Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
[mesa.git] / src / mesa / main / mtypes.h
1 /* $Id: mtypes.h,v 1.14 2001/01/23 23:39:36 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef TYPES_H
29 #define TYPES_H
30
31
32 #include "glheader.h"
33 #include "config.h" /* Hardwired parameters */
34 #include "glapitable.h"
35 #include "glthread.h"
36
37 #include "math/m_matrix.h" /* GLmatrix */
38
39 #if defined(MESA_TRACE)
40 #include "Trace/tr_context.h"
41 #endif
42
43
44 /* This is a macro on IRIX */
45 #ifdef _P
46 #undef _P
47 #endif
48
49
50 /* Please try to mark derived values with a leading underscore ('_').
51 */
52
53 /*
54 * Color channel data type:
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error illegal number of color channel bits
73 #endif
74
75
76 /*
77 * Accumulation buffer data type:
78 */
79 #if ACCUM_BITS==8
80 typedef GLbyte GLaccum;
81 #elif ACCUM_BITS==16
82 typedef GLshort GLaccum;
83 #else
84 # error "illegal number of accumulation bits"
85 #endif
86
87
88 /*
89 * Stencil buffer data type:
90 */
91 #if STENCIL_BITS==8
92 typedef GLubyte GLstencil;
93 # define STENCIL_MAX 0xff
94 #elif STENCIL_BITS==16
95 typedef GLushort GLstencil;
96 # define STENCIL_MAX 0xffff
97 #else
98 # error "illegal number of stencil bits"
99 #endif
100
101
102 /*
103 * Depth buffer data type:
104 */
105 typedef GLuint GLdepth; /* Must be 32-bits! */
106
107
108 /*
109 * Fixed point data type:
110 */
111 typedef int GLfixed;
112
113
114
115 /*
116 * Some forward type declarations
117 */
118 struct _mesa_HashTable;
119 struct gl_texture_object;
120 typedef struct __GLcontextRec GLcontext;
121 typedef struct __GLcontextModesRec GLvisual;
122 typedef struct gl_frame_buffer GLframebuffer;
123
124
125
126 /* Maximum number of temporary vertices required for clipping. (Used
127 * in array_cache and tnl modules).
128 */
129 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
130
131
132 /* Data structure for color tables */
133 struct gl_color_table {
134 GLvoid *Table;
135 GLboolean FloatTable; /* entries stored as floats? (or GLchan type) */
136 GLuint Size; /* number of entries (rows) in table */
137 GLenum Format;
138 GLenum IntFormat;
139 GLint RedSize;
140 GLint GreenSize;
141 GLint BlueSize;
142 GLint AlphaSize;
143 GLint LuminanceSize;
144 GLint IntensitySize;
145 };
146
147
148 /*
149 * Bit flags used for updating material values.
150 */
151 #define FRONT_AMBIENT_BIT 0x1
152 #define BACK_AMBIENT_BIT 0x2
153 #define FRONT_DIFFUSE_BIT 0x4
154 #define BACK_DIFFUSE_BIT 0x8
155 #define FRONT_SPECULAR_BIT 0x10
156 #define BACK_SPECULAR_BIT 0x20
157 #define FRONT_EMISSION_BIT 0x40
158 #define BACK_EMISSION_BIT 0x80
159 #define FRONT_SHININESS_BIT 0x100
160 #define BACK_SHININESS_BIT 0x200
161 #define FRONT_INDEXES_BIT 0x400
162 #define BACK_INDEXES_BIT 0x800
163
164 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
165 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
166 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
167
168 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
169 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
170 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
171
172 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
173
174
175
176 /*
177 * Specular exponent and material shininess lookup table sizes:
178 */
179 #define EXP_TABLE_SIZE 512
180 #define SHINE_TABLE_SIZE 256
181
182 struct gl_shine_tab {
183 struct gl_shine_tab *next, *prev;
184 GLfloat tab[SHINE_TABLE_SIZE+1];
185 GLfloat shininess;
186 GLuint refcount;
187 };
188
189
190 struct gl_light {
191 struct gl_light *next; /* double linked list with sentinel */
192 struct gl_light *prev;
193
194 GLfloat Ambient[4]; /* ambient color */
195 GLfloat Diffuse[4]; /* diffuse color */
196 GLfloat Specular[4]; /* specular color */
197 GLfloat EyePosition[4]; /* position in eye coordinates */
198 GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
199 GLfloat SpotExponent;
200 GLfloat SpotCutoff; /* in degress */
201 GLfloat _CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
202 GLfloat ConstantAttenuation;
203 GLfloat LinearAttenuation;
204 GLfloat QuadraticAttenuation;
205 GLboolean Enabled; /* On/off flag */
206
207 /* Derived fields */
208 GLuint _Flags; /* State */
209
210 GLfloat _Position[4]; /* position in eye/obj coordinates */
211 GLfloat _VP_inf_norm[3]; /* Norm direction to infinite light */
212 GLfloat _h_inf_norm[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */
213 GLfloat _NormDirection[4]; /* normalized spotlight direction */
214 GLfloat _VP_inf_spot_attenuation;
215
216 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
217 GLfloat _MatAmbient[2][3]; /* material ambient * light ambient */
218 GLfloat _MatDiffuse[2][3]; /* material diffuse * light diffuse */
219 GLfloat _MatSpecular[2][3]; /* material spec * light specular */
220 GLfloat _dli; /* CI diffuse light intensity */
221 GLfloat _sli; /* CI specular light intensity */
222 };
223
224
225 struct gl_lightmodel {
226 GLfloat Ambient[4]; /* ambient color */
227 GLboolean LocalViewer; /* Local (or infinite) view point? */
228 GLboolean TwoSide; /* Two (or one) sided lighting? */
229 GLenum ColorControl; /* either GL_SINGLE_COLOR */
230 /* or GL_SEPARATE_SPECULAR_COLOR */
231 };
232
233
234 struct gl_material
235 {
236 GLfloat Ambient[4];
237 GLfloat Diffuse[4];
238 GLfloat Specular[4];
239 GLfloat Emission[4];
240 GLfloat Shininess;
241 GLfloat AmbientIndex; /* for color index lighting */
242 GLfloat DiffuseIndex; /* for color index lighting */
243 GLfloat SpecularIndex; /* for color index lighting */
244 };
245
246
247 /*
248 * Attribute structures:
249 * We define a struct for each attribute group to make pushing and
250 * popping attributes easy. Also it's a good organization.
251 */
252 struct gl_accum_attrib {
253 GLfloat ClearColor[4]; /* Accumulation buffer clear color */
254 };
255
256
257 /*
258 * Used in DrawDestMask below
259 */
260 #define FRONT_LEFT_BIT 1
261 #define FRONT_RIGHT_BIT 2
262 #define BACK_LEFT_BIT 4
263 #define BACK_RIGHT_BIT 8
264
265
266 struct gl_colorbuffer_attrib {
267 GLuint ClearIndex; /* Index to use for glClear */
268 GLfloat ClearColor[4]; /* Color to use for glClear */
269
270 GLuint IndexMask; /* Color index write mask */
271 GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
272
273 GLenum DrawBuffer; /* Which buffer to draw into */
274 GLenum DriverDrawBuffer; /* Current device driver dest buffer */
275 GLboolean MultiDrawBuffer; /* Drawing to mutliple buffers? */
276 GLubyte DrawDestMask; /* bitwise-OR of bitflags above */
277
278 /* alpha testing */
279 GLboolean AlphaEnabled; /* Alpha test enabled flag */
280 GLenum AlphaFunc; /* Alpha test function */
281 GLchan AlphaRef; /* Alpha ref value as GLchan */
282
283 /* blending */
284 GLboolean BlendEnabled; /* Blending enabled flag */
285 GLenum BlendSrcRGB; /* Blending source operator */
286 GLenum BlendDstRGB; /* Blending destination operator */
287 GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
288 GLenum BlendDstA; /* GL_INGR_blend_func_separate */
289 GLenum BlendEquation;
290 GLfloat BlendColor[4];
291
292 /* logic op */
293 GLenum LogicOp; /* Logic operator */
294 GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
295 GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
296
297 GLboolean DitherFlag; /* Dither enable flag */
298 };
299
300
301 struct gl_current_attrib {
302 /* These values valid only when FLUSH_VERTICES has been called.
303 */
304 GLfloat Normal[3]; /* Current vertex normal */
305 GLchan Color[4]; /* Current RGBA color */
306 GLchan SecondaryColor[4]; /* Current secondary color */
307 GLfloat FogCoord; /* Current Fog coord */
308 GLuint Index; /* Current color index */
309 GLboolean EdgeFlag; /* Current edge flag */
310 GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */
311
312 /* These values are always valid.
313 */
314 GLfloat RasterPos[4]; /* Current raster position */
315 GLfloat RasterDistance; /* Current raster distance */
316 GLfloat RasterColor[4]; /* Current raster color */
317 GLuint RasterIndex; /* Current raster index */
318 GLfloat *RasterTexCoord; /* Current raster texcoord*/
319 GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
320 GLboolean RasterPosValid; /* Raster po valid flag */
321 };
322
323
324 struct gl_depthbuffer_attrib {
325 GLenum Func; /* Function for depth buffer compare */
326 GLfloat Clear; /* Value to clear depth buffer to */
327 GLboolean Test; /* Depth buffering enabled flag */
328 GLboolean Mask; /* Depth buffer writable? */
329 GLboolean OcclusionTest; /* GL_HP_occlusion_test */
330 };
331
332
333 struct gl_enable_attrib {
334 GLboolean AlphaTest;
335 GLboolean AutoNormal;
336 GLboolean Blend;
337 GLboolean ClipPlane[MAX_CLIP_PLANES];
338 GLboolean ColorMaterial;
339 GLboolean Convolution1D;
340 GLboolean Convolution2D;
341 GLboolean Separable2D;
342 GLboolean CullFace;
343 GLboolean DepthTest;
344 GLboolean Dither;
345 GLboolean Fog;
346 GLboolean Histogram;
347 GLboolean Light[MAX_LIGHTS];
348 GLboolean Lighting;
349 GLboolean LineSmooth;
350 GLboolean LineStipple;
351 GLboolean IndexLogicOp;
352 GLboolean ColorLogicOp;
353 GLboolean Map1Color4;
354 GLboolean Map1Index;
355 GLboolean Map1Normal;
356 GLboolean Map1TextureCoord1;
357 GLboolean Map1TextureCoord2;
358 GLboolean Map1TextureCoord3;
359 GLboolean Map1TextureCoord4;
360 GLboolean Map1Vertex3;
361 GLboolean Map1Vertex4;
362 GLboolean Map2Color4;
363 GLboolean Map2Index;
364 GLboolean Map2Normal;
365 GLboolean Map2TextureCoord1;
366 GLboolean Map2TextureCoord2;
367 GLboolean Map2TextureCoord3;
368 GLboolean Map2TextureCoord4;
369 GLboolean Map2Vertex3;
370 GLboolean Map2Vertex4;
371 GLboolean MinMax;
372 GLboolean Normalize;
373 GLboolean PixelTexture;
374 GLboolean PointSmooth;
375 GLboolean PolygonOffsetPoint;
376 GLboolean PolygonOffsetLine;
377 GLboolean PolygonOffsetFill;
378 GLboolean PolygonSmooth;
379 GLboolean PolygonStipple;
380 GLboolean RescaleNormals;
381 GLboolean Scissor;
382 GLboolean Stencil;
383 GLuint Texture[MAX_TEXTURE_UNITS];
384 GLuint TexGen[MAX_TEXTURE_UNITS];
385 };
386
387
388 struct gl_eval_attrib {
389 /* Enable bits */
390 GLboolean Map1Color4;
391 GLboolean Map1Index;
392 GLboolean Map1Normal;
393 GLboolean Map1TextureCoord1;
394 GLboolean Map1TextureCoord2;
395 GLboolean Map1TextureCoord3;
396 GLboolean Map1TextureCoord4;
397 GLboolean Map1Vertex3;
398 GLboolean Map1Vertex4;
399 GLboolean Map2Color4;
400 GLboolean Map2Index;
401 GLboolean Map2Normal;
402 GLboolean Map2TextureCoord1;
403 GLboolean Map2TextureCoord2;
404 GLboolean Map2TextureCoord3;
405 GLboolean Map2TextureCoord4;
406 GLboolean Map2Vertex3;
407 GLboolean Map2Vertex4;
408 GLboolean AutoNormal;
409 /* Map Grid endpoints and divisions and calculated du values */
410 GLint MapGrid1un;
411 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
412 GLint MapGrid2un, MapGrid2vn;
413 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
414 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
415 };
416
417
418 struct gl_fog_attrib {
419 GLboolean Enabled; /* Fog enabled flag */
420 GLfloat Color[4]; /* Fog color */
421 GLfloat Density; /* Density >= 0.0 */
422 GLfloat Start; /* Start distance in eye coords */
423 GLfloat End; /* End distance in eye coords */
424 GLfloat Index; /* Fog index */
425 GLenum Mode; /* Fog mode */
426 GLboolean ColorSumEnabled;
427 GLenum FogCoordinateSource;
428 };
429
430
431 struct gl_hint_attrib {
432 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
433 GLenum PerspectiveCorrection;
434 GLenum PointSmooth;
435 GLenum LineSmooth;
436 GLenum PolygonSmooth;
437 GLenum Fog;
438
439 /* GL_PGI_misc_hints */
440 GLenum AllowDrawWin;
441 GLenum AllowDrawFrg;
442 GLenum AllowDrawMem;
443 GLenum StrictLighting;
444
445 /* GL_EXT_clip_volume_hint */
446 GLenum ClipVolumeClipping;
447
448 /* GL_ARB_texture_compression */
449 GLenum TextureCompression;
450 };
451
452
453 struct gl_histogram_attrib {
454 GLuint Width;
455 GLint Format;
456 GLboolean Sink;
457 GLuint RedSize;
458 GLuint GreenSize;
459 GLuint BlueSize;
460 GLuint AlphaSize;
461 GLuint LuminanceSize;
462 GLuint Count[HISTOGRAM_TABLE_SIZE][4];
463 };
464
465
466 struct gl_minmax_attrib {
467 GLenum Format;
468 GLboolean Sink;
469 GLfloat Min[4], Max[4]; /* RGBA */
470 };
471
472
473 struct gl_convolution_attrib {
474 GLenum Format;
475 GLenum InternalFormat;
476 GLuint Width;
477 GLuint Height;
478 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
479 };
480
481
482 struct gl_light_attrib {
483 struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
484 struct gl_lightmodel Model; /* Lighting model */
485
486 /* Must flush FLUSH_VERTICES before referencing:
487 */
488 struct gl_material Material[2]; /* Material 0=front, 1=back */
489
490 GLboolean Enabled; /* Lighting enabled flag */
491 GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
492 GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
493 GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
494 GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
495 GLboolean ColorMaterialEnabled;
496
497 struct gl_light EnabledList; /* List sentinel */
498
499 /* Derived for optimizations: */
500 GLboolean _NeedVertices; /* Use fast shader? */
501 GLuint _Flags; /* LIGHT_* flags, see below */
502 GLfloat _BaseColor[2][3];
503 GLchan _BaseAlpha[2];
504 };
505
506
507 #define LIGHT_POSITIONAL 0x4
508 #define LIGHT_SPOT 0x10
509 #define LIGHT_LOCAL_VIEWER 0x20
510
511 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
512
513 struct gl_line_attrib {
514 GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
515 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
516 GLushort StipplePattern; /* Stipple pattern */
517 GLint StippleFactor; /* Stipple repeat factor */
518 GLfloat Width; /* Line width */
519 GLfloat _Width; /* Clamped Line width */
520 };
521
522
523 struct gl_list_attrib {
524 GLuint ListBase;
525 };
526
527 struct gl_list_opcode {
528 GLuint size;
529 void (*execute)( GLcontext *ctx, void *data );
530 void (*destroy)( GLcontext *ctx, void *data );
531 void (*print)( GLcontext *ctx, void *data );
532 };
533
534 #define GL_MAX_EXT_OPCODES 16
535
536 struct gl_list_extensions {
537 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
538 GLuint nr_opcodes;
539 };
540
541 struct gl_pixel_attrib {
542 GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
543 GLenum DriverReadBuffer; /* Driver's current source buffer */
544 GLfloat RedBias, RedScale;
545 GLfloat GreenBias, GreenScale;
546 GLfloat BlueBias, BlueScale;
547 GLfloat AlphaBias, AlphaScale;
548 GLfloat DepthBias, DepthScale;
549 GLint IndexShift, IndexOffset;
550 GLboolean MapColorFlag;
551 GLboolean MapStencilFlag;
552 GLfloat ZoomX, ZoomY;
553 GLint MapStoSsize; /* Size of each pixel map */
554 GLint MapItoIsize;
555 GLint MapItoRsize;
556 GLint MapItoGsize;
557 GLint MapItoBsize;
558 GLint MapItoAsize;
559 GLint MapRtoRsize;
560 GLint MapGtoGsize;
561 GLint MapBtoBsize;
562 GLint MapAtoAsize;
563 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
564 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
565 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
566 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
567 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
568 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
569 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
570 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
571 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
572 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
573 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
574 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
575 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
576 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
577 /* GL_EXT_histogram */
578 GLboolean HistogramEnabled;
579 GLboolean MinMaxEnabled;
580 /* GL_SGIS_pixel_texture */
581 GLboolean PixelTextureEnabled;
582 GLenum FragmentRgbSource;
583 GLenum FragmentAlphaSource;
584 /* GL_SGI_color_matrix */
585 GLfloat PostColorMatrixScale[4]; /* RGBA */
586 GLfloat PostColorMatrixBias[4]; /* RGBA */
587 /* GL_SGI_color_table */
588 GLfloat ColorTableScale[4];
589 GLfloat ColorTableBias[4];
590 GLboolean ColorTableEnabled;
591 GLfloat PCCTscale[4];
592 GLfloat PCCTbias[4];
593 GLboolean PostConvolutionColorTableEnabled;
594 GLfloat PCMCTscale[4];
595 GLfloat PCMCTbias[4];
596 GLboolean PostColorMatrixColorTableEnabled;
597 /* Convolution */
598 GLboolean Convolution1DEnabled;
599 GLboolean Convolution2DEnabled;
600 GLboolean Separable2DEnabled;
601 GLfloat ConvolutionBorderColor[3][4];
602 GLenum ConvolutionBorderMode[3];
603 GLfloat ConvolutionFilterScale[3][4];
604 GLfloat ConvolutionFilterBias[3][4];
605 GLfloat PostConvolutionScale[4]; /* RGBA */
606 GLfloat PostConvolutionBias[4]; /* RGBA */
607 };
608
609
610 struct gl_point_attrib {
611 GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
612 GLboolean SpriteMode; /* GL_MESA_sprite_point extension */
613 GLfloat Size; /* User-specified point size */
614 GLfloat _Size; /* Size clamped to Const.Min/MaxPointSize */
615 GLfloat Params[3]; /* GL_EXT_point_parameters */
616 GLfloat MinSize, MaxSize; /* GL_EXT_point_parameters */
617 GLfloat Threshold; /* GL_EXT_point_parameters */
618 GLboolean _Attenuated; /* True if Params != [1, 0, 0] */
619 };
620
621
622 struct gl_polygon_attrib {
623 GLenum FrontFace; /* Either GL_CW or GL_CCW */
624 GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
625 GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
626 GLboolean _FrontBit; /* */
627 GLboolean CullFlag; /* Culling on/off flag */
628 GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
629 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
630 GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
631 GLfloat OffsetFactor; /* Polygon offset factor, from user */
632 GLfloat OffsetUnits; /* Polygon offset units, from user */
633 GLfloat OffsetMRD; /* = OffsetUnits * visual->MRD */
634 GLboolean OffsetPoint; /* Offset in GL_POINT mode */
635 GLboolean OffsetLine; /* Offset in GL_LINE mode */
636 GLboolean OffsetFill; /* Offset in GL_FILL mode */
637 GLboolean _OffsetAny;
638 };
639
640
641 struct gl_scissor_attrib {
642 GLboolean Enabled; /* Scissor test enabled? */
643 GLint X, Y; /* Lower left corner of box */
644 GLsizei Width, Height; /* Size of box */
645 };
646
647
648 struct gl_stencil_attrib {
649 GLboolean Enabled; /* Enabled flag */
650 GLenum Function; /* Stencil function */
651 GLenum FailFunc; /* Fail function */
652 GLenum ZPassFunc; /* Depth buffer pass function */
653 GLenum ZFailFunc; /* Depth buffer fail function */
654 GLstencil Ref; /* Reference value */
655 GLstencil ValueMask; /* Value mask */
656 GLstencil Clear; /* Clear value */
657 GLstencil WriteMask; /* Write mask */
658 };
659
660
661 /* TexGenEnabled flags */
662 #define S_BIT 1
663 #define T_BIT 2
664 #define R_BIT 4
665 #define Q_BIT 8
666
667 /* Texture Enabled flags */
668 #define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
669 #define TEXTURE0_2D 0x2
670 #define TEXTURE0_3D 0x4
671 #define TEXTURE0_CUBE 0x8
672 #define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
673 #define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
674 #define TEXTURE1_2D (TEXTURE0_2D << 4)
675 #define TEXTURE1_3D (TEXTURE0_3D << 4)
676 #define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
677 #define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
678 #define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
679 #define TEXTURE2_2D (TEXTURE0_2D << 8)
680 #define TEXTURE2_3D (TEXTURE0_3D << 8)
681 #define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
682 #define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
683 #define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
684 #define TEXTURE3_2D (TEXTURE0_2D << 12)
685 #define TEXTURE3_3D (TEXTURE0_3D << 12)
686 #define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
687 #define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
688 #define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 3 */
689 #define TEXTURE4_2D (TEXTURE0_2D << 16)
690 #define TEXTURE4_3D (TEXTURE0_3D << 16)
691 #define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
692 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
693 #define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 3 */
694 #define TEXTURE5_2D (TEXTURE0_2D << 20)
695 #define TEXTURE5_3D (TEXTURE0_3D << 20)
696 #define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
697 #define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
698 #define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 3 */
699 #define TEXTURE6_2D (TEXTURE0_2D << 24)
700 #define TEXTURE6_3D (TEXTURE0_3D << 24)
701 #define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
702 #define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
703 #define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 3 */
704 #define TEXTURE7_2D (TEXTURE0_2D << 28)
705 #define TEXTURE7_3D (TEXTURE0_3D << 28)
706 #define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
707 #define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
708
709 /* Bitmap versions of the GL_ constants.
710 */
711 #define TEXGEN_SPHERE_MAP 0x1
712 #define TEXGEN_OBJ_LINEAR 0x2
713 #define TEXGEN_EYE_LINEAR 0x4
714 #define TEXGEN_REFLECTION_MAP_NV 0x8
715 #define TEXGEN_NORMAL_MAP_NV 0x10
716
717 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
718 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
719 TEXGEN_REFLECTION_MAP_NV)
720 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
721 TEXGEN_REFLECTION_MAP_NV | \
722 TEXGEN_NORMAL_MAP_NV)
723 #define TEXGEN_NEED_VERTICES (TEXGEN_OBJ_LINEAR | \
724 TEXGEN_EYE_LINEAR | \
725 TEXGEN_REFLECTION_MAP_NV | \
726 TEXGEN_SPHERE_MAP )
727 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
728 TEXGEN_REFLECTION_MAP_NV | \
729 TEXGEN_NORMAL_MAP_NV | \
730 TEXGEN_EYE_LINEAR)
731
732
733
734 /* A selection of state flags to make driver and module's lives easier.
735 */
736 #define ENABLE_TEXGEN0 0x1
737 #define ENABLE_TEXGEN1 0x2
738 #define ENABLE_TEXGEN2 0x4
739 #define ENABLE_TEXGEN3 0x8
740 #define ENABLE_TEXGEN4 0x10
741 #define ENABLE_TEXGEN5 0x20
742 #define ENABLE_TEXGEN6 0x40
743 #define ENABLE_TEXGEN7 0x80
744 #define ENABLE_TEXMAT0 0x100 /* Ie. not the identity matrix */
745 #define ENABLE_TEXMAT1 0x200
746 #define ENABLE_TEXMAT2 0x400
747 #define ENABLE_TEXMAT3 0x800
748 #define ENABLE_TEXMAT4 0x1000
749 #define ENABLE_TEXMAT5 0x2000
750 #define ENABLE_TEXMAT6 0x4000
751 #define ENABLE_TEXMAT7 0x8000
752 #define ENABLE_LIGHT 0x10000
753 #define ENABLE_FOG 0x20000
754 #define ENABLE_USERCLIP 0x40000
755 #define ENABLE_NORMALIZE 0x100000
756 #define ENABLE_RESCALE 0x200000
757 #define ENABLE_POINT_ATTEN 0x400000
758
759
760 #define ENABLE_TEXGEN_ANY (ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | \
761 ENABLE_TEXGEN2 | ENABLE_TEXGEN3 | \
762 ENABLE_TEXGEN4 | ENABLE_TEXGEN5 | \
763 ENABLE_TEXGEN6 | ENABLE_TEXGEN7)
764
765 #define ENABLE_TEXMAT_ANY (ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | \
766 ENABLE_TEXMAT2 | ENABLE_TEXMAT3 | \
767 ENABLE_TEXMAT4 | ENABLE_TEXMAT5 | \
768 ENABLE_TEXMAT6 | ENABLE_TEXMAT7)
769
770 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
771 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
772
773 /* Texture image record */
774 struct gl_texture_image {
775 GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
776 * GL_INTENSITY, GL_RGB, GL_RGBA, or
777 * GL_COLOR_INDEX only
778 */
779 GLenum IntFormat; /* Internal format as given by the user */
780 GLubyte RedBits; /* Bits per texel component */
781 GLubyte GreenBits; /* These are initialized by Mesa but */
782 GLubyte BlueBits; /* may be reassigned by the device */
783 GLubyte AlphaBits; /* driver to indicate the true texture */
784 GLubyte IntensityBits; /* color resolution. */
785 GLubyte LuminanceBits;
786 GLubyte IndexBits;
787 GLuint Border; /* 0 or 1 */
788 GLuint Width; /* = 2^WidthLog2 + 2*Border */
789 GLuint Height; /* = 2^HeightLog2 + 2*Border */
790 GLuint Depth; /* = 2^DepthLog2 + 2*Border */
791 GLuint Width2; /* = Width - 2*Border */
792 GLuint Height2; /* = Height - 2*Border */
793 GLuint Depth2; /* = Depth - 2*Border */
794 GLuint WidthLog2; /* = log2(Width2) */
795 GLuint HeightLog2; /* = log2(Height2) */
796 GLuint DepthLog2; /* = log2(Depth2) */
797 GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
798 GLchan *Data; /* Image data as GLchan's */
799
800 GLboolean IsCompressed; /* GL_ARB_texture_compression */
801 GLuint CompressedSize; /* GL_ARB_texture_compression */
802
803 /* For device driver: */
804 void *DriverData; /* Arbitrary device driver data */
805 };
806
807
808 /* Texture object record */
809 struct gl_texture_object {
810 _glthread_Mutex Mutex; /* for thread safety */
811 GLint RefCount; /* reference count */
812 GLuint Name; /* an unsigned integer */
813 GLuint Dimensions; /* 1 or 2 or 3 */
814 GLfloat Priority; /* in [0,1] */
815 GLchan BorderColor[4]; /* as integers */
816 GLenum WrapS; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
817 GLenum WrapT; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
818 GLenum WrapR; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
819 GLenum MinFilter; /* minification filter */
820 GLenum MagFilter; /* magnification filter */
821 GLfloat MinLod; /* OpenGL 1.2 */
822 GLfloat MaxLod; /* OpenGL 1.2 */
823 GLint BaseLevel; /* user-specified, OpenGL 1.2 */
824 GLint MaxLevel; /* user-specified, OpenGL 1.2 */
825 GLint _MaxLevel; /* actual max mipmap level (q in the spec) */
826 GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */
827 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
828
829 /* Texture cube faces */
830 /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
831 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
832 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
833 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
834 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
835 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
836
837 /* GL_EXT_paletted_texture */
838 struct gl_color_table Palette;
839
840 GLboolean Complete; /* Is texture object complete? */
841 struct gl_texture_object *Next; /* Next in linked list */
842
843 /* For device driver: */
844 void *DriverData; /* Arbitrary device driver data */
845 };
846
847
848
849 /*
850 * Texture units are new with the multitexture extension.
851 */
852 struct gl_texture_unit {
853 GLuint Enabled; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
854 GLuint _ReallyEnabled; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
855
856 GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
857 GLfloat EnvColor[4];
858 GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
859 GLenum GenModeS; /* Tex coord generation mode, either */
860 GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
861 GLenum GenModeR; /* GL_EYE_LINEAR, or */
862 GLenum GenModeQ; /* GL_SPHERE_MAP */
863 GLuint _GenBitS;
864 GLuint _GenBitT;
865 GLuint _GenBitR;
866 GLuint _GenBitQ;
867 GLuint _GenFlags; /* bitwise or of GenBit[STRQ] */
868 GLfloat ObjectPlaneS[4];
869 GLfloat ObjectPlaneT[4];
870 GLfloat ObjectPlaneR[4];
871 GLfloat ObjectPlaneQ[4];
872 GLfloat EyePlaneS[4];
873 GLfloat EyePlaneT[4];
874 GLfloat EyePlaneR[4];
875 GLfloat EyePlaneQ[4];
876 GLfloat LodBias; /* for biasing mipmap levels */
877
878 /* GL_EXT_texture_env_combine */
879 GLenum CombineModeRGB; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
880 GLenum CombineModeA; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
881 GLenum CombineSourceRGB[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
882 GLenum CombineSourceA[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
883 GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
884 GLenum CombineOperandA[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
885 GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */
886 GLuint CombineScaleShiftA; /* 0, 1 or 2 */
887
888 struct gl_texture_object *Current1D;
889 struct gl_texture_object *Current2D;
890 struct gl_texture_object *Current3D;
891 struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
892
893 struct gl_texture_object *_Current; /* Points to really enabled tex obj */
894
895 struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
896 struct gl_texture_object Saved2D;
897 struct gl_texture_object Saved3D;
898 struct gl_texture_object SavedCubeMap;
899 };
900
901
902 struct gl_texture_attrib {
903 /* multitexture */
904 GLuint CurrentUnit; /* Active texture unit */
905 GLuint CurrentTransformUnit; /* Client active texture xform unit */
906
907 GLuint _ReallyEnabled; /* enables for all texture units: */
908 /* = (Unit[0]._ReallyEnabled << 0) | */
909 /* (Unit[1]._ReallyEnabled << 4) | */
910 /* (Unit[2]._ReallyEnabled << 8) | etc... */
911 GLuint _GenFlags; /* for texgen */
912
913 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
914
915 struct gl_texture_object *Proxy1D;
916 struct gl_texture_object *Proxy2D;
917 struct gl_texture_object *Proxy3D;
918 struct gl_texture_object *ProxyCubeMap;
919
920 /* GL_EXT_shared_texture_palette */
921 GLboolean SharedPalette;
922 struct gl_color_table Palette;
923 };
924
925
926 struct gl_transform_attrib {
927 GLenum MatrixMode; /* Matrix mode */
928 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
929 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
930 GLboolean ClipEnabled[MAX_CLIP_PLANES];
931 GLubyte _AnyClip; /* How many ClipEnabled? */
932 GLboolean Normalize; /* Normalize all normals? */
933 GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
934 };
935
936
937 struct gl_viewport_attrib {
938 GLint X, Y; /* position */
939 GLsizei Width, Height; /* size */
940 GLfloat Near, Far; /* Depth buffer range */
941 GLmatrix _WindowMap; /* Mapping transformation as a matrix. */
942 };
943
944
945 /* For the attribute stack: */
946 struct gl_attrib_node {
947 GLbitfield kind;
948 void *data;
949 struct gl_attrib_node *next;
950 };
951
952
953
954 /*
955 * Client pixel packing/unpacking attributes
956 */
957 struct gl_pixelstore_attrib {
958 GLint Alignment;
959 GLint RowLength;
960 GLint SkipPixels;
961 GLint SkipRows;
962 GLint ImageHeight; /* for GL_EXT_texture3D */
963 GLint SkipImages; /* for GL_EXT_texture3D */
964 GLboolean SwapBytes;
965 GLboolean LsbFirst;
966 };
967
968
969 /*
970 * Client vertex array attributes
971 */
972 struct gl_client_array {
973 GLint Size;
974 GLenum Type;
975 GLsizei Stride; /* user-specified stride */
976 GLsizei StrideB; /* actual stride in bytes */
977 void *Ptr;
978 GLboolean Enabled;
979 };
980
981
982
983
984 struct gl_array_attrib {
985 struct gl_client_array Vertex; /* client data descriptors */
986 struct gl_client_array Normal;
987 struct gl_client_array Color;
988 struct gl_client_array SecondaryColor;
989 struct gl_client_array FogCoord;
990 struct gl_client_array Index;
991 struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
992 struct gl_client_array EdgeFlag;
993
994 GLint TexCoordInterleaveFactor;
995 GLint ActiveTexture; /* Client Active Texture */
996 GLuint LockFirst;
997 GLuint LockCount;
998
999 GLuint _Enabled; /* _NEW_ARRAY_* - bit set if array enabled */
1000 GLuint NewState; /* _NEW_ARRAY_* */
1001 };
1002
1003
1004
1005
1006 struct gl_feedback {
1007 GLenum Type;
1008 GLuint _Mask; /* FB_* bits */
1009 GLfloat *Buffer;
1010 GLuint BufferSize;
1011 GLuint Count;
1012 };
1013
1014
1015
1016 struct gl_selection {
1017 GLuint *Buffer;
1018 GLuint BufferSize; /* size of SelectBuffer */
1019 GLuint BufferCount; /* number of values in SelectBuffer */
1020 GLuint Hits; /* number of records in SelectBuffer */
1021 GLuint NameStackDepth;
1022 GLuint NameStack[MAX_NAME_STACK_DEPTH];
1023 GLboolean HitFlag;
1024 GLfloat HitMinZ, HitMaxZ;
1025 };
1026
1027
1028
1029 /*
1030 * 1-D Evaluator control points
1031 */
1032 struct gl_1d_map {
1033 GLuint Order; /* Number of control points */
1034 GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
1035 GLfloat *Points; /* Points to contiguous control points */
1036 };
1037
1038
1039 /*
1040 * 2-D Evaluator control points
1041 */
1042 struct gl_2d_map {
1043 GLuint Uorder; /* Number of control points in U dimension */
1044 GLuint Vorder; /* Number of control points in V dimension */
1045 GLfloat u1, u2, du;
1046 GLfloat v1, v2, dv;
1047 GLfloat *Points; /* Points to contiguous control points */
1048 };
1049
1050
1051 /*
1052 * All evalutator control points
1053 */
1054 struct gl_evaluators {
1055 /* 1-D maps */
1056 struct gl_1d_map Map1Vertex3;
1057 struct gl_1d_map Map1Vertex4;
1058 struct gl_1d_map Map1Index;
1059 struct gl_1d_map Map1Color4;
1060 struct gl_1d_map Map1Normal;
1061 struct gl_1d_map Map1Texture1;
1062 struct gl_1d_map Map1Texture2;
1063 struct gl_1d_map Map1Texture3;
1064 struct gl_1d_map Map1Texture4;
1065
1066 /* 2-D maps */
1067 struct gl_2d_map Map2Vertex3;
1068 struct gl_2d_map Map2Vertex4;
1069 struct gl_2d_map Map2Index;
1070 struct gl_2d_map Map2Color4;
1071 struct gl_2d_map Map2Normal;
1072 struct gl_2d_map Map2Texture1;
1073 struct gl_2d_map Map2Texture2;
1074 struct gl_2d_map Map2Texture3;
1075 struct gl_2d_map Map2Texture4;
1076 };
1077
1078
1079
1080 /*
1081 * State which can be shared by multiple contexts:
1082 */
1083 struct gl_shared_state {
1084 _glthread_Mutex Mutex; /* for thread safety */
1085 GLint RefCount; /* Reference count */
1086 struct _mesa_HashTable *DisplayList; /* Display lists hash table */
1087 struct _mesa_HashTable *TexObjects; /* Texture objects hash table */
1088 struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
1089
1090 /* Default texture objects (shared by all multi-texture units) */
1091 struct gl_texture_object *Default1D;
1092 struct gl_texture_object *Default2D;
1093 struct gl_texture_object *Default3D;
1094 struct gl_texture_object *DefaultCubeMap;
1095
1096 void *DriverData; /* Device driver shared state */
1097 };
1098
1099
1100
1101 /*
1102 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1103 * depth, accum, stencil, and software-simulated alpha buffers.
1104 * In C++ terms, think of this as a base class from which device drivers
1105 * will make derived classes.
1106 */
1107 struct gl_frame_buffer {
1108 GLvisual *Visual; /* The corresponding visual */
1109
1110 GLint Width, Height; /* size of frame buffer in pixels */
1111
1112 GLboolean UseSoftwareDepthBuffer;
1113 GLboolean UseSoftwareAccumBuffer;
1114 GLboolean UseSoftwareStencilBuffer;
1115 GLboolean UseSoftwareAlphaBuffers;
1116
1117 /* Software depth (aka Z) buffer */
1118 GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/
1119
1120 /* Software stencil buffer */
1121 GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
1122
1123 /* Software accumulation buffer */
1124 GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
1125
1126 /* Software alpha planes */
1127 GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
1128 GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */
1129 GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */
1130 GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */
1131 GLchan *Alpha; /* Points to current alpha buffer */
1132
1133 /* Drawing bounds: intersection of window size and scissor box */
1134 GLint _Xmin, _Ymin; /* inclusive */
1135 GLint _Xmax, _Ymax; /* exclusive */
1136 };
1137
1138
1139 /*
1140 * Constants which may be overriden by device driver.
1141 */
1142 struct gl_constants {
1143 GLint MaxTextureSize;
1144 GLint MaxCubeTextureSize;
1145 GLint MaxTextureLevels;
1146 GLuint MaxTextureUnits;
1147 GLuint MaxArrayLockSize;
1148 GLint SubPixelBits;
1149 GLfloat MinPointSize, MaxPointSize; /* aliased */
1150 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1151 GLfloat PointSizeGranularity;
1152 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1153 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1154 GLfloat LineWidthGranularity;
1155 GLuint NumAuxBuffers;
1156 GLuint MaxColorTableSize;
1157 GLuint MaxConvolutionWidth;
1158 GLuint MaxConvolutionHeight;
1159 GLuint NumCompressedTextureFormats; /* GL_ARB_texture_compression */
1160 GLenum CompressedTextureFormats[MAX_COMPRESSED_TEXTURE_FORMATS];
1161 GLuint MaxClipPlanes;
1162 GLuint MaxLights;
1163 };
1164
1165
1166 /*
1167 * List of extensions.
1168 */
1169 struct extension;
1170 struct gl_extensions {
1171 char *ext_string;
1172 struct extension *ext_list;
1173 /* Flags to quickly test if certain extensions are available.
1174 * Not every extension needs to have such a flag, but it's encouraged.
1175 */
1176 GLboolean ARB_imaging;
1177 GLboolean ARB_multitexture;
1178 GLboolean ARB_texture_compression;
1179 GLboolean ARB_texture_cube_map;
1180 GLboolean ARB_texture_env_add;
1181 GLboolean EXT_blend_color;
1182 GLboolean EXT_blend_func_separate;
1183 GLboolean EXT_blend_logic_op;
1184 GLboolean EXT_blend_minmax;
1185 GLboolean EXT_blend_subtract;
1186 GLboolean EXT_clip_volume_hint;
1187 GLboolean EXT_convolution;
1188 GLboolean EXT_compiled_vertex_array;
1189 GLboolean EXT_fog_coord;
1190 GLboolean EXT_histogram;
1191 GLboolean EXT_packed_pixels;
1192 GLboolean EXT_paletted_texture;
1193 GLboolean EXT_point_parameters;
1194 GLboolean EXT_polygon_offset;
1195 GLboolean EXT_rescale_normal;
1196 GLboolean EXT_secondary_color;
1197 GLboolean EXT_shared_texture_palette;
1198 GLboolean EXT_stencil_wrap;
1199 GLboolean EXT_texture3D;
1200 GLboolean EXT_texture_compression_s3tc;
1201 GLboolean EXT_texture_env_add;
1202 GLboolean EXT_texture_env_combine;
1203 GLboolean EXT_texture_env_dot3;
1204 GLboolean EXT_texture_object;
1205 GLboolean EXT_texture_lod_bias;
1206 GLboolean EXT_vertex_array_set;
1207 GLboolean HP_occlusion_test;
1208 GLboolean INGR_blend_func_separate;
1209 GLboolean MESA_window_pos;
1210 GLboolean MESA_resize_buffers;
1211 GLboolean MESA_sprite_point;
1212 GLboolean NV_blend_square;
1213 GLboolean NV_texgen_reflection;
1214 GLboolean PGI_misc_hints;
1215 GLboolean SGI_color_matrix;
1216 GLboolean SGI_color_table;
1217 GLboolean SGIS_pixel_texture;
1218 GLboolean SGIS_texture_edge_clamp;
1219 GLboolean SGIX_pixel_texture;
1220 GLboolean _3DFX_texture_compression_FXT1;
1221 };
1222
1223
1224
1225 /*
1226 * Bits for image transfer operations (ctx->ImageTransferState).
1227 */
1228 #define IMAGE_SCALE_BIAS_BIT 0x1
1229 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1230 #define IMAGE_MAP_COLOR_BIT 0x4
1231 #define IMAGE_COLOR_TABLE_BIT 0x8
1232 #define IMAGE_CONVOLUTION_BIT 0x10
1233 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1234 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1235 #define IMAGE_COLOR_MATRIX_BIT 0x80
1236 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1237 #define IMAGE_HISTOGRAM_BIT 0x200
1238 #define IMAGE_MIN_MAX_BIT 0x400
1239
1240 /* transfer ops up to convolution: */
1241 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1242 IMAGE_SHIFT_OFFSET_BIT | \
1243 IMAGE_MAP_COLOR_BIT | \
1244 IMAGE_COLOR_TABLE_BIT)
1245
1246 /* transfer ops after convolution: */
1247 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1248 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1249 IMAGE_COLOR_MATRIX_BIT | \
1250 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1251 IMAGE_HISTOGRAM_BIT | \
1252 IMAGE_MIN_MAX_BIT)
1253
1254
1255 /*
1256 * Bits to indicate what state has changed. 6 unused flags.
1257 */
1258 #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */
1259 #define _NEW_PROJECTION 0x2 /* ctx->Projection */
1260 #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */
1261 #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */
1262 #define _NEW_ACCUM 0x10 /* ctx->Accum */
1263 #define _NEW_COLOR 0x20 /* ctx->Color */
1264 #define _NEW_DEPTH 0x40 /* ctx->Depth */
1265 #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
1266 #define _NEW_FOG 0x100 /* ctx->Fog */
1267 #define _NEW_HINT 0x200 /* ctx->Hint */
1268 #define _NEW_400 0x400 /* */
1269 #define _NEW_LIGHT 0x800 /* ctx->Light */
1270 #define _NEW_1000 0x1000 /* */
1271 #define _NEW_LINE 0x2000 /* ctx->Line */
1272 #define _NEW_4000 0x4000 /* */
1273 #define _NEW_PIXEL 0x8000 /* ctx->Pixel */
1274 #define _NEW_POINT 0x10000 /* ctx->Point */
1275 #define _NEW_POLYGON 0x20000 /* ctx->Polygon */
1276 #define _NEW_POLYGONSTIPPLE 0x40000 /* ctx->PolygonStipple */
1277 #define _NEW_SCISSOR 0x80000 /* ctx->Scissor */
1278 #define _NEW_STENCIL 0x100000 /* ctx->Stencil */
1279 #define _NEW_TEXTURE 0x200000 /* ctx->Texture */
1280 #define _NEW_TRANSFORM 0x400000 /* ctx->Transform */
1281 #define _NEW_VIEWPORT 0x800000 /* ctx->Viewport */
1282 #define _NEW_PACKUNPACK 0x1000000 /* ctx->Pack, ctx->Unpack */
1283 #define _NEW_ARRAY 0x2000000 /* ctx->Array */
1284 #define _NEW_COLORTABLE 0x4000000 /* ctx->{*}ColorTable */
1285 #define _NEW_RENDERMODE 0x8000000 /* RenderMode, Feedback, Select */
1286 #define _NEW_BUFFERS 0x10000000 /* ctx->Visual, ctx->DrawBuffer, */
1287
1288 #define _NEW_ALL ~0
1289
1290
1291
1292 /* Bits to track array state changes (also used to summarize array enabled)
1293 */
1294 #define _NEW_ARRAY_VERTEX 0x1
1295 #define _NEW_ARRAY_COLOR 0x2
1296 #define _NEW_ARRAY_NORMAL 0x4
1297 #define _NEW_ARRAY_INDEX 0x8
1298 #define _NEW_ARRAY_EDGEFLAG 0x10
1299 #define _NEW_ARRAY_SECONDARYCOLOR 0x20
1300 #define _NEW_ARRAY_FOGCOORD 0x40
1301 #define _NEW_ARRAY_TEXCOORD_0 0x80
1302 #define _NEW_ARRAY_TEXCOORD_1 0x100
1303 #define _NEW_ARRAY_TEXCOORD_2 0x200
1304 #define _NEW_ARRAY_TEXCOORD_3 0x400
1305 #define _NEW_ARRAY_TEXCOORD_4 0x800
1306 #define _NEW_ARRAY_TEXCOORD_5 0x1000
1307 #define _NEW_ARRAY_TEXCOORD_6 0x2000
1308 #define _NEW_ARRAY_TEXCOORD_7 0x4000
1309 #define _NEW_ARRAY_ALL 0x7fff
1310
1311 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0<<(i))
1312
1313 /* A bunch of flags that we think might be useful to drivers.
1314 */
1315 #define DD_FEEDBACK 0x1
1316 #define DD_SELECT 0x2
1317 #define DD_FLATSHADE 0x4
1318 #define DD_SEPERATE_SPECULAR 0x10
1319 #define DD_TRI_LIGHT_TWOSIDE 0x20
1320 #define DD_TRI_UNFILLED 0x40
1321 #define DD_TRI_SMOOTH 0x80
1322 #define DD_TRI_STIPPLE 0x100
1323 #define DD_TRI_OFFSET 0x200
1324 #define DD_LINE_SMOOTH 0x800
1325 #define DD_LINE_STIPPLE 0x1000
1326 #define DD_LINE_WIDTH 0x2000
1327 #define DD_POINT_SMOOTH 0x4000
1328 #define DD_POINT_SIZE 0x8000
1329 #define DD_POINT_ATTEN 0x10000
1330 #define DD_TRI_CULL_FRONT_BACK 0x400000 /* special case on some hw */
1331 #define DD_Z_NEVER 0x800000 /* special case on some hw */
1332 #define DD_STENCIL 0x1000000
1333
1334 /* Define the state changes under which each of these bits might change
1335 */
1336 #define _DD_NEW_FEEDBACK _NEW_RENDERMODE
1337 #define _DD_NEW_SELECT _NEW_RENDERMODE
1338 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1339 #define _DD_NEW_MULTIDRAW _NEW_COLOR
1340 #define _DD_NEW_SEPERATE_SPECULAR (_NEW_LIGHT|_NEW_FOG)
1341 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1342 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1343 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1344 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1345 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1346 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1347 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1348 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1349 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1350 #define _DD_NEW_POINT_SIZE _NEW_POINT
1351 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1352 #define _DD_NEW_LIGHTING_CULL _NEW_LIGHT
1353 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1354 #define _DD_NEW_Z_NEVER _NEW_DEPTH
1355 #define _DD_NEW_STENCIL _NEW_STENCIL
1356
1357
1358 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
1359 _NEW_TEXTURE| \
1360 _NEW_POINT| \
1361 _NEW_MODELVIEW)
1362
1363 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT| \
1364 _NEW_TEXTURE)
1365 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL|_NEW_COLOR_MATRIX)
1366
1367
1368 #define NEED_NORMALS_TEXGEN 0x1
1369 #define NEED_NORMALS_LIGHT 0x2
1370
1371 #define NEED_EYE_TEXGEN 0x1
1372 #define NEED_EYE_LIGHT 0x2
1373 #define NEED_EYE_LIGHT_MODELVIEW 0x4
1374 #define NEED_EYE_POINT_ATTEN 0x8
1375
1376
1377
1378 /*
1379 * Forward declaration of display list datatypes:
1380 */
1381 union node;
1382 typedef union node Node;
1383
1384
1385
1386
1387
1388 /* This has to be included here. */
1389 #include "dd.h"
1390
1391
1392 /*
1393 * The library context:
1394 */
1395 struct __GLcontextRec {
1396 /*
1397 ** Os related interfaces; these *must* be the first members of this
1398 ** structure, because they are exposed to the outside world (i.e. GLX
1399 ** extension).
1400 */
1401 __GLimports imports;
1402 __GLexports exports;
1403
1404 /* State possibly shared with other contexts in the address space */
1405 struct gl_shared_state *Shared;
1406
1407 /* API function pointer tables */
1408 struct _glapi_table *Save; /* Display list save funcs */
1409 struct _glapi_table *Exec; /* Execute funcs */
1410 struct _glapi_table *CurrentDispatch; /* == Save or Exec !! */
1411
1412 GLboolean ExecPrefersFloat; /* What preference for color conversion? */
1413 GLboolean SavePrefersFloat;
1414
1415 GLvisual Visual;
1416 GLframebuffer *DrawBuffer; /* buffer for writing */
1417 GLframebuffer *ReadBuffer; /* buffer for reading */
1418
1419 /* Driver function pointer table */
1420 struct dd_function_table Driver;
1421
1422 void *DriverCtx; /* Points to device driver context/state */
1423 void *DriverMgrCtx; /* Points to device driver manager (optional)*/
1424
1425 /* Core/Driver constants */
1426 struct gl_constants Const;
1427
1428 /* Modelview matrix and stack */
1429 GLmatrix ModelView; /* current matrix, not stored on stack */
1430 GLuint ModelViewStackDepth;
1431 GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];
1432
1433 /* Projection matrix and stack */
1434 GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */
1435 GLuint ProjectionStackDepth;
1436 GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];
1437
1438 /* Combined modelview and projection matrix */
1439 GLmatrix _ModelProjectMatrix;
1440
1441 /* Texture matrix and stack */
1442 GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
1443 GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
1444 GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];
1445
1446 /* Color matrix and stack */
1447 GLmatrix ColorMatrix;
1448 GLuint ColorStackDepth;
1449 GLmatrix ColorStack[MAX_COLOR_STACK_DEPTH - 1];
1450
1451 /* Display lists */
1452 GLuint CallDepth; /* Current recursion calling depth */
1453 GLboolean ExecuteFlag; /* Execute GL commands? */
1454 GLboolean CompileFlag; /* Compile GL commands into display list? */
1455 Node *CurrentListPtr; /* Head of list being compiled */
1456 GLuint CurrentListNum; /* Number of the list being compiled */
1457 Node *CurrentBlock; /* Pointer to current block of nodes */
1458 GLuint CurrentPos; /* Index into current block of nodes */
1459
1460 /* Extensions */
1461 struct gl_extensions Extensions;
1462
1463 /* Renderer attribute stack */
1464 GLuint AttribStackDepth;
1465 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
1466
1467 /* Renderer attribute groups */
1468 struct gl_accum_attrib Accum;
1469 struct gl_colorbuffer_attrib Color;
1470 struct gl_current_attrib Current;
1471 struct gl_depthbuffer_attrib Depth;
1472 struct gl_eval_attrib Eval;
1473 struct gl_fog_attrib Fog;
1474 struct gl_hint_attrib Hint;
1475 struct gl_light_attrib Light;
1476 struct gl_line_attrib Line;
1477 struct gl_list_attrib List;
1478 struct gl_pixel_attrib Pixel;
1479 struct gl_point_attrib Point;
1480 struct gl_polygon_attrib Polygon;
1481 GLuint PolygonStipple[32];
1482 struct gl_scissor_attrib Scissor;
1483 struct gl_stencil_attrib Stencil;
1484 struct gl_texture_attrib Texture;
1485 struct gl_transform_attrib Transform;
1486 struct gl_viewport_attrib Viewport;
1487
1488 /* Other attribute groups */
1489 struct gl_histogram_attrib Histogram;
1490 struct gl_minmax_attrib MinMax;
1491 struct gl_convolution_attrib Convolution1D;
1492 struct gl_convolution_attrib Convolution2D;
1493 struct gl_convolution_attrib Separable2D;
1494
1495 /* Client attribute stack */
1496 GLuint ClientAttribStackDepth;
1497 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
1498
1499 /* Client attribute groups */
1500 struct gl_array_attrib Array; /* Vertex arrays */
1501 struct gl_pixelstore_attrib Pack; /* Pixel packing */
1502 struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
1503
1504 struct gl_evaluators EvalMap; /* All evaluators */
1505 struct gl_feedback Feedback; /* Feedback */
1506 struct gl_selection Select; /* Selection */
1507
1508 struct gl_color_table ColorTable; /* Pre-convolution */
1509 struct gl_color_table ProxyColorTable; /* Pre-convolution */
1510 struct gl_color_table PostConvolutionColorTable;
1511 struct gl_color_table ProxyPostConvolutionColorTable;
1512 struct gl_color_table PostColorMatrixColorTable;
1513 struct gl_color_table ProxyPostColorMatrixColorTable;
1514
1515 GLenum ErrorValue; /* Last error code */
1516 GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1517 GLuint NewState; /* bitwise-or of _NEW_* flags */
1518
1519 /* Derived */
1520 GLuint _Enabled; /* bitwise-or of ENABLE_* flags */
1521 GLuint _TriangleCaps; /* bitwise-or of DD_* flags */
1522 GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
1523 GLfloat _EyeZDir[3];
1524 GLfloat _ModelViewInvScale;
1525 GLuint _NeedEyeCoords;
1526 GLuint _NeedNormals; /* Are vertex normal vectors needed? */
1527
1528 struct gl_shine_tab *_ShineTable[2]; /* Active shine tables */
1529 struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */
1530
1531 struct gl_list_extensions listext; /* driver dlist extensions */
1532
1533
1534 GLboolean OcclusionResult; /* GL_HP_occlusion_test */
1535 GLboolean OcclusionResultSaved; /* GL_HP_occlusion_test */
1536
1537 /* Z buffer stuff */
1538 GLuint DepthMax; /* Max depth buffer value */
1539 GLfloat DepthMaxF; /* Float max depth buffer value */
1540 GLfloat MRD; /* minimum resolvable difference in Z values */
1541
1542 /* Should 3Dfx Glide driver catch signals? */
1543 GLboolean CatchSignals;
1544
1545 /* For debugging/development only */
1546 GLboolean NoRaster;
1547 GLboolean FirstTimeCurrent;
1548
1549 /* Dither disable via MESA_NO_DITHER env var */
1550 GLboolean NoDither;
1551
1552 GLboolean Rendering;
1553
1554 #if defined(MESA_TRACE)
1555 struct _glapi_table *TraceDispatch;
1556 trace_context_t *TraceCtx;
1557 #else
1558 void *TraceDispatch;
1559 void *TraceCtx;
1560 #endif
1561
1562 /* Hooks for module contexts. These will eventually live
1563 * in the driver or elsewhere.
1564 */
1565 void *swrast_context;
1566 void *swsetup_context;
1567 void *swtnl_context;
1568 void *swtnl_im;
1569 void *acache_context;
1570 void *aelt_context;
1571 };
1572
1573
1574 /* The string names for GL_POINT, GL_LINE_LOOP, etc */
1575 extern const char *_mesa_prim_name[GL_POLYGON+4];
1576 extern GLenum gl_reduce_prim[];
1577
1578
1579 #ifdef MESA_DEBUG
1580 extern int MESA_VERBOSE;
1581 extern int MESA_DEBUG_FLAGS;
1582 #else
1583 # define MESA_VERBOSE 0
1584 # define MESA_DEBUG_FLAGS 0
1585 # ifndef NDEBUG
1586 # define NDEBUG
1587 # endif
1588 #endif
1589
1590
1591 enum _verbose {
1592 VERBOSE_VARRAY = 0x1,
1593 VERBOSE_TEXTURE = 0x2,
1594 VERBOSE_IMMEDIATE = 0x4,
1595 VERBOSE_PIPELINE = 0x8,
1596 VERBOSE_DRIVER = 0x10,
1597 VERBOSE_STATE = 0x20,
1598 VERBOSE_API = 0x40,
1599 VERBOSE_DISPLAY_LIST = 0x200,
1600 VERBOSE_LIGHTING = 0x400
1601 };
1602
1603
1604 enum _debug {
1605 DEBUG_ALWAYS_FLUSH = 0x1
1606 };
1607
1608
1609
1610 #define Elements(x) sizeof(x)/sizeof(*(x))
1611
1612
1613
1614 /* Eventually let the driver specify what statechanges require a flush:
1615 */
1616 #define FLUSH_VERTICES(ctx, newstate) \
1617 do { \
1618 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
1619 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
1620 ctx->NewState |= newstate; \
1621 } while (0)
1622
1623 #define FLUSH_CURRENT(ctx, newstate) \
1624 do { \
1625 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
1626 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
1627 ctx->NewState |= newstate; \
1628 } while (0)
1629
1630 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
1631 do { \
1632 if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
1633 gl_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
1634 return retval; \
1635 } \
1636 } while (0)
1637
1638 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
1639 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,)
1640
1641 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
1642 do { \
1643 ASSERT_OUTSIDE_BEGIN_END(ctx); \
1644 FLUSH_VERTICES(ctx, 0); \
1645 } while (0)
1646
1647 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
1648 do { \
1649 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
1650 FLUSH_VERTICES(ctx, 0); \
1651 } while (0)
1652
1653
1654 #ifdef DEBUG
1655
1656 #define RENDER_START(CTX) \
1657 do { \
1658 assert(!(CTX)->Rendering); \
1659 (CTX)->Rendering = GL_TRUE; \
1660 if ((CTX)->Driver.RenderStart) { \
1661 (*(CTX)->Driver.RenderStart)(CTX); \
1662 } \
1663 } while (0)
1664
1665 #define RENDER_FINISH(CTX) \
1666 do { \
1667 assert((CTX)->Rendering); \
1668 (CTX)->Rendering = GL_FALSE; \
1669 if ((CTX)->Driver.RenderFinish) { \
1670 (*(CTX)->Driver.RenderFinish)(CTX); \
1671 } \
1672 } while (0)
1673
1674 #else
1675
1676 #define RENDER_START(CTX) \
1677 do { \
1678 if ((CTX)->Driver.RenderStart) { \
1679 (*(CTX)->Driver.RenderStart)(CTX); \
1680 } \
1681 } while (0)
1682
1683 #define RENDER_FINISH(CTX) \
1684 do { \
1685 if ((CTX)->Driver.RenderFinish) { \
1686 (*(CTX)->Driver.RenderFinish)(CTX); \
1687 } \
1688 } while (0)
1689
1690 #endif
1691
1692
1693 #endif /* TYPES_H */