2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 /* Private fragment program types and constants only used by files
27 * related to fragment programs.
29 * XXX TO-DO: Rename this file "fragprog.h" since it's not NV-specific.
39 /* Fragment input registers / attributes */
40 #define FRAG_ATTRIB_WPOS 0
41 #define FRAG_ATTRIB_COL0 1
42 #define FRAG_ATTRIB_COL1 2
43 #define FRAG_ATTRIB_FOGC 3
44 #define FRAG_ATTRIB_TEX0 4
45 #define FRAG_ATTRIB_TEX1 5
46 #define FRAG_ATTRIB_TEX2 6
47 #define FRAG_ATTRIB_TEX3 7
48 #define FRAG_ATTRIB_TEX4 8
49 #define FRAG_ATTRIB_TEX5 9
50 #define FRAG_ATTRIB_TEX6 10
51 #define FRAG_ATTRIB_TEX7 11
53 #define FRAG_OUTPUT_COLR 0
54 #define FRAG_OUTPUT_COLH 1
55 #define FRAG_OUTPUT_DEPR 2
59 #define COND_GT 1 /* greater than zero */
60 #define COND_EQ 2 /* equal to zero */
61 #define COND_LT 3 /* less than zero */
62 #define COND_UN 4 /* unordered (NaN) */
63 #define COND_GE 5 /* greater then or equal to zero */
64 #define COND_LE 6 /* less then or equal to zero */
65 #define COND_NE 7 /* not equal to zero */
66 #define COND_TR 8 /* always true */
67 #define COND_FL 9 /* always false */
70 /* instruction precision */
76 /* Fragment program instruction opcodes */
78 FP_OPCODE_ABS
= 1000, /* ARB_f_p only */
80 FP_OPCODE_CMP
, /* ARB_f_p only */
82 FP_OPCODE_DDX
, /* NV_f_p only */
83 FP_OPCODE_DDY
, /* NV_f_p only */
86 FP_OPCODE_DPH
, /* ARB_f_p only */
100 FP_OPCODE_PK2H
, /* NV_f_p only */
101 FP_OPCODE_PK2US
, /* NV_f_p only */
102 FP_OPCODE_PK4B
, /* NV_f_p only */
103 FP_OPCODE_PK4UB
, /* NV_f_p only */
106 FP_OPCODE_RFL
, /* NV_f_p only */
108 FP_OPCODE_SCS
, /* ARB_f_p only */
109 FP_OPCODE_SEQ
, /* NV_f_p only */
110 FP_OPCODE_SFL
, /* NV_f_p only */
111 FP_OPCODE_SGE
, /* NV_f_p only */
112 FP_OPCODE_SGT
, /* NV_f_p only */
114 FP_OPCODE_SLE
, /* NV_f_p only */
116 FP_OPCODE_SNE
, /* NV_f_p only */
117 FP_OPCODE_STR
, /* NV_f_p only */
119 FP_OPCODE_SWZ
, /* ARB_f_p only */
121 FP_OPCODE_TXB
, /* ARB_f_p only */
122 FP_OPCODE_TXD
, /* NV_f_p only */
124 FP_OPCODE_UP2H
, /* NV_f_p only */
125 FP_OPCODE_UP2US
, /* NV_f_p only */
126 FP_OPCODE_UP4B
, /* NV_f_p only */
127 FP_OPCODE_UP4UB
, /* NV_f_p only */
128 FP_OPCODE_X2D
, /* XPD in ARB_f_p */
129 FP_OPCODE_END
/* private opcode */
133 /* Instruction source register */
134 struct fp_src_register
136 enum register_file File
;
139 GLboolean NegateBase
; /* negate before absolute value? */
140 GLboolean Abs
; /* take absolute value? */
141 GLboolean NegateAbs
; /* negate after absolute value? */
145 /* Instruction destination register */
146 struct fp_dst_register
148 enum register_file File
;
150 GLboolean WriteMask
[4];
152 GLuint CondSwizzle
[4];
156 /* Fragment program instruction */
157 struct fp_instruction
159 enum fp_opcode Opcode
;
160 struct fp_src_register SrcReg
[3];
161 struct fp_dst_register DstReg
;
163 GLboolean UpdateCondRegister
;
164 GLubyte Precision
; /* FLOAT32, FLOAT16 or FIXED12 */
165 GLubyte TexSrcUnit
; /* texture unit for TEX, TXD, TXP instructions */
166 GLubyte TexSrcBit
; /* TEXTURE_1D,2D,3D,CUBE,RECT_BIT source target */
167 #if FEATURE_MESA_program_debug