mesa: replace #defines with new gl_shader_type enum
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44
45 /**
46 * Color channel data type.
47 */
48 #if CHAN_BITS == 8
49 typedef GLubyte GLchan;
50 #define CHAN_MAX 255
51 #define CHAN_MAXF 255.0F
52 #define CHAN_TYPE GL_UNSIGNED_BYTE
53 #elif CHAN_BITS == 16
54 typedef GLushort GLchan;
55 #define CHAN_MAX 65535
56 #define CHAN_MAXF 65535.0F
57 #define CHAN_TYPE GL_UNSIGNED_SHORT
58 #elif CHAN_BITS == 32
59 typedef GLfloat GLchan;
60 #define CHAN_MAX 1.0
61 #define CHAN_MAXF 1.0F
62 #define CHAN_TYPE GL_FLOAT
63 #else
64 #error "illegal number of color channel bits"
65 #endif
66
67
68 /**
69 * Stencil buffer data type.
70 */
71 #if STENCIL_BITS==8
72 typedef GLubyte GLstencil;
73 #elif STENCIL_BITS==16
74 typedef GLushort GLstencil;
75 #else
76 # error "illegal number of stencil bits"
77 #endif
78
79
80 /**
81 * \name 64-bit extension of GLbitfield.
82 */
83 /*@{*/
84 typedef GLuint64 GLbitfield64;
85
86 #define BITFIELD64_ONE 1ULL
87 #define BITFIELD64_ALLONES ~0ULL
88
89 /** Set a single bit */
90 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
91
92 /** Set a mask of the least significant \c b bits */
93 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
94 (BITFIELD64_BIT(b) - 1))
95
96 /**
97 * Set all bits from l (low bit) to h (high bit), inclusive.
98 *
99 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
100 */
101 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
102 /*@}*/
103
104
105 /**
106 * \name Some forward type declarations
107 */
108 /*@{*/
109 struct _mesa_HashTable;
110 struct gl_attrib_node;
111 struct gl_list_extensions;
112 struct gl_meta_state;
113 struct gl_pixelstore_attrib;
114 struct gl_program_cache;
115 struct gl_texture_format;
116 struct gl_texture_image;
117 struct gl_texture_object;
118 struct gl_context;
119 struct st_context;
120 /*@}*/
121
122
123
124 /**
125 * Shader stages. Note that these will become 5 with tessellation.
126 * These MUST have the same values as gallium's PIPE_SHADER_*
127 */
128 typedef enum
129 {
130 MESA_SHADER_VERTEX = 0,
131 MESA_SHADER_FRAGMENT = 1,
132 MESA_SHADER_GEOMETRY = 2,
133 MESA_SHADER_TYPES = 3
134 } gl_shader_type;
135
136
137
138 /**
139 * Indexes for vertex program attributes.
140 * GL_NV_vertex_program aliases generic attributes over the conventional
141 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
142 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
143 * generic attributes are distinct/separate).
144 */
145 typedef enum
146 {
147 VERT_ATTRIB_POS = 0,
148 VERT_ATTRIB_WEIGHT = 1,
149 VERT_ATTRIB_NORMAL = 2,
150 VERT_ATTRIB_COLOR0 = 3,
151 VERT_ATTRIB_COLOR1 = 4,
152 VERT_ATTRIB_FOG = 5,
153 VERT_ATTRIB_COLOR_INDEX = 6,
154 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
155 VERT_ATTRIB_EDGEFLAG = 7,
156 VERT_ATTRIB_TEX0 = 8,
157 VERT_ATTRIB_TEX1 = 9,
158 VERT_ATTRIB_TEX2 = 10,
159 VERT_ATTRIB_TEX3 = 11,
160 VERT_ATTRIB_TEX4 = 12,
161 VERT_ATTRIB_TEX5 = 13,
162 VERT_ATTRIB_TEX6 = 14,
163 VERT_ATTRIB_TEX7 = 15,
164 VERT_ATTRIB_GENERIC0 = 16,
165 VERT_ATTRIB_GENERIC1 = 17,
166 VERT_ATTRIB_GENERIC2 = 18,
167 VERT_ATTRIB_GENERIC3 = 19,
168 VERT_ATTRIB_GENERIC4 = 20,
169 VERT_ATTRIB_GENERIC5 = 21,
170 VERT_ATTRIB_GENERIC6 = 22,
171 VERT_ATTRIB_GENERIC7 = 23,
172 VERT_ATTRIB_GENERIC8 = 24,
173 VERT_ATTRIB_GENERIC9 = 25,
174 VERT_ATTRIB_GENERIC10 = 26,
175 VERT_ATTRIB_GENERIC11 = 27,
176 VERT_ATTRIB_GENERIC12 = 28,
177 VERT_ATTRIB_GENERIC13 = 29,
178 VERT_ATTRIB_GENERIC14 = 30,
179 VERT_ATTRIB_GENERIC15 = 31,
180 VERT_ATTRIB_MAX = 32
181 } gl_vert_attrib;
182
183 /**
184 * Bitflags for vertex attributes.
185 * These are used in bitfields in many places.
186 */
187 /*@{*/
188 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
189 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
190 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
191 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
192 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
193 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
194 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
195 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
196 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
197 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
198 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
199 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
200 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
201 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
202 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
203 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
204 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
205 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
206 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
207 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
208 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
209 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
210 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
211 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
212 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
213 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
214 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
215 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
216 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
217 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
218 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
219 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
220
221 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
222 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
223 /*@}*/
224
225
226 /**
227 * Indexes for vertex program result attributes
228 */
229 typedef enum
230 {
231 VERT_RESULT_HPOS = 0,
232 VERT_RESULT_COL0 = 1,
233 VERT_RESULT_COL1 = 2,
234 VERT_RESULT_FOGC = 3,
235 VERT_RESULT_TEX0 = 4,
236 VERT_RESULT_TEX1 = 5,
237 VERT_RESULT_TEX2 = 6,
238 VERT_RESULT_TEX3 = 7,
239 VERT_RESULT_TEX4 = 8,
240 VERT_RESULT_TEX5 = 9,
241 VERT_RESULT_TEX6 = 10,
242 VERT_RESULT_TEX7 = 11,
243 VERT_RESULT_PSIZ = 12,
244 VERT_RESULT_BFC0 = 13,
245 VERT_RESULT_BFC1 = 14,
246 VERT_RESULT_EDGE = 15,
247 VERT_RESULT_VAR0 = 16, /**< shader varying */
248 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
249 } gl_vert_result;
250
251
252 /*********************************************/
253
254 /**
255 * Indexes for geometry program attributes.
256 */
257 typedef enum
258 {
259 GEOM_ATTRIB_POSITION = 0,
260 GEOM_ATTRIB_COLOR0 = 1,
261 GEOM_ATTRIB_COLOR1 = 2,
262 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
263 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
264 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
265 GEOM_ATTRIB_POINT_SIZE = 6,
266 GEOM_ATTRIB_CLIP_VERTEX = 7,
267 GEOM_ATTRIB_PRIMITIVE_ID = 8,
268 GEOM_ATTRIB_TEX_COORD = 9,
269
270 GEOM_ATTRIB_VAR0 = 16,
271 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
272 } gl_geom_attrib;
273
274 /**
275 * Bitflags for geometry attributes.
276 * These are used in bitfields in many places.
277 */
278 /*@{*/
279 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
280 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
281 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
282 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
283 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
284 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
285 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
286 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
287 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
288 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
289 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
290
291 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
292 /*@}*/
293
294
295 /**
296 * Indexes for geometry program result attributes
297 */
298 /*@{*/
299 typedef enum {
300 GEOM_RESULT_POS = 0,
301 GEOM_RESULT_COL0 = 1,
302 GEOM_RESULT_COL1 = 2,
303 GEOM_RESULT_SCOL0 = 3,
304 GEOM_RESULT_SCOL1 = 4,
305 GEOM_RESULT_FOGC = 5,
306 GEOM_RESULT_TEX0 = 6,
307 GEOM_RESULT_TEX1 = 7,
308 GEOM_RESULT_TEX2 = 8,
309 GEOM_RESULT_TEX3 = 9,
310 GEOM_RESULT_TEX4 = 10,
311 GEOM_RESULT_TEX5 = 11,
312 GEOM_RESULT_TEX6 = 12,
313 GEOM_RESULT_TEX7 = 13,
314 GEOM_RESULT_PSIZ = 14,
315 GEOM_RESULT_CLPV = 15,
316 GEOM_RESULT_PRID = 16,
317 GEOM_RESULT_LAYR = 17,
318 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
319 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
320 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
321 } gl_geom_result;
322 /*@}*/
323
324 /**
325 * Indexes for fragment program input attributes.
326 */
327 typedef enum
328 {
329 FRAG_ATTRIB_WPOS = 0,
330 FRAG_ATTRIB_COL0 = 1,
331 FRAG_ATTRIB_COL1 = 2,
332 FRAG_ATTRIB_FOGC = 3,
333 FRAG_ATTRIB_TEX0 = 4,
334 FRAG_ATTRIB_TEX1 = 5,
335 FRAG_ATTRIB_TEX2 = 6,
336 FRAG_ATTRIB_TEX3 = 7,
337 FRAG_ATTRIB_TEX4 = 8,
338 FRAG_ATTRIB_TEX5 = 9,
339 FRAG_ATTRIB_TEX6 = 10,
340 FRAG_ATTRIB_TEX7 = 11,
341 FRAG_ATTRIB_FACE = 12, /**< front/back face */
342 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
343 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
344 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
345 } gl_frag_attrib;
346
347 /**
348 * Bitflags for fragment program input attributes.
349 */
350 /*@{*/
351 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
352 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
353 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
354 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
355 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
356 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
357 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
358 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
359 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
360 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
361 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
362 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
363 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
364 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
365 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
366
367 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
368 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
369
370 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
371 FRAG_BIT_TEX1| \
372 FRAG_BIT_TEX2| \
373 FRAG_BIT_TEX3| \
374 FRAG_BIT_TEX4| \
375 FRAG_BIT_TEX5| \
376 FRAG_BIT_TEX6| \
377 FRAG_BIT_TEX7)
378 /*@}*/
379
380
381 /**
382 * Fragment program results
383 */
384 typedef enum
385 {
386 FRAG_RESULT_DEPTH = 0,
387 FRAG_RESULT_STENCIL = 1,
388 FRAG_RESULT_COLOR = 2,
389 FRAG_RESULT_DATA0 = 3,
390 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
391 } gl_frag_result;
392
393
394 /**
395 * Indexes for all renderbuffers
396 */
397 typedef enum
398 {
399 /* the four standard color buffers */
400 BUFFER_FRONT_LEFT,
401 BUFFER_BACK_LEFT,
402 BUFFER_FRONT_RIGHT,
403 BUFFER_BACK_RIGHT,
404 BUFFER_DEPTH,
405 BUFFER_STENCIL,
406 BUFFER_ACCUM,
407 /* optional aux buffer */
408 BUFFER_AUX0,
409 /* generic renderbuffers */
410 BUFFER_COLOR0,
411 BUFFER_COLOR1,
412 BUFFER_COLOR2,
413 BUFFER_COLOR3,
414 BUFFER_COLOR4,
415 BUFFER_COLOR5,
416 BUFFER_COLOR6,
417 BUFFER_COLOR7,
418 BUFFER_COUNT
419 } gl_buffer_index;
420
421 /**
422 * Bit flags for all renderbuffers
423 */
424 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
425 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
426 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
427 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
428 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
429 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
430 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
431 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
432 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
433 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
434 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
435 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
436 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
437 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
438 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
439 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
440 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
441 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
442 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
443
444 /**
445 * Mask of all the color buffer bits (but not accum).
446 */
447 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
448 BUFFER_BIT_BACK_LEFT | \
449 BUFFER_BIT_FRONT_RIGHT | \
450 BUFFER_BIT_BACK_RIGHT | \
451 BUFFER_BIT_AUX0 | \
452 BUFFER_BIT_COLOR0 | \
453 BUFFER_BIT_COLOR1 | \
454 BUFFER_BIT_COLOR2 | \
455 BUFFER_BIT_COLOR3 | \
456 BUFFER_BIT_COLOR4 | \
457 BUFFER_BIT_COLOR5 | \
458 BUFFER_BIT_COLOR6 | \
459 BUFFER_BIT_COLOR7)
460
461
462 /**
463 * Framebuffer configuration (aka visual / pixelformat)
464 * Note: some of these fields should be boolean, but it appears that
465 * code in drivers/dri/common/util.c requires int-sized fields.
466 */
467 struct gl_config
468 {
469 GLboolean rgbMode;
470 GLboolean floatMode;
471 GLboolean colorIndexMode; /* XXX is this used anywhere? */
472 GLuint doubleBufferMode;
473 GLuint stereoMode;
474
475 GLboolean haveAccumBuffer;
476 GLboolean haveDepthBuffer;
477 GLboolean haveStencilBuffer;
478
479 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
480 GLuint redMask, greenMask, blueMask, alphaMask;
481 GLint rgbBits; /* total bits for rgb */
482 GLint indexBits; /* total bits for colorindex */
483
484 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
485 GLint depthBits;
486 GLint stencilBits;
487
488 GLint numAuxBuffers;
489
490 GLint level;
491
492 /* EXT_visual_rating / GLX 1.2 */
493 GLint visualRating;
494
495 /* EXT_visual_info / GLX 1.2 */
496 GLint transparentPixel;
497 /* colors are floats scaled to ints */
498 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
499 GLint transparentIndex;
500
501 /* ARB_multisample / SGIS_multisample */
502 GLint sampleBuffers;
503 GLint samples;
504
505 /* SGIX_pbuffer / GLX 1.3 */
506 GLint maxPbufferWidth;
507 GLint maxPbufferHeight;
508 GLint maxPbufferPixels;
509 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
510 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
511
512 /* OML_swap_method */
513 GLint swapMethod;
514
515 /* EXT_texture_from_pixmap */
516 GLint bindToTextureRgb;
517 GLint bindToTextureRgba;
518 GLint bindToMipmapTexture;
519 GLint bindToTextureTargets;
520 GLint yInverted;
521 };
522
523
524 /**
525 * Data structure for color tables
526 */
527 struct gl_color_table
528 {
529 GLenum InternalFormat; /**< The user-specified format */
530 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
531 GLuint Size; /**< number of entries in table */
532 GLfloat *TableF; /**< Color table, floating point values */
533 GLubyte *TableUB; /**< Color table, ubyte values */
534 GLubyte RedSize;
535 GLubyte GreenSize;
536 GLubyte BlueSize;
537 GLubyte AlphaSize;
538 GLubyte LuminanceSize;
539 GLubyte IntensitySize;
540 };
541
542
543 /**
544 * \name Bit flags used for updating material values.
545 */
546 /*@{*/
547 #define MAT_ATTRIB_FRONT_AMBIENT 0
548 #define MAT_ATTRIB_BACK_AMBIENT 1
549 #define MAT_ATTRIB_FRONT_DIFFUSE 2
550 #define MAT_ATTRIB_BACK_DIFFUSE 3
551 #define MAT_ATTRIB_FRONT_SPECULAR 4
552 #define MAT_ATTRIB_BACK_SPECULAR 5
553 #define MAT_ATTRIB_FRONT_EMISSION 6
554 #define MAT_ATTRIB_BACK_EMISSION 7
555 #define MAT_ATTRIB_FRONT_SHININESS 8
556 #define MAT_ATTRIB_BACK_SHININESS 9
557 #define MAT_ATTRIB_FRONT_INDEXES 10
558 #define MAT_ATTRIB_BACK_INDEXES 11
559 #define MAT_ATTRIB_MAX 12
560
561 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
562 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
563 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
564 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
565 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
566 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
567
568 #define MAT_INDEX_AMBIENT 0
569 #define MAT_INDEX_DIFFUSE 1
570 #define MAT_INDEX_SPECULAR 2
571
572 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
573 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
574 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
575 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
576 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
577 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
578 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
579 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
580 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
581 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
582 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
583 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
584
585
586 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
587 MAT_BIT_FRONT_AMBIENT | \
588 MAT_BIT_FRONT_DIFFUSE | \
589 MAT_BIT_FRONT_SPECULAR | \
590 MAT_BIT_FRONT_SHININESS | \
591 MAT_BIT_FRONT_INDEXES)
592
593 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
594 MAT_BIT_BACK_AMBIENT | \
595 MAT_BIT_BACK_DIFFUSE | \
596 MAT_BIT_BACK_SPECULAR | \
597 MAT_BIT_BACK_SHININESS | \
598 MAT_BIT_BACK_INDEXES)
599
600 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
601 /*@}*/
602
603
604 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
605 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
606
607 /**
608 * Material shininess lookup table.
609 */
610 struct gl_shine_tab
611 {
612 struct gl_shine_tab *next, *prev;
613 GLfloat tab[SHINE_TABLE_SIZE+1];
614 GLfloat shininess;
615 GLuint refcount;
616 };
617
618
619 /**
620 * Light source state.
621 */
622 struct gl_light
623 {
624 struct gl_light *next; /**< double linked list with sentinel */
625 struct gl_light *prev;
626
627 GLfloat Ambient[4]; /**< ambient color */
628 GLfloat Diffuse[4]; /**< diffuse color */
629 GLfloat Specular[4]; /**< specular color */
630 GLfloat EyePosition[4]; /**< position in eye coordinates */
631 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
632 GLfloat SpotExponent;
633 GLfloat SpotCutoff; /**< in degrees */
634 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
635 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
636 GLfloat ConstantAttenuation;
637 GLfloat LinearAttenuation;
638 GLfloat QuadraticAttenuation;
639 GLboolean Enabled; /**< On/off flag */
640
641 /**
642 * \name Derived fields
643 */
644 /*@{*/
645 GLbitfield _Flags; /**< State */
646
647 GLfloat _Position[4]; /**< position in eye/obj coordinates */
648 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
649 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
650 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
651 GLfloat _VP_inf_spot_attenuation;
652
653 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
654 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
655 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
656 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
657 GLfloat _dli; /**< CI diffuse light intensity */
658 GLfloat _sli; /**< CI specular light intensity */
659 /*@}*/
660 };
661
662
663 /**
664 * Light model state.
665 */
666 struct gl_lightmodel
667 {
668 GLfloat Ambient[4]; /**< ambient color */
669 GLboolean LocalViewer; /**< Local (or infinite) view point? */
670 GLboolean TwoSide; /**< Two (or one) sided lighting? */
671 GLenum ColorControl; /**< either GL_SINGLE_COLOR
672 * or GL_SEPARATE_SPECULAR_COLOR */
673 };
674
675
676 /**
677 * Material state.
678 */
679 struct gl_material
680 {
681 GLfloat Attrib[MAT_ATTRIB_MAX][4];
682 };
683
684
685 /**
686 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
687 */
688 struct gl_accum_attrib
689 {
690 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
691 };
692
693
694 /**
695 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
696 */
697 struct gl_colorbuffer_attrib
698 {
699 GLuint ClearIndex; /**< Index to use for glClear */
700 GLclampf ClearColor[4]; /**< Color to use for glClear */
701
702 GLuint IndexMask; /**< Color index write mask */
703 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
704
705 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
706
707 /**
708 * \name alpha testing
709 */
710 /*@{*/
711 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
712 GLenum AlphaFunc; /**< Alpha test function */
713 GLclampf AlphaRef; /**< Alpha reference value */
714 /*@}*/
715
716 /**
717 * \name Blending
718 */
719 /*@{*/
720 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
721 GLenum BlendSrcRGB; /**< Blending source operator */
722 GLenum BlendDstRGB; /**< Blending destination operator */
723 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
724 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
725 GLenum BlendEquationRGB; /**< Blending equation */
726 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
727 GLfloat BlendColor[4]; /**< Blending color */
728 /*@}*/
729
730 /**
731 * \name Logic op
732 */
733 /*@{*/
734 GLenum LogicOp; /**< Logic operator */
735 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
736 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
737 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
738 /*@}*/
739
740 GLboolean DitherFlag; /**< Dither enable flag */
741
742 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
743 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
744 };
745
746
747 /**
748 * Current attribute group (GL_CURRENT_BIT).
749 */
750 struct gl_current_attrib
751 {
752 /**
753 * \name Current vertex attributes.
754 * \note Values are valid only after FLUSH_VERTICES has been called.
755 * \note Index and Edgeflag current values are stored as floats in the
756 * SIX and SEVEN attribute slots.
757 */
758 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
759
760 /**
761 * \name Current raster position attributes (always valid).
762 * \note This set of attributes is very similar to the SWvertex struct.
763 */
764 /*@{*/
765 GLfloat RasterPos[4];
766 GLfloat RasterDistance;
767 GLfloat RasterColor[4];
768 GLfloat RasterSecondaryColor[4];
769 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
770 GLboolean RasterPosValid;
771 /*@}*/
772 };
773
774
775 /**
776 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
777 */
778 struct gl_depthbuffer_attrib
779 {
780 GLenum Func; /**< Function for depth buffer compare */
781 GLclampd Clear; /**< Value to clear depth buffer to */
782 GLboolean Test; /**< Depth buffering enabled flag */
783 GLboolean Mask; /**< Depth buffer writable? */
784 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
785 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
786 };
787
788
789 /**
790 * Evaluator attribute group (GL_EVAL_BIT).
791 */
792 struct gl_eval_attrib
793 {
794 /**
795 * \name Enable bits
796 */
797 /*@{*/
798 GLboolean Map1Color4;
799 GLboolean Map1Index;
800 GLboolean Map1Normal;
801 GLboolean Map1TextureCoord1;
802 GLboolean Map1TextureCoord2;
803 GLboolean Map1TextureCoord3;
804 GLboolean Map1TextureCoord4;
805 GLboolean Map1Vertex3;
806 GLboolean Map1Vertex4;
807 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
808 GLboolean Map2Color4;
809 GLboolean Map2Index;
810 GLboolean Map2Normal;
811 GLboolean Map2TextureCoord1;
812 GLboolean Map2TextureCoord2;
813 GLboolean Map2TextureCoord3;
814 GLboolean Map2TextureCoord4;
815 GLboolean Map2Vertex3;
816 GLboolean Map2Vertex4;
817 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
818 GLboolean AutoNormal;
819 /*@}*/
820
821 /**
822 * \name Map Grid endpoints and divisions and calculated du values
823 */
824 /*@{*/
825 GLint MapGrid1un;
826 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
827 GLint MapGrid2un, MapGrid2vn;
828 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
829 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
830 /*@}*/
831 };
832
833
834 /**
835 * Fog attribute group (GL_FOG_BIT).
836 */
837 struct gl_fog_attrib
838 {
839 GLboolean Enabled; /**< Fog enabled flag */
840 GLfloat Color[4]; /**< Fog color */
841 GLfloat Density; /**< Density >= 0.0 */
842 GLfloat Start; /**< Start distance in eye coords */
843 GLfloat End; /**< End distance in eye coords */
844 GLfloat Index; /**< Fog index */
845 GLenum Mode; /**< Fog mode */
846 GLboolean ColorSumEnabled;
847 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
848 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
849 };
850
851
852 /**
853 * Hint attribute group (GL_HINT_BIT).
854 *
855 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
856 */
857 struct gl_hint_attrib
858 {
859 GLenum PerspectiveCorrection;
860 GLenum PointSmooth;
861 GLenum LineSmooth;
862 GLenum PolygonSmooth;
863 GLenum Fog;
864 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
865 GLenum TextureCompression; /**< GL_ARB_texture_compression */
866 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
867 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
868 };
869
870 /**
871 * Light state flags.
872 */
873 /*@{*/
874 #define LIGHT_SPOT 0x1
875 #define LIGHT_LOCAL_VIEWER 0x2
876 #define LIGHT_POSITIONAL 0x4
877 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
878 /*@}*/
879
880
881 /**
882 * Lighting attribute group (GL_LIGHT_BIT).
883 */
884 struct gl_light_attrib
885 {
886 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
887 struct gl_lightmodel Model; /**< Lighting model */
888
889 /**
890 * Must flush FLUSH_VERTICES before referencing:
891 */
892 /*@{*/
893 struct gl_material Material; /**< Includes front & back values */
894 /*@}*/
895
896 GLboolean Enabled; /**< Lighting enabled flag */
897 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
898 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
899 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
900 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
901 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
902 GLboolean ColorMaterialEnabled;
903 GLenum ClampVertexColor;
904
905 struct gl_light EnabledList; /**< List sentinel */
906
907 /**
908 * Derived state for optimizations:
909 */
910 /*@{*/
911 GLboolean _NeedEyeCoords;
912 GLboolean _NeedVertices; /**< Use fast shader? */
913 GLbitfield _Flags; /**< LIGHT_* flags, see above */
914 GLfloat _BaseColor[2][3];
915 /*@}*/
916 };
917
918
919 /**
920 * Line attribute group (GL_LINE_BIT).
921 */
922 struct gl_line_attrib
923 {
924 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
925 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
926 GLushort StipplePattern; /**< Stipple pattern */
927 GLint StippleFactor; /**< Stipple repeat factor */
928 GLfloat Width; /**< Line width */
929 };
930
931
932 /**
933 * Display list attribute group (GL_LIST_BIT).
934 */
935 struct gl_list_attrib
936 {
937 GLuint ListBase;
938 };
939
940
941 /**
942 * Multisample attribute group (GL_MULTISAMPLE_BIT).
943 */
944 struct gl_multisample_attrib
945 {
946 GLboolean Enabled;
947 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
948 GLboolean SampleAlphaToCoverage;
949 GLboolean SampleAlphaToOne;
950 GLboolean SampleCoverage;
951 GLfloat SampleCoverageValue;
952 GLboolean SampleCoverageInvert;
953 };
954
955
956 /**
957 * A pixelmap (see glPixelMap)
958 */
959 struct gl_pixelmap
960 {
961 GLint Size;
962 GLfloat Map[MAX_PIXEL_MAP_TABLE];
963 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
964 };
965
966
967 /**
968 * Collection of all pixelmaps
969 */
970 struct gl_pixelmaps
971 {
972 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
973 struct gl_pixelmap GtoG;
974 struct gl_pixelmap BtoB;
975 struct gl_pixelmap AtoA;
976 struct gl_pixelmap ItoR;
977 struct gl_pixelmap ItoG;
978 struct gl_pixelmap ItoB;
979 struct gl_pixelmap ItoA;
980 struct gl_pixelmap ItoI;
981 struct gl_pixelmap StoS;
982 };
983
984
985 /**
986 * Pixel attribute group (GL_PIXEL_MODE_BIT).
987 */
988 struct gl_pixel_attrib
989 {
990 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
991
992 /*--- Begin Pixel Transfer State ---*/
993 /* Fields are in the order in which they're applied... */
994
995 /** Scale & Bias (index shift, offset) */
996 /*@{*/
997 GLfloat RedBias, RedScale;
998 GLfloat GreenBias, GreenScale;
999 GLfloat BlueBias, BlueScale;
1000 GLfloat AlphaBias, AlphaScale;
1001 GLfloat DepthBias, DepthScale;
1002 GLint IndexShift, IndexOffset;
1003 /*@}*/
1004
1005 /* Pixel Maps */
1006 /* Note: actual pixel maps are not part of this attrib group */
1007 GLboolean MapColorFlag;
1008 GLboolean MapStencilFlag;
1009
1010 /*--- End Pixel Transfer State ---*/
1011
1012 /** glPixelZoom */
1013 GLfloat ZoomX, ZoomY;
1014
1015 /** GL_SGI_texture_color_table */
1016 GLfloat TextureColorTableScale[4]; /**< RGBA */
1017 GLfloat TextureColorTableBias[4]; /**< RGBA */
1018 };
1019
1020
1021 /**
1022 * Point attribute group (GL_POINT_BIT).
1023 */
1024 struct gl_point_attrib
1025 {
1026 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1027 GLfloat Size; /**< User-specified point size */
1028 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1029 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1030 GLfloat Threshold; /**< GL_EXT_point_parameters */
1031 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1032 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1033 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1034 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1035 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1036 };
1037
1038
1039 /**
1040 * Polygon attribute group (GL_POLYGON_BIT).
1041 */
1042 struct gl_polygon_attrib
1043 {
1044 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1045 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1046 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1047 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1048 GLboolean CullFlag; /**< Culling on/off flag */
1049 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1050 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1051 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1052 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1053 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1054 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1055 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1056 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1057 };
1058
1059
1060 /**
1061 * Scissor attributes (GL_SCISSOR_BIT).
1062 */
1063 struct gl_scissor_attrib
1064 {
1065 GLboolean Enabled; /**< Scissor test enabled? */
1066 GLint X, Y; /**< Lower left corner of box */
1067 GLsizei Width, Height; /**< Size of box */
1068 };
1069
1070
1071 /**
1072 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1073 *
1074 * Three sets of stencil data are tracked so that OpenGL 2.0,
1075 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1076 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1077 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1078 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1079 * GL_EXT_stencil_two_side GL_BACK state.
1080 *
1081 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1082 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1083 *
1084 * The derived value \c _TestTwoSide is set when the front-face and back-face
1085 * stencil state are different.
1086 */
1087 struct gl_stencil_attrib
1088 {
1089 GLboolean Enabled; /**< Enabled flag */
1090 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1091 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1092 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1093 GLboolean _TestTwoSide;
1094 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1095 GLenum Function[3]; /**< Stencil function */
1096 GLenum FailFunc[3]; /**< Fail function */
1097 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1098 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1099 GLint Ref[3]; /**< Reference value */
1100 GLuint ValueMask[3]; /**< Value mask */
1101 GLuint WriteMask[3]; /**< Write mask */
1102 GLuint Clear; /**< Clear value */
1103 };
1104
1105
1106 /**
1107 * An index for each type of texture object. These correspond to the GL
1108 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1109 * Note: the order is from highest priority to lowest priority.
1110 */
1111 typedef enum
1112 {
1113 TEXTURE_2D_ARRAY_INDEX,
1114 TEXTURE_1D_ARRAY_INDEX,
1115 TEXTURE_CUBE_INDEX,
1116 TEXTURE_3D_INDEX,
1117 TEXTURE_RECT_INDEX,
1118 TEXTURE_2D_INDEX,
1119 TEXTURE_1D_INDEX,
1120 NUM_TEXTURE_TARGETS
1121 } gl_texture_index;
1122
1123
1124 /**
1125 * Bit flags for each type of texture object
1126 * Used for Texture.Unit[]._ReallyEnabled flags.
1127 */
1128 /*@{*/
1129 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1130 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1131 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1132 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1133 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1134 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1135 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1136 /*@}*/
1137
1138
1139 /**
1140 * TexGenEnabled flags.
1141 */
1142 /*@{*/
1143 #define S_BIT 1
1144 #define T_BIT 2
1145 #define R_BIT 4
1146 #define Q_BIT 8
1147 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1148 /*@}*/
1149
1150
1151 /**
1152 * Bit flag versions of the corresponding GL_ constants.
1153 */
1154 /*@{*/
1155 #define TEXGEN_SPHERE_MAP 0x1
1156 #define TEXGEN_OBJ_LINEAR 0x2
1157 #define TEXGEN_EYE_LINEAR 0x4
1158 #define TEXGEN_REFLECTION_MAP_NV 0x8
1159 #define TEXGEN_NORMAL_MAP_NV 0x10
1160
1161 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1162 TEXGEN_REFLECTION_MAP_NV | \
1163 TEXGEN_NORMAL_MAP_NV)
1164 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1165 TEXGEN_REFLECTION_MAP_NV | \
1166 TEXGEN_NORMAL_MAP_NV | \
1167 TEXGEN_EYE_LINEAR)
1168 /*@}*/
1169
1170
1171
1172 /** Tex-gen enabled for texture unit? */
1173 #define ENABLE_TEXGEN(unit) (1 << (unit))
1174
1175 /** Non-identity texture matrix for texture unit? */
1176 #define ENABLE_TEXMAT(unit) (1 << (unit))
1177
1178
1179 /**
1180 * Texel fetch function prototype. We use texel fetch functions to
1181 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1182 * texture images. These functions help to isolate us from the gritty
1183 * details of all the various texture image encodings.
1184 *
1185 * \param texImage texture image.
1186 * \param col texel column.
1187 * \param row texel row.
1188 * \param img texel image level/layer.
1189 * \param texelOut output texel (up to 4 GLchans)
1190 */
1191 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1192 GLint col, GLint row, GLint img,
1193 GLchan *texelOut );
1194
1195 /**
1196 * As above, but returns floats.
1197 * Used for depth component images and for upcoming signed/float
1198 * texture images.
1199 */
1200 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1201 GLint col, GLint row, GLint img,
1202 GLfloat *texelOut );
1203
1204
1205 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1206 GLint col, GLint row, GLint img,
1207 const void *texel);
1208
1209
1210 /**
1211 * Texture image state. Describes the dimensions of a texture image,
1212 * the texel format and pointers to Texel Fetch functions.
1213 */
1214 struct gl_texture_image
1215 {
1216 GLint InternalFormat; /**< Internal format as given by the user */
1217 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1218 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1219 * GL_INTENSITY, GL_COLOR_INDEX,
1220 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1221 * only. Used for choosing TexEnv arithmetic.
1222 */
1223 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1224
1225 GLuint Border; /**< 0 or 1 */
1226 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1227 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1228 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1229 GLuint Width2; /**< = Width - 2*Border */
1230 GLuint Height2; /**< = Height - 2*Border */
1231 GLuint Depth2; /**< = Depth - 2*Border */
1232 GLuint WidthLog2; /**< = log2(Width2) */
1233 GLuint HeightLog2; /**< = log2(Height2) */
1234 GLuint DepthLog2; /**< = log2(Depth2) */
1235 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1236 GLfloat WidthScale; /**< used for mipmap LOD computation */
1237 GLfloat HeightScale; /**< used for mipmap LOD computation */
1238 GLfloat DepthScale; /**< used for mipmap LOD computation */
1239 GLboolean IsClientData; /**< Data owned by client? */
1240 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1241
1242 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1243
1244 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1245 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1246
1247 GLuint RowStride; /**< Padded width in units of texels */
1248 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1249 each 2D slice in 'Data', in texels */
1250 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1251
1252 /**
1253 * \name For device driver:
1254 */
1255 /*@{*/
1256 void *DriverData; /**< Arbitrary device driver data */
1257 /*@}*/
1258 };
1259
1260
1261 /**
1262 * Indexes for cube map faces.
1263 */
1264 typedef enum
1265 {
1266 FACE_POS_X = 0,
1267 FACE_NEG_X = 1,
1268 FACE_POS_Y = 2,
1269 FACE_NEG_Y = 3,
1270 FACE_POS_Z = 4,
1271 FACE_NEG_Z = 5,
1272 MAX_FACES = 6
1273 } gl_face_index;
1274
1275
1276 /**
1277 * Texture object state. Contains the array of mipmap images, border color,
1278 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1279 * color palette.
1280 */
1281 struct gl_texture_object
1282 {
1283 _glthread_Mutex Mutex; /**< for thread safety */
1284 GLint RefCount; /**< reference count */
1285 GLuint Name; /**< the user-visible texture object ID */
1286 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1287 GLfloat Priority; /**< in [0,1] */
1288 union {
1289 GLfloat f[4];
1290 GLuint ui[4];
1291 GLint i[4];
1292 } BorderColor; /**< Interpreted according to texture format */
1293 GLenum WrapS; /**< S-axis texture image wrap mode */
1294 GLenum WrapT; /**< T-axis texture image wrap mode */
1295 GLenum WrapR; /**< R-axis texture image wrap mode */
1296 GLenum MinFilter; /**< minification filter */
1297 GLenum MagFilter; /**< magnification filter */
1298 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1299 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1300 GLfloat LodBias; /**< OpenGL 1.4 */
1301 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1302 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1303 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1304 GLenum CompareMode; /**< GL_ARB_shadow */
1305 GLenum CompareFunc; /**< GL_ARB_shadow */
1306 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1307 GLenum DepthMode; /**< GL_ARB_depth_texture */
1308 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1309 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1310 GLint CropRect[4]; /**< GL_OES_draw_texture */
1311 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1312 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1313 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1314 GLboolean _Complete; /**< Is texture object complete? */
1315 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1316 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1317
1318 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1319 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1320
1321 /** GL_EXT_paletted_texture */
1322 struct gl_color_table Palette;
1323
1324 /**
1325 * \name For device driver.
1326 * Note: instead of attaching driver data to this pointer, it's preferable
1327 * to instead use this struct as a base class for your own texture object
1328 * class. Driver->NewTextureObject() can be used to implement the
1329 * allocation.
1330 */
1331 void *DriverData; /**< Arbitrary device driver data */
1332 };
1333
1334
1335 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1336 #define MAX_COMBINER_TERMS 4
1337
1338
1339 /**
1340 * Texture combine environment state.
1341 */
1342 struct gl_tex_env_combine_state
1343 {
1344 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1345 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1346 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1347 GLenum SourceRGB[MAX_COMBINER_TERMS];
1348 GLenum SourceA[MAX_COMBINER_TERMS];
1349 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1350 GLenum OperandRGB[MAX_COMBINER_TERMS];
1351 GLenum OperandA[MAX_COMBINER_TERMS];
1352 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1353 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1354 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1355 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1356 };
1357
1358
1359 /**
1360 * Texture coord generation state.
1361 */
1362 struct gl_texgen
1363 {
1364 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1365 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1366 GLfloat ObjectPlane[4];
1367 GLfloat EyePlane[4];
1368 };
1369
1370
1371 /**
1372 * Texture unit state. Contains enable flags, texture environment/function/
1373 * combiners, texgen state, pointers to current texture objects and
1374 * post-filter color tables.
1375 */
1376 struct gl_texture_unit
1377 {
1378 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1379 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1380
1381 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1382 GLfloat EnvColor[4];
1383
1384 struct gl_texgen GenS;
1385 struct gl_texgen GenT;
1386 struct gl_texgen GenR;
1387 struct gl_texgen GenQ;
1388 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1389 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1390
1391 GLfloat LodBias; /**< for biasing mipmap levels */
1392 GLenum BumpTarget;
1393 GLfloat RotMatrix[4]; /* 2x2 matrix */
1394
1395 /**
1396 * \name GL_EXT_texture_env_combine
1397 */
1398 struct gl_tex_env_combine_state Combine;
1399
1400 /**
1401 * Derived state based on \c EnvMode and the \c BaseFormat of the
1402 * currently enabled texture.
1403 */
1404 struct gl_tex_env_combine_state _EnvMode;
1405
1406 /**
1407 * Currently enabled combiner state. This will point to either
1408 * \c Combine or \c _EnvMode.
1409 */
1410 struct gl_tex_env_combine_state *_CurrentCombine;
1411
1412 /** Current texture object pointers */
1413 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1414
1415 /** Points to highest priority, complete and enabled texture object */
1416 struct gl_texture_object *_Current;
1417
1418 /** GL_SGI_texture_color_table */
1419 /*@{*/
1420 struct gl_color_table ColorTable;
1421 struct gl_color_table ProxyColorTable;
1422 GLboolean ColorTableEnabled;
1423 /*@}*/
1424 };
1425
1426
1427 /**
1428 * Texture attribute group (GL_TEXTURE_BIT).
1429 */
1430 struct gl_texture_attrib
1431 {
1432 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1433 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1434
1435 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1436
1437 /** GL_ARB_seamless_cubemap */
1438 GLboolean CubeMapSeamless;
1439
1440 /** GL_EXT_shared_texture_palette */
1441 GLboolean SharedPalette;
1442 struct gl_color_table Palette;
1443
1444 /** Texture units/samplers used by vertex or fragment texturing */
1445 GLbitfield _EnabledUnits;
1446
1447 /** Texture coord units/sets used for fragment texturing */
1448 GLbitfield _EnabledCoordUnits;
1449
1450 /** Texture coord units that have texgen enabled */
1451 GLbitfield _TexGenEnabled;
1452
1453 /** Texture coord units that have non-identity matrices */
1454 GLbitfield _TexMatEnabled;
1455
1456 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1457 GLbitfield _GenFlags;
1458 };
1459
1460
1461 /**
1462 * Transformation attribute group (GL_TRANSFORM_BIT).
1463 */
1464 struct gl_transform_attrib
1465 {
1466 GLenum MatrixMode; /**< Matrix mode */
1467 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1468 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1469 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1470 GLboolean Normalize; /**< Normalize all normals? */
1471 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1472 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1473 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1474
1475 GLfloat CullEyePos[4];
1476 GLfloat CullObjPos[4];
1477 };
1478
1479
1480 /**
1481 * Viewport attribute group (GL_VIEWPORT_BIT).
1482 */
1483 struct gl_viewport_attrib
1484 {
1485 GLint X, Y; /**< position */
1486 GLsizei Width, Height; /**< size */
1487 GLfloat Near, Far; /**< Depth buffer range */
1488 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1489 };
1490
1491
1492 /**
1493 * GL_ARB_vertex/pixel_buffer_object buffer object
1494 */
1495 struct gl_buffer_object
1496 {
1497 _glthread_Mutex Mutex;
1498 GLint RefCount;
1499 GLuint Name;
1500 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1501 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1502 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1503 /** Fields describing a mapped buffer */
1504 /*@{*/
1505 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1506 GLvoid *Pointer; /**< User-space address of mapping */
1507 GLintptr Offset; /**< Mapped offset */
1508 GLsizeiptr Length; /**< Mapped length */
1509 /*@}*/
1510 GLboolean Written; /**< Ever written to? (for debugging) */
1511 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1512 };
1513
1514
1515 /**
1516 * Client pixel packing/unpacking attributes
1517 */
1518 struct gl_pixelstore_attrib
1519 {
1520 GLint Alignment;
1521 GLint RowLength;
1522 GLint SkipPixels;
1523 GLint SkipRows;
1524 GLint ImageHeight;
1525 GLint SkipImages;
1526 GLboolean SwapBytes;
1527 GLboolean LsbFirst;
1528 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1529 GLboolean Invert; /**< GL_MESA_pack_invert */
1530 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1531 };
1532
1533
1534 /**
1535 * Client vertex array attributes
1536 */
1537 struct gl_client_array
1538 {
1539 GLint Size; /**< components per element (1,2,3,4) */
1540 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1541 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1542 GLsizei Stride; /**< user-specified stride */
1543 GLsizei StrideB; /**< actual stride in bytes */
1544 const GLubyte *Ptr; /**< Points to array data */
1545 GLboolean Enabled; /**< Enabled flag is a boolean */
1546 GLboolean Normalized; /**< GL_ARB_vertex_program */
1547 GLboolean Integer; /**< Integer-valued? */
1548 GLuint _ElementSize; /**< size of each element in bytes */
1549
1550 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1551 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1552 };
1553
1554
1555 /**
1556 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1557 * extension, but a nice encapsulation in any case.
1558 */
1559 struct gl_array_object
1560 {
1561 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1562 GLuint Name;
1563
1564 GLint RefCount;
1565 _glthread_Mutex Mutex;
1566 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1567
1568 /** Conventional vertex arrays */
1569 /*@{*/
1570 struct gl_client_array Vertex;
1571 struct gl_client_array Weight;
1572 struct gl_client_array Normal;
1573 struct gl_client_array Color;
1574 struct gl_client_array SecondaryColor;
1575 struct gl_client_array FogCoord;
1576 struct gl_client_array Index;
1577 struct gl_client_array EdgeFlag;
1578 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1579 struct gl_client_array PointSize;
1580 /*@}*/
1581
1582 /**
1583 * Generic arrays for vertex programs/shaders.
1584 * For NV vertex programs, these attributes alias and take priority
1585 * over the conventional attribs above. For ARB vertex programs and
1586 * GLSL vertex shaders, these attributes are separate.
1587 */
1588 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1589
1590 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1591 GLbitfield _Enabled;
1592
1593 /**
1594 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1595 * we can determine the max legal (in bounds) glDrawElements array index.
1596 */
1597 GLuint _MaxElement;
1598 };
1599
1600
1601 /**
1602 * Vertex array state
1603 */
1604 struct gl_array_attrib
1605 {
1606 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1607 struct gl_array_object *ArrayObj;
1608
1609 /** The default vertex array object */
1610 struct gl_array_object *DefaultArrayObj;
1611
1612 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1613 struct _mesa_HashTable *Objects;
1614
1615 GLint ActiveTexture; /**< Client Active Texture */
1616 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1617 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1618
1619 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1620 GLboolean PrimitiveRestart;
1621 GLuint RestartIndex;
1622
1623 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1624
1625 /* GL_ARB_vertex_buffer_object */
1626 struct gl_buffer_object *ArrayBufferObj;
1627 struct gl_buffer_object *ElementArrayBufferObj;
1628 };
1629
1630
1631 /**
1632 * Feedback buffer state
1633 */
1634 struct gl_feedback
1635 {
1636 GLenum Type;
1637 GLbitfield _Mask; /**< FB_* bits */
1638 GLfloat *Buffer;
1639 GLuint BufferSize;
1640 GLuint Count;
1641 };
1642
1643
1644 /**
1645 * Selection buffer state
1646 */
1647 struct gl_selection
1648 {
1649 GLuint *Buffer; /**< selection buffer */
1650 GLuint BufferSize; /**< size of the selection buffer */
1651 GLuint BufferCount; /**< number of values in the selection buffer */
1652 GLuint Hits; /**< number of records in the selection buffer */
1653 GLuint NameStackDepth; /**< name stack depth */
1654 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1655 GLboolean HitFlag; /**< hit flag */
1656 GLfloat HitMinZ; /**< minimum hit depth */
1657 GLfloat HitMaxZ; /**< maximum hit depth */
1658 };
1659
1660
1661 /**
1662 * 1-D Evaluator control points
1663 */
1664 struct gl_1d_map
1665 {
1666 GLuint Order; /**< Number of control points */
1667 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1668 GLfloat *Points; /**< Points to contiguous control points */
1669 };
1670
1671
1672 /**
1673 * 2-D Evaluator control points
1674 */
1675 struct gl_2d_map
1676 {
1677 GLuint Uorder; /**< Number of control points in U dimension */
1678 GLuint Vorder; /**< Number of control points in V dimension */
1679 GLfloat u1, u2, du;
1680 GLfloat v1, v2, dv;
1681 GLfloat *Points; /**< Points to contiguous control points */
1682 };
1683
1684
1685 /**
1686 * All evaluator control point state
1687 */
1688 struct gl_evaluators
1689 {
1690 /**
1691 * \name 1-D maps
1692 */
1693 /*@{*/
1694 struct gl_1d_map Map1Vertex3;
1695 struct gl_1d_map Map1Vertex4;
1696 struct gl_1d_map Map1Index;
1697 struct gl_1d_map Map1Color4;
1698 struct gl_1d_map Map1Normal;
1699 struct gl_1d_map Map1Texture1;
1700 struct gl_1d_map Map1Texture2;
1701 struct gl_1d_map Map1Texture3;
1702 struct gl_1d_map Map1Texture4;
1703 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1704 /*@}*/
1705
1706 /**
1707 * \name 2-D maps
1708 */
1709 /*@{*/
1710 struct gl_2d_map Map2Vertex3;
1711 struct gl_2d_map Map2Vertex4;
1712 struct gl_2d_map Map2Index;
1713 struct gl_2d_map Map2Color4;
1714 struct gl_2d_map Map2Normal;
1715 struct gl_2d_map Map2Texture1;
1716 struct gl_2d_map Map2Texture2;
1717 struct gl_2d_map Map2Texture3;
1718 struct gl_2d_map Map2Texture4;
1719 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1720 /*@}*/
1721 };
1722
1723
1724 /**
1725 * Names of the various vertex/fragment program register files, etc.
1726 *
1727 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1728 * All values should fit in a 4-bit field.
1729 *
1730 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1731 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1732 * be "uniform" variables since they can only be set outside glBegin/End.
1733 * They're also all stored in the same Parameters array.
1734 */
1735 typedef enum
1736 {
1737 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1738 PROGRAM_INPUT, /**< machine->Inputs[] */
1739 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1740 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1741 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1742 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1743 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1744 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1745 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1746 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1747 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1748 PROGRAM_ADDRESS, /**< machine->AddressReg */
1749 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1750 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1751 PROGRAM_FILE_MAX
1752 } gl_register_file;
1753
1754
1755 /** Vertex and fragment instructions */
1756 struct prog_instruction;
1757 struct gl_program_parameter_list;
1758 struct gl_uniform_list;
1759
1760
1761 /**
1762 * Base class for any kind of program object
1763 */
1764 struct gl_program
1765 {
1766 GLuint Id;
1767 GLubyte *String; /**< Null-terminated program text */
1768 GLint RefCount;
1769 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1770 GLenum Format; /**< String encoding format */
1771 GLboolean Resident;
1772
1773 struct prog_instruction *Instructions;
1774
1775 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1776 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1777 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1778 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1779 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1780 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1781 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1782
1783
1784 /** Named parameters, constants, etc. from program text */
1785 struct gl_program_parameter_list *Parameters;
1786 /** Numbered local parameters */
1787 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1788
1789 /** Vertex/fragment shader varying vars */
1790 struct gl_program_parameter_list *Varying;
1791 /** Vertex program user-defined attributes */
1792 struct gl_program_parameter_list *Attributes;
1793
1794 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1795 GLubyte SamplerUnits[MAX_SAMPLERS];
1796 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1797 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1798
1799 /** Bitmask of which register files are read/written with indirect
1800 * addressing. Mask of (1 << PROGRAM_x) bits.
1801 */
1802 GLbitfield IndirectRegisterFiles;
1803
1804 /** Logical counts */
1805 /*@{*/
1806 GLuint NumInstructions;
1807 GLuint NumTemporaries;
1808 GLuint NumParameters;
1809 GLuint NumAttributes;
1810 GLuint NumAddressRegs;
1811 GLuint NumAluInstructions;
1812 GLuint NumTexInstructions;
1813 GLuint NumTexIndirections;
1814 /*@}*/
1815 /** Native, actual h/w counts */
1816 /*@{*/
1817 GLuint NumNativeInstructions;
1818 GLuint NumNativeTemporaries;
1819 GLuint NumNativeParameters;
1820 GLuint NumNativeAttributes;
1821 GLuint NumNativeAddressRegs;
1822 GLuint NumNativeAluInstructions;
1823 GLuint NumNativeTexInstructions;
1824 GLuint NumNativeTexIndirections;
1825 /*@}*/
1826 };
1827
1828
1829 /** Vertex program object */
1830 struct gl_vertex_program
1831 {
1832 struct gl_program Base; /**< base class */
1833 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1834 GLboolean IsPositionInvariant;
1835 };
1836
1837
1838 /** Geometry program object */
1839 struct gl_geometry_program
1840 {
1841 struct gl_program Base; /**< base class */
1842
1843 GLint VerticesOut;
1844 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1845 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1846 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1847 };
1848
1849
1850 /** Fragment program object */
1851 struct gl_fragment_program
1852 {
1853 struct gl_program Base; /**< base class */
1854 GLenum FogOption;
1855 GLboolean UsesKill; /**< shader uses KIL instruction */
1856 GLboolean OriginUpperLeft;
1857 GLboolean PixelCenterInteger;
1858 };
1859
1860
1861 /**
1862 * State common to vertex and fragment programs.
1863 */
1864 struct gl_program_state
1865 {
1866 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1867 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1868 };
1869
1870
1871 /**
1872 * Context state for vertex programs.
1873 */
1874 struct gl_vertex_program_state
1875 {
1876 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1877 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1878 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1879 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1880 struct gl_vertex_program *Current; /**< User-bound vertex program */
1881
1882 /** Currently enabled and valid vertex program (including internal
1883 * programs, user-defined vertex programs and GLSL vertex shaders).
1884 * This is the program we must use when rendering.
1885 */
1886 struct gl_vertex_program *_Current;
1887
1888 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1889
1890 /* For GL_NV_vertex_program only: */
1891 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1892 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1893
1894 /** Should fixed-function T&L be implemented with a vertex prog? */
1895 GLboolean _MaintainTnlProgram;
1896
1897 /** Program to emulate fixed-function T&L (see above) */
1898 struct gl_vertex_program *_TnlProgram;
1899
1900 /** Cache of fixed-function programs */
1901 struct gl_program_cache *Cache;
1902
1903 GLboolean _Overriden;
1904 };
1905
1906
1907 /**
1908 * Context state for geometry programs.
1909 */
1910 struct gl_geometry_program_state
1911 {
1912 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1913 GLboolean _Enabled; /**< Enabled and valid program? */
1914 struct gl_geometry_program *Current; /**< user-bound geometry program */
1915
1916 /** Currently enabled and valid program (including internal programs
1917 * and compiled shader programs).
1918 */
1919 struct gl_geometry_program *_Current;
1920
1921 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1922
1923 /** Cache of fixed-function programs */
1924 struct gl_program_cache *Cache;
1925 };
1926
1927 /**
1928 * Context state for fragment programs.
1929 */
1930 struct gl_fragment_program_state
1931 {
1932 GLboolean Enabled; /**< User-set fragment program enable flag */
1933 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1934 struct gl_fragment_program *Current; /**< User-bound fragment program */
1935
1936 /** Currently enabled and valid fragment program (including internal
1937 * programs, user-defined fragment programs and GLSL fragment shaders).
1938 * This is the program we must use when rendering.
1939 */
1940 struct gl_fragment_program *_Current;
1941
1942 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1943
1944 /** Should fixed-function texturing be implemented with a fragment prog? */
1945 GLboolean _MaintainTexEnvProgram;
1946
1947 /** Program to emulate fixed-function texture env/combine (see above) */
1948 struct gl_fragment_program *_TexEnvProgram;
1949
1950 /** Cache of fixed-function programs */
1951 struct gl_program_cache *Cache;
1952 };
1953
1954
1955 /**
1956 * ATI_fragment_shader runtime state
1957 */
1958 #define ATI_FS_INPUT_PRIMARY 0
1959 #define ATI_FS_INPUT_SECONDARY 1
1960
1961 struct atifs_instruction;
1962 struct atifs_setupinst;
1963
1964 /**
1965 * ATI fragment shader
1966 */
1967 struct ati_fragment_shader
1968 {
1969 GLuint Id;
1970 GLint RefCount;
1971 struct atifs_instruction *Instructions[2];
1972 struct atifs_setupinst *SetupInst[2];
1973 GLfloat Constants[8][4];
1974 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1975 GLubyte numArithInstr[2];
1976 GLubyte regsAssigned[2];
1977 GLubyte NumPasses; /**< 1 or 2 */
1978 GLubyte cur_pass;
1979 GLubyte last_optype;
1980 GLboolean interpinp1;
1981 GLboolean isValid;
1982 GLuint swizzlerq;
1983 };
1984
1985 /**
1986 * Context state for GL_ATI_fragment_shader
1987 */
1988 struct gl_ati_fragment_shader_state
1989 {
1990 GLboolean Enabled;
1991 GLboolean _Enabled; /**< enabled and valid shader? */
1992 GLboolean Compiling;
1993 GLfloat GlobalConstants[8][4];
1994 struct ati_fragment_shader *Current;
1995 };
1996
1997
1998 /**
1999 * Occlusion/timer query object.
2000 */
2001 struct gl_query_object
2002 {
2003 GLenum Target; /**< The query target, when active */
2004 GLuint Id; /**< hash table ID/name */
2005 GLuint64EXT Result; /**< the counter */
2006 GLboolean Active; /**< inside Begin/EndQuery */
2007 GLboolean Ready; /**< result is ready? */
2008 };
2009
2010
2011 /**
2012 * Context state for query objects.
2013 */
2014 struct gl_query_state
2015 {
2016 struct _mesa_HashTable *QueryObjects;
2017 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2018 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2019
2020 /** GL_NV_conditional_render */
2021 struct gl_query_object *CondRenderQuery;
2022
2023 /** GL_EXT_transform_feedback */
2024 struct gl_query_object *PrimitivesGenerated;
2025 struct gl_query_object *PrimitivesWritten;
2026
2027 /** GL_ARB_timer_query */
2028 struct gl_query_object *TimeElapsed;
2029
2030 GLenum CondRenderMode;
2031 };
2032
2033
2034 /** Sync object state */
2035 struct gl_sync_object {
2036 struct simple_node link;
2037 GLenum Type; /**< GL_SYNC_FENCE */
2038 GLuint Name; /**< Fence name */
2039 GLint RefCount; /**< Reference count */
2040 GLboolean DeletePending; /**< Object was deleted while there were still
2041 * live references (e.g., sync not yet finished)
2042 */
2043 GLenum SyncCondition;
2044 GLbitfield Flags; /**< Flags passed to glFenceSync */
2045 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2046 };
2047
2048
2049 /** Set by #pragma directives */
2050 struct gl_sl_pragmas
2051 {
2052 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2053 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2054 GLboolean Optimize; /**< defaults on */
2055 GLboolean Debug; /**< defaults off */
2056 };
2057
2058
2059 /**
2060 * A GLSL vertex or fragment shader object.
2061 */
2062 struct gl_shader
2063 {
2064 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2065 GLuint Name; /**< AKA the handle */
2066 GLint RefCount; /**< Reference count */
2067 GLboolean DeletePending;
2068 GLboolean CompileStatus;
2069 GLboolean Main; /**< shader defines main() */
2070 GLboolean UnresolvedRefs;
2071 const GLchar *Source; /**< Source code string */
2072 GLuint SourceChecksum; /**< for debug/logging purposes */
2073 struct gl_program *Program; /**< Post-compile assembly code */
2074 GLchar *InfoLog;
2075 struct gl_sl_pragmas Pragmas;
2076
2077 unsigned Version; /**< GLSL version used for linking */
2078
2079 struct exec_list *ir;
2080 struct glsl_symbol_table *symbols;
2081
2082 /** Shaders containing built-in functions that are used for linking. */
2083 struct gl_shader *builtins_to_link[16];
2084 unsigned num_builtins_to_link;
2085 };
2086
2087
2088 /**
2089 * A GLSL program object.
2090 * Basically a linked collection of vertex and fragment shaders.
2091 */
2092 struct gl_shader_program
2093 {
2094 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2095 GLuint Name; /**< aka handle or ID */
2096 GLint RefCount; /**< Reference count */
2097 GLboolean DeletePending;
2098
2099 GLuint NumShaders; /**< number of attached shaders */
2100 struct gl_shader **Shaders; /**< List of attached the shaders */
2101
2102 /** User-defined attribute bindings (glBindAttribLocation) */
2103 struct gl_program_parameter_list *Attributes;
2104
2105 /** Transform feedback varyings */
2106 struct {
2107 GLenum BufferMode;
2108 GLuint NumVarying;
2109 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2110 } TransformFeedback;
2111
2112 /** Geometry shader state - copied into gl_geometry_program at link time */
2113 struct {
2114 GLint VerticesOut;
2115 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2116 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2117 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2118 } Geom;
2119
2120 /* post-link info: */
2121 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2122 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2123 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2124 struct gl_uniform_list *Uniforms;
2125 struct gl_program_parameter_list *Varying;
2126 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2127 GLboolean Validated;
2128 GLboolean _Used; /**< Ever used for drawing? */
2129 GLchar *InfoLog;
2130
2131 unsigned Version; /**< GLSL version used for linking */
2132
2133 /**
2134 * Per-stage shaders resulting from the first stage of linking.
2135 *
2136 * Set of linked shaders for this program. The array is accessed using the
2137 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2138 * \c NULL.
2139 */
2140 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
2141 };
2142
2143
2144 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2145 #define GLSL_LOG 0x2 /**< Write shaders to files */
2146 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2147 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2148 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2149 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2150 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2151 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2152
2153
2154 /**
2155 * Context state for GLSL vertex/fragment shaders.
2156 */
2157 struct gl_shader_state
2158 {
2159 /**
2160 * Programs used for rendering
2161 *
2162 * There is a separate program set for each shader stage. If
2163 * GL_EXT_separate_shader_objects is not supported, each of these must point
2164 * to \c NULL or to the same program.
2165 */
2166 struct gl_shader_program *CurrentVertexProgram;
2167 struct gl_shader_program *CurrentGeometryProgram;
2168 struct gl_shader_program *CurrentFragmentProgram;
2169
2170 /**
2171 * Program used by glUniform calls.
2172 *
2173 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2174 */
2175 struct gl_shader_program *ActiveProgram;
2176
2177 void *MemPool;
2178
2179 GLbitfield Flags; /**< Mask of GLSL_x flags */
2180 };
2181
2182 /**
2183 * Compiler options for a single GLSL shaders type
2184 */
2185 struct gl_shader_compiler_options
2186 {
2187 /** Driver-selectable options: */
2188 GLboolean EmitCondCodes; /**< Use condition codes? */
2189 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2190 /**
2191 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2192 * support control flow.
2193 */
2194 GLboolean EmitNoIfs;
2195 GLboolean EmitNoLoops;
2196 GLboolean EmitNoFunctions;
2197 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2198 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2199 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2200
2201 /**
2202 * \name Forms of indirect addressing the driver cannot do.
2203 */
2204 /*@{*/
2205 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2206 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2207 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2208 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2209 /*@}*/
2210
2211 GLuint MaxUnrollIterations;
2212
2213 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2214 };
2215
2216 /**
2217 * Transform feedback object state
2218 */
2219 struct gl_transform_feedback_object
2220 {
2221 GLuint Name; /**< AKA the object ID */
2222 GLint RefCount;
2223 GLboolean Active; /**< Is transform feedback enabled? */
2224 GLboolean Paused; /**< Is transform feedback paused? */
2225
2226 /** The feedback buffers */
2227 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2228 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2229
2230 /** Start of feedback data in dest buffer */
2231 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2232 /** Max data to put into dest buffer (in bytes) */
2233 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2234 };
2235
2236
2237 /**
2238 * Context state for transform feedback.
2239 */
2240 struct gl_transform_feedback
2241 {
2242 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2243
2244 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2245
2246 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2247 struct gl_buffer_object *CurrentBuffer;
2248
2249 /** The table of all transform feedback objects */
2250 struct _mesa_HashTable *Objects;
2251
2252 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2253 struct gl_transform_feedback_object *CurrentObject;
2254
2255 /** The default xform-fb object (Name==0) */
2256 struct gl_transform_feedback_object *DefaultObject;
2257 };
2258
2259
2260
2261 /**
2262 * State which can be shared by multiple contexts:
2263 */
2264 struct gl_shared_state
2265 {
2266 _glthread_Mutex Mutex; /**< for thread safety */
2267 GLint RefCount; /**< Reference count */
2268 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2269 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2270
2271 /** Default texture objects (shared by all texture units) */
2272 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2273
2274 /** Fallback texture used when a bound texture is incomplete */
2275 struct gl_texture_object *FallbackTex;
2276
2277 /**
2278 * \name Thread safety and statechange notification for texture
2279 * objects.
2280 *
2281 * \todo Improve the granularity of locking.
2282 */
2283 /*@{*/
2284 _glthread_Mutex TexMutex; /**< texobj thread safety */
2285 GLuint TextureStateStamp; /**< state notification for shared tex */
2286 /*@}*/
2287
2288 /** Default buffer object for vertex arrays that aren't in VBOs */
2289 struct gl_buffer_object *NullBufferObj;
2290
2291 /**
2292 * \name Vertex/geometry/fragment programs
2293 */
2294 /*@{*/
2295 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2296 struct gl_vertex_program *DefaultVertexProgram;
2297 struct gl_fragment_program *DefaultFragmentProgram;
2298 struct gl_geometry_program *DefaultGeometryProgram;
2299 /*@}*/
2300
2301 /* GL_ATI_fragment_shader */
2302 struct _mesa_HashTable *ATIShaders;
2303 struct ati_fragment_shader *DefaultFragmentShader;
2304
2305 struct _mesa_HashTable *BufferObjects;
2306
2307 /** Table of both gl_shader and gl_shader_program objects */
2308 struct _mesa_HashTable *ShaderObjects;
2309
2310 /* GL_EXT_framebuffer_object */
2311 struct _mesa_HashTable *RenderBuffers;
2312 struct _mesa_HashTable *FrameBuffers;
2313
2314 /* GL_ARB_sync */
2315 struct simple_node SyncObjects;
2316
2317 void *DriverData; /**< Device driver shared state */
2318 };
2319
2320
2321
2322
2323 /**
2324 * A renderbuffer stores colors or depth values or stencil values.
2325 * A framebuffer object will have a collection of these.
2326 * Data are read/written to the buffer with a handful of Get/Put functions.
2327 *
2328 * Instances of this object are allocated with the Driver's NewRenderbuffer
2329 * hook. Drivers will likely wrap this class inside a driver-specific
2330 * class to simulate inheritance.
2331 */
2332 struct gl_renderbuffer
2333 {
2334 #define RB_MAGIC 0xaabbccdd
2335 int Magic; /** XXX TEMPORARY DEBUG INFO */
2336 _glthread_Mutex Mutex; /**< for thread safety */
2337 GLuint ClassID; /**< Useful for drivers */
2338 GLuint Name;
2339 GLint RefCount;
2340 GLuint Width, Height;
2341 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2342
2343 GLenum InternalFormat; /**< The user-specified format */
2344 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2345 GL_STENCIL_INDEX. */
2346 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2347
2348 GLubyte NumSamples;
2349
2350 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2351 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2352
2353 /* Used to wrap one renderbuffer around another: */
2354 struct gl_renderbuffer *Wrapped;
2355
2356 /* Delete this renderbuffer */
2357 void (*Delete)(struct gl_renderbuffer *rb);
2358
2359 /* Allocate new storage for this renderbuffer */
2360 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2361 GLenum internalFormat,
2362 GLuint width, GLuint height);
2363
2364 /* Lock/Unlock are called before/after calling the Get/Put functions.
2365 * Not sure this is the right place for these yet.
2366 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2367 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2368 */
2369
2370 /* Return a pointer to the element/pixel at (x,y).
2371 * Should return NULL if the buffer memory can't be directly addressed.
2372 */
2373 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2374 GLint x, GLint y);
2375
2376 /* Get/Read a row of values.
2377 * The values will be of format _BaseFormat and type DataType.
2378 */
2379 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2380 GLint x, GLint y, void *values);
2381
2382 /* Get/Read values at arbitrary locations.
2383 * The values will be of format _BaseFormat and type DataType.
2384 */
2385 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2386 const GLint x[], const GLint y[], void *values);
2387
2388 /* Put/Write a row of values.
2389 * The values will be of format _BaseFormat and type DataType.
2390 */
2391 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2392 GLint x, GLint y, const void *values, const GLubyte *mask);
2393
2394 /* Put/Write a row of RGB values. This is a special-case routine that's
2395 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2396 * a common case for glDrawPixels and some triangle routines.
2397 * The values will be of format GL_RGB and type DataType.
2398 */
2399 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2400 GLint x, GLint y, const void *values, const GLubyte *mask);
2401
2402
2403 /* Put/Write a row of identical values.
2404 * The values will be of format _BaseFormat and type DataType.
2405 */
2406 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2407 GLint x, GLint y, const void *value, const GLubyte *mask);
2408
2409 /* Put/Write values at arbitrary locations.
2410 * The values will be of format _BaseFormat and type DataType.
2411 */
2412 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2413 const GLint x[], const GLint y[], const void *values,
2414 const GLubyte *mask);
2415 /* Put/Write identical values at arbitrary locations.
2416 * The values will be of format _BaseFormat and type DataType.
2417 */
2418 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2419 GLuint count, const GLint x[], const GLint y[],
2420 const void *value, const GLubyte *mask);
2421 };
2422
2423
2424 /**
2425 * A renderbuffer attachment points to either a texture object (and specifies
2426 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2427 */
2428 struct gl_renderbuffer_attachment
2429 {
2430 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2431 GLboolean Complete;
2432
2433 /**
2434 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2435 * application supplied renderbuffer object.
2436 */
2437 struct gl_renderbuffer *Renderbuffer;
2438
2439 /**
2440 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2441 * supplied texture object.
2442 */
2443 struct gl_texture_object *Texture;
2444 GLuint TextureLevel; /**< Attached mipmap level. */
2445 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2446 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2447 * and 2D array textures */
2448 };
2449
2450
2451 /**
2452 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2453 * In C++ terms, think of this as a base class from which device drivers
2454 * will make derived classes.
2455 */
2456 struct gl_framebuffer
2457 {
2458 _glthread_Mutex Mutex; /**< for thread safety */
2459 /**
2460 * If zero, this is a window system framebuffer. If non-zero, this
2461 * is a FBO framebuffer; note that for some devices (i.e. those with
2462 * a natural pixel coordinate system for FBOs that differs from the
2463 * OpenGL/Mesa coordinate system), this means that the viewport,
2464 * polygon face orientation, and polygon stipple will have to be inverted.
2465 */
2466 GLuint Name;
2467
2468 GLint RefCount;
2469 GLboolean DeletePending;
2470
2471 /**
2472 * The framebuffer's visual. Immutable if this is a window system buffer.
2473 * Computed from attachments if user-made FBO.
2474 */
2475 struct gl_config Visual;
2476
2477 GLboolean Initialized;
2478
2479 GLuint Width, Height; /**< size of frame buffer in pixels */
2480
2481 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2482 /*@{*/
2483 GLint _Xmin, _Xmax; /**< inclusive */
2484 GLint _Ymin, _Ymax; /**< exclusive */
2485 /*@}*/
2486
2487 /** \name Derived Z buffer stuff */
2488 /*@{*/
2489 GLuint _DepthMax; /**< Max depth buffer value */
2490 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2491 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2492 /*@}*/
2493
2494 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2495 GLenum _Status;
2496
2497 /** Integer color values */
2498 GLboolean _IntegerColor;
2499
2500 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2501 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2502
2503 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2504 * attribute group and GL_PIXEL attribute group, respectively.
2505 */
2506 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2507 GLenum ColorReadBuffer;
2508
2509 /** Computed from ColorDraw/ReadBuffer above */
2510 GLuint _NumColorDrawBuffers;
2511 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2512 GLint _ColorReadBufferIndex; /* -1 = None */
2513 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2514 struct gl_renderbuffer *_ColorReadBuffer;
2515
2516 /** The Actual depth/stencil buffers to use. May be wrappers around the
2517 * depth/stencil buffers attached above. */
2518 struct gl_renderbuffer *_DepthBuffer;
2519 struct gl_renderbuffer *_StencilBuffer;
2520
2521 /** Delete this framebuffer */
2522 void (*Delete)(struct gl_framebuffer *fb);
2523 };
2524
2525
2526 /**
2527 * Limits for vertex and fragment programs/shaders.
2528 */
2529 struct gl_program_constants
2530 {
2531 /* logical limits */
2532 GLuint MaxInstructions;
2533 GLuint MaxAluInstructions;
2534 GLuint MaxTexInstructions;
2535 GLuint MaxTexIndirections;
2536 GLuint MaxAttribs;
2537 GLuint MaxTemps;
2538 GLuint MaxAddressRegs;
2539 GLuint MaxParameters;
2540 GLuint MaxLocalParams;
2541 GLuint MaxEnvParams;
2542 /* native/hardware limits */
2543 GLuint MaxNativeInstructions;
2544 GLuint MaxNativeAluInstructions;
2545 GLuint MaxNativeTexInstructions;
2546 GLuint MaxNativeTexIndirections;
2547 GLuint MaxNativeAttribs;
2548 GLuint MaxNativeTemps;
2549 GLuint MaxNativeAddressRegs;
2550 GLuint MaxNativeParameters;
2551 /* For shaders */
2552 GLuint MaxUniformComponents;
2553 /* GL_ARB_geometry_shader4 */
2554 GLuint MaxGeometryTextureImageUnits;
2555 GLuint MaxGeometryVaryingComponents;
2556 GLuint MaxVertexVaryingComponents;
2557 GLuint MaxGeometryUniformComponents;
2558 GLuint MaxGeometryOutputVertices;
2559 GLuint MaxGeometryTotalOutputComponents;
2560 };
2561
2562
2563 /**
2564 * Constants which may be overridden by device driver during context creation
2565 * but are never changed after that.
2566 */
2567 struct gl_constants
2568 {
2569 GLint MaxTextureLevels; /**< Max mipmap levels. */
2570 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2571 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2572 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2573 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2574 GLuint MaxTextureCoordUnits;
2575 GLuint MaxTextureImageUnits;
2576 GLuint MaxVertexTextureImageUnits;
2577 GLuint MaxCombinedTextureImageUnits;
2578 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2579 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2580 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2581
2582 GLuint MaxArrayLockSize;
2583
2584 GLint SubPixelBits;
2585
2586 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2587 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2588 GLfloat PointSizeGranularity;
2589 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2590 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2591 GLfloat LineWidthGranularity;
2592
2593 GLuint MaxColorTableSize;
2594
2595 GLuint MaxClipPlanes;
2596 GLuint MaxLights;
2597 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2598 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2599
2600 GLuint MaxViewportWidth, MaxViewportHeight;
2601
2602 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2603 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2604 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2605 GLuint MaxProgramMatrices;
2606 GLuint MaxProgramMatrixStackDepth;
2607
2608 /** vertex array / buffer object bounds checking */
2609 GLboolean CheckArrayBounds;
2610
2611 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2612
2613 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2614 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2615 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2616
2617 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2618
2619 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2620
2621 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2622 GLbitfield SupportedBumpUnits;
2623
2624 /**
2625 * Maximum amount of time, measured in nanseconds, that the server can wait.
2626 */
2627 GLuint64 MaxServerWaitTimeout;
2628
2629 /** GL_EXT_provoking_vertex */
2630 GLboolean QuadsFollowProvokingVertexConvention;
2631
2632 /** OpenGL version 3.0 */
2633 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2634
2635 /** OpenGL version 3.2 */
2636 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2637
2638 /** GL_EXT_transform_feedback */
2639 GLuint MaxTransformFeedbackSeparateAttribs;
2640 GLuint MaxTransformFeedbackSeparateComponents;
2641 GLuint MaxTransformFeedbackInterleavedComponents;
2642
2643 /** GL_EXT_gpu_shader4 */
2644 GLint MinProgramTexelOffset, MaxProgramTexelOffset;
2645 };
2646
2647
2648 /**
2649 * Enable flag for each OpenGL extension. Different device drivers will
2650 * enable different extensions at runtime.
2651 */
2652 struct gl_extensions
2653 {
2654 GLboolean dummy; /* don't remove this! */
2655 GLboolean ARB_blend_func_extended;
2656 GLboolean ARB_copy_buffer;
2657 GLboolean ARB_depth_buffer_float;
2658 GLboolean ARB_depth_clamp;
2659 GLboolean ARB_depth_texture;
2660 GLboolean ARB_draw_buffers;
2661 GLboolean ARB_draw_elements_base_vertex;
2662 GLboolean ARB_draw_instanced;
2663 GLboolean ARB_fragment_coord_conventions;
2664 GLboolean ARB_fragment_program;
2665 GLboolean ARB_fragment_program_shadow;
2666 GLboolean ARB_fragment_shader;
2667 GLboolean ARB_framebuffer_object;
2668 GLboolean ARB_explicit_attrib_location;
2669 GLboolean ARB_geometry_shader4;
2670 GLboolean ARB_half_float_pixel;
2671 GLboolean ARB_half_float_vertex;
2672 GLboolean ARB_instanced_arrays;
2673 GLboolean ARB_map_buffer_range;
2674 GLboolean ARB_multisample;
2675 GLboolean ARB_multitexture;
2676 GLboolean ARB_occlusion_query;
2677 GLboolean ARB_occlusion_query2;
2678 GLboolean ARB_point_sprite;
2679 GLboolean ARB_sampler_objects;
2680 GLboolean ARB_seamless_cube_map;
2681 GLboolean ARB_shader_objects;
2682 GLboolean ARB_shader_stencil_export;
2683 GLboolean ARB_shading_language_100;
2684 GLboolean ARB_shadow;
2685 GLboolean ARB_shadow_ambient;
2686 GLboolean ARB_sync;
2687 GLboolean ARB_texture_border_clamp;
2688 GLboolean ARB_texture_buffer_object;
2689 GLboolean ARB_texture_compression;
2690 GLboolean ARB_texture_compression_rgtc;
2691 GLboolean ARB_texture_cube_map;
2692 GLboolean ARB_texture_env_combine;
2693 GLboolean ARB_texture_env_crossbar;
2694 GLboolean ARB_texture_env_dot3;
2695 GLboolean ARB_texture_float;
2696 GLboolean ARB_texture_mirrored_repeat;
2697 GLboolean ARB_texture_multisample;
2698 GLboolean ARB_texture_non_power_of_two;
2699 GLboolean ARB_texture_rg;
2700 GLboolean ARB_texture_rgb10_a2ui;
2701 GLboolean ARB_timer_query;
2702 GLboolean ARB_transform_feedback2;
2703 GLboolean ARB_transpose_matrix;
2704 GLboolean ARB_uniform_buffer_object;
2705 GLboolean ARB_vertex_array_object;
2706 GLboolean ARB_vertex_buffer_object;
2707 GLboolean ARB_vertex_program;
2708 GLboolean ARB_vertex_shader;
2709 GLboolean ARB_vertex_type_2_10_10_10_rev;
2710 GLboolean ARB_window_pos;
2711 GLboolean EXT_abgr;
2712 GLboolean EXT_bgra;
2713 GLboolean EXT_blend_color;
2714 GLboolean EXT_blend_equation_separate;
2715 GLboolean EXT_blend_func_separate;
2716 GLboolean EXT_blend_logic_op;
2717 GLboolean EXT_blend_minmax;
2718 GLboolean EXT_blend_subtract;
2719 GLboolean EXT_clip_volume_hint;
2720 GLboolean EXT_compiled_vertex_array;
2721 GLboolean EXT_copy_texture;
2722 GLboolean EXT_depth_bounds_test;
2723 GLboolean EXT_draw_buffers2;
2724 GLboolean EXT_draw_range_elements;
2725 GLboolean EXT_fog_coord;
2726 GLboolean EXT_framebuffer_blit;
2727 GLboolean EXT_framebuffer_multisample;
2728 GLboolean EXT_framebuffer_object;
2729 GLboolean EXT_framebuffer_sRGB;
2730 GLboolean EXT_gpu_program_parameters;
2731 GLboolean EXT_gpu_shader4;
2732 GLboolean EXT_multi_draw_arrays;
2733 GLboolean EXT_paletted_texture;
2734 GLboolean EXT_packed_depth_stencil;
2735 GLboolean EXT_packed_float;
2736 GLboolean EXT_packed_pixels;
2737 GLboolean EXT_pixel_buffer_object;
2738 GLboolean EXT_point_parameters;
2739 GLboolean EXT_polygon_offset;
2740 GLboolean EXT_provoking_vertex;
2741 GLboolean EXT_rescale_normal;
2742 GLboolean EXT_shadow_funcs;
2743 GLboolean EXT_secondary_color;
2744 GLboolean EXT_separate_shader_objects;
2745 GLboolean EXT_separate_specular_color;
2746 GLboolean EXT_shared_texture_palette;
2747 GLboolean EXT_stencil_wrap;
2748 GLboolean EXT_stencil_two_side;
2749 GLboolean EXT_subtexture;
2750 GLboolean EXT_texture;
2751 GLboolean EXT_texture_object;
2752 GLboolean EXT_texture3D;
2753 GLboolean EXT_texture_array;
2754 GLboolean EXT_texture_compression_s3tc;
2755 GLboolean EXT_texture_env_add;
2756 GLboolean EXT_texture_env_combine;
2757 GLboolean EXT_texture_env_dot3;
2758 GLboolean EXT_texture_filter_anisotropic;
2759 GLboolean EXT_texture_integer;
2760 GLboolean EXT_texture_lod_bias;
2761 GLboolean EXT_texture_mirror_clamp;
2762 GLboolean EXT_texture_shared_exponent;
2763 GLboolean EXT_texture_sRGB;
2764 GLboolean EXT_texture_swizzle;
2765 GLboolean EXT_transform_feedback;
2766 GLboolean EXT_timer_query;
2767 GLboolean EXT_vertex_array;
2768 GLboolean EXT_vertex_array_bgra;
2769 GLboolean EXT_vertex_array_set;
2770 /* vendor extensions */
2771 GLboolean APPLE_client_storage;
2772 GLboolean APPLE_packed_pixels;
2773 GLboolean APPLE_vertex_array_object;
2774 GLboolean APPLE_object_purgeable;
2775 GLboolean ATI_envmap_bumpmap;
2776 GLboolean ATI_texture_mirror_once;
2777 GLboolean ATI_texture_env_combine3;
2778 GLboolean ATI_fragment_shader;
2779 GLboolean ATI_separate_stencil;
2780 GLboolean IBM_rasterpos_clip;
2781 GLboolean IBM_multimode_draw_arrays;
2782 GLboolean MESA_pack_invert;
2783 GLboolean MESA_resize_buffers;
2784 GLboolean MESA_ycbcr_texture;
2785 GLboolean MESA_texture_array;
2786 GLboolean MESA_texture_signed_rgba;
2787 GLboolean NV_blend_square;
2788 GLboolean NV_conditional_render;
2789 GLboolean NV_fragment_program;
2790 GLboolean NV_fragment_program_option;
2791 GLboolean NV_light_max_exponent;
2792 GLboolean NV_point_sprite;
2793 GLboolean NV_primitive_restart;
2794 GLboolean NV_texgen_reflection;
2795 GLboolean NV_texture_env_combine4;
2796 GLboolean NV_texture_rectangle;
2797 GLboolean NV_vertex_program;
2798 GLboolean NV_vertex_program1_1;
2799 GLboolean OES_read_format;
2800 GLboolean SGI_texture_color_table;
2801 GLboolean SGIS_generate_mipmap;
2802 GLboolean SGIS_texture_edge_clamp;
2803 GLboolean SGIS_texture_lod;
2804 GLboolean TDFX_texture_compression_FXT1;
2805 GLboolean S3_s3tc;
2806 GLboolean OES_EGL_image;
2807 GLboolean OES_draw_texture;
2808 GLboolean EXT_texture_format_BGRA8888;
2809 /** The extension string */
2810 const GLubyte *String;
2811 /** Number of supported extensions */
2812 GLuint Count;
2813 };
2814
2815
2816 /**
2817 * A stack of matrices (projection, modelview, color, texture, etc).
2818 */
2819 struct gl_matrix_stack
2820 {
2821 GLmatrix *Top; /**< points into Stack */
2822 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2823 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2824 GLuint MaxDepth; /**< size of Stack[] array */
2825 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2826 };
2827
2828
2829 /**
2830 * \name Bits for image transfer operations
2831 * \sa __struct gl_contextRec::ImageTransferState.
2832 */
2833 /*@{*/
2834 #define IMAGE_SCALE_BIAS_BIT 0x1
2835 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2836 #define IMAGE_MAP_COLOR_BIT 0x4
2837 #define IMAGE_CLAMP_BIT 0x800
2838
2839
2840 /** Pixel Transfer ops */
2841 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2842 IMAGE_SHIFT_OFFSET_BIT | \
2843 IMAGE_MAP_COLOR_BIT)
2844
2845 /**
2846 * \name Bits to indicate what state has changed.
2847 *
2848 * 4 unused flags.
2849 */
2850 /*@{*/
2851 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2852 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2853 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2854 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2855 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2856 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2857 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2858 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2859 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2860 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2861 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2862 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2863 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2864 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2865 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2866 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2867 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2868 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2869 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2870 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2871 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2872 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2873 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2874 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2875 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2876 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2877 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2878 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2879 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2880 #define _NEW_BUFFER_OBJECT 0x40000000
2881 #define _NEW_ALL ~0
2882 /*@}*/
2883
2884
2885 /**
2886 * \name Bits to track array state changes
2887 *
2888 * Also used to summarize array enabled.
2889 */
2890 /*@{*/
2891 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2892 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2893 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2894 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2895 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2896 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2897 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2898 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2899 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2900 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2901 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2902 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2903 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2904 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2905 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2906 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2907 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2908 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2909 #define _NEW_ARRAY_ALL 0xffffffff
2910
2911
2912 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2913 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2914 /*@}*/
2915
2916
2917
2918 /**
2919 * \name A bunch of flags that we think might be useful to drivers.
2920 *
2921 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2922 */
2923 /*@{*/
2924 #define DD_FLATSHADE 0x1
2925 #define DD_SEPARATE_SPECULAR 0x2
2926 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2927 #define DD_TRI_LIGHT_TWOSIDE 0x8
2928 #define DD_TRI_UNFILLED 0x10
2929 #define DD_TRI_SMOOTH 0x20
2930 #define DD_TRI_STIPPLE 0x40
2931 #define DD_TRI_OFFSET 0x80
2932 #define DD_LINE_SMOOTH 0x100
2933 #define DD_LINE_STIPPLE 0x200
2934 #define DD_POINT_SMOOTH 0x400
2935 #define DD_POINT_ATTEN 0x800
2936 #define DD_TRI_TWOSTENCIL 0x1000
2937 /*@}*/
2938
2939
2940 /**
2941 * \name Define the state changes under which each of these bits might change
2942 */
2943 /*@{*/
2944 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2945 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2946 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2947 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2948 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2949 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2950 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2951 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2952 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2953 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2954 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2955 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2956 #define _DD_NEW_POINT_SIZE _NEW_POINT
2957 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2958 /*@}*/
2959
2960
2961 /**
2962 * Composite state flags
2963 */
2964 /*@{*/
2965 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2966 _NEW_TEXTURE | \
2967 _NEW_POINT | \
2968 _NEW_PROGRAM | \
2969 _NEW_MODELVIEW)
2970
2971 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2972 _NEW_TEXTURE)
2973
2974 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2975 /*@}*/
2976
2977
2978
2979
2980 /* This has to be included here. */
2981 #include "dd.h"
2982
2983
2984 /**
2985 * Display list flags.
2986 * Strictly this is a tnl-private concept, but it doesn't seem
2987 * worthwhile adding a tnl private structure just to hold this one bit
2988 * of information:
2989 */
2990 #define DLIST_DANGLING_REFS 0x1
2991
2992
2993 /** Opaque declaration of display list payload data type */
2994 union gl_dlist_node;
2995
2996
2997 /**
2998 * Provide a location where information about a display list can be
2999 * collected. Could be extended with driverPrivate structures,
3000 * etc. in the future.
3001 */
3002 struct gl_display_list
3003 {
3004 GLuint Name;
3005 GLbitfield Flags; /**< DLIST_x flags */
3006 /** The dlist commands are in a linked list of nodes */
3007 union gl_dlist_node *Head;
3008 };
3009
3010
3011 /**
3012 * State used during display list compilation and execution.
3013 */
3014 struct gl_dlist_state
3015 {
3016 GLuint CallDepth; /**< Current recursion calling depth */
3017
3018 struct gl_display_list *CurrentList; /**< List currently being compiled */
3019 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3020 GLuint CurrentPos; /**< Index into current block of nodes */
3021
3022 GLvertexformat ListVtxfmt;
3023
3024 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3025 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3026
3027 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3028 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3029
3030 GLubyte ActiveIndex;
3031 GLfloat CurrentIndex;
3032
3033 GLubyte ActiveEdgeFlag;
3034 GLboolean CurrentEdgeFlag;
3035
3036 struct {
3037 /* State known to have been set by the currently-compiling display
3038 * list. Used to eliminate some redundant state changes.
3039 */
3040 GLenum ShadeModel;
3041 } Current;
3042 };
3043
3044 /**
3045 * Enum for the OpenGL APIs we know about and may support.
3046 */
3047 typedef enum {
3048 API_OPENGL,
3049 API_OPENGLES,
3050 API_OPENGLES2
3051 } gl_api;
3052
3053 /**
3054 * Mesa rendering context.
3055 *
3056 * This is the central context data structure for Mesa. Almost all
3057 * OpenGL state is contained in this structure.
3058 * Think of this as a base class from which device drivers will derive
3059 * sub classes.
3060 *
3061 * The struct gl_context typedef names this structure.
3062 */
3063 struct gl_context
3064 {
3065 /** State possibly shared with other contexts in the address space */
3066 struct gl_shared_state *Shared;
3067
3068 /** \name API function pointer tables */
3069 /*@{*/
3070 gl_api API;
3071 struct _glapi_table *Save; /**< Display list save functions */
3072 struct _glapi_table *Exec; /**< Execute functions */
3073 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3074 /*@}*/
3075
3076 struct gl_config Visual;
3077 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3078 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3079 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3080 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3081
3082 /**
3083 * Device driver function pointer table
3084 */
3085 struct dd_function_table Driver;
3086
3087 void *DriverCtx; /**< Points to device driver context/state */
3088
3089 /** Core/Driver constants */
3090 struct gl_constants Const;
3091
3092 /** \name The various 4x4 matrix stacks */
3093 /*@{*/
3094 struct gl_matrix_stack ModelviewMatrixStack;
3095 struct gl_matrix_stack ProjectionMatrixStack;
3096 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3097 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3098 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3099 /*@}*/
3100
3101 /** Combined modelview and projection matrix */
3102 GLmatrix _ModelProjectMatrix;
3103
3104 /** \name Display lists */
3105 struct gl_dlist_state ListState;
3106
3107 GLboolean ExecuteFlag; /**< Execute GL commands? */
3108 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3109
3110 /** Extension information */
3111 struct gl_extensions Extensions;
3112
3113 /** Version info */
3114 GLuint VersionMajor, VersionMinor;
3115 char *VersionString;
3116
3117 /** \name State attribute stack (for glPush/PopAttrib) */
3118 /*@{*/
3119 GLuint AttribStackDepth;
3120 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3121 /*@}*/
3122
3123 /** \name Renderer attribute groups
3124 *
3125 * We define a struct for each attribute group to make pushing and popping
3126 * attributes easy. Also it's a good organization.
3127 */
3128 /*@{*/
3129 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3130 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3131 struct gl_current_attrib Current; /**< Current attributes */
3132 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3133 struct gl_eval_attrib Eval; /**< Eval attributes */
3134 struct gl_fog_attrib Fog; /**< Fog attributes */
3135 struct gl_hint_attrib Hint; /**< Hint attributes */
3136 struct gl_light_attrib Light; /**< Light attributes */
3137 struct gl_line_attrib Line; /**< Line attributes */
3138 struct gl_list_attrib List; /**< List attributes */
3139 struct gl_multisample_attrib Multisample;
3140 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3141 struct gl_point_attrib Point; /**< Point attributes */
3142 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3143 GLuint PolygonStipple[32]; /**< Polygon stipple */
3144 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3145 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3146 struct gl_texture_attrib Texture; /**< Texture attributes */
3147 struct gl_transform_attrib Transform; /**< Transformation attributes */
3148 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3149 /*@}*/
3150
3151 /** \name Client attribute stack */
3152 /*@{*/
3153 GLuint ClientAttribStackDepth;
3154 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3155 /*@}*/
3156
3157 /** \name Client attribute groups */
3158 /*@{*/
3159 struct gl_array_attrib Array; /**< Vertex arrays */
3160 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3161 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3162 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3163 /*@}*/
3164
3165 /** \name Other assorted state (not pushed/popped on attribute stack) */
3166 /*@{*/
3167 struct gl_pixelmaps PixelMaps;
3168
3169 struct gl_evaluators EvalMap; /**< All evaluators */
3170 struct gl_feedback Feedback; /**< Feedback */
3171 struct gl_selection Select; /**< Selection */
3172
3173 struct gl_program_state Program; /**< general program state */
3174 struct gl_vertex_program_state VertexProgram;
3175 struct gl_fragment_program_state FragmentProgram;
3176 struct gl_geometry_program_state GeometryProgram;
3177 struct gl_ati_fragment_shader_state ATIFragmentShader;
3178
3179 struct gl_shader_state Shader; /**< GLSL shader object state */
3180 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3181
3182 struct gl_query_state Query; /**< occlusion, timer queries */
3183
3184 struct gl_transform_feedback TransformFeedback;
3185
3186 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3187 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3188 /*@}*/
3189
3190 struct gl_meta_state *Meta; /**< for "meta" operations */
3191
3192 /* GL_EXT_framebuffer_object */
3193 struct gl_renderbuffer *CurrentRenderbuffer;
3194
3195 GLenum ErrorValue; /**< Last error code */
3196
3197 /**
3198 * Recognize and silence repeated error debug messages in buggy apps.
3199 */
3200 const char *ErrorDebugFmtString;
3201 GLuint ErrorDebugCount;
3202
3203 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3204 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3205
3206 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3207
3208 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3209
3210 /** \name Derived state */
3211 /*@{*/
3212 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3213 * state validation so they need to always be current.
3214 */
3215 GLbitfield _TriangleCaps;
3216 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3217 GLfloat _EyeZDir[3];
3218 GLfloat _ModelViewInvScale;
3219 GLboolean _NeedEyeCoords;
3220 GLboolean _ForceEyeCoords;
3221
3222 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3223
3224 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3225 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3226 /**@}*/
3227
3228 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3229
3230 /** \name For debugging/development only */
3231 /*@{*/
3232 GLboolean FirstTimeCurrent;
3233 /*@}*/
3234
3235 /** Dither disable via MESA_NO_DITHER env var */
3236 GLboolean NoDither;
3237
3238 /** software compression/decompression supported or not */
3239 GLboolean Mesa_DXTn;
3240
3241 /**
3242 * Use dp4 (rather than mul/mad) instructions for position
3243 * transformation?
3244 */
3245 GLboolean mvp_with_dp4;
3246
3247 /**
3248 * \name Hooks for module contexts.
3249 *
3250 * These will eventually live in the driver or elsewhere.
3251 */
3252 /*@{*/
3253 void *swrast_context;
3254 void *swsetup_context;
3255 void *swtnl_context;
3256 void *swtnl_im;
3257 struct st_context *st;
3258 void *aelt_context;
3259 /*@}*/
3260 };
3261
3262
3263 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3264 extern const char *_mesa_prim_name[GL_POLYGON+4];
3265
3266
3267 #ifdef DEBUG
3268 extern int MESA_VERBOSE;
3269 extern int MESA_DEBUG_FLAGS;
3270 # define MESA_FUNCTION __FUNCTION__
3271 #else
3272 # define MESA_VERBOSE 0
3273 # define MESA_DEBUG_FLAGS 0
3274 # define MESA_FUNCTION "a function"
3275 # ifndef NDEBUG
3276 # define NDEBUG
3277 # endif
3278 #endif
3279
3280
3281 /** The MESA_VERBOSE var is a bitmask of these flags */
3282 enum _verbose
3283 {
3284 VERBOSE_VARRAY = 0x0001,
3285 VERBOSE_TEXTURE = 0x0002,
3286 VERBOSE_MATERIAL = 0x0004,
3287 VERBOSE_PIPELINE = 0x0008,
3288 VERBOSE_DRIVER = 0x0010,
3289 VERBOSE_STATE = 0x0020,
3290 VERBOSE_API = 0x0040,
3291 VERBOSE_DISPLAY_LIST = 0x0100,
3292 VERBOSE_LIGHTING = 0x0200,
3293 VERBOSE_PRIMS = 0x0400,
3294 VERBOSE_VERTS = 0x0800,
3295 VERBOSE_DISASSEM = 0x1000,
3296 VERBOSE_DRAW = 0x2000,
3297 VERBOSE_SWAPBUFFERS = 0x4000
3298 };
3299
3300
3301 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3302 enum _debug
3303 {
3304 DEBUG_ALWAYS_FLUSH = 0x1
3305 };
3306
3307
3308
3309 #endif /* MTYPES_H */