Eric's mesa-depth32.diff
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 5.1
11 *
12 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include "config.h" /* Hardwired parameters */
40 #include "glapitable.h"
41 #include "glthread.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Accumulation buffer data type.
70 */
71 #if ACCUM_BITS==8
72 typedef GLbyte GLaccum;
73 #elif ACCUM_BITS==16
74 typedef GLshort GLaccum;
75 #elif ACCUM_BITS==32
76 typedef GLfloat GLaccum;
77 #else
78 # error "illegal number of accumulation bits"
79 #endif
80
81
82 /**
83 * Stencil buffer data type.
84 */
85 #if STENCIL_BITS==8
86 typedef GLubyte GLstencil;
87 # define STENCIL_MAX 0xff
88 #elif STENCIL_BITS==16
89 typedef GLushort GLstencil;
90 # define STENCIL_MAX 0xffff
91 #else
92 # error "illegal number of stencil bits"
93 #endif
94
95
96 /**
97 * Depth buffer data type.
98 *
99 * \note Must be 32-bits!
100 */
101 typedef GLuint GLdepth;
102
103
104 /**
105 * Fixed point data type.
106 */
107 typedef int GLfixed;
108 /*
109 * Fixed point arithmetic macros
110 */
111 #ifdef FIXED_14
112 #define FIXED_ONE 0x00004000
113 #define FIXED_HALF 0x00002000
114 #define FIXED_FRAC_MASK 0x00003FFF
115 #define FIXED_SCALE 16384.0f
116 #define FIXED_SHIFT 14
117 #else
118 #define FIXED_ONE 0x00000800
119 #define FIXED_HALF 0x00000400
120 #define FIXED_FRAC_MASK 0x000007FF
121 #define FIXED_SCALE 2048.0f
122 #define FIXED_SHIFT 11
123 #endif
124 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
125 #define FIXED_EPSILON 1
126 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
127 #define IntToFixed(I) ((I) << FIXED_SHIFT)
128 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
129 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
130 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
131 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
132 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
133 #define PosFloatToFixed(X) FloatToFixed(X)
134 #define SignedFloatToFixed(X) FloatToFixed(X)
135
136
137
138 /**
139 * \name Some forward type declarations
140 */
141 /*@{*/
142 struct _mesa_HashTable;
143 struct gl_texture_image;
144 struct gl_texture_object;
145 typedef struct __GLcontextRec GLcontext;
146 typedef struct __GLcontextModesRec GLvisual;
147 typedef struct gl_frame_buffer GLframebuffer;
148 /*@}*/
149
150
151
152 /**
153 * These define the aliases between numbered vertex attributes and
154 * conventional OpenGL vertex attributes. We use these values in
155 * quite a few places.
156 *
157 * New in Mesa 4.1.
158 */
159 enum {
160 VERT_ATTRIB_POS = 0,
161 VERT_ATTRIB_WEIGHT = 1,
162 VERT_ATTRIB_NORMAL = 2,
163 VERT_ATTRIB_COLOR0 = 3,
164 VERT_ATTRIB_COLOR1 = 4,
165 VERT_ATTRIB_FOG = 5,
166 VERT_ATTRIB_SIX = 6,
167 VERT_ATTRIB_SEVEN = 7,
168 VERT_ATTRIB_TEX0 = 8,
169 VERT_ATTRIB_TEX1 = 9,
170 VERT_ATTRIB_TEX2 = 10,
171 VERT_ATTRIB_TEX3 = 11,
172 VERT_ATTRIB_TEX4 = 12,
173 VERT_ATTRIB_TEX5 = 13,
174 VERT_ATTRIB_TEX6 = 14,
175 VERT_ATTRIB_TEX7 = 15,
176 VERT_ATTRIB_MAX = 16
177 } ;
178
179 /* These are used in bitfields in many places */
180 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
181 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
182 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
183 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
184 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
185 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
186 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
187 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
188 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
189 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
190 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
191 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
192 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
193 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
194 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
195 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
196
197 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
198
199
200
201 /**
202 * Maximum number of temporary vertices required for clipping.
203 *
204 * Used in array_cache and tnl modules.
205 */
206 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
207
208
209 /**
210 * Data structure for color tables
211 */
212 struct gl_color_table {
213 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
214 GLenum IntFormat;
215 GLuint Size; /**< number of entries (rows) in table */
216 GLvoid *Table; /**< either GLfloat * or GLchan * */
217 GLboolean FloatTable; /**< are entries stored as floats? */
218 GLubyte RedSize;
219 GLubyte GreenSize;
220 GLubyte BlueSize;
221 GLubyte AlphaSize;
222 GLubyte LuminanceSize;
223 GLubyte IntensitySize;
224 };
225
226
227 /**
228 * \name Bit flags used for updating material values.
229 */
230 /*@{*/
231 #define MAT_ATTRIB_FRONT_AMBIENT 0
232 #define MAT_ATTRIB_BACK_AMBIENT 1
233 #define MAT_ATTRIB_FRONT_DIFFUSE 2
234 #define MAT_ATTRIB_BACK_DIFFUSE 3
235 #define MAT_ATTRIB_FRONT_SPECULAR 4
236 #define MAT_ATTRIB_BACK_SPECULAR 5
237 #define MAT_ATTRIB_FRONT_EMISSION 6
238 #define MAT_ATTRIB_BACK_EMISSION 7
239 #define MAT_ATTRIB_FRONT_SHININESS 8
240 #define MAT_ATTRIB_BACK_SHININESS 9
241 #define MAT_ATTRIB_FRONT_INDEXES 10
242 #define MAT_ATTRIB_BACK_INDEXES 11
243 #define MAT_ATTRIB_MAX 12
244
245 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
246 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
247 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
248 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
249 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
250 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
251
252 #define MAT_INDEX_AMBIENT 0
253 #define MAT_INDEX_DIFFUSE 1
254 #define MAT_INDEX_SPECULAR 2
255
256 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
257 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
258 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
259 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
260 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
261 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
262 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
263 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
264 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
265 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
266 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
267 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
268
269
270 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
271 MAT_BIT_FRONT_AMBIENT | \
272 MAT_BIT_FRONT_DIFFUSE | \
273 MAT_BIT_FRONT_SPECULAR | \
274 MAT_BIT_FRONT_SHININESS | \
275 MAT_BIT_FRONT_INDEXES)
276
277 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
278 MAT_BIT_BACK_AMBIENT | \
279 MAT_BIT_BACK_DIFFUSE | \
280 MAT_BIT_BACK_SPECULAR | \
281 MAT_BIT_BACK_SHININESS | \
282 MAT_BIT_BACK_INDEXES)
283
284 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
285 /*@}*/
286
287
288 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
289 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
290
291 /**
292 * Material shininess lookup table.
293 */
294 struct gl_shine_tab {
295 struct gl_shine_tab *next, *prev;
296 GLfloat tab[SHINE_TABLE_SIZE+1];
297 GLfloat shininess;
298 GLuint refcount;
299 };
300
301
302 /**
303 * Light.
304 */
305 struct gl_light {
306 struct gl_light *next; /**< double linked list with sentinel */
307 struct gl_light *prev;
308
309 GLfloat Ambient[4]; /**< ambient color */
310 GLfloat Diffuse[4]; /**< diffuse color */
311 GLfloat Specular[4]; /**< specular color */
312 GLfloat EyePosition[4]; /**< position in eye coordinates */
313 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
314 GLfloat SpotExponent;
315 GLfloat SpotCutoff; /**< in degrees */
316 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
317 GLfloat ConstantAttenuation;
318 GLfloat LinearAttenuation;
319 GLfloat QuadraticAttenuation;
320 GLboolean Enabled; /**< On/off flag */
321
322 /**
323 * \name Derived fields
324 */
325 /*@{*/
326 GLuint _Flags; /**< State */
327
328 GLfloat _Position[4]; /**< position in eye/obj coordinates */
329 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
330 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
331 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
332 GLfloat _VP_inf_spot_attenuation;
333
334 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
335 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
336 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
337 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
338 GLfloat _dli; /**< CI diffuse light intensity */
339 GLfloat _sli; /**< CI specular light intensity */
340 /*@}*/
341 };
342
343
344 /**
345 * Light model.
346 */
347 struct gl_lightmodel {
348 GLfloat Ambient[4]; /**< ambient color */
349 GLboolean LocalViewer; /**< Local (or infinite) view point? */
350 GLboolean TwoSide; /**< Two (or one) sided lighting? */
351 GLenum ColorControl; /**< either GL_SINGLE_COLOR
352 * or GL_SEPARATE_SPECULAR_COLOR */
353 };
354
355
356 /**
357 * Material.
358 */
359 struct gl_material
360 {
361 GLfloat Attrib[MAT_ATTRIB_MAX][4];
362 };
363
364
365 /**
366 * Accumulation buffer attributes.
367 */
368 struct gl_accum_attrib {
369 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
370 };
371
372
373 /**
374 * \name Clipping planes bits
375 *
376 * Used in gl_colorbuffer_attrib::_DrawDestMask and
377 * gl_colorbuffer_attrib::_ReadSrcMask below to identify color buffers.
378 */
379 /*@{*/
380 #define FRONT_LEFT_BIT 0x1
381 #define FRONT_RIGHT_BIT 0x2
382 #define BACK_LEFT_BIT 0x4
383 #define BACK_RIGHT_BIT 0x8
384 #define AUX0_BIT 0x10
385 #define AUX1_BIT 0x20
386 #define AUX2_BIT 0x40
387 #define AUX3_BIT 0x80
388 /*@}*/
389
390
391 /**
392 * Color buffers attributes.
393 */
394 struct gl_colorbuffer_attrib {
395 GLuint ClearIndex; /**< Index to use for glClear */
396 GLclampf ClearColor[4]; /**< Color to use for glClear */
397
398 GLuint IndexMask; /**< Color index write mask */
399 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
400
401 GLenum DrawBuffer; /**< Which buffer to draw into */
402 GLubyte _DrawDestMask; /**< bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */
403
404 /**
405 * \name alpha testing
406 */
407 /*@{*/
408 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
409 GLenum AlphaFunc; /**< Alpha test function */
410 GLclampf AlphaRef; /**< Alpha reference value */
411 /*@}*/
412
413 /**
414 * \name Blending
415 */
416 /*@{*/
417 GLboolean BlendEnabled; /**< Blending enabled flag */
418 GLenum BlendSrcRGB; /**< Blending source operator */
419 GLenum BlendDstRGB; /**< Blending destination operator */
420 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
421 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
422 GLenum BlendEquation; /**< Blending equation */
423 GLfloat BlendColor[4]; /**< Blending color */
424 /*@}*/
425
426 /**
427 * \name Logic op
428 */
429 /*@{*/
430 GLenum LogicOp; /**< Logic operator */
431 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
432 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
433 /*@}*/
434
435 GLboolean DitherFlag; /**< Dither enable flag */
436 };
437
438
439 /**
440 * Current attributes.
441 */
442 struct gl_current_attrib {
443 /**
444 * \name Values valid only when FLUSH_VERTICES has been called.
445 */
446 /*@{*/
447 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
448 * indexed by VERT_ATTRIB_* */
449 GLuint Index; /**< Current color index */
450 GLboolean EdgeFlag; /**< Current edge flag */
451 /*@}*/
452
453 /**
454 * \name Values are always valid.
455 *
456 * \note BTW, note how similar this set of attributes is to the SWvertex data type
457 * in the software rasterizer...
458 */
459 /*@{*/
460 GLfloat RasterPos[4]; /**< Current raster position */
461 GLfloat RasterDistance; /**< Current raster distance */
462 GLfloat RasterColor[4]; /**< Current raster color */
463 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
464 GLuint RasterIndex; /**< Current raster index */
465 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
466 GLboolean RasterPosValid; /**< Raster pos valid flag */
467 /*@}*/
468 };
469
470
471 /**
472 * Depth buffer attributes.
473 */
474 struct gl_depthbuffer_attrib {
475 GLenum Func; /**< Function for depth buffer compare */
476 GLclampd Clear; /**< Value to clear depth buffer to */
477 GLboolean Test; /**< Depth buffering enabled flag */
478 GLboolean Mask; /**< Depth buffer writable? */
479 GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
480 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
481 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
482 };
483
484
485 /**
486 * glEnable()/glDisable() attributes.
487 */
488 struct gl_enable_attrib {
489 GLboolean AlphaTest;
490 GLboolean AutoNormal;
491 GLboolean Blend;
492 GLuint ClipPlanes;
493 GLboolean ColorMaterial;
494 GLboolean ColorTable; /* SGI_color_table */
495 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
496 GLboolean PostConvolutionColorTable; /* SGI_color_table */
497 GLboolean Convolution1D;
498 GLboolean Convolution2D;
499 GLboolean Separable2D;
500 GLboolean CullFace;
501 GLboolean DepthTest;
502 GLboolean Dither;
503 GLboolean Fog;
504 GLboolean Histogram;
505 GLboolean Light[MAX_LIGHTS];
506 GLboolean Lighting;
507 GLboolean LineSmooth;
508 GLboolean LineStipple;
509 GLboolean IndexLogicOp;
510 GLboolean ColorLogicOp;
511 GLboolean Map1Color4;
512 GLboolean Map1Index;
513 GLboolean Map1Normal;
514 GLboolean Map1TextureCoord1;
515 GLboolean Map1TextureCoord2;
516 GLboolean Map1TextureCoord3;
517 GLboolean Map1TextureCoord4;
518 GLboolean Map1Vertex3;
519 GLboolean Map1Vertex4;
520 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
521 GLboolean Map2Color4;
522 GLboolean Map2Index;
523 GLboolean Map2Normal;
524 GLboolean Map2TextureCoord1;
525 GLboolean Map2TextureCoord2;
526 GLboolean Map2TextureCoord3;
527 GLboolean Map2TextureCoord4;
528 GLboolean Map2Vertex3;
529 GLboolean Map2Vertex4;
530 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
531 GLboolean MinMax;
532 GLboolean Normalize;
533 GLboolean PixelTexture;
534 GLboolean PointSmooth;
535 GLboolean PolygonOffsetPoint;
536 GLboolean PolygonOffsetLine;
537 GLboolean PolygonOffsetFill;
538 GLboolean PolygonSmooth;
539 GLboolean PolygonStipple;
540 GLboolean RescaleNormals;
541 GLboolean Scissor;
542 GLboolean Stencil;
543 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
544 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
545 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
546 GLboolean SampleCoverage; /* GL_ARB_multisample */
547 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
548 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
549 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
550 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
551 /* SGI_texture_color_table */
552 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
553 /* GL_NV_vertex_program */
554 GLboolean VertexProgram;
555 GLboolean VertexProgramPointSize;
556 GLboolean VertexProgramTwoSide;
557 /* GL_ARB_point_sprite / GL_NV_point_sprite */
558 GLboolean PointSprite;
559 };
560
561
562 /**
563 * Eval attributes.
564 */
565 struct gl_eval_attrib {
566 /**
567 * \name Enable bits
568 */
569 /*@{*/
570 GLboolean Map1Color4;
571 GLboolean Map1Index;
572 GLboolean Map1Normal;
573 GLboolean Map1TextureCoord1;
574 GLboolean Map1TextureCoord2;
575 GLboolean Map1TextureCoord3;
576 GLboolean Map1TextureCoord4;
577 GLboolean Map1Vertex3;
578 GLboolean Map1Vertex4;
579 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
580 GLboolean Map2Color4;
581 GLboolean Map2Index;
582 GLboolean Map2Normal;
583 GLboolean Map2TextureCoord1;
584 GLboolean Map2TextureCoord2;
585 GLboolean Map2TextureCoord3;
586 GLboolean Map2TextureCoord4;
587 GLboolean Map2Vertex3;
588 GLboolean Map2Vertex4;
589 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
590 GLboolean AutoNormal;
591 /*@}*/
592
593 /**
594 * \name Map Grid endpoints and divisions and calculated du values
595 */
596 /*@{*/
597 GLint MapGrid1un;
598 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
599 GLint MapGrid2un, MapGrid2vn;
600 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
601 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
602 /*@}*/
603 };
604
605
606 /**
607 * Fog attributes.
608 */
609 struct gl_fog_attrib {
610 GLboolean Enabled; /**< Fog enabled flag */
611 GLfloat Color[4]; /**< Fog color */
612 GLfloat Density; /**< Density >= 0.0 */
613 GLfloat Start; /**< Start distance in eye coords */
614 GLfloat End; /**< End distance in eye coords */
615 GLfloat Index; /**< Fog index */
616 GLenum Mode; /**< Fog mode */
617 GLboolean ColorSumEnabled;
618 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
619 };
620
621
622 /**
623 * Hint attributes.
624 *
625 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
626 */
627 struct gl_hint_attrib {
628 GLenum PerspectiveCorrection;
629 GLenum PointSmooth;
630 GLenum LineSmooth;
631 GLenum PolygonSmooth;
632 GLenum Fog;
633 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
634 GLenum TextureCompression; /**< GL_ARB_texture_compression */
635 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
636 };
637
638
639 /**
640 * Histogram attributes.
641 */
642 struct gl_histogram_attrib {
643 GLuint Width; /**< number of table entries */
644 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
645 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
646 GLboolean Sink; /**< terminate image transfer? */
647 GLubyte RedSize; /**< Bits per counter */
648 GLubyte GreenSize;
649 GLubyte BlueSize;
650 GLubyte AlphaSize;
651 GLubyte LuminanceSize;
652 };
653
654
655 struct gl_minmax_attrib {
656 GLenum Format;
657 GLboolean Sink;
658 GLfloat Min[4], Max[4]; /**< RGBA */
659 };
660
661
662 struct gl_convolution_attrib {
663 GLenum Format;
664 GLenum InternalFormat;
665 GLuint Width;
666 GLuint Height;
667 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
668 };
669
670
671 #define LIGHT_SPOT 0x1
672 #define LIGHT_LOCAL_VIEWER 0x2
673 #define LIGHT_POSITIONAL 0x4
674 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
675
676 /**
677 * Lighting attributes.
678 */
679 struct gl_light_attrib {
680 struct gl_light Light[MAX_LIGHTS]; /**< Array of lights */
681 struct gl_lightmodel Model; /**< Lighting model */
682
683 /**
684 * Must flush FLUSH_VERTICES before referencing:
685 */
686 /*@{*/
687 struct gl_material Material; /**< Includes front & back values */
688 /*@}*/
689
690 GLboolean Enabled; /**< Lighting enabled flag */
691 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
692 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
693 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
694 GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
695 GLboolean ColorMaterialEnabled;
696
697 struct gl_light EnabledList; /**< List sentinel */
698
699 /**
700 * Derived for optimizations:
701 */
702 /*@{*/
703 GLboolean _NeedEyeCoords;
704 GLboolean _NeedVertices; /**< Use fast shader? */
705 GLuint _Flags; /**< LIGHT_* flags, see above */
706 GLfloat _BaseColor[2][3];
707 /*@}*/
708 };
709
710
711 /**
712 * Line attributes.
713 */
714 struct gl_line_attrib {
715 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
716 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
717 GLushort StipplePattern; /**< Stipple pattern */
718 GLint StippleFactor; /**< Stipple repeat factor */
719 GLfloat Width; /**< Line width */
720 GLfloat _Width; /**< Clamped Line width */
721 };
722
723
724 struct gl_list_attrib {
725 GLuint ListBase;
726 };
727
728
729 struct gl_list_opcode {
730 GLuint size;
731 void (*execute)( GLcontext *ctx, void *data );
732 void (*destroy)( GLcontext *ctx, void *data );
733 void (*print)( GLcontext *ctx, void *data );
734 };
735
736 #define GL_MAX_EXT_OPCODES 16
737
738 struct gl_list_extensions {
739 struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
740 GLuint nr_opcodes;
741 };
742
743
744 struct gl_multisample_attrib {
745 GLboolean Enabled;
746 GLboolean SampleAlphaToCoverage;
747 GLboolean SampleAlphaToOne;
748 GLboolean SampleCoverage;
749 GLfloat SampleCoverageValue;
750 GLboolean SampleCoverageInvert;
751 };
752
753
754 /**
755 * Pixel attributes.
756 */
757 struct gl_pixel_attrib {
758 GLenum ReadBuffer; /**< source buffer for glReadPixels()/glCopyPixels() */
759 GLubyte _ReadSrcMask; /**< Not really a mask, but like _DrawDestMask
760 *
761 * May be: FRONT_LEFT_BIT, BACK_LEFT_BIT,
762 * FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
763 GLfloat RedBias, RedScale;
764 GLfloat GreenBias, GreenScale;
765 GLfloat BlueBias, BlueScale;
766 GLfloat AlphaBias, AlphaScale;
767 GLfloat DepthBias, DepthScale;
768 GLint IndexShift, IndexOffset;
769 GLboolean MapColorFlag;
770 GLboolean MapStencilFlag;
771 GLfloat ZoomX, ZoomY;
772 /* XXX move these out of gl_pixel_attrib */
773 GLint MapStoSsize; /**< Size of each pixel map */
774 GLint MapItoIsize;
775 GLint MapItoRsize;
776 GLint MapItoGsize;
777 GLint MapItoBsize;
778 GLint MapItoAsize;
779 GLint MapRtoRsize;
780 GLint MapGtoGsize;
781 GLint MapBtoBsize;
782 GLint MapAtoAsize;
783 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
784 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
785 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
786 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
787 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
788 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
789 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
790 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
791 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
792 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
793 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
794 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
795 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
796 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
797 /** GL_EXT_histogram */
798 GLboolean HistogramEnabled;
799 GLboolean MinMaxEnabled;
800 /** GL_SGIS_pixel_texture */
801 GLboolean PixelTextureEnabled;
802 GLenum FragmentRgbSource;
803 GLenum FragmentAlphaSource;
804 /** GL_SGI_color_matrix */
805 GLfloat PostColorMatrixScale[4]; /**< RGBA */
806 GLfloat PostColorMatrixBias[4]; /**< RGBA */
807 /** GL_SGI_color_table */
808 GLfloat ColorTableScale[4];
809 GLfloat ColorTableBias[4];
810 GLboolean ColorTableEnabled;
811 GLfloat PCCTscale[4];
812 GLfloat PCCTbias[4];
813 GLboolean PostConvolutionColorTableEnabled;
814 GLfloat PCMCTscale[4];
815 GLfloat PCMCTbias[4];
816 GLboolean PostColorMatrixColorTableEnabled;
817 /** GL_SGI_texture_color_table */
818 GLfloat TextureColorTableScale[4];
819 GLfloat TextureColorTableBias[4];
820 /** Convolution */
821 GLboolean Convolution1DEnabled;
822 GLboolean Convolution2DEnabled;
823 GLboolean Separable2DEnabled;
824 GLfloat ConvolutionBorderColor[3][4];
825 GLenum ConvolutionBorderMode[3];
826 GLfloat ConvolutionFilterScale[3][4];
827 GLfloat ConvolutionFilterBias[3][4];
828 GLfloat PostConvolutionScale[4]; /**< RGBA */
829 GLfloat PostConvolutionBias[4]; /**< RGBA */
830 };
831
832
833 /**
834 * Point attributes.
835 */
836 struct gl_point_attrib {
837 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
838 GLfloat Size; /**< User-specified point size */
839 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
840 GLfloat Params[3]; /**< GL_EXT_point_parameters */
841 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
842 GLfloat Threshold; /**< GL_EXT_point_parameters */
843 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
844 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
845 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV_point_sprite / GL_NV_point_sprite */
846 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
847 };
848
849
850 /**
851 * Polygon attributes.
852 */
853 struct gl_polygon_attrib {
854 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
855 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
856 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
857 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
858 GLboolean CullFlag; /**< Culling on/off flag */
859 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
860 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
861 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
862 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
863 GLfloat OffsetUnits; /**< Polygon offset units, from user */
864 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
865 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
866 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
867 };
868
869
870 /**
871 * Scissor attributes.
872 */
873 struct gl_scissor_attrib {
874 GLboolean Enabled; /**< Scissor test enabled? */
875 GLint X, Y; /**< Lower left corner of box */
876 GLsizei Width, Height; /**< Size of box */
877 };
878
879
880 /**
881 * Stencil attributes.
882 */
883 struct gl_stencil_attrib {
884 GLboolean Enabled; /**< Enabled flag */
885 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
886 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
887 GLenum Function[2]; /**< Stencil function */
888 GLenum FailFunc[2]; /**< Fail function */
889 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
890 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
891 GLstencil Ref[2]; /**< Reference value */
892 GLstencil ValueMask[2]; /**< Value mask */
893 GLstencil WriteMask[2]; /**< Write mask */
894 GLstencil Clear; /**< Clear value */
895 };
896
897
898 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
899
900 #define TEXTURE_1D_INDEX 0
901 #define TEXTURE_2D_INDEX 1
902 #define TEXTURE_3D_INDEX 2
903 #define TEXTURE_CUBE_INDEX 3
904 #define TEXTURE_RECT_INDEX 4
905
906 /* Texture.Unit[]._ReallyEnabled flags: */
907 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
908 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
909 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
910 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
911 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
912
913
914 /* TexGenEnabled flags */
915 #define S_BIT 1
916 #define T_BIT 2
917 #define R_BIT 4
918 #define Q_BIT 8
919
920 /* Bitmap versions of the GL_ constants. */
921 #define TEXGEN_SPHERE_MAP 0x1
922 #define TEXGEN_OBJ_LINEAR 0x2
923 #define TEXGEN_EYE_LINEAR 0x4
924 #define TEXGEN_REFLECTION_MAP_NV 0x8
925 #define TEXGEN_NORMAL_MAP_NV 0x10
926
927 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
928 TEXGEN_REFLECTION_MAP_NV | \
929 TEXGEN_NORMAL_MAP_NV)
930 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
931 TEXGEN_REFLECTION_MAP_NV | \
932 TEXGEN_NORMAL_MAP_NV | \
933 TEXGEN_EYE_LINEAR)
934
935 /* A selection of state flags to make driver and module's lives easier. */
936 #define ENABLE_TEXGEN0 0x1
937 #define ENABLE_TEXGEN1 0x2
938 #define ENABLE_TEXGEN2 0x4
939 #define ENABLE_TEXGEN3 0x8
940 #define ENABLE_TEXGEN4 0x10
941 #define ENABLE_TEXGEN5 0x20
942 #define ENABLE_TEXGEN6 0x40
943 #define ENABLE_TEXGEN7 0x80
944
945 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
946 #define ENABLE_TEXMAT1 0x2
947 #define ENABLE_TEXMAT2 0x4
948 #define ENABLE_TEXMAT3 0x8
949 #define ENABLE_TEXMAT4 0x10
950 #define ENABLE_TEXMAT5 0x20
951 #define ENABLE_TEXMAT6 0x40
952 #define ENABLE_TEXMAT7 0x80
953
954 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
955 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
956
957 /**
958 * Texel fetch function prototype.
959 *
960 * \param texImage texture image.
961 * \param col texel column.
962 * \param row texel row.
963 * \param img texel level.
964 * \param texelOut output texel. If \p texImage is color-index, \p texelOut
965 * returns <tt>GLchan[1]</tt>. If \p texImage is depth, \p texelOut returns
966 * <tt>GLfloat[1]</tt>. Otherwise, \p texelOut returns <tt>GLchan[4]</tt>.
967 */
968 typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
969 GLint col, GLint row, GLint img,
970 GLvoid *texelOut );
971
972 /**
973 * Texture format record
974 */
975 struct gl_texture_format {
976 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
977
978 GLenum BaseFormat; /**< Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
979 * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
980 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
981 */
982 GLubyte RedBits; /**< Bits per texel component */
983 GLubyte GreenBits; /**< These are just rough approximations for */
984 GLubyte BlueBits; /**< compressed texture formats. */
985 GLubyte AlphaBits;
986 GLubyte LuminanceBits;
987 GLubyte IntensityBits;
988 GLubyte IndexBits;
989 GLubyte DepthBits;
990
991 GLint TexelBytes; /**< Bytes per texel (0 for compressed formats */
992
993 /**
994 * \name Texel fetch function pointers
995 */
996 /*@{*/
997 FetchTexelFunc FetchTexel1D;
998 FetchTexelFunc FetchTexel2D;
999 FetchTexelFunc FetchTexel3D;
1000 /*@}*/
1001 };
1002
1003
1004 /**
1005 * Texture image record
1006 */
1007 struct gl_texture_image {
1008 GLenum Format; /**< GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1009 * GL_INTENSITY, GL_RGB, GL_RGBA,
1010 * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only.
1011 * Used for choosing TexEnv arithmetic.
1012 */
1013 GLint IntFormat; /**< Internal format as given by the user */
1014 GLuint Border; /**< 0 or 1 */
1015 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1016 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1017 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1018 GLuint RowStride; /**< == Width unless IsClientData and padded */
1019 GLuint Width2; /**< = Width - 2*Border */
1020 GLuint Height2; /**< = Height - 2*Border */
1021 GLuint Depth2; /**< = Depth - 2*Border */
1022 GLuint WidthLog2; /**< = log2(Width2) */
1023 GLuint HeightLog2; /**< = log2(Height2) */
1024 GLuint DepthLog2; /**< = log2(Depth2) */
1025 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1026 GLfloat WidthScale; /**< used for mipmap LOD computation */
1027 GLfloat HeightScale; /**< used for mipmap LOD computation */
1028 GLfloat DepthScale; /**< used for mipmap LOD computation */
1029 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1030 GLboolean IsClientData; /**< Data owned by client? */
1031 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1032
1033 const struct gl_texture_format *TexFormat;
1034
1035 FetchTexelFunc FetchTexel; /**< Texel fetch function pointer */
1036
1037 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1038 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1039
1040 /**
1041 * \name For device driver:
1042 */
1043 /*@{*/
1044 void *DriverData; /**< Arbitrary device driver data */
1045 /*@}*/
1046 };
1047
1048
1049 /**
1050 * Texture object record
1051 */
1052 struct gl_texture_object {
1053 _glthread_Mutex Mutex; /**< for thread safety */
1054 GLint RefCount; /**< reference count */
1055 GLuint Name; /**< an unsigned integer */
1056 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1057 GLfloat Priority; /**< in [0,1] */
1058 GLfloat BorderColor[4]; /**< unclamped */
1059 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1060 /** \name Wrap modes
1061 * Are GL_CLAMP, REPEAT, GL_CLAMP_TO_EDGE, and GL_CLAMP_TO_BORDER_ARB. */
1062 /*@{*/
1063 GLenum WrapS;
1064 GLenum WrapT;
1065 GLenum WrapR;
1066 /*@}*/
1067 GLenum MinFilter; /**< minification filter */
1068 GLenum MagFilter; /**< magnification filter */
1069 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1070 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1071 GLfloat LodBias; /**< OpenGL 1.4 */
1072 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1073 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1074 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1075 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1076 GLenum CompareOperator; /**< GL_SGIX_shadow */
1077 GLfloat ShadowAmbient;
1078 GLenum CompareMode; /**< GL_ARB_shadow */
1079 GLenum CompareFunc; /**< GL_ARB_shadow */
1080 GLenum DepthMode; /**< GL_ARB_depth_texture */
1081 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1082 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1083 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1084 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1085
1086 struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
1087
1088 /**
1089 * \name Texture cube faces
1090 *
1091 * Image[] is alias for *PosX[MAX_TEXTURE_LEVELS];
1092 */
1093 /*@{*/
1094 struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
1095 struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
1096 struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
1097 struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
1098 struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
1099 /*@}*/
1100
1101 /** GL_EXT_paletted_texture */
1102 struct gl_color_table Palette;
1103
1104 GLboolean Complete; /**< Is texture object complete? */
1105 struct gl_texture_object *Next; /**< Next in linked list */
1106
1107 /**
1108 * \name For device driver
1109 */
1110 /*@{*/
1111 void *DriverData; /**< Arbitrary device driver data */
1112 /*@}*/
1113 };
1114
1115
1116 /**
1117 * Texture unit record
1118 */
1119 struct gl_texture_unit {
1120 GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1121 GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1122
1123 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1124 GLfloat EnvColor[4];
1125 GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1126 /** \name Tex coord generation mode
1127 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1128 /*@{*/
1129 GLenum GenModeS;
1130 GLenum GenModeT;
1131 GLenum GenModeR;
1132 GLenum GenModeQ;
1133 /*@}*/
1134 GLuint _GenBitS;
1135 GLuint _GenBitT;
1136 GLuint _GenBitR;
1137 GLuint _GenBitQ;
1138 GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
1139 GLfloat ObjectPlaneS[4];
1140 GLfloat ObjectPlaneT[4];
1141 GLfloat ObjectPlaneR[4];
1142 GLfloat ObjectPlaneQ[4];
1143 GLfloat EyePlaneS[4];
1144 GLfloat EyePlaneT[4];
1145 GLfloat EyePlaneR[4];
1146 GLfloat EyePlaneQ[4];
1147 GLfloat LodBias; /**< for biasing mipmap levels */
1148
1149 /**
1150 * \name GL_EXT_texture_env_combine
1151 */
1152 /*@{*/
1153 GLenum CombineModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1154 GLenum CombineModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1155 GLenum CombineSourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1156 GLenum CombineSourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1157 GLenum CombineOperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1158 GLenum CombineOperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1159 GLuint CombineScaleShiftRGB; /**< 0, 1 or 2 */
1160 GLuint CombineScaleShiftA; /**< 0, 1 or 2 */
1161 /*@}*/
1162
1163 struct gl_texture_object *Current1D;
1164 struct gl_texture_object *Current2D;
1165 struct gl_texture_object *Current3D;
1166 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1167 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1168
1169 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1170
1171 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1172 struct gl_texture_object Saved2D;
1173 struct gl_texture_object Saved3D;
1174 struct gl_texture_object SavedCubeMap;
1175 struct gl_texture_object SavedRect;
1176
1177 /* GL_SGI_texture_color_table */
1178 struct gl_color_table ColorTable;
1179 struct gl_color_table ProxyColorTable;
1180 GLboolean ColorTableEnabled;
1181 };
1182
1183
1184 /**
1185 * Texture attributes
1186 */
1187 struct gl_texture_attrib {
1188 /**
1189 * name multitexture
1190 */
1191 /**@{*/
1192 GLuint CurrentUnit; /**< Active texture unit */
1193 GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
1194 GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1195 GLuint _GenFlags; /**< for texgen */
1196 GLuint _TexGenEnabled;
1197 GLuint _TexMatEnabled;
1198 /**@}*/
1199
1200 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1201
1202 struct gl_texture_object *Proxy1D;
1203 struct gl_texture_object *Proxy2D;
1204 struct gl_texture_object *Proxy3D;
1205 struct gl_texture_object *ProxyCubeMap;
1206 struct gl_texture_object *ProxyRect;
1207
1208 /** GL_EXT_shared_texture_palette */
1209 GLboolean SharedPalette;
1210 struct gl_color_table Palette;
1211 };
1212
1213
1214 /**
1215 * Transformation attributes.
1216 */
1217 struct gl_transform_attrib {
1218 GLenum MatrixMode; /**< Matrix mode */
1219 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1220 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1221 GLuint ClipPlanesEnabled; /**< on/off bitmask */
1222 GLboolean Normalize; /**< Normalize all normals? */
1223 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1224 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1225 };
1226
1227
1228 /**
1229 * Viewport attributes.
1230 */
1231 struct gl_viewport_attrib {
1232 GLint X, Y; /**< position */
1233 GLsizei Width, Height; /**< size */
1234 GLfloat Near, Far; /**< Depth buffer range */
1235 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1236 };
1237
1238
1239 /**
1240 * Node for the attribute stack
1241 */
1242 struct gl_attrib_node {
1243 GLbitfield kind;
1244 void *data;
1245 struct gl_attrib_node *next;
1246 };
1247
1248
1249 /**
1250 * GL_ARB_vertex_buffer_object buffer object
1251 */
1252 struct gl_buffer_object {
1253 GLint RefCount;
1254 GLuint Name;
1255 GLenum Usage;
1256 GLenum Access;
1257 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1258 GLuint Size; /**< Size of data array in bytes */
1259 GLubyte *Data; /**< The storage */
1260 };
1261
1262
1263
1264 /**
1265 * Client pixel packing/unpacking attributes
1266 */
1267 struct gl_pixelstore_attrib {
1268 GLint Alignment;
1269 GLint RowLength;
1270 GLint SkipPixels;
1271 GLint SkipRows;
1272 GLint ImageHeight; /**< for GL_EXT_texture3D */
1273 GLint SkipImages; /**< for GL_EXT_texture3D */
1274 GLboolean SwapBytes;
1275 GLboolean LsbFirst;
1276 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1277 GLboolean Invert; /**< GL_MESA_pack_invert */
1278 };
1279
1280
1281 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1282
1283
1284 /**
1285 * Client vertex array attributes
1286 */
1287 struct gl_client_array {
1288 GLint Size;
1289 GLenum Type;
1290 GLsizei Stride; /**< user-specified stride */
1291 GLsizei StrideB; /**< actual stride in bytes */
1292 GLubyte *Ptr;
1293 GLuint Flags;
1294 GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
1295 GLboolean Normalized; /**< GL_ARB_vertex_program */
1296
1297 /**< GL_ARB_vertex_buffer_object */
1298 struct gl_buffer_object *BufferObj;
1299 };
1300
1301
1302 /**
1303 * Array attributes.
1304 */
1305 struct gl_array_attrib {
1306 struct gl_client_array Vertex; /**< client data descriptors */
1307 struct gl_client_array Normal;
1308 struct gl_client_array Color;
1309 struct gl_client_array SecondaryColor;
1310 struct gl_client_array FogCoord;
1311 struct gl_client_array Index;
1312 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1313 struct gl_client_array EdgeFlag;
1314
1315 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1316
1317 GLint TexCoordInterleaveFactor;
1318 GLint ActiveTexture; /**< Client Active Texture */
1319 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1320 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1321
1322 GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1323 GLuint NewState; /**< _NEW_ARRAY_* */
1324
1325 #if FEATURE_ARB_vertex_buffer_object
1326 struct gl_buffer_object *NullBufferObj;
1327 struct gl_buffer_object *ArrayBufferObj;
1328 struct gl_buffer_object *ElementArrayBufferObj;
1329 #endif
1330 };
1331
1332
1333 struct gl_feedback {
1334 GLenum Type;
1335 GLuint _Mask; /* FB_* bits */
1336 GLfloat *Buffer;
1337 GLuint BufferSize;
1338 GLuint Count;
1339 };
1340
1341
1342 /**
1343 * Selection attributes.
1344 */
1345 struct gl_selection {
1346 GLuint *Buffer; /**< selection buffer */
1347 GLuint BufferSize; /**< size of the selection buffer */
1348 GLuint BufferCount; /**< number of values in the selection buffer */
1349 GLuint Hits; /**< number of records in the selection buffer */
1350 GLuint NameStackDepth; /**< name stack depth */
1351 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1352 GLboolean HitFlag; /**< hit flag */
1353 GLfloat HitMinZ; /**< minimum hit depth */
1354 GLfloat HitMaxZ; /**< maximum hit depth */
1355 };
1356
1357
1358 /**
1359 * 1-D Evaluator control points
1360 */
1361 struct gl_1d_map
1362 {
1363 GLuint Order; /**< Number of control points */
1364 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1365 GLfloat *Points; /**< Points to contiguous control points */
1366 };
1367
1368
1369 /**
1370 * 2-D Evaluator control points
1371 */
1372 struct gl_2d_map
1373 {
1374 GLuint Uorder; /**< Number of control points in U dimension */
1375 GLuint Vorder; /**< Number of control points in V dimension */
1376 GLfloat u1, u2, du;
1377 GLfloat v1, v2, dv;
1378 GLfloat *Points; /**< Points to contiguous control points */
1379 };
1380
1381
1382 /**
1383 * All evaluator control points
1384 */
1385 struct gl_evaluators
1386 {
1387 /**
1388 * \name 1-D maps
1389 */
1390 /*@{*/
1391 struct gl_1d_map Map1Vertex3;
1392 struct gl_1d_map Map1Vertex4;
1393 struct gl_1d_map Map1Index;
1394 struct gl_1d_map Map1Color4;
1395 struct gl_1d_map Map1Normal;
1396 struct gl_1d_map Map1Texture1;
1397 struct gl_1d_map Map1Texture2;
1398 struct gl_1d_map Map1Texture3;
1399 struct gl_1d_map Map1Texture4;
1400 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1401 /*@}*/
1402
1403 /**
1404 * \name 2-D maps
1405 */
1406 /*@{*/
1407 struct gl_2d_map Map2Vertex3;
1408 struct gl_2d_map Map2Vertex4;
1409 struct gl_2d_map Map2Index;
1410 struct gl_2d_map Map2Color4;
1411 struct gl_2d_map Map2Normal;
1412 struct gl_2d_map Map2Texture1;
1413 struct gl_2d_map Map2Texture2;
1414 struct gl_2d_map Map2Texture3;
1415 struct gl_2d_map Map2Texture4;
1416 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1417 /*@}*/
1418 };
1419
1420
1421 /**
1422 * NV_fragment_program runtime state
1423 */
1424 struct fp_machine
1425 {
1426 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1427 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1428 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1429 GLuint CondCodes[4];
1430 };
1431
1432
1433 /**
1434 * Names of the various vertex/fragment register files
1435 */
1436 enum register_file
1437 {
1438 PROGRAM_TEMPORARY = 10,
1439 PROGRAM_INPUT,
1440 PROGRAM_OUTPUT,
1441 PROGRAM_LOCAL_PARAM,
1442 PROGRAM_ENV_PARAM,
1443 PROGRAM_NAMED_PARAM,
1444 PROGRAM_STATE_VAR,
1445 PROGRAM_WRITE_ONLY
1446 };
1447
1448
1449 /* Vertex and fragment instructions */
1450 struct vp_instruction;
1451 struct fp_instruction;
1452
1453 struct program_parameter_list;
1454
1455
1456 /**
1457 * Base class for any kind of program object
1458 */
1459 struct program
1460 {
1461 GLuint Id;
1462 GLubyte *String; /* Null-terminated program text */
1463 GLenum Target;
1464 GLenum Format; /* String encoding format */
1465 GLint RefCount;
1466 GLboolean Resident;
1467 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1468 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1469 GLuint NumTemporaries;
1470 GLuint NumParameters;
1471 GLuint NumAttributes;
1472 GLuint NumAddressRegs;
1473 };
1474
1475
1476 /** Vertex program object */
1477 struct vertex_program
1478 {
1479 struct program Base; /* base class */
1480 struct vp_instruction *Instructions; /* Compiled instructions */
1481 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1482 GLuint InputsRead; /* Bitmask of which input regs are read */
1483 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1484 };
1485
1486
1487 /** Fragment program object */
1488 struct fragment_program
1489 {
1490 struct program Base; /**< base class */
1491 struct fp_instruction *Instructions; /**< Compiled instructions */
1492 GLuint InputsRead; /**< Bitmask of which input regs are read */
1493 GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
1494 GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1495 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1496 GLuint NumTexInstructions;
1497 GLuint NumTexIndirections;
1498 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1499 };
1500
1501
1502 /**
1503 * State common to vertex and fragment programs.
1504 */
1505 struct program_state {
1506 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1507 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1508 };
1509
1510
1511 /**
1512 * State vars for GL_NV_vertex_program
1513 */
1514 struct vertex_program_state
1515 {
1516 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1517 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1518 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1519 struct vertex_program *Current; /**< ptr to currently bound program */
1520
1521 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1522 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1523
1524 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1525 /* Only used during program execution (may be moved someday): */
1526 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1527 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1528 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1529 GLint AddressReg[4];
1530
1531 #if FEATURE_MESA_program_debug
1532 GLprogramcallbackMESA Callback;
1533 GLvoid *CallbackData;
1534 GLboolean CallbackEnabled;
1535 GLuint CurrentPosition;
1536 #endif
1537 };
1538
1539
1540 /*
1541 * State for GL_ARB/NV_fragment_program
1542 */
1543 struct fragment_program_state
1544 {
1545 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1546 struct fragment_program *Current; /* ptr to currently bound program */
1547 struct fp_machine Machine; /* machine state */
1548 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1549
1550 #if FEATURE_MESA_program_debug
1551 GLprogramcallbackMESA Callback;
1552 GLvoid *CallbackData;
1553 GLboolean CallbackEnabled;
1554 GLuint CurrentPosition;
1555 #endif
1556 };
1557
1558
1559 /*
1560 * State for GL_ARB_occlusion_query
1561 */
1562 struct occlusion_state
1563 {
1564 GLboolean Active;
1565 GLuint CurrentQueryObject;
1566 GLuint PassedCounter;
1567 struct _mesa_HashTable *QueryObjects;
1568 };
1569
1570
1571 /**
1572 * State which can be shared by multiple contexts:
1573 */
1574 struct gl_shared_state
1575 {
1576 _glthread_Mutex Mutex; /**< for thread safety */
1577 GLint RefCount; /**< Reference count */
1578 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
1579 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
1580 struct gl_texture_object *TexObjectList;/**< Linked list of texture objects */
1581
1582 /**
1583 * \name Default texture objects (shared by all multi-texture units)
1584 */
1585 /*@{*/
1586 struct gl_texture_object *Default1D;
1587 struct gl_texture_object *Default2D;
1588 struct gl_texture_object *Default3D;
1589 struct gl_texture_object *DefaultCubeMap;
1590 struct gl_texture_object *DefaultRect;
1591 /*@}*/
1592
1593 /**
1594 * \name GL_NV_vertex/_program
1595 */
1596 /*@{*/
1597 struct _mesa_HashTable *Programs;
1598 #if FEATURE_ARB_vertex_program
1599 struct program *DefaultVertexProgram;
1600 #endif
1601 #if FEATURE_ARB_fragment_program
1602 struct program *DefaultFragmentProgram;
1603 #endif
1604 /*@}*/
1605
1606 #if FEATURE_ARB_vertex_buffer_object
1607 struct _mesa_HashTable *BufferObjects;
1608 #endif
1609
1610 void *DriverData; /**< Device driver shared state */
1611 };
1612
1613
1614 /**
1615 * Frame buffer.
1616 *
1617 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1618 * depth, accum, stencil, and software-simulated alpha buffers.
1619 * In C++ terms, think of this as a base class from which device drivers
1620 * will make derived classes.
1621 */
1622 struct gl_frame_buffer
1623 {
1624 GLvisual Visual; /**< The corresponding visual */
1625
1626 GLuint Width, Height; /**< size of frame buffer in pixels */
1627
1628 GLboolean UseSoftwareDepthBuffer;
1629 GLboolean UseSoftwareAccumBuffer;
1630 GLboolean UseSoftwareStencilBuffer;
1631 GLboolean UseSoftwareAlphaBuffers;
1632
1633 /** \name Software depth (aka Z) buffer */
1634 /*@{*/
1635 GLvoid *DepthBuffer; /**< array [Width*Height] of GLushort or GLuint*/
1636 /*@}*/
1637
1638 /** \name Software stencil buffer */
1639 /*@{*/
1640 GLstencil *Stencil; /**< array [Width*Height] of GLstencil values */
1641 /*@}*/
1642
1643 /** \name Software accumulation buffer */
1644 /*@{*/
1645 GLaccum *Accum; /**< array [4*Width*Height] of GLaccum values */
1646 /*@}*/
1647
1648 /** \name Software alpha planes */
1649 /*@{*/
1650 GLvoid *FrontLeftAlpha; /**< array [Width*Height] of GLubyte */
1651 GLvoid *BackLeftAlpha; /**< array [Width*Height] of GLubyte */
1652 GLvoid *FrontRightAlpha; /**< array [Width*Height] of GLubyte */
1653 GLvoid *BackRightAlpha; /**< array [Width*Height] of GLubyte */
1654 /*@}*/
1655
1656 /**
1657 * \name Drawing bounds
1658 *
1659 * Intersection of window size and scissor box
1660 */
1661 /*@{*/
1662 GLint _Xmin; /**< inclusive */
1663 GLint _Ymin; /**< inclusive */
1664 GLint _Xmax; /**< exclusive */
1665 GLint _Ymax; /**< exclusive */
1666 /*@}*/
1667 };
1668
1669
1670 /**
1671 * Constants which may be overridden by device driver during context creation
1672 * but are never changed after that.
1673 */
1674 struct gl_constants
1675 {
1676 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
1677 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
1678 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
1679 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
1680 GLuint MaxTextureCoordUnits;
1681 GLuint MaxTextureImageUnits;
1682 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
1683 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
1684 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
1685 GLuint MaxArrayLockSize;
1686 GLint SubPixelBits;
1687 GLfloat MinPointSize, MaxPointSize; /* aliased */
1688 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1689 GLfloat PointSizeGranularity;
1690 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1691 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1692 GLfloat LineWidthGranularity;
1693 GLuint NumAuxBuffers;
1694 GLuint MaxColorTableSize;
1695 GLuint MaxConvolutionWidth;
1696 GLuint MaxConvolutionHeight;
1697 GLuint MaxClipPlanes;
1698 GLuint MaxLights;
1699 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
1700 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
1701 /* GL_ARB_vertex_program */
1702 GLuint MaxVertexProgramInstructions;
1703 GLuint MaxVertexProgramAttribs;
1704 GLuint MaxVertexProgramTemps;
1705 GLuint MaxVertexProgramLocalParams;
1706 GLuint MaxVertexProgramEnvParams;
1707 GLuint MaxVertexProgramAddressRegs;
1708 /* GL_ARB_fragment_program */
1709 GLuint MaxFragmentProgramInstructions;
1710 GLuint MaxFragmentProgramAttribs;
1711 GLuint MaxFragmentProgramTemps;
1712 GLuint MaxFragmentProgramLocalParams;
1713 GLuint MaxFragmentProgramEnvParams;
1714 GLuint MaxFragmentProgramAddressRegs;
1715 GLuint MaxFragmentProgramAluInstructions;
1716 GLuint MaxFragmentProgramTexInstructions;
1717 GLuint MaxFragmentProgramTexIndirections;
1718 /* vertex or fragment program */
1719 GLuint MaxProgramMatrices;
1720 GLuint MaxProgramMatrixStackDepth;
1721 };
1722
1723
1724 /**
1725 * List of extensions.
1726 */
1727 struct gl_extensions
1728 {
1729 /**
1730 * \name Flags to quickly test if certain extensions are available.
1731 *
1732 * Not every extension needs to have such a flag, but it's encouraged.
1733 */
1734 /*@{*/
1735 GLboolean dummy; /* don't remove this! */
1736 GLboolean ARB_depth_texture;
1737 GLboolean ARB_fragment_program;
1738 GLboolean ARB_imaging;
1739 GLboolean ARB_multisample;
1740 GLboolean ARB_multitexture;
1741 GLboolean ARB_occlusion_query;
1742 GLboolean ARB_point_sprite;
1743 GLboolean ARB_shadow;
1744 GLboolean ARB_texture_border_clamp;
1745 GLboolean ARB_texture_compression;
1746 GLboolean ARB_texture_cube_map;
1747 GLboolean ARB_texture_env_combine;
1748 GLboolean ARB_texture_env_crossbar;
1749 GLboolean ARB_texture_env_dot3;
1750 GLboolean ARB_texture_mirrored_repeat;
1751 GLboolean ARB_texture_non_power_of_two;
1752 GLboolean ARB_vertex_buffer_object;
1753 GLboolean ARB_vertex_program;
1754 GLboolean ARB_window_pos;
1755 GLboolean ATI_texture_mirror_once;
1756 GLboolean ATI_texture_env_combine3;
1757 GLboolean EXT_blend_color;
1758 GLboolean EXT_blend_func_separate;
1759 GLboolean EXT_blend_logic_op;
1760 GLboolean EXT_blend_minmax;
1761 GLboolean EXT_blend_subtract;
1762 GLboolean EXT_convolution;
1763 GLboolean EXT_compiled_vertex_array;
1764 GLboolean EXT_depth_bounds_test;
1765 GLboolean EXT_fog_coord;
1766 GLboolean EXT_histogram;
1767 GLboolean EXT_multi_draw_arrays;
1768 GLboolean EXT_paletted_texture;
1769 GLboolean EXT_point_parameters;
1770 GLboolean EXT_shadow_funcs;
1771 GLboolean EXT_secondary_color;
1772 GLboolean EXT_shared_texture_palette;
1773 GLboolean EXT_stencil_wrap;
1774 GLboolean EXT_stencil_two_side;
1775 GLboolean EXT_texture3D;
1776 GLboolean EXT_texture_compression_s3tc;
1777 GLboolean EXT_texture_env_add;
1778 GLboolean EXT_texture_env_combine;
1779 GLboolean EXT_texture_env_dot3;
1780 GLboolean EXT_texture_filter_anisotropic;
1781 GLboolean EXT_texture_lod_bias;
1782 GLboolean EXT_texture_mirror_clamp;
1783 GLboolean EXT_vertex_array_set;
1784 GLboolean HP_occlusion_test;
1785 GLboolean IBM_rasterpos_clip;
1786 GLboolean IBM_multimode_draw_arrays;
1787 GLboolean MESA_pack_invert;
1788 GLboolean MESA_packed_depth_stencil;
1789 GLboolean MESA_program_debug;
1790 GLboolean MESA_resize_buffers;
1791 GLboolean MESA_ycbcr_texture;
1792 GLboolean NV_blend_square;
1793 GLboolean NV_fragment_program;
1794 GLboolean NV_point_sprite;
1795 GLboolean NV_texture_rectangle;
1796 GLboolean NV_vertex_program;
1797 GLboolean NV_vertex_program1_1;
1798 GLboolean SGI_color_matrix;
1799 GLboolean SGI_color_table;
1800 GLboolean SGI_texture_color_table;
1801 GLboolean SGIS_generate_mipmap;
1802 GLboolean SGIS_pixel_texture;
1803 GLboolean SGIS_texture_edge_clamp;
1804 GLboolean SGIX_depth_texture;
1805 GLboolean SGIX_pixel_texture;
1806 GLboolean SGIX_shadow;
1807 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
1808 GLboolean TDFX_texture_compression_FXT1;
1809 GLboolean APPLE_client_storage;
1810 /*@}*/
1811 /* The extension string */
1812 const GLubyte *String;
1813 };
1814
1815
1816 /**
1817 * A stack of matrices (projection, modelview, color, texture, etc).
1818 */
1819 struct matrix_stack
1820 {
1821 GLmatrix *Top; /**< points into Stack */
1822 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
1823 GLuint Depth; /**< 0 <= Depth < MaxDepth */
1824 GLuint MaxDepth; /**< size of Stack[] array */
1825 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
1826 };
1827
1828
1829 /**
1830 * \name Bits for image transfer operations
1831 *
1832 * \sa __GLcontextRec::ImageTransferState.
1833 */
1834 /*@{*/
1835 #define IMAGE_SCALE_BIAS_BIT 0x1
1836 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1837 #define IMAGE_MAP_COLOR_BIT 0x4
1838 #define IMAGE_COLOR_TABLE_BIT 0x8
1839 #define IMAGE_CONVOLUTION_BIT 0x10
1840 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1841 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1842 #define IMAGE_COLOR_MATRIX_BIT 0x80
1843 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1844 #define IMAGE_HISTOGRAM_BIT 0x200
1845 #define IMAGE_MIN_MAX_BIT 0x400
1846
1847 /** Transfer ops up to convolution */
1848 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1849 IMAGE_SHIFT_OFFSET_BIT | \
1850 IMAGE_MAP_COLOR_BIT | \
1851 IMAGE_COLOR_TABLE_BIT)
1852
1853 /** Transfer ops after convolution */
1854 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
1855 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
1856 IMAGE_COLOR_MATRIX_BIT | \
1857 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
1858 IMAGE_HISTOGRAM_BIT | \
1859 IMAGE_MIN_MAX_BIT)
1860 /*@}*/
1861
1862
1863 /**
1864 * \name Bits to indicate what state has changed.
1865 *
1866 * 6 unused flags.
1867 */
1868 /*@{*/
1869 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
1870 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
1871 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
1872 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
1873 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
1874 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
1875 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
1876 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
1877 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
1878 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
1879 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
1880 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
1881 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
1882 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
1883 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
1884 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
1885 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
1886 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
1887 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
1888 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
1889 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
1890 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
1891 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
1892 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
1893 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
1894 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
1895 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
1896 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
1897 #define _NEW_ALL ~0
1898 /*@}*/
1899
1900
1901 /**
1902 * \name Bits to track array state changes
1903 *
1904 * Also used to summarize array enabled.
1905 */
1906 /*@{*/
1907 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
1908 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
1909 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
1910 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
1911 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
1912 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
1913 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
1914 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
1915 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
1916 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
1917 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
1918 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
1919 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
1920 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
1921 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
1922 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
1923 #define _NEW_ARRAY_ATTRIB_0 0x1 /* alias conventional arrays */
1924 #define _NEW_ARRAY_ALL 0xffffffff
1925
1926
1927 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
1928 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
1929 /*@}*/
1930
1931
1932 /**
1933 * \name A bunch of flags that we think might be useful to drivers.
1934 *
1935 * Set in the __GLcontextRec::_TriangleCaps bitfield.
1936 */
1937 /*@{*/
1938 #define DD_FLATSHADE 0x1
1939 #define DD_SEPARATE_SPECULAR 0x2
1940 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
1941 #define DD_TRI_LIGHT_TWOSIDE 0x8
1942 #define DD_TRI_UNFILLED 0x10
1943 #define DD_TRI_SMOOTH 0x20
1944 #define DD_TRI_STIPPLE 0x40
1945 #define DD_TRI_OFFSET 0x80
1946 #define DD_LINE_SMOOTH 0x100
1947 #define DD_LINE_STIPPLE 0x200
1948 #define DD_LINE_WIDTH 0x400
1949 #define DD_POINT_SMOOTH 0x800
1950 #define DD_POINT_SIZE 0x1000
1951 #define DD_POINT_ATTEN 0x2000
1952 /*@}*/
1953
1954
1955 /**
1956 * \name Define the state changes under which each of these bits might change
1957 */
1958 /*@{*/
1959 #define _DD_NEW_FLATSHADE _NEW_LIGHT
1960 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
1961 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
1962 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
1963 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
1964 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
1965 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
1966 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
1967 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
1968 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
1969 #define _DD_NEW_LINE_WIDTH _NEW_LINE
1970 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
1971 #define _DD_NEW_POINT_SIZE _NEW_POINT
1972 #define _DD_NEW_POINT_ATTEN _NEW_POINT
1973 /*@}*/
1974
1975
1976 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
1977 _NEW_TEXTURE | \
1978 _NEW_POINT | \
1979 _NEW_MODELVIEW)
1980
1981 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
1982 _NEW_TEXTURE)
1983
1984 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
1985
1986
1987
1988
1989 /*
1990 * Forward declaration of display list data types:
1991 */
1992 union node;
1993 typedef union node Node;
1994
1995
1996 /* This has to be included here. */
1997 #include "dd.h"
1998
1999
2000 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2001
2002 /**
2003 * Core Mesa's support for tnl modules:
2004 */
2005 struct gl_tnl_module {
2006 /**
2007 * Vertex format to be lazily swapped into current dispatch.
2008 */
2009 GLvertexformat *Current;
2010
2011 /**
2012 * \name Record of functions swapped out.
2013 * On restore, only need to swap these functions back in.
2014 */
2015 /*@{*/
2016 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
2017 GLuint SwapCount;
2018 /*@}*/
2019 };
2020
2021
2022 /**
2023 * Mesa context
2024 *
2025 * This is the central context data structure for Mesa. Almost all
2026 * OpenGL state is contained in this structure.
2027 * Think of this as a base class from which device drivers will derive
2028 * sub classes.
2029 */
2030 struct __GLcontextRec {
2031 /**
2032 * \name OS related interfaces.
2033 *
2034 * These \b must be the first members of this structure, because they are
2035 * exposed to the outside world (i.e. GLX extension).
2036 */
2037 /*@{*/
2038 __GLimports imports;
2039 __GLexports exports;
2040 /*@}*/
2041
2042 /** State possibly shared with other contexts in the address space */
2043 struct gl_shared_state *Shared;
2044
2045 /** \name API function pointer tables */
2046 /*@{*/
2047 struct _glapi_table *Save; /**< Display list save functions */
2048 struct _glapi_table *Exec; /**< Execute functions */
2049 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2050 /*@}*/
2051
2052 GLboolean ExecPrefersFloat; /**< What preference for color conversion? */
2053 GLboolean SavePrefersFloat;
2054
2055 GLvisual Visual;
2056 GLframebuffer *DrawBuffer; /**< buffer for writing */
2057 GLframebuffer *ReadBuffer; /**< buffer for reading */
2058
2059 /**
2060 * Device driver function pointer table
2061 */
2062 struct dd_function_table Driver;
2063
2064 void *DriverCtx; /**< Points to device driver context/state */
2065 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2066
2067 /** Core/Driver constants */
2068 struct gl_constants Const;
2069
2070 /** \name The various 4x4 matrix stacks */
2071 /*@{*/
2072 struct matrix_stack ModelviewMatrixStack;
2073 struct matrix_stack ProjectionMatrixStack;
2074 struct matrix_stack ColorMatrixStack;
2075 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2076 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2077 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2078 /*@}*/
2079
2080 /** Combined modelview and projection matrix */
2081 GLmatrix _ModelProjectMatrix;
2082
2083 /** \name Display lists */
2084 /*@{*/
2085 GLuint CallDepth; /**< Current recursion calling depth */
2086 GLboolean ExecuteFlag; /**< Execute GL commands? */
2087 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2088 Node *CurrentListPtr; /**< Head of list being compiled */
2089 GLuint CurrentListNum; /**< Number of the list being compiled */
2090 Node *CurrentBlock; /**< Pointer to current block of nodes */
2091 GLuint CurrentPos; /**< Index into current block of nodes */
2092 /*@}*/
2093
2094 /** Extensions */
2095 struct gl_extensions Extensions;
2096
2097 /** \name Renderer attribute stack */
2098 /*@{*/
2099 GLuint AttribStackDepth;
2100 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2101 /*@}*/
2102
2103 /** \name Renderer attribute groups
2104 *
2105 * We define a struct for each attribute group to make pushing and popping
2106 * attributes easy. Also it's a good organization.
2107 */
2108 /*@{*/
2109 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2110 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2111 struct gl_current_attrib Current; /**< Current attributes */
2112 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2113 struct gl_eval_attrib Eval; /**< Eval attributes */
2114 struct gl_fog_attrib Fog; /**< Fog attributes */
2115 struct gl_hint_attrib Hint; /**< Hint attributes */
2116 struct gl_light_attrib Light; /**< Light attributes */
2117 struct gl_line_attrib Line; /**< Line attributes */
2118 struct gl_list_attrib List; /**< List attributes */
2119 struct gl_multisample_attrib Multisample;
2120 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2121 struct gl_point_attrib Point; /**< Point attributes */
2122 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2123 GLuint PolygonStipple[32]; /**< Polygon stipple */
2124 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2125 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2126 struct gl_texture_attrib Texture; /**< Texture attributes */
2127 struct gl_transform_attrib Transform; /**< Transformation attributes */
2128 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2129 /*@}*/
2130
2131 /** \name Other attribute groups */
2132 /*@{*/
2133 struct gl_histogram_attrib Histogram;
2134 struct gl_minmax_attrib MinMax;
2135 struct gl_convolution_attrib Convolution1D;
2136 struct gl_convolution_attrib Convolution2D;
2137 struct gl_convolution_attrib Separable2D;
2138 /*@}*/
2139
2140 /** \name Client attribute stack */
2141 /*@{*/
2142 GLuint ClientAttribStackDepth;
2143 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2144 /*@}*/
2145
2146 /** \name Client attribute groups */
2147 /*@{*/
2148 struct gl_array_attrib Array; /**< Vertex arrays */
2149 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2150 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2151
2152 struct gl_evaluators EvalMap; /**< All evaluators */
2153 struct gl_feedback Feedback; /**< Feedback */
2154 struct gl_selection Select; /**< Selection */
2155
2156 struct gl_color_table ColorTable; /**< Pre-convolution */
2157 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2158 struct gl_color_table PostConvolutionColorTable;
2159 struct gl_color_table ProxyPostConvolutionColorTable;
2160 struct gl_color_table PostColorMatrixColorTable;
2161 struct gl_color_table ProxyPostColorMatrixColorTable;
2162
2163 struct program_state Program; /**< for vertex or fragment progs */
2164 struct vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2165 struct fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2166
2167 struct occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
2168
2169 GLenum ErrorValue; /**< Last error code */
2170 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2171 GLuint NewState; /**< bitwise-or of _NEW_* flags */
2172 /*@}*/
2173
2174 /** \name Derived */
2175 /*@{*/
2176 GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
2177 GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2178 GLfloat _EyeZDir[3];
2179 GLfloat _ModelViewInvScale;
2180 GLuint _NeedEyeCoords;
2181 GLuint _ForceEyeCoords;
2182 GLboolean _RotateMode;
2183 GLenum _CurrentProgram; /* currently executing program */
2184
2185 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2186 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2187 /**@}*/
2188
2189 struct gl_list_extensions listext; /**< driver dlist extensions */
2190
2191
2192 GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
2193 GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
2194 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2195 *
2196 * We don't have a better way to communicate this value from
2197 * swrast_setup to swrast. */
2198
2199
2200 /** \name Z buffer stuff */
2201 /*@{*/
2202 GLuint DepthMax; /**< Max depth buffer value */
2203 GLfloat DepthMaxF; /**< Float max depth buffer value */
2204 GLfloat MRD; /**< minimum resolvable difference in Z values */
2205 /*@}*/
2206
2207 /** Should 3Dfx Glide driver catch signals? */
2208 GLboolean CatchSignals;
2209
2210 /** \name For debugging/development only */
2211 /*@{*/
2212 GLboolean FirstTimeCurrent;
2213 /*@}*/
2214
2215 /** Dither disable via MESA_NO_DITHER env var */
2216 GLboolean NoDither;
2217
2218 /** Core tnl module support */
2219 struct gl_tnl_module TnlModule;
2220
2221 /**
2222 * \name Hooks for module contexts.
2223 *
2224 * These will eventually live in the driver or elsewhere.
2225 */
2226 /*@{*/
2227 void *swrast_context;
2228 void *swsetup_context;
2229 void *swtnl_context;
2230 void *swtnl_im;
2231 void *acache_context;
2232 void *aelt_context;
2233 /*@}*/
2234 };
2235
2236
2237 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2238 extern const char *_mesa_prim_name[GL_POLYGON+4];
2239
2240
2241 #ifdef MESA_DEBUG
2242 extern int MESA_VERBOSE;
2243 extern int MESA_DEBUG_FLAGS;
2244 #else
2245 # define MESA_VERBOSE 0
2246 # define MESA_DEBUG_FLAGS 0
2247 # ifndef NDEBUG
2248 # define NDEBUG
2249 # endif
2250 #endif
2251
2252
2253 enum _verbose {
2254 VERBOSE_VARRAY = 0x0001,
2255 VERBOSE_TEXTURE = 0x0002,
2256 VERBOSE_IMMEDIATE = 0x0004,
2257 VERBOSE_PIPELINE = 0x0008,
2258 VERBOSE_DRIVER = 0x0010,
2259 VERBOSE_STATE = 0x0020,
2260 VERBOSE_API = 0x0040,
2261 VERBOSE_DISPLAY_LIST = 0x0100,
2262 VERBOSE_LIGHTING = 0x0200,
2263 VERBOSE_PRIMS = 0x0400,
2264 VERBOSE_VERTS = 0x0800
2265 };
2266
2267
2268 enum _debug {
2269 DEBUG_ALWAYS_FLUSH = 0x1
2270 };
2271
2272
2273
2274 #define Elements(x) sizeof(x)/sizeof(*(x))
2275
2276
2277 #endif /* TYPES_H */