mesa: include bad type in error string of _mesa_pack_depth_span
[mesa.git] / src / mesa / main / pack.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file pack.c
28 * Image and pixel span packing and unpacking.
29 */
30
31
32 /*
33 * XXX: MSVC takes forever to compile this module for x86_64 unless we disable
34 * this global optimization.
35 *
36 * See also:
37 * - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
38 * - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
39 */
40 #if defined(_MSC_VER) && defined(_M_X64)
41 # pragma optimize( "g", off )
42 #endif
43
44
45 #include "glheader.h"
46 #include "enums.h"
47 #include "image.h"
48 #include "imports.h"
49 #include "macros.h"
50 #include "mtypes.h"
51 #include "pack.h"
52 #include "pixeltransfer.h"
53 #include "imports.h"
54 #include "glformats.h"
55 #include "format_utils.h"
56 #include "format_pack.h"
57
58
59 /**
60 * Flip the 8 bits in each byte of the given array.
61 *
62 * \param p array.
63 * \param n number of bytes.
64 *
65 * \todo try this trick to flip bytes someday:
66 * \code
67 * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
68 * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
69 * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
70 * \endcode
71 */
72 static void
73 flip_bytes( GLubyte *p, GLuint n )
74 {
75 GLuint i, a, b;
76 for (i = 0; i < n; i++) {
77 b = (GLuint) p[i]; /* words are often faster than bytes */
78 a = ((b & 0x01) << 7) |
79 ((b & 0x02) << 5) |
80 ((b & 0x04) << 3) |
81 ((b & 0x08) << 1) |
82 ((b & 0x10) >> 1) |
83 ((b & 0x20) >> 3) |
84 ((b & 0x40) >> 5) |
85 ((b & 0x80) >> 7);
86 p[i] = (GLubyte) a;
87 }
88 }
89
90
91
92 /*
93 * Unpack a 32x32 pixel polygon stipple from user memory using the
94 * current pixel unpack settings.
95 */
96 void
97 _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
98 const struct gl_pixelstore_attrib *unpacking )
99 {
100 GLubyte *ptrn = (GLubyte *) _mesa_unpack_image(2, 32, 32, 1, GL_COLOR_INDEX,
101 GL_BITMAP, pattern, unpacking);
102 if (ptrn) {
103 /* Convert pattern from GLubytes to GLuints and handle big/little
104 * endian differences
105 */
106 GLubyte *p = ptrn;
107 GLint i;
108 for (i = 0; i < 32; i++) {
109 dest[i] = (p[0] << 24)
110 | (p[1] << 16)
111 | (p[2] << 8)
112 | (p[3] );
113 p += 4;
114 }
115 free(ptrn);
116 }
117 }
118
119
120 /*
121 * Pack polygon stipple into user memory given current pixel packing
122 * settings.
123 */
124 void
125 _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
126 const struct gl_pixelstore_attrib *packing )
127 {
128 /* Convert pattern from GLuints to GLubytes to handle big/little
129 * endian differences.
130 */
131 GLubyte ptrn[32*4];
132 GLint i;
133 for (i = 0; i < 32; i++) {
134 ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
135 ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
136 ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
137 ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
138 }
139
140 _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
141 }
142
143
144 /*
145 * Pack bitmap data.
146 */
147 void
148 _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
149 GLubyte *dest, const struct gl_pixelstore_attrib *packing )
150 {
151 GLint row, width_in_bytes;
152 const GLubyte *src;
153
154 if (!source)
155 return;
156
157 width_in_bytes = DIV_ROUND_UP( width, 8 );
158 src = source;
159 for (row = 0; row < height; row++) {
160 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
161 width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
162 if (!dst)
163 return;
164
165 if ((packing->SkipPixels & 7) == 0) {
166 memcpy( dst, src, width_in_bytes );
167 if (packing->LsbFirst) {
168 flip_bytes( dst, width_in_bytes );
169 }
170 }
171 else {
172 /* handling SkipPixels is a bit tricky (no pun intended!) */
173 GLint i;
174 if (packing->LsbFirst) {
175 GLubyte srcMask = 128;
176 GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
177 const GLubyte *s = src;
178 GLubyte *d = dst;
179 *d = 0;
180 for (i = 0; i < width; i++) {
181 if (*s & srcMask) {
182 *d |= dstMask;
183 }
184 if (srcMask == 1) {
185 srcMask = 128;
186 s++;
187 }
188 else {
189 srcMask = srcMask >> 1;
190 }
191 if (dstMask == 128) {
192 dstMask = 1;
193 d++;
194 *d = 0;
195 }
196 else {
197 dstMask = dstMask << 1;
198 }
199 }
200 }
201 else {
202 GLubyte srcMask = 128;
203 GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
204 const GLubyte *s = src;
205 GLubyte *d = dst;
206 *d = 0;
207 for (i = 0; i < width; i++) {
208 if (*s & srcMask) {
209 *d |= dstMask;
210 }
211 if (srcMask == 1) {
212 srcMask = 128;
213 s++;
214 }
215 else {
216 srcMask = srcMask >> 1;
217 }
218 if (dstMask == 1) {
219 dstMask = 128;
220 d++;
221 *d = 0;
222 }
223 else {
224 dstMask = dstMask >> 1;
225 }
226 }
227 }
228 }
229 src += width_in_bytes;
230 }
231 }
232
233
234 #define SWAP2BYTE(VALUE) \
235 { \
236 GLubyte *bytes = (GLubyte *) &(VALUE); \
237 GLubyte tmp = bytes[0]; \
238 bytes[0] = bytes[1]; \
239 bytes[1] = tmp; \
240 }
241
242 #define SWAP4BYTE(VALUE) \
243 { \
244 GLubyte *bytes = (GLubyte *) &(VALUE); \
245 GLubyte tmp = bytes[0]; \
246 bytes[0] = bytes[3]; \
247 bytes[3] = tmp; \
248 tmp = bytes[1]; \
249 bytes[1] = bytes[2]; \
250 bytes[2] = tmp; \
251 }
252
253
254 static void
255 extract_uint_indexes(GLuint n, GLuint indexes[],
256 GLenum srcFormat, GLenum srcType, const GLvoid *src,
257 const struct gl_pixelstore_attrib *unpack )
258 {
259 assert(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
260
261 assert(srcType == GL_BITMAP ||
262 srcType == GL_UNSIGNED_BYTE ||
263 srcType == GL_BYTE ||
264 srcType == GL_UNSIGNED_SHORT ||
265 srcType == GL_SHORT ||
266 srcType == GL_UNSIGNED_INT ||
267 srcType == GL_INT ||
268 srcType == GL_UNSIGNED_INT_24_8_EXT ||
269 srcType == GL_HALF_FLOAT_ARB ||
270 srcType == GL_HALF_FLOAT_OES ||
271 srcType == GL_FLOAT ||
272 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
273
274 switch (srcType) {
275 case GL_BITMAP:
276 {
277 GLubyte *ubsrc = (GLubyte *) src;
278 if (unpack->LsbFirst) {
279 GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
280 GLuint i;
281 for (i = 0; i < n; i++) {
282 indexes[i] = (*ubsrc & mask) ? 1 : 0;
283 if (mask == 128) {
284 mask = 1;
285 ubsrc++;
286 }
287 else {
288 mask = mask << 1;
289 }
290 }
291 }
292 else {
293 GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
294 GLuint i;
295 for (i = 0; i < n; i++) {
296 indexes[i] = (*ubsrc & mask) ? 1 : 0;
297 if (mask == 1) {
298 mask = 128;
299 ubsrc++;
300 }
301 else {
302 mask = mask >> 1;
303 }
304 }
305 }
306 }
307 break;
308 case GL_UNSIGNED_BYTE:
309 {
310 GLuint i;
311 const GLubyte *s = (const GLubyte *) src;
312 for (i = 0; i < n; i++)
313 indexes[i] = s[i];
314 }
315 break;
316 case GL_BYTE:
317 {
318 GLuint i;
319 const GLbyte *s = (const GLbyte *) src;
320 for (i = 0; i < n; i++)
321 indexes[i] = s[i];
322 }
323 break;
324 case GL_UNSIGNED_SHORT:
325 {
326 GLuint i;
327 const GLushort *s = (const GLushort *) src;
328 if (unpack->SwapBytes) {
329 for (i = 0; i < n; i++) {
330 GLushort value = s[i];
331 SWAP2BYTE(value);
332 indexes[i] = value;
333 }
334 }
335 else {
336 for (i = 0; i < n; i++)
337 indexes[i] = s[i];
338 }
339 }
340 break;
341 case GL_SHORT:
342 {
343 GLuint i;
344 const GLshort *s = (const GLshort *) src;
345 if (unpack->SwapBytes) {
346 for (i = 0; i < n; i++) {
347 GLshort value = s[i];
348 SWAP2BYTE(value);
349 indexes[i] = value;
350 }
351 }
352 else {
353 for (i = 0; i < n; i++)
354 indexes[i] = s[i];
355 }
356 }
357 break;
358 case GL_UNSIGNED_INT:
359 {
360 GLuint i;
361 const GLuint *s = (const GLuint *) src;
362 if (unpack->SwapBytes) {
363 for (i = 0; i < n; i++) {
364 GLuint value = s[i];
365 SWAP4BYTE(value);
366 indexes[i] = value;
367 }
368 }
369 else {
370 for (i = 0; i < n; i++)
371 indexes[i] = s[i];
372 }
373 }
374 break;
375 case GL_INT:
376 {
377 GLuint i;
378 const GLint *s = (const GLint *) src;
379 if (unpack->SwapBytes) {
380 for (i = 0; i < n; i++) {
381 GLint value = s[i];
382 SWAP4BYTE(value);
383 indexes[i] = value;
384 }
385 }
386 else {
387 for (i = 0; i < n; i++)
388 indexes[i] = s[i];
389 }
390 }
391 break;
392 case GL_FLOAT:
393 {
394 GLuint i;
395 const GLfloat *s = (const GLfloat *) src;
396 if (unpack->SwapBytes) {
397 for (i = 0; i < n; i++) {
398 GLfloat value = s[i];
399 SWAP4BYTE(value);
400 indexes[i] = (GLuint) value;
401 }
402 }
403 else {
404 for (i = 0; i < n; i++)
405 indexes[i] = (GLuint) s[i];
406 }
407 }
408 break;
409 case GL_HALF_FLOAT_ARB:
410 case GL_HALF_FLOAT_OES:
411 {
412 GLuint i;
413 const GLhalfARB *s = (const GLhalfARB *) src;
414 if (unpack->SwapBytes) {
415 for (i = 0; i < n; i++) {
416 GLhalfARB value = s[i];
417 SWAP2BYTE(value);
418 indexes[i] = (GLuint) _mesa_half_to_float(value);
419 }
420 }
421 else {
422 for (i = 0; i < n; i++)
423 indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
424 }
425 }
426 break;
427 case GL_UNSIGNED_INT_24_8_EXT:
428 {
429 GLuint i;
430 const GLuint *s = (const GLuint *) src;
431 if (unpack->SwapBytes) {
432 for (i = 0; i < n; i++) {
433 GLuint value = s[i];
434 SWAP4BYTE(value);
435 indexes[i] = value & 0xff; /* lower 8 bits */
436 }
437 }
438 else {
439 for (i = 0; i < n; i++)
440 indexes[i] = s[i] & 0xff; /* lower 8 bits */
441 }
442 }
443 break;
444 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
445 {
446 GLuint i;
447 const GLuint *s = (const GLuint *) src;
448 if (unpack->SwapBytes) {
449 for (i = 0; i < n; i++) {
450 GLuint value = s[i*2+1];
451 SWAP4BYTE(value);
452 indexes[i] = value & 0xff; /* lower 8 bits */
453 }
454 }
455 else {
456 for (i = 0; i < n; i++)
457 indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
458 }
459 }
460 break;
461
462 default:
463 _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
464 return;
465 }
466 }
467
468
469 static inline GLuint
470 clamp_float_to_uint(GLfloat f)
471 {
472 return f < 0.0F ? 0 : _mesa_lroundevenf(f);
473 }
474
475
476 static inline GLuint
477 clamp_half_to_uint(GLhalfARB h)
478 {
479 GLfloat f = _mesa_half_to_float(h);
480 return f < 0.0F ? 0 : _mesa_lroundevenf(f);
481 }
482
483
484 /*
485 * Unpack a row of stencil data from a client buffer according to
486 * the pixel unpacking parameters.
487 * This is (or will be) used by glDrawPixels
488 *
489 * Args: ctx - the context
490 * n - number of pixels
491 * dstType - destination data type
492 * dest - destination array
493 * srcType - source pixel type
494 * source - source data pointer
495 * srcPacking - pixel unpacking parameters
496 * transferOps - apply offset/bias/lookup ops?
497 */
498 void
499 _mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
500 GLenum dstType, GLvoid *dest,
501 GLenum srcType, const GLvoid *source,
502 const struct gl_pixelstore_attrib *srcPacking,
503 GLbitfield transferOps )
504 {
505 assert(srcType == GL_BITMAP ||
506 srcType == GL_UNSIGNED_BYTE ||
507 srcType == GL_BYTE ||
508 srcType == GL_UNSIGNED_SHORT ||
509 srcType == GL_SHORT ||
510 srcType == GL_UNSIGNED_INT ||
511 srcType == GL_INT ||
512 srcType == GL_UNSIGNED_INT_24_8_EXT ||
513 srcType == GL_HALF_FLOAT_ARB ||
514 srcType == GL_HALF_FLOAT_OES ||
515 srcType == GL_FLOAT ||
516 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
517
518 assert(dstType == GL_UNSIGNED_BYTE ||
519 dstType == GL_UNSIGNED_SHORT ||
520 dstType == GL_UNSIGNED_INT ||
521 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
522
523 /* only shift and offset apply to stencil */
524 transferOps &= IMAGE_SHIFT_OFFSET_BIT;
525
526 /*
527 * Try simple cases first
528 */
529 if (transferOps == 0 &&
530 !ctx->Pixel.MapStencilFlag &&
531 srcType == GL_UNSIGNED_BYTE &&
532 dstType == GL_UNSIGNED_BYTE) {
533 memcpy(dest, source, n * sizeof(GLubyte));
534 }
535 else if (transferOps == 0 &&
536 !ctx->Pixel.MapStencilFlag &&
537 srcType == GL_UNSIGNED_INT &&
538 dstType == GL_UNSIGNED_INT &&
539 !srcPacking->SwapBytes) {
540 memcpy(dest, source, n * sizeof(GLuint));
541 }
542 else {
543 /*
544 * general solution
545 */
546 GLuint *indexes = malloc(n * sizeof(GLuint));
547
548 if (!indexes) {
549 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
550 return;
551 }
552
553 extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
554 srcPacking);
555
556 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
557 /* shift and offset indexes */
558 _mesa_shift_and_offset_ci(ctx, n, indexes);
559 }
560
561 if (ctx->Pixel.MapStencilFlag) {
562 /* Apply stencil lookup table */
563 const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
564 GLuint i;
565 for (i = 0; i < n; i++) {
566 indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
567 }
568 }
569
570 /* convert to dest type */
571 switch (dstType) {
572 case GL_UNSIGNED_BYTE:
573 {
574 GLubyte *dst = (GLubyte *) dest;
575 GLuint i;
576 for (i = 0; i < n; i++) {
577 dst[i] = (GLubyte) (indexes[i] & 0xff);
578 }
579 }
580 break;
581 case GL_UNSIGNED_SHORT:
582 {
583 GLuint *dst = (GLuint *) dest;
584 GLuint i;
585 for (i = 0; i < n; i++) {
586 dst[i] = (GLushort) (indexes[i] & 0xffff);
587 }
588 }
589 break;
590 case GL_UNSIGNED_INT:
591 memcpy(dest, indexes, n * sizeof(GLuint));
592 break;
593 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
594 {
595 GLuint *dst = (GLuint *) dest;
596 GLuint i;
597 for (i = 0; i < n; i++) {
598 dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
599 }
600 }
601 break;
602 default:
603 _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
604 }
605
606 free(indexes);
607 }
608 }
609
610
611 void
612 _mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
613 GLenum dstType, GLvoid *dest, const GLubyte *source,
614 const struct gl_pixelstore_attrib *dstPacking )
615 {
616 GLubyte *stencil = malloc(n * sizeof(GLubyte));
617
618 if (!stencil) {
619 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
620 return;
621 }
622
623 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
624 ctx->Pixel.MapStencilFlag) {
625 /* make a copy of input */
626 memcpy(stencil, source, n * sizeof(GLubyte));
627 _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
628 source = stencil;
629 }
630
631 switch (dstType) {
632 case GL_UNSIGNED_BYTE:
633 memcpy(dest, source, n);
634 break;
635 case GL_BYTE:
636 {
637 GLbyte *dst = (GLbyte *) dest;
638 GLuint i;
639 for (i=0;i<n;i++) {
640 dst[i] = (GLbyte) (source[i] & 0x7f);
641 }
642 }
643 break;
644 case GL_UNSIGNED_SHORT:
645 {
646 GLushort *dst = (GLushort *) dest;
647 GLuint i;
648 for (i=0;i<n;i++) {
649 dst[i] = (GLushort) source[i];
650 }
651 if (dstPacking->SwapBytes) {
652 _mesa_swap2( (GLushort *) dst, n );
653 }
654 }
655 break;
656 case GL_SHORT:
657 {
658 GLshort *dst = (GLshort *) dest;
659 GLuint i;
660 for (i=0;i<n;i++) {
661 dst[i] = (GLshort) source[i];
662 }
663 if (dstPacking->SwapBytes) {
664 _mesa_swap2( (GLushort *) dst, n );
665 }
666 }
667 break;
668 case GL_UNSIGNED_INT:
669 {
670 GLuint *dst = (GLuint *) dest;
671 GLuint i;
672 for (i=0;i<n;i++) {
673 dst[i] = (GLuint) source[i];
674 }
675 if (dstPacking->SwapBytes) {
676 _mesa_swap4( (GLuint *) dst, n );
677 }
678 }
679 break;
680 case GL_INT:
681 {
682 GLint *dst = (GLint *) dest;
683 GLuint i;
684 for (i=0;i<n;i++) {
685 dst[i] = (GLint) source[i];
686 }
687 if (dstPacking->SwapBytes) {
688 _mesa_swap4( (GLuint *) dst, n );
689 }
690 }
691 break;
692 case GL_FLOAT:
693 {
694 GLfloat *dst = (GLfloat *) dest;
695 GLuint i;
696 for (i=0;i<n;i++) {
697 dst[i] = (GLfloat) source[i];
698 }
699 if (dstPacking->SwapBytes) {
700 _mesa_swap4( (GLuint *) dst, n );
701 }
702 }
703 break;
704 case GL_HALF_FLOAT_ARB:
705 case GL_HALF_FLOAT_OES:
706 {
707 GLhalfARB *dst = (GLhalfARB *) dest;
708 GLuint i;
709 for (i=0;i<n;i++) {
710 dst[i] = _mesa_float_to_half( (float) source[i] );
711 }
712 if (dstPacking->SwapBytes) {
713 _mesa_swap2( (GLushort *) dst, n );
714 }
715 }
716 break;
717 case GL_BITMAP:
718 if (dstPacking->LsbFirst) {
719 GLubyte *dst = (GLubyte *) dest;
720 GLint shift = 0;
721 GLuint i;
722 for (i = 0; i < n; i++) {
723 if (shift == 0)
724 *dst = 0;
725 *dst |= ((source[i] != 0) << shift);
726 shift++;
727 if (shift == 8) {
728 shift = 0;
729 dst++;
730 }
731 }
732 }
733 else {
734 GLubyte *dst = (GLubyte *) dest;
735 GLint shift = 7;
736 GLuint i;
737 for (i = 0; i < n; i++) {
738 if (shift == 7)
739 *dst = 0;
740 *dst |= ((source[i] != 0) << shift);
741 shift--;
742 if (shift < 0) {
743 shift = 7;
744 dst++;
745 }
746 }
747 }
748 break;
749 default:
750 _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
751 }
752
753 free(stencil);
754 }
755
756 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
757 do { \
758 GLuint i; \
759 const GLTYPE *src = (const GLTYPE *)source; \
760 for (i = 0; i < n; i++) { \
761 GLTYPE value = src[i]; \
762 if (srcPacking->SwapBytes) { \
763 if (sizeof(GLTYPE) == 2) { \
764 SWAP2BYTE(value); \
765 } else if (sizeof(GLTYPE) == 4) { \
766 SWAP4BYTE(value); \
767 } \
768 } \
769 depthValues[i] = GLTYPE2FLOAT(value); \
770 } \
771 } while (0)
772
773
774 /**
775 * Unpack a row of depth/z values from memory, returning GLushort, GLuint
776 * or GLfloat values.
777 * The glPixelTransfer (scale/bias) params will be applied.
778 *
779 * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
780 * \param depthMax max value for returned GLushort or GLuint values
781 * (ignored for GLfloat).
782 */
783 void
784 _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
785 GLenum dstType, GLvoid *dest, GLuint depthMax,
786 GLenum srcType, const GLvoid *source,
787 const struct gl_pixelstore_attrib *srcPacking )
788 {
789 GLfloat *depthTemp = NULL, *depthValues;
790 GLboolean needClamp = GL_FALSE;
791
792 /* Look for special cases first.
793 * Not only are these faster, they're less prone to numeric conversion
794 * problems. Otherwise, converting from an int type to a float then
795 * back to an int type can introduce errors that will show up as
796 * artifacts in things like depth peeling which uses glCopyTexImage.
797 */
798 if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) {
799 if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
800 const GLuint *src = (const GLuint *) source;
801 GLushort *dst = (GLushort *) dest;
802 GLuint i;
803 for (i = 0; i < n; i++) {
804 dst[i] = src[i] >> 16;
805 }
806 return;
807 }
808 if (srcType == GL_UNSIGNED_SHORT
809 && dstType == GL_UNSIGNED_INT
810 && depthMax == 0xffffffff) {
811 const GLushort *src = (const GLushort *) source;
812 GLuint *dst = (GLuint *) dest;
813 GLuint i;
814 for (i = 0; i < n; i++) {
815 dst[i] = src[i] | (src[i] << 16);
816 }
817 return;
818 }
819 if (srcType == GL_UNSIGNED_INT_24_8
820 && dstType == GL_UNSIGNED_INT
821 && depthMax == 0xffffff) {
822 const GLuint *src = (const GLuint *) source;
823 GLuint *dst = (GLuint *) dest;
824 GLuint i;
825 for (i = 0; i < n; i++) {
826 dst[i] = src[i] >> 8;
827 }
828 return;
829 }
830 /* XXX may want to add additional cases here someday */
831 }
832
833 /* general case path follows */
834
835 if (dstType == GL_FLOAT) {
836 depthValues = (GLfloat *) dest;
837 }
838 else {
839 depthTemp = malloc(n * sizeof(GLfloat));
840 if (!depthTemp) {
841 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
842 return;
843 }
844
845 depthValues = depthTemp;
846 }
847
848 /* Convert incoming values to GLfloat. Some conversions will require
849 * clamping, below.
850 */
851 switch (srcType) {
852 case GL_BYTE:
853 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
854 needClamp = GL_TRUE;
855 break;
856 case GL_UNSIGNED_BYTE:
857 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
858 break;
859 case GL_SHORT:
860 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
861 needClamp = GL_TRUE;
862 break;
863 case GL_UNSIGNED_SHORT:
864 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
865 break;
866 case GL_INT:
867 DEPTH_VALUES(GLint, INT_TO_FLOAT);
868 needClamp = GL_TRUE;
869 break;
870 case GL_UNSIGNED_INT:
871 DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
872 break;
873 case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
874 if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
875 depthMax == 0xffffff &&
876 ctx->Pixel.DepthScale == 1.0F &&
877 ctx->Pixel.DepthBias == 0.0F) {
878 const GLuint *src = (const GLuint *) source;
879 GLuint *zValues = (GLuint *) dest;
880 GLuint i;
881 for (i = 0; i < n; i++) {
882 GLuint value = src[i];
883 if (srcPacking->SwapBytes) {
884 SWAP4BYTE(value);
885 }
886 zValues[i] = value & 0xffffff00;
887 }
888 free(depthTemp);
889 return;
890 }
891 else {
892 const GLuint *src = (const GLuint *) source;
893 const GLfloat scale = 1.0f / 0xffffff;
894 GLuint i;
895 for (i = 0; i < n; i++) {
896 GLuint value = src[i];
897 if (srcPacking->SwapBytes) {
898 SWAP4BYTE(value);
899 }
900 depthValues[i] = (value >> 8) * scale;
901 }
902 }
903 break;
904 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
905 {
906 GLuint i;
907 const GLfloat *src = (const GLfloat *)source;
908 for (i = 0; i < n; i++) {
909 GLfloat value = src[i * 2];
910 if (srcPacking->SwapBytes) {
911 SWAP4BYTE(value);
912 }
913 depthValues[i] = value;
914 }
915 needClamp = GL_TRUE;
916 }
917 break;
918 case GL_FLOAT:
919 DEPTH_VALUES(GLfloat, 1*);
920 needClamp = GL_TRUE;
921 break;
922 case GL_HALF_FLOAT_ARB:
923 case GL_HALF_FLOAT_OES:
924 {
925 GLuint i;
926 const GLhalfARB *src = (const GLhalfARB *) source;
927 for (i = 0; i < n; i++) {
928 GLhalfARB value = src[i];
929 if (srcPacking->SwapBytes) {
930 SWAP2BYTE(value);
931 }
932 depthValues[i] = _mesa_half_to_float(value);
933 }
934 needClamp = GL_TRUE;
935 }
936 break;
937 default:
938 _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
939 free(depthTemp);
940 return;
941 }
942
943 /* apply depth scale and bias */
944 {
945 const GLfloat scale = ctx->Pixel.DepthScale;
946 const GLfloat bias = ctx->Pixel.DepthBias;
947 if (scale != 1.0F || bias != 0.0F) {
948 GLuint i;
949 for (i = 0; i < n; i++) {
950 depthValues[i] = depthValues[i] * scale + bias;
951 }
952 needClamp = GL_TRUE;
953 }
954 }
955
956 /* clamp to [0, 1] */
957 if (needClamp) {
958 GLuint i;
959 for (i = 0; i < n; i++) {
960 depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F);
961 }
962 }
963
964 /*
965 * Convert values to dstType
966 */
967 if (dstType == GL_UNSIGNED_INT) {
968 GLuint *zValues = (GLuint *) dest;
969 GLuint i;
970 if (depthMax <= 0xffffff) {
971 /* no overflow worries */
972 for (i = 0; i < n; i++) {
973 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
974 }
975 }
976 else {
977 /* need to use double precision to prevent overflow problems */
978 for (i = 0; i < n; i++) {
979 GLdouble z = depthValues[i] * (GLdouble) depthMax;
980 if (z >= (GLdouble) 0xffffffff)
981 zValues[i] = 0xffffffff;
982 else
983 zValues[i] = (GLuint) z;
984 }
985 }
986 }
987 else if (dstType == GL_UNSIGNED_SHORT) {
988 GLushort *zValues = (GLushort *) dest;
989 GLuint i;
990 assert(depthMax <= 0xffff);
991 for (i = 0; i < n; i++) {
992 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
993 }
994 }
995 else if (dstType == GL_FLOAT) {
996 /* Nothing to do. depthValues is pointing to dest. */
997 }
998 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
999 GLfloat *zValues = (GLfloat*) dest;
1000 GLuint i;
1001 for (i = 0; i < n; i++) {
1002 zValues[i*2] = depthValues[i];
1003 }
1004 }
1005 else {
1006 assert(0);
1007 }
1008
1009 free(depthTemp);
1010 }
1011
1012
1013 /*
1014 * Pack an array of depth values. The values are floats in [0,1].
1015 */
1016 void
1017 _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
1018 GLenum dstType, const GLfloat *depthSpan,
1019 const struct gl_pixelstore_attrib *dstPacking )
1020 {
1021 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1022 if (!depthCopy) {
1023 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1024 return;
1025 }
1026
1027 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1028 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
1029 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1030 depthSpan = depthCopy;
1031 }
1032
1033 switch (dstType) {
1034 case GL_UNSIGNED_BYTE:
1035 {
1036 GLubyte *dst = (GLubyte *) dest;
1037 GLuint i;
1038 for (i = 0; i < n; i++) {
1039 dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
1040 }
1041 }
1042 break;
1043 case GL_BYTE:
1044 {
1045 GLbyte *dst = (GLbyte *) dest;
1046 GLuint i;
1047 for (i = 0; i < n; i++) {
1048 dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
1049 }
1050 }
1051 break;
1052 case GL_UNSIGNED_SHORT:
1053 {
1054 GLushort *dst = (GLushort *) dest;
1055 GLuint i;
1056 for (i = 0; i < n; i++) {
1057 CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
1058 }
1059 if (dstPacking->SwapBytes) {
1060 _mesa_swap2( (GLushort *) dst, n );
1061 }
1062 }
1063 break;
1064 case GL_SHORT:
1065 {
1066 GLshort *dst = (GLshort *) dest;
1067 GLuint i;
1068 for (i = 0; i < n; i++) {
1069 dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
1070 }
1071 if (dstPacking->SwapBytes) {
1072 _mesa_swap2( (GLushort *) dst, n );
1073 }
1074 }
1075 break;
1076 case GL_UNSIGNED_INT:
1077 {
1078 GLuint *dst = (GLuint *) dest;
1079 GLuint i;
1080 for (i = 0; i < n; i++) {
1081 dst[i] = FLOAT_TO_UINT( depthSpan[i] );
1082 }
1083 if (dstPacking->SwapBytes) {
1084 _mesa_swap4( (GLuint *) dst, n );
1085 }
1086 }
1087 break;
1088 case GL_INT:
1089 {
1090 GLint *dst = (GLint *) dest;
1091 GLuint i;
1092 for (i = 0; i < n; i++) {
1093 dst[i] = FLOAT_TO_INT( depthSpan[i] );
1094 }
1095 if (dstPacking->SwapBytes) {
1096 _mesa_swap4( (GLuint *) dst, n );
1097 }
1098 }
1099 break;
1100 case GL_FLOAT:
1101 {
1102 GLfloat *dst = (GLfloat *) dest;
1103 GLuint i;
1104 for (i = 0; i < n; i++) {
1105 dst[i] = depthSpan[i];
1106 }
1107 if (dstPacking->SwapBytes) {
1108 _mesa_swap4( (GLuint *) dst, n );
1109 }
1110 }
1111 break;
1112 case GL_HALF_FLOAT_ARB:
1113 case GL_HALF_FLOAT_OES:
1114 {
1115 GLhalfARB *dst = (GLhalfARB *) dest;
1116 GLuint i;
1117 for (i = 0; i < n; i++) {
1118 dst[i] = _mesa_float_to_half(depthSpan[i]);
1119 }
1120 if (dstPacking->SwapBytes) {
1121 _mesa_swap2( (GLushort *) dst, n );
1122 }
1123 }
1124 break;
1125 default:
1126 _mesa_problem(ctx, "bad type in _mesa_pack_depth_span (%s)",
1127 _mesa_enum_to_string(dstType));
1128 }
1129
1130 free(depthCopy);
1131 }
1132
1133
1134
1135 /**
1136 * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
1137 */
1138 void
1139 _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
1140 GLenum dstType, GLuint *dest,
1141 const GLfloat *depthVals,
1142 const GLubyte *stencilVals,
1143 const struct gl_pixelstore_attrib *dstPacking)
1144 {
1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1146 GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
1147 GLuint i;
1148
1149 if (!depthCopy || !stencilCopy) {
1150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1151 free(depthCopy);
1152 free(stencilCopy);
1153 return;
1154 }
1155
1156 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1157 memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
1158 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1159 depthVals = depthCopy;
1160 }
1161
1162 if (ctx->Pixel.IndexShift ||
1163 ctx->Pixel.IndexOffset ||
1164 ctx->Pixel.MapStencilFlag) {
1165 memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
1166 _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
1167 stencilVals = stencilCopy;
1168 }
1169
1170 switch (dstType) {
1171 case GL_UNSIGNED_INT_24_8:
1172 for (i = 0; i < n; i++) {
1173 GLuint z = (GLuint) (depthVals[i] * 0xffffff);
1174 dest[i] = (z << 8) | (stencilVals[i] & 0xff);
1175 }
1176 break;
1177 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1178 for (i = 0; i < n; i++) {
1179 ((GLfloat*)dest)[i*2] = depthVals[i];
1180 dest[i*2+1] = stencilVals[i] & 0xff;
1181 }
1182 break;
1183 }
1184
1185 if (dstPacking->SwapBytes) {
1186 _mesa_swap4(dest, n);
1187 }
1188
1189 free(depthCopy);
1190 free(stencilCopy);
1191 }
1192
1193
1194
1195 /**
1196 * Unpack image data. Apply byte swapping, byte flipping (bitmap).
1197 * Return all image data in a contiguous block. This is used when we
1198 * compile glDrawPixels, glTexImage, etc into a display list. We
1199 * need a copy of the data in a standard format.
1200 */
1201 void *
1202 _mesa_unpack_image( GLuint dimensions,
1203 GLsizei width, GLsizei height, GLsizei depth,
1204 GLenum format, GLenum type, const GLvoid *pixels,
1205 const struct gl_pixelstore_attrib *unpack )
1206 {
1207 GLint bytesPerRow, compsPerRow;
1208 GLboolean flipBytes, swap2, swap4;
1209
1210 if (!pixels)
1211 return NULL; /* not necessarily an error */
1212
1213 if (width <= 0 || height <= 0 || depth <= 0)
1214 return NULL; /* generate error later */
1215
1216 if (type == GL_BITMAP) {
1217 bytesPerRow = (width + 7) >> 3;
1218 flipBytes = unpack->LsbFirst;
1219 swap2 = swap4 = GL_FALSE;
1220 compsPerRow = 0;
1221 }
1222 else {
1223 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1224 GLint components = _mesa_components_in_format(format);
1225 GLint bytesPerComp;
1226
1227 if (_mesa_type_is_packed(type))
1228 components = 1;
1229
1230 if (bytesPerPixel <= 0 || components <= 0)
1231 return NULL; /* bad format or type. generate error later */
1232 bytesPerRow = bytesPerPixel * width;
1233 bytesPerComp = bytesPerPixel / components;
1234 flipBytes = GL_FALSE;
1235 swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
1236 swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
1237 compsPerRow = components * width;
1238 assert(compsPerRow >= width);
1239 }
1240
1241 {
1242 GLubyte *destBuffer
1243 = malloc(bytesPerRow * height * depth);
1244 GLubyte *dst;
1245 GLint img, row;
1246 if (!destBuffer)
1247 return NULL; /* generate GL_OUT_OF_MEMORY later */
1248
1249 dst = destBuffer;
1250 for (img = 0; img < depth; img++) {
1251 for (row = 0; row < height; row++) {
1252 const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
1253 width, height, format, type, img, row, 0);
1254
1255 if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
1256 GLint i;
1257 flipBytes = GL_FALSE;
1258 if (unpack->LsbFirst) {
1259 GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
1260 GLubyte dstMask = 128;
1261 const GLubyte *s = src;
1262 GLubyte *d = dst;
1263 *d = 0;
1264 for (i = 0; i < width; i++) {
1265 if (*s & srcMask) {
1266 *d |= dstMask;
1267 }
1268 if (srcMask == 128) {
1269 srcMask = 1;
1270 s++;
1271 }
1272 else {
1273 srcMask = srcMask << 1;
1274 }
1275 if (dstMask == 1) {
1276 dstMask = 128;
1277 d++;
1278 *d = 0;
1279 }
1280 else {
1281 dstMask = dstMask >> 1;
1282 }
1283 }
1284 }
1285 else {
1286 GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
1287 GLubyte dstMask = 128;
1288 const GLubyte *s = src;
1289 GLubyte *d = dst;
1290 *d = 0;
1291 for (i = 0; i < width; i++) {
1292 if (*s & srcMask) {
1293 *d |= dstMask;
1294 }
1295 if (srcMask == 1) {
1296 srcMask = 128;
1297 s++;
1298 }
1299 else {
1300 srcMask = srcMask >> 1;
1301 }
1302 if (dstMask == 1) {
1303 dstMask = 128;
1304 d++;
1305 *d = 0;
1306 }
1307 else {
1308 dstMask = dstMask >> 1;
1309 }
1310 }
1311 }
1312 }
1313 else {
1314 memcpy(dst, src, bytesPerRow);
1315 }
1316
1317 /* byte flipping/swapping */
1318 if (flipBytes) {
1319 flip_bytes((GLubyte *) dst, bytesPerRow);
1320 }
1321 else if (swap2) {
1322 _mesa_swap2((GLushort*) dst, compsPerRow);
1323 }
1324 else if (swap4) {
1325 _mesa_swap4((GLuint*) dst, compsPerRow);
1326 }
1327 dst += bytesPerRow;
1328 }
1329 }
1330 return destBuffer;
1331 }
1332 }
1333
1334 void
1335 _mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
1336 GLvoid *dstAddr, GLenum dst_format,
1337 GLbitfield transferOps)
1338 {
1339 int i;
1340 GLfloat *dst = (GLfloat *) dstAddr;
1341
1342 switch (dst_format) {
1343 case GL_LUMINANCE:
1344 if (transferOps & IMAGE_CLAMP_BIT) {
1345 for (i = 0; i < n; i++) {
1346 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1347 dst[i] = CLAMP(sum, 0.0F, 1.0F);
1348 }
1349 } else {
1350 for (i = 0; i < n; i++) {
1351 dst[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1352 }
1353 }
1354 return;
1355 case GL_LUMINANCE_ALPHA:
1356 if (transferOps & IMAGE_CLAMP_BIT) {
1357 for (i = 0; i < n; i++) {
1358 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1359 dst[2*i] = CLAMP(sum, 0.0F, 1.0F);
1360 dst[2*i+1] = rgba[i][ACOMP];
1361 }
1362 } else {
1363 for (i = 0; i < n; i++) {
1364 dst[2*i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1365 dst[2*i+1] = rgba[i][ACOMP];
1366 }
1367 }
1368 return;
1369 default:
1370 assert(!"Unsupported format");
1371 }
1372 }
1373
1374 static int32_t
1375 clamp_sint64_to_sint32(int64_t src)
1376 {
1377 return CLAMP(src, INT32_MIN, INT32_MAX);
1378 }
1379
1380 static int32_t
1381 clamp_sint64_to_uint32(int64_t src)
1382 {
1383 return CLAMP(src, 0, UINT32_MAX);
1384 }
1385
1386 static int32_t
1387 clamp_uint64_to_uint32(uint64_t src)
1388 {
1389 return MIN2(src, UINT32_MAX);
1390 }
1391
1392 static int32_t
1393 clamp_uint64_to_sint32(uint64_t src)
1394 {
1395 return MIN2(src, INT32_MAX);
1396 }
1397
1398 static int32_t
1399 convert_integer_luminance64(int64_t src64, int bits,
1400 bool dst_is_signed, bool src_is_signed)
1401 {
1402 int32_t src32;
1403
1404 /* Clamp Luminance value from 64-bit to 32-bit. Consider if we need
1405 * any signed<->unsigned conversion too.
1406 */
1407 if (src_is_signed && dst_is_signed)
1408 src32 = clamp_sint64_to_sint32(src64);
1409 else if (src_is_signed && !dst_is_signed)
1410 src32 = clamp_sint64_to_uint32(src64);
1411 else if (!src_is_signed && dst_is_signed)
1412 src32 = clamp_uint64_to_sint32(src64);
1413 else
1414 src32 = clamp_uint64_to_uint32(src64);
1415
1416 /* If the dst type is < 32-bit, we need an extra clamp */
1417 if (bits == 32) {
1418 return src32;
1419 } else {
1420 if (dst_is_signed)
1421 return _mesa_signed_to_signed(src32, bits);
1422 else
1423 return _mesa_unsigned_to_unsigned(src32, bits);
1424 }
1425 }
1426
1427 static int32_t
1428 convert_integer(int32_t src, int bits, bool dst_is_signed, bool src_is_signed)
1429 {
1430 if (src_is_signed && dst_is_signed)
1431 return _mesa_signed_to_signed(src, bits);
1432 else if (src_is_signed && !dst_is_signed)
1433 return _mesa_signed_to_unsigned(src, bits);
1434 else if (!src_is_signed && dst_is_signed)
1435 return _mesa_unsigned_to_signed(src, bits);
1436 else
1437 return _mesa_unsigned_to_unsigned(src, bits);
1438 }
1439
1440 void
1441 _mesa_pack_luminance_from_rgba_integer(GLuint n,
1442 GLuint rgba[][4], bool rgba_is_signed,
1443 GLvoid *dstAddr,
1444 GLenum dst_format,
1445 GLenum dst_type)
1446 {
1447 int i;
1448 int64_t lum64;
1449 int32_t lum32, alpha;
1450 bool dst_is_signed;
1451 int dst_bits;
1452
1453 assert(dst_format == GL_LUMINANCE_INTEGER_EXT ||
1454 dst_format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
1455
1456 /* We first compute luminance values as a 64-bit addition of the
1457 * 32-bit R,G,B components, then we clamp the result to the dst type size.
1458 *
1459 * Notice that this operation involves casting the 32-bit R,G,B components
1460 * to 64-bit before the addition. Since rgba is defined as a GLuint array
1461 * we need to be careful when rgba packs signed data and make sure
1462 * that we cast to a 32-bit signed integer values before casting them to
1463 * 64-bit signed integers.
1464 */
1465 dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT ||
1466 dst_type == GL_INT);
1467
1468 dst_bits = _mesa_sizeof_type(dst_type) * 8;
1469 assert(dst_bits > 0);
1470
1471 switch (dst_format) {
1472 case GL_LUMINANCE_INTEGER_EXT:
1473 for (i = 0; i < n; i++) {
1474 if (!rgba_is_signed) {
1475 lum64 = (uint64_t) rgba[i][RCOMP] +
1476 (uint64_t) rgba[i][GCOMP] +
1477 (uint64_t) rgba[i][BCOMP];
1478 } else {
1479 lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1480 (int64_t) ((int32_t) rgba[i][GCOMP]) +
1481 (int64_t) ((int32_t) rgba[i][BCOMP]);
1482 }
1483 lum32 = convert_integer_luminance64(lum64, dst_bits,
1484 dst_is_signed, rgba_is_signed);
1485 switch (dst_type) {
1486 case GL_BYTE:
1487 case GL_UNSIGNED_BYTE: {
1488 GLbyte *dst = (GLbyte *) dstAddr;
1489 dst[i] = lum32;
1490 break;
1491 }
1492 case GL_SHORT:
1493 case GL_UNSIGNED_SHORT: {
1494 GLshort *dst = (GLshort *) dstAddr;
1495 dst[i] = lum32;
1496 break;
1497 }
1498 case GL_INT:
1499 case GL_UNSIGNED_INT: {
1500 GLint *dst = (GLint *) dstAddr;
1501 dst[i] = lum32;
1502 break;
1503 }
1504 }
1505 }
1506 return;
1507 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1508 for (i = 0; i < n; i++) {
1509 if (!rgba_is_signed) {
1510 lum64 = (uint64_t) rgba[i][RCOMP] +
1511 (uint64_t) rgba[i][GCOMP] +
1512 (uint64_t) rgba[i][BCOMP];
1513 } else {
1514 lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1515 (int64_t) ((int32_t) rgba[i][GCOMP]) +
1516 (int64_t) ((int32_t) rgba[i][BCOMP]);
1517 }
1518 lum32 = convert_integer_luminance64(lum64, dst_bits,
1519 dst_is_signed, rgba_is_signed);
1520 alpha = convert_integer(rgba[i][ACOMP], dst_bits,
1521 dst_is_signed, rgba_is_signed);
1522 switch (dst_type) {
1523 case GL_BYTE:
1524 case GL_UNSIGNED_BYTE: {
1525 GLbyte *dst = (GLbyte *) dstAddr;
1526 dst[2*i] = lum32;
1527 dst[2*i+1] = alpha;
1528 break;
1529 }
1530 case GL_SHORT:
1531 case GL_UNSIGNED_SHORT: {
1532 GLshort *dst = (GLshort *) dstAddr;
1533 dst[i] = lum32;
1534 dst[2*i+1] = alpha;
1535 break;
1536 }
1537 case GL_INT:
1538 case GL_UNSIGNED_INT: {
1539 GLint *dst = (GLint *) dstAddr;
1540 dst[i] = lum32;
1541 dst[2*i+1] = alpha;
1542 break;
1543 }
1544 }
1545 }
1546 return;
1547 }
1548 }
1549
1550 GLfloat *
1551 _mesa_unpack_color_index_to_rgba_float(struct gl_context *ctx, GLuint dims,
1552 const void *src, GLenum srcFormat, GLenum srcType,
1553 int srcWidth, int srcHeight, int srcDepth,
1554 const struct gl_pixelstore_attrib *srcPacking,
1555 GLbitfield transferOps)
1556 {
1557 int count, img;
1558 GLuint *indexes;
1559 GLfloat *rgba, *dstPtr;
1560
1561 count = srcWidth * srcHeight;
1562 indexes = malloc(count * sizeof(GLuint));
1563 if (!indexes) {
1564 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1565 return NULL;
1566 }
1567
1568 rgba = malloc(4 * count * srcDepth * sizeof(GLfloat));
1569 if (!rgba) {
1570 free(indexes);
1571 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1572 return NULL;
1573 }
1574
1575 /* Convert indexes to RGBA float */
1576 dstPtr = rgba;
1577 for (img = 0; img < srcDepth; img++) {
1578 const GLubyte *srcPtr =
1579 (const GLubyte *) _mesa_image_address(dims, srcPacking, src,
1580 srcWidth, srcHeight,
1581 srcFormat, srcType,
1582 img, 0, 0);
1583
1584 extract_uint_indexes(count, indexes, srcFormat, srcType, srcPtr, srcPacking);
1585
1586 if (transferOps & IMAGE_SHIFT_OFFSET_BIT)
1587 _mesa_shift_and_offset_ci(ctx, count, indexes);
1588
1589 _mesa_map_ci_to_rgba(ctx, count, indexes, (float (*)[4])dstPtr);
1590
1591 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
1592 * with color indexes.
1593 */
1594 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
1595 _mesa_apply_rgba_transfer_ops(ctx, transferOps, count, (float (*)[4])dstPtr);
1596
1597 dstPtr += srcHeight * srcWidth * 4;
1598 }
1599
1600 free(indexes);
1601
1602 return rgba;
1603 }
1604
1605 GLubyte *
1606 _mesa_unpack_color_index_to_rgba_ubyte(struct gl_context *ctx, GLuint dims,
1607 const void *src, GLenum srcFormat, GLenum srcType,
1608 int srcWidth, int srcHeight, int srcDepth,
1609 const struct gl_pixelstore_attrib *srcPacking,
1610 GLbitfield transferOps)
1611 {
1612 GLfloat *rgba;
1613 GLubyte *dst;
1614 int count, i;
1615
1616 transferOps |= IMAGE_CLAMP_BIT;
1617 rgba = _mesa_unpack_color_index_to_rgba_float(ctx, dims,
1618 src, srcFormat, srcType,
1619 srcWidth, srcHeight, srcDepth,
1620 srcPacking, transferOps);
1621
1622 count = srcWidth * srcHeight * srcDepth;
1623 dst = malloc(count * 4 * sizeof(GLubyte));
1624 for (i = 0; i < count; i++) {
1625 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]);
1626 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]);
1627 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]);
1628 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]);
1629 }
1630
1631 free(rgba);
1632
1633 return dst;
1634 }