added a renderbuffer comment
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Color channel data type.
49 */
50 #if CHAN_BITS == 8
51 typedef GLubyte GLchan;
52 #define CHAN_MAX 255
53 #define CHAN_MAXF 255.0F
54 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 #elif CHAN_BITS == 16
56 typedef GLushort GLchan;
57 #define CHAN_MAX 65535
58 #define CHAN_MAXF 65535.0F
59 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 #elif CHAN_BITS == 32
61 typedef GLfloat GLchan;
62 #define CHAN_MAX 1.0
63 #define CHAN_MAXF 1.0F
64 #define CHAN_TYPE GL_FLOAT
65 #else
66 #error "illegal number of color channel bits"
67 #endif
68
69
70 /**
71 * Stencil buffer data type.
72 */
73 #if STENCIL_BITS==8
74 typedef GLubyte GLstencil;
75 #elif STENCIL_BITS==16
76 typedef GLushort GLstencil;
77 #else
78 # error "illegal number of stencil bits"
79 #endif
80
81
82 /**
83 * Fixed point data type.
84 */
85 typedef int GLfixed;
86 /*
87 * Fixed point arithmetic macros
88 */
89 #ifndef FIXED_FRAC_BITS
90 #define FIXED_FRAC_BITS 11
91 #endif
92
93 #define FIXED_SHIFT FIXED_FRAC_BITS
94 #define FIXED_ONE (1 << FIXED_SHIFT)
95 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
96 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
97 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
98 #define FIXED_EPSILON 1
99 #define FIXED_SCALE ((float) FIXED_ONE)
100 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
101 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
102 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
103 #define IntToFixed(I) ((I) << FIXED_SHIFT)
104 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
105 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
106 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
107 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
108 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
109 #define PosFloatToFixed(X) FloatToFixed(X)
110 #define SignedFloatToFixed(X) FloatToFixed(X)
111
112
113
114 /**
115 * \name Some forward type declarations
116 */
117 /*@{*/
118 struct _mesa_HashTable;
119 struct gl_pixelstore_attrib;
120 struct gl_texture_format;
121 struct gl_texture_image;
122 struct gl_texture_object;
123 typedef struct __GLcontextRec GLcontext;
124 typedef struct __GLcontextModesRec GLvisual;
125 typedef struct gl_framebuffer GLframebuffer;
126 /*@}*/
127
128
129
130 /**
131 * Indexes for vertex program attributes.
132 * GL_NV_vertex_program aliases generic attributes over the conventional
133 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
134 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
135 * generic attributes are distinct/separate).
136 */
137 enum
138 {
139 VERT_ATTRIB_POS = 0,
140 VERT_ATTRIB_WEIGHT = 1,
141 VERT_ATTRIB_NORMAL = 2,
142 VERT_ATTRIB_COLOR0 = 3,
143 VERT_ATTRIB_COLOR1 = 4,
144 VERT_ATTRIB_FOG = 5,
145 VERT_ATTRIB_COLOR_INDEX = 6,
146 VERT_ATTRIB_EDGEFLAG = 7,
147 VERT_ATTRIB_TEX0 = 8,
148 VERT_ATTRIB_TEX1 = 9,
149 VERT_ATTRIB_TEX2 = 10,
150 VERT_ATTRIB_TEX3 = 11,
151 VERT_ATTRIB_TEX4 = 12,
152 VERT_ATTRIB_TEX5 = 13,
153 VERT_ATTRIB_TEX6 = 14,
154 VERT_ATTRIB_TEX7 = 15,
155 VERT_ATTRIB_GENERIC0 = 16,
156 VERT_ATTRIB_GENERIC1 = 17,
157 VERT_ATTRIB_GENERIC2 = 18,
158 VERT_ATTRIB_GENERIC3 = 19,
159 VERT_ATTRIB_GENERIC4 = 20,
160 VERT_ATTRIB_GENERIC5 = 21,
161 VERT_ATTRIB_GENERIC6 = 22,
162 VERT_ATTRIB_GENERIC7 = 23,
163 VERT_ATTRIB_GENERIC8 = 24,
164 VERT_ATTRIB_GENERIC9 = 25,
165 VERT_ATTRIB_GENERIC10 = 26,
166 VERT_ATTRIB_GENERIC11 = 27,
167 VERT_ATTRIB_GENERIC12 = 28,
168 VERT_ATTRIB_GENERIC13 = 29,
169 VERT_ATTRIB_GENERIC14 = 30,
170 VERT_ATTRIB_GENERIC15 = 31,
171 VERT_ATTRIB_MAX = 32
172 };
173
174 /**
175 * Bitflags for vertex attributes.
176 * These are used in bitfields in many places.
177 */
178 /*@{*/
179 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
180 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
181 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
182 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
183 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
184 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
185 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
186 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
187 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
188 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
189 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
190 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
191 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
192 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
193 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
194 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
195 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
196 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
197 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
198 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
199 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
200 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
201 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
202 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
203 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
204 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
205 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
206 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
207 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
208 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
209 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
210 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
211
212 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
213 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
214 /*@}*/
215
216 /**
217 * GLSL allows shader writers to allocate vertex result attributes (varyings) in
218 * single float component granularity. This is in contrast to vertex / fragment
219 * programs, where result attributes (actually texcoords) were allocated
220 * in 4-component vectors of floats granularity.
221 * For performance reasons, it would be optimal to stick with this scheme on a scalar
222 * processor. Varyings will likely be allocated as 3-component vectors, so statistically
223 * we win 2 floats.
224 * The constant VARYINGS_PER_VECTOR tells us how much of float components we pack into
225 * one result vector. For scalar processor it would be 1, for vector processor - 4.
226 *
227 * NOTE: Currently we pack varyings into vertex attributes.
228 */
229 #define VARYINGS_PER_VECTOR 2
230 #define VARYING_EMIT_STYLE EMIT_2F
231 #define MAX_VARYING_VECTORS ((MAX_VARYING_FLOATS + VARYINGS_PER_VECTOR - 1) / VARYINGS_PER_VECTOR)
232
233 /**
234 * Indexes for vertex program result attributes
235 */
236 /*@{*/
237 #define VERT_RESULT_HPOS 0
238 #define VERT_RESULT_COL0 1
239 #define VERT_RESULT_COL1 2
240 #define VERT_RESULT_FOGC 3
241 #define VERT_RESULT_TEX0 4
242 #define VERT_RESULT_TEX1 5
243 #define VERT_RESULT_TEX2 6
244 #define VERT_RESULT_TEX3 7
245 #define VERT_RESULT_TEX4 8
246 #define VERT_RESULT_TEX5 9
247 #define VERT_RESULT_TEX6 10
248 #define VERT_RESULT_TEX7 11
249 #define VERT_RESULT_PSIZ 12
250 #define VERT_RESULT_BFC0 13
251 #define VERT_RESULT_BFC1 14
252 #define VERT_RESULT_EDGE 15
253 #define VERT_RESULT_MAX 16
254 /*@}*/
255
256
257 /**
258 * Indexes for fragment program input attributes.
259 */
260 enum
261 {
262 FRAG_ATTRIB_WPOS = 0,
263 FRAG_ATTRIB_COL0 = 1,
264 FRAG_ATTRIB_COL1 = 2,
265 FRAG_ATTRIB_FOGC = 3,
266 FRAG_ATTRIB_TEX0 = 4,
267 FRAG_ATTRIB_TEX1 = 5,
268 FRAG_ATTRIB_TEX2 = 6,
269 FRAG_ATTRIB_TEX3 = 7,
270 FRAG_ATTRIB_TEX4 = 8,
271 FRAG_ATTRIB_TEX5 = 9,
272 FRAG_ATTRIB_TEX6 = 10,
273 FRAG_ATTRIB_TEX7 = 11,
274 FRAG_ATTRIB_MAX = 12
275 };
276
277 /**
278 * Bitflags for fragment program input attributes.
279 */
280 /*@{*/
281 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
282 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
283 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
284 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
285 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
286 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
287 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
288 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
289 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
290 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
291 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
292 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
293
294 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
295 FRAG_BIT_TEX1| \
296 FRAG_BIT_TEX2| \
297 FRAG_BIT_TEX3| \
298 FRAG_BIT_TEX4| \
299 FRAG_BIT_TEX5| \
300 FRAG_BIT_TEX6| \
301 FRAG_BIT_TEX7)
302 /*@}*/
303
304
305 /**
306 * Fragment program results
307 */
308 /*@{*/
309 #define FRAG_RESULT_COLR 0
310 #define FRAG_RESULT_COLH 1
311 #define FRAG_RESULT_DEPR 2
312 #define FRAG_RESULT_MAX 3
313 /*@}*/
314
315
316 /**
317 * Indexes for all renderbuffers
318 */
319 enum {
320 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
321 BUFFER_BACK_LEFT = 1,
322 BUFFER_FRONT_RIGHT = 2,
323 BUFFER_BACK_RIGHT = 3,
324 BUFFER_AUX0 = 4, /* optional aux buffer */
325 BUFFER_AUX1 = 5,
326 BUFFER_AUX2 = 6,
327 BUFFER_AUX3 = 7,
328 BUFFER_DEPTH = 8,
329 BUFFER_STENCIL = 9,
330 BUFFER_ACCUM = 10,
331 BUFFER_COLOR0 = 11, /* generic renderbuffers */
332 BUFFER_COLOR1 = 12,
333 BUFFER_COLOR2 = 13,
334 BUFFER_COLOR3 = 14,
335 BUFFER_COLOR4 = 15,
336 BUFFER_COLOR5 = 16,
337 BUFFER_COLOR6 = 17,
338 BUFFER_COLOR7 = 18,
339 BUFFER_COUNT = 19
340 };
341
342 /**
343 * Bit flags for all renderbuffers
344 */
345 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
346 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
347 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
348 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
349 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
350 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
351 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
352 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
353 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
354 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
355 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
356 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
357 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
358 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
359 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
360 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
361 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
362 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
363 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
364
365 /**
366 * Mask of all the color buffer bits (but not accum).
367 */
368 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
369 BUFFER_BIT_BACK_LEFT | \
370 BUFFER_BIT_FRONT_RIGHT | \
371 BUFFER_BIT_BACK_RIGHT | \
372 BUFFER_BIT_AUX0 | \
373 BUFFER_BIT_AUX1 | \
374 BUFFER_BIT_AUX2 | \
375 BUFFER_BIT_AUX3 | \
376 BUFFER_BIT_COLOR0 | \
377 BUFFER_BIT_COLOR1 | \
378 BUFFER_BIT_COLOR2 | \
379 BUFFER_BIT_COLOR3 | \
380 BUFFER_BIT_COLOR4 | \
381 BUFFER_BIT_COLOR5 | \
382 BUFFER_BIT_COLOR6 | \
383 BUFFER_BIT_COLOR7)
384
385
386
387
388 /**
389 * Data structure for color tables
390 */
391 struct gl_color_table
392 {
393 GLenum InternalFormat; /**< The user-specified format */
394 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
395 GLuint Size; /**< number of entries in table */
396 GLfloat *TableF; /**< Color table, floating point values */
397 GLubyte *TableUB; /**< Color table, ubyte values */
398 GLubyte RedSize;
399 GLubyte GreenSize;
400 GLubyte BlueSize;
401 GLubyte AlphaSize;
402 GLubyte LuminanceSize;
403 GLubyte IntensitySize;
404 };
405
406
407 /**
408 * \name Bit flags used for updating material values.
409 */
410 /*@{*/
411 #define MAT_ATTRIB_FRONT_AMBIENT 0
412 #define MAT_ATTRIB_BACK_AMBIENT 1
413 #define MAT_ATTRIB_FRONT_DIFFUSE 2
414 #define MAT_ATTRIB_BACK_DIFFUSE 3
415 #define MAT_ATTRIB_FRONT_SPECULAR 4
416 #define MAT_ATTRIB_BACK_SPECULAR 5
417 #define MAT_ATTRIB_FRONT_EMISSION 6
418 #define MAT_ATTRIB_BACK_EMISSION 7
419 #define MAT_ATTRIB_FRONT_SHININESS 8
420 #define MAT_ATTRIB_BACK_SHININESS 9
421 #define MAT_ATTRIB_FRONT_INDEXES 10
422 #define MAT_ATTRIB_BACK_INDEXES 11
423 #define MAT_ATTRIB_MAX 12
424
425 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
426 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
427 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
428 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
429 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
430 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
431
432 #define MAT_INDEX_AMBIENT 0
433 #define MAT_INDEX_DIFFUSE 1
434 #define MAT_INDEX_SPECULAR 2
435
436 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
437 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
438 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
439 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
440 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
441 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
442 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
443 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
444 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
445 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
446 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
447 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
448
449
450 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
451 MAT_BIT_FRONT_AMBIENT | \
452 MAT_BIT_FRONT_DIFFUSE | \
453 MAT_BIT_FRONT_SPECULAR | \
454 MAT_BIT_FRONT_SHININESS | \
455 MAT_BIT_FRONT_INDEXES)
456
457 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
458 MAT_BIT_BACK_AMBIENT | \
459 MAT_BIT_BACK_DIFFUSE | \
460 MAT_BIT_BACK_SPECULAR | \
461 MAT_BIT_BACK_SHININESS | \
462 MAT_BIT_BACK_INDEXES)
463
464 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
465 /*@}*/
466
467
468 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
469 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
470
471 /**
472 * Material shininess lookup table.
473 */
474 struct gl_shine_tab
475 {
476 struct gl_shine_tab *next, *prev;
477 GLfloat tab[SHINE_TABLE_SIZE+1];
478 GLfloat shininess;
479 GLuint refcount;
480 };
481
482
483 /**
484 * Light source state.
485 */
486 struct gl_light
487 {
488 struct gl_light *next; /**< double linked list with sentinel */
489 struct gl_light *prev;
490
491 GLfloat Ambient[4]; /**< ambient color */
492 GLfloat Diffuse[4]; /**< diffuse color */
493 GLfloat Specular[4]; /**< specular color */
494 GLfloat EyePosition[4]; /**< position in eye coordinates */
495 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
496 GLfloat SpotExponent;
497 GLfloat SpotCutoff; /**< in degrees */
498 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
499 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
500 GLfloat ConstantAttenuation;
501 GLfloat LinearAttenuation;
502 GLfloat QuadraticAttenuation;
503 GLboolean Enabled; /**< On/off flag */
504
505 /**
506 * \name Derived fields
507 */
508 /*@{*/
509 GLbitfield _Flags; /**< State */
510
511 GLfloat _Position[4]; /**< position in eye/obj coordinates */
512 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
513 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
514 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
515 GLfloat _VP_inf_spot_attenuation;
516
517 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
518 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
519 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
520 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
521 GLfloat _dli; /**< CI diffuse light intensity */
522 GLfloat _sli; /**< CI specular light intensity */
523 /*@}*/
524 };
525
526
527 /**
528 * Light model state.
529 */
530 struct gl_lightmodel
531 {
532 GLfloat Ambient[4]; /**< ambient color */
533 GLboolean LocalViewer; /**< Local (or infinite) view point? */
534 GLboolean TwoSide; /**< Two (or one) sided lighting? */
535 GLenum ColorControl; /**< either GL_SINGLE_COLOR
536 * or GL_SEPARATE_SPECULAR_COLOR */
537 };
538
539
540 /**
541 * Material state.
542 */
543 struct gl_material
544 {
545 GLfloat Attrib[MAT_ATTRIB_MAX][4];
546 };
547
548
549 /**
550 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
551 */
552 struct gl_accum_attrib
553 {
554 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
555 };
556
557
558 /**
559 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
560 */
561 struct gl_colorbuffer_attrib
562 {
563 GLuint ClearIndex; /**< Index to use for glClear */
564 GLclampf ClearColor[4]; /**< Color to use for glClear */
565
566 GLuint IndexMask; /**< Color index write mask */
567 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
568
569 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
570
571 /**
572 * \name alpha testing
573 */
574 /*@{*/
575 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
576 GLenum AlphaFunc; /**< Alpha test function */
577 GLclampf AlphaRef; /**< Alpha reference value */
578 /*@}*/
579
580 /**
581 * \name Blending
582 */
583 /*@{*/
584 GLboolean BlendEnabled; /**< Blending enabled flag */
585 GLenum BlendSrcRGB; /**< Blending source operator */
586 GLenum BlendDstRGB; /**< Blending destination operator */
587 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
588 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
589 GLenum BlendEquationRGB; /**< Blending equation */
590 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
591 GLfloat BlendColor[4]; /**< Blending color */
592 /*@}*/
593
594 /**
595 * \name Logic op
596 */
597 /*@{*/
598 GLenum LogicOp; /**< Logic operator */
599 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
600 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
601 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
602 /*@}*/
603
604 GLboolean DitherFlag; /**< Dither enable flag */
605
606 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
607 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
608 };
609
610
611 /**
612 * Current attribute group (GL_CURRENT_BIT).
613 */
614 struct gl_current_attrib
615 {
616 /**
617 * \name Current vertex attributes.
618 * \note Values are valid only after FLUSH_VERTICES has been called.
619 * \note Index and Edgeflag current values are stored as floats in the
620 * SIX and SEVEN attribute slots.
621 */
622 /*@{*/
623 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
624 /*@}*/
625
626 /**
627 * \name Current raster position attributes (always valid).
628 * \note This set of attributes is very similar to the SWvertex struct.
629 */
630 /*@{*/
631 GLfloat RasterPos[4];
632 GLfloat RasterDistance;
633 GLfloat RasterColor[4];
634 GLfloat RasterSecondaryColor[4];
635 GLfloat RasterIndex;
636 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
637 GLboolean RasterPosValid;
638 /*@}*/
639 };
640
641
642 /**
643 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
644 */
645 struct gl_depthbuffer_attrib
646 {
647 GLenum Func; /**< Function for depth buffer compare */
648 GLclampd Clear; /**< Value to clear depth buffer to */
649 GLboolean Test; /**< Depth buffering enabled flag */
650 GLboolean Mask; /**< Depth buffer writable? */
651 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
652 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
653 };
654
655
656 /**
657 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
658 */
659 struct gl_enable_attrib
660 {
661 GLboolean AlphaTest;
662 GLboolean AutoNormal;
663 GLboolean Blend;
664 GLbitfield ClipPlanes;
665 GLboolean ColorMaterial;
666 GLboolean ColorTable; /* SGI_color_table */
667 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
668 GLboolean PostConvolutionColorTable; /* SGI_color_table */
669 GLboolean Convolution1D;
670 GLboolean Convolution2D;
671 GLboolean Separable2D;
672 GLboolean CullFace;
673 GLboolean DepthTest;
674 GLboolean Dither;
675 GLboolean Fog;
676 GLboolean Histogram;
677 GLboolean Light[MAX_LIGHTS];
678 GLboolean Lighting;
679 GLboolean LineSmooth;
680 GLboolean LineStipple;
681 GLboolean IndexLogicOp;
682 GLboolean ColorLogicOp;
683 GLboolean Map1Color4;
684 GLboolean Map1Index;
685 GLboolean Map1Normal;
686 GLboolean Map1TextureCoord1;
687 GLboolean Map1TextureCoord2;
688 GLboolean Map1TextureCoord3;
689 GLboolean Map1TextureCoord4;
690 GLboolean Map1Vertex3;
691 GLboolean Map1Vertex4;
692 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
693 GLboolean Map2Color4;
694 GLboolean Map2Index;
695 GLboolean Map2Normal;
696 GLboolean Map2TextureCoord1;
697 GLboolean Map2TextureCoord2;
698 GLboolean Map2TextureCoord3;
699 GLboolean Map2TextureCoord4;
700 GLboolean Map2Vertex3;
701 GLboolean Map2Vertex4;
702 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
703 GLboolean MinMax;
704 GLboolean Normalize;
705 GLboolean PixelTexture;
706 GLboolean PointSmooth;
707 GLboolean PolygonOffsetPoint;
708 GLboolean PolygonOffsetLine;
709 GLboolean PolygonOffsetFill;
710 GLboolean PolygonSmooth;
711 GLboolean PolygonStipple;
712 GLboolean RescaleNormals;
713 GLboolean Scissor;
714 GLboolean Stencil;
715 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
716 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
717 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
718 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
719 GLboolean SampleCoverage; /* GL_ARB_multisample */
720 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
721 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
722 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
723 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
724 /* SGI_texture_color_table */
725 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
726 /* GL_ARB_vertex_program / GL_NV_vertex_program */
727 GLboolean VertexProgram;
728 GLboolean VertexProgramPointSize;
729 GLboolean VertexProgramTwoSide;
730 /* GL_ARB_point_sprite / GL_NV_point_sprite */
731 GLboolean PointSprite;
732 GLboolean FragmentShaderATI;
733 };
734
735
736 /**
737 * Evaluator attribute group (GL_EVAL_BIT).
738 */
739 struct gl_eval_attrib
740 {
741 /**
742 * \name Enable bits
743 */
744 /*@{*/
745 GLboolean Map1Color4;
746 GLboolean Map1Index;
747 GLboolean Map1Normal;
748 GLboolean Map1TextureCoord1;
749 GLboolean Map1TextureCoord2;
750 GLboolean Map1TextureCoord3;
751 GLboolean Map1TextureCoord4;
752 GLboolean Map1Vertex3;
753 GLboolean Map1Vertex4;
754 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
755 GLboolean Map2Color4;
756 GLboolean Map2Index;
757 GLboolean Map2Normal;
758 GLboolean Map2TextureCoord1;
759 GLboolean Map2TextureCoord2;
760 GLboolean Map2TextureCoord3;
761 GLboolean Map2TextureCoord4;
762 GLboolean Map2Vertex3;
763 GLboolean Map2Vertex4;
764 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
765 GLboolean AutoNormal;
766 /*@}*/
767
768 /**
769 * \name Map Grid endpoints and divisions and calculated du values
770 */
771 /*@{*/
772 GLint MapGrid1un;
773 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
774 GLint MapGrid2un, MapGrid2vn;
775 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
776 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
777 /*@}*/
778 };
779
780
781 /**
782 * Fog attribute group (GL_FOG_BIT).
783 */
784 struct gl_fog_attrib
785 {
786 GLboolean Enabled; /**< Fog enabled flag */
787 GLfloat Color[4]; /**< Fog color */
788 GLfloat Density; /**< Density >= 0.0 */
789 GLfloat Start; /**< Start distance in eye coords */
790 GLfloat End; /**< End distance in eye coords */
791 GLfloat Index; /**< Fog index */
792 GLenum Mode; /**< Fog mode */
793 GLboolean ColorSumEnabled;
794 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
795 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
796 };
797
798
799 /**
800 * Hint attribute group (GL_HINT_BIT).
801 *
802 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
803 */
804 struct gl_hint_attrib
805 {
806 GLenum PerspectiveCorrection;
807 GLenum PointSmooth;
808 GLenum LineSmooth;
809 GLenum PolygonSmooth;
810 GLenum Fog;
811 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
812 GLenum TextureCompression; /**< GL_ARB_texture_compression */
813 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
814 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
815 };
816
817
818 /**
819 * Histogram attributes.
820 */
821 struct gl_histogram_attrib
822 {
823 GLuint Width; /**< number of table entries */
824 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
825 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
826 GLboolean Sink; /**< terminate image transfer? */
827 GLubyte RedSize; /**< Bits per counter */
828 GLubyte GreenSize;
829 GLubyte BlueSize;
830 GLubyte AlphaSize;
831 GLubyte LuminanceSize;
832 };
833
834
835 /**
836 * Color Min/max state.
837 */
838 struct gl_minmax_attrib
839 {
840 GLenum Format;
841 GLboolean Sink;
842 GLfloat Min[4], Max[4]; /**< RGBA */
843 };
844
845
846 /**
847 * Image convolution state.
848 */
849 struct gl_convolution_attrib
850 {
851 GLenum Format;
852 GLenum InternalFormat;
853 GLuint Width;
854 GLuint Height;
855 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
856 };
857
858
859 /**
860 * Light state flags.
861 */
862 /*@{*/
863 #define LIGHT_SPOT 0x1
864 #define LIGHT_LOCAL_VIEWER 0x2
865 #define LIGHT_POSITIONAL 0x4
866 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
867 /*@}*/
868
869
870 /**
871 * Lighting attribute group (GL_LIGHT_BIT).
872 */
873 struct gl_light_attrib
874 {
875 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
876 struct gl_lightmodel Model; /**< Lighting model */
877
878 /**
879 * Must flush FLUSH_VERTICES before referencing:
880 */
881 /*@{*/
882 struct gl_material Material; /**< Includes front & back values */
883 /*@}*/
884
885 GLboolean Enabled; /**< Lighting enabled flag */
886 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
887 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
888 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
889 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
890 GLboolean ColorMaterialEnabled;
891 GLenum ClampVertexColor;
892
893 struct gl_light EnabledList; /**< List sentinel */
894
895 /**
896 * Derived state for optimizations:
897 */
898 /*@{*/
899 GLboolean _NeedEyeCoords;
900 GLboolean _NeedVertices; /**< Use fast shader? */
901 GLbitfield _Flags; /**< LIGHT_* flags, see above */
902 GLfloat _BaseColor[2][3];
903 /*@}*/
904 };
905
906
907 /**
908 * Line attribute group (GL_LINE_BIT).
909 */
910 struct gl_line_attrib
911 {
912 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
913 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
914 GLushort StipplePattern; /**< Stipple pattern */
915 GLint StippleFactor; /**< Stipple repeat factor */
916 GLfloat Width; /**< Line width */
917 GLfloat _Width; /**< Clamped Line width */
918 };
919
920
921 /**
922 * Display list attribute group (GL_LIST_BIT).
923 */
924 struct gl_list_attrib
925 {
926 GLuint ListBase;
927 };
928
929
930 /**
931 * Used by device drivers to hook new commands into display lists.
932 */
933 struct gl_list_instruction
934 {
935 GLuint Size;
936 void (*Execute)( GLcontext *ctx, void *data );
937 void (*Destroy)( GLcontext *ctx, void *data );
938 void (*Print)( GLcontext *ctx, void *data );
939 };
940
941 #define MAX_DLIST_EXT_OPCODES 16
942
943 /**
944 * Used by device drivers to hook new commands into display lists.
945 */
946 struct gl_list_extensions
947 {
948 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
949 GLuint NumOpcodes;
950 };
951
952
953 /**
954 * Multisample attribute group (GL_MULTISAMPLE_BIT).
955 */
956 struct gl_multisample_attrib
957 {
958 GLboolean Enabled;
959 GLboolean SampleAlphaToCoverage;
960 GLboolean SampleAlphaToOne;
961 GLboolean SampleCoverage;
962 GLfloat SampleCoverageValue;
963 GLboolean SampleCoverageInvert;
964 };
965
966
967 /**
968 * A pixelmap (see glPixelMap)
969 */
970 struct gl_pixelmap
971 {
972 GLint Size;
973 GLfloat Map[MAX_PIXEL_MAP_TABLE];
974 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
975 };
976
977
978 /**
979 * Collection of all pixelmaps
980 */
981 struct gl_pixelmaps
982 {
983 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
984 struct gl_pixelmap GtoG;
985 struct gl_pixelmap BtoB;
986 struct gl_pixelmap AtoA;
987 struct gl_pixelmap ItoR;
988 struct gl_pixelmap ItoG;
989 struct gl_pixelmap ItoB;
990 struct gl_pixelmap ItoA;
991 struct gl_pixelmap ItoI;
992 struct gl_pixelmap StoS;
993 };
994
995
996 /**
997 * Pixel attribute group (GL_PIXEL_MODE_BIT).
998 */
999 struct gl_pixel_attrib
1000 {
1001 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1002
1003 /*--- Begin Pixel Transfer State ---*/
1004 /* Fields are in the order in which they're applied... */
1005
1006 /* Scale & Bias (index shift, offset) */
1007 GLfloat RedBias, RedScale;
1008 GLfloat GreenBias, GreenScale;
1009 GLfloat BlueBias, BlueScale;
1010 GLfloat AlphaBias, AlphaScale;
1011 GLfloat DepthBias, DepthScale;
1012 GLint IndexShift, IndexOffset;
1013
1014 /* Pixel Maps */
1015 /* Note: actual pixel maps are not part of this attrib group */
1016 GLboolean MapColorFlag;
1017 GLboolean MapStencilFlag;
1018
1019 /* Color table lookup (GL_SGI_color_table) */
1020 /* Note: actual table is not part of this attrib group */
1021 GLfloat ColorTableScale[4];
1022 GLfloat ColorTableBias[4];
1023 GLboolean ColorTableEnabled;
1024
1025 /* Convolution (GL_EXT_convolution) */
1026 GLboolean Convolution1DEnabled;
1027 GLboolean Convolution2DEnabled;
1028 GLboolean Separable2DEnabled;
1029 GLfloat ConvolutionBorderColor[3][4];
1030 GLenum ConvolutionBorderMode[3];
1031 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1032 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1033 GLfloat PostConvolutionScale[4]; /**< RGBA */
1034 GLfloat PostConvolutionBias[4]; /**< RGBA */
1035
1036 /* Post-convolution color table */
1037 /* Note: actual table is not part of this attrib group */
1038 GLboolean PostConvolutionColorTableEnabled;
1039 GLfloat PCCTscale[4]; /** Post Convolution Color Table scale */
1040 GLfloat PCCTbias[4]; /** Post Convolution Color Table bias */
1041
1042 /* Color matrix (GL_SGI_color_matrix) */
1043 /* Note: the color matrix is not part of this attrib group */
1044 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1045 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1046
1047 /* Post color matrix color table */
1048 /* Note: actual table is not part of this attrib group */
1049 GLboolean PostColorMatrixColorTableEnabled;
1050 GLfloat PCMCTscale[4]; /** Post Color Matrix Color Table scale */
1051 GLfloat PCMCTbias[4]; /** Post Color Matrix Color Table bias */
1052
1053 /* Histogram & minmax (GL_EXT_histogram) */
1054 /* Note: histogram and minmax data are not part of this attrib group */
1055 GLboolean HistogramEnabled;
1056 GLboolean MinMaxEnabled;
1057
1058 /*--- End Pixel Transfer State ---*/
1059
1060 /* Pixel Zoom */
1061 GLfloat ZoomX, ZoomY;
1062
1063 /** GL_SGI_texture_color_table */
1064 GLfloat TextureColorTableScale[4];
1065 GLfloat TextureColorTableBias[4];
1066 };
1067
1068
1069 /**
1070 * Point attribute group (GL_POINT_BIT).
1071 */
1072 struct gl_point_attrib
1073 {
1074 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1075 GLfloat Size; /**< User-specified point size */
1076 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
1077 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1078 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1079 GLfloat Threshold; /**< GL_EXT_point_parameters */
1080 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1081 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1082 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1083 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1084 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1085 };
1086
1087
1088 /**
1089 * Polygon attribute group (GL_POLYGON_BIT).
1090 */
1091 struct gl_polygon_attrib
1092 {
1093 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1094 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1095 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1096 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1097 GLboolean CullFlag; /**< Culling on/off flag */
1098 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1099 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1100 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1101 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1102 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1103 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1104 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1105 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1106 };
1107
1108
1109 /**
1110 * Scissor attributes (GL_SCISSOR_BIT).
1111 */
1112 struct gl_scissor_attrib
1113 {
1114 GLboolean Enabled; /**< Scissor test enabled? */
1115 GLint X, Y; /**< Lower left corner of box */
1116 GLsizei Width, Height; /**< Size of box */
1117 };
1118
1119
1120 /**
1121 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1122 */
1123 struct gl_stencil_attrib
1124 {
1125 GLboolean Enabled; /**< Enabled flag */
1126 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1127 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1128 GLboolean _TestTwoSide;
1129 GLenum Function[2]; /**< Stencil function */
1130 GLenum FailFunc[2]; /**< Fail function */
1131 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1132 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1133 GLint Ref[2]; /**< Reference value */
1134 GLuint ValueMask[2]; /**< Value mask */
1135 GLuint WriteMask[2]; /**< Write mask */
1136 GLuint Clear; /**< Clear value */
1137 };
1138
1139
1140 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1141
1142 /**
1143 * An index for each type of texture object
1144 */
1145 /*@{*/
1146 #define TEXTURE_1D_INDEX 0
1147 #define TEXTURE_2D_INDEX 1
1148 #define TEXTURE_3D_INDEX 2
1149 #define TEXTURE_CUBE_INDEX 3
1150 #define TEXTURE_RECT_INDEX 4
1151 /*@}*/
1152
1153 /**
1154 * Bit flags for each type of texture object
1155 * Used for Texture.Unit[]._ReallyEnabled flags.
1156 */
1157 /*@{*/
1158 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1159 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1160 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1161 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1162 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1163 /*@}*/
1164
1165
1166 /**
1167 * TexGenEnabled flags.
1168 */
1169 /*@{*/
1170 #define S_BIT 1
1171 #define T_BIT 2
1172 #define R_BIT 4
1173 #define Q_BIT 8
1174 /*@}*/
1175
1176
1177 /**
1178 * Bit flag versions of the corresponding GL_ constants.
1179 */
1180 /*@{*/
1181 #define TEXGEN_SPHERE_MAP 0x1
1182 #define TEXGEN_OBJ_LINEAR 0x2
1183 #define TEXGEN_EYE_LINEAR 0x4
1184 #define TEXGEN_REFLECTION_MAP_NV 0x8
1185 #define TEXGEN_NORMAL_MAP_NV 0x10
1186
1187 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1188 TEXGEN_REFLECTION_MAP_NV | \
1189 TEXGEN_NORMAL_MAP_NV)
1190 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1191 TEXGEN_REFLECTION_MAP_NV | \
1192 TEXGEN_NORMAL_MAP_NV | \
1193 TEXGEN_EYE_LINEAR)
1194 /*@}*/
1195
1196
1197 /* A selection of state flags to make driver and module's lives easier. */
1198 #define ENABLE_TEXGEN0 0x1
1199 #define ENABLE_TEXGEN1 0x2
1200 #define ENABLE_TEXGEN2 0x4
1201 #define ENABLE_TEXGEN3 0x8
1202 #define ENABLE_TEXGEN4 0x10
1203 #define ENABLE_TEXGEN5 0x20
1204 #define ENABLE_TEXGEN6 0x40
1205 #define ENABLE_TEXGEN7 0x80
1206
1207 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1208 #define ENABLE_TEXMAT1 0x2
1209 #define ENABLE_TEXMAT2 0x4
1210 #define ENABLE_TEXMAT3 0x8
1211 #define ENABLE_TEXMAT4 0x10
1212 #define ENABLE_TEXMAT5 0x20
1213 #define ENABLE_TEXMAT6 0x40
1214 #define ENABLE_TEXMAT7 0x80
1215
1216 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1217 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1218
1219
1220 /**
1221 * Texel fetch function prototype. We use texel fetch functions to
1222 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1223 * texture images. These functions help to isolate us from the gritty
1224 * details of all the various texture image encodings.
1225 *
1226 * \param texImage texture image.
1227 * \param col texel column.
1228 * \param row texel row.
1229 * \param img texel image level/layer.
1230 * \param texelOut output texel (up to 4 GLchans)
1231 */
1232 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1233 GLint col, GLint row, GLint img,
1234 GLchan *texelOut );
1235
1236 /**
1237 * As above, but returns floats.
1238 * Used for depth component images and for upcoming signed/float
1239 * texture images.
1240 */
1241 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1242 GLint col, GLint row, GLint img,
1243 GLfloat *texelOut );
1244
1245
1246 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1247 GLint col, GLint row, GLint img,
1248 const void *texel);
1249
1250
1251 /**
1252 * This macro defines the (many) parameters to the texstore functions.
1253 * \param dims either 1 or 2 or 3
1254 * \param baseInternalFormat user-specified base internal format
1255 * \param dstFormat destination Mesa texture format
1256 * \param dstAddr destination image address
1257 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1258 * \param dstRowStride destination image row stride, in bytes
1259 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1260 * \param srcWidth/Height/Depth source image size, in pixels
1261 * \param srcFormat incoming image format
1262 * \param srcType incoming image data type
1263 * \param srcAddr source image address
1264 * \param srcPacking source image packing parameters
1265 */
1266 #define TEXSTORE_PARAMS \
1267 GLcontext *ctx, GLuint dims, \
1268 GLenum baseInternalFormat, \
1269 const struct gl_texture_format *dstFormat, \
1270 GLvoid *dstAddr, \
1271 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1272 GLint dstRowStride, const GLuint *dstImageOffsets, \
1273 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1274 GLenum srcFormat, GLenum srcType, \
1275 const GLvoid *srcAddr, \
1276 const struct gl_pixelstore_attrib *srcPacking
1277
1278
1279
1280 /**
1281 * Texture image storage function.
1282 */
1283 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1284
1285
1286 /**
1287 * Texture format record
1288 */
1289 struct gl_texture_format
1290 {
1291 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1292
1293 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1294 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1295 * GL_INTENSITY, GL_COLOR_INDEX or
1296 * GL_DEPTH_COMPONENT.
1297 */
1298 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1299 GLubyte RedBits; /**< Bits per texel component */
1300 GLubyte GreenBits; /**< These are just rough approximations for */
1301 GLubyte BlueBits; /**< compressed texture formats. */
1302 GLubyte AlphaBits;
1303 GLubyte LuminanceBits;
1304 GLubyte IntensityBits;
1305 GLubyte IndexBits;
1306 GLubyte DepthBits;
1307 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1308
1309 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1310
1311 StoreTexImageFunc StoreImage;
1312
1313 /**
1314 * \name Texel fetch function pointers
1315 */
1316 /*@{*/
1317 FetchTexelFuncC FetchTexel1D;
1318 FetchTexelFuncC FetchTexel2D;
1319 FetchTexelFuncC FetchTexel3D;
1320 FetchTexelFuncF FetchTexel1Df;
1321 FetchTexelFuncF FetchTexel2Df;
1322 FetchTexelFuncF FetchTexel3Df;
1323 /*@}*/
1324
1325 StoreTexelFunc StoreTexel;
1326 };
1327
1328
1329 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1330
1331 /**
1332 * Texture image state. Describes the dimensions of a texture image,
1333 * the texel format and pointers to Texel Fetch functions.
1334 */
1335 struct gl_texture_image
1336 {
1337 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1338 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1339 * GL_INTENSITY, GL_COLOR_INDEX,
1340 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1341 * only. Used for choosing TexEnv arithmetic.
1342 */
1343 GLint InternalFormat; /**< Internal format as given by the user */
1344 GLuint Border; /**< 0 or 1 */
1345 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1346 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1347 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1348 GLuint Width2; /**< = Width - 2*Border */
1349 GLuint Height2; /**< = Height - 2*Border */
1350 GLuint Depth2; /**< = Depth - 2*Border */
1351 GLuint WidthLog2; /**< = log2(Width2) */
1352 GLuint HeightLog2; /**< = log2(Height2) */
1353 GLuint DepthLog2; /**< = log2(Depth2) */
1354 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1355 GLfloat WidthScale; /**< used for mipmap LOD computation */
1356 GLfloat HeightScale; /**< used for mipmap LOD computation */
1357 GLfloat DepthScale; /**< used for mipmap LOD computation */
1358 GLboolean IsClientData; /**< Data owned by client? */
1359 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1360
1361 const struct gl_texture_format *TexFormat;
1362
1363 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1364
1365 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1366 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1367
1368 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1369 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1370
1371 GLuint RowStride; /**< == Width unless IsClientData and padded */
1372 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1373 each 2D slice in 'Data', in texels */
1374 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1375
1376 /**
1377 * \name For device driver:
1378 */
1379 /*@{*/
1380 void *DriverData; /**< Arbitrary device driver data */
1381 /*@}*/
1382 };
1383
1384
1385 /**
1386 * Indexes for cube map faces.
1387 */
1388 /*@{*/
1389 #define FACE_POS_X 0
1390 #define FACE_NEG_X 1
1391 #define FACE_POS_Y 2
1392 #define FACE_NEG_Y 3
1393 #define FACE_POS_Z 4
1394 #define FACE_NEG_Z 5
1395 #define MAX_FACES 6
1396 /*@}*/
1397
1398
1399 /**
1400 * Texture object state. Contains the array of mipmap images, border color,
1401 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1402 * color palette.
1403 */
1404 struct gl_texture_object
1405 {
1406 _glthread_Mutex Mutex; /**< for thread safety */
1407 GLint RefCount; /**< reference count */
1408 GLuint Name; /**< the user-visible texture object ID */
1409 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1410 GLfloat Priority; /**< in [0,1] */
1411 GLfloat BorderColor[4]; /**< unclamped */
1412 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1413 GLenum WrapS; /**< S-axis texture image wrap mode */
1414 GLenum WrapT; /**< T-axis texture image wrap mode */
1415 GLenum WrapR; /**< R-axis texture image wrap mode */
1416 GLenum MinFilter; /**< minification filter */
1417 GLenum MagFilter; /**< magnification filter */
1418 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1419 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1420 GLfloat LodBias; /**< OpenGL 1.4 */
1421 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1422 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1423 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1424 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1425 GLenum CompareOperator; /**< GL_SGIX_shadow */
1426 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1427 GLenum CompareMode; /**< GL_ARB_shadow */
1428 GLenum CompareFunc; /**< GL_ARB_shadow */
1429 GLenum DepthMode; /**< GL_ARB_depth_texture */
1430 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1431 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1432 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1433 GLboolean Complete; /**< Is texture object complete? */
1434
1435 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1436 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1437
1438 /** GL_EXT_paletted_texture */
1439 struct gl_color_table Palette;
1440
1441
1442 /**
1443 * \name For device driver.
1444 * Note: instead of attaching driver data to this pointer, it's preferable
1445 * to instead use this struct as a base class for your own texture object
1446 * class. Driver->NewTextureObject() can be used to implement the
1447 * allocation.
1448 */
1449 void *DriverData; /**< Arbitrary device driver data */
1450 };
1451
1452
1453 /**
1454 * Texture combine environment state.
1455 *
1456 * \todo
1457 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1458 * structure will need to be expanded for 4 elements.
1459 */
1460 struct gl_tex_env_combine_state
1461 {
1462 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1463 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1464 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1465 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1466 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1467 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1468 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1469 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1470 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1471 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1472 };
1473
1474
1475 /**
1476 * Texture unit state. Contains enable flags, texture environment/function/
1477 * combiners, texgen state, pointers to current texture objects and
1478 * post-filter color tables.
1479 */
1480 struct gl_texture_unit
1481 {
1482 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1483 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1484
1485 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1486 GLfloat EnvColor[4];
1487 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1488 /** \name Tex coord generation mode
1489 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1490 /*@{*/
1491 GLenum GenModeS;
1492 GLenum GenModeT;
1493 GLenum GenModeR;
1494 GLenum GenModeQ;
1495 /*@}*/
1496 GLbitfield _GenBitS;
1497 GLbitfield _GenBitT;
1498 GLbitfield _GenBitR;
1499 GLbitfield _GenBitQ;
1500 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1501 GLfloat ObjectPlaneS[4];
1502 GLfloat ObjectPlaneT[4];
1503 GLfloat ObjectPlaneR[4];
1504 GLfloat ObjectPlaneQ[4];
1505 GLfloat EyePlaneS[4];
1506 GLfloat EyePlaneT[4];
1507 GLfloat EyePlaneR[4];
1508 GLfloat EyePlaneQ[4];
1509 GLfloat LodBias; /**< for biasing mipmap levels */
1510
1511 /**
1512 * \name GL_EXT_texture_env_combine
1513 */
1514 struct gl_tex_env_combine_state Combine;
1515
1516 /**
1517 * Derived state based on \c EnvMode and the \c BaseFormat of the
1518 * currently enabled texture.
1519 */
1520 struct gl_tex_env_combine_state _EnvMode;
1521
1522 /**
1523 * Currently enabled combiner state. This will point to either
1524 * \c Combine or \c _EnvMode.
1525 */
1526 struct gl_tex_env_combine_state *_CurrentCombine;
1527
1528 struct gl_texture_object *Current1D;
1529 struct gl_texture_object *Current2D;
1530 struct gl_texture_object *Current3D;
1531 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1532 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1533
1534 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1535
1536 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1537 struct gl_texture_object Saved2D;
1538 struct gl_texture_object Saved3D;
1539 struct gl_texture_object SavedCubeMap;
1540 struct gl_texture_object SavedRect;
1541
1542 /* GL_SGI_texture_color_table */
1543 struct gl_color_table ColorTable;
1544 struct gl_color_table ProxyColorTable;
1545 GLboolean ColorTableEnabled;
1546 };
1547
1548 struct texenvprog_cache_item {
1549 GLuint hash;
1550 void *key;
1551 struct gl_fragment_program *data;
1552 struct texenvprog_cache_item *next;
1553 };
1554
1555 struct texenvprog_cache {
1556 struct texenvprog_cache_item **items;
1557 GLuint size, n_items;
1558 GLcontext *ctx;
1559 };
1560
1561 /**
1562 * Texture attribute group (GL_TEXTURE_BIT).
1563 */
1564 struct gl_texture_attrib
1565 {
1566 /**
1567 * name multitexture
1568 */
1569 /**@{*/
1570 GLuint CurrentUnit; /**< Active texture unit */
1571 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1572 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1573 GLbitfield _GenFlags; /**< for texgen */
1574 GLbitfield _TexGenEnabled;
1575 GLbitfield _TexMatEnabled;
1576 /**@}*/
1577
1578 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1579
1580 struct gl_texture_object *Proxy1D;
1581 struct gl_texture_object *Proxy2D;
1582 struct gl_texture_object *Proxy3D;
1583 struct gl_texture_object *ProxyCubeMap;
1584 struct gl_texture_object *ProxyRect;
1585
1586 /** GL_EXT_shared_texture_palette */
1587 GLboolean SharedPalette;
1588 struct gl_color_table Palette;
1589
1590 /** Cached texenv fragment programs */
1591 struct texenvprog_cache env_fp_cache;
1592 };
1593
1594
1595 /**
1596 * Transformation attribute group (GL_TRANSFORM_BIT).
1597 */
1598 struct gl_transform_attrib
1599 {
1600 GLenum MatrixMode; /**< Matrix mode */
1601 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1602 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1603 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1604 GLboolean Normalize; /**< Normalize all normals? */
1605 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1606 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1607
1608 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1609 GLfloat CullEyePos[4];
1610 GLfloat CullObjPos[4];
1611 };
1612
1613
1614 /**
1615 * Viewport attribute group (GL_VIEWPORT_BIT).
1616 */
1617 struct gl_viewport_attrib
1618 {
1619 GLint X, Y; /**< position */
1620 GLsizei Width, Height; /**< size */
1621 GLfloat Near, Far; /**< Depth buffer range */
1622 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1623 };
1624
1625
1626 /**
1627 * Node for the attribute stack.
1628 */
1629 struct gl_attrib_node
1630 {
1631 GLbitfield kind;
1632 void *data;
1633 struct gl_attrib_node *next;
1634 };
1635
1636
1637 /**
1638 * GL_ARB_vertex/pixel_buffer_object buffer object
1639 */
1640 struct gl_buffer_object
1641 {
1642 GLint RefCount;
1643 GLuint Name;
1644 GLenum Usage;
1645 GLenum Access;
1646 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1647 GLsizeiptrARB Size; /**< Size of storage in bytes */
1648 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1649 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1650 };
1651
1652
1653
1654 /**
1655 * Client pixel packing/unpacking attributes
1656 */
1657 struct gl_pixelstore_attrib
1658 {
1659 GLint Alignment;
1660 GLint RowLength;
1661 GLint SkipPixels;
1662 GLint SkipRows;
1663 GLint ImageHeight; /**< for GL_EXT_texture3D */
1664 GLint SkipImages; /**< for GL_EXT_texture3D */
1665 GLboolean SwapBytes;
1666 GLboolean LsbFirst;
1667 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1668 GLboolean Invert; /**< GL_MESA_pack_invert */
1669 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1670 };
1671
1672
1673
1674 /**
1675 * Client vertex array attributes
1676 */
1677 struct gl_client_array
1678 {
1679 GLint Size; /**< components per element (1,2,3,4) */
1680 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1681 GLsizei Stride; /**< user-specified stride */
1682 GLsizei StrideB; /**< actual stride in bytes */
1683 const GLubyte *Ptr; /**< Points to array data */
1684 GLboolean Enabled; /**< Enabled flag is a boolean */
1685 GLboolean Normalized; /**< GL_ARB_vertex_program */
1686
1687 /**< GL_ARB_vertex_buffer_object */
1688 struct gl_buffer_object *BufferObj;
1689 GLuint _MaxElement;
1690 };
1691
1692
1693 /**
1694 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1695 * extension, but a nice encapsulation in any case.
1696 */
1697 struct gl_array_object
1698 {
1699 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1700 GLuint Name;
1701
1702 /** Conventional vertex arrays */
1703 /*@{*/
1704 struct gl_client_array Vertex;
1705 struct gl_client_array Normal;
1706 struct gl_client_array Color;
1707 struct gl_client_array SecondaryColor;
1708 struct gl_client_array FogCoord;
1709 struct gl_client_array Index;
1710 struct gl_client_array EdgeFlag;
1711 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1712 /*@}*/
1713
1714 /** Generic arrays for vertex programs/shaders */
1715 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1716
1717 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1718 GLbitfield _Enabled;
1719 };
1720
1721
1722 /**
1723 * Vertex array state
1724 */
1725 struct gl_array_attrib
1726 {
1727 struct gl_array_object *ArrayObj;
1728 struct gl_array_object *DefaultArrayObj;
1729
1730 GLint ActiveTexture; /**< Client Active Texture */
1731 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1732 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1733
1734 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1735
1736 #if FEATURE_ARB_vertex_buffer_object
1737 struct gl_buffer_object *NullBufferObj;
1738 struct gl_buffer_object *ArrayBufferObj;
1739 struct gl_buffer_object *ElementArrayBufferObj;
1740 #endif
1741 GLuint _MaxElement; /* Min of all enabled array's maxes */
1742 };
1743
1744
1745 /**
1746 * Feedback buffer state
1747 */
1748 struct gl_feedback
1749 {
1750 GLenum Type;
1751 GLbitfield _Mask; /* FB_* bits */
1752 GLfloat *Buffer;
1753 GLuint BufferSize;
1754 GLuint Count;
1755 };
1756
1757
1758 /**
1759 * Selection buffer state
1760 */
1761 struct gl_selection
1762 {
1763 GLuint *Buffer; /**< selection buffer */
1764 GLuint BufferSize; /**< size of the selection buffer */
1765 GLuint BufferCount; /**< number of values in the selection buffer */
1766 GLuint Hits; /**< number of records in the selection buffer */
1767 GLuint NameStackDepth; /**< name stack depth */
1768 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1769 GLboolean HitFlag; /**< hit flag */
1770 GLfloat HitMinZ; /**< minimum hit depth */
1771 GLfloat HitMaxZ; /**< maximum hit depth */
1772 };
1773
1774
1775 /**
1776 * 1-D Evaluator control points
1777 */
1778 struct gl_1d_map
1779 {
1780 GLuint Order; /**< Number of control points */
1781 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1782 GLfloat *Points; /**< Points to contiguous control points */
1783 };
1784
1785
1786 /**
1787 * 2-D Evaluator control points
1788 */
1789 struct gl_2d_map
1790 {
1791 GLuint Uorder; /**< Number of control points in U dimension */
1792 GLuint Vorder; /**< Number of control points in V dimension */
1793 GLfloat u1, u2, du;
1794 GLfloat v1, v2, dv;
1795 GLfloat *Points; /**< Points to contiguous control points */
1796 };
1797
1798
1799 /**
1800 * All evaluator control point state
1801 */
1802 struct gl_evaluators
1803 {
1804 /**
1805 * \name 1-D maps
1806 */
1807 /*@{*/
1808 struct gl_1d_map Map1Vertex3;
1809 struct gl_1d_map Map1Vertex4;
1810 struct gl_1d_map Map1Index;
1811 struct gl_1d_map Map1Color4;
1812 struct gl_1d_map Map1Normal;
1813 struct gl_1d_map Map1Texture1;
1814 struct gl_1d_map Map1Texture2;
1815 struct gl_1d_map Map1Texture3;
1816 struct gl_1d_map Map1Texture4;
1817 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1818 /*@}*/
1819
1820 /**
1821 * \name 2-D maps
1822 */
1823 /*@{*/
1824 struct gl_2d_map Map2Vertex3;
1825 struct gl_2d_map Map2Vertex4;
1826 struct gl_2d_map Map2Index;
1827 struct gl_2d_map Map2Color4;
1828 struct gl_2d_map Map2Normal;
1829 struct gl_2d_map Map2Texture1;
1830 struct gl_2d_map Map2Texture2;
1831 struct gl_2d_map Map2Texture3;
1832 struct gl_2d_map Map2Texture4;
1833 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1834 /*@}*/
1835 };
1836
1837
1838 /**
1839 * Names of the various vertex/fragment program register files, etc.
1840 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1841 * All values should fit in a 4-bit field.
1842 */
1843 enum register_file
1844 {
1845 PROGRAM_TEMPORARY = 0,
1846 PROGRAM_LOCAL_PARAM = 1,
1847 PROGRAM_ENV_PARAM = 2,
1848 PROGRAM_STATE_VAR = 3,
1849 PROGRAM_INPUT = 4,
1850 PROGRAM_OUTPUT = 5,
1851 PROGRAM_NAMED_PARAM = 6,
1852 PROGRAM_CONSTANT = 7,
1853 PROGRAM_WRITE_ONLY = 8,
1854 PROGRAM_ADDRESS = 9,
1855 PROGRAM_UNDEFINED = 10, /* invalid value */
1856 PROGRAM_FILE_MAX
1857 };
1858
1859
1860 /** Vertex and fragment instructions */
1861 struct prog_instruction;
1862 struct gl_program_parameter_list;
1863
1864
1865 /**
1866 * Base class for any kind of program object
1867 */
1868 struct gl_program
1869 {
1870 GLuint Id;
1871 GLubyte *String; /**< Null-terminated program text */
1872 GLint RefCount;
1873 GLenum Target;
1874 GLenum Format; /**< String encoding format */
1875 GLboolean Resident;
1876
1877 struct prog_instruction *Instructions;
1878
1879 GLbitfield InputsRead; /* Bitmask of which input regs are read */
1880 GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
1881
1882 /** Named parameters, constants, etc. from program text */
1883 struct gl_program_parameter_list *Parameters;
1884 /** Numbered local parameters */
1885 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1886
1887 /** Logical counts */
1888 /*@{*/
1889 GLuint NumInstructions;
1890 GLuint NumTemporaries;
1891 GLuint NumParameters;
1892 GLuint NumAttributes;
1893 GLuint NumAddressRegs;
1894 /*@}*/
1895 /** Native, actual h/w counts */
1896 /*@{*/
1897 GLuint NumNativeInstructions;
1898 GLuint NumNativeTemporaries;
1899 GLuint NumNativeParameters;
1900 GLuint NumNativeAttributes;
1901 GLuint NumNativeAddressRegs;
1902 /*@}*/
1903 };
1904
1905
1906 /** Vertex program object */
1907 struct gl_vertex_program
1908 {
1909 struct gl_program Base; /**< base class */
1910 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1911 GLboolean IsPositionInvariant;
1912 void *TnlData; /**< should probably use Base.DriverData */
1913 };
1914
1915
1916 /** Fragment program object */
1917 struct gl_fragment_program
1918 {
1919 struct gl_program Base; /**< base class */
1920 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1921 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1922 GLuint NumTexInstructions;
1923 GLuint NumTexIndirections;
1924 GLuint NumNativeAluInstructions; /**< GL_ARB_fragment_program */
1925 GLuint NumNativeTexInstructions;
1926 GLuint NumNativeTexIndirections;
1927 GLenum FogOption;
1928 GLboolean UsesKill;
1929 };
1930
1931
1932 /**
1933 * State common to vertex and fragment programs.
1934 */
1935 struct gl_program_state
1936 {
1937 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1938 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1939 };
1940
1941
1942 /**
1943 * Context state for vertex programs.
1944 */
1945 struct gl_vertex_program_state
1946 {
1947 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1948 GLboolean _Enabled; /**< Enabled and valid program? */
1949 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1950 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1951 struct gl_vertex_program *Current; /**< ptr to currently bound program */
1952 const struct gl_vertex_program *_Current; /**< ptr to currently bound
1953 program, including internal
1954 (t_vp_build.c) programs */
1955
1956 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /**< Env params */
1957
1958 /* For GL_NV_vertex_program only: */
1959 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1960 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1961
1962 #if FEATURE_MESA_program_debug
1963 GLprogramcallbackMESA Callback;
1964 GLvoid *CallbackData;
1965 GLboolean CallbackEnabled;
1966 GLuint CurrentPosition;
1967 #endif
1968 };
1969
1970
1971 /**
1972 * Context state for fragment programs.
1973 */
1974 struct gl_fragment_program_state
1975 {
1976 GLboolean Enabled; /**< User-set fragment program enable flag */
1977 GLboolean _Enabled; /**< Fragment program enabled and valid? */
1978 GLboolean _Active; /**< Is a user program or internal program active? */
1979 struct gl_fragment_program *Current; /**< User-bound program */
1980 const struct gl_fragment_program *_Current; /**< currently active program
1981 (including internal programs) */
1982 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /**< Env params */
1983
1984 #if FEATURE_MESA_program_debug
1985 GLprogramcallbackMESA Callback;
1986 GLvoid *CallbackData;
1987 GLboolean CallbackEnabled;
1988 GLuint CurrentPosition;
1989 #endif
1990 };
1991
1992
1993 /**
1994 * ATI_fragment_shader runtime state
1995 */
1996 #define ATI_FS_INPUT_PRIMARY 0
1997 #define ATI_FS_INPUT_SECONDARY 1
1998
1999 struct atifs_instruction;
2000 struct atifs_setupinst;
2001
2002 /**
2003 * ATI fragment shader
2004 */
2005 struct ati_fragment_shader
2006 {
2007 GLuint Id;
2008 GLint RefCount;
2009 struct atifs_instruction *Instructions[2];
2010 struct atifs_setupinst *SetupInst[2];
2011 GLfloat Constants[8][4];
2012 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2013 GLubyte numArithInstr[2];
2014 GLubyte regsAssigned[2];
2015 GLubyte NumPasses; /** 1 or 2 */
2016 GLubyte cur_pass;
2017 GLubyte last_optype;
2018 GLboolean interpinp1;
2019 GLboolean isValid;
2020 GLuint swizzlerq;
2021 };
2022
2023 /**
2024 * Context state for GL_ATI_fragment_shader
2025 */
2026 struct gl_ati_fragment_shader_state
2027 {
2028 GLboolean Enabled;
2029 GLboolean _Enabled; /** enabled and valid shader? */
2030 GLboolean Compiling;
2031 GLfloat GlobalConstants[8][4];
2032 struct ati_fragment_shader *Current;
2033 };
2034
2035
2036 /**
2037 * Occlusion/timer query object.
2038 */
2039 struct gl_query_object
2040 {
2041 GLuint Id;
2042 GLuint64EXT Result; /* the counter */
2043 GLboolean Active; /* inside Begin/EndQuery */
2044 GLboolean Ready; /* result is ready */
2045 };
2046
2047
2048 /**
2049 * Context state for query objects.
2050 */
2051 struct gl_query_state
2052 {
2053 struct _mesa_HashTable *QueryObjects;
2054 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2055 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2056 };
2057
2058
2059 /**
2060 * Context state for vertex/fragment shaders.
2061 */
2062 struct gl_shader_objects_state
2063 {
2064 struct gl2_program_intf **CurrentProgram;
2065 GLboolean _VertexShaderPresent;
2066 GLboolean _FragmentShaderPresent;
2067 };
2068
2069
2070 /**
2071 * State which can be shared by multiple contexts:
2072 */
2073 struct gl_shared_state
2074 {
2075 _glthread_Mutex Mutex; /**< for thread safety */
2076 GLint RefCount; /**< Reference count */
2077 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2078 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2079
2080 /**
2081 * \name Default texture objects (shared by all multi-texture units)
2082 */
2083 /*@{*/
2084 struct gl_texture_object *Default1D;
2085 struct gl_texture_object *Default2D;
2086 struct gl_texture_object *Default3D;
2087 struct gl_texture_object *DefaultCubeMap;
2088 struct gl_texture_object *DefaultRect;
2089 /*@}*/
2090
2091 /**
2092 * \name Thread safety and statechange notification for texture
2093 * objects.
2094 *
2095 * \todo Improve the granularity of locking.
2096 */
2097 /*@{*/
2098 _glthread_Mutex TexMutex; /**< texobj thread safety */
2099 GLuint TextureStateStamp; /**< state notification for shared tex */
2100 /*@}*/
2101
2102
2103
2104 /**
2105 * \name Vertex/fragment programs
2106 */
2107 /*@{*/
2108 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2109 #if FEATURE_ARB_vertex_program
2110 struct gl_program *DefaultVertexProgram;
2111 #endif
2112 #if FEATURE_ARB_fragment_program
2113 struct gl_program *DefaultFragmentProgram;
2114 #endif
2115 /*@}*/
2116
2117 #if FEATURE_ATI_fragment_shader
2118 struct _mesa_HashTable *ATIShaders;
2119 struct ati_fragment_shader *DefaultFragmentShader;
2120 #endif
2121
2122 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2123 struct _mesa_HashTable *BufferObjects;
2124 #endif
2125
2126 #if FEATURE_ARB_shader_objects
2127 struct _mesa_HashTable *GL2Objects;
2128 #endif
2129
2130 #if FEATURE_EXT_framebuffer_object
2131 struct _mesa_HashTable *RenderBuffers;
2132 struct _mesa_HashTable *FrameBuffers;
2133 #endif
2134
2135 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2136 struct _mesa_HashTable *ArrayObjects;
2137
2138 void *DriverData; /**< Device driver shared state */
2139 };
2140
2141
2142
2143
2144 /**
2145 * A renderbuffer stores colors or depth values or stencil values.
2146 * A framebuffer object will have a collection of these.
2147 * Data are read/written to the buffer with a handful of Get/Put functions.
2148 *
2149 * Instances of this object are allocated with the Driver's NewRenderbuffer
2150 * hook. Drivers will likely wrap this class inside a driver-specific
2151 * class to simulate inheritance.
2152 */
2153 struct gl_renderbuffer
2154 {
2155 _glthread_Mutex Mutex; /**< for thread safety */
2156 GLuint ClassID; /**< Useful for drivers */
2157 GLuint Name;
2158 GLint RefCount;
2159 GLuint Width, Height;
2160 GLenum InternalFormat; /**< The user-specified format */
2161 GLenum _ActualFormat; /**< The driver-chosen format */
2162 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2163 GL_STENCIL_INDEX. */
2164 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2165 GLubyte RedBits; /**< Bits of red per pixel */
2166 GLubyte GreenBits;
2167 GLubyte BlueBits;
2168 GLubyte AlphaBits;
2169 GLubyte IndexBits;
2170 GLubyte DepthBits;
2171 GLubyte StencilBits;
2172 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2173
2174 /* Used to wrap one renderbuffer around another: */
2175 struct gl_renderbuffer *Wrapped;
2176
2177 /* Delete this renderbuffer */
2178 void (*Delete)(struct gl_renderbuffer *rb);
2179
2180 /* Allocate new storage for this renderbuffer */
2181 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2182 GLenum internalFormat,
2183 GLuint width, GLuint height);
2184
2185 /* Lock/Unlock are called before/after calling the Get/Put functions.
2186 * Not sure this is the right place for these yet.
2187 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2188 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2189 */
2190
2191 /* Return a pointer to the element/pixel at (x,y).
2192 * Should return NULL if the buffer memory can't be directly addressed.
2193 */
2194 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2195 GLint x, GLint y);
2196
2197 /* Get/Read a row of values.
2198 * The values will be of format _BaseFormat and type DataType.
2199 */
2200 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2201 GLint x, GLint y, void *values);
2202
2203 /* Get/Read values at arbitrary locations.
2204 * The values will be of format _BaseFormat and type DataType.
2205 */
2206 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2207 const GLint x[], const GLint y[], void *values);
2208
2209 /* Put/Write a row of values.
2210 * The values will be of format _BaseFormat and type DataType.
2211 */
2212 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2213 GLint x, GLint y, const void *values, const GLubyte *mask);
2214
2215 /* Put/Write a row of RGB values. This is a special-case routine that's
2216 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2217 * a common case for glDrawPixels and some triangle routines.
2218 * The values will be of format GL_RGB and type DataType.
2219 */
2220 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2221 GLint x, GLint y, const void *values, const GLubyte *mask);
2222
2223
2224 /* Put/Write a row of identical values.
2225 * The values will be of format _BaseFormat and type DataType.
2226 */
2227 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2228 GLint x, GLint y, const void *value, const GLubyte *mask);
2229
2230 /* Put/Write values at arbitrary locations.
2231 * The values will be of format _BaseFormat and type DataType.
2232 */
2233 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2234 const GLint x[], const GLint y[], const void *values,
2235 const GLubyte *mask);
2236 /* Put/Write identical values at arbitrary locations.
2237 * The values will be of format _BaseFormat and type DataType.
2238 */
2239 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2240 GLuint count, const GLint x[], const GLint y[],
2241 const void *value, const GLubyte *mask);
2242 };
2243
2244
2245 /**
2246 * A renderbuffer attachment point points to either a texture object
2247 * (and specifies a mipmap level, cube face or 3D texture slice) or
2248 * points to a renderbuffer.
2249 */
2250 struct gl_renderbuffer_attachment
2251 {
2252 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2253 GLboolean Complete;
2254
2255 /* IF Type == GL_RENDERBUFFER_EXT: */
2256 struct gl_renderbuffer *Renderbuffer;
2257
2258 /* IF Type == GL_TEXTURE: */
2259 struct gl_texture_object *Texture;
2260 GLuint TextureLevel;
2261 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2262 GLuint Zoffset; /* for 3D textures */
2263 };
2264
2265
2266 /**
2267 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2268 * In C++ terms, think of this as a base class from which device drivers
2269 * will make derived classes.
2270 */
2271 struct gl_framebuffer
2272 {
2273 _glthread_Mutex Mutex; /**< for thread safety */
2274 GLuint Name; /* if zero, this is a window system framebuffer */
2275 GLint RefCount;
2276 GLboolean DeletePending;
2277
2278 GLvisual Visual; /**< The framebuffer's visual.
2279 Immutable if this is a window system buffer.
2280 Computed from attachments if user-made FBO. */
2281
2282 GLboolean Initialized;
2283
2284 GLuint Width, Height; /**< size of frame buffer in pixels */
2285
2286 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2287 /*@{*/
2288 GLint _Xmin, _Xmax; /**< inclusive */
2289 GLint _Ymin, _Ymax; /**< exclusive */
2290 /*@}*/
2291
2292 /** \name Derived Z buffer stuff */
2293 /*@{*/
2294 GLuint _DepthMax; /**< Max depth buffer value */
2295 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2296 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2297 /*@}*/
2298
2299 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2300
2301 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2302 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2303
2304 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2305 * attribute group and GL_PIXEL attribute group, respectively.
2306 */
2307 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2308 GLenum ColorReadBuffer;
2309
2310 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2311 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2312 GLint _ColorReadBufferIndex; /* -1 = None */
2313
2314 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2315 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2316 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2317 struct gl_renderbuffer *_ColorReadBuffer;
2318
2319 /** The Actual depth/stencil buffers to use. May be wrappers around the
2320 * depth/stencil buffers attached above. */
2321 struct gl_renderbuffer *_DepthBuffer;
2322 struct gl_renderbuffer *_StencilBuffer;
2323
2324 /** Delete this framebuffer */
2325 void (*Delete)(struct gl_framebuffer *fb);
2326 };
2327
2328
2329 /**
2330 * Limits for vertex and fragment programs.
2331 */
2332 struct gl_program_constants
2333 {
2334 /* logical limits */
2335 GLuint MaxInstructions;
2336 GLuint MaxAluInstructions; /* fragment programs only, for now */
2337 GLuint MaxTexInstructions; /* fragment programs only, for now */
2338 GLuint MaxTexIndirections; /* fragment programs only, for now */
2339 GLuint MaxAttribs;
2340 GLuint MaxTemps;
2341 GLuint MaxAddressRegs; /* vertex program only, for now */
2342 GLuint MaxParameters;
2343 GLuint MaxLocalParams;
2344 GLuint MaxEnvParams;
2345 /* native/hardware limits */
2346 GLuint MaxNativeInstructions;
2347 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2348 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2349 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2350 GLuint MaxNativeAttribs;
2351 GLuint MaxNativeTemps;
2352 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2353 GLuint MaxNativeParameters;
2354 /* For shaders */
2355 GLuint MaxUniformComponents;
2356 };
2357
2358
2359 /**
2360 * Constants which may be overridden by device driver during context creation
2361 * but are never changed after that.
2362 */
2363 struct gl_constants
2364 {
2365 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2366 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2367 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2368 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2369 GLuint MaxTextureCoordUnits;
2370 GLuint MaxTextureImageUnits;
2371 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2372 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2373 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2374 GLuint MaxArrayLockSize;
2375 GLint SubPixelBits;
2376 GLfloat MinPointSize, MaxPointSize; /* aliased */
2377 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2378 GLfloat PointSizeGranularity;
2379 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2380 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2381 GLfloat LineWidthGranularity;
2382 GLuint MaxColorTableSize;
2383 GLuint MaxConvolutionWidth;
2384 GLuint MaxConvolutionHeight;
2385 GLuint MaxClipPlanes;
2386 GLuint MaxLights;
2387 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2388 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2389 GLuint MaxViewportWidth, MaxViewportHeight;
2390 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2391 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2392 /* shared by vertex and fragment program: */
2393 GLuint MaxProgramMatrices;
2394 GLuint MaxProgramMatrixStackDepth;
2395 /* vertex array / buffer object bounds checking */
2396 GLboolean CheckArrayBounds;
2397 /* GL_ARB_draw_buffers */
2398 GLuint MaxDrawBuffers;
2399 /* GL_OES_read_format */
2400 GLenum ColorReadFormat;
2401 GLenum ColorReadType;
2402 /* GL_EXT_framebuffer_object */
2403 GLuint MaxColorAttachments;
2404 GLuint MaxRenderbufferSize;
2405 /* GL_ARB_vertex_shader */
2406 GLuint MaxVertexTextureImageUnits;
2407 GLuint MaxVaryingFloats;
2408 };
2409
2410
2411 /**
2412 * Enable flag for each OpenGL extension. Different device drivers will
2413 * enable different extensions at runtime.
2414 */
2415 struct gl_extensions
2416 {
2417 /**
2418 * \name Flags to quickly test if certain extensions are available.
2419 *
2420 * Not every extension needs to have such a flag, but it's encouraged.
2421 */
2422 /*@{*/
2423 GLboolean dummy; /* don't remove this! */
2424 GLboolean ARB_depth_texture;
2425 GLboolean ARB_draw_buffers;
2426 GLboolean ARB_fragment_program;
2427 GLboolean ARB_fragment_shader;
2428 GLboolean ARB_half_float_pixel;
2429 GLboolean ARB_imaging;
2430 GLboolean ARB_multisample;
2431 GLboolean ARB_multitexture;
2432 GLboolean ARB_occlusion_query;
2433 GLboolean ARB_point_sprite;
2434 GLboolean ARB_shader_objects;
2435 GLboolean ARB_shading_language_100;
2436 GLboolean ARB_shading_language_120;
2437 GLboolean ARB_shadow;
2438 GLboolean ARB_texture_border_clamp;
2439 GLboolean ARB_texture_compression;
2440 GLboolean ARB_texture_cube_map;
2441 GLboolean ARB_texture_env_combine;
2442 GLboolean ARB_texture_env_crossbar;
2443 GLboolean ARB_texture_env_dot3;
2444 GLboolean ARB_texture_float;
2445 GLboolean ARB_texture_mirrored_repeat;
2446 GLboolean ARB_texture_non_power_of_two;
2447 GLboolean ARB_transpose_matrix;
2448 GLboolean ARB_vertex_buffer_object;
2449 GLboolean ARB_vertex_program;
2450 GLboolean ARB_vertex_shader;
2451 GLboolean ARB_window_pos;
2452 GLboolean EXT_abgr;
2453 GLboolean EXT_bgra;
2454 GLboolean EXT_blend_color;
2455 GLboolean EXT_blend_equation_separate;
2456 GLboolean EXT_blend_func_separate;
2457 GLboolean EXT_blend_logic_op;
2458 GLboolean EXT_blend_minmax;
2459 GLboolean EXT_blend_subtract;
2460 GLboolean EXT_clip_volume_hint;
2461 GLboolean EXT_cull_vertex;
2462 GLboolean EXT_convolution;
2463 GLboolean EXT_compiled_vertex_array;
2464 GLboolean EXT_copy_texture;
2465 GLboolean EXT_depth_bounds_test;
2466 GLboolean EXT_draw_range_elements;
2467 GLboolean EXT_framebuffer_object;
2468 GLboolean EXT_fog_coord;
2469 GLboolean EXT_framebuffer_blit;
2470 GLboolean EXT_gpu_program_parameters;
2471 GLboolean EXT_histogram;
2472 GLboolean EXT_multi_draw_arrays;
2473 GLboolean EXT_paletted_texture;
2474 GLboolean EXT_packed_depth_stencil;
2475 GLboolean EXT_packed_pixels;
2476 GLboolean EXT_pixel_buffer_object;
2477 GLboolean EXT_point_parameters;
2478 GLboolean EXT_polygon_offset;
2479 GLboolean EXT_rescale_normal;
2480 GLboolean EXT_shadow_funcs;
2481 GLboolean EXT_secondary_color;
2482 GLboolean EXT_separate_specular_color;
2483 GLboolean EXT_shared_texture_palette;
2484 GLboolean EXT_stencil_wrap;
2485 GLboolean EXT_stencil_two_side;
2486 GLboolean EXT_subtexture;
2487 GLboolean EXT_texture;
2488 GLboolean EXT_texture_object;
2489 GLboolean EXT_texture3D;
2490 GLboolean EXT_texture_compression_s3tc;
2491 GLboolean EXT_texture_env_add;
2492 GLboolean EXT_texture_env_combine;
2493 GLboolean EXT_texture_env_dot3;
2494 GLboolean EXT_texture_filter_anisotropic;
2495 GLboolean EXT_texture_lod_bias;
2496 GLboolean EXT_texture_mirror_clamp;
2497 GLboolean EXT_texture_sRGB;
2498 GLboolean EXT_timer_query;
2499 GLboolean EXT_vertex_array;
2500 GLboolean EXT_vertex_array_set;
2501 /* vendor extensions */
2502 GLboolean APPLE_client_storage;
2503 GLboolean APPLE_packed_pixels;
2504 GLboolean APPLE_vertex_array_object;
2505 GLboolean ATI_texture_mirror_once;
2506 GLboolean ATI_texture_env_combine3;
2507 GLboolean ATI_fragment_shader;
2508 GLboolean ATI_separate_stencil;
2509 GLboolean IBM_rasterpos_clip;
2510 GLboolean IBM_multimode_draw_arrays;
2511 GLboolean MESA_pack_invert;
2512 GLboolean MESA_packed_depth_stencil;
2513 GLboolean MESA_program_debug;
2514 GLboolean MESA_resize_buffers;
2515 GLboolean MESA_ycbcr_texture;
2516 GLboolean NV_blend_square;
2517 GLboolean NV_fragment_program;
2518 GLboolean NV_light_max_exponent;
2519 GLboolean NV_point_sprite;
2520 GLboolean NV_texgen_reflection;
2521 GLboolean NV_texture_rectangle;
2522 GLboolean NV_vertex_program;
2523 GLboolean NV_vertex_program1_1;
2524 GLboolean OES_read_format;
2525 GLboolean SGI_color_matrix;
2526 GLboolean SGI_color_table;
2527 GLboolean SGI_texture_color_table;
2528 GLboolean SGIS_generate_mipmap;
2529 GLboolean SGIS_texture_edge_clamp;
2530 GLboolean SGIS_texture_lod;
2531 GLboolean SGIX_depth_texture;
2532 GLboolean SGIX_shadow;
2533 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2534 GLboolean TDFX_texture_compression_FXT1;
2535 GLboolean S3_s3tc;
2536 /*@}*/
2537 /* The extension string */
2538 const GLubyte *String;
2539 };
2540
2541
2542 /**
2543 * A stack of matrices (projection, modelview, color, texture, etc).
2544 */
2545 struct matrix_stack
2546 {
2547 GLmatrix *Top; /**< points into Stack */
2548 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2549 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2550 GLuint MaxDepth; /**< size of Stack[] array */
2551 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2552 };
2553
2554
2555 /**
2556 * \name Bits for image transfer operations
2557 *
2558 * \sa __GLcontextRec::ImageTransferState.
2559 */
2560 /*@{*/
2561 #define IMAGE_SCALE_BIAS_BIT 0x1
2562 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2563 #define IMAGE_MAP_COLOR_BIT 0x4
2564 #define IMAGE_COLOR_TABLE_BIT 0x8
2565 #define IMAGE_CONVOLUTION_BIT 0x10
2566 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2567 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2568 #define IMAGE_COLOR_MATRIX_BIT 0x80
2569 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2570 #define IMAGE_HISTOGRAM_BIT 0x200
2571 #define IMAGE_MIN_MAX_BIT 0x400
2572 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2573 #define IMAGE_RED_TO_LUMINANCE 0x1000
2574
2575
2576 /** Pixel Transfer ops up to convolution */
2577 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2578 IMAGE_SHIFT_OFFSET_BIT | \
2579 IMAGE_MAP_COLOR_BIT | \
2580 IMAGE_COLOR_TABLE_BIT)
2581
2582 /** Pixel transfer ops after convolution */
2583 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2584 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2585 IMAGE_COLOR_MATRIX_BIT | \
2586 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2587 IMAGE_HISTOGRAM_BIT | \
2588 IMAGE_MIN_MAX_BIT)
2589 /*@}*/
2590
2591
2592 /**
2593 * \name Bits to indicate what state has changed.
2594 *
2595 * 4 unused flags.
2596 */
2597 /*@{*/
2598 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2599 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2600 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2601 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2602 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2603 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2604 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2605 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2606 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2607 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2608 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2609 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2610 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2611 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2612 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2613 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2614 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2615 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2616 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2617 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2618 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2619 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2620 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2621 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2622 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2623 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2624 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2625 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2626 #define _NEW_ALL ~0
2627 /*@}*/
2628
2629
2630 /**
2631 * \name Bits to track array state changes
2632 *
2633 * Also used to summarize array enabled.
2634 */
2635 /*@{*/
2636 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2637 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2638 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2639 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2640 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2641 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2642 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2643 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2644 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2645 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2646 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2647 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2648 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2649 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2650 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2651 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2652 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2653 #define _NEW_ARRAY_ALL 0xffffffff
2654
2655
2656 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2657 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2658 /*@}*/
2659
2660
2661 /**
2662 * \name A bunch of flags that we think might be useful to drivers.
2663 *
2664 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2665 */
2666 /*@{*/
2667 #define DD_FLATSHADE 0x1
2668 #define DD_SEPARATE_SPECULAR 0x2
2669 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2670 #define DD_TRI_LIGHT_TWOSIDE 0x8
2671 #define DD_TRI_UNFILLED 0x10
2672 #define DD_TRI_SMOOTH 0x20
2673 #define DD_TRI_STIPPLE 0x40
2674 #define DD_TRI_OFFSET 0x80
2675 #define DD_LINE_SMOOTH 0x100
2676 #define DD_LINE_STIPPLE 0x200
2677 #define DD_LINE_WIDTH 0x400
2678 #define DD_POINT_SMOOTH 0x800
2679 #define DD_POINT_SIZE 0x1000
2680 #define DD_POINT_ATTEN 0x2000
2681 #define DD_TRI_TWOSTENCIL 0x4000
2682 /*@}*/
2683
2684
2685 /**
2686 * \name Define the state changes under which each of these bits might change
2687 */
2688 /*@{*/
2689 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2690 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2691 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2692 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2693 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2694 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2695 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2696 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2697 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2698 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2699 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2700 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2701 #define _DD_NEW_POINT_SIZE _NEW_POINT
2702 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2703 /*@}*/
2704
2705
2706 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2707 _NEW_TEXTURE | \
2708 _NEW_POINT | \
2709 _NEW_PROGRAM | \
2710 _NEW_MODELVIEW)
2711
2712 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2713 _NEW_TEXTURE)
2714
2715 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2716
2717
2718
2719
2720 /*
2721 * Forward declaration of display list data types:
2722 */
2723 union node;
2724 typedef union node Node;
2725
2726
2727 /* This has to be included here. */
2728 #include "dd.h"
2729
2730
2731 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2732
2733 /**
2734 * Core Mesa's support for tnl modules:
2735 */
2736 struct gl_tnl_module
2737 {
2738 /**
2739 * Vertex format to be lazily swapped into current dispatch.
2740 */
2741 const GLvertexformat *Current;
2742
2743 /**
2744 * \name Record of functions swapped out.
2745 * On restore, only need to swap these functions back in.
2746 */
2747 /*@{*/
2748 struct {
2749 _glapi_proc * location;
2750 _glapi_proc function;
2751 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2752 GLuint SwapCount;
2753 /*@}*/
2754 };
2755
2756 /* Strictly this is a tnl/ private concept, but it doesn't seem
2757 * worthwhile adding a tnl private structure just to hold this one bit
2758 * of information:
2759 */
2760 #define MESA_DLIST_DANGLING_REFS 0x1
2761
2762 /* Provide a location where information about a display list can be
2763 * collected. Could be extended with driverPrivate structures,
2764 * etc. in the future.
2765 */
2766 struct mesa_display_list
2767 {
2768 Node *node;
2769 GLuint id;
2770 GLbitfield flags;
2771 };
2772
2773
2774 /**
2775 * State used during display list compilation and execution.
2776 */
2777 struct mesa_list_state
2778 {
2779 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2780 GLuint CallDepth; /**< Current recursion calling depth */
2781
2782 struct mesa_display_list *CurrentList;
2783 Node *CurrentListPtr; /**< Head of list being compiled */
2784 GLuint CurrentListNum; /**< Number of the list being compiled */
2785 Node *CurrentBlock; /**< Pointer to current block of nodes */
2786 GLuint CurrentPos; /**< Index into current block of nodes */
2787
2788 GLvertexformat ListVtxfmt;
2789
2790 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2791 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2792
2793 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2794 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2795
2796 GLubyte ActiveIndex;
2797 GLfloat CurrentIndex;
2798
2799 GLubyte ActiveEdgeFlag;
2800 GLboolean CurrentEdgeFlag;
2801 };
2802
2803
2804 /**
2805 * Mesa rendering context.
2806 *
2807 * This is the central context data structure for Mesa. Almost all
2808 * OpenGL state is contained in this structure.
2809 * Think of this as a base class from which device drivers will derive
2810 * sub classes.
2811 *
2812 * The GLcontext typedef names this structure.
2813 */
2814 struct __GLcontextRec
2815 {
2816 /**
2817 * \name OS related interfaces.
2818 *
2819 * These \b must be the first members of this structure, because they are
2820 * exposed to the outside world (i.e. GLX extension).
2821 */
2822 /*@{*/
2823 __GLimports imports;
2824 __GLexports exports;
2825 /*@}*/
2826
2827 /** State possibly shared with other contexts in the address space */
2828 struct gl_shared_state *Shared;
2829
2830 /** \name API function pointer tables */
2831 /*@{*/
2832 struct _glapi_table *Save; /**< Display list save functions */
2833 struct _glapi_table *Exec; /**< Execute functions */
2834 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2835 /*@}*/
2836
2837 GLvisual Visual;
2838 GLframebuffer *DrawBuffer; /**< buffer for writing */
2839 GLframebuffer *ReadBuffer; /**< buffer for reading */
2840 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2841 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2842
2843 /**
2844 * Device driver function pointer table
2845 */
2846 struct dd_function_table Driver;
2847
2848 void *DriverCtx; /**< Points to device driver context/state */
2849 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2850
2851 /** Core/Driver constants */
2852 struct gl_constants Const;
2853
2854 /** \name The various 4x4 matrix stacks */
2855 /*@{*/
2856 struct matrix_stack ModelviewMatrixStack;
2857 struct matrix_stack ProjectionMatrixStack;
2858 struct matrix_stack ColorMatrixStack;
2859 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2860 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2861 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2862 /*@}*/
2863
2864 /** Combined modelview and projection matrix */
2865 GLmatrix _ModelProjectMatrix;
2866
2867 /** \name Display lists */
2868 struct mesa_list_state ListState;
2869
2870 GLboolean ExecuteFlag; /**< Execute GL commands? */
2871 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2872
2873 /** Extension information */
2874 struct gl_extensions Extensions;
2875
2876 /** \name State attribute stack (for glPush/PopAttrib) */
2877 /*@{*/
2878 GLuint AttribStackDepth;
2879 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2880 /*@}*/
2881
2882 /** \name Renderer attribute groups
2883 *
2884 * We define a struct for each attribute group to make pushing and popping
2885 * attributes easy. Also it's a good organization.
2886 */
2887 /*@{*/
2888 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2889 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2890 struct gl_current_attrib Current; /**< Current attributes */
2891 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2892 struct gl_eval_attrib Eval; /**< Eval attributes */
2893 struct gl_fog_attrib Fog; /**< Fog attributes */
2894 struct gl_hint_attrib Hint; /**< Hint attributes */
2895 struct gl_light_attrib Light; /**< Light attributes */
2896 struct gl_line_attrib Line; /**< Line attributes */
2897 struct gl_list_attrib List; /**< List attributes */
2898 struct gl_multisample_attrib Multisample;
2899 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2900 struct gl_point_attrib Point; /**< Point attributes */
2901 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2902 GLuint PolygonStipple[32]; /**< Polygon stipple */
2903 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2904 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2905 struct gl_texture_attrib Texture; /**< Texture attributes */
2906 struct gl_transform_attrib Transform; /**< Transformation attributes */
2907 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2908 /*@}*/
2909
2910 /** \name Client attribute stack */
2911 /*@{*/
2912 GLuint ClientAttribStackDepth;
2913 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2914 /*@}*/
2915
2916 /** \name Client attribute groups */
2917 /*@{*/
2918 struct gl_array_attrib Array; /**< Vertex arrays */
2919 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2920 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2921 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2922 /*@}*/
2923
2924 /** \name Other assorted state (not pushed/popped on attribute stack) */
2925 /*@{*/
2926 struct gl_pixelmaps PixelMaps;
2927 struct gl_histogram_attrib Histogram;
2928 struct gl_minmax_attrib MinMax;
2929 struct gl_convolution_attrib Convolution1D;
2930 struct gl_convolution_attrib Convolution2D;
2931 struct gl_convolution_attrib Separable2D;
2932
2933 struct gl_evaluators EvalMap; /**< All evaluators */
2934 struct gl_feedback Feedback; /**< Feedback */
2935 struct gl_selection Select; /**< Selection */
2936
2937 struct gl_color_table ColorTable; /**< Pre-convolution */
2938 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2939 struct gl_color_table PostConvolutionColorTable;
2940 struct gl_color_table ProxyPostConvolutionColorTable;
2941 struct gl_color_table PostColorMatrixColorTable;
2942 struct gl_color_table ProxyPostColorMatrixColorTable;
2943
2944 struct gl_program_state Program; /**< for vertex or fragment progs */
2945 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
2946 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
2947 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2948
2949 struct gl_fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2950 struct gl_vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2951
2952 GLboolean _MaintainTnlProgram;
2953 GLboolean _MaintainTexEnvProgram;
2954 GLboolean _UseTexEnvProgram;
2955
2956 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2957
2958 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2959 /*@}*/
2960
2961 #if FEATURE_EXT_framebuffer_object
2962 struct gl_renderbuffer *CurrentRenderbuffer;
2963 #endif
2964
2965 GLenum ErrorValue; /**< Last error code */
2966 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2967 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2968
2969 /** \name Derived state */
2970 /*@{*/
2971 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
2972 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2973 GLfloat _EyeZDir[3];
2974 GLfloat _ModelViewInvScale;
2975 GLboolean _NeedEyeCoords;
2976 GLboolean _ForceEyeCoords;
2977 GLenum _CurrentProgram; /* currently executing program */
2978
2979 GLuint TextureStateTimestamp; /* detect changes to shared state */
2980
2981 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2982 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2983 /**@}*/
2984
2985 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2986
2987
2988 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2989 *
2990 * We don't have a better way to communicate this value from
2991 * swrast_setup to swrast. */
2992
2993 /** \name For debugging/development only */
2994 /*@{*/
2995 GLboolean FirstTimeCurrent;
2996 /*@}*/
2997
2998 /** Dither disable via MESA_NO_DITHER env var */
2999 GLboolean NoDither;
3000
3001 /** software compression/decompression supported or not */
3002 GLboolean Mesa_DXTn;
3003
3004 /** Core tnl module support */
3005 struct gl_tnl_module TnlModule;
3006
3007 /**
3008 * \name Hooks for module contexts.
3009 *
3010 * These will eventually live in the driver or elsewhere.
3011 */
3012 /*@{*/
3013 void *swrast_context;
3014 void *swsetup_context;
3015 void *swtnl_context;
3016 void *swtnl_im;
3017 void *acache_context;
3018 void *aelt_context;
3019 /*@}*/
3020 };
3021
3022
3023 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3024 extern const char *_mesa_prim_name[GL_POLYGON+4];
3025
3026
3027 #ifdef DEBUG
3028 extern int MESA_VERBOSE;
3029 extern int MESA_DEBUG_FLAGS;
3030 # define MESA_FUNCTION __FUNCTION__
3031 #else
3032 # define MESA_VERBOSE 0
3033 # define MESA_DEBUG_FLAGS 0
3034 # define MESA_FUNCTION "a function"
3035 # ifndef NDEBUG
3036 # define NDEBUG
3037 # endif
3038 #endif
3039
3040
3041 enum _verbose
3042 {
3043 VERBOSE_VARRAY = 0x0001,
3044 VERBOSE_TEXTURE = 0x0002,
3045 VERBOSE_IMMEDIATE = 0x0004,
3046 VERBOSE_PIPELINE = 0x0008,
3047 VERBOSE_DRIVER = 0x0010,
3048 VERBOSE_STATE = 0x0020,
3049 VERBOSE_API = 0x0040,
3050 VERBOSE_DISPLAY_LIST = 0x0100,
3051 VERBOSE_LIGHTING = 0x0200,
3052 VERBOSE_PRIMS = 0x0400,
3053 VERBOSE_VERTS = 0x0800,
3054 VERBOSE_DISASSEM = 0x1000
3055 };
3056
3057
3058 enum _debug
3059 {
3060 DEBUG_ALWAYS_FLUSH = 0x1
3061 };
3062
3063
3064
3065 #define Elements(x) sizeof(x)/sizeof(*(x))
3066
3067
3068 #endif /* TYPES_H */