3 * Main Mesa data structures.
5 * Please try to mark derived values with a leading underscore ('_').
9 * Mesa 3-D graphics library
12 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include <GL/internal/glcore.h> /* GLimports/GLexports/GLcontextModes */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapitable.h"
43 #include "math/m_matrix.h" /* GLmatrix */
47 * Color channel data type.
50 typedef GLubyte GLchan
;
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 typedef GLushort GLchan
;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 typedef GLfloat GLchan
;
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
65 #error "illegal number of color channel bits"
70 * Stencil buffer data type.
73 typedef GLubyte GLstencil
;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil
;
77 # error "illegal number of stencil bits"
82 * Fixed point data type.
86 * Fixed point arithmetic macros
88 #ifndef FIXED_FRAC_BITS
89 #define FIXED_FRAC_BITS 11
92 #define FIXED_SHIFT FIXED_FRAC_BITS
93 #define FIXED_ONE (1 << FIXED_SHIFT)
94 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
95 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
96 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
97 #define FIXED_EPSILON 1
98 #define FIXED_SCALE ((float) FIXED_ONE)
99 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
100 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
101 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
102 #define IntToFixed(I) ((I) << FIXED_SHIFT)
103 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
104 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
105 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
106 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
107 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
108 #define PosFloatToFixed(X) FloatToFixed(X)
109 #define SignedFloatToFixed(X) FloatToFixed(X)
114 * \name Some forward type declarations
117 struct _mesa_HashTable
;
118 struct gl_pixelstore_attrib
;
119 struct gl_texture_format
;
120 struct gl_texture_image
;
121 struct gl_texture_object
;
122 typedef struct __GLcontextRec GLcontext
;
123 typedef struct __GLcontextModesRec GLvisual
;
124 typedef struct gl_framebuffer GLframebuffer
;
130 * Indexes for vertex program attributes.
131 * GL_NV_vertex_program aliases generic attributes over the conventional
132 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
133 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
134 * generic attributes are distinct/separate).
139 VERT_ATTRIB_WEIGHT
= 1,
140 VERT_ATTRIB_NORMAL
= 2,
141 VERT_ATTRIB_COLOR0
= 3,
142 VERT_ATTRIB_COLOR1
= 4,
145 VERT_ATTRIB_SEVEN
= 7,
146 VERT_ATTRIB_TEX0
= 8,
147 VERT_ATTRIB_TEX1
= 9,
148 VERT_ATTRIB_TEX2
= 10,
149 VERT_ATTRIB_TEX3
= 11,
150 VERT_ATTRIB_TEX4
= 12,
151 VERT_ATTRIB_TEX5
= 13,
152 VERT_ATTRIB_TEX6
= 14,
153 VERT_ATTRIB_TEX7
= 15,
154 VERT_ATTRIB_GENERIC0
= 16,
155 VERT_ATTRIB_GENERIC1
= 17,
156 VERT_ATTRIB_GENERIC2
= 18,
157 VERT_ATTRIB_GENERIC3
= 19,
158 VERT_ATTRIB_MAX
= 16 /* XXX not counting generic attribs yet */
162 * Bitflags for vertex attributes.
163 * These are used in bitfields in many places.
166 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
167 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
168 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
169 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
170 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
171 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
172 #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
173 #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
174 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
175 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
176 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
177 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
178 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
179 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
180 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
181 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
182 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
183 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
184 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
185 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
187 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
188 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
192 * Indexes for vertex program result attributes
195 #define VERT_RESULT_HPOS 0
196 #define VERT_RESULT_COL0 1
197 #define VERT_RESULT_COL1 2
198 #define VERT_RESULT_FOGC 3
199 #define VERT_RESULT_TEX0 4
200 #define VERT_RESULT_TEX1 5
201 #define VERT_RESULT_TEX2 6
202 #define VERT_RESULT_TEX3 7
203 #define VERT_RESULT_TEX4 8
204 #define VERT_RESULT_TEX5 9
205 #define VERT_RESULT_TEX6 10
206 #define VERT_RESULT_TEX7 11
207 #define VERT_RESULT_PSIZ 12
208 #define VERT_RESULT_BFC0 13
209 #define VERT_RESULT_BFC1 14
210 #define VERT_RESULT_MAX 15
215 * Indexes for fragment program input attributes.
219 FRAG_ATTRIB_WPOS
= 0,
220 FRAG_ATTRIB_COL0
= 1,
221 FRAG_ATTRIB_COL1
= 2,
222 FRAG_ATTRIB_FOGC
= 3,
223 FRAG_ATTRIB_TEX0
= 4,
224 FRAG_ATTRIB_TEX1
= 5,
225 FRAG_ATTRIB_TEX2
= 6,
226 FRAG_ATTRIB_TEX3
= 7,
227 FRAG_ATTRIB_TEX4
= 8,
228 FRAG_ATTRIB_TEX5
= 9,
229 FRAG_ATTRIB_TEX6
= 10,
230 FRAG_ATTRIB_TEX7
= 11,
235 * Bitflags for fragment program input attributes.
238 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
239 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
240 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
241 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
242 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
243 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
244 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
245 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
246 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
247 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
248 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
249 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
251 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
263 * Fragment program results
266 #define FRAG_RESULT_COLR 0
267 #define FRAG_RESULT_COLH 1
268 #define FRAG_RESULT_DEPR 2
269 #define FRAG_RESULT_MAX 3
274 * Indexes for all renderbuffers
277 BUFFER_FRONT_LEFT
= 0, /* the four standard color buffers */
278 BUFFER_BACK_LEFT
= 1,
279 BUFFER_FRONT_RIGHT
= 2,
280 BUFFER_BACK_RIGHT
= 3,
281 BUFFER_AUX0
= 4, /* optional aux buffer */
288 BUFFER_COLOR0
= 11, /* generic renderbuffers */
300 * Bit flags for all renderbuffers
302 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
303 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
304 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
305 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
306 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
307 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
308 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
309 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
310 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
311 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
312 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
313 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
314 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
315 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
316 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
317 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
318 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
319 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
320 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
324 * Data structure for color tables
326 struct gl_color_table
328 GLenum InternalFormat
; /**< The user-specified format */
329 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
330 GLuint Size
; /**< number of entries (rows) in table */
331 GLvoid
*Table
; /**< points to data of <Type> */
332 GLenum Type
; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
337 GLubyte LuminanceSize
;
338 GLubyte IntensitySize
;
343 * \name Bit flags used for updating material values.
346 #define MAT_ATTRIB_FRONT_AMBIENT 0
347 #define MAT_ATTRIB_BACK_AMBIENT 1
348 #define MAT_ATTRIB_FRONT_DIFFUSE 2
349 #define MAT_ATTRIB_BACK_DIFFUSE 3
350 #define MAT_ATTRIB_FRONT_SPECULAR 4
351 #define MAT_ATTRIB_BACK_SPECULAR 5
352 #define MAT_ATTRIB_FRONT_EMISSION 6
353 #define MAT_ATTRIB_BACK_EMISSION 7
354 #define MAT_ATTRIB_FRONT_SHININESS 8
355 #define MAT_ATTRIB_BACK_SHININESS 9
356 #define MAT_ATTRIB_FRONT_INDEXES 10
357 #define MAT_ATTRIB_BACK_INDEXES 11
358 #define MAT_ATTRIB_MAX 12
360 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
361 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
362 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
363 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
364 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
365 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
367 #define MAT_INDEX_AMBIENT 0
368 #define MAT_INDEX_DIFFUSE 1
369 #define MAT_INDEX_SPECULAR 2
371 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
372 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
373 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
374 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
375 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
376 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
377 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
378 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
379 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
380 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
381 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
382 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
385 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
386 MAT_BIT_FRONT_AMBIENT | \
387 MAT_BIT_FRONT_DIFFUSE | \
388 MAT_BIT_FRONT_SPECULAR | \
389 MAT_BIT_FRONT_SHININESS | \
390 MAT_BIT_FRONT_INDEXES)
392 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
393 MAT_BIT_BACK_AMBIENT | \
394 MAT_BIT_BACK_DIFFUSE | \
395 MAT_BIT_BACK_SPECULAR | \
396 MAT_BIT_BACK_SHININESS | \
397 MAT_BIT_BACK_INDEXES)
399 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
403 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
404 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
407 * Material shininess lookup table.
411 struct gl_shine_tab
*next
, *prev
;
412 GLfloat tab
[SHINE_TABLE_SIZE
+1];
419 * Light source state.
423 struct gl_light
*next
; /**< double linked list with sentinel */
424 struct gl_light
*prev
;
426 GLfloat Ambient
[4]; /**< ambient color */
427 GLfloat Diffuse
[4]; /**< diffuse color */
428 GLfloat Specular
[4]; /**< specular color */
429 GLfloat EyePosition
[4]; /**< position in eye coordinates */
430 GLfloat EyeDirection
[4]; /**< spotlight dir in eye coordinates */
431 GLfloat SpotExponent
;
432 GLfloat SpotCutoff
; /**< in degrees */
433 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
434 GLfloat ConstantAttenuation
;
435 GLfloat LinearAttenuation
;
436 GLfloat QuadraticAttenuation
;
437 GLboolean Enabled
; /**< On/off flag */
440 * \name Derived fields
443 GLbitfield _Flags
; /**< State */
445 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
446 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
447 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
448 GLfloat _NormDirection
[4]; /**< normalized spotlight direction */
449 GLfloat _VP_inf_spot_attenuation
;
451 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
452 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
453 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
454 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
455 GLfloat _dli
; /**< CI diffuse light intensity */
456 GLfloat _sli
; /**< CI specular light intensity */
466 GLfloat Ambient
[4]; /**< ambient color */
467 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
468 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
469 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
470 * or GL_SEPARATE_SPECULAR_COLOR */
479 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
484 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
486 struct gl_accum_attrib
488 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
493 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
495 struct gl_colorbuffer_attrib
497 GLuint ClearIndex
; /**< Index to use for glClear */
498 GLclampf ClearColor
[4]; /**< Color to use for glClear */
500 GLuint IndexMask
; /**< Color index write mask */
501 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
503 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
506 * \name alpha testing
509 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
510 GLenum AlphaFunc
; /**< Alpha test function */
511 GLclampf AlphaRef
; /**< Alpha reference value */
518 GLboolean BlendEnabled
; /**< Blending enabled flag */
519 GLenum BlendSrcRGB
; /**< Blending source operator */
520 GLenum BlendDstRGB
; /**< Blending destination operator */
521 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
522 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
523 GLenum BlendEquationRGB
; /**< Blending equation */
524 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
525 GLfloat BlendColor
[4]; /**< Blending color */
532 GLenum LogicOp
; /**< Logic operator */
533 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
534 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
535 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
538 GLboolean DitherFlag
; /**< Dither enable flag */
543 * Current attribute group (GL_CURRENT_BIT).
545 struct gl_current_attrib
548 * \name Values valid only when FLUSH_VERTICES has been called.
551 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Current vertex attributes
552 * indexed by VERT_ATTRIB_* */
553 GLfloat Index
; /**< Current color index */
554 GLboolean EdgeFlag
; /**< Current edge flag */
558 * \name Values are always valid.
560 * \note BTW, note how similar this set of attributes is to the SWvertex
561 * data type in the software rasterizer...
564 GLfloat RasterPos
[4]; /**< Current raster position */
565 GLfloat RasterDistance
; /**< Current raster distance */
566 GLfloat RasterColor
[4]; /**< Current raster color */
567 GLfloat RasterSecondaryColor
[4]; /**< Current raster secondary color */
568 GLfloat RasterIndex
; /**< Current raster index */
569 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];/**< Current raster texcoords */
570 GLboolean RasterPosValid
; /**< Raster pos valid flag */
576 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
578 struct gl_depthbuffer_attrib
580 GLenum Func
; /**< Function for depth buffer compare */
581 GLclampd Clear
; /**< Value to clear depth buffer to */
582 GLboolean Test
; /**< Depth buffering enabled flag */
583 GLboolean Mask
; /**< Depth buffer writable? */
584 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
585 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
590 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
592 struct gl_enable_attrib
595 GLboolean AutoNormal
;
597 GLbitfield ClipPlanes
;
598 GLboolean ColorMaterial
;
599 GLboolean ColorTable
; /* SGI_color_table */
600 GLboolean PostColorMatrixColorTable
; /* SGI_color_table */
601 GLboolean PostConvolutionColorTable
; /* SGI_color_table */
602 GLboolean Convolution1D
;
603 GLboolean Convolution2D
;
604 GLboolean Separable2D
;
610 GLboolean Light
[MAX_LIGHTS
];
612 GLboolean LineSmooth
;
613 GLboolean LineStipple
;
614 GLboolean IndexLogicOp
;
615 GLboolean ColorLogicOp
;
616 GLboolean Map1Color4
;
618 GLboolean Map1Normal
;
619 GLboolean Map1TextureCoord1
;
620 GLboolean Map1TextureCoord2
;
621 GLboolean Map1TextureCoord3
;
622 GLboolean Map1TextureCoord4
;
623 GLboolean Map1Vertex3
;
624 GLboolean Map1Vertex4
;
625 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
626 GLboolean Map2Color4
;
628 GLboolean Map2Normal
;
629 GLboolean Map2TextureCoord1
;
630 GLboolean Map2TextureCoord2
;
631 GLboolean Map2TextureCoord3
;
632 GLboolean Map2TextureCoord4
;
633 GLboolean Map2Vertex3
;
634 GLboolean Map2Vertex4
;
635 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
638 GLboolean PixelTexture
;
639 GLboolean PointSmooth
;
640 GLboolean PolygonOffsetPoint
;
641 GLboolean PolygonOffsetLine
;
642 GLboolean PolygonOffsetFill
;
643 GLboolean PolygonSmooth
;
644 GLboolean PolygonStipple
;
645 GLboolean RescaleNormals
;
648 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
649 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
650 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
651 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
652 GLboolean SampleCoverage
; /* GL_ARB_multisample */
653 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
654 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
655 GLuint Texture
[MAX_TEXTURE_IMAGE_UNITS
];
656 GLuint TexGen
[MAX_TEXTURE_COORD_UNITS
];
657 /* SGI_texture_color_table */
658 GLboolean TextureColorTable
[MAX_TEXTURE_IMAGE_UNITS
];
659 /* GL_NV_vertex_program */
660 GLboolean VertexProgram
;
661 GLboolean VertexProgramPointSize
;
662 GLboolean VertexProgramTwoSide
;
663 /* GL_ARB_point_sprite / GL_NV_point_sprite */
664 GLboolean PointSprite
;
665 GLboolean FragmentShaderATI
;
670 * Evaluator attribute group (GL_EVAL_BIT).
672 struct gl_eval_attrib
678 GLboolean Map1Color4
;
680 GLboolean Map1Normal
;
681 GLboolean Map1TextureCoord1
;
682 GLboolean Map1TextureCoord2
;
683 GLboolean Map1TextureCoord3
;
684 GLboolean Map1TextureCoord4
;
685 GLboolean Map1Vertex3
;
686 GLboolean Map1Vertex4
;
687 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
688 GLboolean Map2Color4
;
690 GLboolean Map2Normal
;
691 GLboolean Map2TextureCoord1
;
692 GLboolean Map2TextureCoord2
;
693 GLboolean Map2TextureCoord3
;
694 GLboolean Map2TextureCoord4
;
695 GLboolean Map2Vertex3
;
696 GLboolean Map2Vertex4
;
697 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
698 GLboolean AutoNormal
;
702 * \name Map Grid endpoints and divisions and calculated du values
706 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
707 GLint MapGrid2un
, MapGrid2vn
;
708 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
709 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
715 * Fog attribute group (GL_FOG_BIT).
719 GLboolean Enabled
; /**< Fog enabled flag */
720 GLfloat Color
[4]; /**< Fog color */
721 GLfloat Density
; /**< Density >= 0.0 */
722 GLfloat Start
; /**< Start distance in eye coords */
723 GLfloat End
; /**< End distance in eye coords */
724 GLfloat Index
; /**< Fog index */
725 GLenum Mode
; /**< Fog mode */
726 GLboolean ColorSumEnabled
;
727 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
732 * Hint attribute group (GL_HINT_BIT).
734 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
736 struct gl_hint_attrib
738 GLenum PerspectiveCorrection
;
741 GLenum PolygonSmooth
;
743 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
744 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
745 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
746 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
751 * Histogram attributes.
753 struct gl_histogram_attrib
755 GLuint Width
; /**< number of table entries */
756 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
757 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
758 GLboolean Sink
; /**< terminate image transfer? */
759 GLubyte RedSize
; /**< Bits per counter */
763 GLubyte LuminanceSize
;
768 * Color Min/max state.
770 struct gl_minmax_attrib
774 GLfloat Min
[4], Max
[4]; /**< RGBA */
779 * Image convolution state.
781 struct gl_convolution_attrib
784 GLenum InternalFormat
;
787 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
795 #define LIGHT_SPOT 0x1
796 #define LIGHT_LOCAL_VIEWER 0x2
797 #define LIGHT_POSITIONAL 0x4
798 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
803 * Lighting attribute group (GL_LIGHT_BIT).
805 struct gl_light_attrib
807 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
808 struct gl_lightmodel Model
; /**< Lighting model */
811 * Must flush FLUSH_VERTICES before referencing:
814 struct gl_material Material
; /**< Includes front & back values */
817 GLboolean Enabled
; /**< Lighting enabled flag */
818 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
819 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
820 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
821 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
822 GLboolean ColorMaterialEnabled
;
824 struct gl_light EnabledList
; /**< List sentinel */
827 * Derived state for optimizations:
830 GLboolean _NeedEyeCoords
;
831 GLboolean _NeedVertices
; /**< Use fast shader? */
832 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
833 GLfloat _BaseColor
[2][3];
839 * Line attribute group (GL_LINE_BIT).
841 struct gl_line_attrib
843 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
844 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
845 GLushort StipplePattern
; /**< Stipple pattern */
846 GLint StippleFactor
; /**< Stipple repeat factor */
847 GLfloat Width
; /**< Line width */
848 GLfloat _Width
; /**< Clamped Line width */
853 * Display list attribute group (GL_LIST_BIT).
855 struct gl_list_attrib
862 * Used by device drivers to hook new commands into display lists.
864 struct gl_list_instruction
867 void (*Execute
)( GLcontext
*ctx
, void *data
);
868 void (*Destroy
)( GLcontext
*ctx
, void *data
);
869 void (*Print
)( GLcontext
*ctx
, void *data
);
872 #define MAX_DLIST_EXT_OPCODES 16
875 * Used by device drivers to hook new commands into display lists.
877 struct gl_list_extensions
879 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
885 * Multisample attribute group (GL_MULTISAMPLE_BIT).
887 struct gl_multisample_attrib
890 GLboolean SampleAlphaToCoverage
;
891 GLboolean SampleAlphaToOne
;
892 GLboolean SampleCoverage
;
893 GLfloat SampleCoverageValue
;
894 GLboolean SampleCoverageInvert
;
899 * Pixel attribute group (GL_PIXEL_MODE_BIT).
901 struct gl_pixel_attrib
903 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
904 GLfloat RedBias
, RedScale
;
905 GLfloat GreenBias
, GreenScale
;
906 GLfloat BlueBias
, BlueScale
;
907 GLfloat AlphaBias
, AlphaScale
;
908 GLfloat DepthBias
, DepthScale
;
909 GLint IndexShift
, IndexOffset
;
910 GLboolean MapColorFlag
;
911 GLboolean MapStencilFlag
;
912 GLfloat ZoomX
, ZoomY
;
913 /* XXX move these out of gl_pixel_attrib */
914 GLint MapStoSsize
; /**< Size of each pixel map */
924 GLint MapStoS
[MAX_PIXEL_MAP_TABLE
]; /**< Pixel map tables */
925 GLfloat MapItoI
[MAX_PIXEL_MAP_TABLE
];
926 GLfloat MapItoR
[MAX_PIXEL_MAP_TABLE
];
927 GLfloat MapItoG
[MAX_PIXEL_MAP_TABLE
];
928 GLfloat MapItoB
[MAX_PIXEL_MAP_TABLE
];
929 GLfloat MapItoA
[MAX_PIXEL_MAP_TABLE
];
930 GLubyte MapItoR8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
931 GLubyte MapItoG8
[MAX_PIXEL_MAP_TABLE
];
932 GLubyte MapItoB8
[MAX_PIXEL_MAP_TABLE
];
933 GLubyte MapItoA8
[MAX_PIXEL_MAP_TABLE
];
934 GLfloat MapRtoR
[MAX_PIXEL_MAP_TABLE
];
935 GLfloat MapGtoG
[MAX_PIXEL_MAP_TABLE
];
936 GLfloat MapBtoB
[MAX_PIXEL_MAP_TABLE
];
937 GLfloat MapAtoA
[MAX_PIXEL_MAP_TABLE
];
938 /** GL_EXT_histogram */
939 GLboolean HistogramEnabled
;
940 GLboolean MinMaxEnabled
;
941 /** GL_SGIS_pixel_texture */
942 GLboolean PixelTextureEnabled
;
943 GLenum FragmentRgbSource
;
944 GLenum FragmentAlphaSource
;
945 /** GL_SGI_color_matrix */
946 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
947 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
948 /** GL_SGI_color_table */
949 GLfloat ColorTableScale
[4];
950 GLfloat ColorTableBias
[4];
951 GLboolean ColorTableEnabled
;
952 GLfloat PCCTscale
[4];
954 GLboolean PostConvolutionColorTableEnabled
;
955 GLfloat PCMCTscale
[4];
956 GLfloat PCMCTbias
[4];
957 GLboolean PostColorMatrixColorTableEnabled
;
958 /** GL_SGI_texture_color_table */
959 GLfloat TextureColorTableScale
[4];
960 GLfloat TextureColorTableBias
[4];
962 GLboolean Convolution1DEnabled
;
963 GLboolean Convolution2DEnabled
;
964 GLboolean Separable2DEnabled
;
965 GLfloat ConvolutionBorderColor
[3][4];
966 GLenum ConvolutionBorderMode
[3];
967 GLfloat ConvolutionFilterScale
[3][4];
968 GLfloat ConvolutionFilterBias
[3][4];
969 GLfloat PostConvolutionScale
[4]; /**< RGBA */
970 GLfloat PostConvolutionBias
[4]; /**< RGBA */
975 * Point attribute group (GL_POINT_BIT).
977 struct gl_point_attrib
979 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
980 GLfloat Size
; /**< User-specified point size */
981 GLfloat _Size
; /**< Size clamped to Const.Min/MaxPointSize */
982 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
983 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
984 GLfloat Threshold
; /**< GL_EXT_point_parameters */
985 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
986 GLboolean PointSprite
; /**< GL_NV_point_sprite / GL_NV_point_sprite */
987 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_NV/ARB_point_sprite */
988 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
989 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
994 * Polygon attribute group (GL_POLYGON_BIT).
996 struct gl_polygon_attrib
998 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
999 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1000 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
1001 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
1002 GLboolean CullFlag
; /**< Culling on/off flag */
1003 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
1004 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
1005 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
1006 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
1007 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
1008 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
1009 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
1010 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
1015 * Scissor attributes (GL_SCISSOR_BIT).
1017 struct gl_scissor_attrib
1019 GLboolean Enabled
; /**< Scissor test enabled? */
1020 GLint X
, Y
; /**< Lower left corner of box */
1021 GLsizei Width
, Height
; /**< Size of box */
1026 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1028 struct gl_stencil_attrib
1030 GLboolean Enabled
; /**< Enabled flag */
1031 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
1032 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 1) */
1033 GLboolean _TestTwoSide
;
1034 GLenum Function
[2]; /**< Stencil function */
1035 GLenum FailFunc
[2]; /**< Fail function */
1036 GLenum ZPassFunc
[2]; /**< Depth buffer pass function */
1037 GLenum ZFailFunc
[2]; /**< Depth buffer fail function */
1038 GLint Ref
[2]; /**< Reference value */
1039 GLuint ValueMask
[2]; /**< Value mask */
1040 GLuint WriteMask
[2]; /**< Write mask */
1041 GLuint Clear
; /**< Clear value */
1045 #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
1048 * An index for each type of texture object
1051 #define TEXTURE_1D_INDEX 0
1052 #define TEXTURE_2D_INDEX 1
1053 #define TEXTURE_3D_INDEX 2
1054 #define TEXTURE_CUBE_INDEX 3
1055 #define TEXTURE_RECT_INDEX 4
1059 * Bit flags for each type of texture object
1060 * Used for Texture.Unit[]._ReallyEnabled flags.
1063 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1064 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1065 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1066 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1067 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1072 * TexGenEnabled flags.
1083 * Bit flag versions of the corresponding GL_ constants.
1086 #define TEXGEN_SPHERE_MAP 0x1
1087 #define TEXGEN_OBJ_LINEAR 0x2
1088 #define TEXGEN_EYE_LINEAR 0x4
1089 #define TEXGEN_REFLECTION_MAP_NV 0x8
1090 #define TEXGEN_NORMAL_MAP_NV 0x10
1092 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1093 TEXGEN_REFLECTION_MAP_NV | \
1094 TEXGEN_NORMAL_MAP_NV)
1095 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1096 TEXGEN_REFLECTION_MAP_NV | \
1097 TEXGEN_NORMAL_MAP_NV | \
1102 /* A selection of state flags to make driver and module's lives easier. */
1103 #define ENABLE_TEXGEN0 0x1
1104 #define ENABLE_TEXGEN1 0x2
1105 #define ENABLE_TEXGEN2 0x4
1106 #define ENABLE_TEXGEN3 0x8
1107 #define ENABLE_TEXGEN4 0x10
1108 #define ENABLE_TEXGEN5 0x20
1109 #define ENABLE_TEXGEN6 0x40
1110 #define ENABLE_TEXGEN7 0x80
1112 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1113 #define ENABLE_TEXMAT1 0x2
1114 #define ENABLE_TEXMAT2 0x4
1115 #define ENABLE_TEXMAT3 0x8
1116 #define ENABLE_TEXMAT4 0x10
1117 #define ENABLE_TEXMAT5 0x20
1118 #define ENABLE_TEXMAT6 0x40
1119 #define ENABLE_TEXMAT7 0x80
1121 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1122 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1126 * Texel fetch function prototype. We use texel fetch functions to
1127 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1128 * texture images. These functions help to isolate us from the gritty
1129 * details of all the various texture image encodings.
1131 * \param texImage texture image.
1132 * \param col texel column.
1133 * \param row texel row.
1134 * \param img texel image level/layer.
1135 * \param texelOut output texel (up to 4 GLchans)
1137 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1138 GLint col
, GLint row
, GLint img
,
1142 * As above, but returns floats.
1143 * Used for depth component images and for upcoming signed/float
1146 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1147 GLint col
, GLint row
, GLint img
,
1148 GLfloat
*texelOut
);
1151 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1152 GLint col
, GLint row
, GLint img
,
1156 * TexImage store function. This is called by the glTex[Sub]Image
1157 * functions and is responsible for converting the user-specified texture
1158 * image into a specific (hardware) image format.
1160 typedef GLboolean (*StoreTexImageFunc
)(GLcontext
*ctx
, GLuint dims
,
1161 GLenum baseInternalFormat
,
1162 const struct gl_texture_format
*dstFormat
,
1164 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
1165 GLint dstRowStride
, GLint dstImageStride
,
1166 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1167 GLenum srcFormat
, GLenum srcType
,
1168 const GLvoid
*srcAddr
,
1169 const struct gl_pixelstore_attrib
*srcPacking
);
1174 * Texture format record
1176 struct gl_texture_format
1178 GLint MesaFormat
; /**< One of the MESA_FORMAT_* values */
1180 GLenum BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1181 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1182 * GL_INTENSITY, GL_COLOR_INDEX or
1183 * GL_DEPTH_COMPONENT.
1185 GLenum DataType
; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1186 GLubyte RedBits
; /**< Bits per texel component */
1187 GLubyte GreenBits
; /**< These are just rough approximations for */
1188 GLubyte BlueBits
; /**< compressed texture formats. */
1190 GLubyte LuminanceBits
;
1191 GLubyte IntensityBits
;
1194 GLubyte StencilBits
; /**< GL_EXT_packed_depth_stencil */
1196 GLuint TexelBytes
; /**< Bytes per texel, 0 if compressed format */
1198 StoreTexImageFunc StoreImage
;
1201 * \name Texel fetch function pointers
1204 FetchTexelFuncC FetchTexel1D
;
1205 FetchTexelFuncC FetchTexel2D
;
1206 FetchTexelFuncC FetchTexel3D
;
1207 FetchTexelFuncF FetchTexel1Df
;
1208 FetchTexelFuncF FetchTexel2Df
;
1209 FetchTexelFuncF FetchTexel3Df
;
1212 StoreTexelFunc StoreTexel
;
1217 * Texture image state. Describes the dimensions of a texture image,
1218 * the texel format and pointers to Texel Fetch functions.
1220 struct gl_texture_image
1222 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1223 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1224 * GL_INTENSITY, GL_COLOR_INDEX,
1225 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1226 * only. Used for choosing TexEnv arithmetic.
1228 GLint InternalFormat
; /**< Internal format as given by the user */
1229 GLuint Border
; /**< 0 or 1 */
1230 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1231 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1232 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1233 GLuint RowStride
; /**< == Width unless IsClientData and padded */
1234 GLuint Width2
; /**< = Width - 2*Border */
1235 GLuint Height2
; /**< = Height - 2*Border */
1236 GLuint Depth2
; /**< = Depth - 2*Border */
1237 GLuint WidthLog2
; /**< = log2(Width2) */
1238 GLuint HeightLog2
; /**< = log2(Height2) */
1239 GLuint DepthLog2
; /**< = log2(Depth2) */
1240 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1241 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1242 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1243 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1244 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1245 GLboolean IsClientData
; /**< Data owned by client? */
1246 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1248 const struct gl_texture_format
*TexFormat
;
1250 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1252 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1253 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1255 GLboolean IsCompressed
; /**< GL_ARB_texture_compression */
1256 GLuint CompressedSize
; /**< GL_ARB_texture_compression */
1259 * \name For device driver:
1262 void *DriverData
; /**< Arbitrary device driver data */
1268 * Indexes for cube map faces.
1271 #define FACE_POS_X 0
1272 #define FACE_NEG_X 1
1273 #define FACE_POS_Y 2
1274 #define FACE_NEG_Y 3
1275 #define FACE_POS_Z 4
1276 #define FACE_NEG_Z 5
1282 * Texture object state. Contains the array of mipmap images, border color,
1283 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1286 struct gl_texture_object
1288 _glthread_Mutex Mutex
; /**< for thread safety */
1289 GLint RefCount
; /**< reference count */
1290 GLuint Name
; /**< the user-visible texture object ID */
1291 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1292 GLfloat Priority
; /**< in [0,1] */
1293 GLfloat BorderColor
[4]; /**< unclamped */
1294 GLchan _BorderChan
[4]; /**< clamped, as GLchan */
1295 GLenum WrapS
; /**< S-axis texture image wrap mode */
1296 GLenum WrapT
; /**< T-axis texture image wrap mode */
1297 GLenum WrapR
; /**< R-axis texture image wrap mode */
1298 GLenum MinFilter
; /**< minification filter */
1299 GLenum MagFilter
; /**< magnification filter */
1300 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1301 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1302 GLfloat LodBias
; /**< OpenGL 1.4 */
1303 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1304 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1305 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1306 GLboolean CompareFlag
; /**< GL_SGIX_shadow */
1307 GLenum CompareOperator
; /**< GL_SGIX_shadow */
1308 GLfloat ShadowAmbient
; /**< GL_ARB_shadow_ambient */
1309 GLenum CompareMode
; /**< GL_ARB_shadow */
1310 GLenum CompareFunc
; /**< GL_ARB_shadow */
1311 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1312 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1313 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1314 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1315 GLboolean Complete
; /**< Is texture object complete? */
1317 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1318 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1320 /** GL_EXT_paletted_texture */
1321 struct gl_color_table Palette
;
1325 * \name For device driver.
1326 * Note: instead of attaching driver data to this pointer, it's preferable
1327 * to instead use this struct as a base class for your own texture object
1328 * class. Driver->NewTextureObject() can be used to implement the
1331 void *DriverData
; /**< Arbitrary device driver data */
1336 * Texture combine environment state.
1339 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1340 * structure will need to be expanded for 4 elements.
1342 struct gl_tex_env_combine_state
1344 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1345 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1346 GLenum SourceRGB
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1347 GLenum SourceA
[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1348 GLenum OperandRGB
[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1349 GLenum OperandA
[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1350 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1351 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1352 GLuint _NumArgsRGB
; /**< Number of inputs used for the combine mode. */
1353 GLuint _NumArgsA
; /**< Number of inputs used for the combine mode. */
1358 * Texture unit state. Contains enable flags, texture environment/function/
1359 * combiners, texgen state, pointers to current texture objects and
1360 * post-filter color tables.
1362 struct gl_texture_unit
1364 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1365 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1367 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1368 GLfloat EnvColor
[4];
1369 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1370 /** \name Tex coord generation mode
1371 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1378 GLbitfield _GenBitS
;
1379 GLbitfield _GenBitT
;
1380 GLbitfield _GenBitR
;
1381 GLbitfield _GenBitQ
;
1382 GLbitfield _GenFlags
; /**< bitwise or of GenBit[STRQ] */
1383 GLfloat ObjectPlaneS
[4];
1384 GLfloat ObjectPlaneT
[4];
1385 GLfloat ObjectPlaneR
[4];
1386 GLfloat ObjectPlaneQ
[4];
1387 GLfloat EyePlaneS
[4];
1388 GLfloat EyePlaneT
[4];
1389 GLfloat EyePlaneR
[4];
1390 GLfloat EyePlaneQ
[4];
1391 GLfloat LodBias
; /**< for biasing mipmap levels */
1394 * \name GL_EXT_texture_env_combine
1396 struct gl_tex_env_combine_state Combine
;
1399 * Derived state based on \c EnvMode and the \c BaseFormat of the
1400 * currently enabled texture.
1402 struct gl_tex_env_combine_state _EnvMode
;
1405 * Currently enabled combiner state. This will point to either
1406 * \c Combine or \c _EnvMode.
1408 struct gl_tex_env_combine_state
*_CurrentCombine
;
1410 struct gl_texture_object
*Current1D
;
1411 struct gl_texture_object
*Current2D
;
1412 struct gl_texture_object
*Current3D
;
1413 struct gl_texture_object
*CurrentCubeMap
; /**< GL_ARB_texture_cube_map */
1414 struct gl_texture_object
*CurrentRect
; /**< GL_NV_texture_rectangle */
1416 struct gl_texture_object
*_Current
; /**< Points to really enabled tex obj */
1418 struct gl_texture_object Saved1D
; /**< only used by glPush/PopAttrib */
1419 struct gl_texture_object Saved2D
;
1420 struct gl_texture_object Saved3D
;
1421 struct gl_texture_object SavedCubeMap
;
1422 struct gl_texture_object SavedRect
;
1424 /* GL_SGI_texture_color_table */
1425 struct gl_color_table ColorTable
;
1426 struct gl_color_table ProxyColorTable
;
1427 GLboolean ColorTableEnabled
;
1430 struct texenvprog_cache
{
1434 struct texenvprog_cache
*next
;
1438 * Texture attribute group (GL_TEXTURE_BIT).
1440 struct gl_texture_attrib
1446 GLuint CurrentUnit
; /**< Active texture unit */
1447 GLbitfield _EnabledUnits
; /**< one bit set for each really-enabled unit */
1448 GLbitfield _EnabledCoordUnits
; /**< one bit per enabled coordinate unit */
1449 GLbitfield _GenFlags
; /**< for texgen */
1450 GLbitfield _TexGenEnabled
;
1451 GLbitfield _TexMatEnabled
;
1454 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1456 struct gl_texture_object
*Proxy1D
;
1457 struct gl_texture_object
*Proxy2D
;
1458 struct gl_texture_object
*Proxy3D
;
1459 struct gl_texture_object
*ProxyCubeMap
;
1460 struct gl_texture_object
*ProxyRect
;
1462 /** GL_EXT_shared_texture_palette */
1463 GLboolean SharedPalette
;
1464 struct gl_color_table Palette
;
1466 /** Cached texenv fragment programs */
1467 struct texenvprog_cache
*env_fp_cache
;
1472 * Transformation attribute group (GL_TRANSFORM_BIT).
1474 struct gl_transform_attrib
1476 GLenum MatrixMode
; /**< Matrix mode */
1477 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1478 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1479 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1480 GLboolean Normalize
; /**< Normalize all normals? */
1481 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1482 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1484 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1485 GLfloat CullEyePos
[4];
1486 GLfloat CullObjPos
[4];
1491 * Viewport attribute group (GL_VIEWPORT_BIT).
1493 struct gl_viewport_attrib
1495 GLint X
, Y
; /**< position */
1496 GLsizei Width
, Height
; /**< size */
1497 GLfloat Near
, Far
; /**< Depth buffer range */
1498 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1503 * Node for the attribute stack.
1505 struct gl_attrib_node
1509 struct gl_attrib_node
*next
;
1514 * GL_ARB_vertex/pixel_buffer_object buffer object
1516 struct gl_buffer_object
1522 GLvoid
*Pointer
; /**< Only valid while buffer is mapped */
1523 GLsizeiptrARB Size
; /**< Size of storage in bytes */
1524 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1525 GLboolean OnCard
; /**< Is buffer in VRAM? (hardware drivers) */
1531 * Client pixel packing/unpacking attributes
1533 struct gl_pixelstore_attrib
1539 GLint ImageHeight
; /**< for GL_EXT_texture3D */
1540 GLint SkipImages
; /**< for GL_EXT_texture3D */
1541 GLboolean SwapBytes
;
1543 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1544 GLboolean Invert
; /**< GL_MESA_pack_invert */
1545 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1549 #define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
1553 * Client vertex array attributes
1555 struct gl_client_array
1557 GLint Size
; /**< components per element (1,2,3,4) */
1558 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1559 GLsizei Stride
; /**< user-specified stride */
1560 GLsizei StrideB
; /**< actual stride in bytes */
1561 const GLubyte
*Ptr
; /**< Points to array data */
1562 GLbitfield Enabled
; /**< one of the _NEW_ARRAY_ bits */
1563 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1565 /**< GL_ARB_vertex_buffer_object */
1566 struct gl_buffer_object
*BufferObj
;
1574 * Vertex array state
1576 struct gl_array_attrib
1578 struct gl_client_array Vertex
; /**< client data descriptors */
1579 struct gl_client_array Normal
;
1580 struct gl_client_array Color
;
1581 struct gl_client_array SecondaryColor
;
1582 struct gl_client_array FogCoord
;
1583 struct gl_client_array Index
;
1584 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1585 struct gl_client_array EdgeFlag
;
1587 struct gl_client_array VertexAttrib
[VERT_ATTRIB_MAX
]; /**< GL_NV_vertex_program */
1589 GLint ActiveTexture
; /**< Client Active Texture */
1590 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1591 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1593 GLbitfield _Enabled
; /**< _NEW_ARRAY_* - bit set if array enabled */
1594 GLbitfield NewState
; /**< _NEW_ARRAY_* */
1596 #if FEATURE_ARB_vertex_buffer_object
1597 struct gl_buffer_object
*NullBufferObj
;
1598 struct gl_buffer_object
*ArrayBufferObj
;
1599 struct gl_buffer_object
*ElementArrayBufferObj
;
1601 GLuint _MaxElement
; /* Min of all enabled array's maxes */
1606 * Feedback buffer state
1611 GLbitfield _Mask
; /* FB_* bits */
1619 * Selection buffer state
1623 GLuint
*Buffer
; /**< selection buffer */
1624 GLuint BufferSize
; /**< size of the selection buffer */
1625 GLuint BufferCount
; /**< number of values in the selection buffer */
1626 GLuint Hits
; /**< number of records in the selection buffer */
1627 GLuint NameStackDepth
; /**< name stack depth */
1628 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1629 GLboolean HitFlag
; /**< hit flag */
1630 GLfloat HitMinZ
; /**< minimum hit depth */
1631 GLfloat HitMaxZ
; /**< maximum hit depth */
1636 * 1-D Evaluator control points
1640 GLuint Order
; /**< Number of control points */
1641 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1642 GLfloat
*Points
; /**< Points to contiguous control points */
1647 * 2-D Evaluator control points
1651 GLuint Uorder
; /**< Number of control points in U dimension */
1652 GLuint Vorder
; /**< Number of control points in V dimension */
1655 GLfloat
*Points
; /**< Points to contiguous control points */
1660 * All evaluator control point state
1662 struct gl_evaluators
1668 struct gl_1d_map Map1Vertex3
;
1669 struct gl_1d_map Map1Vertex4
;
1670 struct gl_1d_map Map1Index
;
1671 struct gl_1d_map Map1Color4
;
1672 struct gl_1d_map Map1Normal
;
1673 struct gl_1d_map Map1Texture1
;
1674 struct gl_1d_map Map1Texture2
;
1675 struct gl_1d_map Map1Texture3
;
1676 struct gl_1d_map Map1Texture4
;
1677 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1684 struct gl_2d_map Map2Vertex3
;
1685 struct gl_2d_map Map2Vertex4
;
1686 struct gl_2d_map Map2Index
;
1687 struct gl_2d_map Map2Color4
;
1688 struct gl_2d_map Map2Normal
;
1689 struct gl_2d_map Map2Texture1
;
1690 struct gl_2d_map Map2Texture2
;
1691 struct gl_2d_map Map2Texture3
;
1692 struct gl_2d_map Map2Texture4
;
1693 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1699 * NV_fragment_program runtime state
1703 GLfloat Temporaries
[MAX_NV_FRAGMENT_PROGRAM_TEMPS
][4];
1704 GLfloat Inputs
[MAX_NV_FRAGMENT_PROGRAM_INPUTS
][4];
1705 GLfloat Outputs
[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS
][4];
1706 GLuint CondCodes
[4];
1710 * ATI_fragment_shader runtime state
1712 #define ATI_FS_INPUT_PRIMARY 0
1713 #define ATI_FS_INPUT_SECONDARY 1
1715 /* 6 register sets - 2 inputs (primary, secondary) */
1716 struct atifs_machine
1718 GLfloat Registers
[6][4];
1719 GLfloat PrevPassRegisters
[6][4];
1720 GLfloat Inputs
[2][4];
1726 * Names of the various vertex/fragment program register files, etc.
1727 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1728 * All values should fit in a 4-bit field.
1732 PROGRAM_TEMPORARY
= 0,
1733 PROGRAM_LOCAL_PARAM
= 1,
1734 PROGRAM_ENV_PARAM
= 2,
1735 PROGRAM_STATE_VAR
= 3,
1738 PROGRAM_NAMED_PARAM
= 6,
1739 PROGRAM_CONSTANT
= 7,
1740 PROGRAM_WRITE_ONLY
= 8,
1741 PROGRAM_ADDRESS
= 9,
1742 PROGRAM_UNDEFINED
= 15 /* invalid value */
1746 /** Vertex and fragment instructions */
1747 struct prog_instruction
;
1748 struct atifs_instruction
;
1749 struct atifs_setupinst
;
1750 struct program_parameter_list
;
1754 * Base class for any kind of program object
1759 GLubyte
*String
; /**< Null-terminated program text */
1762 GLenum Format
; /**< String encoding format */
1765 struct prog_instruction
*Instructions
;
1767 GLbitfield InputsRead
; /* Bitmask of which input regs are read */
1768 GLbitfield OutputsWritten
; /* Bitmask of which output regs are written to */
1770 /** Named parameters, constants, etc. from program text */
1771 struct program_parameter_list
*Parameters
;
1772 /** Numbered local parameters */
1773 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1775 /** Logical counts */
1777 GLuint NumInstructions
;
1778 GLuint NumTemporaries
;
1779 GLuint NumParameters
;
1780 GLuint NumAttributes
;
1781 GLuint NumAddressRegs
;
1783 /** Native, actual h/w counts */
1785 GLuint NumNativeInstructions
;
1786 GLuint NumNativeTemporaries
;
1787 GLuint NumNativeParameters
;
1788 GLuint NumNativeAttributes
;
1789 GLuint NumNativeAddressRegs
;
1794 /** Vertex program object */
1795 struct vertex_program
1797 struct program Base
; /* base class */
1798 GLboolean IsNVProgram
; /* GL_NV_vertex_program ? */
1799 GLboolean IsPositionInvariant
; /* GL_NV_vertex_program1_1 */
1800 void *TnlData
; /* should probably use Base.DriverData */
1804 /** Fragment program object */
1805 struct fragment_program
1807 struct program Base
; /**< base class */
1808 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1809 GLuint NumAluInstructions
; /**< GL_ARB_fragment_program */
1810 GLuint NumTexInstructions
;
1811 GLuint NumTexIndirections
;
1812 GLuint NumNativeAluInstructions
; /**< GL_ARB_fragment_program */
1813 GLuint NumNativeTexInstructions
;
1814 GLuint NumNativeTexIndirections
;
1819 struct ati_fragment_shader
1821 struct program Base
;
1822 struct atifs_instruction
*Instructions
[2];
1823 struct atifs_setupinst
*SetupInst
[2];
1824 GLfloat Constants
[8][4];
1825 GLuint localConstDef
;
1826 GLubyte numArithInstr
[2];
1827 GLubyte regsAssigned
[2];
1830 GLubyte last_optype
;
1831 GLboolean interpinp1
;
1837 * State common to vertex and fragment programs.
1839 struct gl_program_state
1841 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_NV */
1842 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_NV */
1847 * State vars for GL_ARB/GL_NV_vertex_program
1849 struct gl_vertex_program_state
1851 GLboolean Enabled
; /**< GL_VERTEX_PROGRAM_NV */
1852 GLboolean _Enabled
; /**< Really enabled? */
1853 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
1854 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1855 struct vertex_program
*Current
; /**< ptr to currently bound program */
1856 struct vertex_program
*_Current
; /**< ptr to currently bound
1857 program, including internal
1858 (t_vp_build.c) programs */
1860 GLenum TrackMatrix
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1861 GLenum TrackMatrixTransform
[MAX_NV_VERTEX_PROGRAM_PARAMS
/ 4];
1863 GLfloat Parameters
[MAX_NV_VERTEX_PROGRAM_PARAMS
][4]; /* Env params */
1864 /* Only used during program execution (may be moved someday): */
1865 GLfloat Temporaries
[MAX_NV_VERTEX_PROGRAM_TEMPS
][4];
1866 GLfloat Inputs
[MAX_NV_VERTEX_PROGRAM_INPUTS
][4];
1867 GLuint InputsSize
[MAX_NV_VERTEX_PROGRAM_INPUTS
];
1868 GLfloat Outputs
[MAX_NV_VERTEX_PROGRAM_OUTPUTS
][4];
1869 GLint AddressReg
[4];
1871 #if FEATURE_MESA_program_debug
1872 GLprogramcallbackMESA Callback
;
1873 GLvoid
*CallbackData
;
1874 GLboolean CallbackEnabled
;
1875 GLuint CurrentPosition
;
1881 * State for GL_ARB/NV_fragment_program
1883 struct gl_fragment_program_state
1885 GLboolean Enabled
; /* GL_VERTEX_PROGRAM_NV */
1886 GLboolean _Enabled
; /* Really enabled? */
1887 GLboolean _Active
; /* Really really enabled? */
1888 struct fragment_program
*Current
; /* ptr to currently bound program */
1889 struct fragment_program
*_Current
; /* ptr to currently active program
1890 (including internal programs) */
1891 struct fp_machine Machine
; /* machine state */
1892 GLfloat Parameters
[MAX_NV_FRAGMENT_PROGRAM_PARAMS
][4]; /* Env params */
1894 #if FEATURE_MESA_program_debug
1895 GLprogramcallbackMESA Callback
;
1896 GLvoid
*CallbackData
;
1897 GLboolean CallbackEnabled
;
1898 GLuint CurrentPosition
;
1904 * State for GL_ATI_fragment_shader
1906 struct gl_ati_fragment_shader_state
1910 GLboolean Compiling
;
1911 GLfloat globalConstants
[8][4];
1912 struct atifs_machine Machine
; /* machine state */
1913 struct ati_fragment_shader
*Current
;
1917 struct gl_query_object
1920 GLuint Result
; /* the counter */
1921 GLboolean Active
; /* inside Begin/EndQuery */
1922 GLboolean Ready
; /* result is ready */
1926 struct gl_query_state
1928 struct _mesa_HashTable
*QueryObjects
;
1929 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1930 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1935 ** XXX do these gl2 structs really neeed to be here?
1939 * gl2 unique interface identifier.
1940 * Each gl2 interface has its own interface id used for object queries.
1944 UIID_UNKNOWN
, /* supported by all objects */
1945 UIID_GENERIC
, /* generic object */
1946 UIID_CONTAINER
, /* contains generic objects */
1947 UIID_SHADER
, /* shader object */
1948 UIID_FRAGMENT_SHADER
, /* fragment shader */
1949 UIID_VERTEX_SHADER
, /* vertex shader */
1950 UIID_PROGRAM
, /* program object */
1951 UIID_3DLABS_SHHANDLE
/* encapsulates 3dlabs' ShHandle */
1954 struct gl2_unknown_intf
1956 GLvoid (* AddRef
) (struct gl2_unknown_intf
**);
1957 GLvoid (* Release
) (struct gl2_unknown_intf
**);
1958 struct gl2_unknown_intf
**(* QueryInterface
) (struct gl2_unknown_intf
**, enum gl2_uiid uiid
);
1961 struct gl2_generic_intf
1963 struct gl2_unknown_intf _unknown
;
1964 GLvoid (* Delete
) (struct gl2_generic_intf
**);
1965 GLenum (* GetType
) (struct gl2_generic_intf
**);
1966 GLhandleARB (* GetName
) (struct gl2_generic_intf
**);
1967 GLboolean (* GetDeleteStatus
) (struct gl2_generic_intf
**);
1968 const GLcharARB
*(* GetInfoLog
) (struct gl2_generic_intf
**);
1971 struct gl2_container_intf
1973 struct gl2_generic_intf _generic
;
1974 GLboolean (* Attach
) (struct gl2_container_intf
**, struct gl2_generic_intf
**);
1975 GLboolean (* Detach
) (struct gl2_container_intf
**, struct gl2_generic_intf
**);
1976 GLsizei (* GetAttachedCount
) (struct gl2_container_intf
**);
1977 struct gl2_generic_intf
**(* GetAttached
) (struct gl2_container_intf
**, GLuint
);
1980 struct gl2_shader_intf
1982 struct gl2_generic_intf _generic
;
1983 GLenum (* GetSubType
) (struct gl2_shader_intf
**);
1984 GLboolean (* GetCompileStatus
) (struct gl2_shader_intf
**);
1985 GLvoid (* SetSource
) (struct gl2_shader_intf
**, GLcharARB
*, GLint
*, GLsizei
);
1986 const GLcharARB
*(* GetSource
) (struct gl2_shader_intf
**);
1987 GLvoid (* Compile
) (struct gl2_shader_intf
**);
1990 struct gl2_program_intf
1992 struct gl2_container_intf _container
;
1993 GLboolean (* GetLinkStatus
) (struct gl2_program_intf
**);
1994 GLboolean (* GetValidateStatus
) (struct gl2_program_intf
**);
1995 GLvoid (* Link
) (struct gl2_program_intf
**);
1996 GLvoid (* Validate
) (struct gl2_program_intf
**);
1999 struct gl2_fragment_shader_intf
2001 struct gl2_shader_intf _shader
;
2004 struct gl2_vertex_shader_intf
2006 struct gl2_shader_intf _shader
;
2009 struct gl2_3dlabs_shhandle_intf
2011 struct gl2_unknown_intf _unknown
;
2012 GLvoid
*(* GetShHandle
) (struct gl2_3dlabs_shhandle_intf
**);
2015 struct gl_shader_objects_state
2017 struct gl2_program_intf
**current_program
;
2022 * State which can be shared by multiple contexts:
2024 struct gl_shared_state
2026 _glthread_Mutex Mutex
; /**< for thread safety */
2027 GLint RefCount
; /**< Reference count */
2028 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
2029 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
2032 * \name Default texture objects (shared by all multi-texture units)
2035 struct gl_texture_object
*Default1D
;
2036 struct gl_texture_object
*Default2D
;
2037 struct gl_texture_object
*Default3D
;
2038 struct gl_texture_object
*DefaultCubeMap
;
2039 struct gl_texture_object
*DefaultRect
;
2043 * \name Vertex/fragment programs
2046 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2047 #if FEATURE_ARB_vertex_program
2048 struct program
*DefaultVertexProgram
;
2050 #if FEATURE_ARB_fragment_program
2051 struct program
*DefaultFragmentProgram
;
2053 #if FEATURE_ATI_fragment_shader
2054 struct program
*DefaultFragmentShader
;
2058 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2059 struct _mesa_HashTable
*BufferObjects
;
2062 struct _mesa_HashTable
*GL2Objects
;
2064 #if FEATURE_EXT_framebuffer_object
2065 struct _mesa_HashTable
*RenderBuffers
;
2066 struct _mesa_HashTable
*FrameBuffers
;
2069 void *DriverData
; /**< Device driver shared state */
2076 * A renderbuffer stores colors or depth values or stencil values.
2077 * A framebuffer object will have a collection of these.
2078 * Data are read/written to the buffer with a handful of Get/Put functions.
2080 * Instances of this object are allocated with the Driver's NewRenderbuffer
2081 * hook. Drivers will likely wrap this class inside a driver-specific
2082 * class to simulate inheritance.
2084 struct gl_renderbuffer
2088 GLuint Width
, Height
;
2089 GLenum InternalFormat
; /* The user-specified value */
2090 GLenum _BaseFormat
; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
2091 /* GL_STENCIL_INDEX. */
2092 GLenum DataType
; /* Type of values passed to the Get/Put functions */
2093 GLubyte RedBits
; /**< Bits per image component */
2099 GLubyte StencilBits
;
2102 /* Used to wrap one renderbuffer around another: */
2103 struct gl_renderbuffer
*Wrapped
;
2105 /* Delete this renderbuffer */
2106 void (*Delete
)(struct gl_renderbuffer
*rb
);
2108 /* Allocate new storage for this renderbuffer */
2109 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2110 GLenum internalFormat
,
2111 GLuint width
, GLuint height
);
2113 /* Lock/Unlock are called before/after calling the Get/Put functions.
2114 * Not sure this is the right place for these yet.
2115 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2116 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2119 /* Return a pointer to the element/pixel at (x,y).
2120 * Should return NULL if the buffer memory can't be directly addressed.
2122 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2125 /* Get/Read a row of values.
2126 * The values will be of format _BaseFormat and type DataType.
2128 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2129 GLint x
, GLint y
, void *values
);
2131 /* Get/Read values at arbitrary locations.
2132 * The values will be of format _BaseFormat and type DataType.
2134 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2135 const GLint x
[], const GLint y
[], void *values
);
2137 /* Put/Write a row of values.
2138 * The values will be of format _BaseFormat and type DataType.
2140 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2141 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2143 /* Put/Write a row of RGB values. This is a special-case routine that's
2144 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2145 * a common case for glDrawPixels and some triangle routines.
2146 * The values will be of format GL_RGB and type DataType.
2148 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2149 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2152 /* Put/Write a row of identical values.
2153 * The values will be of format _BaseFormat and type DataType.
2155 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2156 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2158 /* Put/Write values at arbitrary locations.
2159 * The values will be of format _BaseFormat and type DataType.
2161 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2162 const GLint x
[], const GLint y
[], const void *values
,
2163 const GLubyte
*mask
);
2164 /* Put/Write identical values at arbitrary locations.
2165 * The values will be of format _BaseFormat and type DataType.
2167 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2168 GLuint count
, const GLint x
[], const GLint y
[],
2169 const void *value
, const GLubyte
*mask
);
2174 * A renderbuffer attachment point points to either a texture object
2175 * (and specifies a mipmap level, cube face or 3D texture slice) or
2176 * points to a renderbuffer.
2178 struct gl_renderbuffer_attachment
2180 GLenum Type
; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
2183 /* IF Type == GL_RENDERBUFFER_EXT: */
2184 struct gl_renderbuffer
*Renderbuffer
;
2186 /* IF Type == GL_TEXTURE: */
2187 struct gl_texture_object
*Texture
;
2188 GLuint TextureLevel
;
2189 GLuint CubeMapFace
; /* 0 .. 5, for cube map textures */
2190 GLuint Zoffset
; /* for 3D textures */
2195 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2196 * In C++ terms, think of this as a base class from which device drivers
2197 * will make derived classes.
2199 struct gl_framebuffer
2201 GLuint Name
; /* if zero, this is a window system framebuffer */
2204 GLvisual Visual
; /**< The corresponding visual */
2206 GLboolean Initialized
;
2208 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2210 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2212 GLint _Xmin
, _Xmax
; /**< inclusive */
2213 GLint _Ymin
, _Ymax
; /**< exclusive */
2216 /** \name Derived Z buffer stuff */
2218 GLuint _DepthMax
; /**< Max depth buffer value */
2219 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2220 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2223 GLenum _Status
; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2225 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2226 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2228 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2229 * attribute group and GL_PIXEL attribute group, respectively.
2231 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2232 GLenum ColorReadBuffer
;
2234 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2235 GLbitfield _ColorDrawBufferMask
[MAX_DRAW_BUFFERS
]; /* Mask of BUFFER_BIT_* flags */
2236 GLint _ColorReadBufferIndex
; /* -1 = None */
2238 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2239 GLuint _NumColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2240 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
][4];
2241 struct gl_renderbuffer
*_ColorReadBuffer
;
2243 /** Delete this framebuffer */
2244 void (*Delete
)(struct gl_framebuffer
*fb
);
2249 * Limits for vertex and fragment programs.
2251 struct gl_program_constants
2253 /* logical limits */
2254 GLuint MaxInstructions
;
2255 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2256 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2257 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2260 GLuint MaxAddressRegs
; /* vertex program only, for now */
2261 GLuint MaxParameters
;
2262 GLuint MaxLocalParams
;
2263 GLuint MaxEnvParams
;
2264 /* native/hardware limits */
2265 GLuint MaxNativeInstructions
;
2266 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2267 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2268 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2269 GLuint MaxNativeAttribs
;
2270 GLuint MaxNativeTemps
;
2271 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2272 GLuint MaxNativeParameters
;
2277 * Constants which may be overridden by device driver during context creation
2278 * but are never changed after that.
2282 GLint MaxTextureLevels
; /**< Maximum number of allowed mipmap levels. */
2283 GLint Max3DTextureLevels
; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2284 GLint MaxCubeTextureLevels
; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2285 GLint MaxTextureRectSize
; /* GL_NV_texture_rectangle */
2286 GLuint MaxTextureCoordUnits
;
2287 GLuint MaxTextureImageUnits
;
2288 GLuint MaxTextureUnits
; /* = MAX(CoordUnits, ImageUnits) */
2289 GLfloat MaxTextureMaxAnisotropy
; /* GL_EXT_texture_filter_anisotropic */
2290 GLfloat MaxTextureLodBias
; /* GL_EXT_texture_lod_bias */
2291 GLuint MaxArrayLockSize
;
2293 GLfloat MinPointSize
, MaxPointSize
; /* aliased */
2294 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /* antialiased */
2295 GLfloat PointSizeGranularity
;
2296 GLfloat MinLineWidth
, MaxLineWidth
; /* aliased */
2297 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /* antialiased */
2298 GLfloat LineWidthGranularity
;
2299 GLuint MaxColorTableSize
;
2300 GLuint MaxConvolutionWidth
;
2301 GLuint MaxConvolutionHeight
;
2302 GLuint MaxClipPlanes
;
2304 GLfloat MaxShininess
; /* GL_NV_light_max_exponent */
2305 GLfloat MaxSpotExponent
; /* GL_NV_light_max_exponent */
2306 GLuint MaxViewportWidth
, MaxViewportHeight
;
2307 struct gl_program_constants VertexProgram
; /* GL_ARB_vertex_program */
2308 struct gl_program_constants FragmentProgram
; /* GL_ARB_fragment_program */
2309 /* shared by vertex and fragment program: */
2310 GLuint MaxProgramMatrices
;
2311 GLuint MaxProgramMatrixStackDepth
;
2312 /* vertex array / buffer object bounds checking */
2313 GLboolean CheckArrayBounds
;
2314 /* GL_ARB_draw_buffers */
2315 GLuint MaxDrawBuffers
;
2316 /* GL_OES_read_format */
2317 GLenum ColorReadFormat
;
2318 GLenum ColorReadType
;
2319 /* GL_EXT_framebuffer_object */
2320 GLuint MaxColorAttachments
;
2321 GLuint MaxRenderbufferSize
;
2326 * Enable flag for each OpenGL extension. Different device drivers will
2327 * enable different extensions at runtime.
2329 struct gl_extensions
2332 * \name Flags to quickly test if certain extensions are available.
2334 * Not every extension needs to have such a flag, but it's encouraged.
2337 GLboolean dummy
; /* don't remove this! */
2338 GLboolean ARB_depth_texture
;
2339 GLboolean ARB_draw_buffers
;
2340 GLboolean ARB_fragment_program
;
2341 GLboolean ARB_fragment_shader
;
2342 GLboolean ARB_half_float_pixel
;
2343 GLboolean ARB_imaging
;
2344 GLboolean ARB_multisample
;
2345 GLboolean ARB_multitexture
;
2346 GLboolean ARB_occlusion_query
;
2347 GLboolean ARB_point_sprite
;
2348 GLboolean ARB_shader_objects
;
2349 GLboolean ARB_shading_language_100
;
2350 GLboolean ARB_shadow
;
2351 GLboolean ARB_texture_border_clamp
;
2352 GLboolean ARB_texture_compression
;
2353 GLboolean ARB_texture_cube_map
;
2354 GLboolean ARB_texture_env_combine
;
2355 GLboolean ARB_texture_env_crossbar
;
2356 GLboolean ARB_texture_env_dot3
;
2357 GLboolean ARB_texture_float
;
2358 GLboolean ARB_texture_mirrored_repeat
;
2359 GLboolean ARB_texture_non_power_of_two
;
2360 GLboolean ARB_transpose_matrix
;
2361 GLboolean ARB_vertex_buffer_object
;
2362 GLboolean ARB_vertex_program
;
2363 GLboolean ARB_vertex_shader
;
2364 GLboolean ARB_window_pos
;
2367 GLboolean EXT_blend_color
;
2368 GLboolean EXT_blend_equation_separate
;
2369 GLboolean EXT_blend_func_separate
;
2370 GLboolean EXT_blend_logic_op
;
2371 GLboolean EXT_blend_minmax
;
2372 GLboolean EXT_blend_subtract
;
2373 GLboolean EXT_clip_volume_hint
;
2374 GLboolean EXT_cull_vertex
;
2375 GLboolean EXT_convolution
;
2376 GLboolean EXT_compiled_vertex_array
;
2377 GLboolean EXT_copy_texture
;
2378 GLboolean EXT_depth_bounds_test
;
2379 GLboolean EXT_draw_range_elements
;
2380 GLboolean EXT_framebuffer_object
;
2381 GLboolean EXT_fog_coord
;
2382 GLboolean EXT_framebuffer_blit
;
2383 GLboolean EXT_histogram
;
2384 GLboolean EXT_multi_draw_arrays
;
2385 GLboolean EXT_paletted_texture
;
2386 GLboolean EXT_packed_depth_stencil
;
2387 GLboolean EXT_packed_pixels
;
2388 GLboolean EXT_pixel_buffer_object
;
2389 GLboolean EXT_point_parameters
;
2390 GLboolean EXT_polygon_offset
;
2391 GLboolean EXT_rescale_normal
;
2392 GLboolean EXT_shadow_funcs
;
2393 GLboolean EXT_secondary_color
;
2394 GLboolean EXT_separate_specular_color
;
2395 GLboolean EXT_shared_texture_palette
;
2396 GLboolean EXT_stencil_wrap
;
2397 GLboolean EXT_stencil_two_side
;
2398 GLboolean EXT_subtexture
;
2399 GLboolean EXT_texture
;
2400 GLboolean EXT_texture_object
;
2401 GLboolean EXT_texture3D
;
2402 GLboolean EXT_texture_compression_s3tc
;
2403 GLboolean EXT_texture_env_add
;
2404 GLboolean EXT_texture_env_combine
;
2405 GLboolean EXT_texture_env_dot3
;
2406 GLboolean EXT_texture_filter_anisotropic
;
2407 GLboolean EXT_texture_lod_bias
;
2408 GLboolean EXT_texture_mirror_clamp
;
2409 GLboolean EXT_timer_query
;
2410 GLboolean EXT_vertex_array
;
2411 GLboolean EXT_vertex_array_set
;
2412 /* vendor extensions */
2413 GLboolean APPLE_client_storage
;
2414 GLboolean APPLE_packed_pixels
;
2415 GLboolean ATI_texture_mirror_once
;
2416 GLboolean ATI_texture_env_combine3
;
2417 GLboolean ATI_fragment_shader
;
2418 GLboolean IBM_rasterpos_clip
;
2419 GLboolean IBM_multimode_draw_arrays
;
2420 GLboolean MESA_pack_invert
;
2421 GLboolean MESA_packed_depth_stencil
;
2422 GLboolean MESA_program_debug
;
2423 GLboolean MESA_resize_buffers
;
2424 GLboolean MESA_ycbcr_texture
;
2425 GLboolean NV_blend_square
;
2426 GLboolean NV_fragment_program
;
2427 GLboolean NV_light_max_exponent
;
2428 GLboolean NV_point_sprite
;
2429 GLboolean NV_texgen_reflection
;
2430 GLboolean NV_texture_rectangle
;
2431 GLboolean NV_vertex_program
;
2432 GLboolean NV_vertex_program1_1
;
2433 GLboolean OES_read_format
;
2434 GLboolean SGI_color_matrix
;
2435 GLboolean SGI_color_table
;
2436 GLboolean SGI_texture_color_table
;
2437 GLboolean SGIS_generate_mipmap
;
2438 GLboolean SGIS_pixel_texture
;
2439 GLboolean SGIS_texture_edge_clamp
;
2440 GLboolean SGIS_texture_lod
;
2441 GLboolean SGIX_depth_texture
;
2442 GLboolean SGIX_pixel_texture
;
2443 GLboolean SGIX_shadow
;
2444 GLboolean SGIX_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2445 GLboolean TDFX_texture_compression_FXT1
;
2448 /* The extension string */
2449 const GLubyte
*String
;
2454 * A stack of matrices (projection, modelview, color, texture, etc).
2458 GLmatrix
*Top
; /**< points into Stack */
2459 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2460 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2461 GLuint MaxDepth
; /**< size of Stack[] array */
2462 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2467 * \name Bits for image transfer operations
2469 * \sa __GLcontextRec::ImageTransferState.
2472 #define IMAGE_SCALE_BIAS_BIT 0x1
2473 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2474 #define IMAGE_MAP_COLOR_BIT 0x4
2475 #define IMAGE_COLOR_TABLE_BIT 0x8
2476 #define IMAGE_CONVOLUTION_BIT 0x10
2477 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2478 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2479 #define IMAGE_COLOR_MATRIX_BIT 0x80
2480 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2481 #define IMAGE_HISTOGRAM_BIT 0x200
2482 #define IMAGE_MIN_MAX_BIT 0x400
2483 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2486 /** Pixel Transfer ops up to convolution */
2487 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2488 IMAGE_SHIFT_OFFSET_BIT | \
2489 IMAGE_MAP_COLOR_BIT | \
2490 IMAGE_COLOR_TABLE_BIT)
2492 /** Pixel transfer ops after convolution */
2493 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2494 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2495 IMAGE_COLOR_MATRIX_BIT | \
2496 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2497 IMAGE_HISTOGRAM_BIT | \
2503 * \name Bits to indicate what state has changed.
2508 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2509 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2510 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2511 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2512 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2513 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2514 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2515 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2516 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2517 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2518 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2519 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2520 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2521 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2522 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2523 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2524 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2525 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2526 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2527 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2528 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2529 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2530 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2531 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2532 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2533 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2534 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2535 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2541 * \name Bits to track array state changes
2543 * Also used to summarize array enabled.
2546 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2547 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2548 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2549 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2550 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2551 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2552 #define _NEW_ARRAY_INDEX VERT_BIT_SIX
2553 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
2554 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2555 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2556 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2557 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2558 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2559 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2560 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2561 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2562 #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
2563 #define _NEW_ARRAY_ALL 0xffffffff
2566 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2567 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2572 * \name A bunch of flags that we think might be useful to drivers.
2574 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2577 #define DD_FLATSHADE 0x1
2578 #define DD_SEPARATE_SPECULAR 0x2
2579 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2580 #define DD_TRI_LIGHT_TWOSIDE 0x8
2581 #define DD_TRI_UNFILLED 0x10
2582 #define DD_TRI_SMOOTH 0x20
2583 #define DD_TRI_STIPPLE 0x40
2584 #define DD_TRI_OFFSET 0x80
2585 #define DD_LINE_SMOOTH 0x100
2586 #define DD_LINE_STIPPLE 0x200
2587 #define DD_LINE_WIDTH 0x400
2588 #define DD_POINT_SMOOTH 0x800
2589 #define DD_POINT_SIZE 0x1000
2590 #define DD_POINT_ATTEN 0x2000
2591 #define DD_TRI_TWOSTENCIL 0x4000
2596 * \name Define the state changes under which each of these bits might change
2599 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2600 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2601 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2602 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2603 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2604 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2605 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2606 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2607 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2608 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2609 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2610 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2611 #define _DD_NEW_POINT_SIZE _NEW_POINT
2612 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2616 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2621 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2624 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2630 * Forward declaration of display list data types:
2633 typedef union node Node
;
2636 /* This has to be included here. */
2640 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2643 * Core Mesa's support for tnl modules:
2645 struct gl_tnl_module
2648 * Vertex format to be lazily swapped into current dispatch.
2650 const GLvertexformat
*Current
;
2653 * \name Record of functions swapped out.
2654 * On restore, only need to swap these functions back in.
2658 _glapi_proc
* location
;
2659 _glapi_proc function
;
2660 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2665 /* Strictly this is a tnl/ private concept, but it doesn't seem
2666 * worthwhile adding a tnl private structure just to hold this one bit
2669 #define MESA_DLIST_DANGLING_REFS 0x1
2671 /* Provide a location where information about a display list can be
2672 * collected. Could be extended with driverPrivate structures,
2673 * etc. in the future.
2675 struct mesa_display_list
2684 * State used during display list compilation and execution.
2686 struct mesa_list_state
2688 struct mesa_display_list
*CallStack
[MAX_LIST_NESTING
];
2689 GLuint CallDepth
; /**< Current recursion calling depth */
2691 struct mesa_display_list
*CurrentList
;
2692 Node
*CurrentListPtr
; /**< Head of list being compiled */
2693 GLuint CurrentListNum
; /**< Number of the list being compiled */
2694 Node
*CurrentBlock
; /**< Pointer to current block of nodes */
2695 GLuint CurrentPos
; /**< Index into current block of nodes */
2697 GLvertexformat ListVtxfmt
;
2699 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2700 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2702 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2703 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2705 GLubyte ActiveIndex
;
2706 GLfloat CurrentIndex
;
2708 GLubyte ActiveEdgeFlag
;
2709 GLboolean CurrentEdgeFlag
;
2714 * Mesa rendering context.
2716 * This is the central context data structure for Mesa. Almost all
2717 * OpenGL state is contained in this structure.
2718 * Think of this as a base class from which device drivers will derive
2721 * The GLcontext typedef names this structure.
2723 struct __GLcontextRec
2726 * \name OS related interfaces.
2728 * These \b must be the first members of this structure, because they are
2729 * exposed to the outside world (i.e. GLX extension).
2732 __GLimports imports
;
2733 __GLexports exports
;
2736 /** State possibly shared with other contexts in the address space */
2737 struct gl_shared_state
*Shared
;
2739 /** \name API function pointer tables */
2741 struct _glapi_table
*Save
; /**< Display list save functions */
2742 struct _glapi_table
*Exec
; /**< Execute functions */
2743 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2747 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2748 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2749 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2750 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2753 * Device driver function pointer table
2755 struct dd_function_table Driver
;
2757 void *DriverCtx
; /**< Points to device driver context/state */
2758 void *DriverMgrCtx
; /**< Points to device driver manager (optional)*/
2760 /** Core/Driver constants */
2761 struct gl_constants Const
;
2763 /** \name The various 4x4 matrix stacks */
2765 struct matrix_stack ModelviewMatrixStack
;
2766 struct matrix_stack ProjectionMatrixStack
;
2767 struct matrix_stack ColorMatrixStack
;
2768 struct matrix_stack TextureMatrixStack
[MAX_TEXTURE_COORD_UNITS
];
2769 struct matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2770 struct matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2773 /** Combined modelview and projection matrix */
2774 GLmatrix _ModelProjectMatrix
;
2776 /** \name Display lists */
2777 struct mesa_list_state ListState
;
2779 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2780 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2782 /** Extension information */
2783 struct gl_extensions Extensions
;
2785 /** \name State attribute stack (for glPush/PopAttrib) */
2787 GLuint AttribStackDepth
;
2788 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2791 /** \name Renderer attribute groups
2793 * We define a struct for each attribute group to make pushing and popping
2794 * attributes easy. Also it's a good organization.
2797 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2798 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2799 struct gl_current_attrib Current
; /**< Current attributes */
2800 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2801 struct gl_eval_attrib Eval
; /**< Eval attributes */
2802 struct gl_fog_attrib Fog
; /**< Fog attributes */
2803 struct gl_hint_attrib Hint
; /**< Hint attributes */
2804 struct gl_light_attrib Light
; /**< Light attributes */
2805 struct gl_line_attrib Line
; /**< Line attributes */
2806 struct gl_list_attrib List
; /**< List attributes */
2807 struct gl_multisample_attrib Multisample
;
2808 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2809 struct gl_point_attrib Point
; /**< Point attributes */
2810 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2811 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2812 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2813 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2814 struct gl_texture_attrib Texture
; /**< Texture attributes */
2815 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2816 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2819 /** \name Client attribute stack */
2821 GLuint ClientAttribStackDepth
;
2822 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2825 /** \name Client attribute groups */
2827 struct gl_array_attrib Array
; /**< Vertex arrays */
2828 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2829 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2830 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2833 /** \name Other assorted state (not pushed/popped on attribute stack) */
2835 struct gl_histogram_attrib Histogram
;
2836 struct gl_minmax_attrib MinMax
;
2837 struct gl_convolution_attrib Convolution1D
;
2838 struct gl_convolution_attrib Convolution2D
;
2839 struct gl_convolution_attrib Separable2D
;
2841 struct gl_evaluators EvalMap
; /**< All evaluators */
2842 struct gl_feedback Feedback
; /**< Feedback */
2843 struct gl_selection Select
; /**< Selection */
2845 struct gl_color_table ColorTable
; /**< Pre-convolution */
2846 struct gl_color_table ProxyColorTable
; /**< Pre-convolution */
2847 struct gl_color_table PostConvolutionColorTable
;
2848 struct gl_color_table ProxyPostConvolutionColorTable
;
2849 struct gl_color_table PostColorMatrixColorTable
;
2850 struct gl_color_table ProxyPostColorMatrixColorTable
;
2852 struct gl_program_state Program
; /**< for vertex or fragment progs */
2853 struct gl_vertex_program_state VertexProgram
; /**< GL_NV_vertex_program */
2854 struct gl_fragment_program_state FragmentProgram
; /**< GL_NV_fragment_program */
2855 struct gl_ati_fragment_shader_state ATIFragmentShader
; /**< GL_ATI_fragment_shader */
2857 struct fragment_program
*_TexEnvProgram
; /**< Texture state as fragment program */
2858 struct vertex_program
*_TnlProgram
; /**< Fixed func TNL state as vertex program */
2860 GLboolean _MaintainTexEnvProgram
;
2861 GLboolean _MaintainTnlProgram
;
2863 struct gl_query_state Query
; /**< GL_ARB_occlusion_query */
2865 struct gl_shader_objects_state ShaderObjects
; /* GL_ARB_shader_objects */
2868 #if FEATURE_EXT_framebuffer_object
2869 struct gl_renderbuffer
*CurrentRenderbuffer
;
2872 GLenum ErrorValue
; /**< Last error code */
2873 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2874 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2876 /** \name Derived state */
2878 GLbitfield _TriangleCaps
; /**< bitwise-or of DD_* flags */
2879 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
2880 GLfloat _EyeZDir
[3];
2881 GLfloat _ModelViewInvScale
;
2882 GLboolean _NeedEyeCoords
;
2883 GLboolean _ForceEyeCoords
;
2884 GLboolean _RotateMode
;
2885 GLenum _CurrentProgram
; /* currently executing program */
2887 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
2888 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
2891 struct gl_list_extensions ListExt
; /**< driver dlist extensions */
2894 GLuint _Facing
; /**< This is a hack for 2-sided stencil test.
2896 * We don't have a better way to communicate this value from
2897 * swrast_setup to swrast. */
2899 /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
2901 GLboolean ClampFragmentColors
;
2902 GLboolean ClampVertexColors
;
2905 /** \name For debugging/development only */
2907 GLboolean FirstTimeCurrent
;
2910 /** Dither disable via MESA_NO_DITHER env var */
2913 /** software compression/decompression supported or not */
2914 GLboolean Mesa_DXTn
;
2916 /** Core tnl module support */
2917 struct gl_tnl_module TnlModule
;
2920 * \name Hooks for module contexts.
2922 * These will eventually live in the driver or elsewhere.
2925 void *swrast_context
;
2926 void *swsetup_context
;
2927 void *swtnl_context
;
2929 void *acache_context
;
2935 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2936 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
2940 extern int MESA_VERBOSE
;
2941 extern int MESA_DEBUG_FLAGS
;
2942 # define MESA_FUNCTION __FUNCTION__
2944 # define MESA_VERBOSE 0
2945 # define MESA_DEBUG_FLAGS 0
2946 # define MESA_FUNCTION "a function"
2955 VERBOSE_VARRAY
= 0x0001,
2956 VERBOSE_TEXTURE
= 0x0002,
2957 VERBOSE_IMMEDIATE
= 0x0004,
2958 VERBOSE_PIPELINE
= 0x0008,
2959 VERBOSE_DRIVER
= 0x0010,
2960 VERBOSE_STATE
= 0x0020,
2961 VERBOSE_API
= 0x0040,
2962 VERBOSE_DISPLAY_LIST
= 0x0100,
2963 VERBOSE_LIGHTING
= 0x0200,
2964 VERBOSE_PRIMS
= 0x0400,
2965 VERBOSE_VERTS
= 0x0800,
2966 VERBOSE_DISASSEM
= 0x1000
2972 DEBUG_ALWAYS_FLUSH
= 0x1
2977 #define Elements(x) sizeof(x)/sizeof(*(x))
2980 #endif /* TYPES_H */