Fix comment about MaxTextureUnits, needs to be min of coord and image units.
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5
11 *
12 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
42 #include "glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Color channel data type.
49 */
50 #if CHAN_BITS == 8
51 typedef GLubyte GLchan;
52 #define CHAN_MAX 255
53 #define CHAN_MAXF 255.0F
54 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 #elif CHAN_BITS == 16
56 typedef GLushort GLchan;
57 #define CHAN_MAX 65535
58 #define CHAN_MAXF 65535.0F
59 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 #elif CHAN_BITS == 32
61 typedef GLfloat GLchan;
62 #define CHAN_MAX 1.0
63 #define CHAN_MAXF 1.0F
64 #define CHAN_TYPE GL_FLOAT
65 #else
66 #error "illegal number of color channel bits"
67 #endif
68
69
70 /**
71 * Stencil buffer data type.
72 */
73 #if STENCIL_BITS==8
74 typedef GLubyte GLstencil;
75 #elif STENCIL_BITS==16
76 typedef GLushort GLstencil;
77 #else
78 # error "illegal number of stencil bits"
79 #endif
80
81
82 /**
83 * Fixed point data type.
84 */
85 typedef int GLfixed;
86 /*
87 * Fixed point arithmetic macros
88 */
89 #ifndef FIXED_FRAC_BITS
90 #define FIXED_FRAC_BITS 11
91 #endif
92
93 #define FIXED_SHIFT FIXED_FRAC_BITS
94 #define FIXED_ONE (1 << FIXED_SHIFT)
95 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
96 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
97 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
98 #define FIXED_EPSILON 1
99 #define FIXED_SCALE ((float) FIXED_ONE)
100 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
101 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
102 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
103 #define IntToFixed(I) ((I) << FIXED_SHIFT)
104 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
105 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
106 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
107 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
108 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
109 #define PosFloatToFixed(X) FloatToFixed(X)
110 #define SignedFloatToFixed(X) FloatToFixed(X)
111
112
113
114 /**
115 * \name Some forward type declarations
116 */
117 /*@{*/
118 struct _mesa_HashTable;
119 struct gl_pixelstore_attrib;
120 struct gl_texture_format;
121 struct gl_texture_image;
122 struct gl_texture_object;
123 typedef struct __GLcontextRec GLcontext;
124 typedef struct __GLcontextModesRec GLvisual;
125 typedef struct gl_framebuffer GLframebuffer;
126 /*@}*/
127
128
129
130 /**
131 * Indexes for vertex program attributes.
132 * GL_NV_vertex_program aliases generic attributes over the conventional
133 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
134 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
135 * generic attributes are distinct/separate).
136 */
137 enum
138 {
139 VERT_ATTRIB_POS = 0,
140 VERT_ATTRIB_WEIGHT = 1,
141 VERT_ATTRIB_NORMAL = 2,
142 VERT_ATTRIB_COLOR0 = 3,
143 VERT_ATTRIB_COLOR1 = 4,
144 VERT_ATTRIB_FOG = 5,
145 VERT_ATTRIB_SIX = 6,
146 VERT_ATTRIB_SEVEN = 7,
147 VERT_ATTRIB_TEX0 = 8,
148 VERT_ATTRIB_TEX1 = 9,
149 VERT_ATTRIB_TEX2 = 10,
150 VERT_ATTRIB_TEX3 = 11,
151 VERT_ATTRIB_TEX4 = 12,
152 VERT_ATTRIB_TEX5 = 13,
153 VERT_ATTRIB_TEX6 = 14,
154 VERT_ATTRIB_TEX7 = 15,
155 VERT_ATTRIB_GENERIC0 = 16,
156 VERT_ATTRIB_GENERIC1 = 17,
157 VERT_ATTRIB_GENERIC2 = 18,
158 VERT_ATTRIB_GENERIC3 = 19,
159 VERT_ATTRIB_GENERIC4 = 20,
160 VERT_ATTRIB_GENERIC5 = 21,
161 VERT_ATTRIB_GENERIC6 = 22,
162 VERT_ATTRIB_GENERIC7 = 23,
163 VERT_ATTRIB_GENERIC8 = 24,
164 VERT_ATTRIB_GENERIC9 = 25,
165 VERT_ATTRIB_GENERIC10 = 26,
166 VERT_ATTRIB_GENERIC11 = 27,
167 VERT_ATTRIB_GENERIC12 = 28,
168 VERT_ATTRIB_GENERIC13 = 29,
169 VERT_ATTRIB_GENERIC14 = 30,
170 VERT_ATTRIB_GENERIC15 = 31,
171 VERT_ATTRIB_MAX = 32
172 };
173
174 /**
175 * Bitflags for vertex attributes.
176 * These are used in bitfields in many places.
177 */
178 /*@{*/
179 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
180 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
181 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
182 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
183 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
184 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
185 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
186 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
187 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
188 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
189 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
190 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
191 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
192 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
193 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
194 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
195 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
196 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
197 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
198 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
199 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
200 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
201 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
202 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
203 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
204 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
205 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
206 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
207 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
208 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
209 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
210 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
211
212 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
213 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
214 /*@}*/
215
216 /**
217 * GLSL allows shader writers to allocate vertex result attributes (varyings) in
218 * single float component granularity. This is in contrast to vertex / fragment
219 * programs, where result attributes (actually texcoords) were allocated
220 * in 4-component vectors of floats granularity.
221 * For performance reasons, it would be optimal to stick with this scheme on a scalar
222 * processor. Varyings will likely be allocated as 3-component vectors, so statistically
223 * we win 2 floats.
224 * The constant VARYINGS_PER_VECTOR tells us how much of float components we pack into
225 * one result vector. For scalar processor it would be 1, for vector processor - 4.
226 *
227 * NOTE: Currently we pack varyings into vertex attributes.
228 */
229 #define VARYINGS_PER_VECTOR 2
230 #define VARYING_EMIT_STYLE EMIT_2F
231 #define MAX_VARYING_VECTORS ((MAX_VARYING_FLOATS + VARYINGS_PER_VECTOR - 1) / VARYINGS_PER_VECTOR)
232
233 /**
234 * Indexes for vertex program result attributes
235 */
236 /*@{*/
237 #define VERT_RESULT_HPOS 0
238 #define VERT_RESULT_COL0 1
239 #define VERT_RESULT_COL1 2
240 #define VERT_RESULT_FOGC 3
241 #define VERT_RESULT_TEX0 4
242 #define VERT_RESULT_TEX1 5
243 #define VERT_RESULT_TEX2 6
244 #define VERT_RESULT_TEX3 7
245 #define VERT_RESULT_TEX4 8
246 #define VERT_RESULT_TEX5 9
247 #define VERT_RESULT_TEX6 10
248 #define VERT_RESULT_TEX7 11
249 #define VERT_RESULT_PSIZ 12
250 #define VERT_RESULT_BFC0 13
251 #define VERT_RESULT_BFC1 14
252 #define VERT_RESULT_MAX 15
253 /*@}*/
254
255
256 /**
257 * Indexes for fragment program input attributes.
258 */
259 enum
260 {
261 FRAG_ATTRIB_WPOS = 0,
262 FRAG_ATTRIB_COL0 = 1,
263 FRAG_ATTRIB_COL1 = 2,
264 FRAG_ATTRIB_FOGC = 3,
265 FRAG_ATTRIB_TEX0 = 4,
266 FRAG_ATTRIB_TEX1 = 5,
267 FRAG_ATTRIB_TEX2 = 6,
268 FRAG_ATTRIB_TEX3 = 7,
269 FRAG_ATTRIB_TEX4 = 8,
270 FRAG_ATTRIB_TEX5 = 9,
271 FRAG_ATTRIB_TEX6 = 10,
272 FRAG_ATTRIB_TEX7 = 11,
273 FRAG_ATTRIB_MAX = 12
274 };
275
276 /**
277 * Bitflags for fragment program input attributes.
278 */
279 /*@{*/
280 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
281 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
282 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
283 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
284 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
285 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
286 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
287 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
288 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
289 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
290 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
291 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
292
293 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
294 FRAG_BIT_TEX1| \
295 FRAG_BIT_TEX2| \
296 FRAG_BIT_TEX3| \
297 FRAG_BIT_TEX4| \
298 FRAG_BIT_TEX5| \
299 FRAG_BIT_TEX6| \
300 FRAG_BIT_TEX7)
301 /*@}*/
302
303
304 /**
305 * Fragment program results
306 */
307 /*@{*/
308 #define FRAG_RESULT_COLR 0
309 #define FRAG_RESULT_COLH 1
310 #define FRAG_RESULT_DEPR 2
311 #define FRAG_RESULT_MAX 3
312 /*@}*/
313
314
315 /**
316 * Indexes for all renderbuffers
317 */
318 enum {
319 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
320 BUFFER_BACK_LEFT = 1,
321 BUFFER_FRONT_RIGHT = 2,
322 BUFFER_BACK_RIGHT = 3,
323 BUFFER_AUX0 = 4, /* optional aux buffer */
324 BUFFER_AUX1 = 5,
325 BUFFER_AUX2 = 6,
326 BUFFER_AUX3 = 7,
327 BUFFER_DEPTH = 8,
328 BUFFER_STENCIL = 9,
329 BUFFER_ACCUM = 10,
330 BUFFER_COLOR0 = 11, /* generic renderbuffers */
331 BUFFER_COLOR1 = 12,
332 BUFFER_COLOR2 = 13,
333 BUFFER_COLOR3 = 14,
334 BUFFER_COLOR4 = 15,
335 BUFFER_COLOR5 = 16,
336 BUFFER_COLOR6 = 17,
337 BUFFER_COLOR7 = 18,
338 BUFFER_COUNT = 19
339 };
340
341 /**
342 * Bit flags for all renderbuffers
343 */
344 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
345 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
346 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
347 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
348 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
349 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
350 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
351 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
352 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
353 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
354 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
355 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
356 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
357 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
358 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
359 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
360 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
361 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
362 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
363
364 /**
365 * Mask of all the color buffer bits (but not accum).
366 */
367 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
368 BUFFER_BIT_BACK_LEFT | \
369 BUFFER_BIT_FRONT_RIGHT | \
370 BUFFER_BIT_BACK_RIGHT | \
371 BUFFER_BIT_AUX0 | \
372 BUFFER_BIT_AUX1 | \
373 BUFFER_BIT_AUX2 | \
374 BUFFER_BIT_AUX3 | \
375 BUFFER_BIT_COLOR0 | \
376 BUFFER_BIT_COLOR1 | \
377 BUFFER_BIT_COLOR2 | \
378 BUFFER_BIT_COLOR3 | \
379 BUFFER_BIT_COLOR4 | \
380 BUFFER_BIT_COLOR5 | \
381 BUFFER_BIT_COLOR6 | \
382 BUFFER_BIT_COLOR7)
383
384
385
386
387 /**
388 * Data structure for color tables
389 */
390 struct gl_color_table
391 {
392 GLenum InternalFormat; /**< The user-specified format */
393 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
394 GLuint Size; /**< number of entries (rows) in table */
395 GLvoid *Table; /**< points to data of <Type> */
396 GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
397 GLubyte RedSize;
398 GLubyte GreenSize;
399 GLubyte BlueSize;
400 GLubyte AlphaSize;
401 GLubyte LuminanceSize;
402 GLubyte IntensitySize;
403 };
404
405
406 /**
407 * \name Bit flags used for updating material values.
408 */
409 /*@{*/
410 #define MAT_ATTRIB_FRONT_AMBIENT 0
411 #define MAT_ATTRIB_BACK_AMBIENT 1
412 #define MAT_ATTRIB_FRONT_DIFFUSE 2
413 #define MAT_ATTRIB_BACK_DIFFUSE 3
414 #define MAT_ATTRIB_FRONT_SPECULAR 4
415 #define MAT_ATTRIB_BACK_SPECULAR 5
416 #define MAT_ATTRIB_FRONT_EMISSION 6
417 #define MAT_ATTRIB_BACK_EMISSION 7
418 #define MAT_ATTRIB_FRONT_SHININESS 8
419 #define MAT_ATTRIB_BACK_SHININESS 9
420 #define MAT_ATTRIB_FRONT_INDEXES 10
421 #define MAT_ATTRIB_BACK_INDEXES 11
422 #define MAT_ATTRIB_MAX 12
423
424 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
425 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
426 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
427 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
428 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
429 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
430
431 #define MAT_INDEX_AMBIENT 0
432 #define MAT_INDEX_DIFFUSE 1
433 #define MAT_INDEX_SPECULAR 2
434
435 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
436 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
437 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
438 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
439 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
440 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
441 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
442 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
443 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
444 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
445 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
446 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
447
448
449 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
450 MAT_BIT_FRONT_AMBIENT | \
451 MAT_BIT_FRONT_DIFFUSE | \
452 MAT_BIT_FRONT_SPECULAR | \
453 MAT_BIT_FRONT_SHININESS | \
454 MAT_BIT_FRONT_INDEXES)
455
456 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
457 MAT_BIT_BACK_AMBIENT | \
458 MAT_BIT_BACK_DIFFUSE | \
459 MAT_BIT_BACK_SPECULAR | \
460 MAT_BIT_BACK_SHININESS | \
461 MAT_BIT_BACK_INDEXES)
462
463 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
464 /*@}*/
465
466
467 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
468 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
469
470 /**
471 * Material shininess lookup table.
472 */
473 struct gl_shine_tab
474 {
475 struct gl_shine_tab *next, *prev;
476 GLfloat tab[SHINE_TABLE_SIZE+1];
477 GLfloat shininess;
478 GLuint refcount;
479 };
480
481
482 /**
483 * Light source state.
484 */
485 struct gl_light
486 {
487 struct gl_light *next; /**< double linked list with sentinel */
488 struct gl_light *prev;
489
490 GLfloat Ambient[4]; /**< ambient color */
491 GLfloat Diffuse[4]; /**< diffuse color */
492 GLfloat Specular[4]; /**< specular color */
493 GLfloat EyePosition[4]; /**< position in eye coordinates */
494 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
495 GLfloat SpotExponent;
496 GLfloat SpotCutoff; /**< in degrees */
497 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
498 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
499 GLfloat ConstantAttenuation;
500 GLfloat LinearAttenuation;
501 GLfloat QuadraticAttenuation;
502 GLboolean Enabled; /**< On/off flag */
503
504 /**
505 * \name Derived fields
506 */
507 /*@{*/
508 GLbitfield _Flags; /**< State */
509
510 GLfloat _Position[4]; /**< position in eye/obj coordinates */
511 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
512 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
513 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
514 GLfloat _VP_inf_spot_attenuation;
515
516 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
517 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
518 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
519 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
520 GLfloat _dli; /**< CI diffuse light intensity */
521 GLfloat _sli; /**< CI specular light intensity */
522 /*@}*/
523 };
524
525
526 /**
527 * Light model state.
528 */
529 struct gl_lightmodel
530 {
531 GLfloat Ambient[4]; /**< ambient color */
532 GLboolean LocalViewer; /**< Local (or infinite) view point? */
533 GLboolean TwoSide; /**< Two (or one) sided lighting? */
534 GLenum ColorControl; /**< either GL_SINGLE_COLOR
535 * or GL_SEPARATE_SPECULAR_COLOR */
536 };
537
538
539 /**
540 * Material state.
541 */
542 struct gl_material
543 {
544 GLfloat Attrib[MAT_ATTRIB_MAX][4];
545 };
546
547
548 /**
549 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
550 */
551 struct gl_accum_attrib
552 {
553 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
554 };
555
556
557 /**
558 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
559 */
560 struct gl_colorbuffer_attrib
561 {
562 GLuint ClearIndex; /**< Index to use for glClear */
563 GLclampf ClearColor[4]; /**< Color to use for glClear */
564
565 GLuint IndexMask; /**< Color index write mask */
566 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
567
568 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
569
570 /**
571 * \name alpha testing
572 */
573 /*@{*/
574 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
575 GLenum AlphaFunc; /**< Alpha test function */
576 GLclampf AlphaRef; /**< Alpha reference value */
577 /*@}*/
578
579 /**
580 * \name Blending
581 */
582 /*@{*/
583 GLboolean BlendEnabled; /**< Blending enabled flag */
584 GLenum BlendSrcRGB; /**< Blending source operator */
585 GLenum BlendDstRGB; /**< Blending destination operator */
586 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
587 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
588 GLenum BlendEquationRGB; /**< Blending equation */
589 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
590 GLfloat BlendColor[4]; /**< Blending color */
591 /*@}*/
592
593 /**
594 * \name Logic op
595 */
596 /*@{*/
597 GLenum LogicOp; /**< Logic operator */
598 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
599 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
600 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
601 /*@}*/
602
603 GLboolean DitherFlag; /**< Dither enable flag */
604
605 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
606 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
607 };
608
609
610 /**
611 * Current attribute group (GL_CURRENT_BIT).
612 */
613 struct gl_current_attrib
614 {
615 /**
616 * \name Values valid only when FLUSH_VERTICES has been called.
617 */
618 /*@{*/
619 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
620 * indexed by VERT_ATTRIB_* */
621 GLfloat Index; /**< Current color index */
622 GLboolean EdgeFlag; /**< Current edge flag */
623 /*@}*/
624
625 /**
626 * \name Values are always valid.
627 *
628 * \note BTW, note how similar this set of attributes is to the SWvertex
629 * data type in the software rasterizer...
630 */
631 /*@{*/
632 GLfloat RasterPos[4]; /**< Current raster position */
633 GLfloat RasterDistance; /**< Current raster distance */
634 GLfloat RasterColor[4]; /**< Current raster color */
635 GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
636 GLfloat RasterIndex; /**< Current raster index */
637 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
638 GLboolean RasterPosValid; /**< Raster pos valid flag */
639 /*@}*/
640 };
641
642
643 /**
644 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
645 */
646 struct gl_depthbuffer_attrib
647 {
648 GLenum Func; /**< Function for depth buffer compare */
649 GLclampd Clear; /**< Value to clear depth buffer to */
650 GLboolean Test; /**< Depth buffering enabled flag */
651 GLboolean Mask; /**< Depth buffer writable? */
652 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
653 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
654 };
655
656
657 /**
658 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
659 */
660 struct gl_enable_attrib
661 {
662 GLboolean AlphaTest;
663 GLboolean AutoNormal;
664 GLboolean Blend;
665 GLbitfield ClipPlanes;
666 GLboolean ColorMaterial;
667 GLboolean ColorTable; /* SGI_color_table */
668 GLboolean PostColorMatrixColorTable; /* SGI_color_table */
669 GLboolean PostConvolutionColorTable; /* SGI_color_table */
670 GLboolean Convolution1D;
671 GLboolean Convolution2D;
672 GLboolean Separable2D;
673 GLboolean CullFace;
674 GLboolean DepthTest;
675 GLboolean Dither;
676 GLboolean Fog;
677 GLboolean Histogram;
678 GLboolean Light[MAX_LIGHTS];
679 GLboolean Lighting;
680 GLboolean LineSmooth;
681 GLboolean LineStipple;
682 GLboolean IndexLogicOp;
683 GLboolean ColorLogicOp;
684 GLboolean Map1Color4;
685 GLboolean Map1Index;
686 GLboolean Map1Normal;
687 GLboolean Map1TextureCoord1;
688 GLboolean Map1TextureCoord2;
689 GLboolean Map1TextureCoord3;
690 GLboolean Map1TextureCoord4;
691 GLboolean Map1Vertex3;
692 GLboolean Map1Vertex4;
693 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
694 GLboolean Map2Color4;
695 GLboolean Map2Index;
696 GLboolean Map2Normal;
697 GLboolean Map2TextureCoord1;
698 GLboolean Map2TextureCoord2;
699 GLboolean Map2TextureCoord3;
700 GLboolean Map2TextureCoord4;
701 GLboolean Map2Vertex3;
702 GLboolean Map2Vertex4;
703 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
704 GLboolean MinMax;
705 GLboolean Normalize;
706 GLboolean PixelTexture;
707 GLboolean PointSmooth;
708 GLboolean PolygonOffsetPoint;
709 GLboolean PolygonOffsetLine;
710 GLboolean PolygonOffsetFill;
711 GLboolean PolygonSmooth;
712 GLboolean PolygonStipple;
713 GLboolean RescaleNormals;
714 GLboolean Scissor;
715 GLboolean Stencil;
716 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
717 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
718 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
719 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
720 GLboolean SampleCoverage; /* GL_ARB_multisample */
721 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
722 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
723 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
724 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
725 /* SGI_texture_color_table */
726 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
727 /* GL_ARB_vertex_program / GL_NV_vertex_program */
728 GLboolean VertexProgram;
729 GLboolean VertexProgramPointSize;
730 GLboolean VertexProgramTwoSide;
731 /* GL_ARB_point_sprite / GL_NV_point_sprite */
732 GLboolean PointSprite;
733 GLboolean FragmentShaderATI;
734 };
735
736
737 /**
738 * Evaluator attribute group (GL_EVAL_BIT).
739 */
740 struct gl_eval_attrib
741 {
742 /**
743 * \name Enable bits
744 */
745 /*@{*/
746 GLboolean Map1Color4;
747 GLboolean Map1Index;
748 GLboolean Map1Normal;
749 GLboolean Map1TextureCoord1;
750 GLboolean Map1TextureCoord2;
751 GLboolean Map1TextureCoord3;
752 GLboolean Map1TextureCoord4;
753 GLboolean Map1Vertex3;
754 GLboolean Map1Vertex4;
755 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
756 GLboolean Map2Color4;
757 GLboolean Map2Index;
758 GLboolean Map2Normal;
759 GLboolean Map2TextureCoord1;
760 GLboolean Map2TextureCoord2;
761 GLboolean Map2TextureCoord3;
762 GLboolean Map2TextureCoord4;
763 GLboolean Map2Vertex3;
764 GLboolean Map2Vertex4;
765 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
766 GLboolean AutoNormal;
767 /*@}*/
768
769 /**
770 * \name Map Grid endpoints and divisions and calculated du values
771 */
772 /*@{*/
773 GLint MapGrid1un;
774 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
775 GLint MapGrid2un, MapGrid2vn;
776 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
777 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
778 /*@}*/
779 };
780
781
782 /**
783 * Fog attribute group (GL_FOG_BIT).
784 */
785 struct gl_fog_attrib
786 {
787 GLboolean Enabled; /**< Fog enabled flag */
788 GLfloat Color[4]; /**< Fog color */
789 GLfloat Density; /**< Density >= 0.0 */
790 GLfloat Start; /**< Start distance in eye coords */
791 GLfloat End; /**< End distance in eye coords */
792 GLfloat Index; /**< Fog index */
793 GLenum Mode; /**< Fog mode */
794 GLboolean ColorSumEnabled;
795 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
796 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
797 };
798
799
800 /**
801 * Hint attribute group (GL_HINT_BIT).
802 *
803 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
804 */
805 struct gl_hint_attrib
806 {
807 GLenum PerspectiveCorrection;
808 GLenum PointSmooth;
809 GLenum LineSmooth;
810 GLenum PolygonSmooth;
811 GLenum Fog;
812 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
813 GLenum TextureCompression; /**< GL_ARB_texture_compression */
814 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
815 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
816 };
817
818
819 /**
820 * Histogram attributes.
821 */
822 struct gl_histogram_attrib
823 {
824 GLuint Width; /**< number of table entries */
825 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
826 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
827 GLboolean Sink; /**< terminate image transfer? */
828 GLubyte RedSize; /**< Bits per counter */
829 GLubyte GreenSize;
830 GLubyte BlueSize;
831 GLubyte AlphaSize;
832 GLubyte LuminanceSize;
833 };
834
835
836 /**
837 * Color Min/max state.
838 */
839 struct gl_minmax_attrib
840 {
841 GLenum Format;
842 GLboolean Sink;
843 GLfloat Min[4], Max[4]; /**< RGBA */
844 };
845
846
847 /**
848 * Image convolution state.
849 */
850 struct gl_convolution_attrib
851 {
852 GLenum Format;
853 GLenum InternalFormat;
854 GLuint Width;
855 GLuint Height;
856 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
857 };
858
859
860 /**
861 * Light state flags.
862 */
863 /*@{*/
864 #define LIGHT_SPOT 0x1
865 #define LIGHT_LOCAL_VIEWER 0x2
866 #define LIGHT_POSITIONAL 0x4
867 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
868 /*@}*/
869
870
871 /**
872 * Lighting attribute group (GL_LIGHT_BIT).
873 */
874 struct gl_light_attrib
875 {
876 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
877 struct gl_lightmodel Model; /**< Lighting model */
878
879 /**
880 * Must flush FLUSH_VERTICES before referencing:
881 */
882 /*@{*/
883 struct gl_material Material; /**< Includes front & back values */
884 /*@}*/
885
886 GLboolean Enabled; /**< Lighting enabled flag */
887 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
888 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
889 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
890 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
891 GLboolean ColorMaterialEnabled;
892
893 struct gl_light EnabledList; /**< List sentinel */
894
895 /**
896 * Derived state for optimizations:
897 */
898 /*@{*/
899 GLboolean _NeedEyeCoords;
900 GLboolean _NeedVertices; /**< Use fast shader? */
901 GLbitfield _Flags; /**< LIGHT_* flags, see above */
902 GLfloat _BaseColor[2][3];
903 /*@}*/
904 };
905
906
907 /**
908 * Line attribute group (GL_LINE_BIT).
909 */
910 struct gl_line_attrib
911 {
912 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
913 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
914 GLushort StipplePattern; /**< Stipple pattern */
915 GLint StippleFactor; /**< Stipple repeat factor */
916 GLfloat Width; /**< Line width */
917 GLfloat _Width; /**< Clamped Line width */
918 };
919
920
921 /**
922 * Display list attribute group (GL_LIST_BIT).
923 */
924 struct gl_list_attrib
925 {
926 GLuint ListBase;
927 };
928
929
930 /**
931 * Used by device drivers to hook new commands into display lists.
932 */
933 struct gl_list_instruction
934 {
935 GLuint Size;
936 void (*Execute)( GLcontext *ctx, void *data );
937 void (*Destroy)( GLcontext *ctx, void *data );
938 void (*Print)( GLcontext *ctx, void *data );
939 };
940
941 #define MAX_DLIST_EXT_OPCODES 16
942
943 /**
944 * Used by device drivers to hook new commands into display lists.
945 */
946 struct gl_list_extensions
947 {
948 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
949 GLuint NumOpcodes;
950 };
951
952
953 /**
954 * Multisample attribute group (GL_MULTISAMPLE_BIT).
955 */
956 struct gl_multisample_attrib
957 {
958 GLboolean Enabled;
959 GLboolean SampleAlphaToCoverage;
960 GLboolean SampleAlphaToOne;
961 GLboolean SampleCoverage;
962 GLfloat SampleCoverageValue;
963 GLboolean SampleCoverageInvert;
964 };
965
966
967 /**
968 * Pixel attribute group (GL_PIXEL_MODE_BIT).
969 */
970 struct gl_pixel_attrib
971 {
972 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
973 GLfloat RedBias, RedScale;
974 GLfloat GreenBias, GreenScale;
975 GLfloat BlueBias, BlueScale;
976 GLfloat AlphaBias, AlphaScale;
977 GLfloat DepthBias, DepthScale;
978 GLint IndexShift, IndexOffset;
979 GLboolean MapColorFlag;
980 GLboolean MapStencilFlag;
981 GLfloat ZoomX, ZoomY;
982 /* XXX move these out of gl_pixel_attrib */
983 GLint MapStoSsize; /**< Size of each pixel map */
984 GLint MapItoIsize;
985 GLint MapItoRsize;
986 GLint MapItoGsize;
987 GLint MapItoBsize;
988 GLint MapItoAsize;
989 GLint MapRtoRsize;
990 GLint MapGtoGsize;
991 GLint MapBtoBsize;
992 GLint MapAtoAsize;
993 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
994 GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
995 GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
996 GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
997 GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
998 GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
999 GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
1000 GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
1001 GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
1002 GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
1003 GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
1004 GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
1005 GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
1006 GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
1007 /** GL_EXT_histogram */
1008 GLboolean HistogramEnabled;
1009 GLboolean MinMaxEnabled;
1010 /** GL_SGI_color_matrix */
1011 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1012 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1013 /** GL_SGI_color_table */
1014 GLfloat ColorTableScale[4];
1015 GLfloat ColorTableBias[4];
1016 GLboolean ColorTableEnabled;
1017 GLfloat PCCTscale[4];
1018 GLfloat PCCTbias[4];
1019 GLboolean PostConvolutionColorTableEnabled;
1020 GLfloat PCMCTscale[4];
1021 GLfloat PCMCTbias[4];
1022 GLboolean PostColorMatrixColorTableEnabled;
1023 /** GL_SGI_texture_color_table */
1024 GLfloat TextureColorTableScale[4];
1025 GLfloat TextureColorTableBias[4];
1026 /** Convolution */
1027 GLboolean Convolution1DEnabled;
1028 GLboolean Convolution2DEnabled;
1029 GLboolean Separable2DEnabled;
1030 GLfloat ConvolutionBorderColor[3][4];
1031 GLenum ConvolutionBorderMode[3];
1032 GLfloat ConvolutionFilterScale[3][4];
1033 GLfloat ConvolutionFilterBias[3][4];
1034 GLfloat PostConvolutionScale[4]; /**< RGBA */
1035 GLfloat PostConvolutionBias[4]; /**< RGBA */
1036 };
1037
1038
1039 /**
1040 * Point attribute group (GL_POINT_BIT).
1041 */
1042 struct gl_point_attrib
1043 {
1044 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1045 GLfloat Size; /**< User-specified point size */
1046 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
1047 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1048 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1049 GLfloat Threshold; /**< GL_EXT_point_parameters */
1050 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1051 GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
1052 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
1053 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1054 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1055 };
1056
1057
1058 /**
1059 * Polygon attribute group (GL_POLYGON_BIT).
1060 */
1061 struct gl_polygon_attrib
1062 {
1063 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1064 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1065 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1066 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1067 GLboolean CullFlag; /**< Culling on/off flag */
1068 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1069 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1070 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1071 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1072 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1073 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1074 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1075 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1076 };
1077
1078
1079 /**
1080 * Scissor attributes (GL_SCISSOR_BIT).
1081 */
1082 struct gl_scissor_attrib
1083 {
1084 GLboolean Enabled; /**< Scissor test enabled? */
1085 GLint X, Y; /**< Lower left corner of box */
1086 GLsizei Width, Height; /**< Size of box */
1087 };
1088
1089
1090 /**
1091 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1092 */
1093 struct gl_stencil_attrib
1094 {
1095 GLboolean Enabled; /**< Enabled flag */
1096 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1097 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1098 GLboolean _TestTwoSide;
1099 GLenum Function[2]; /**< Stencil function */
1100 GLenum FailFunc[2]; /**< Fail function */
1101 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1102 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1103 GLint Ref[2]; /**< Reference value */
1104 GLuint ValueMask[2]; /**< Value mask */
1105 GLuint WriteMask[2]; /**< Write mask */
1106 GLuint Clear; /**< Clear value */
1107 };
1108
1109
1110 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1111
1112 /**
1113 * An index for each type of texture object
1114 */
1115 /*@{*/
1116 #define TEXTURE_1D_INDEX 0
1117 #define TEXTURE_2D_INDEX 1
1118 #define TEXTURE_3D_INDEX 2
1119 #define TEXTURE_CUBE_INDEX 3
1120 #define TEXTURE_RECT_INDEX 4
1121 /*@}*/
1122
1123 /**
1124 * Bit flags for each type of texture object
1125 * Used for Texture.Unit[]._ReallyEnabled flags.
1126 */
1127 /*@{*/
1128 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1129 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1130 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1131 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1132 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1133 /*@}*/
1134
1135
1136 /**
1137 * TexGenEnabled flags.
1138 */
1139 /*@{*/
1140 #define S_BIT 1
1141 #define T_BIT 2
1142 #define R_BIT 4
1143 #define Q_BIT 8
1144 /*@}*/
1145
1146
1147 /**
1148 * Bit flag versions of the corresponding GL_ constants.
1149 */
1150 /*@{*/
1151 #define TEXGEN_SPHERE_MAP 0x1
1152 #define TEXGEN_OBJ_LINEAR 0x2
1153 #define TEXGEN_EYE_LINEAR 0x4
1154 #define TEXGEN_REFLECTION_MAP_NV 0x8
1155 #define TEXGEN_NORMAL_MAP_NV 0x10
1156
1157 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1158 TEXGEN_REFLECTION_MAP_NV | \
1159 TEXGEN_NORMAL_MAP_NV)
1160 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1161 TEXGEN_REFLECTION_MAP_NV | \
1162 TEXGEN_NORMAL_MAP_NV | \
1163 TEXGEN_EYE_LINEAR)
1164 /*@}*/
1165
1166
1167 /* A selection of state flags to make driver and module's lives easier. */
1168 #define ENABLE_TEXGEN0 0x1
1169 #define ENABLE_TEXGEN1 0x2
1170 #define ENABLE_TEXGEN2 0x4
1171 #define ENABLE_TEXGEN3 0x8
1172 #define ENABLE_TEXGEN4 0x10
1173 #define ENABLE_TEXGEN5 0x20
1174 #define ENABLE_TEXGEN6 0x40
1175 #define ENABLE_TEXGEN7 0x80
1176
1177 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1178 #define ENABLE_TEXMAT1 0x2
1179 #define ENABLE_TEXMAT2 0x4
1180 #define ENABLE_TEXMAT3 0x8
1181 #define ENABLE_TEXMAT4 0x10
1182 #define ENABLE_TEXMAT5 0x20
1183 #define ENABLE_TEXMAT6 0x40
1184 #define ENABLE_TEXMAT7 0x80
1185
1186 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1187 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1188
1189
1190 /**
1191 * Texel fetch function prototype. We use texel fetch functions to
1192 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1193 * texture images. These functions help to isolate us from the gritty
1194 * details of all the various texture image encodings.
1195 *
1196 * \param texImage texture image.
1197 * \param col texel column.
1198 * \param row texel row.
1199 * \param img texel image level/layer.
1200 * \param texelOut output texel (up to 4 GLchans)
1201 */
1202 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1203 GLint col, GLint row, GLint img,
1204 GLchan *texelOut );
1205
1206 /**
1207 * As above, but returns floats.
1208 * Used for depth component images and for upcoming signed/float
1209 * texture images.
1210 */
1211 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1212 GLint col, GLint row, GLint img,
1213 GLfloat *texelOut );
1214
1215
1216 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1217 GLint col, GLint row, GLint img,
1218 const void *texel);
1219
1220 /**
1221 * TexImage store function. This is called by the glTex[Sub]Image
1222 * functions and is responsible for converting the user-specified texture
1223 * image into a specific (hardware) image format.
1224 */
1225 typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
1226 GLenum baseInternalFormat,
1227 const struct gl_texture_format *dstFormat,
1228 GLvoid *dstAddr,
1229 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
1230 GLint dstRowStride, GLint dstImageStride,
1231 GLint srcWidth, GLint srcHeight, GLint srcDepth,
1232 GLenum srcFormat, GLenum srcType,
1233 const GLvoid *srcAddr,
1234 const struct gl_pixelstore_attrib *srcPacking);
1235
1236
1237
1238 /**
1239 * Texture format record
1240 */
1241 struct gl_texture_format
1242 {
1243 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1244
1245 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1246 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1247 * GL_INTENSITY, GL_COLOR_INDEX or
1248 * GL_DEPTH_COMPONENT.
1249 */
1250 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1251 GLubyte RedBits; /**< Bits per texel component */
1252 GLubyte GreenBits; /**< These are just rough approximations for */
1253 GLubyte BlueBits; /**< compressed texture formats. */
1254 GLubyte AlphaBits;
1255 GLubyte LuminanceBits;
1256 GLubyte IntensityBits;
1257 GLubyte IndexBits;
1258 GLubyte DepthBits;
1259 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1260
1261 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1262
1263 StoreTexImageFunc StoreImage;
1264
1265 /**
1266 * \name Texel fetch function pointers
1267 */
1268 /*@{*/
1269 FetchTexelFuncC FetchTexel1D;
1270 FetchTexelFuncC FetchTexel2D;
1271 FetchTexelFuncC FetchTexel3D;
1272 FetchTexelFuncF FetchTexel1Df;
1273 FetchTexelFuncF FetchTexel2Df;
1274 FetchTexelFuncF FetchTexel3Df;
1275 /*@}*/
1276
1277 StoreTexelFunc StoreTexel;
1278 };
1279
1280
1281 /**
1282 * Texture image state. Describes the dimensions of a texture image,
1283 * the texel format and pointers to Texel Fetch functions.
1284 */
1285 struct gl_texture_image
1286 {
1287 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1288 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1289 * GL_INTENSITY, GL_COLOR_INDEX,
1290 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1291 * only. Used for choosing TexEnv arithmetic.
1292 */
1293 GLint InternalFormat; /**< Internal format as given by the user */
1294 GLuint Border; /**< 0 or 1 */
1295 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1296 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1297 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1298 GLuint RowStride; /**< == Width unless IsClientData and padded */
1299 GLuint ImageStride; /**< Stride between images, in texels */
1300 GLuint Width2; /**< = Width - 2*Border */
1301 GLuint Height2; /**< = Height - 2*Border */
1302 GLuint Depth2; /**< = Depth - 2*Border */
1303 GLuint WidthLog2; /**< = log2(Width2) */
1304 GLuint HeightLog2; /**< = log2(Height2) */
1305 GLuint DepthLog2; /**< = log2(Depth2) */
1306 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1307 GLfloat WidthScale; /**< used for mipmap LOD computation */
1308 GLfloat HeightScale; /**< used for mipmap LOD computation */
1309 GLfloat DepthScale; /**< used for mipmap LOD computation */
1310 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1311 GLboolean IsClientData; /**< Data owned by client? */
1312 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1313
1314 const struct gl_texture_format *TexFormat;
1315
1316 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1317
1318 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1319 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1320
1321 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1322 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1323
1324 /**
1325 * \name For device driver:
1326 */
1327 /*@{*/
1328 void *DriverData; /**< Arbitrary device driver data */
1329 /*@}*/
1330 };
1331
1332
1333 /**
1334 * Indexes for cube map faces.
1335 */
1336 /*@{*/
1337 #define FACE_POS_X 0
1338 #define FACE_NEG_X 1
1339 #define FACE_POS_Y 2
1340 #define FACE_NEG_Y 3
1341 #define FACE_POS_Z 4
1342 #define FACE_NEG_Z 5
1343 #define MAX_FACES 6
1344 /*@}*/
1345
1346
1347 /**
1348 * Texture object state. Contains the array of mipmap images, border color,
1349 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1350 * color palette.
1351 */
1352 struct gl_texture_object
1353 {
1354 _glthread_Mutex Mutex; /**< for thread safety */
1355 GLint RefCount; /**< reference count */
1356 GLuint Name; /**< the user-visible texture object ID */
1357 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1358 GLfloat Priority; /**< in [0,1] */
1359 GLfloat BorderColor[4]; /**< unclamped */
1360 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1361 GLenum WrapS; /**< S-axis texture image wrap mode */
1362 GLenum WrapT; /**< T-axis texture image wrap mode */
1363 GLenum WrapR; /**< R-axis texture image wrap mode */
1364 GLenum MinFilter; /**< minification filter */
1365 GLenum MagFilter; /**< magnification filter */
1366 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1367 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1368 GLfloat LodBias; /**< OpenGL 1.4 */
1369 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1370 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1371 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1372 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1373 GLenum CompareOperator; /**< GL_SGIX_shadow */
1374 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1375 GLenum CompareMode; /**< GL_ARB_shadow */
1376 GLenum CompareFunc; /**< GL_ARB_shadow */
1377 GLenum DepthMode; /**< GL_ARB_depth_texture */
1378 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1379 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1380 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1381 GLboolean Complete; /**< Is texture object complete? */
1382
1383 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1384 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1385
1386 /** GL_EXT_paletted_texture */
1387 struct gl_color_table Palette;
1388
1389
1390 /**
1391 * \name For device driver.
1392 * Note: instead of attaching driver data to this pointer, it's preferable
1393 * to instead use this struct as a base class for your own texture object
1394 * class. Driver->NewTextureObject() can be used to implement the
1395 * allocation.
1396 */
1397 void *DriverData; /**< Arbitrary device driver data */
1398 };
1399
1400
1401 /**
1402 * Texture combine environment state.
1403 *
1404 * \todo
1405 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1406 * structure will need to be expanded for 4 elements.
1407 */
1408 struct gl_tex_env_combine_state
1409 {
1410 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1411 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1412 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1413 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1414 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1415 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1416 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1417 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1418 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1419 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1420 };
1421
1422
1423 /**
1424 * Texture unit state. Contains enable flags, texture environment/function/
1425 * combiners, texgen state, pointers to current texture objects and
1426 * post-filter color tables.
1427 */
1428 struct gl_texture_unit
1429 {
1430 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1431 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1432
1433 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1434 GLfloat EnvColor[4];
1435 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1436 /** \name Tex coord generation mode
1437 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1438 /*@{*/
1439 GLenum GenModeS;
1440 GLenum GenModeT;
1441 GLenum GenModeR;
1442 GLenum GenModeQ;
1443 /*@}*/
1444 GLbitfield _GenBitS;
1445 GLbitfield _GenBitT;
1446 GLbitfield _GenBitR;
1447 GLbitfield _GenBitQ;
1448 GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
1449 GLfloat ObjectPlaneS[4];
1450 GLfloat ObjectPlaneT[4];
1451 GLfloat ObjectPlaneR[4];
1452 GLfloat ObjectPlaneQ[4];
1453 GLfloat EyePlaneS[4];
1454 GLfloat EyePlaneT[4];
1455 GLfloat EyePlaneR[4];
1456 GLfloat EyePlaneQ[4];
1457 GLfloat LodBias; /**< for biasing mipmap levels */
1458
1459 /**
1460 * \name GL_EXT_texture_env_combine
1461 */
1462 struct gl_tex_env_combine_state Combine;
1463
1464 /**
1465 * Derived state based on \c EnvMode and the \c BaseFormat of the
1466 * currently enabled texture.
1467 */
1468 struct gl_tex_env_combine_state _EnvMode;
1469
1470 /**
1471 * Currently enabled combiner state. This will point to either
1472 * \c Combine or \c _EnvMode.
1473 */
1474 struct gl_tex_env_combine_state *_CurrentCombine;
1475
1476 struct gl_texture_object *Current1D;
1477 struct gl_texture_object *Current2D;
1478 struct gl_texture_object *Current3D;
1479 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1480 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1481
1482 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1483
1484 struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
1485 struct gl_texture_object Saved2D;
1486 struct gl_texture_object Saved3D;
1487 struct gl_texture_object SavedCubeMap;
1488 struct gl_texture_object SavedRect;
1489
1490 /* GL_SGI_texture_color_table */
1491 struct gl_color_table ColorTable;
1492 struct gl_color_table ProxyColorTable;
1493 GLboolean ColorTableEnabled;
1494 };
1495
1496 struct texenvprog_cache {
1497 GLuint hash;
1498 void *key;
1499 void *data;
1500 struct texenvprog_cache *next;
1501 };
1502
1503 /**
1504 * Texture attribute group (GL_TEXTURE_BIT).
1505 */
1506 struct gl_texture_attrib
1507 {
1508 /**
1509 * name multitexture
1510 */
1511 /**@{*/
1512 GLuint CurrentUnit; /**< Active texture unit */
1513 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1514 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1515 GLbitfield _GenFlags; /**< for texgen */
1516 GLbitfield _TexGenEnabled;
1517 GLbitfield _TexMatEnabled;
1518 /**@}*/
1519
1520 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1521
1522 struct gl_texture_object *Proxy1D;
1523 struct gl_texture_object *Proxy2D;
1524 struct gl_texture_object *Proxy3D;
1525 struct gl_texture_object *ProxyCubeMap;
1526 struct gl_texture_object *ProxyRect;
1527
1528 /** GL_EXT_shared_texture_palette */
1529 GLboolean SharedPalette;
1530 struct gl_color_table Palette;
1531
1532 /** Cached texenv fragment programs */
1533 struct texenvprog_cache *env_fp_cache;
1534 };
1535
1536
1537 /**
1538 * Transformation attribute group (GL_TRANSFORM_BIT).
1539 */
1540 struct gl_transform_attrib
1541 {
1542 GLenum MatrixMode; /**< Matrix mode */
1543 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1544 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1545 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1546 GLboolean Normalize; /**< Normalize all normals? */
1547 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1548 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1549
1550 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1551 GLfloat CullEyePos[4];
1552 GLfloat CullObjPos[4];
1553 };
1554
1555
1556 /**
1557 * Viewport attribute group (GL_VIEWPORT_BIT).
1558 */
1559 struct gl_viewport_attrib
1560 {
1561 GLint X, Y; /**< position */
1562 GLsizei Width, Height; /**< size */
1563 GLfloat Near, Far; /**< Depth buffer range */
1564 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1565 };
1566
1567
1568 /**
1569 * Node for the attribute stack.
1570 */
1571 struct gl_attrib_node
1572 {
1573 GLbitfield kind;
1574 void *data;
1575 struct gl_attrib_node *next;
1576 };
1577
1578
1579 /**
1580 * GL_ARB_vertex/pixel_buffer_object buffer object
1581 */
1582 struct gl_buffer_object
1583 {
1584 GLint RefCount;
1585 GLuint Name;
1586 GLenum Usage;
1587 GLenum Access;
1588 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1589 GLsizeiptrARB Size; /**< Size of storage in bytes */
1590 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1591 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1592 };
1593
1594
1595
1596 /**
1597 * Client pixel packing/unpacking attributes
1598 */
1599 struct gl_pixelstore_attrib
1600 {
1601 GLint Alignment;
1602 GLint RowLength;
1603 GLint SkipPixels;
1604 GLint SkipRows;
1605 GLint ImageHeight; /**< for GL_EXT_texture3D */
1606 GLint SkipImages; /**< for GL_EXT_texture3D */
1607 GLboolean SwapBytes;
1608 GLboolean LsbFirst;
1609 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1610 GLboolean Invert; /**< GL_MESA_pack_invert */
1611 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1612 };
1613
1614
1615 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1616
1617
1618 /**
1619 * Client vertex array attributes
1620 */
1621 struct gl_client_array
1622 {
1623 GLint Size; /**< components per element (1,2,3,4) */
1624 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1625 GLsizei Stride; /**< user-specified stride */
1626 GLsizei StrideB; /**< actual stride in bytes */
1627 const GLubyte *Ptr; /**< Points to array data */
1628 GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
1629 GLboolean Normalized; /**< GL_ARB_vertex_program */
1630
1631 /**< GL_ARB_vertex_buffer_object */
1632 struct gl_buffer_object *BufferObj;
1633 GLuint _MaxElement;
1634
1635 GLbitfield Flags;
1636 };
1637
1638
1639 /**
1640 * Vertex array state
1641 */
1642 struct gl_array_attrib
1643 {
1644 struct gl_client_array Vertex; /**< client data descriptors */
1645 struct gl_client_array Normal;
1646 struct gl_client_array Color;
1647 struct gl_client_array SecondaryColor;
1648 struct gl_client_array FogCoord;
1649 struct gl_client_array Index;
1650 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1651 struct gl_client_array EdgeFlag;
1652
1653 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
1654
1655 GLint ActiveTexture; /**< Client Active Texture */
1656 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1657 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1658
1659 GLbitfield _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
1660 GLbitfield NewState; /**< _NEW_ARRAY_* */
1661
1662 #if FEATURE_ARB_vertex_buffer_object
1663 struct gl_buffer_object *NullBufferObj;
1664 struct gl_buffer_object *ArrayBufferObj;
1665 struct gl_buffer_object *ElementArrayBufferObj;
1666 #endif
1667 GLuint _MaxElement; /* Min of all enabled array's maxes */
1668 };
1669
1670
1671 /**
1672 * Feedback buffer state
1673 */
1674 struct gl_feedback
1675 {
1676 GLenum Type;
1677 GLbitfield _Mask; /* FB_* bits */
1678 GLfloat *Buffer;
1679 GLuint BufferSize;
1680 GLuint Count;
1681 };
1682
1683
1684 /**
1685 * Selection buffer state
1686 */
1687 struct gl_selection
1688 {
1689 GLuint *Buffer; /**< selection buffer */
1690 GLuint BufferSize; /**< size of the selection buffer */
1691 GLuint BufferCount; /**< number of values in the selection buffer */
1692 GLuint Hits; /**< number of records in the selection buffer */
1693 GLuint NameStackDepth; /**< name stack depth */
1694 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1695 GLboolean HitFlag; /**< hit flag */
1696 GLfloat HitMinZ; /**< minimum hit depth */
1697 GLfloat HitMaxZ; /**< maximum hit depth */
1698 };
1699
1700
1701 /**
1702 * 1-D Evaluator control points
1703 */
1704 struct gl_1d_map
1705 {
1706 GLuint Order; /**< Number of control points */
1707 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1708 GLfloat *Points; /**< Points to contiguous control points */
1709 };
1710
1711
1712 /**
1713 * 2-D Evaluator control points
1714 */
1715 struct gl_2d_map
1716 {
1717 GLuint Uorder; /**< Number of control points in U dimension */
1718 GLuint Vorder; /**< Number of control points in V dimension */
1719 GLfloat u1, u2, du;
1720 GLfloat v1, v2, dv;
1721 GLfloat *Points; /**< Points to contiguous control points */
1722 };
1723
1724
1725 /**
1726 * All evaluator control point state
1727 */
1728 struct gl_evaluators
1729 {
1730 /**
1731 * \name 1-D maps
1732 */
1733 /*@{*/
1734 struct gl_1d_map Map1Vertex3;
1735 struct gl_1d_map Map1Vertex4;
1736 struct gl_1d_map Map1Index;
1737 struct gl_1d_map Map1Color4;
1738 struct gl_1d_map Map1Normal;
1739 struct gl_1d_map Map1Texture1;
1740 struct gl_1d_map Map1Texture2;
1741 struct gl_1d_map Map1Texture3;
1742 struct gl_1d_map Map1Texture4;
1743 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1744 /*@}*/
1745
1746 /**
1747 * \name 2-D maps
1748 */
1749 /*@{*/
1750 struct gl_2d_map Map2Vertex3;
1751 struct gl_2d_map Map2Vertex4;
1752 struct gl_2d_map Map2Index;
1753 struct gl_2d_map Map2Color4;
1754 struct gl_2d_map Map2Normal;
1755 struct gl_2d_map Map2Texture1;
1756 struct gl_2d_map Map2Texture2;
1757 struct gl_2d_map Map2Texture3;
1758 struct gl_2d_map Map2Texture4;
1759 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1760 /*@}*/
1761 };
1762
1763
1764 /**
1765 * State used during execution of fragment programs.
1766 */
1767 struct fp_machine
1768 {
1769 GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
1770 GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
1771 GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
1772 GLuint CondCodes[4];
1773 };
1774
1775
1776 /**
1777 * Names of the various vertex/fragment program register files, etc.
1778 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1779 * All values should fit in a 4-bit field.
1780 */
1781 enum register_file
1782 {
1783 PROGRAM_TEMPORARY = 0,
1784 PROGRAM_LOCAL_PARAM = 1,
1785 PROGRAM_ENV_PARAM = 2,
1786 PROGRAM_STATE_VAR = 3,
1787 PROGRAM_INPUT = 4,
1788 PROGRAM_OUTPUT = 5,
1789 PROGRAM_NAMED_PARAM = 6,
1790 PROGRAM_CONSTANT = 7,
1791 PROGRAM_WRITE_ONLY = 8,
1792 PROGRAM_ADDRESS = 9,
1793 PROGRAM_UNDEFINED = 15 /* invalid value */
1794 };
1795
1796
1797 /** Vertex and fragment instructions */
1798 struct prog_instruction;
1799 struct program_parameter_list;
1800
1801
1802 /**
1803 * Base class for any kind of program object
1804 */
1805 struct program
1806 {
1807 GLuint Id;
1808 GLubyte *String; /**< Null-terminated program text */
1809 GLint RefCount;
1810 GLenum Target;
1811 GLenum Format; /**< String encoding format */
1812 GLboolean Resident;
1813
1814 struct prog_instruction *Instructions;
1815
1816 GLbitfield InputsRead; /* Bitmask of which input regs are read */
1817 GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
1818
1819 /** Named parameters, constants, etc. from program text */
1820 struct program_parameter_list *Parameters;
1821 /** Numbered local parameters */
1822 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1823
1824 /** Logical counts */
1825 /*@{*/
1826 GLuint NumInstructions;
1827 GLuint NumTemporaries;
1828 GLuint NumParameters;
1829 GLuint NumAttributes;
1830 GLuint NumAddressRegs;
1831 /*@}*/
1832 /** Native, actual h/w counts */
1833 /*@{*/
1834 GLuint NumNativeInstructions;
1835 GLuint NumNativeTemporaries;
1836 GLuint NumNativeParameters;
1837 GLuint NumNativeAttributes;
1838 GLuint NumNativeAddressRegs;
1839 /*@}*/
1840 };
1841
1842
1843 /** Vertex program object */
1844 struct vertex_program
1845 {
1846 struct program Base; /* base class */
1847 GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
1848 GLboolean IsPositionInvariant; /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
1849 void *TnlData; /* should probably use Base.DriverData */
1850 };
1851
1852
1853 /** Fragment program object */
1854 struct fragment_program
1855 {
1856 struct program Base; /**< base class */
1857 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1858 GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
1859 GLuint NumTexInstructions;
1860 GLuint NumTexIndirections;
1861 GLuint NumNativeAluInstructions; /**< GL_ARB_fragment_program */
1862 GLuint NumNativeTexInstructions;
1863 GLuint NumNativeTexIndirections;
1864 GLenum FogOption;
1865 GLboolean UsesKill;
1866 };
1867
1868
1869 /**
1870 * State common to vertex and fragment programs.
1871 */
1872 struct gl_program_state
1873 {
1874 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1875 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1876 };
1877
1878
1879 /**
1880 * State vars for GL_ARB/GL_NV_vertex_program
1881 */
1882 struct gl_vertex_program_state
1883 {
1884 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1885 GLboolean _Enabled; /**< Enabled and valid program? */
1886 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1887 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1888 struct vertex_program *Current; /**< ptr to currently bound program */
1889 struct vertex_program *_Current; /**< ptr to currently bound
1890 program, including internal
1891 (t_vp_build.c) programs */
1892
1893 GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1894 GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
1895
1896 GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
1897 /* Only used during program execution (may be moved someday): */
1898 GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
1899 GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
1900 GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
1901 GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
1902 GLint AddressReg[4];
1903
1904 #if FEATURE_MESA_program_debug
1905 GLprogramcallbackMESA Callback;
1906 GLvoid *CallbackData;
1907 GLboolean CallbackEnabled;
1908 GLuint CurrentPosition;
1909 #endif
1910 };
1911
1912
1913 /**
1914 * Context state for GL_ARB/NV_fragment_program
1915 */
1916 struct gl_fragment_program_state
1917 {
1918 GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
1919 GLboolean _Enabled; /* Enabled and valid program? */
1920 GLboolean _Active;
1921 struct fragment_program *Current; /* ptr to currently bound program */
1922 struct fragment_program *_Current; /* ptr to currently active program
1923 (including internal programs) */
1924 struct fp_machine Machine; /* machine state */
1925 GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
1926
1927 #if FEATURE_MESA_program_debug
1928 GLprogramcallbackMESA Callback;
1929 GLvoid *CallbackData;
1930 GLboolean CallbackEnabled;
1931 GLuint CurrentPosition;
1932 #endif
1933 };
1934
1935
1936 /**
1937 * ATI_fragment_shader runtime state
1938 */
1939 #define ATI_FS_INPUT_PRIMARY 0
1940 #define ATI_FS_INPUT_SECONDARY 1
1941
1942 struct atifs_instruction;
1943 struct atifs_setupinst;
1944
1945 /**
1946 * State for executing ATI fragment shader.
1947 */
1948 struct atifs_machine
1949 {
1950 GLfloat Registers[6][4]; /** six temporary registers */
1951 GLfloat PrevPassRegisters[6][4];
1952 GLfloat Inputs[2][4]; /** Primary, secondary input colors */
1953 };
1954
1955
1956 /**
1957 * ATI fragment shader
1958 */
1959 struct ati_fragment_shader
1960 {
1961 GLuint Id;
1962 GLint RefCount;
1963 struct atifs_instruction *Instructions[2];
1964 struct atifs_setupinst *SetupInst[2];
1965 GLfloat Constants[8][4];
1966 GLbitfield LocalConstDef; /** Indicates which constants have been set */
1967 GLubyte numArithInstr[2];
1968 GLubyte regsAssigned[2];
1969 GLubyte NumPasses; /** 1 or 2 */
1970 GLubyte cur_pass;
1971 GLubyte last_optype;
1972 GLboolean interpinp1;
1973 GLboolean isValid;
1974 GLuint swizzlerq;
1975 };
1976
1977 /**
1978 * Context state for GL_ATI_fragment_shader
1979 */
1980 struct gl_ati_fragment_shader_state
1981 {
1982 GLboolean Enabled;
1983 GLboolean _Enabled; /** enabled and valid shader? */
1984 GLboolean Compiling;
1985 GLfloat GlobalConstants[8][4];
1986 struct atifs_machine Machine; /* machine state */
1987 struct ati_fragment_shader *Current;
1988 };
1989
1990
1991 /**
1992 * Occlusion/timer query object.
1993 */
1994 struct gl_query_object
1995 {
1996 GLuint Id;
1997 GLuint64EXT Result; /* the counter */
1998 GLboolean Active; /* inside Begin/EndQuery */
1999 GLboolean Ready; /* result is ready */
2000 };
2001
2002
2003 /**
2004 * Context state for query objects.
2005 */
2006 struct gl_query_state
2007 {
2008 struct _mesa_HashTable *QueryObjects;
2009 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2010 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2011 };
2012
2013
2014 /**
2015 * Context state for vertex/fragment shaders.
2016 */
2017 struct gl_shader_objects_state
2018 {
2019 struct gl2_program_intf **CurrentProgram;
2020 GLboolean _VertexShaderPresent;
2021 GLboolean _FragmentShaderPresent;
2022 };
2023
2024
2025 /**
2026 * State which can be shared by multiple contexts:
2027 */
2028 struct gl_shared_state
2029 {
2030 _glthread_Mutex Mutex; /**< for thread safety */
2031 GLint RefCount; /**< Reference count */
2032 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2033 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2034
2035 /**
2036 * \name Default texture objects (shared by all multi-texture units)
2037 */
2038 /*@{*/
2039 struct gl_texture_object *Default1D;
2040 struct gl_texture_object *Default2D;
2041 struct gl_texture_object *Default3D;
2042 struct gl_texture_object *DefaultCubeMap;
2043 struct gl_texture_object *DefaultRect;
2044 /*@}*/
2045
2046 /**
2047 * \name Vertex/fragment programs
2048 */
2049 /*@{*/
2050 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2051 #if FEATURE_ARB_vertex_program
2052 struct program *DefaultVertexProgram;
2053 #endif
2054 #if FEATURE_ARB_fragment_program
2055 struct program *DefaultFragmentProgram;
2056 #endif
2057 /*@}*/
2058
2059 #if FEATURE_ATI_fragment_shader
2060 struct _mesa_HashTable *ATIShaders;
2061 struct ati_fragment_shader *DefaultFragmentShader;
2062 #endif
2063
2064 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2065 struct _mesa_HashTable *BufferObjects;
2066 #endif
2067
2068 struct _mesa_HashTable *GL2Objects;
2069
2070 #if FEATURE_EXT_framebuffer_object
2071 struct _mesa_HashTable *RenderBuffers;
2072 struct _mesa_HashTable *FrameBuffers;
2073 #endif
2074
2075 void *DriverData; /**< Device driver shared state */
2076 };
2077
2078
2079
2080
2081 /**
2082 * A renderbuffer stores colors or depth values or stencil values.
2083 * A framebuffer object will have a collection of these.
2084 * Data are read/written to the buffer with a handful of Get/Put functions.
2085 *
2086 * Instances of this object are allocated with the Driver's NewRenderbuffer
2087 * hook. Drivers will likely wrap this class inside a driver-specific
2088 * class to simulate inheritance.
2089 */
2090 struct gl_renderbuffer
2091 {
2092 _glthread_Mutex Mutex; /**< for thread safety */
2093 GLuint ClassID; /**< Useful for drivers */
2094 GLuint Name;
2095 GLint RefCount;
2096 GLuint Width, Height;
2097 GLenum InternalFormat; /**< The user-specified format */
2098 GLenum _ActualFormat; /**< The driver-chosen format */
2099 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2100 GL_STENCIL_INDEX. */
2101 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2102 GLubyte RedBits; /**< Bits of red per pixel */
2103 GLubyte GreenBits;
2104 GLubyte BlueBits;
2105 GLubyte AlphaBits;
2106 GLubyte IndexBits;
2107 GLubyte DepthBits;
2108 GLubyte StencilBits;
2109 GLvoid *Data;
2110
2111 /* Used to wrap one renderbuffer around another: */
2112 struct gl_renderbuffer *Wrapped;
2113
2114 /* Delete this renderbuffer */
2115 void (*Delete)(struct gl_renderbuffer *rb);
2116
2117 /* Allocate new storage for this renderbuffer */
2118 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2119 GLenum internalFormat,
2120 GLuint width, GLuint height);
2121
2122 /* Lock/Unlock are called before/after calling the Get/Put functions.
2123 * Not sure this is the right place for these yet.
2124 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2125 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2126 */
2127
2128 /* Return a pointer to the element/pixel at (x,y).
2129 * Should return NULL if the buffer memory can't be directly addressed.
2130 */
2131 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2132 GLint x, GLint y);
2133
2134 /* Get/Read a row of values.
2135 * The values will be of format _BaseFormat and type DataType.
2136 */
2137 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2138 GLint x, GLint y, void *values);
2139
2140 /* Get/Read values at arbitrary locations.
2141 * The values will be of format _BaseFormat and type DataType.
2142 */
2143 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2144 const GLint x[], const GLint y[], void *values);
2145
2146 /* Put/Write a row of values.
2147 * The values will be of format _BaseFormat and type DataType.
2148 */
2149 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2150 GLint x, GLint y, const void *values, const GLubyte *mask);
2151
2152 /* Put/Write a row of RGB values. This is a special-case routine that's
2153 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2154 * a common case for glDrawPixels and some triangle routines.
2155 * The values will be of format GL_RGB and type DataType.
2156 */
2157 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2158 GLint x, GLint y, const void *values, const GLubyte *mask);
2159
2160
2161 /* Put/Write a row of identical values.
2162 * The values will be of format _BaseFormat and type DataType.
2163 */
2164 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2165 GLint x, GLint y, const void *value, const GLubyte *mask);
2166
2167 /* Put/Write values at arbitrary locations.
2168 * The values will be of format _BaseFormat and type DataType.
2169 */
2170 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2171 const GLint x[], const GLint y[], const void *values,
2172 const GLubyte *mask);
2173 /* Put/Write identical values at arbitrary locations.
2174 * The values will be of format _BaseFormat and type DataType.
2175 */
2176 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2177 GLuint count, const GLint x[], const GLint y[],
2178 const void *value, const GLubyte *mask);
2179 };
2180
2181
2182 /**
2183 * A renderbuffer attachment point points to either a texture object
2184 * (and specifies a mipmap level, cube face or 3D texture slice) or
2185 * points to a renderbuffer.
2186 */
2187 struct gl_renderbuffer_attachment
2188 {
2189 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2190 GLboolean Complete;
2191
2192 /* IF Type == GL_RENDERBUFFER_EXT: */
2193 struct gl_renderbuffer *Renderbuffer;
2194
2195 /* IF Type == GL_TEXTURE: */
2196 struct gl_texture_object *Texture;
2197 GLuint TextureLevel;
2198 GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
2199 GLuint Zoffset; /* for 3D textures */
2200 };
2201
2202
2203 /**
2204 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2205 * In C++ terms, think of this as a base class from which device drivers
2206 * will make derived classes.
2207 */
2208 struct gl_framebuffer
2209 {
2210 _glthread_Mutex Mutex; /**< for thread safety */
2211 GLuint Name; /* if zero, this is a window system framebuffer */
2212 GLint RefCount;
2213
2214 GLvisual Visual; /**< The framebuffer's visual.
2215 Immutable if this is a window system buffer.
2216 Computed from attachments if user-made FBO. */
2217
2218 GLboolean Initialized;
2219
2220 GLuint Width, Height; /**< size of frame buffer in pixels */
2221
2222 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2223 /*@{*/
2224 GLint _Xmin, _Xmax; /**< inclusive */
2225 GLint _Ymin, _Ymax; /**< exclusive */
2226 /*@}*/
2227
2228 /** \name Derived Z buffer stuff */
2229 /*@{*/
2230 GLuint _DepthMax; /**< Max depth buffer value */
2231 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2232 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2233 /*@}*/
2234
2235 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2236
2237 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2238 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2239
2240 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2241 * attribute group and GL_PIXEL attribute group, respectively.
2242 */
2243 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2244 GLenum ColorReadBuffer;
2245
2246 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2247 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2248 GLint _ColorReadBufferIndex; /* -1 = None */
2249
2250 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2251 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2252 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2253 struct gl_renderbuffer *_ColorReadBuffer;
2254
2255 /** The Actual depth/stencil buffers to use. May be wrappers around the
2256 * depth/stencil buffers attached above. */
2257 struct gl_renderbuffer *_DepthBuffer;
2258 struct gl_renderbuffer *_StencilBuffer;
2259
2260 /** Delete this framebuffer */
2261 void (*Delete)(struct gl_framebuffer *fb);
2262 };
2263
2264
2265 /**
2266 * Limits for vertex and fragment programs.
2267 */
2268 struct gl_program_constants
2269 {
2270 /* logical limits */
2271 GLuint MaxInstructions;
2272 GLuint MaxAluInstructions; /* fragment programs only, for now */
2273 GLuint MaxTexInstructions; /* fragment programs only, for now */
2274 GLuint MaxTexIndirections; /* fragment programs only, for now */
2275 GLuint MaxAttribs;
2276 GLuint MaxTemps;
2277 GLuint MaxAddressRegs; /* vertex program only, for now */
2278 GLuint MaxParameters;
2279 GLuint MaxLocalParams;
2280 GLuint MaxEnvParams;
2281 /* native/hardware limits */
2282 GLuint MaxNativeInstructions;
2283 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2284 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2285 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2286 GLuint MaxNativeAttribs;
2287 GLuint MaxNativeTemps;
2288 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2289 GLuint MaxNativeParameters;
2290 };
2291
2292
2293 /**
2294 * Constants which may be overridden by device driver during context creation
2295 * but are never changed after that.
2296 */
2297 struct gl_constants
2298 {
2299 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2300 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2301 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2302 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2303 GLuint MaxTextureCoordUnits;
2304 GLuint MaxTextureImageUnits;
2305 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2306 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2307 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2308 GLuint MaxArrayLockSize;
2309 GLint SubPixelBits;
2310 GLfloat MinPointSize, MaxPointSize; /* aliased */
2311 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2312 GLfloat PointSizeGranularity;
2313 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2314 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2315 GLfloat LineWidthGranularity;
2316 GLuint MaxColorTableSize;
2317 GLuint MaxConvolutionWidth;
2318 GLuint MaxConvolutionHeight;
2319 GLuint MaxClipPlanes;
2320 GLuint MaxLights;
2321 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2322 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2323 GLuint MaxViewportWidth, MaxViewportHeight;
2324 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2325 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2326 /* shared by vertex and fragment program: */
2327 GLuint MaxProgramMatrices;
2328 GLuint MaxProgramMatrixStackDepth;
2329 /* vertex array / buffer object bounds checking */
2330 GLboolean CheckArrayBounds;
2331 /* GL_ARB_draw_buffers */
2332 GLuint MaxDrawBuffers;
2333 /* GL_OES_read_format */
2334 GLenum ColorReadFormat;
2335 GLenum ColorReadType;
2336 /* GL_EXT_framebuffer_object */
2337 GLuint MaxColorAttachments;
2338 GLuint MaxRenderbufferSize;
2339 };
2340
2341
2342 /**
2343 * Enable flag for each OpenGL extension. Different device drivers will
2344 * enable different extensions at runtime.
2345 */
2346 struct gl_extensions
2347 {
2348 /**
2349 * \name Flags to quickly test if certain extensions are available.
2350 *
2351 * Not every extension needs to have such a flag, but it's encouraged.
2352 */
2353 /*@{*/
2354 GLboolean dummy; /* don't remove this! */
2355 GLboolean ARB_depth_texture;
2356 GLboolean ARB_draw_buffers;
2357 GLboolean ARB_fragment_program;
2358 GLboolean ARB_fragment_shader;
2359 GLboolean ARB_half_float_pixel;
2360 GLboolean ARB_imaging;
2361 GLboolean ARB_multisample;
2362 GLboolean ARB_multitexture;
2363 GLboolean ARB_occlusion_query;
2364 GLboolean ARB_point_sprite;
2365 GLboolean ARB_shader_objects;
2366 GLboolean ARB_shading_language_100;
2367 GLboolean ARB_shadow;
2368 GLboolean ARB_texture_border_clamp;
2369 GLboolean ARB_texture_compression;
2370 GLboolean ARB_texture_cube_map;
2371 GLboolean ARB_texture_env_combine;
2372 GLboolean ARB_texture_env_crossbar;
2373 GLboolean ARB_texture_env_dot3;
2374 GLboolean ARB_texture_float;
2375 GLboolean ARB_texture_mirrored_repeat;
2376 GLboolean ARB_texture_non_power_of_two;
2377 GLboolean ARB_transpose_matrix;
2378 GLboolean ARB_vertex_buffer_object;
2379 GLboolean ARB_vertex_program;
2380 GLboolean ARB_vertex_shader;
2381 GLboolean ARB_window_pos;
2382 GLboolean EXT_abgr;
2383 GLboolean EXT_bgra;
2384 GLboolean EXT_blend_color;
2385 GLboolean EXT_blend_equation_separate;
2386 GLboolean EXT_blend_func_separate;
2387 GLboolean EXT_blend_logic_op;
2388 GLboolean EXT_blend_minmax;
2389 GLboolean EXT_blend_subtract;
2390 GLboolean EXT_clip_volume_hint;
2391 GLboolean EXT_cull_vertex;
2392 GLboolean EXT_convolution;
2393 GLboolean EXT_compiled_vertex_array;
2394 GLboolean EXT_copy_texture;
2395 GLboolean EXT_depth_bounds_test;
2396 GLboolean EXT_draw_range_elements;
2397 GLboolean EXT_framebuffer_object;
2398 GLboolean EXT_fog_coord;
2399 GLboolean EXT_framebuffer_blit;
2400 GLboolean EXT_histogram;
2401 GLboolean EXT_multi_draw_arrays;
2402 GLboolean EXT_paletted_texture;
2403 GLboolean EXT_packed_depth_stencil;
2404 GLboolean EXT_packed_pixels;
2405 GLboolean EXT_pixel_buffer_object;
2406 GLboolean EXT_point_parameters;
2407 GLboolean EXT_polygon_offset;
2408 GLboolean EXT_rescale_normal;
2409 GLboolean EXT_shadow_funcs;
2410 GLboolean EXT_secondary_color;
2411 GLboolean EXT_separate_specular_color;
2412 GLboolean EXT_shared_texture_palette;
2413 GLboolean EXT_stencil_wrap;
2414 GLboolean EXT_stencil_two_side;
2415 GLboolean EXT_subtexture;
2416 GLboolean EXT_texture;
2417 GLboolean EXT_texture_object;
2418 GLboolean EXT_texture3D;
2419 GLboolean EXT_texture_compression_s3tc;
2420 GLboolean EXT_texture_env_add;
2421 GLboolean EXT_texture_env_combine;
2422 GLboolean EXT_texture_env_dot3;
2423 GLboolean EXT_texture_filter_anisotropic;
2424 GLboolean EXT_texture_lod_bias;
2425 GLboolean EXT_texture_mirror_clamp;
2426 GLboolean EXT_timer_query;
2427 GLboolean EXT_vertex_array;
2428 GLboolean EXT_vertex_array_set;
2429 /* vendor extensions */
2430 GLboolean APPLE_client_storage;
2431 GLboolean APPLE_packed_pixels;
2432 GLboolean ATI_texture_mirror_once;
2433 GLboolean ATI_texture_env_combine3;
2434 GLboolean ATI_fragment_shader;
2435 GLboolean IBM_rasterpos_clip;
2436 GLboolean IBM_multimode_draw_arrays;
2437 GLboolean MESA_pack_invert;
2438 GLboolean MESA_packed_depth_stencil;
2439 GLboolean MESA_program_debug;
2440 GLboolean MESA_resize_buffers;
2441 GLboolean MESA_ycbcr_texture;
2442 GLboolean NV_blend_square;
2443 GLboolean NV_fragment_program;
2444 GLboolean NV_light_max_exponent;
2445 GLboolean NV_point_sprite;
2446 GLboolean NV_texgen_reflection;
2447 GLboolean NV_texture_rectangle;
2448 GLboolean NV_vertex_program;
2449 GLboolean NV_vertex_program1_1;
2450 GLboolean OES_read_format;
2451 GLboolean SGI_color_matrix;
2452 GLboolean SGI_color_table;
2453 GLboolean SGI_texture_color_table;
2454 GLboolean SGIS_generate_mipmap;
2455 GLboolean SGIS_texture_edge_clamp;
2456 GLboolean SGIS_texture_lod;
2457 GLboolean SGIX_depth_texture;
2458 GLboolean SGIX_shadow;
2459 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2460 GLboolean TDFX_texture_compression_FXT1;
2461 GLboolean S3_s3tc;
2462 /*@}*/
2463 /* The extension string */
2464 const GLubyte *String;
2465 };
2466
2467
2468 /**
2469 * A stack of matrices (projection, modelview, color, texture, etc).
2470 */
2471 struct matrix_stack
2472 {
2473 GLmatrix *Top; /**< points into Stack */
2474 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2475 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2476 GLuint MaxDepth; /**< size of Stack[] array */
2477 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2478 };
2479
2480
2481 /**
2482 * \name Bits for image transfer operations
2483 *
2484 * \sa __GLcontextRec::ImageTransferState.
2485 */
2486 /*@{*/
2487 #define IMAGE_SCALE_BIAS_BIT 0x1
2488 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2489 #define IMAGE_MAP_COLOR_BIT 0x4
2490 #define IMAGE_COLOR_TABLE_BIT 0x8
2491 #define IMAGE_CONVOLUTION_BIT 0x10
2492 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2493 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2494 #define IMAGE_COLOR_MATRIX_BIT 0x80
2495 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2496 #define IMAGE_HISTOGRAM_BIT 0x200
2497 #define IMAGE_MIN_MAX_BIT 0x400
2498 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2499
2500
2501 /** Pixel Transfer ops up to convolution */
2502 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2503 IMAGE_SHIFT_OFFSET_BIT | \
2504 IMAGE_MAP_COLOR_BIT | \
2505 IMAGE_COLOR_TABLE_BIT)
2506
2507 /** Pixel transfer ops after convolution */
2508 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2509 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2510 IMAGE_COLOR_MATRIX_BIT | \
2511 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2512 IMAGE_HISTOGRAM_BIT | \
2513 IMAGE_MIN_MAX_BIT)
2514 /*@}*/
2515
2516
2517 /**
2518 * \name Bits to indicate what state has changed.
2519 *
2520 * 4 unused flags.
2521 */
2522 /*@{*/
2523 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2524 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2525 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2526 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2527 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2528 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2529 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2530 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2531 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2532 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2533 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2534 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2535 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2536 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2537 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2538 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2539 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2540 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2541 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2542 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2543 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2544 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2545 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2546 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2547 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2548 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2549 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2550 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2551 #define _NEW_ALL ~0
2552 /*@}*/
2553
2554
2555 /**
2556 * \name Bits to track array state changes
2557 *
2558 * Also used to summarize array enabled.
2559 */
2560 /*@{*/
2561 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2562 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2563 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2564 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2565 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2566 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2567 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2568 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2569 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2570 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2571 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2572 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2573 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2574 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2575 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2576 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2577 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2578 #define _NEW_ARRAY_ALL 0xffffffff
2579
2580
2581 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2582 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2583 /*@}*/
2584
2585
2586 /**
2587 * \name A bunch of flags that we think might be useful to drivers.
2588 *
2589 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2590 */
2591 /*@{*/
2592 #define DD_FLATSHADE 0x1
2593 #define DD_SEPARATE_SPECULAR 0x2
2594 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2595 #define DD_TRI_LIGHT_TWOSIDE 0x8
2596 #define DD_TRI_UNFILLED 0x10
2597 #define DD_TRI_SMOOTH 0x20
2598 #define DD_TRI_STIPPLE 0x40
2599 #define DD_TRI_OFFSET 0x80
2600 #define DD_LINE_SMOOTH 0x100
2601 #define DD_LINE_STIPPLE 0x200
2602 #define DD_LINE_WIDTH 0x400
2603 #define DD_POINT_SMOOTH 0x800
2604 #define DD_POINT_SIZE 0x1000
2605 #define DD_POINT_ATTEN 0x2000
2606 #define DD_TRI_TWOSTENCIL 0x4000
2607 /*@}*/
2608
2609
2610 /**
2611 * \name Define the state changes under which each of these bits might change
2612 */
2613 /*@{*/
2614 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2615 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2616 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2617 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2618 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2619 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2620 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2621 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2622 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2623 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2624 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2625 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2626 #define _DD_NEW_POINT_SIZE _NEW_POINT
2627 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2628 /*@}*/
2629
2630
2631 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2632 _NEW_TEXTURE | \
2633 _NEW_POINT | \
2634 _NEW_MODELVIEW)
2635
2636 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2637 _NEW_TEXTURE)
2638
2639 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2640
2641
2642
2643
2644 /*
2645 * Forward declaration of display list data types:
2646 */
2647 union node;
2648 typedef union node Node;
2649
2650
2651 /* This has to be included here. */
2652 #include "dd.h"
2653
2654
2655 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2656
2657 /**
2658 * Core Mesa's support for tnl modules:
2659 */
2660 struct gl_tnl_module
2661 {
2662 /**
2663 * Vertex format to be lazily swapped into current dispatch.
2664 */
2665 const GLvertexformat *Current;
2666
2667 /**
2668 * \name Record of functions swapped out.
2669 * On restore, only need to swap these functions back in.
2670 */
2671 /*@{*/
2672 struct {
2673 _glapi_proc * location;
2674 _glapi_proc function;
2675 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2676 GLuint SwapCount;
2677 /*@}*/
2678 };
2679
2680 /* Strictly this is a tnl/ private concept, but it doesn't seem
2681 * worthwhile adding a tnl private structure just to hold this one bit
2682 * of information:
2683 */
2684 #define MESA_DLIST_DANGLING_REFS 0x1
2685
2686 /* Provide a location where information about a display list can be
2687 * collected. Could be extended with driverPrivate structures,
2688 * etc. in the future.
2689 */
2690 struct mesa_display_list
2691 {
2692 Node *node;
2693 GLuint id;
2694 GLbitfield flags;
2695 };
2696
2697
2698 /**
2699 * State used during display list compilation and execution.
2700 */
2701 struct mesa_list_state
2702 {
2703 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2704 GLuint CallDepth; /**< Current recursion calling depth */
2705
2706 struct mesa_display_list *CurrentList;
2707 Node *CurrentListPtr; /**< Head of list being compiled */
2708 GLuint CurrentListNum; /**< Number of the list being compiled */
2709 Node *CurrentBlock; /**< Pointer to current block of nodes */
2710 GLuint CurrentPos; /**< Index into current block of nodes */
2711
2712 GLvertexformat ListVtxfmt;
2713
2714 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2715 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2716
2717 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2718 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2719
2720 GLubyte ActiveIndex;
2721 GLfloat CurrentIndex;
2722
2723 GLubyte ActiveEdgeFlag;
2724 GLboolean CurrentEdgeFlag;
2725 };
2726
2727
2728 /**
2729 * Mesa rendering context.
2730 *
2731 * This is the central context data structure for Mesa. Almost all
2732 * OpenGL state is contained in this structure.
2733 * Think of this as a base class from which device drivers will derive
2734 * sub classes.
2735 *
2736 * The GLcontext typedef names this structure.
2737 */
2738 struct __GLcontextRec
2739 {
2740 /**
2741 * \name OS related interfaces.
2742 *
2743 * These \b must be the first members of this structure, because they are
2744 * exposed to the outside world (i.e. GLX extension).
2745 */
2746 /*@{*/
2747 __GLimports imports;
2748 __GLexports exports;
2749 /*@}*/
2750
2751 /** State possibly shared with other contexts in the address space */
2752 struct gl_shared_state *Shared;
2753
2754 /** \name API function pointer tables */
2755 /*@{*/
2756 struct _glapi_table *Save; /**< Display list save functions */
2757 struct _glapi_table *Exec; /**< Execute functions */
2758 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2759 /*@}*/
2760
2761 GLvisual Visual;
2762 GLframebuffer *DrawBuffer; /**< buffer for writing */
2763 GLframebuffer *ReadBuffer; /**< buffer for reading */
2764 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2765 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2766
2767 /**
2768 * Device driver function pointer table
2769 */
2770 struct dd_function_table Driver;
2771
2772 void *DriverCtx; /**< Points to device driver context/state */
2773 void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
2774
2775 /** Core/Driver constants */
2776 struct gl_constants Const;
2777
2778 /** \name The various 4x4 matrix stacks */
2779 /*@{*/
2780 struct matrix_stack ModelviewMatrixStack;
2781 struct matrix_stack ProjectionMatrixStack;
2782 struct matrix_stack ColorMatrixStack;
2783 struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2784 struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2785 struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2786 /*@}*/
2787
2788 /** Combined modelview and projection matrix */
2789 GLmatrix _ModelProjectMatrix;
2790
2791 /** \name Display lists */
2792 struct mesa_list_state ListState;
2793
2794 GLboolean ExecuteFlag; /**< Execute GL commands? */
2795 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2796
2797 /** Extension information */
2798 struct gl_extensions Extensions;
2799
2800 /** \name State attribute stack (for glPush/PopAttrib) */
2801 /*@{*/
2802 GLuint AttribStackDepth;
2803 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2804 /*@}*/
2805
2806 /** \name Renderer attribute groups
2807 *
2808 * We define a struct for each attribute group to make pushing and popping
2809 * attributes easy. Also it's a good organization.
2810 */
2811 /*@{*/
2812 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2813 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2814 struct gl_current_attrib Current; /**< Current attributes */
2815 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2816 struct gl_eval_attrib Eval; /**< Eval attributes */
2817 struct gl_fog_attrib Fog; /**< Fog attributes */
2818 struct gl_hint_attrib Hint; /**< Hint attributes */
2819 struct gl_light_attrib Light; /**< Light attributes */
2820 struct gl_line_attrib Line; /**< Line attributes */
2821 struct gl_list_attrib List; /**< List attributes */
2822 struct gl_multisample_attrib Multisample;
2823 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2824 struct gl_point_attrib Point; /**< Point attributes */
2825 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2826 GLuint PolygonStipple[32]; /**< Polygon stipple */
2827 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2828 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2829 struct gl_texture_attrib Texture; /**< Texture attributes */
2830 struct gl_transform_attrib Transform; /**< Transformation attributes */
2831 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2832 /*@}*/
2833
2834 /** \name Client attribute stack */
2835 /*@{*/
2836 GLuint ClientAttribStackDepth;
2837 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2838 /*@}*/
2839
2840 /** \name Client attribute groups */
2841 /*@{*/
2842 struct gl_array_attrib Array; /**< Vertex arrays */
2843 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2844 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2845 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2846 /*@}*/
2847
2848 /** \name Other assorted state (not pushed/popped on attribute stack) */
2849 /*@{*/
2850 struct gl_histogram_attrib Histogram;
2851 struct gl_minmax_attrib MinMax;
2852 struct gl_convolution_attrib Convolution1D;
2853 struct gl_convolution_attrib Convolution2D;
2854 struct gl_convolution_attrib Separable2D;
2855
2856 struct gl_evaluators EvalMap; /**< All evaluators */
2857 struct gl_feedback Feedback; /**< Feedback */
2858 struct gl_selection Select; /**< Selection */
2859
2860 struct gl_color_table ColorTable; /**< Pre-convolution */
2861 struct gl_color_table ProxyColorTable; /**< Pre-convolution */
2862 struct gl_color_table PostConvolutionColorTable;
2863 struct gl_color_table ProxyPostConvolutionColorTable;
2864 struct gl_color_table PostColorMatrixColorTable;
2865 struct gl_color_table ProxyPostColorMatrixColorTable;
2866
2867 struct gl_program_state Program; /**< for vertex or fragment progs */
2868 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
2869 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
2870 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
2871
2872 struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
2873 struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
2874
2875 GLboolean _MaintainTnlProgram;
2876 GLboolean _MaintainTexEnvProgram;
2877 GLboolean _UseTexEnvProgram;
2878
2879 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
2880
2881 struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
2882 /*@}*/
2883
2884 #if FEATURE_EXT_framebuffer_object
2885 struct gl_renderbuffer *CurrentRenderbuffer;
2886 #endif
2887
2888 GLenum ErrorValue; /**< Last error code */
2889 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2890 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
2891
2892 /** \name Derived state */
2893 /*@{*/
2894 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
2895 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
2896 GLfloat _EyeZDir[3];
2897 GLfloat _ModelViewInvScale;
2898 GLboolean _NeedEyeCoords;
2899 GLboolean _ForceEyeCoords;
2900 GLenum _CurrentProgram; /* currently executing program */
2901
2902 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
2903 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
2904 /**@}*/
2905
2906 struct gl_list_extensions ListExt; /**< driver dlist extensions */
2907
2908
2909 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
2910 *
2911 * We don't have a better way to communicate this value from
2912 * swrast_setup to swrast. */
2913
2914 /** \name For debugging/development only */
2915 /*@{*/
2916 GLboolean FirstTimeCurrent;
2917 /*@}*/
2918
2919 /** Dither disable via MESA_NO_DITHER env var */
2920 GLboolean NoDither;
2921
2922 /** software compression/decompression supported or not */
2923 GLboolean Mesa_DXTn;
2924
2925 /** Core tnl module support */
2926 struct gl_tnl_module TnlModule;
2927
2928 /**
2929 * \name Hooks for module contexts.
2930 *
2931 * These will eventually live in the driver or elsewhere.
2932 */
2933 /*@{*/
2934 void *swrast_context;
2935 void *swsetup_context;
2936 void *swtnl_context;
2937 void *swtnl_im;
2938 void *acache_context;
2939 void *aelt_context;
2940 /*@}*/
2941 };
2942
2943
2944 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2945 extern const char *_mesa_prim_name[GL_POLYGON+4];
2946
2947
2948 #ifdef DEBUG
2949 extern int MESA_VERBOSE;
2950 extern int MESA_DEBUG_FLAGS;
2951 # define MESA_FUNCTION __FUNCTION__
2952 #else
2953 # define MESA_VERBOSE 0
2954 # define MESA_DEBUG_FLAGS 0
2955 # define MESA_FUNCTION "a function"
2956 # ifndef NDEBUG
2957 # define NDEBUG
2958 # endif
2959 #endif
2960
2961
2962 enum _verbose
2963 {
2964 VERBOSE_VARRAY = 0x0001,
2965 VERBOSE_TEXTURE = 0x0002,
2966 VERBOSE_IMMEDIATE = 0x0004,
2967 VERBOSE_PIPELINE = 0x0008,
2968 VERBOSE_DRIVER = 0x0010,
2969 VERBOSE_STATE = 0x0020,
2970 VERBOSE_API = 0x0040,
2971 VERBOSE_DISPLAY_LIST = 0x0100,
2972 VERBOSE_LIGHTING = 0x0200,
2973 VERBOSE_PRIMS = 0x0400,
2974 VERBOSE_VERTS = 0x0800,
2975 VERBOSE_DISASSEM = 0x1000
2976 };
2977
2978
2979 enum _debug
2980 {
2981 DEBUG_ALWAYS_FLUSH = 0x1
2982 };
2983
2984
2985
2986 #define Elements(x) sizeof(x)/sizeof(*(x))
2987
2988
2989 #endif /* TYPES_H */