mesa: add ASTC 2D LDR decoder
[mesa.git] / src / mesa / main / multisample.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/macros.h"
29 #include "main/multisample.h"
30 #include "main/mtypes.h"
31 #include "main/fbobject.h"
32 #include "main/glformats.h"
33 #include "main/state.h"
34
35
36 /**
37 * Called via glSampleCoverageARB
38 */
39 void GLAPIENTRY
40 _mesa_SampleCoverage(GLclampf value, GLboolean invert)
41 {
42 GET_CURRENT_CONTEXT(ctx);
43
44 value = CLAMP(value, 0.0f, 1.0f);
45
46 if (ctx->Multisample.SampleCoverageInvert == invert &&
47 ctx->Multisample.SampleCoverageValue == value)
48 return;
49
50 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE);
51 ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
52 ctx->Multisample.SampleCoverageValue = value;
53 ctx->Multisample.SampleCoverageInvert = invert;
54 }
55
56
57 /**
58 * Initialize the context's multisample state.
59 * \param ctx the GL context.
60 */
61 void
62 _mesa_init_multisample(struct gl_context *ctx)
63 {
64 ctx->Multisample.Enabled = GL_TRUE;
65 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
66 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
67 ctx->Multisample.SampleCoverage = GL_FALSE;
68 ctx->Multisample.SampleCoverageValue = 1.0;
69 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
70 ctx->Multisample.SampleShading = GL_FALSE;
71 ctx->Multisample.MinSampleShadingValue = 0.0f;
72
73 /* ARB_texture_multisample / GL3.2 additions */
74 ctx->Multisample.SampleMask = GL_FALSE;
75 ctx->Multisample.SampleMaskValue = ~(GLbitfield)0;
76 }
77
78
79 void GLAPIENTRY
80 _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
81 {
82 GET_CURRENT_CONTEXT(ctx);
83
84 if (ctx->NewState & _NEW_BUFFERS) {
85 _mesa_update_state(ctx);
86 }
87
88 switch (pname) {
89 case GL_SAMPLE_POSITION: {
90 if (index >= ctx->DrawBuffer->Visual.samples) {
91 _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
92 return;
93 }
94
95 ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val);
96
97 /* winsys FBOs are upside down */
98 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
99 val[1] = 1.0f - val[1];
100
101 return;
102 }
103
104 case GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB:
105 if (!ctx->Extensions.ARB_sample_locations) {
106 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
107 return;
108 }
109
110 if (index >= MAX_SAMPLE_LOCATION_TABLE_SIZE * 2) {
111 _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
112 return;
113 }
114
115 if (ctx->DrawBuffer->SampleLocationTable)
116 *val = ctx->DrawBuffer->SampleLocationTable[index];
117 else
118 *val = 0.5f;
119
120 return;
121
122 default:
123 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
124 return;
125 }
126 }
127
128 static void
129 sample_maski(struct gl_context *ctx, GLuint index, GLbitfield mask)
130 {
131 if (ctx->Multisample.SampleMaskValue == mask)
132 return;
133
134 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE);
135 ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
136 ctx->Multisample.SampleMaskValue = mask;
137 }
138
139 void GLAPIENTRY
140 _mesa_SampleMaski_no_error(GLuint index, GLbitfield mask)
141 {
142 GET_CURRENT_CONTEXT(ctx);
143 sample_maski(ctx, index, mask);
144 }
145
146 void GLAPIENTRY
147 _mesa_SampleMaski(GLuint index, GLbitfield mask)
148 {
149 GET_CURRENT_CONTEXT(ctx);
150
151 if (!ctx->Extensions.ARB_texture_multisample) {
152 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski");
153 return;
154 }
155
156 if (index != 0) {
157 _mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)");
158 return;
159 }
160
161 sample_maski(ctx, index, mask);
162 }
163
164 static void
165 min_sample_shading(struct gl_context *ctx, GLclampf value)
166 {
167 value = CLAMP(value, 0.0f, 1.0f);
168
169 if (ctx->Multisample.MinSampleShadingValue == value)
170 return;
171
172 FLUSH_VERTICES(ctx,
173 ctx->DriverFlags.NewSampleShading ? 0 : _NEW_MULTISAMPLE);
174 ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
175 ctx->Multisample.MinSampleShadingValue = value;
176 }
177
178 /**
179 * Called via glMinSampleShadingARB
180 */
181 void GLAPIENTRY
182 _mesa_MinSampleShading_no_error(GLclampf value)
183 {
184 GET_CURRENT_CONTEXT(ctx);
185 min_sample_shading(ctx, value);
186 }
187
188 void GLAPIENTRY
189 _mesa_MinSampleShading(GLclampf value)
190 {
191 GET_CURRENT_CONTEXT(ctx);
192
193 if (!_mesa_has_ARB_sample_shading(ctx) &&
194 !_mesa_has_OES_sample_shading(ctx)) {
195 _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
196 return;
197 }
198
199 min_sample_shading(ctx, value);
200 }
201
202 /**
203 * Helper for checking a requested sample count against the limit
204 * for a particular (target, internalFormat) pair. The limit imposed,
205 * and the error generated, both depend on which extensions are supported.
206 *
207 * Returns a GL error enum, or GL_NO_ERROR if the requested sample count is
208 * acceptable.
209 */
210 GLenum
211 _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
212 GLenum internalFormat, GLsizei samples)
213 {
214 /* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
215 * specification says:
216 *
217 * "If internalformat is a signed or unsigned integer format and samples
218 * is greater than zero, then the error INVALID_OPERATION is generated."
219 *
220 * This restriction is relaxed for OpenGL ES 3.1.
221 */
222 if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
223 _mesa_is_enum_format_integer(internalFormat)
224 && samples > 0) {
225 return GL_INVALID_OPERATION;
226 }
227
228 /* If ARB_internalformat_query is supported, then treat its highest
229 * returned sample count as the absolute maximum for this format; it is
230 * allowed to exceed MAX_SAMPLES.
231 *
232 * From the ARB_internalformat_query spec:
233 *
234 * "If <samples is greater than the maximum number of samples supported
235 * for <internalformat> then the error INVALID_OPERATION is generated."
236 */
237 if (ctx->Extensions.ARB_internalformat_query) {
238 GLint buffer[16] = {-1};
239 GLint limit;
240
241 ctx->Driver.QueryInternalFormat(ctx, target, internalFormat,
242 GL_SAMPLES, buffer);
243 /* since the query returns samples sorted in descending order,
244 * the first element is the greatest supported sample value.
245 */
246 limit = buffer[0];
247
248 return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
249 }
250
251 /* If ARB_texture_multisample is supported, we have separate limits,
252 * which may be lower than MAX_SAMPLES:
253 *
254 * From the ARB_texture_multisample spec, when describing the operation
255 * of RenderbufferStorageMultisample:
256 *
257 * "If <internalformat> is a signed or unsigned integer format and
258 * <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
259 * error INVALID_OPERATION is generated"
260 *
261 * And when describing the operation of TexImage*Multisample:
262 *
263 * "The error INVALID_OPERATION may be generated if any of the following
264 * are true:
265 *
266 * * <internalformat> is a depth/stencil-renderable format and <samples>
267 * is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
268 * * <internalformat> is a color-renderable format and <samples> is
269 * grater than the value of MAX_COLOR_TEXTURE_SAMPLES
270 * * <internalformat> is a signed or unsigned integer format and
271 * <samples> is greater than the value of MAX_INTEGER_SAMPLES
272 */
273
274 if (ctx->Extensions.ARB_texture_multisample) {
275 if (_mesa_is_enum_format_integer(internalFormat))
276 return samples > ctx->Const.MaxIntegerSamples
277 ? GL_INVALID_OPERATION : GL_NO_ERROR;
278
279 if (target == GL_TEXTURE_2D_MULTISAMPLE ||
280 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
281
282 if (_mesa_is_depth_or_stencil_format(internalFormat))
283 return samples > ctx->Const.MaxDepthTextureSamples
284 ? GL_INVALID_OPERATION : GL_NO_ERROR;
285 else
286 return samples > ctx->Const.MaxColorTextureSamples
287 ? GL_INVALID_OPERATION : GL_NO_ERROR;
288 }
289 }
290
291 /* No more specific limit is available, so just use MAX_SAMPLES:
292 *
293 * On p205 of the GL3.1 spec:
294 *
295 * "... or if samples is greater than MAX_SAMPLES, then the error
296 * INVALID_VALUE is generated"
297 */
298 return (GLuint) samples > ctx->Const.MaxSamples
299 ? GL_INVALID_VALUE : GL_NO_ERROR;
300 }