mesa: remove unused variables from gl_program
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
47 #include "util/ralloc.h"
48 #include <stdbool.h>
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 mtx_init(&obj->Mutex, mtx_plain);
81 obj->RefCount = 1;
82 obj->Flags = _mesa_get_shader_flags();
83 obj->InfoLog = NULL;
84 }
85
86 return obj;
87 }
88
89 /**
90 * Initialize pipeline object state for given context.
91 */
92 void
93 _mesa_init_pipeline(struct gl_context *ctx)
94 {
95 ctx->Pipeline.Objects = _mesa_NewHashTable();
96
97 ctx->Pipeline.Current = NULL;
98
99 /* Install a default Pipeline */
100 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
101 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
102 }
103
104
105 /**
106 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
107 */
108 static void
109 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
110 {
111 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
112 struct gl_context *ctx = (struct gl_context *) userData;
113 _mesa_delete_pipeline_object(ctx, obj);
114 }
115
116
117 /**
118 * Free pipeline state for given context.
119 */
120 void
121 _mesa_free_pipeline_data(struct gl_context *ctx)
122 {
123 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
124
125 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
126 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
127
128 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
129 }
130
131 /**
132 * Look up the pipeline object for the given ID.
133 *
134 * \returns
135 * Either a pointer to the pipeline object with the specified ID or \c NULL for
136 * a non-existent ID. The spec defines ID 0 as being technically
137 * non-existent.
138 */
139 static inline struct gl_pipeline_object *
140 lookup_pipeline_object(struct gl_context *ctx, GLuint id)
141 {
142 if (id == 0)
143 return NULL;
144 else
145 return (struct gl_pipeline_object *)
146 _mesa_HashLookup(ctx->Pipeline.Objects, id);
147 }
148
149 /**
150 * Add the given pipeline object to the pipeline object pool.
151 */
152 static void
153 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
154 {
155 if (obj->Name > 0) {
156 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
157 }
158 }
159
160 /**
161 * Remove the given pipeline object from the pipeline object pool.
162 * Do not deallocate the pipeline object though.
163 */
164 static void
165 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
166 {
167 if (obj->Name > 0) {
168 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
169 }
170 }
171
172 /**
173 * Set ptr to obj w/ reference counting.
174 * Note: this should only be called from the _mesa_reference_pipeline_object()
175 * inline function.
176 */
177 void
178 _mesa_reference_pipeline_object_(struct gl_context *ctx,
179 struct gl_pipeline_object **ptr,
180 struct gl_pipeline_object *obj)
181 {
182 assert(*ptr != obj);
183
184 if (*ptr) {
185 /* Unreference the old pipeline object */
186 GLboolean deleteFlag = GL_FALSE;
187 struct gl_pipeline_object *oldObj = *ptr;
188
189 mtx_lock(&oldObj->Mutex);
190 assert(oldObj->RefCount > 0);
191 oldObj->RefCount--;
192 deleteFlag = (oldObj->RefCount == 0);
193 mtx_unlock(&oldObj->Mutex);
194
195 if (deleteFlag) {
196 _mesa_delete_pipeline_object(ctx, oldObj);
197 }
198
199 *ptr = NULL;
200 }
201 assert(!*ptr);
202
203 if (obj) {
204 /* reference new pipeline object */
205 mtx_lock(&obj->Mutex);
206 if (obj->RefCount == 0) {
207 /* this pipeline's being deleted (look just above) */
208 /* Not sure this can ever really happen. Warn if it does. */
209 _mesa_problem(NULL, "referencing deleted pipeline object");
210 *ptr = NULL;
211 }
212 else {
213 obj->RefCount++;
214 *ptr = obj;
215 }
216 mtx_unlock(&obj->Mutex);
217 }
218 }
219
220 /**
221 * Bound program to severals stages of the pipeline
222 */
223 void GLAPIENTRY
224 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227
228 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229 struct gl_shader_program *shProg = NULL;
230 GLbitfield any_valid_stages;
231
232 if (!pipe) {
233 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
234 return;
235 }
236
237 /* Object is created by any Pipeline call but glGenProgramPipelines,
238 * glIsProgramPipeline and GetProgramPipelineInfoLog
239 */
240 pipe->EverBound = GL_TRUE;
241
242 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
243 *
244 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
245 * set that is not recognized, the error INVALID_VALUE is generated."
246 *
247 * NOT YET SUPPORTED:
248 * GL_TESS_CONTROL_SHADER_BIT
249 * GL_TESS_EVALUATION_SHADER_BIT
250 */
251 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
252 if (_mesa_has_geometry_shaders(ctx))
253 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
254
255 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
256 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
257 return;
258 }
259
260 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261 * spec says:
262 *
263 * "The error INVALID_OPERATION is generated:
264 *
265 * ...
266 *
267 * - by UseProgramStages if the program pipeline object it refers
268 * to is current and the current transform feedback object is
269 * active and not paused;
270 */
271 if (ctx->_Shader == pipe) {
272 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glUseProgramStages(transform feedback active)");
275 return;
276 }
277 }
278
279 if (program) {
280 shProg = _mesa_lookup_shader_program_err(ctx, program,
281 "glUseProgramStages");
282 if (shProg == NULL)
283 return;
284
285 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286 * says:
287 *
288 * "If the program object named by program was linked without the
289 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
290 * the error INVALID_OPERATION is generated and the corresponding
291 * shader stages in the pipeline program pipeline object are not
292 * modified."
293 */
294 if (!shProg->LinkStatus) {
295 _mesa_error(ctx, GL_INVALID_OPERATION,
296 "glUseProgramStages(program not linked)");
297 return;
298 }
299
300 if (!shProg->SeparateShader) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program wasn't linked with the "
303 "PROGRAM_SEPARABLE flag)");
304 return;
305 }
306 }
307
308 /* Enable individual stages from the program as requested by the
309 * application. If there is no shader for a requested stage in the
310 * program, _mesa_use_shader_program will enable fixed-function processing
311 * as dictated by the spec.
312 *
313 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314 * says:
315 *
316 * "If UseProgramStages is called with program set to zero or with a
317 * program object that contains no executable code for the given
318 * stages, it is as if the pipeline object has no programmable stage
319 * configured for the indicated shader stages."
320 */
321 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
322 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
323
324 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
325 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
326
327 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
329 }
330
331 /**
332 * Use the named shader program for subsequent glUniform calls (if pipeline
333 * bound)
334 */
335 void GLAPIENTRY
336 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 struct gl_shader_program *shProg = NULL;
340 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
341
342 if (program != 0) {
343 shProg = _mesa_lookup_shader_program_err(ctx, program,
344 "glActiveShaderProgram(program)");
345 if (shProg == NULL)
346 return;
347 }
348
349 if (!pipe) {
350 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
351 return;
352 }
353
354 /* Object is created by any Pipeline call but glGenProgramPipelines,
355 * glIsProgramPipeline and GetProgramPipelineInfoLog
356 */
357 pipe->EverBound = GL_TRUE;
358
359 if ((shProg != NULL) && !shProg->LinkStatus) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glActiveShaderProgram(program %u not linked)", shProg->Name);
362 return;
363 }
364
365 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
366 }
367
368 /**
369 * Make program of the pipeline current
370 */
371 void GLAPIENTRY
372 _mesa_BindProgramPipeline(GLuint pipeline)
373 {
374 GET_CURRENT_CONTEXT(ctx);
375 struct gl_pipeline_object *newObj = NULL;
376
377 /* Rebinding the same pipeline object: no change.
378 */
379 if (ctx->_Shader->Name == pipeline)
380 return;
381
382 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
383 * spec says:
384 *
385 * "The error INVALID_OPERATION is generated:
386 *
387 * ...
388 *
389 * - by BindProgramPipeline if the current transform feedback
390 * object is active and not paused;
391 */
392 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
393 _mesa_error(ctx, GL_INVALID_OPERATION,
394 "glBindProgramPipeline(transform feedback active)");
395 return;
396 }
397
398 /* Get pointer to new pipeline object (newObj)
399 */
400 if (pipeline) {
401 /* non-default pipeline object */
402 newObj = lookup_pipeline_object(ctx, pipeline);
403 if (!newObj) {
404 _mesa_error(ctx, GL_INVALID_OPERATION,
405 "glBindProgramPipeline(non-gen name)");
406 return;
407 }
408
409 /* Object is created by any Pipeline call but glGenProgramPipelines,
410 * glIsProgramPipeline and GetProgramPipelineInfoLog
411 */
412 newObj->EverBound = GL_TRUE;
413 }
414
415 _mesa_bind_pipeline(ctx, newObj);
416 }
417
418 void
419 _mesa_bind_pipeline(struct gl_context *ctx,
420 struct gl_pipeline_object *pipe)
421 {
422 /* First bind the Pipeline to pipeline binding point */
423 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
424
425 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
426 *
427 * "If there is a current program object established by UseProgram,
428 * that program is considered current for all stages. Otherwise, if
429 * there is a bound program pipeline object (see section 2.11.4), the
430 * program bound to the appropriate stage of the pipeline object is
431 * considered current."
432 */
433 if (&ctx->Shader != ctx->_Shader) {
434 if (pipe != NULL) {
435 /* Bound the pipeline to the current program and
436 * restore the pipeline state
437 */
438 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
439 } else {
440 /* Unbind the pipeline */
441 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
442 ctx->Pipeline.Default);
443 }
444
445 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
446
447 if (ctx->Driver.UseProgram)
448 ctx->Driver.UseProgram(ctx, NULL);
449 }
450 }
451
452 /**
453 * Delete a set of pipeline objects.
454 *
455 * \param n Number of pipeline objects to delete.
456 * \param ids pipeline of \c n pipeline object IDs.
457 */
458 void GLAPIENTRY
459 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
460 {
461 GET_CURRENT_CONTEXT(ctx);
462 GLsizei i;
463
464 if (n < 0) {
465 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
466 return;
467 }
468
469 for (i = 0; i < n; i++) {
470 struct gl_pipeline_object *obj =
471 lookup_pipeline_object(ctx, pipelines[i]);
472
473 if (obj) {
474 assert(obj->Name == pipelines[i]);
475
476 /* If the pipeline object is currently bound, the spec says "If an
477 * object that is currently bound is deleted, the binding for that
478 * object reverts to zero and no program pipeline object becomes
479 * current."
480 */
481 if (obj == ctx->Pipeline.Current) {
482 _mesa_BindProgramPipeline(0);
483 }
484
485 /* The ID is immediately freed for re-use */
486 remove_pipeline_object(ctx, obj);
487
488 /* Unreference the pipeline object.
489 * If refcount hits zero, the object will be deleted.
490 */
491 _mesa_reference_pipeline_object(ctx, &obj, NULL);
492 }
493 }
494 }
495
496 /**
497 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
498 * \param n Number of IDs to generate.
499 * \param pipelines pipeline of \c n locations to store the IDs.
500 */
501 static void
502 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
503 bool dsa)
504 {
505 const char *func;
506 GLuint first;
507 GLint i;
508
509 func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
510
511 if (n < 0) {
512 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
513 return;
514 }
515
516 if (!pipelines) {
517 return;
518 }
519
520 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
521
522 for (i = 0; i < n; i++) {
523 struct gl_pipeline_object *obj;
524 GLuint name = first + i;
525
526 obj = _mesa_new_pipeline_object(ctx, name);
527 if (!obj) {
528 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
529 return;
530 }
531
532 if (dsa) {
533 /* make dsa-allocated objects behave like program objects */
534 obj->EverBound = GL_TRUE;
535 }
536
537 save_pipeline_object(ctx, obj);
538 pipelines[i] = first + i;
539 }
540
541 }
542
543 void GLAPIENTRY
544 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
545 {
546 GET_CURRENT_CONTEXT(ctx);
547
548 create_program_pipelines(ctx, n, pipelines, false);
549 }
550
551 void GLAPIENTRY
552 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555
556 create_program_pipelines(ctx, n, pipelines, true);
557 }
558
559 /**
560 * Determine if ID is the name of an pipeline object.
561 *
562 * \param id ID of the potential pipeline object.
563 * \return \c GL_TRUE if \c id is the name of a pipeline object,
564 * \c GL_FALSE otherwise.
565 */
566 GLboolean GLAPIENTRY
567 _mesa_IsProgramPipeline(GLuint pipeline)
568 {
569 GET_CURRENT_CONTEXT(ctx);
570
571 struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
572 if (obj == NULL)
573 return GL_FALSE;
574
575 return obj->EverBound;
576 }
577
578 /**
579 * glGetProgramPipelineiv() - get pipeline shader state.
580 */
581 void GLAPIENTRY
582 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
586
587 /* Are geometry shaders available in this context?
588 */
589 const bool has_gs = _mesa_has_geometry_shaders(ctx);
590
591 if (!pipe) {
592 _mesa_error(ctx, GL_INVALID_OPERATION,
593 "glGetProgramPipelineiv(pipeline)");
594 return;
595 }
596
597 /* Object is created by any Pipeline call but glGenProgramPipelines,
598 * glIsProgramPipeline and GetProgramPipelineInfoLog
599 */
600 pipe->EverBound = GL_TRUE;
601
602 switch (pname) {
603 case GL_ACTIVE_PROGRAM:
604 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
605 return;
606 case GL_INFO_LOG_LENGTH:
607 *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
608 return;
609 case GL_VALIDATE_STATUS:
610 *params = pipe->Validated;
611 return;
612 case GL_VERTEX_SHADER:
613 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
614 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
615 return;
616 case GL_TESS_EVALUATION_SHADER:
617 /* NOT YET SUPPORTED */
618 break;
619 case GL_TESS_CONTROL_SHADER:
620 /* NOT YET SUPPORTED */
621 break;
622 case GL_GEOMETRY_SHADER:
623 if (!has_gs)
624 break;
625 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
626 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
627 return;
628 case GL_FRAGMENT_SHADER:
629 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
630 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
631 return;
632 default:
633 break;
634 }
635
636 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
637 _mesa_lookup_enum_by_nr(pname));
638 }
639
640 /**
641 * Determines whether every stage in a linked program is active in the
642 * specified pipeline.
643 */
644 static bool
645 program_stages_all_active(struct gl_pipeline_object *pipe,
646 const struct gl_shader_program *prog)
647 {
648 unsigned i;
649 bool status = true;
650
651 if (!prog)
652 return true;
653
654 for (i = 0; i < MESA_SHADER_STAGES; i++) {
655 if (prog->_LinkedShaders[i]) {
656 if (pipe->CurrentProgram[i]) {
657 if (prog->Name != pipe->CurrentProgram[i]->Name) {
658 status = false;
659 }
660 } else {
661 status = false;
662 }
663 }
664 }
665
666 if (!status) {
667 pipe->InfoLog = ralloc_asprintf(pipe,
668 "Program %d is not active for all "
669 "shaders that was linked",
670 prog->Name);
671 }
672
673 return status;
674 }
675
676 extern GLboolean
677 _mesa_validate_program_pipeline(struct gl_context* ctx,
678 struct gl_pipeline_object *pipe,
679 GLboolean IsBound)
680 {
681 unsigned i;
682
683 pipe->Validated = GL_FALSE;
684
685 /* Release and reset the info log.
686 */
687 if (pipe->InfoLog != NULL)
688 ralloc_free(pipe->InfoLog);
689
690 pipe->InfoLog = NULL;
691
692 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
693 * OpenGL 4.1 spec says:
694 *
695 * "[INVALID_OPERATION] is generated by any command that transfers
696 * vertices to the GL if:
697 *
698 * - A program object is active for at least one, but not all of
699 * the shader stages that were present when the program was
700 * linked."
701 *
702 * For each possible program stage, verify that the program bound to that
703 * stage has all of its stages active. In other words, if the program
704 * bound to the vertex stage also has a fragment shader, the fragment
705 * shader must also be bound to the fragment stage.
706 */
707 for (i = 0; i < MESA_SHADER_STAGES; i++) {
708 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
709 goto err;
710 }
711 }
712
713 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
714 * OpenGL 4.1 spec says:
715 *
716 * "[INVALID_OPERATION] is generated by any command that transfers
717 * vertices to the GL if:
718 *
719 * ...
720 *
721 * - One program object is active for at least two shader stages
722 * and a second program is active for a shader stage between two
723 * stages for which the first program was active."
724 *
725 * Without Tesselation, the only case where this can occur is the geometry
726 * shader between the fragment shader and vertex shader.
727 */
728 if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
729 && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
730 && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
731 if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
732 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
733 pipe->InfoLog =
734 ralloc_asprintf(pipe,
735 "Program %d is active for geometry stage between "
736 "two stages for which another program %d is "
737 "active",
738 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
739 pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
740 goto err;
741 }
742 }
743
744 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
745 * OpenGL 4.1 spec says:
746 *
747 * "[INVALID_OPERATION] is generated by any command that transfers
748 * vertices to the GL if:
749 *
750 * ...
751 *
752 * - There is an active program for tessellation control,
753 * tessellation evaluation, or geometry stages with corresponding
754 * executable shader, but there is no active program with
755 * executable vertex shader."
756 */
757 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
758 && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
759 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
760 goto err;
761 }
762
763 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
764 * OpenGL 4.1 spec says:
765 *
766 * "[INVALID_OPERATION] is generated by any command that transfers
767 * vertices to the GL if:
768 *
769 * ...
770 *
771 * - There is no current program object specified by UseProgram,
772 * there is a current program pipeline object, and the current
773 * program for any shader stage has been relinked since being
774 * applied to the pipeline object via UseProgramStages with the
775 * PROGRAM_SEPARABLE parameter set to FALSE.
776 */
777 for (i = 0; i < MESA_SHADER_STAGES; i++) {
778 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
779 pipe->InfoLog = ralloc_asprintf(pipe,
780 "Program %d was relinked without "
781 "PROGRAM_SEPARABLE state",
782 pipe->CurrentProgram[i]->Name);
783 goto err;
784 }
785 }
786
787 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
788 * OpenGL 4.1 spec says:
789 *
790 * "[INVALID_OPERATION] is generated by any command that transfers
791 * vertices to the GL if:
792 *
793 * ...
794 *
795 * - Any two active samplers in the current program object are of
796 * different types, but refer to the same texture image unit.
797 *
798 * - The number of active samplers in the program exceeds the
799 * maximum number of texture image units allowed."
800 */
801 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
802 goto err;
803
804 pipe->Validated = GL_TRUE;
805 return GL_TRUE;
806
807 err:
808 if (IsBound)
809 _mesa_error(ctx, GL_INVALID_OPERATION,
810 "glValidateProgramPipeline failed to validate the pipeline");
811
812 return GL_FALSE;
813 }
814
815 /**
816 * Check compatibility of pipeline's program
817 */
818 void GLAPIENTRY
819 _mesa_ValidateProgramPipeline(GLuint pipeline)
820 {
821 GET_CURRENT_CONTEXT(ctx);
822
823 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
824
825 if (!pipe) {
826 _mesa_error(ctx, GL_INVALID_OPERATION,
827 "glValidateProgramPipeline(pipeline)");
828 return;
829 }
830
831 _mesa_validate_program_pipeline(ctx, pipe,
832 (ctx->_Shader->Name == pipe->Name));
833 }
834
835 void GLAPIENTRY
836 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
837 GLsizei *length, GLchar *infoLog)
838 {
839 GET_CURRENT_CONTEXT(ctx);
840
841 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
842
843 if (!pipe) {
844 _mesa_error(ctx, GL_INVALID_VALUE,
845 "glGetProgramPipelineInfoLog(pipeline)");
846 return;
847 }
848
849 if (bufSize < 0) {
850 _mesa_error(ctx, GL_INVALID_VALUE,
851 "glGetProgramPipelineInfoLog(bufSize)");
852 return;
853 }
854
855 if (pipe->InfoLog)
856 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
857 else
858 *length = 0;
859 }