)( GLcontext
*ctx
, void *data
);
943 #define MAX_DLIST_EXT_OPCODES 16
946 * Used by device drivers to hook new commands into display lists.
948 struct gl_list_extensions
950 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
956 * Multisample attribute group (GL_MULTISAMPLE_BIT).
958 struct gl_multisample_attrib
961 GLboolean SampleAlphaToCoverage
;
962 GLboolean SampleAlphaToOne
;
963 GLboolean SampleCoverage
;
964 GLfloat SampleCoverageValue
;
965 GLboolean SampleCoverageInvert
;
970 * A pixelmap (see glPixelMap)
975 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
976 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
981 * Collection of all pixelmaps
985 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
986 struct gl_pixelmap GtoG
;
987 struct gl_pixelmap BtoB
;
988 struct gl_pixelmap AtoA
;
989 struct gl_pixelmap ItoR
;
990 struct gl_pixelmap ItoG
;
991 struct gl_pixelmap ItoB
;
992 struct gl_pixelmap ItoA
;
993 struct gl_pixelmap ItoI
;
994 struct gl_pixelmap StoS
;
999 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1001 struct gl_pixel_attrib
1003 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
1005 /*--- Begin Pixel Transfer State ---*/
1006 /* Fields are in the order in which they're applied... */
1008 /* Scale & Bias (index shift, offset) */
1009 GLfloat RedBias
, RedScale
;
1010 GLfloat GreenBias
, GreenScale
;
1011 GLfloat BlueBias
, BlueScale
;
1012 GLfloat AlphaBias
, AlphaScale
;
1013 GLfloat DepthBias
, DepthScale
;
1014 GLint IndexShift
, IndexOffset
;
1017 /* Note: actual pixel maps are not part of this attrib group */
1018 GLboolean MapColorFlag
;
1019 GLboolean MapStencilFlag
;
1021 /* There are multiple color table stages: */
1022 GLboolean ColorTableEnabled
[COLORTABLE_MAX
];
1023 GLfloat ColorTableScale
[COLORTABLE_MAX
][4]; /**< RGBA */
1024 GLfloat ColorTableBias
[COLORTABLE_MAX
][4]; /**< RGBA */
1026 /* Convolution (GL_EXT_convolution) */
1027 GLboolean Convolution1DEnabled
;
1028 GLboolean Convolution2DEnabled
;
1029 GLboolean Separable2DEnabled
;
1030 GLfloat ConvolutionBorderColor
[3][4];
1031 GLenum ConvolutionBorderMode
[3];
1032 GLfloat ConvolutionFilterScale
[3][4]; /**< RGBA */
1033 GLfloat ConvolutionFilterBias
[3][4]; /**< RGBA */
1034 GLfloat PostConvolutionScale
[4]; /**< RGBA */
1035 GLfloat PostConvolutionBias
[4]; /**< RGBA */
1037 /* Color matrix (GL_SGI_color_matrix) */
1038 /* Note: the color matrix is not part of this attrib group */
1039 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
1040 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
1042 /* Histogram & minmax (GL_EXT_histogram) */
1043 /* Note: histogram and minmax data are not part of this attrib group */
1044 GLboolean HistogramEnabled
;
1045 GLboolean MinMaxEnabled
;
1047 /*--- End Pixel Transfer State ---*/
1050 GLfloat ZoomX
, ZoomY
;
1052 /** GL_SGI_texture_color_table */
1053 GLfloat TextureColorTableScale
[4];
1054 GLfloat TextureColorTableBias
[4];
1059 * Point attribute group (GL_POINT_BIT).
1061 struct gl_point_attrib
1063 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
1064 GLfloat Size
; /**< User-specified point size */
1065 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
1066 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
1067 GLfloat Threshold
; /**< GL_EXT_point_parameters */
1068 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
1069 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
1070 GLboolean CoordReplace
[MAX_TEXTURE_COORD_UNITS
]; /**< GL_ARB_point_sprite */
1071 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
1072 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
1077 * Polygon attribute group (GL_POLYGON_BIT).
1079 struct gl_polygon_attrib
1081 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
1082 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1083 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1084 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1085 GLboolean CullFlag
; /**< Culling on/off flag */
1086 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1087 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1088 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1089 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1090 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1091 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1092 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1093 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1098 * Scissor attributes (GL_SCISSOR_BIT).
1100 struct gl_scissor_attrib
1102 GLboolean Enabled
; /**< Scissor test enabled? */
1103 GLint X
, Y
; /**< Lower left corner of box */
1104 GLsizei Width
, Height
; /**< Size of box */
1109 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1111 struct gl_stencil_attrib
1113 GLboolean Enabled
; /**< Enabled flag */
1114 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1115 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 1) */
1116 GLboolean _TestTwoSide
;
1117 GLenum Function
[2]; /**< Stencil function */
1118 GLenum FailFunc
[2]; /**< Fail function */
1119 GLenum ZPassFunc
[2]; /**< Depth buffer pass function */
1120 GLenum ZFailFunc
[2]; /**< Depth buffer fail function */
1121 GLint Ref
[2]; /**< Reference value */
1122 GLuint ValueMask
[2]; /**< Value mask */
1123 GLuint WriteMask
[2]; /**< Write mask */
1124 GLuint Clear
; /**< Clear value */
1128 #define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
1131 * An index for each type of texture object
1134 #define TEXTURE_1D_INDEX 0
1135 #define TEXTURE_2D_INDEX 1
1136 #define TEXTURE_3D_INDEX 2
1137 #define TEXTURE_CUBE_INDEX 3
1138 #define TEXTURE_RECT_INDEX 4
1139 #define TEXTURE_1D_ARRAY_INDEX 5
1140 #define TEXTURE_2D_ARRAY_INDEX 6
1144 * Bit flags for each type of texture object
1145 * Used for Texture.Unit[]._ReallyEnabled flags.
1148 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1149 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1150 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1151 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1152 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1153 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1154 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1159 * TexGenEnabled flags.
1170 * Bit flag versions of the corresponding GL_ constants.
1173 #define TEXGEN_SPHERE_MAP 0x1
1174 #define TEXGEN_OBJ_LINEAR 0x2
1175 #define TEXGEN_EYE_LINEAR 0x4
1176 #define TEXGEN_REFLECTION_MAP_NV 0x8
1177 #define TEXGEN_NORMAL_MAP_NV 0x10
1179 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1180 TEXGEN_REFLECTION_MAP_NV | \
1181 TEXGEN_NORMAL_MAP_NV)
1182 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1183 TEXGEN_REFLECTION_MAP_NV | \
1184 TEXGEN_NORMAL_MAP_NV | \
1189 /* A selection of state flags to make driver and module's lives easier. */
1190 #define ENABLE_TEXGEN0 0x1
1191 #define ENABLE_TEXGEN1 0x2
1192 #define ENABLE_TEXGEN2 0x4
1193 #define ENABLE_TEXGEN3 0x8
1194 #define ENABLE_TEXGEN4 0x10
1195 #define ENABLE_TEXGEN5 0x20
1196 #define ENABLE_TEXGEN6 0x40
1197 #define ENABLE_TEXGEN7 0x80
1199 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1200 #define ENABLE_TEXMAT1 0x2
1201 #define ENABLE_TEXMAT2 0x4
1202 #define ENABLE_TEXMAT3 0x8
1203 #define ENABLE_TEXMAT4 0x10
1204 #define ENABLE_TEXMAT5 0x20
1205 #define ENABLE_TEXMAT6 0x40
1206 #define ENABLE_TEXMAT7 0x80
1208 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1209 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1213 * Texel fetch function prototype. We use texel fetch functions to
1214 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1215 * texture images. These functions help to isolate us from the gritty
1216 * details of all the various texture image encodings.
1218 * \param texImage texture image.
1219 * \param col texel column.
1220 * \param row texel row.
1221 * \param img texel image level/layer.
1222 * \param texelOut output texel (up to 4 GLchans)
1224 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1225 GLint col
, GLint row
, GLint img
,
1229 * As above, but returns floats.
1230 * Used for depth component images and for upcoming signed/float
1233 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1234 GLint col
, GLint row
, GLint img
,
1235 GLfloat
*texelOut
);
1238 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1239 GLint col
, GLint row
, GLint img
,
1244 * This macro defines the (many) parameters to the texstore functions.
1245 * \param dims either 1 or 2 or 3
1246 * \param baseInternalFormat user-specified base internal format
1247 * \param dstFormat destination Mesa texture format
1248 * \param dstAddr destination image address
1249 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1250 * \param dstRowStride destination image row stride, in bytes
1251 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1252 * \param srcWidth/Height/Depth source image size, in pixels
1253 * \param srcFormat incoming image format
1254 * \param srcType incoming image data type
1255 * \param srcAddr source image address
1256 * \param srcPacking source image packing parameters
1258 #define TEXSTORE_PARAMS \
1259 GLcontext *ctx, GLuint dims, \
1260 GLenum baseInternalFormat, \
1261 const struct gl_texture_format *dstFormat, \
1263 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1264 GLint dstRowStride, const GLuint *dstImageOffsets, \
1265 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1266 GLenum srcFormat, GLenum srcType, \
1267 const GLvoid *srcAddr, \
1268 const struct gl_pixelstore_attrib *srcPacking
1273 * Texture image storage function.
1275 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
1279 * Texture format record
1281 struct gl_texture_format
1283 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1285 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1286 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1287 * GL_INTENSITY, GL_COLOR_INDEX or
1288 * GL_DEPTH_COMPONENT.
1290 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1293 * Bits per texel component. These are just rough approximations
1294 * for compressed texture formats.
1301 GLubyte LuminanceBits
;
1302 GLubyte IntensityBits
;
1305 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1308 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1310 StoreTexImageFunc StoreImage
;
1313 * \name Texel fetch function pointers
1316 FetchTexelFuncC FetchTexel1D
;
1317 FetchTexelFuncC FetchTexel2D
;
1318 FetchTexelFuncC FetchTexel3D
;
1319 FetchTexelFuncF FetchTexel1Df
;
1320 FetchTexelFuncF FetchTexel2Df
;
1321 FetchTexelFuncF FetchTexel3Df
;
1324 StoreTexelFunc StoreTexel
;
1328 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1331 * Texture image state. Describes the dimensions of a texture image,
1332 * the texel format and pointers to Texel Fetch functions.
1334 struct gl_texture_image
1336 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1337 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1338 * GL_INTENSITY, GL_COLOR_INDEX,
1339 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1340 * only. Used for choosing TexEnv arithmetic.
1342 GLint InternalFormat
; /**< Internal format as given by the user */
1343 GLuint Border
; /**< 0 or 1 */
1344 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1345 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1346 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1347 GLuint Width2
; /**< = Width - 2*Border */
1348 GLuint Height2
; /**< = Height - 2*Border */
1349 GLuint Depth2
; /**< = Depth - 2*Border */
1350 GLuint WidthLog2
; /**< = log2(Width2) */
1351 GLuint HeightLog2
; /**< = log2(Height2) */
1352 GLuint DepthLog2
; /**< = log2(Depth2) */
1353 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1354 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1355 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1356 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1357 GLboolean IsClientData
; /**< Data owned by client? */
1358 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1360 const struct gl_texture_format
*TexFormat
;
1362 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1364 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1365 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1367 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1368 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1370 GLuint RowStride
; /**< == Width unless IsClientData and padded */
1371 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1372 each 2D slice in 'Data', in texels */
1373 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1376 * \name For device driver:
1379 void *DriverData
; /**< Arbitrary device driver data */
1385 * Indexes for cube map faces.
1388 #define FACE_POS_X 0
1389 #define FACE_NEG_X 1
1390 #define FACE_POS_Y 2
1391 #define FACE_NEG_Y 3
1392 #define FACE_POS_Z 4
1393 #define FACE_NEG_Z 5
1399 * Texture object state. Contains the array of mipmap images, border color,
1400 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1403 struct gl_texture_object
1405 GLint RefCount
; /**< reference count */
1406 GLuint Name
; /**< the user-visible texture object ID */
1407 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1408 GLfloat Priority
; /**< in [0,1] */
1409 GLfloat BorderColor
[4]; /**< unclamped */
1410 GLchan _BorderChan
[4]; /**< clamped, as GLchan */
1411 GLenum WrapS
; /**< S-axis texture image wrap mode */
1412 GLenum WrapT
; /**< T-axis texture image wrap mode */
1413 GLenum WrapR
; /**< R-axis texture image wrap mode */
1414 GLenum MinFilter
; /**< minification filter */
1415 GLenum MagFilter
; /**< magnification filter */
1416 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1417 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1418 GLfloat LodBias
; /**< OpenGL 1.4 */
1419 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1420 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1421 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1422 GLboolean CompareFlag
; /**< GL_SGIX_shadow */
1423 GLenum CompareOperator
; /**< GL_SGIX_shadow */
1424 GLfloat ShadowAmbient
; /**< GL_ARB_shadow_ambient */
1425 GLenum CompareMode
; /**< GL_ARB_shadow */
1426 GLenum CompareFunc
; /**< GL_ARB_shadow */
1427 GLenum _Function
; /**< Comparison function derived from
1428 * \c CompareOperator, \c CompareMode, and
1431 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1432 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1433 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1434 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1435 GLboolean _Complete
; /**< Is texture object complete? */
1437 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1438 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1440 /** GL_EXT_paletted_texture */
1441 struct gl_color_table Palette
;
1445 * \name For device driver.
1446 * Note: instead of attaching driver data to this pointer, it's preferable
1447 * to instead use this struct as a base class for your own texture object
1448 * class. Driver->NewTextureObject() can be used to implement the
1451 void *DriverData
; /**< Arbitrary device driver data */
1456 * Texture combine environment state.
1459 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1460 * structure will need to be expanded for 4 elements.
1462 struct gl_tex_env_combine_state
1464 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1465 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1466 GLenum SourceRGB
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1467 GLenum SourceA
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1468 GLenum OperandRGB
[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1469 GLenum OperandA
[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1470 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1471 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1472 GLuint _NumArgsRGB
; /**< Number of inputs used for the combine mode. */
1473 GLuint _NumArgsA
; /**< Number of inputs used for the combine mode. */
1478 * Texture unit state. Contains enable flags, texture environment/function/
1479 * combiners, texgen state, pointers to current texture objects and
1480 * post-filter color tables.
1482 struct gl_texture_unit
1484 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1485 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1487 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1488 GLfloat EnvColor
[4];
1489 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1490 /** \name Tex coord generation mode
1491 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1498 GLbitfield _GenBitS
;
1499 GLbitfield _GenBitT
;
1500 GLbitfield _GenBitR
;
1501 GLbitfield _GenBitQ
;
1502 GLbitfield _GenFlags
; /**< bitwise or of _GenBit[STRQ] */
1503 GLfloat ObjectPlaneS
[4];
1504 GLfloat ObjectPlaneT
[4];
1505 GLfloat ObjectPlaneR
[4];
1506 GLfloat ObjectPlaneQ
[4];
1507 GLfloat EyePlaneS
[4];
1508 GLfloat EyePlaneT
[4];
1509 GLfloat EyePlaneR
[4];
1510 GLfloat EyePlaneQ
[4];
1511 GLfloat LodBias
; /**< for biasing mipmap levels */
1514 * \name GL_EXT_texture_env_combine
1516 struct gl_tex_env_combine_state Combine
;
1519 * Derived state based on \c EnvMode and the \c BaseFormat of the
1520 * currently enabled texture.
1522 struct gl_tex_env_combine_state _EnvMode
;
1525 * Currently enabled combiner state. This will point to either
1526 * \c Combine or \c _EnvMode.
1528 struct gl_tex_env_combine_state
*_CurrentCombine
;
1530 struct gl_texture_object
*Current1D
;
1531 struct gl_texture_object
*Current2D
;
1532 struct gl_texture_object
*Current3D
;
1533 struct gl_texture_object
*CurrentCubeMap
; /**< GL_ARB_texture_cube_map */
1534 struct gl_texture_object
*CurrentRect
; /**< GL_NV_texture_rectangle */
1535 struct gl_texture_object
*Current1DArray
; /**< GL_MESA_texture_array */
1536 struct gl_texture_object
*Current2DArray
; /**< GL_MESA_texture_array */
1538 struct gl_texture_object
*_Current
; /**< Points to really enabled tex obj */
1540 /** These are used for glPush/PopAttrib */
1542 struct gl_texture_object Saved1D
;
1543 struct gl_texture_object Saved2D
;
1544 struct gl_texture_object Saved3D
;
1545 struct gl_texture_object SavedCubeMap
;
1546 struct gl_texture_object SavedRect
;
1547 struct gl_texture_object Saved1DArray
;
1548 struct gl_texture_object Saved2DArray
;
1551 /** GL_SGI_texture_color_table */
1553 struct gl_color_table ColorTable
;
1554 struct gl_color_table ProxyColorTable
;
1555 GLboolean ColorTableEnabled
;
1559 struct texenvprog_cache_item
{
1562 struct gl_fragment_program
*data
;
1563 struct texenvprog_cache_item
*next
;
1566 struct texenvprog_cache
{
1567 struct texenvprog_cache_item
**items
;
1568 GLuint size
, n_items
;
1573 * Texture attribute group (GL_TEXTURE_BIT).
1575 struct gl_texture_attrib
1581 GLuint CurrentUnit
; /**< Active texture unit */
1582 GLbitfield _EnabledUnits
; /**< one bit set for each really-enabled unit */
1583 GLbitfield _EnabledCoordUnits
; /**< one bit per enabled coordinate unit */
1584 GLbitfield _GenFlags
; /**< for texgen */
1585 GLbitfield _TexGenEnabled
;
1586 GLbitfield _TexMatEnabled
;
1589 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1591 struct gl_texture_object
*Proxy1D
;
1592 struct gl_texture_object
*Proxy2D
;
1593 struct gl_texture_object
*Proxy3D
;
1594 struct gl_texture_object
*ProxyCubeMap
;
1595 struct gl_texture_object
*ProxyRect
;
1596 struct gl_texture_object
*Proxy1DArray
;
1597 struct gl_texture_object
*Proxy2DArray
;
1599 /** GL_EXT_shared_texture_palette */
1600 GLboolean SharedPalette
;
1601 struct gl_color_table Palette
;
1603 /** Cached texenv fragment programs */
1604 struct texenvprog_cache env_fp_cache
;
1609 * Transformation attribute group (GL_TRANSFORM_BIT).
1611 struct gl_transform_attrib
1613 GLenum MatrixMode
; /**< Matrix mode */
1614 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1615 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1616 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1617 GLboolean Normalize
; /**< Normalize all normals? */
1618 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1619 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1621 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1622 GLfloat CullEyePos
[4];
1623 GLfloat CullObjPos
[4];
1628 * Viewport attribute group (GL_VIEWPORT_BIT).
1630 struct gl_viewport_attrib
1632 GLint X
, Y
; /**< position */
1633 GLsizei Width
, Height
; /**< size */
1634 GLfloat Near
, Far
; /**< Depth buffer range */
1635 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1640 * Node for the attribute stack.
1642 struct gl_attrib_node
1646 struct gl_attrib_node
*next
;
1651 * GL_ARB_vertex/pixel_buffer_object buffer object
1653 struct gl_buffer_object
1659 GLvoid
*Pointer
; /**< Only valid while buffer is mapped */
1660 GLsizeiptrARB Size
; /**< Size of storage in bytes */
1661 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1662 GLboolean OnCard
; /**< Is buffer in VRAM? (hardware drivers) */
1668 * Client pixel packing/unpacking attributes
1670 struct gl_pixelstore_attrib
1676 GLint ImageHeight
; /**< for GL_EXT_texture3D */
1677 GLint SkipImages
; /**< for GL_EXT_texture3D */
1678 GLboolean SwapBytes
;
1680 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1681 GLboolean Invert
; /**< GL_MESA_pack_invert */
1682 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1688 * Client vertex array attributes
1690 struct gl_client_array
1692 GLint Size
; /**< components per element (1,2,3,4) */
1693 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1694 GLsizei Stride
; /**< user-specified stride */
1695 GLsizei StrideB
; /**< actual stride in bytes */
1696 const GLubyte
*Ptr
; /**< Points to array data */
1697 GLboolean Enabled
; /**< Enabled flag is a boolean */
1698 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1700 /**< GL_ARB_vertex_buffer_object */
1701 struct gl_buffer_object
*BufferObj
;
1707 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1708 * extension, but a nice encapsulation in any case.
1710 struct gl_array_object
1712 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1715 /** Conventional vertex arrays */
1717 struct gl_client_array Vertex
;
1718 struct gl_client_array Normal
;
1719 struct gl_client_array Color
;
1720 struct gl_client_array SecondaryColor
;
1721 struct gl_client_array FogCoord
;
1722 struct gl_client_array Index
;
1723 struct gl_client_array EdgeFlag
;
1724 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1727 /** Generic arrays for vertex programs/shaders */
1728 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
];
1730 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1731 GLbitfield _Enabled
;
1736 * Vertex array state
1738 struct gl_array_attrib
1740 struct gl_array_object
*ArrayObj
;
1741 struct gl_array_object
*DefaultArrayObj
;
1743 GLint ActiveTexture
; /**< Client Active Texture */
1744 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1745 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1747 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1749 #if FEATURE_ARB_vertex_buffer_object
1750 struct gl_buffer_object
*NullBufferObj
;
1751 struct gl_buffer_object
*ArrayBufferObj
;
1752 struct gl_buffer_object
*ElementArrayBufferObj
;
1754 GLuint _MaxElement
; /* Min of all enabled array's maxes */
1759 * Feedback buffer state
1764 GLbitfield _Mask
; /* FB_* bits */
1772 * Selection buffer state
1776 GLuint
*Buffer
; /**< selection buffer */
1777 GLuint BufferSize
; /**< size of the selection buffer */
1778 GLuint BufferCount
; /**< number of values in the selection buffer */
1779 GLuint Hits
; /**< number of records in the selection buffer */
1780 GLuint NameStackDepth
; /**< name stack depth */
1781 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1782 GLboolean HitFlag
; /**< hit flag */
1783 GLfloat HitMinZ
; /**< minimum hit depth */
1784 GLfloat HitMaxZ
; /**< maximum hit depth */
1789 * 1-D Evaluator control points
1793 GLuint Order
; /**< Number of control points */
1794 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1795 GLfloat
*Points
; /**< Points to contiguous control points */
1800 * 2-D Evaluator control points
1804 GLuint Uorder
; /**< Number of control points in U dimension */
1805 GLuint Vorder
; /**< Number of control points in V dimension */
1808 GLfloat
*Points
; /**< Points to contiguous control points */
1813 * All evaluator control point state
1815 struct gl_evaluators
1821 struct gl_1d_map Map1Vertex3
;
1822 struct gl_1d_map Map1Vertex4
;
1823 struct gl_1d_map Map1Index
;
1824 struct gl_1d_map Map1Color4
;
1825 struct gl_1d_map Map1Normal
;
1826 struct gl_1d_map Map1Texture1
;
1827 struct gl_1d_map Map1Texture2
;
1828 struct gl_1d_map Map1Texture3
;
1829 struct gl_1d_map Map1Texture4
;
1830 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1837 struct gl_2d_map Map2Vertex3
;
1838 struct gl_2d_map Map2Vertex4
;
1839 struct gl_2d_map Map2Index
;
1840 struct gl_2d_map Map2Color4
;
1841 struct gl_2d_map Map2Normal
;
1842 struct gl_2d_map Map2Texture1
;
1843 struct gl_2d_map Map2Texture2
;
1844 struct gl_2d_map Map2Texture3
;
1845 struct gl_2d_map Map2Texture4
;
1846 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1852 * Names of the various vertex/fragment program register files, etc.
1854 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1855 * All values should fit in a 4-bit field.
1857 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1858 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1859 * be "uniform" variables since they can only be set outside glBegin/End.
1860 * They're also all stored in the same Parameters array.
1864 PROGRAM_TEMPORARY
= 0, /**< machine->Temporary[] */
1865 PROGRAM_LOCAL_PARAM
= 1, /**< gl_program->LocalParams[] */
1866 PROGRAM_ENV_PARAM
= 2, /**< gl_program->Parameters[] */
1867 PROGRAM_STATE_VAR
= 3, /**< gl_program->Parameters[] */
1868 PROGRAM_INPUT
= 4, /**< machine->Inputs[] */
1869 PROGRAM_OUTPUT
= 5, /**< machine->Outputs[] */
1870 PROGRAM_NAMED_PARAM
= 6, /**< gl_program->Parameters[] */
1871 PROGRAM_CONSTANT
= 7, /**< gl_program->Parameters[] */
1872 PROGRAM_UNIFORM
= 8, /**< gl_program->Parameters[] */
1873 PROGRAM_VARYING
= 9, /**< machine->Inputs[]/Outputs[] */
1874 PROGRAM_WRITE_ONLY
= 10, /**< A dummy, write-only register */
1875 PROGRAM_ADDRESS
= 11, /**< machine->AddressReg */
1876 PROGRAM_SAMPLER
= 12, /**< for shader samplers, compile-time only */
1877 PROGRAM_UNDEFINED
= 13, /**< Invalid value */
1882 /** Vertex and fragment instructions */
1883 struct prog_instruction
;
1884 struct gl_program_parameter_list
;
1888 * Base class for any kind of program object
1893 GLubyte
*String
; /**< Null-terminated program text */
1895 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1896 GLenum Format
; /**< String encoding format */
1899 struct prog_instruction
*Instructions
;
1901 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1902 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1903 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1904 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1906 /** Named parameters, constants, etc. from program text */
1907 struct gl_program_parameter_list
*Parameters
;
1908 /** Numbered local parameters */
1909 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1911 /** Vertex/fragment shader varying vars */
1912 struct gl_program_parameter_list
*Varying
;
1913 /** Vertex program user-defined attributes */
1914 struct gl_program_parameter_list
*Attributes
;
1916 /** Logical counts */
1918 GLuint NumInstructions
;
1919 GLuint NumTemporaries
;
1920 GLuint NumParameters
;
1921 GLuint NumAttributes
;
1922 GLuint NumAddressRegs
;
1923 GLuint NumAluInstructions
;
1924 GLuint NumTexInstructions
;
1925 GLuint NumTexIndirections
;
1927 /** Native, actual h/w counts */
1929 GLuint NumNativeInstructions
;
1930 GLuint NumNativeTemporaries
;
1931 GLuint NumNativeParameters
;
1932 GLuint NumNativeAttributes
;
1933 GLuint NumNativeAddressRegs
;
1934 GLuint NumNativeAluInstructions
;
1935 GLuint NumNativeTexInstructions
;
1936 GLuint NumNativeTexIndirections
;
1941 /** Vertex program object */
1942 struct gl_vertex_program
1944 struct gl_program Base
; /**< base class */
1945 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1946 GLboolean IsPositionInvariant
;
1947 void *TnlData
; /**< should probably use Base.DriverData */
1951 /** Fragment program object */
1952 struct gl_fragment_program
1954 struct gl_program Base
; /**< base class */
1961 * State common to vertex and fragment programs.
1963 struct gl_program_state
1965 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1966 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1971 * Context state for vertex programs.
1973 struct gl_vertex_program_state
1975 GLboolean Enabled
; /**< GL_VERTEX_PROGRAM_ARB/NV */
1976 GLboolean _Enabled
; /**< Enabled and valid program? */
1977 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1978 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1979 struct gl_vertex_program
*Current
; /**< user-bound vertex program */
1981 /** Currently enabled and valid program (including internal programs
1982 * and compiled shader programs).
1984 struct gl_vertex_program
*_Current
;
1986 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1988 /* For GL_NV_vertex_program only: */
1989 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1990 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1992 /** Should fixed-function T&L be implemented with a vertex prog? */
1993 GLboolean _MaintainTnlProgram
;
1995 /** Program to emulate fixed-function T&L (see above) */
1996 struct gl_vertex_program
*_TnlProgram
;
1998 #if FEATURE_MESA_program_debug
1999 GLprogramcallbackMESA Callback
;
2000 GLvoid
*CallbackData
;
2001 GLboolean CallbackEnabled
;
2002 GLuint CurrentPosition
;
2008 * Context state for fragment programs.
2010 struct gl_fragment_program_state
2012 GLboolean Enabled
; /**< User-set fragment program enable flag */
2013 GLboolean _Enabled
; /**< Fragment program enabled and valid? */
2015 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
2017 /** Currently enabled and valid program (including internal programs
2018 * and compiled shader programs).
2020 struct gl_fragment_program
*_Current
;
2022 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2024 /** Should fixed-function texturing be implemented with a fragment prog? */
2025 GLboolean _MaintainTexEnvProgram
;
2026 GLboolean _UseTexEnvProgram
;
2028 /** Program to emulate fixed-function texture env/combine (see above) */
2029 struct gl_fragment_program
*_TexEnvProgram
;
2031 #if FEATURE_MESA_program_debug
2032 GLprogramcallbackMESA Callback
;
2033 GLvoid
*CallbackData
;
2034 GLboolean CallbackEnabled
;
2035 GLuint CurrentPosition
;
2041 * ATI_fragment_shader runtime state
2043 #define ATI_FS_INPUT_PRIMARY 0
2044 #define ATI_FS_INPUT_SECONDARY 1
2046 struct atifs_instruction
;
2047 struct atifs_setupinst
;
2050 * ATI fragment shader
2052 struct ati_fragment_shader
2056 struct atifs_instruction
*Instructions
[2];
2057 struct atifs_setupinst
*SetupInst
[2];
2058 GLfloat Constants
[8][4];
2059 GLbitfield LocalConstDef
; /** Indicates which constants have been set */
2060 GLubyte numArithInstr
[2];
2061 GLubyte regsAssigned
[2];
2062 GLubyte NumPasses
; /** 1 or 2 */
2064 GLubyte last_optype
;
2065 GLboolean interpinp1
;
2071 * Context state for GL_ATI_fragment_shader
2073 struct gl_ati_fragment_shader_state
2076 GLboolean _Enabled
; /** enabled and valid shader? */
2077 GLboolean Compiling
;
2078 GLfloat GlobalConstants
[8][4];
2079 struct ati_fragment_shader
*Current
;
2084 * Occlusion/timer query object.
2086 struct gl_query_object
2089 GLuint64EXT Result
; /* the counter */
2090 GLboolean Active
; /* inside Begin/EndQuery */
2091 GLboolean Ready
; /* result is ready */
2096 * Context state for query objects.
2098 struct gl_query_state
2100 struct _mesa_HashTable
*QueryObjects
;
2101 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
2102 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
2108 * A GLSL shader object.
2112 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2113 GLuint Name
; /**< AKA the handle */
2114 GLint RefCount
; /**< Reference count */
2115 GLboolean DeletePending
;
2117 const GLchar
*Source
; /**< Source code string */
2118 GLboolean CompileStatus
;
2119 GLuint NumPrograms
; /**< size of Programs[] array */
2120 struct gl_program
**Programs
; /**< Post-compile assembly code */
2126 * A GLSL program object. Basically a linked collection of "shaders".
2128 struct gl_shader_program
2130 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2131 GLuint Name
; /**< aka handle or ID */
2132 GLint RefCount
; /**< Reference count */
2133 GLboolean DeletePending
;
2135 GLuint NumShaders
; /**< number of attached shaders */
2136 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2138 /* post-link info: */
2139 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
2140 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
2141 struct gl_program_parameter_list
*Uniforms
; /**< Plus constants, etc */
2142 struct gl_program_parameter_list
*Varying
;
2143 struct gl_program_parameter_list
*Attributes
; /**< Vertex attributes */
2144 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
2145 GLboolean Validated
;
2151 * Context state for GLSL vertex/fragment shaders.
2153 struct gl_shader_state
2155 struct gl_shader_program
*CurrentProgram
; /**< The user-bound program */
2156 /** Driver-selectable options: */
2157 GLboolean EmitHighLevelInstructions
; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2158 GLboolean EmitCondCodes
; /**< Use condition codes? */
2159 GLboolean EmitComments
; /**< Annotated instructions */
2165 * State which can be shared by multiple contexts:
2167 struct gl_shared_state
2169 _glthread_Mutex Mutex
; /**< for thread safety */
2170 GLint RefCount
; /**< Reference count */
2171 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2172 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2175 * \name Default texture objects (shared by all multi-texture units)
2178 struct gl_texture_object
*Default1D
;
2179 struct gl_texture_object
*Default2D
;
2180 struct gl_texture_object
*Default3D
;
2181 struct gl_texture_object
*DefaultCubeMap
;
2182 struct gl_texture_object
*DefaultRect
;
2183 struct gl_texture_object
*Default1DArray
;
2184 struct gl_texture_object
*Default2DArray
;
2188 * \name Thread safety and statechange notification for texture
2191 * \todo Improve the granularity of locking.
2194 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2195 GLuint TextureStateStamp
; /**< state notification for shared tex */
2201 * \name Vertex/fragment programs
2204 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2205 #if FEATURE_ARB_vertex_program
2206 struct gl_program
*DefaultVertexProgram
;
2208 #if FEATURE_ARB_fragment_program
2209 struct gl_program
*DefaultFragmentProgram
;
2213 #if FEATURE_ATI_fragment_shader
2214 struct _mesa_HashTable
*ATIShaders
;
2215 struct ati_fragment_shader
*DefaultFragmentShader
;
2218 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2219 struct _mesa_HashTable
*BufferObjects
;
2222 #if FEATURE_ARB_shader_objects
2223 /** Table of both gl_shader and gl_shader_program objects */
2224 struct _mesa_HashTable
*ShaderObjects
;
2227 #if FEATURE_EXT_framebuffer_object
2228 struct _mesa_HashTable
*RenderBuffers
;
2229 struct _mesa_HashTable
*FrameBuffers
;
2232 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2233 struct _mesa_HashTable
*ArrayObjects
;
2235 void *DriverData
; /**< Device driver shared state */
2242 * A renderbuffer stores colors or depth values or stencil values.
2243 * A framebuffer object will have a collection of these.
2244 * Data are read/written to the buffer with a handful of Get/Put functions.
2246 * Instances of this object are allocated with the Driver's NewRenderbuffer
2247 * hook. Drivers will likely wrap this class inside a driver-specific
2248 * class to simulate inheritance.
2250 struct gl_renderbuffer
2252 #define RB_MAGIC 0xaabbccdd
2253 int Magic
; /** XXX TEMPORARY DEBUG INFO */
2254 _glthread_Mutex Mutex
; /**< for thread safety */
2255 GLuint ClassID
; /**< Useful for drivers */
2258 GLuint Width
, Height
;
2259 GLenum InternalFormat
; /**< The user-specified format */
2260 GLenum _ActualFormat
; /**< The driver-chosen format */
2261 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2262 GL_STENCIL_INDEX. */
2263 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2264 GLubyte RedBits
; /**< Bits of red per pixel */
2270 GLubyte StencilBits
;
2271 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2273 /* Used to wrap one renderbuffer around another: */
2274 struct gl_renderbuffer
*Wrapped
;
2276 /* Delete this renderbuffer */
2277 void (*Delete
)(struct gl_renderbuffer
*rb
);
2279 /* Allocate new storage for this renderbuffer */
2280 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2281 GLenum internalFormat
,
2282 GLuint width
, GLuint height
);
2284 /* Lock/Unlock are called before/after calling the Get/Put functions.
2285 * Not sure this is the right place for these yet.
2286 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2287 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2290 /* Return a pointer to the element/pixel at (x,y).
2291 * Should return NULL if the buffer memory can't be directly addressed.
2293 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2296 /* Get/Read a row of values.
2297 * The values will be of format _BaseFormat and type DataType.
2299 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2300 GLint x
, GLint y
, void *values
);
2302 /* Get/Read values at arbitrary locations.
2303 * The values will be of format _BaseFormat and type DataType.
2305 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2306 const GLint x
[], const GLint y
[], void *values
);
2308 /* Put/Write a row of values.
2309 * The values will be of format _BaseFormat and type DataType.
2311 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2312 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2314 /* Put/Write a row of RGB values. This is a special-case routine that's
2315 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2316 * a common case for glDrawPixels and some triangle routines.
2317 * The values will be of format GL_RGB and type DataType.
2319 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2320 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2323 /* Put/Write a row of identical values.
2324 * The values will be of format _BaseFormat and type DataType.
2326 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2327 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2329 /* Put/Write values at arbitrary locations.
2330 * The values will be of format _BaseFormat and type DataType.
2332 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2333 const GLint x
[], const GLint y
[], const void *values
,
2334 const GLubyte
*mask
);
2335 /* Put/Write identical values at arbitrary locations.
2336 * The values will be of format _BaseFormat and type DataType.
2338 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2339 GLuint count
, const GLint x
[], const GLint y
[],
2340 const void *value
, const GLubyte
*mask
);
2345 * A renderbuffer attachment point points to either a texture object
2346 * (and specifies a mipmap level, cube face or 3D texture slice) or
2347 * points to a renderbuffer.
2349 struct gl_renderbuffer_attachment
2351 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2355 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2356 * application supplied renderbuffer object.
2358 struct gl_renderbuffer
*Renderbuffer
;
2361 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2362 * supplied texture object.
2364 struct gl_texture_object
*Texture
;
2365 GLuint TextureLevel
; /**< Attached mipmap level. */
2366 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2367 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2368 * and 2D array textures */
2373 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2374 * In C++ terms, think of this as a base class from which device drivers
2375 * will make derived classes.
2377 struct gl_framebuffer
2379 _glthread_Mutex Mutex
; /**< for thread safety */
2380 GLuint Name
; /* if zero, this is a window system framebuffer */
2382 GLboolean DeletePending
;
2384 GLvisual Visual
; /**< The framebuffer's visual.
2385 Immutable if this is a window system buffer.
2386 Computed from attachments if user-made FBO. */
2388 GLboolean Initialized
;
2390 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2392 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2394 GLint _Xmin
, _Xmax
; /**< inclusive */
2395 GLint _Ymin
, _Ymax
; /**< exclusive */
2398 /** \name Derived Z buffer stuff */
2400 GLuint _DepthMax
; /**< Max depth buffer value */
2401 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2402 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2405 GLenum _Status
; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2407 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2408 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2410 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2411 * attribute group and GL_PIXEL attribute group, respectively.
2413 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2414 GLenum ColorReadBuffer
;
2416 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2417 GLbitfield _ColorDrawBufferMask
[MAX_DRAW_BUFFERS
]; /* Mask of BUFFER_BIT_* flags */
2418 GLint _ColorReadBufferIndex
; /* -1 = None */
2420 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2421 GLuint _NumColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2422 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
][4];
2423 struct gl_renderbuffer
*_ColorReadBuffer
;
2425 /** The Actual depth/stencil buffers to use. May be wrappers around the
2426 * depth/stencil buffers attached above. */
2427 struct gl_renderbuffer
*_DepthBuffer
;
2428 struct gl_renderbuffer
*_StencilBuffer
;
2430 /** Delete this framebuffer */
2431 void (*Delete
)(struct gl_framebuffer
*fb
);
2436 * Limits for vertex and fragment programs.
2438 struct gl_program_constants
2440 /* logical limits */
2441 GLuint MaxInstructions
;
2442 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2443 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2444 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2447 GLuint MaxAddressRegs
; /* vertex program only, for now */
2448 GLuint MaxParameters
;
2449 GLuint MaxLocalParams
;
2450 GLuint MaxEnvParams
;
2451 /* native/hardware limits */
2452 GLuint MaxNativeInstructions
;
2453 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2454 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2455 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2456 GLuint MaxNativeAttribs
;
2457 GLuint MaxNativeTemps
;
2458 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2459 GLuint MaxNativeParameters
;
2461 GLuint MaxUniformComponents
;
2466 * Constants which may be overridden by device driver during context creation
2467 * but are never changed after that.
2471 GLint MaxTextureLevels
; /**< Maximum number of allowed mipmap levels. */
2472 GLint Max3DTextureLevels
; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2473 GLint MaxCubeTextureLevels
; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2474 GLint MaxArrayTextureLayers
; /**< Maximum number of layers in an array texture. */
2475 GLint MaxTextureRectSize
; /* GL_NV_texture_rectangle */
2476 GLuint MaxTextureCoordUnits
;
2477 GLuint MaxTextureImageUnits
;
2478 GLuint MaxTextureUnits
; /* = MIN(CoordUnits, ImageUnits) */
2479 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
2480 GLfloat MaxTextureLodBias
; /* GL_EXT_texture_lod_bias */
2481 GLuint MaxArrayLockSize
;
2483 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
2484 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
2485 GLfloat PointSizeGranularity
;
2486 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
2487 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
2488 GLfloat LineWidthGranularity
;
2489 GLuint MaxColorTableSize
;
2490 GLuint MaxConvolutionWidth
;
2491 GLuint MaxConvolutionHeight
;
2492 GLuint MaxClipPlanes
;
2494 GLfloat MaxShininess
; /* GL_NV_light_max_exponent */
2495 GLfloat MaxSpotExponent
; /* GL_NV_light_max_exponent */
2496 GLuint MaxViewportWidth
, MaxViewportHeight
;
2497 struct gl_program_constants VertexProgram
; /* GL_ARB_vertex_program */
2498 struct gl_program_constants FragmentProgram
; /* GL_ARB_fragment_program */
2499 /* shared by vertex and fragment program: */
2500 GLuint MaxProgramMatrices
;
2501 GLuint MaxProgramMatrixStackDepth
;
2502 /* vertex array / buffer object bounds checking */
2503 GLboolean CheckArrayBounds
;
2504 /* GL_ARB_draw_buffers */
2505 GLuint MaxDrawBuffers
;
2506 /* GL_OES_read_format */
2507 GLenum ColorReadFormat
;
2508 GLenum ColorReadType
;
2509 /* GL_EXT_framebuffer_object */
2510 GLuint MaxColorAttachments
;
2511 GLuint MaxRenderbufferSize
;
2512 /* GL_ARB_vertex_shader */
2513 GLuint MaxVertexTextureImageUnits
;
2519 * Enable flag for each OpenGL extension. Different device drivers will
2520 * enable different extensions at runtime.
2522 struct gl_extensions
2525 * \name Flags to quickly test if certain extensions are available.
2527 * Not every extension needs to have such a flag, but it's encouraged.
2530 GLboolean dummy
; /* don't remove this! */
2531 GLboolean ARB_depth_texture
;
2532 GLboolean ARB_draw_buffers
;
2533 GLboolean ARB_fragment_program
;
2534 GLboolean ARB_fragment_program_shadow
;
2535 GLboolean ARB_fragment_shader
;
2536 GLboolean ARB_half_float_pixel
;
2537 GLboolean ARB_imaging
;
2538 GLboolean ARB_multisample
;
2539 GLboolean ARB_multitexture
;
2540 GLboolean ARB_occlusion_query
;
2541 GLboolean ARB_point_sprite
;
2542 GLboolean ARB_shader_objects
;
2543 GLboolean ARB_shading_language_100
;
2544 GLboolean ARB_shading_language_120
;
2545 GLboolean ARB_shadow
;
2546 GLboolean ARB_texture_border_clamp
;
2547 GLboolean ARB_texture_compression
;
2548 GLboolean ARB_texture_cube_map
;
2549 GLboolean ARB_texture_env_combine
;
2550 GLboolean ARB_texture_env_crossbar
;
2551 GLboolean ARB_texture_env_dot3
;
2552 GLboolean ARB_texture_float
;
2553 GLboolean ARB_texture_mirrored_repeat
;
2554 GLboolean ARB_texture_non_power_of_two
;
2555 GLboolean ARB_transpose_matrix
;
2556 GLboolean ARB_vertex_buffer_object
;
2557 GLboolean ARB_vertex_program
;
2558 GLboolean ARB_vertex_shader
;
2559 GLboolean ARB_window_pos
;
2562 GLboolean EXT_blend_color
;
2563 GLboolean EXT_blend_equation_separate
;
2564 GLboolean EXT_blend_func_separate
;
2565 GLboolean EXT_blend_logic_op
;
2566 GLboolean EXT_blend_minmax
;
2567 GLboolean EXT_blend_subtract
;
2568 GLboolean EXT_clip_volume_hint
;
2569 GLboolean EXT_cull_vertex
;
2570 GLboolean EXT_convolution
;
2571 GLboolean EXT_compiled_vertex_array
;
2572 GLboolean EXT_copy_texture
;
2573 GLboolean EXT_depth_bounds_test
;
2574 GLboolean EXT_draw_range_elements
;
2575 GLboolean EXT_framebuffer_object
;
2576 GLboolean EXT_fog_coord
;
2577 GLboolean EXT_framebuffer_blit
;
2578 GLboolean EXT_gpu_program_parameters
;
2579 GLboolean EXT_histogram
;
2580 GLboolean EXT_multi_draw_arrays
;
2581 GLboolean EXT_paletted_texture
;
2582 GLboolean EXT_packed_depth_stencil
;
2583 GLboolean EXT_packed_pixels
;
2584 GLboolean EXT_pixel_buffer_object
;
2585 GLboolean EXT_point_parameters
;
2586 GLboolean EXT_polygon_offset
;
2587 GLboolean EXT_rescale_normal
;
2588 GLboolean EXT_shadow_funcs
;
2589 GLboolean EXT_secondary_color
;
2590 GLboolean EXT_separate_specular_color
;
2591 GLboolean EXT_shared_texture_palette
;
2592 GLboolean EXT_stencil_wrap
;
2593 GLboolean EXT_stencil_two_side
;
2594 GLboolean EXT_subtexture
;
2595 GLboolean EXT_texture
;
2596 GLboolean EXT_texture_object
;
2597 GLboolean EXT_texture3D
;
2598 GLboolean EXT_texture_compression_s3tc
;
2599 GLboolean EXT_texture_env_add
;
2600 GLboolean EXT_texture_env_combine
;
2601 GLboolean EXT_texture_env_dot3
;
2602 GLboolean EXT_texture_filter_anisotropic
;
2603 GLboolean EXT_texture_lod_bias
;
2604 GLboolean EXT_texture_mirror_clamp
;
2605 GLboolean EXT_texture_sRGB
;
2606 GLboolean EXT_timer_query
;
2607 GLboolean EXT_vertex_array
;
2608 GLboolean EXT_vertex_array_set
;
2609 /* vendor extensions */
2610 GLboolean APPLE_client_storage
;
2611 GLboolean APPLE_packed_pixels
;
2612 GLboolean APPLE_vertex_array_object
;
2613 GLboolean ATI_texture_mirror_once
;
2614 GLboolean ATI_texture_env_combine3
;
2615 GLboolean ATI_fragment_shader
;
2616 GLboolean ATI_separate_stencil
;
2617 GLboolean IBM_rasterpos_clip
;
2618 GLboolean IBM_multimode_draw_arrays
;
2619 GLboolean MESA_pack_invert
;
2620 GLboolean MESA_packed_depth_stencil
;
2621 GLboolean MESA_program_debug
;
2622 GLboolean MESA_resize_buffers
;
2623 GLboolean MESA_ycbcr_texture
;
2624 GLboolean MESA_texture_array
;
2625 GLboolean NV_blend_square
;
2626 GLboolean NV_fragment_program
;
2627 GLboolean NV_light_max_exponent
;
2628 GLboolean NV_point_sprite
;
2629 GLboolean NV_texgen_reflection
;
2630 GLboolean NV_texture_rectangle
;
2631 GLboolean NV_vertex_program
;
2632 GLboolean NV_vertex_program1_1
;
2633 GLboolean OES_read_format
;
2634 GLboolean SGI_color_matrix
;
2635 GLboolean SGI_color_table
;
2636 GLboolean SGI_texture_color_table
;
2637 GLboolean SGIS_generate_mipmap
;
2638 GLboolean SGIS_texture_edge_clamp
;
2639 GLboolean SGIS_texture_lod
;
2640 GLboolean SGIX_depth_texture
;
2641 GLboolean SGIX_shadow
;
2642 GLboolean SGIX_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2643 GLboolean TDFX_texture_compression_FXT1
;
2646 /* The extension string */
2647 const GLubyte
*String
;
2652 * A stack of matrices (projection, modelview, color, texture, etc).
2654 struct gl_matrix_stack
2656 GLmatrix
*Top
; /**< points into Stack */
2657 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2658 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2659 GLuint MaxDepth
; /**< size of Stack[] array */
2660 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2665 * \name Bits for image transfer operations
2667 * \sa __GLcontextRec::ImageTransferState.
2670 #define IMAGE_SCALE_BIAS_BIT 0x1
2671 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2672 #define IMAGE_MAP_COLOR_BIT 0x4
2673 #define IMAGE_COLOR_TABLE_BIT 0x8
2674 #define IMAGE_CONVOLUTION_BIT 0x10
2675 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2676 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2677 #define IMAGE_COLOR_MATRIX_BIT 0x80
2678 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2679 #define IMAGE_HISTOGRAM_BIT 0x200
2680 #define IMAGE_MIN_MAX_BIT 0x400
2681 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2684 /** Pixel Transfer ops up to convolution */
2685 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2686 IMAGE_SHIFT_OFFSET_BIT | \
2687 IMAGE_MAP_COLOR_BIT | \
2688 IMAGE_COLOR_TABLE_BIT)
2690 /** Pixel transfer ops after convolution */
2691 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2692 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2693 IMAGE_COLOR_MATRIX_BIT | \
2694 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2695 IMAGE_HISTOGRAM_BIT | \
2701 * \name Bits to indicate what state has changed.
2706 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2707 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2708 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2709 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2710 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2711 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2712 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2713 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2714 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2715 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2716 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2717 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2718 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2719 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2720 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2721 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2722 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2723 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2724 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2725 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2726 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2727 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2728 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2729 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2730 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2731 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2732 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2733 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2739 * \name Bits to track array state changes
2741 * Also used to summarize array enabled.
2744 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2745 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2746 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2747 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2748 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2749 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2750 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2751 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2752 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2753 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2754 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2755 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2756 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2757 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2758 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2759 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2760 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2761 #define _NEW_ARRAY_ALL 0xffffffff
2764 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2765 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2770 * \name A bunch of flags that we think might be useful to drivers.
2772 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2775 #define DD_FLATSHADE 0x1
2776 #define DD_SEPARATE_SPECULAR 0x2
2777 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2778 #define DD_TRI_LIGHT_TWOSIDE 0x8
2779 #define DD_TRI_UNFILLED 0x10
2780 #define DD_TRI_SMOOTH 0x20
2781 #define DD_TRI_STIPPLE 0x40
2782 #define DD_TRI_OFFSET 0x80
2783 #define DD_LINE_SMOOTH 0x100
2784 #define DD_LINE_STIPPLE 0x200
2785 #define DD_LINE_WIDTH 0x400
2786 #define DD_POINT_SMOOTH 0x800
2787 #define DD_POINT_SIZE 0x1000
2788 #define DD_POINT_ATTEN 0x2000
2789 #define DD_TRI_TWOSTENCIL 0x4000
2794 * \name Define the state changes under which each of these bits might change
2797 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2798 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2799 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2800 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2801 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2802 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2803 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2804 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2805 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2806 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2807 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2808 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2809 #define _DD_NEW_POINT_SIZE _NEW_POINT
2810 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2814 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2820 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2823 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2829 * Forward declaration of display list data types:
2832 typedef union node Node
;
2835 /* This has to be included here. */
2839 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2842 * Core Mesa's support for tnl modules:
2844 struct gl_tnl_module
2847 * Vertex format to be lazily swapped into current dispatch.
2849 const GLvertexformat
*Current
;
2852 * \name Record of functions swapped out.
2853 * On restore, only need to swap these functions back in.
2857 _glapi_proc
* location
;
2858 _glapi_proc function
;
2859 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2864 /* Strictly this is a tnl/ private concept, but it doesn't seem
2865 * worthwhile adding a tnl private structure just to hold this one bit
2868 #define MESA_DLIST_DANGLING_REFS 0x1
2870 /* Provide a location where information about a display list can be
2871 * collected. Could be extended with driverPrivate structures,
2872 * etc. in the future.
2874 struct mesa_display_list
2883 * State used during display list compilation and execution.
2885 struct gl_dlist_state
2887 struct mesa_display_list
*CallStack
[MAX_LIST_NESTING
];
2888 GLuint CallDepth
; /**< Current recursion calling depth */
2890 struct mesa_display_list
*CurrentList
;
2891 Node
*CurrentListPtr
; /**< Head of list being compiled */
2892 GLuint CurrentListNum
; /**< Number of the list being compiled */
2893 Node
*CurrentBlock
; /**< Pointer to current block of nodes */
2894 GLuint CurrentPos
; /**< Index into current block of nodes */
2896 GLvertexformat ListVtxfmt
;
2898 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2899 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2901 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2902 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2904 GLubyte ActiveIndex
;
2905 GLfloat CurrentIndex
;
2907 GLubyte ActiveEdgeFlag
;
2908 GLboolean CurrentEdgeFlag
;
2913 * Mesa rendering context.
2915 * This is the central context data structure for Mesa. Almost all
2916 * OpenGL state is contained in this structure.
2917 * Think of this as a base class from which device drivers will derive
2920 * The GLcontext typedef names this structure.
2922 struct __GLcontextRec
2924 /** State possibly shared with other contexts in the address space */
2925 struct gl_shared_state
*Shared
;
2927 /** \name API function pointer tables */
2929 struct _glapi_table
*Save
; /**< Display list save functions */
2930 struct _glapi_table
*Exec
; /**< Execute functions */
2931 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2935 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2936 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2937 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2938 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2941 * Device driver function pointer table
2943 struct dd_function_table Driver
;
2945 void *DriverCtx
; /**< Points to device driver context/state */
2947 /** Core/Driver constants */
2948 struct gl_constants Const
;
2950 /** \name The various 4x4 matrix stacks */
2952 struct gl_matrix_stack ModelviewMatrixStack
;
2953 struct gl_matrix_stack ProjectionMatrixStack
;
2954 struct gl_matrix_stack ColorMatrixStack
;
2955 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_COORD_UNITS
];
2956 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2957 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2960 /** Combined modelview and projection matrix */
2961 GLmatrix _ModelProjectMatrix
;
2963 /** \name Display lists */
2964 struct gl_dlist_state ListState
;
2966 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2967 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2969 /** Extension information */
2970 struct gl_extensions Extensions
;
2972 /** \name State attribute stack (for glPush/PopAttrib) */
2974 GLuint AttribStackDepth
;
2975 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2978 /** \name Renderer attribute groups
2980 * We define a struct for each attribute group to make pushing and popping
2981 * attributes easy. Also it's a good organization.
2984 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2985 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2986 struct gl_current_attrib Current
; /**< Current attributes */
2987 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2988 struct gl_eval_attrib Eval
; /**< Eval attributes */
2989 struct gl_fog_attrib Fog
; /**< Fog attributes */
2990 struct gl_hint_attrib Hint
; /**< Hint attributes */
2991 struct gl_light_attrib Light
; /**< Light attributes */
2992 struct gl_line_attrib Line
; /**< Line attributes */
2993 struct gl_list_attrib List
; /**< List attributes */
2994 struct gl_multisample_attrib Multisample
;
2995 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2996 struct gl_point_attrib Point
; /**< Point attributes */
2997 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2998 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2999 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
3000 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
3001 struct gl_texture_attrib Texture
; /**< Texture attributes */
3002 struct gl_transform_attrib Transform
; /**< Transformation attributes */
3003 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
3006 /** \name Client attribute stack */
3008 GLuint ClientAttribStackDepth
;
3009 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
3012 /** \name Client attribute groups */
3014 struct gl_array_attrib Array
; /**< Vertex arrays */
3015 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
3016 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
3017 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
3020 /** \name Other assorted state (not pushed/popped on attribute stack) */
3022 struct gl_pixelmaps PixelMaps
;
3023 struct gl_histogram_attrib Histogram
;
3024 struct gl_minmax_attrib MinMax
;
3025 struct gl_convolution_attrib Convolution1D
;
3026 struct gl_convolution_attrib Convolution2D
;
3027 struct gl_convolution_attrib Separable2D
;
3029 struct gl_evaluators EvalMap
; /**< All evaluators */
3030 struct gl_feedback Feedback
; /**< Feedback */
3031 struct gl_selection Select
; /**< Selection */
3033 struct gl_color_table ColorTable
[COLORTABLE_MAX
];
3034 struct gl_color_table ProxyColorTable
[COLORTABLE_MAX
];
3036 struct gl_color_table PostConvolutionColorTable
;
3037 struct gl_color_table ProxyPostConvolutionColorTable
;
3038 struct gl_color_table PostColorMatrixColorTable
;
3039 struct gl_color_table ProxyPostColorMatrixColorTable
;
3042 struct gl_program_state Program
; /**< for vertex or fragment progs */
3043 struct gl_vertex_program_state VertexProgram
; /**< GL_ARB/NV_vertex_program */
3044 struct gl_fragment_program_state FragmentProgram
; /**< GL_ARB/NV_vertex_program */
3045 struct gl_ati_fragment_shader_state ATIFragmentShader
; /**< GL_ATI_fragment_shader */
3047 struct gl_query_state Query
; /**< GL_ARB_occlusion_query */
3049 struct gl_shader_state Shader
; /**< GLSL shader object state */
3052 #if FEATURE_EXT_framebuffer_object
3053 struct gl_renderbuffer
*CurrentRenderbuffer
;
3056 GLenum ErrorValue
; /**< Last error code */
3057 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3058 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
3060 /** \name Derived state */
3062 GLbitfield _TriangleCaps
; /**< bitwise-or of DD_* flags */
3063 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
3064 GLfloat _EyeZDir
[3];
3065 GLfloat _ModelViewInvScale
;
3066 GLboolean _NeedEyeCoords
;
3067 GLboolean _ForceEyeCoords
;
3068 GLenum _CurrentProgram
; /* currently executing program */
3070 GLuint TextureStateTimestamp
; /* detect changes to shared state */
3072 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
3073 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
3076 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
3079 GLuint _Facing
; /**< This is a hack for 2-sided stencil test.
3081 * We don't have a better way to communicate this value from
3082 * swrast_setup to swrast. */
3084 /** \name For debugging/development only */
3086 GLboolean FirstTimeCurrent
;
3089 /** Dither disable via MESA_NO_DITHER env var */
3092 /** software compression/decompression supported or not */
3093 GLboolean Mesa_DXTn
;
3095 /** Core tnl module support */
3096 struct gl_tnl_module TnlModule
;
3099 * \name Hooks for module contexts.
3101 * These will eventually live in the driver or elsewhere.
3104 void *swrast_context
;
3105 void *swsetup_context
;
3106 void *swtnl_context
;
3108 void *acache_context
;
3114 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3115 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
3119 extern int MESA_VERBOSE
;
3120 extern int MESA_DEBUG_FLAGS
;
3121 # define MESA_FUNCTION __FUNCTION__
3123 # define MESA_VERBOSE 0
3124 # define MESA_DEBUG_FLAGS 0
3125 # define MESA_FUNCTION "a function"
3134 VERBOSE_VARRAY
= 0x0001,
3135 VERBOSE_TEXTURE
= 0x0002,
3136 VERBOSE_IMMEDIATE
= 0x0004,
3137 VERBOSE_PIPELINE
= 0x0008,
3138 VERBOSE_DRIVER
= 0x0010,
3139 VERBOSE_STATE
= 0x0020,
3140 VERBOSE_API
= 0x0040,
3141 VERBOSE_DISPLAY_LIST
= 0x0100,
3142 VERBOSE_LIGHTING
= 0x0200,
3143 VERBOSE_PRIMS
= 0x0400,
3144 VERBOSE_VERTS
= 0x0800,
3145 VERBOSE_DISASSEM
= 0x1000
3151 DEBUG_ALWAYS_FLUSH
= 0x1
3156 #define Elements(x) sizeof(x)/sizeof(*(x))
3159 #endif /* TYPES_H */