Fix minor warnings found with g++.
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.1
11 *
12 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include "config.h" /* Hardwired parameters */
40 #include "glapitable.h"
41 #include "glthread.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Accumulation buffer data type.
70 */
71 #if ACCUM_BITS==8
72 typedef GLbyte GLaccum;
73 #elif ACCUM_BITS==16
74 typedef GLshort GLaccum;
75 #elif ACCUM_BITS==32
76 typedef GLfloat GLaccum;
77 #else
78 # error "illegal number of accumulation bits"
79 #endif
80
81
82 /**
83 * Stencil buffer data type.
84 */
85 #if STENCIL_BITS==8
86 typedef GLubyte GLstencil;
87 # define STENCIL_MAX 0xff
88 #elif STENCIL_BITS==16
89 typedef GLushort GLstencil;
90 # define STENCIL_MAX 0xffff
91 #else
92 # error "illegal number of stencil bits"
93 #endif
94
95
96 /**
97 * Depth buffer data type.
98 *
99 * \note Must be 32-bits!
100 */
101 typedef GLuint GLdepth;
102
103
104 /**
105 * Fixed point data type.
106 */
107 typedef int GLfixed;
108 /*
109 * Fixed point arithmetic macros
110 */
111 #ifndef FIXED_FRAC_BITS
112 #define FIXED_FRAC_BITS 11
113 #endif
114
115 #define FIXED_SHIFT FIXED_FRAC_BITS
116 #define FIXED_ONE (1 << FIXED_SHIFT)
117 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
118 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
119 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
120 #define FIXED_EPSILON 1
121 #define FIXED_SCALE ((float) FIXED_ONE)
122 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
123 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
124 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
125 #define IntToFixed(I) ((I) << FIXED_SHIFT)
126 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
127 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
128 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
129 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
130 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
131 #define PosFloatToFixed(X) FloatToFixed(X)
132 #define SignedFloatToFixed(X) FloatToFixed(X)
133
134
135
136 /**
137 * \name Some forward type declarations
138 */
139 /*@{*/
140 struct _mesa_HashTable;
141 struct gl_texture_image;
142 struct gl_texture_object;
143 typedef struct __GLcontextRec GLcontext;
144 typedef struct __GLcontextModesRec GLvisual;
145 typedef struct gl_frame_buffer GLframebuffer;
146 struct gl_pixelstore_attrib;
147 struct gl_texture_format;
148 /*@}*/
149
150
151
152 /**
153 * These define the aliases between numbered vertex attributes and
154 * conventional OpenGL vertex attributes. We use these values in
155 * quite a few places.
156 *
157 * New in Mesa 4.1.
158 */
159 enum {
160 VERT_ATTRIB_POS = 0,
161 VERT_ATTRIB_WEIGHT = 1,
162 VERT_ATTRIB_NORMAL = 2,
163 VERT_ATTRIB_COLOR0 = 3,
164 VERT_ATTRIB_COLOR1 = 4,
165 VERT_ATTRIB_FOG = 5,
166 VERT_ATTRIB_SIX = 6,
167 VERT_ATTRIB_SEVEN = 7,
168 VERT_ATTRIB_TEX0 = 8,
169 VERT_ATTRIB_TEX1 = 9,
170 VERT_ATTRIB_TEX2 = 10,
171 VERT_ATTRIB_TEX3 = 11,
172 VERT_ATTRIB_TEX4 = 12,
173 VERT_ATTRIB_TEX5 = 13,
174 VERT_ATTRIB_TEX6 = 14,
175 VERT_ATTRIB_TEX7 = 15,
176 VERT_ATTRIB_MAX = 16
177 } ;
178
179 /* These are used in bitfields in many places */
180 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
181 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
182 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
183 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
184 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
185 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
186 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
187 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
188 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
189 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
190 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
191 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
192 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
193 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
194 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
195 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
196
197 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
198
199
200 /* Fragment programs use a different but related set of attributes:
201 */
202
203 /* Fragment input registers / attributes */
204 #define FRAG_ATTRIB_WPOS 0
205 #define FRAG_ATTRIB_COL0 1
206 #define FRAG_ATTRIB_COL1 2
207 #define FRAG_ATTRIB_FOGC 3
208 #define FRAG_ATTRIB_TEX0 4
209 #define FRAG_ATTRIB_TEX1 5
210 #define FRAG_ATTRIB_TEX2 6
211 #define FRAG_ATTRIB_TEX3 7
212 #define FRAG_ATTRIB_TEX4 8
213 #define FRAG_ATTRIB_TEX5 9
214 #define FRAG_ATTRIB_TEX6 10
215 #define FRAG_ATTRIB_TEX7 11
216
217 /* Bitmasks for the above */
218 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
219 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
220 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
221 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
222 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
223 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
224 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
225 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
226 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
227 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
228 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
229 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
230
231 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
232 FRAG_BIT_TEX1| \
233 FRAG_BIT_TEX2| \
234 FRAG_BIT_TEX3| \
235 FRAG_BIT_TEX4| \
236 FRAG_BIT_TEX5| \
237 FRAG_BIT_TEX6| \
238 FRAG_BIT_TEX7)
239
240
241 /**
242 * Bits for each basic buffer in a complete framebuffer.
243 * When glDrawBuffer(GL_FRONT_AND_BACK) is called (non-stereo),
244 * _DrawDestMask will be set to (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT),
245 * for example. Also passed to ctx->Driver.Clear() to indicate which
246 * buffers to clear.
247 */
248 /*@{*/
249 #define DD_FRONT_LEFT_BIT 0x1
250 #define DD_FRONT_RIGHT_BIT 0x2
251 #define DD_BACK_LEFT_BIT 0x4
252 #define DD_BACK_RIGHT_BIT 0x8
253 #define DD_AUX0_BIT 0x10
254 #define DD_AUX1_BIT 0x20
255 #define DD_AUX2_BIT 0x40
256 #define DD_AUX3_BIT 0x80
257 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
258 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
259 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
260 /*@}*/
261
262
263 /**
264 * Maximum number of temporary vertices required for clipping.
265 *
266 * Used in array_cache and tnl modules.
267 */
268 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
269
270
271 /**
272 * Data structure for color tables
273 */
274 struct gl_color_table {
275 GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
276 GLenum IntFormat;
277 GLuint Size; /**< number of entries (rows) in table */
278 GLvoid *Table; /**< points to data of <Type> */
279 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
280 GLubyte RedSize;
281 GLubyte GreenSize;
282 GLubyte BlueSize;
283 GLubyte AlphaSize;
284 GLubyte LuminanceSize;
285 GLubyte IntensitySize;
286 };
287
288
289 /**
290 * \name Bit flags used for updating material values.
291 */
292 /*@{*/
293 #define MAT_ATTRIB_FRONT_AMBIENT 0
294 #define MAT_ATTRIB_BACK_AMBIENT 1
295 #define MAT_ATTRIB_FRONT_DIFFUSE 2
296 #define MAT_ATTRIB_BACK_DIFFUSE 3
297 #define MAT_ATTRIB_FRONT_SPECULAR 4
298 #define MAT_ATTRIB_BACK_SPECULAR 5
299 #define MAT_ATTRIB_FRONT_EMISSION 6
300 #define MAT_ATTRIB_BACK_EMISSION 7
301 #define MAT_ATTRIB_FRONT_SHININESS 8
302 #define MAT_ATTRIB_BACK_SHININESS 9
303 #define MAT_ATTRIB_FRONT_INDEXES 10
304 #define MAT_ATTRIB_BACK_INDEXES 11
305 #define MAT_ATTRIB_MAX 12
306
307 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
308 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
309 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
310 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
311 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
312 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
313
314 #define MAT_INDEX_AMBIENT 0
315 #define MAT_INDEX_DIFFUSE 1
316 #define MAT_INDEX_SPECULAR 2
317
318 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
319 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
320 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
321 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
322 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
323 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
324 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
325 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
326 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
327 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
328 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
329 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
330
331
332 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
333 MAT_BIT_FRONT_AMBIENT | \
334 MAT_BIT_FRONT_DIFFUSE | \
335 MAT_BIT_FRONT_SPECULAR | \
336 MAT_BIT_FRONT_SHININESS | \
337 MAT_BIT_FRONT_INDEXES)
338
339 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
340 MAT_BIT_BACK_AMBIENT | \
341 MAT_BIT_BACK_DIFFUSE | \
342 MAT_BIT_BACK_SPECULAR | \
343 MAT_BIT_BACK_SHININESS | \
344 MAT_BIT_BACK_INDEXES)
345
346 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
347 /*@}*/
348
349
350 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
351 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
352
353 /**
354 * Material shininess lookup table.
355 */
356 struct gl_shine_tab {
357 struct gl_shine_tab *next, *prev;
358 GLfloat tab[SHINE_TABLE_SIZE+1];
359 GLfloat shininess;
360 GLuint refcount;
361 };
362
363
364 /**
365 * Light.
366 */
367 struct gl_light {
368 struct gl_light *next; /**< double linked list with sentinel */
369 struct gl_light *prev;
370
371 GLfloat Ambient[4]; /**< ambient color */
372 GLfloat Diffuse[4]; /**< diffuse color */
373 GLfloat Specular[4]; /**< specular color */
374 GLfloat EyePosition[4]; /**< position in eye coordinates */
375 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
376 GLfloat SpotExponent;
377 GLfloat SpotCutoff; /**< in degrees */
378 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
379 GLfloat ConstantAttenuation;
380 GLfloat LinearAttenuation;
381 GLfloat QuadraticAttenuation;
382 GLboolean Enabled; /**< On/off flag */
383
384 /**
385 * \name Derived fields
386 */
387 /*@{*/
388 GLuint _Flags; /**< State */
389
390 GLfloat _Position[4]; /**< position in eye/obj coordinates */
391 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
392 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
393 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
394 GLfloat _VP_inf_spot_attenuation;
395
396 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
397 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
398 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
399 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
400 GLfloat _dli; /**< CI diffuse light intensity */
401 GLfloat _sli; /**< CI specular light intensity */
402 /*@}*/
403 };
404
405
406 /**
407 * Light model.
408 */
409 struct gl_lightmodel {
410 GLfloat Ambient[4]; /**< ambient color */
411 GLboolean LocalViewer; /**< Local (or infinite) view point? */
412 GLboolean TwoSide; /**< Two (or one) sided lighting? */
413 GLenum ColorControl; /**< either GL_SINGLE_COLOR
414 * or GL_SEPARATE_SPECULAR_COLOR */
415 };
416
417
418 /**
419 * Material.
420 */
421 struct gl_material
422 {
423 GLfloat Attrib[MAT_ATTRIB_MAX][4];
424 };
425
426
427 /**
428 * Accumulation buffer attributes.
429 */
430 struct gl_accum_attrib {
431 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
432 };
433
434
435 /**
436 * Color buffers attributes.
437 */
438 struct gl_colorbuffer_attrib {
439 GLuint ClearIndex; /**< Index to use for glClear */
440 GLclampf ClearColor[4]; /**< Color to use for glClear */
441
442 GLuint IndexMask; /**< Color index write mask */
443 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
444
445 GLenum DrawBuffer; /**< Which buffer to draw into */
446 GLbitfield _DrawDestMask; /**< bitmask of DD_*_BIT bits */
447
448 /**
449 * \name alpha testing
450 */
451 /*@{*/
452 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
453 GLenum AlphaFunc; /**< Alpha test function */
454 GLclampf AlphaRef; /**< Alpha reference value */
455 /*@}*/
456
457 /**
458 * \name Blending
459 */
460 /*@{*/
461 GLboolean BlendEnabled; /**< Blending enabled flag */
462 GLenum BlendSrcRGB; /**< Blending source operator */
463 GLenum BlendDstRGB; /**< Blending destination operator */
464 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
465 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
466 GLenum BlendEquationRGB; /**< Blending equation */
467 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
468 GLfloat BlendColor[4]; /**< Blending color */
469 /*@}*/
470
471 /**
472 * \name Logic op
473 */
474 /*@{*/
475 GLenum LogicOp; /**< Logic operator */
476 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
477 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
478 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
479 /*@}*/
480
481 GLboolean DitherFlag; /**< Dither enable flag */
482 };
483
484
485 /**
486 * Current attributes.
487 */
488 struct gl_current_attrib {
489 /**
490 * \name Values valid only when FLUSH_VERTICES has been called.
491 */
492 /*@{*/
493 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
494 * indexed by VERT_ATTRIB_* */
495 GLfloat Index; /**< Current color index */
496 GLboolean EdgeFlag; /**< Current edge flag */
497 /*@}*/
498
499 /**
500 * \name Values are always valid.
501 *
502 * \note BTW, note how similar this set of attributes is to the SWvertex
503 * data type in the software rasterizer...
504 */
505 /*@{*/
506 GLfloat RasterPos[4]; /**< Current raster position */
507 GLfloat RasterDistance; /**< Current raster distance */
508 GLfloat RasterColor[4]; /**< Current raster color */
509 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
510 GLfloat RasterIndex; /**< Current raster index */
511 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
512 GLboolean RasterPosValid; /**< Raster pos valid flag */
513 /*@}*/
514 };
515
516
517 /**
518 * Depth buffer attributes.
519 */
520 struct gl_depthbuffer_attrib {
521 GLenum Func; /**< Function for depth buffer compare */
522 GLclampd Clear; /**< Value to clear depth buffer to */
523 GLboolean Test; /**< Depth buffering enabled flag */
524 GLboolean Mask; /**< Depth buffer writable? */
525 GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
526 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
527 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
528 };
529
530
531 /**
532 * glEnable()/glDisable() attributes.
533 */
534 struct gl_enable_attrib {
535 GLboolean AlphaTest;
536 GLboolean AutoNormal;
537 GLboolean Blend;
538 GLuint ClipPlanes;
539 GLboolean ColorMaterial;
540 GLboolean ColorTable; /* SGI_color_table */
541 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
542 GLboolean PostConvolutionColorTable; /* SGI_color_table */
543 GLboolean Convolution1D;
544 GLboolean Convolution2D;
545 GLboolean Separable2D;
546 GLboolean CullFace;
547 GLboolean DepthTest;
548 GLboolean Dither;
549 GLboolean Fog;
550 GLboolean Histogram;
551 GLboolean Light[MAX_LIGHTS];
552 GLboolean Lighting;
553 GLboolean LineSmooth;
554 GLboolean LineStipple;
555 GLboolean IndexLogicOp;
556 GLboolean ColorLogicOp;
557 GLboolean Map1Color4;
558 GLboolean Map1Index;
559 GLboolean Map1Normal;
560 GLboolean Map1TextureCoord1;
561 GLboolean Map1TextureCoord2;
562 GLboolean Map1TextureCoord3;
563 GLboolean Map1TextureCoord4;
564 GLboolean Map1Vertex3;
565 GLboolean Map1Vertex4;
566 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
567 GLboolean Map2Color4;
568 GLboolean Map2Index;
569 GLboolean Map2Normal;
570 GLboolean Map2TextureCoord1;
571 GLboolean Map2TextureCoord2;
572 GLboolean Map2TextureCoord3;
573 GLboolean Map2TextureCoord4;
574 GLboolean Map2Vertex3;
575 GLboolean Map2Vertex4;
576 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
577 GLboolean MinMax;
578 GLboolean Normalize;
579 GLboolean PixelTexture;
580 GLboolean PointSmooth;
581 GLboolean PolygonOffsetPoint;
582 GLboolean PolygonOffsetLine;
583 GLboolean PolygonOffsetFill;
584 GLboolean PolygonSmooth;
585 GLboolean PolygonStipple;
586 GLboolean RescaleNormals;
587 GLboolean Scissor;
588 GLboolean Stencil;
589 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
590 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
591 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
592 GLboolean SampleCoverage; /* GL_ARB_multisample */
593 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
594 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
595 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
596 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
597 /* SGI_texture_color_table */
598 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
599 /* GL_NV_vertex_program */
600 GLboolean VertexProgram;
601 GLboolean VertexProgramPointSize;
602 GLboolean VertexProgramTwoSide;
603 /* GL_ARB_point_sprite / GL_NV_point_sprite */
604 GLboolean PointSprite;
605 };
606
607
608 /**
609 * Eval attributes.
610 */
611 struct gl_eval_attrib {
612 /**
613 * \name Enable bits
614 */
615 /*@{*/
616 GLboolean Map1Color4;
617 GLboolean Map1Index;
618 GLboolean Map1Normal;
619 GLboolean Map1TextureCoord1;
620 GLboolean Map1TextureCoord2;
621 GLboolean Map1TextureCoord3;
622 GLboolean Map1TextureCoord4;
623 GLboolean Map1Vertex3;
624 GLboolean Map1Vertex4;
625 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
626 GLboolean Map2Color4;
627 GLboolean Map2Index;
628 GLboolean Map2Normal;
629 GLboolean Map2TextureCoord1;
630 GLboolean Map2TextureCoord2;
631 GLboolean Map2TextureCoord3;
632 GLboolean Map2TextureCoord4;
633 GLboolean Map2Vertex3;
634 GLboolean Map2Vertex4;
635 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
636 GLboolean AutoNormal;
637 /*@}*/
638
639 /**
640 * \name Map Grid endpoints and divisions and calculated du values
641 */
642 /*@{*/
643 GLint MapGrid1un;
644 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
645 GLint MapGrid2un, MapGrid2vn;
646 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
647 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
648 /*@}*/
649 };
650
651
652 /**
653 * Fog attributes.
654 */
655 struct gl_fog_attrib {
656 GLboolean Enabled; /**< Fog enabled flag */
657 GLfloat Color[4]; /**< Fog color */
658 GLfloat Density; /**< Density >= 0.0 */
659 GLfloat Start; /**< Start distance in eye coords */
660 GLfloat End; /**< End distance in eye coords */
661 GLfloat Index; /**< Fog index */
662 GLenum Mode; /**< Fog mode */
663 GLboolean ColorSumEnabled;
664 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
665 };
666
667
668 /**
669 * Hint attributes.
670 *
671 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
672 */
673 struct gl_hint_attrib {
674 GLenum PerspectiveCorrection;
675 GLenum PointSmooth;
676 GLenum LineSmooth;
677 GLenum PolygonSmooth;
678 GLenum Fog;
679 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
680 GLenum TextureCompression; /**< GL_ARB_texture_compression */
681 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
682 };
683
684
685 /**
686 * Histogram attributes.
687 */
688 struct gl_histogram_attrib {
689 GLuint Width; /**< number of table entries */
690 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
691 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
692 GLboolean Sink; /**< terminate image transfer? */
693 GLubyte RedSize; /**< Bits per counter */
694 GLubyte GreenSize;
695 GLubyte BlueSize;
696 GLubyte AlphaSize;
697 GLubyte LuminanceSize;
698 };
699
700
701 struct gl_minmax_attrib {
702 GLenum Format;
703 GLboolean Sink;
704 GLfloat Min[4], Max[4]; /**< RGBA */
705 };
706
707
708 struct gl_convolution_attrib {
709 GLenum Format;
710 GLenum InternalFormat;
711 GLuint Width;
712 GLuint Height;
713 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
714 };
715
716
717 #define LIGHT_SPOT 0x1
718 #define LIGHT_LOCAL_VIEWER 0x2
719 #define LIGHT_POSITIONAL 0x4
720 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
721
722 /**
723 * Lighting attributes.
724 */
725 struct gl_light_attrib {
726 struct gl_light Light[MAX_LIGHTS]; /**< Array of lights */
727 struct gl_lightmodel Model; /**< Lighting model */
728
729 /**
730 * Must flush FLUSH_VERTICES before referencing:
731 */
732 /*@{*/
733 struct gl_material Material; /**< Includes front & back values */
734 /*@}*/
735
736 GLboolean Enabled; /**< Lighting enabled flag */
737 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
738 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
739 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
740 GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
741 GLboolean ColorMaterialEnabled;
742
743 struct gl_light EnabledList; /**< List sentinel */
744
745 /**
746 * Derived for optimizations:
747 */
748 /*@{*/
749 GLboolean _NeedEyeCoords;
750 GLboolean _NeedVertices; /**< Use fast shader? */
751 GLuint _Flags; /**< LIGHT_* flags, see above */
752 GLfloat _BaseColor[2][3];
753 /*@}*/
754 };
755
756
757 /**
758 * Line attributes.
759 */
760 struct gl_line_attrib {
761 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
762 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
763 GLushort StipplePattern; /**< Stipple pattern */
764 GLint StippleFactor; /**< Stipple repeat factor */
765 GLfloat Width; /**< Line width */
766 GLfloat _Width; /**< Clamped Line width */
767 };
768
769
770 struct gl_list_attrib {
771 GLuint ListBase;
772 };
773
774
775 struct gl_list_instruction {
776 GLuint Size;
777 void (*Execute)( GLcontext *ctx, void *data );
778 void (*Destroy)( GLcontext *ctx, void *data );
779 void (*Print)( GLcontext *ctx, void *data );
780 };
781
782 #define MAX_DLIST_EXT_OPCODES 16
783
784 struct gl_list_extensions {
785 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
786 GLuint NumOpcodes;
787 };
788
789
790 struct gl_multisample_attrib {
791 GLboolean Enabled;
792 GLboolean SampleAlphaToCoverage;
793 GLboolean SampleAlphaToOne;
794 GLboolean SampleCoverage;
795 GLfloat SampleCoverageValue;
796 GLboolean SampleCoverageInvert;
797 };
798
799
800 /**
801 * Pixel attributes.
802 */
803 struct gl_pixel_attrib {
804 GLenum ReadBuffer; /**< source buffer for glReadPixels()/glCopyPixels() */
805 GLubyte _ReadSrcMask; /**< Not really a mask, but like _DrawDestMask
806 *
807 * May be: FRONT_LEFT_BIT, BACK_LEFT_BIT,
808 * FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
809 GLfloat RedBias, RedScale;
810 GLfloat GreenBias, GreenScale;
811 GLfloat BlueBias, BlueScale;
812 GLfloat AlphaBias, AlphaScale;
813 GLfloat DepthBias, DepthScale;
814 GLint IndexShift, IndexOffset;
815 GLboolean MapColorFlag;
816 GLboolean MapStencilFlag;
817 GLfloat ZoomX, ZoomY;
818 /* XXX move these out of gl_pixel_attrib */
819 GLint MapStoSsize; /**< Size of each pixel map */
820 GLint MapItoIsize;
821 GLint MapItoRsize;
822 GLint MapItoGsize;
823 GLint MapItoBsize;
824 GLint MapItoAsize;
825 GLint MapRtoRsize;
826 GLint MapGtoGsize;
827 GLint MapBtoBsize;
828 GLint MapAtoAsize;
829 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
830 GLint MapItoI[MAX_PIXEL_MAP_TABLE];
831 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
832 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
833 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
834 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
835 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
836 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
837 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
838 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
839 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
840 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
841 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
842 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
843 /** GL_EXT_histogram */
844 GLboolean HistogramEnabled;
845 GLboolean MinMaxEnabled;
846 /** GL_SGIS_pixel_texture */
847 GLboolean PixelTextureEnabled;
848 GLenum FragmentRgbSource;
849 GLenum FragmentAlphaSource;
850 /** GL_SGI_color_matrix */
851 GLfloat PostColorMatrixScale[4]; /**< RGBA */
852 GLfloat PostColorMatrixBias[4]; /**< RGBA */
853 /** GL_SGI_color_table */
854 GLfloat ColorTableScale[4];
855 GLfloat ColorTableBias[4];
856 GLboolean ColorTableEnabled;
857 GLfloat PCCTscale[4];
858 GLfloat PCCTbias[4];
859 GLboolean PostConvolutionColorTableEnabled;
860 GLfloat PCMCTscale[4];
861 GLfloat PCMCTbias[4];
862 GLboolean PostColorMatrixColorTableEnabled;
863 /** GL_SGI_texture_color_table */
864 GLfloat TextureColorTableScale[4];
865 GLfloat TextureColorTableBias[4];
866 /** Convolution */
867 GLboolean Convolution1DEnabled;
868 GLboolean Convolution2DEnabled;
869 GLboolean Separable2DEnabled;
870 GLfloat ConvolutionBorderColor[3][4];
871 GLenum ConvolutionBorderMode[3];
872 GLfloat ConvolutionFilterScale[3][4];
873 GLfloat ConvolutionFilterBias[3][4];
874 GLfloat PostConvolutionScale[4]; /**< RGBA */
875 GLfloat PostConvolutionBias[4]; /**< RGBA */
876 };
877
878
879 /**
880 * Point attributes.
881 */
882 struct gl_point_attrib {
883 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
884 GLfloat Size; /**< User-specified point size */
885 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
886 GLfloat Params[3]; /**< GL_EXT_point_parameters */
887 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
888 GLfloat Threshold; /**< GL_EXT_point_parameters */
889 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
890 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
891 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV_point_sprite / GL_NV_point_sprite */
892 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
893 };
894
895
896 /**
897 * Polygon attributes.
898 */
899 struct gl_polygon_attrib {
900 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
901 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
902 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
903 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
904 GLboolean CullFlag; /**< Culling on/off flag */
905 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
906 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
907 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
908 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
909 GLfloat OffsetUnits; /**< Polygon offset units, from user */
910 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
911 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
912 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
913 };
914
915
916 /**
917 * Scissor attributes.
918 */
919 struct gl_scissor_attrib {
920 GLboolean Enabled; /**< Scissor test enabled? */
921 GLint X, Y; /**< Lower left corner of box */
922 GLsizei Width, Height; /**< Size of box */
923 };
924
925
926 /**
927 * Stencil attributes.
928 */
929 struct gl_stencil_attrib {
930 GLboolean Enabled; /**< Enabled flag */
931 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
932 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
933 GLenum Function[2]; /**< Stencil function */
934 GLenum FailFunc[2]; /**< Fail function */
935 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
936 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
937 GLstencil Ref[2]; /**< Reference value */
938 GLstencil ValueMask[2]; /**< Value mask */
939 GLstencil WriteMask[2]; /**< Write mask */
940 GLstencil Clear; /**< Clear value */
941 };
942
943
944 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
945
946 #define TEXTURE_1D_INDEX 0
947 #define TEXTURE_2D_INDEX 1
948 #define TEXTURE_3D_INDEX 2
949 #define TEXTURE_CUBE_INDEX 3
950 #define TEXTURE_RECT_INDEX 4
951
952 /* Texture.Unit[]._ReallyEnabled flags: */
953 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
954 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
955 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
956 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
957 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
958
959
960 /* TexGenEnabled flags */
961 #define S_BIT 1
962 #define T_BIT 2
963 #define R_BIT 4
964 #define Q_BIT 8
965
966 /* Bitmap versions of the GL_ constants. */
967 #define TEXGEN_SPHERE_MAP 0x1
968 #define TEXGEN_OBJ_LINEAR 0x2
969 #define TEXGEN_EYE_LINEAR 0x4
970 #define TEXGEN_REFLECTION_MAP_NV 0x8
971 #define TEXGEN_NORMAL_MAP_NV 0x10
972
973 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
974 TEXGEN_REFLECTION_MAP_NV | \
975 TEXGEN_NORMAL_MAP_NV)
976 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
977 TEXGEN_REFLECTION_MAP_NV | \
978 TEXGEN_NORMAL_MAP_NV | \
979 TEXGEN_EYE_LINEAR)
980
981 /* A selection of state flags to make driver and module's lives easier. */
982 #define ENABLE_TEXGEN0 0x1
983 #define ENABLE_TEXGEN1 0x2
984 #define ENABLE_TEXGEN2 0x4
985 #define ENABLE_TEXGEN3 0x8
986 #define ENABLE_TEXGEN4 0x10
987 #define ENABLE_TEXGEN5 0x20
988 #define ENABLE_TEXGEN6 0x40
989 #define ENABLE_TEXGEN7 0x80
990
991 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
992 #define ENABLE_TEXMAT1 0x2
993 #define ENABLE_TEXMAT2 0x4
994 #define ENABLE_TEXMAT3 0x8
995 #define ENABLE_TEXMAT4 0x10
996 #define ENABLE_TEXMAT5 0x20
997 #define ENABLE_TEXMAT6 0x40
998 #define ENABLE_TEXMAT7 0x80
999
1000 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1001 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1002
1003
1004 /**
1005 * Texel fetch function prototype. We use texel fetch functions to
1006 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1007 * texture images. These functions help to isolate us from the gritty
1008 * details of all the various texture image encodings.
1009 *
1010 * \param texImage texture image.
1011 * \param col texel column.
1012 * \param row texel row.
1013 * \param img texel image level/layer.
1014 * \param texelOut output texel (up to 4 GLchans)
1015 */
1016 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1017 GLint col, GLint row, GLint img,
1018 GLchan *texelOut );
1019
1020 /**
1021 * As above, but returns floats.
1022 * Used for depth component images and for upcoming signed/float
1023 * texture images.
1024 */
1025 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1026 GLint col, GLint row, GLint img,
1027 GLfloat *texelOut );
1028
1029
1030 /**
1031 * TexImage store function. This is called by the glTex[Sub]Image
1032 * functions and is responsible for converting the user-specified texture
1033 * image into a specific (hardware) image format.
1034 */
1035 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1036 GLenum baseInternalFormat,
1037 const struct gl_texture_format *dstFormat,
1038 GLvoid *dstAddr,
1039 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1040 GLint dstRowStride, GLint dstImageStride,
1041 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1042 GLenum srcFormat, GLenum srcType,
1043 const GLvoid *srcAddr,
1044 const struct gl_pixelstore_attrib *srcPacking);
1045
1046
1047
1048 /**
1049 * Texture format record
1050 */
1051 struct gl_texture_format {
1052 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1053
1054 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1055 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1056 * GL_INTENSITY, GL_COLOR_INDEX or
1057 * GL_DEPTH_COMPONENT.
1058 */
1059 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1060 GLubyte RedBits; /**< Bits per texel component */
1061 GLubyte GreenBits; /**< These are just rough approximations for */
1062 GLubyte BlueBits; /**< compressed texture formats. */
1063 GLubyte AlphaBits;
1064 GLubyte LuminanceBits;
1065 GLubyte IntensityBits;
1066 GLubyte IndexBits;
1067 GLubyte DepthBits;
1068
1069 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1070
1071 StoreTexImageFunc StoreImage;
1072
1073 /**
1074 * \name Texel fetch function pointers
1075 */
1076 /*@{*/
1077 FetchTexelFuncC FetchTexel1D;
1078 FetchTexelFuncC FetchTexel2D;
1079 FetchTexelFuncC FetchTexel3D;
1080 FetchTexelFuncF FetchTexel1Df;
1081 FetchTexelFuncF FetchTexel2Df;
1082 FetchTexelFuncF FetchTexel3Df;
1083 /*@}*/
1084 };
1085
1086
1087 /**
1088 * Texture image record
1089 */
1090 struct gl_texture_image {
1091 GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1092 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1093 * GL_INTENSITY, GL_COLOR_INDEX or
1094 * GL_DEPTH_COMPONENT only.
1095 * Used for choosing TexEnv arithmetic.
1096 */
1097 GLint IntFormat; /**< Internal format as given by the user */
1098 GLuint Border; /**< 0 or 1 */
1099 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1100 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1101 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1102 GLuint RowStride; /**< == Width unless IsClientData and padded */
1103 GLuint Width2; /**< = Width - 2*Border */
1104 GLuint Height2; /**< = Height - 2*Border */
1105 GLuint Depth2; /**< = Depth - 2*Border */
1106 GLuint WidthLog2; /**< = log2(Width2) */
1107 GLuint HeightLog2; /**< = log2(Height2) */
1108 GLuint DepthLog2; /**< = log2(Depth2) */
1109 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1110 GLfloat WidthScale; /**< used for mipmap LOD computation */
1111 GLfloat HeightScale; /**< used for mipmap LOD computation */
1112 GLfloat DepthScale; /**< used for mipmap LOD computation */
1113 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1114 GLboolean IsClientData; /**< Data owned by client? */
1115 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1116
1117 const struct gl_texture_format *TexFormat;
1118
1119 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1120 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1121
1122 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1123 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1124
1125 /**
1126 * \name For device driver:
1127 */
1128 /*@{*/
1129 void *DriverData; /**< Arbitrary device driver data */
1130 /*@}*/
1131 };
1132
1133 #define FACE_POS_X 0
1134 #define FACE_NEG_X 1
1135 #define FACE_POS_Y 2
1136 #define FACE_NEG_Y 3
1137 #define FACE_POS_Z 4
1138 #define FACE_NEG_Z 5
1139 #define MAX_FACES 6
1140
1141 /**
1142 * Texture object record
1143 */
1144 struct gl_texture_object {
1145 _glthread_Mutex Mutex; /**< for thread safety */
1146 GLint RefCount; /**< reference count */
1147 GLuint Name; /**< an unsigned integer */
1148 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1149 GLfloat Priority; /**< in [0,1] */
1150 GLfloat BorderColor[4]; /**< unclamped */
1151 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1152 /** \name Wrap modes
1153 * Are GL_CLAMP, REPEAT, GL_CLAMP_TO_EDGE, and GL_CLAMP_TO_BORDER_ARB. */
1154 /*@{*/
1155 GLenum WrapS;
1156 GLenum WrapT;
1157 GLenum WrapR;
1158 /*@}*/
1159 GLenum MinFilter; /**< minification filter */
1160 GLenum MagFilter; /**< magnification filter */
1161 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1162 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1163 GLfloat LodBias; /**< OpenGL 1.4 */
1164 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1165 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1166 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1167 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1168 GLenum CompareOperator; /**< GL_SGIX_shadow */
1169 GLfloat ShadowAmbient;
1170 GLenum CompareMode; /**< GL_ARB_shadow */
1171 GLenum CompareFunc; /**< GL_ARB_shadow */
1172 GLenum DepthMode; /**< GL_ARB_depth_texture */
1173 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1174 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1175 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1176 GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
1177
1178 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1179
1180 /** GL_EXT_paletted_texture */
1181 struct gl_color_table Palette;
1182
1183 GLboolean Complete; /**< Is texture object complete? */
1184 struct gl_texture_object *Next; /**< Next in linked list */
1185
1186 /**
1187 * \name For device driver
1188 */
1189 /*@{*/
1190 void *DriverData; /**< Arbitrary device driver data */
1191 /*@}*/
1192 };
1193
1194 /**
1195 * Texture combine environment state.
1196 *
1197 * \todo
1198 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1199 * structure will need to be expanded for 4 elements.
1200 */
1201 struct gl_tex_env_combine_state {
1202 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1203 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1204 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1205 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1206 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1207 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1208 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1209 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1210 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1211 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1212 };
1213
1214 /**
1215 * Texture unit record
1216 */
1217 struct gl_texture_unit {
1218 GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1219 GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1220
1221 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1222 GLfloat EnvColor[4];
1223 GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1224 /** \name Tex coord generation mode
1225 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1226 /*@{*/
1227 GLenum GenModeS;
1228 GLenum GenModeT;
1229 GLenum GenModeR;
1230 GLenum GenModeQ;
1231 /*@}*/
1232 GLuint _GenBitS;
1233 GLuint _GenBitT;
1234 GLuint _GenBitR;
1235 GLuint _GenBitQ;
1236 GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
1237 GLfloat ObjectPlaneS[4];
1238 GLfloat ObjectPlaneT[4];
1239 GLfloat ObjectPlaneR[4];
1240 GLfloat ObjectPlaneQ[4];
1241 GLfloat EyePlaneS[4];
1242 GLfloat EyePlaneT[4];
1243 GLfloat EyePlaneR[4];
1244 GLfloat EyePlaneQ[4];
1245 GLfloat LodBias; /**< for biasing mipmap levels */
1246
1247 /**
1248 * \name GL_EXT_texture_env_combine
1249 */
1250 struct gl_tex_env_combine_state Combine;
1251
1252 /**
1253 * Derived state based on \c EnvMode and the \c BaseFormat of the
1254 * currently enabled texture.
1255 */
1256 struct gl_tex_env_combine_state _EnvMode;
1257
1258 /**
1259 * Currently enabled combiner state. This will point to either
1260 * \c Combine or \c _EnvMode.
1261 */
1262 struct gl_tex_env_combine_state *_CurrentCombine;
1263
1264 struct gl_texture_object *Current1D;
1265 struct gl_texture_object *Current2D;
1266 struct gl_texture_object *Current3D;
1267 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1268 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1269
1270 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1271
1272 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1273 struct gl_texture_object Saved2D;
1274 struct gl_texture_object Saved3D;
1275 struct gl_texture_object SavedCubeMap;
1276 struct gl_texture_object SavedRect;
1277
1278 /* GL_SGI_texture_color_table */
1279 struct gl_color_table ColorTable;
1280 struct gl_color_table ProxyColorTable;
1281 GLboolean ColorTableEnabled;
1282 };
1283
1284
1285 /**
1286 * Texture attributes
1287 */
1288 struct gl_texture_attrib {
1289 /**
1290 * name multitexture
1291 */
1292 /**@{*/
1293 GLuint CurrentUnit; /**< Active texture unit */
1294 GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
1295 GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1296 GLuint _GenFlags; /**< for texgen */
1297 GLuint _TexGenEnabled;
1298 GLuint _TexMatEnabled;
1299 /**@}*/
1300
1301 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1302
1303 struct gl_texture_object *Proxy1D;
1304 struct gl_texture_object *Proxy2D;
1305 struct gl_texture_object *Proxy3D;
1306 struct gl_texture_object *ProxyCubeMap;
1307 struct gl_texture_object *ProxyRect;
1308
1309 /** GL_EXT_shared_texture_palette */
1310 GLboolean SharedPalette;
1311 struct gl_color_table Palette;
1312 };
1313
1314
1315 /**
1316 * Transformation attributes.
1317 */
1318 struct gl_transform_attrib {
1319 GLenum MatrixMode; /**< Matrix mode */
1320 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1321 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1322 GLuint ClipPlanesEnabled; /**< on/off bitmask */
1323 GLboolean Normalize; /**< Normalize all normals? */
1324 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1325 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1326 };
1327
1328
1329 /**
1330 * Viewport attributes.
1331 */
1332 struct gl_viewport_attrib {
1333 GLint X, Y; /**< position */
1334 GLsizei Width, Height; /**< size */
1335 GLfloat Near, Far; /**< Depth buffer range */
1336 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1337 };
1338
1339
1340 /**
1341 * Node for the attribute stack
1342 */
1343 struct gl_attrib_node {
1344 GLbitfield kind;
1345 void *data;
1346 struct gl_attrib_node *next;
1347 };
1348
1349
1350 /**
1351 * GL_ARB_vertex/pixel_buffer_object buffer object
1352 */
1353 struct gl_buffer_object {
1354 GLint RefCount;
1355 GLuint Name;
1356 GLenum Usage;
1357 GLenum Access;
1358 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1359 GLuint Size; /**< Size of storage in bytes */
1360 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1361 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1362 GLboolean DeletePending; /**< Deleted by user but RefCount > 0? */
1363 };
1364
1365
1366
1367 /**
1368 * Client pixel packing/unpacking attributes
1369 */
1370 struct gl_pixelstore_attrib {
1371 GLint Alignment;
1372 GLint RowLength;
1373 GLint SkipPixels;
1374 GLint SkipRows;
1375 GLint ImageHeight; /**< for GL_EXT_texture3D */
1376 GLint SkipImages; /**< for GL_EXT_texture3D */
1377 GLboolean SwapBytes;
1378 GLboolean LsbFirst;
1379 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1380 GLboolean Invert; /**< GL_MESA_pack_invert */
1381 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1382 };
1383
1384
1385 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1386
1387
1388 /**
1389 * Client vertex array attributes
1390 */
1391 struct gl_client_array {
1392 GLint Size;
1393 GLenum Type;
1394 GLsizei Stride; /**< user-specified stride */
1395 GLsizei StrideB; /**< actual stride in bytes */
1396 const GLubyte *Ptr;
1397 GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
1398 GLboolean Normalized; /**< GL_ARB_vertex_program */
1399
1400 /**< GL_ARB_vertex_buffer_object */
1401 struct gl_buffer_object *BufferObj;
1402 GLuint _MaxElement;
1403
1404 GLuint Flags;
1405 };
1406
1407
1408 /**
1409 * Array attributes.
1410 */
1411 struct gl_array_attrib {
1412 struct gl_client_array Vertex; /**< client data descriptors */
1413 struct gl_client_array Normal;
1414 struct gl_client_array Color;
1415 struct gl_client_array SecondaryColor;
1416 struct gl_client_array FogCoord;
1417 struct gl_client_array Index;
1418 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1419 struct gl_client_array EdgeFlag;
1420
1421 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1422
1423 GLint ActiveTexture; /**< Client Active Texture */
1424 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1425 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1426
1427 GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1428 GLuint NewState; /**< _NEW_ARRAY_* */
1429
1430 #if FEATURE_ARB_vertex_buffer_object
1431 struct gl_buffer_object *NullBufferObj;
1432 struct gl_buffer_object *ArrayBufferObj;
1433 struct gl_buffer_object *ElementArrayBufferObj;
1434 #endif
1435 GLuint _MaxElement; /* Min of all enabled array's maxes */
1436 };
1437
1438
1439 struct gl_feedback {
1440 GLenum Type;
1441 GLuint _Mask; /* FB_* bits */
1442 GLfloat *Buffer;
1443 GLuint BufferSize;
1444 GLuint Count;
1445 };
1446
1447
1448 /**
1449 * Selection attributes.
1450 */
1451 struct gl_selection {
1452 GLuint *Buffer; /**< selection buffer */
1453 GLuint BufferSize; /**< size of the selection buffer */
1454 GLuint BufferCount; /**< number of values in the selection buffer */
1455 GLuint Hits; /**< number of records in the selection buffer */
1456 GLuint NameStackDepth; /**< name stack depth */
1457 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1458 GLboolean HitFlag; /**< hit flag */
1459 GLfloat HitMinZ; /**< minimum hit depth */
1460 GLfloat HitMaxZ; /**< maximum hit depth */
1461 };
1462
1463
1464 /**
1465 * 1-D Evaluator control points
1466 */
1467 struct gl_1d_map
1468 {
1469 GLuint Order; /**< Number of control points */
1470 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1471 GLfloat *Points; /**< Points to contiguous control points */
1472 };
1473
1474
1475 /**
1476 * 2-D Evaluator control points
1477 */
1478 struct gl_2d_map
1479 {
1480 GLuint Uorder; /**< Number of control points in U dimension */
1481 GLuint Vorder; /**< Number of control points in V dimension */
1482 GLfloat u1, u2, du;
1483 GLfloat v1, v2, dv;
1484 GLfloat *Points; /**< Points to contiguous control points */
1485 };
1486
1487
1488 /**
1489 * All evaluator control points
1490 */
1491 struct gl_evaluators
1492 {
1493 /**
1494 * \name 1-D maps
1495 */
1496 /*@{*/
1497 struct gl_1d_map Map1Vertex3;
1498 struct gl_1d_map Map1Vertex4;
1499 struct gl_1d_map Map1Index;
1500 struct gl_1d_map Map1Color4;
1501 struct gl_1d_map Map1Normal;
1502 struct gl_1d_map Map1Texture1;
1503 struct gl_1d_map Map1Texture2;
1504 struct gl_1d_map Map1Texture3;
1505 struct gl_1d_map Map1Texture4;
1506 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1507 /*@}*/
1508
1509 /**
1510 * \name 2-D maps
1511 */
1512 /*@{*/
1513 struct gl_2d_map Map2Vertex3;
1514 struct gl_2d_map Map2Vertex4;
1515 struct gl_2d_map Map2Index;
1516 struct gl_2d_map Map2Color4;
1517 struct gl_2d_map Map2Normal;
1518 struct gl_2d_map Map2Texture1;
1519 struct gl_2d_map Map2Texture2;
1520 struct gl_2d_map Map2Texture3;
1521 struct gl_2d_map Map2Texture4;
1522 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1523 /*@}*/
1524 };
1525
1526
1527 /**
1528 * NV_fragment_program runtime state
1529 */
1530 struct fp_machine
1531 {
1532 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1533 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1534 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1535 GLuint CondCodes[4];
1536 };
1537
1538
1539 /**
1540 * Names of the various vertex/fragment register files
1541 */
1542 enum register_file
1543 {
1544 PROGRAM_TEMPORARY = 10,
1545 PROGRAM_INPUT,
1546 PROGRAM_OUTPUT,
1547 PROGRAM_LOCAL_PARAM,
1548 PROGRAM_ENV_PARAM,
1549 PROGRAM_NAMED_PARAM,
1550 PROGRAM_STATE_VAR,
1551 PROGRAM_WRITE_ONLY,
1552 PROGRAM_ADDRESS
1553 };
1554
1555
1556 /* Vertex and fragment instructions */
1557 struct vp_instruction;
1558 struct fp_instruction;
1559
1560 struct program_parameter_list;
1561
1562
1563 /**
1564 * Base class for any kind of program object
1565 */
1566 struct program
1567 {
1568 GLuint Id;
1569 GLubyte *String; /* Null-terminated program text */
1570 GLenum Target;
1571 GLenum Format; /* String encoding format */
1572 GLint RefCount;
1573 GLboolean Resident;
1574 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1575 GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
1576 GLuint NumTemporaries;
1577 GLuint NumParameters;
1578 GLuint NumAttributes;
1579 GLuint NumAddressRegs;
1580 };
1581
1582
1583 /** Vertex program object */
1584 struct vertex_program
1585 {
1586 struct program Base; /* base class */
1587 struct vp_instruction *Instructions; /* Compiled instructions */
1588 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1589 GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
1590 GLuint InputsRead; /* Bitmask of which input regs are read */
1591 GLuint OutputsWritten; /* Bitmask of which output regs are written to */
1592 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1593 };
1594
1595
1596 /** Fragment program object */
1597 struct fragment_program
1598 {
1599 struct program Base; /**< base class */
1600 struct fp_instruction *Instructions; /**< Compiled instructions */
1601 GLuint InputsRead; /**< Bitmask of which input regs are read */
1602 GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
1603 GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
1604 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1605 GLuint NumTexInstructions;
1606 GLuint NumTexIndirections;
1607 GLenum FogOption;
1608 struct program_parameter_list *Parameters; /**< array [NumParameters] */
1609
1610 #ifdef USE_TCC
1611 char c_str[4096]; /* experimental... */
1612 int c_strlen;
1613 #endif
1614 };
1615
1616
1617 /**
1618 * State common to vertex and fragment programs.
1619 */
1620 struct program_state {
1621 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
1622 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
1623 };
1624
1625
1626 /**
1627 * State vars for GL_NV_vertex_program
1628 */
1629 struct vertex_program_state
1630 {
1631 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
1632 GLboolean _Enabled; /**< Really enabled? */
1633 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1634 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1635 struct vertex_program *Current; /**< ptr to currently bound program */
1636
1637 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1638 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1639
1640 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1641 /* Only used during program execution (may be moved someday): */
1642 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1643 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1644 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1645 GLint AddressReg[4];
1646
1647 #if FEATURE_MESA_program_debug
1648 GLprogramcallbackMESA Callback;
1649 GLvoid *CallbackData;
1650 GLboolean CallbackEnabled;
1651 GLuint CurrentPosition;
1652 #endif
1653 };
1654
1655
1656 /*
1657 * State for GL_ARB/NV_fragment_program
1658 */
1659 struct fragment_program_state
1660 {
1661 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1662 GLboolean _Enabled; /* Really enabled? */
1663 struct fragment_program *Current; /* ptr to currently bound program */
1664 struct fp_machine Machine; /* machine state */
1665 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1666
1667 #if FEATURE_MESA_program_debug
1668 GLprogramcallbackMESA Callback;
1669 GLvoid *CallbackData;
1670 GLboolean CallbackEnabled;
1671 GLuint CurrentPosition;
1672 #endif
1673 };
1674
1675
1676 /*
1677 * State for GL_ARB_occlusion_query
1678 */
1679 struct occlusion_state
1680 {
1681 GLboolean Active;
1682 GLuint CurrentQueryObject;
1683 GLuint PassedCounter;
1684 struct _mesa_HashTable *QueryObjects;
1685 };
1686
1687
1688 /**
1689 * State which can be shared by multiple contexts:
1690 */
1691 struct gl_shared_state
1692 {
1693 _glthread_Mutex Mutex; /**< for thread safety */
1694 GLint RefCount; /**< Reference count */
1695 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
1696 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
1697 struct gl_texture_object *TexObjectList;/**< Linked list of texture objects */
1698
1699 /**
1700 * \name Default texture objects (shared by all multi-texture units)
1701 */
1702 /*@{*/
1703 struct gl_texture_object *Default1D;
1704 struct gl_texture_object *Default2D;
1705 struct gl_texture_object *Default3D;
1706 struct gl_texture_object *DefaultCubeMap;
1707 struct gl_texture_object *DefaultRect;
1708 /*@}*/
1709
1710 /**
1711 * \name GL_NV_vertex/_program
1712 */
1713 /*@{*/
1714 struct _mesa_HashTable *Programs;
1715 #if FEATURE_ARB_vertex_program
1716 struct program *DefaultVertexProgram;
1717 #endif
1718 #if FEATURE_ARB_fragment_program
1719 struct program *DefaultFragmentProgram;
1720 #endif
1721 /*@}*/
1722
1723 #if FEATURE_ARB_vertex_buffer_object
1724 struct _mesa_HashTable *BufferObjects;
1725 #endif
1726
1727 void *DriverData; /**< Device driver shared state */
1728 };
1729
1730
1731 /**
1732 * Frame buffer.
1733 *
1734 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1735 * depth, accum, stencil, and software-simulated alpha buffers.
1736 * In C++ terms, think of this as a base class from which device drivers
1737 * will make derived classes.
1738 */
1739 struct gl_frame_buffer
1740 {
1741 GLvisual Visual; /**< The corresponding visual */
1742
1743 GLuint Width, Height; /**< size of frame buffer in pixels */
1744
1745 GLboolean UseSoftwareDepthBuffer;
1746 GLboolean UseSoftwareAccumBuffer;
1747 GLboolean UseSoftwareStencilBuffer;
1748 GLboolean UseSoftwareAlphaBuffers;
1749 GLboolean UseSoftwareAuxBuffers;
1750
1751 /** \name Software depth (aka Z) buffer */
1752 /*@{*/
1753 GLvoid *DepthBuffer; /**< array [Width*Height] of GLushort or GLuint*/
1754 /*@}*/
1755
1756 /** \name Software stencil buffer */
1757 /*@{*/
1758 GLstencil *Stencil; /**< array [Width*Height] of GLstencil values */
1759 /*@}*/
1760
1761 /** \name Software accumulation buffer */
1762 /*@{*/
1763 GLaccum *Accum; /**< array [4*Width*Height] of GLaccum values */
1764 /*@}*/
1765
1766 /** \name Software alpha planes */
1767 /*@{*/
1768 GLchan *FrontLeftAlpha; /**< array [Width*Height] of GLchan */
1769 GLchan *BackLeftAlpha; /**< array [Width*Height] of GLchan */
1770 GLchan *FrontRightAlpha; /**< array [Width*Height] of GLchan */
1771 GLchan *BackRightAlpha; /**< array [Width*Height] of GLchan */
1772 /*@}*/
1773
1774 GLchan *AuxBuffers[MAX_AUX_BUFFERS];
1775
1776 /**
1777 * \name Drawing bounds
1778 *
1779 * Intersection of window size and scissor box
1780 */
1781 /*@{*/
1782 GLint _Xmin; /**< inclusive */
1783 GLint _Ymin; /**< inclusive */
1784 GLint _Xmax; /**< exclusive */
1785 GLint _Ymax; /**< exclusive */
1786 /*@}*/
1787 };
1788
1789
1790 /**
1791 * Constants which may be overridden by device driver during context creation
1792 * but are never changed after that.
1793 */
1794 struct gl_constants
1795 {
1796 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
1797 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
1798 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
1799 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
1800 GLuint MaxTextureCoordUnits;
1801 GLuint MaxTextureImageUnits;
1802 GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
1803 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
1804 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
1805 GLuint MaxArrayLockSize;
1806 GLint SubPixelBits;
1807 GLfloat MinPointSize, MaxPointSize; /* aliased */
1808 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
1809 GLfloat PointSizeGranularity;
1810 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
1811 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
1812 GLfloat LineWidthGranularity;
1813 GLuint MaxColorTableSize;
1814 GLuint MaxConvolutionWidth;
1815 GLuint MaxConvolutionHeight;
1816 GLuint MaxClipPlanes;
1817 GLuint MaxLights;
1818 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
1819 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
1820 /* GL_ARB_vertex_program */
1821 GLuint MaxVertexProgramInstructions;
1822 GLuint MaxVertexProgramAttribs;
1823 GLuint MaxVertexProgramTemps;
1824 GLuint MaxVertexProgramLocalParams;
1825 GLuint MaxVertexProgramEnvParams;
1826 GLuint MaxVertexProgramAddressRegs;
1827 /* GL_ARB_fragment_program */
1828 GLuint MaxFragmentProgramInstructions;
1829 GLuint MaxFragmentProgramAttribs;
1830 GLuint MaxFragmentProgramTemps;
1831 GLuint MaxFragmentProgramLocalParams;
1832 GLuint MaxFragmentProgramEnvParams;
1833 GLuint MaxFragmentProgramAddressRegs;
1834 GLuint MaxFragmentProgramAluInstructions;
1835 GLuint MaxFragmentProgramTexInstructions;
1836 GLuint MaxFragmentProgramTexIndirections;
1837 /* vertex or fragment program */
1838 GLuint MaxProgramMatrices;
1839 GLuint MaxProgramMatrixStackDepth;
1840 /* vertex array / buffer object bounds checking */
1841 GLboolean CheckArrayBounds;
1842 };
1843
1844
1845 /**
1846 * List of extensions.
1847 */
1848 struct gl_extensions
1849 {
1850 /**
1851 * \name Flags to quickly test if certain extensions are available.
1852 *
1853 * Not every extension needs to have such a flag, but it's encouraged.
1854 */
1855 /*@{*/
1856 GLboolean dummy; /* don't remove this! */
1857 GLboolean ARB_depth_texture;
1858 GLboolean ARB_fragment_program;
1859 GLboolean ARB_half_float_pixel;
1860 GLboolean ARB_imaging;
1861 GLboolean ARB_multisample;
1862 GLboolean ARB_multitexture;
1863 GLboolean ARB_occlusion_query;
1864 GLboolean ARB_point_sprite;
1865 GLboolean ARB_shadow;
1866 GLboolean ARB_texture_border_clamp;
1867 GLboolean ARB_texture_compression;
1868 GLboolean ARB_texture_cube_map;
1869 GLboolean ARB_texture_env_combine;
1870 GLboolean ARB_texture_env_crossbar;
1871 GLboolean ARB_texture_env_dot3;
1872 GLboolean ARB_texture_float;
1873 GLboolean ARB_texture_mirrored_repeat;
1874 GLboolean ARB_texture_non_power_of_two;
1875 GLboolean ARB_transpose_matrix;
1876 GLboolean ARB_vertex_buffer_object;
1877 GLboolean ARB_vertex_program;
1878 GLboolean ARB_window_pos;
1879 GLboolean EXT_abgr;
1880 GLboolean EXT_bgra;
1881 GLboolean EXT_blend_color;
1882 GLboolean EXT_blend_equation_separate;
1883 GLboolean EXT_blend_func_separate;
1884 GLboolean EXT_blend_logic_op;
1885 GLboolean EXT_blend_minmax;
1886 GLboolean EXT_blend_subtract;
1887 GLboolean EXT_clip_volume_hint;
1888 GLboolean EXT_convolution;
1889 GLboolean EXT_compiled_vertex_array;
1890 GLboolean EXT_copy_texture;
1891 GLboolean EXT_depth_bounds_test;
1892 GLboolean EXT_draw_range_elements;
1893 GLboolean EXT_fog_coord;
1894 GLboolean EXT_histogram;
1895 GLboolean EXT_multi_draw_arrays;
1896 GLboolean EXT_paletted_texture;
1897 GLboolean EXT_packed_pixels;
1898 GLboolean EXT_pixel_buffer_object;
1899 GLboolean EXT_point_parameters;
1900 GLboolean EXT_polygon_offset;
1901 GLboolean EXT_rescale_normal;
1902 GLboolean EXT_shadow_funcs;
1903 GLboolean EXT_secondary_color;
1904 GLboolean EXT_separate_specular_color;
1905 GLboolean EXT_shared_texture_palette;
1906 GLboolean EXT_stencil_wrap;
1907 GLboolean EXT_stencil_two_side;
1908 GLboolean EXT_subtexture;
1909 GLboolean EXT_texture;
1910 GLboolean EXT_texture_object;
1911 GLboolean EXT_texture3D;
1912 GLboolean EXT_texture_compression_s3tc;
1913 GLboolean EXT_texture_env_add;
1914 GLboolean EXT_texture_env_combine;
1915 GLboolean EXT_texture_env_dot3;
1916 GLboolean EXT_texture_filter_anisotropic;
1917 GLboolean EXT_texture_lod_bias;
1918 GLboolean EXT_texture_mirror_clamp;
1919 GLboolean EXT_vertex_array;
1920 GLboolean EXT_vertex_array_set;
1921 /* vendor extensions */
1922 GLboolean APPLE_client_storage;
1923 GLboolean APPLE_packed_pixels;
1924 GLboolean ATI_texture_mirror_once;
1925 GLboolean ATI_texture_env_combine3;
1926 GLboolean HP_occlusion_test;
1927 GLboolean IBM_rasterpos_clip;
1928 GLboolean IBM_multimode_draw_arrays;
1929 GLboolean MESA_pack_invert;
1930 GLboolean MESA_packed_depth_stencil;
1931 GLboolean MESA_program_debug;
1932 GLboolean MESA_resize_buffers;
1933 GLboolean MESA_ycbcr_texture;
1934 GLboolean NV_blend_square;
1935 GLboolean NV_fragment_program;
1936 GLboolean NV_light_max_exponent;
1937 GLboolean NV_point_sprite;
1938 GLboolean NV_texgen_reflection;
1939 GLboolean NV_texture_rectangle;
1940 GLboolean NV_vertex_program;
1941 GLboolean NV_vertex_program1_1;
1942 GLboolean SGI_color_matrix;
1943 GLboolean SGI_color_table;
1944 GLboolean SGI_texture_color_table;
1945 GLboolean SGIS_generate_mipmap;
1946 GLboolean SGIS_pixel_texture;
1947 GLboolean SGIS_texture_edge_clamp;
1948 GLboolean SGIS_texture_lod;
1949 GLboolean SGIX_depth_texture;
1950 GLboolean SGIX_pixel_texture;
1951 GLboolean SGIX_shadow;
1952 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
1953 GLboolean TDFX_texture_compression_FXT1;
1954 GLboolean S3_s3tc;
1955 /*@}*/
1956 /* The extension string */
1957 const GLubyte *String;
1958 };
1959
1960
1961 /**
1962 * A stack of matrices (projection, modelview, color, texture, etc).
1963 */
1964 struct matrix_stack
1965 {
1966 GLmatrix *Top; /**< points into Stack */
1967 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
1968 GLuint Depth; /**< 0 <= Depth < MaxDepth */
1969 GLuint MaxDepth; /**< size of Stack[] array */
1970 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
1971 };
1972
1973
1974 /**
1975 * \name Bits for image transfer operations
1976 *
1977 * \sa __GLcontextRec::ImageTransferState.
1978 */
1979 /*@{*/
1980 #define IMAGE_SCALE_BIAS_BIT 0x1
1981 #define IMAGE_SHIFT_OFFSET_BIT 0x2
1982 #define IMAGE_MAP_COLOR_BIT 0x4
1983 #define IMAGE_COLOR_TABLE_BIT 0x8
1984 #define IMAGE_CONVOLUTION_BIT 0x10
1985 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
1986 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
1987 #define IMAGE_COLOR_MATRIX_BIT 0x80
1988 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
1989 #define IMAGE_HISTOGRAM_BIT 0x200
1990 #define IMAGE_MIN_MAX_BIT 0x400
1991 #define IMAGE_CLAMP_BIT 0x800 /* extra */
1992
1993
1994 /** Transfer ops up to convolution */
1995 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
1996 IMAGE_SHIFT_OFFSET_BIT | \
1997 IMAGE_MAP_COLOR_BIT | \
1998 IMAGE_COLOR_TABLE_BIT)
1999
2000 /** Transfer ops after convolution */
2001 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2002 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2003 IMAGE_COLOR_MATRIX_BIT | \
2004 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2005 IMAGE_HISTOGRAM_BIT | \
2006 IMAGE_MIN_MAX_BIT)
2007 /*@}*/
2008
2009
2010 /**
2011 * \name Bits to indicate what state has changed.
2012 *
2013 * 4 unused flags.
2014 */
2015 /*@{*/
2016 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2017 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2018 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2019 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2020 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2021 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2022 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2023 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2024 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2025 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2026 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2027 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2028 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2029 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2030 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2031 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2032 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2033 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2034 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2035 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2036 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2037 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2038 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2039 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2040 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2041 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2042 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2043 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2044 #define _NEW_ALL ~0
2045 /*@}*/
2046
2047
2048 /**
2049 * \name Bits to track array state changes
2050 *
2051 * Also used to summarize array enabled.
2052 */
2053 /*@{*/
2054 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2055 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2056 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2057 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2058 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2059 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2060 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2061 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2062 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2063 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2064 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2065 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2066 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2067 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2068 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2069 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2070 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2071 #define _NEW_ARRAY_ALL 0xffffffff
2072
2073
2074 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2075 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2076 /*@}*/
2077
2078
2079 /**
2080 * \name A bunch of flags that we think might be useful to drivers.
2081 *
2082 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2083 */
2084 /*@{*/
2085 #define DD_FLATSHADE 0x1
2086 #define DD_SEPARATE_SPECULAR 0x2
2087 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2088 #define DD_TRI_LIGHT_TWOSIDE 0x8
2089 #define DD_TRI_UNFILLED 0x10
2090 #define DD_TRI_SMOOTH 0x20
2091 #define DD_TRI_STIPPLE 0x40
2092 #define DD_TRI_OFFSET 0x80
2093 #define DD_LINE_SMOOTH 0x100
2094 #define DD_LINE_STIPPLE 0x200
2095 #define DD_LINE_WIDTH 0x400
2096 #define DD_POINT_SMOOTH 0x800
2097 #define DD_POINT_SIZE 0x1000
2098 #define DD_POINT_ATTEN 0x2000
2099 /*@}*/
2100
2101
2102 /**
2103 * \name Define the state changes under which each of these bits might change
2104 */
2105 /*@{*/
2106 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2107 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2108 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2109 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2110 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2111 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2112 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2113 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2114 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2115 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2116 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2117 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2118 #define _DD_NEW_POINT_SIZE _NEW_POINT
2119 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2120 /*@}*/
2121
2122
2123 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2124 _NEW_TEXTURE | \
2125 _NEW_POINT | \
2126 _NEW_MODELVIEW)
2127
2128 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2129 _NEW_TEXTURE)
2130
2131 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2132
2133
2134
2135
2136 /*
2137 * Forward declaration of display list data types:
2138 */
2139 union node;
2140 typedef union node Node;
2141
2142
2143 /* This has to be included here. */
2144 #include "dd.h"
2145
2146
2147 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2148
2149 /**
2150 * Core Mesa's support for tnl modules:
2151 */
2152 struct gl_tnl_module {
2153 /**
2154 * Vertex format to be lazily swapped into current dispatch.
2155 */
2156 const GLvertexformat *Current;
2157
2158 /**
2159 * \name Record of functions swapped out.
2160 * On restore, only need to swap these functions back in.
2161 */
2162 /*@{*/
2163 void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2];
2164 GLuint SwapCount;
2165 /*@}*/
2166 };
2167
2168 struct mesa_list_state {
2169 GLuint CallDepth; /**< Current recursion calling depth */
2170 Node *CurrentListPtr; /**< Head of list being compiled */
2171 GLuint CurrentListNum; /**< Number of the list being compiled */
2172 Node *CurrentBlock; /**< Pointer to current block of nodes */
2173 GLuint CurrentPos; /**< Index into current block of nodes */
2174 GLvertexformat ListVtxfmt;
2175
2176 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2177 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2178
2179 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2180 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2181
2182 GLubyte ActiveIndex;
2183 GLfloat CurrentIndex;
2184
2185 GLubyte ActiveEdgeFlag;
2186 GLboolean CurrentEdgeFlag;
2187 };
2188
2189
2190 /**
2191 * Mesa context
2192 *
2193 * This is the central context data structure for Mesa. Almost all
2194 * OpenGL state is contained in this structure.
2195 * Think of this as a base class from which device drivers will derive
2196 * sub classes.
2197 */
2198 struct __GLcontextRec {
2199 /**
2200 * \name OS related interfaces.
2201 *
2202 * These \b must be the first members of this structure, because they are
2203 * exposed to the outside world (i.e. GLX extension).
2204 */
2205 /*@{*/
2206 __GLimports imports;
2207 __GLexports exports;
2208 /*@}*/
2209
2210 /** State possibly shared with other contexts in the address space */
2211 struct gl_shared_state *Shared;
2212
2213 /** \name API function pointer tables */
2214 /*@{*/
2215 struct _glapi_table *Save; /**< Display list save functions */
2216 struct _glapi_table *Exec; /**< Execute functions */
2217 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2218 /*@}*/
2219
2220 GLvisual Visual;
2221 GLframebuffer *DrawBuffer; /**< buffer for writing */
2222 GLframebuffer *ReadBuffer; /**< buffer for reading */
2223
2224 /**
2225 * Device driver function pointer table
2226 */
2227 struct dd_function_table Driver;
2228
2229 void *DriverCtx; /**< Points to device driver context/state */
2230 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2231
2232 /** Core/Driver constants */
2233 struct gl_constants Const;
2234
2235 /** \name The various 4x4 matrix stacks */
2236 /*@{*/
2237 struct matrix_stack ModelviewMatrixStack;
2238 struct matrix_stack ProjectionMatrixStack;
2239 struct matrix_stack ColorMatrixStack;
2240 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2241 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2242 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2243 /*@}*/
2244
2245 /** Combined modelview and projection matrix */
2246 GLmatrix _ModelProjectMatrix;
2247
2248 /** \name Display lists */
2249 struct mesa_list_state ListState;
2250
2251 GLboolean ExecuteFlag; /**< Execute GL commands? */
2252 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2253
2254 /** Extensions */
2255 struct gl_extensions Extensions;
2256
2257 /** \name Renderer attribute stack */
2258 /*@{*/
2259 GLuint AttribStackDepth;
2260 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2261 /*@}*/
2262
2263 /** \name Renderer attribute groups
2264 *
2265 * We define a struct for each attribute group to make pushing and popping
2266 * attributes easy. Also it's a good organization.
2267 */
2268 /*@{*/
2269 struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
2270 struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
2271 struct gl_current_attrib Current; /**< Current attributes */
2272 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2273 struct gl_eval_attrib Eval; /**< Eval attributes */
2274 struct gl_fog_attrib Fog; /**< Fog attributes */
2275 struct gl_hint_attrib Hint; /**< Hint attributes */
2276 struct gl_light_attrib Light; /**< Light attributes */
2277 struct gl_line_attrib Line; /**< Line attributes */
2278 struct gl_list_attrib List; /**< List attributes */
2279 struct gl_multisample_attrib Multisample;
2280 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2281 struct gl_point_attrib Point; /**< Point attributes */
2282 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2283 GLuint PolygonStipple[32]; /**< Polygon stipple */
2284 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2285 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2286 struct gl_texture_attrib Texture; /**< Texture attributes */
2287 struct gl_transform_attrib Transform; /**< Transformation attributes */
2288 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2289 /*@}*/
2290
2291 /** \name Other attribute groups */
2292 /*@{*/
2293 struct gl_histogram_attrib Histogram;
2294 struct gl_minmax_attrib MinMax;
2295 struct gl_convolution_attrib Convolution1D;
2296 struct gl_convolution_attrib Convolution2D;
2297 struct gl_convolution_attrib Separable2D;
2298 /*@}*/
2299
2300 /** \name Client attribute stack */
2301 /*@{*/
2302 GLuint ClientAttribStackDepth;
2303 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2304 /*@}*/
2305
2306 /** \name Client attribute groups */
2307 /*@{*/
2308 struct gl_array_attrib Array; /**< Vertex arrays */
2309 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2310 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2311 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2312
2313 struct gl_evaluators EvalMap; /**< All evaluators */
2314 struct gl_feedback Feedback; /**< Feedback */
2315 struct gl_selection Select; /**< Selection */
2316
2317 struct gl_color_table ColorTable; /**< Pre-convolution */
2318 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2319 struct gl_color_table PostConvolutionColorTable;
2320 struct gl_color_table ProxyPostConvolutionColorTable;
2321 struct gl_color_table PostColorMatrixColorTable;
2322 struct gl_color_table ProxyPostColorMatrixColorTable;
2323
2324 struct program_state Program; /**< for vertex or fragment progs */
2325 struct vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
2326 struct fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
2327
2328 struct occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
2329
2330 GLenum ErrorValue; /**< Last error code */
2331 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2332 GLuint NewState; /**< bitwise-or of _NEW_* flags */
2333 /*@}*/
2334
2335 /** \name Derived */
2336 /*@{*/
2337 GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
2338 GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2339 GLfloat _EyeZDir[3];
2340 GLfloat _ModelViewInvScale;
2341 GLuint _NeedEyeCoords;
2342 GLuint _ForceEyeCoords;
2343 GLboolean _RotateMode;
2344 GLenum _CurrentProgram; /* currently executing program */
2345
2346 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2347 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2348 /**@}*/
2349
2350 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2351
2352
2353 GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
2354 GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
2355 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2356 *
2357 * We don't have a better way to communicate this value from
2358 * swrast_setup to swrast. */
2359
2360
2361 /** \name Z buffer stuff */
2362 /*@{*/
2363 GLuint DepthMax; /**< Max depth buffer value */
2364 GLfloat DepthMaxF; /**< Float max depth buffer value */
2365 GLfloat MRD; /**< minimum resolvable difference in Z values */
2366 /*@}*/
2367
2368 /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
2369 /*@{*/
2370 GLboolean ClampFragmentColors;
2371 GLboolean ClampVertexColors;
2372 /*@}*/
2373
2374 /** Should 3Dfx Glide driver catch signals? */
2375 GLboolean CatchSignals;
2376
2377 /** \name For debugging/development only */
2378 /*@{*/
2379 GLboolean FirstTimeCurrent;
2380 /*@}*/
2381
2382 /** Dither disable via MESA_NO_DITHER env var */
2383 GLboolean NoDither;
2384
2385 /** Core tnl module support */
2386 struct gl_tnl_module TnlModule;
2387
2388 /**
2389 * \name Hooks for module contexts.
2390 *
2391 * These will eventually live in the driver or elsewhere.
2392 */
2393 /*@{*/
2394 void *swrast_context;
2395 void *swsetup_context;
2396 void *swtnl_context;
2397 void *swtnl_im;
2398 void *acache_context;
2399 void *aelt_context;
2400 /*@}*/
2401 };
2402
2403
2404 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2405 extern const char *_mesa_prim_name[GL_POLYGON+4];
2406
2407
2408 #ifdef MESA_DEBUG
2409 extern int MESA_VERBOSE;
2410 extern int MESA_DEBUG_FLAGS;
2411 # define MESA_FUNCTION __FUNCTION__
2412 #else
2413 # define MESA_VERBOSE 0
2414 # define MESA_DEBUG_FLAGS 0
2415 # define MESA_FUNCTION "a function"
2416 # ifndef NDEBUG
2417 # define NDEBUG
2418 # endif
2419 #endif
2420
2421
2422 enum _verbose {
2423 VERBOSE_VARRAY = 0x0001,
2424 VERBOSE_TEXTURE = 0x0002,
2425 VERBOSE_IMMEDIATE = 0x0004,
2426 VERBOSE_PIPELINE = 0x0008,
2427 VERBOSE_DRIVER = 0x0010,
2428 VERBOSE_STATE = 0x0020,
2429 VERBOSE_API = 0x0040,
2430 VERBOSE_DISPLAY_LIST = 0x0100,
2431 VERBOSE_LIGHTING = 0x0200,
2432 VERBOSE_PRIMS = 0x0400,
2433 VERBOSE_VERTS = 0x0800
2434 };
2435
2436
2437 enum _debug {
2438 DEBUG_ALWAYS_FLUSH = 0x1
2439 };
2440
2441
2442
2443 #define Elements(x) sizeof(x)/sizeof(*(x))
2444
2445
2446 #endif /* TYPES_H */