mesa/sso: Fix typo of 'unsigned'.
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
47 #include "ralloc.h"
48 #include <stdbool.h>
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 _glthread_DESTROY_MUTEX(obj->Mutex);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 _glthread_INIT_MUTEX(obj->Mutex);
81 obj->RefCount = 1;
82 obj->Flags = _mesa_get_shader_flags();
83 }
84
85 return obj;
86 }
87
88 /**
89 * Initialize pipeline object state for given context.
90 */
91 void
92 _mesa_init_pipeline(struct gl_context *ctx)
93 {
94 ctx->Pipeline.Objects = _mesa_NewHashTable();
95
96 ctx->Pipeline.Current = NULL;
97 }
98
99
100 /**
101 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
102 */
103 static void
104 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
105 {
106 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
107 struct gl_context *ctx = (struct gl_context *) userData;
108 _mesa_delete_pipeline_object(ctx, obj);
109 }
110
111
112 /**
113 * Free pipeline state for given context.
114 */
115 void
116 _mesa_free_pipeline_data(struct gl_context *ctx)
117 {
118 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
119 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
120 }
121
122 /**
123 * Look up the pipeline object for the given ID.
124 *
125 * \returns
126 * Either a pointer to the pipeline object with the specified ID or \c NULL for
127 * a non-existent ID. The spec defines ID 0 as being technically
128 * non-existent.
129 */
130 static inline struct gl_pipeline_object *
131 lookup_pipeline_object(struct gl_context *ctx, GLuint id)
132 {
133 if (id == 0)
134 return NULL;
135 else
136 return (struct gl_pipeline_object *)
137 _mesa_HashLookup(ctx->Pipeline.Objects, id);
138 }
139
140 /**
141 * Add the given pipeline object to the pipeline object pool.
142 */
143 static void
144 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
145 {
146 if (obj->Name > 0) {
147 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
148 }
149 }
150
151 /**
152 * Remove the given pipeline object from the pipeline object pool.
153 * Do not deallocate the pipeline object though.
154 */
155 static void
156 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
157 {
158 if (obj->Name > 0) {
159 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
160 }
161 }
162
163 /**
164 * Set ptr to obj w/ reference counting.
165 * Note: this should only be called from the _mesa_reference_pipeline_object()
166 * inline function.
167 */
168 void
169 _mesa_reference_pipeline_object_(struct gl_context *ctx,
170 struct gl_pipeline_object **ptr,
171 struct gl_pipeline_object *obj)
172 {
173 assert(*ptr != obj);
174
175 if (*ptr) {
176 /* Unreference the old pipeline object */
177 GLboolean deleteFlag = GL_FALSE;
178 struct gl_pipeline_object *oldObj = *ptr;
179
180 _glthread_LOCK_MUTEX(oldObj->Mutex);
181 ASSERT(oldObj->RefCount > 0);
182 oldObj->RefCount--;
183 deleteFlag = (oldObj->RefCount == 0);
184 _glthread_UNLOCK_MUTEX(oldObj->Mutex);
185
186 if (deleteFlag) {
187 _mesa_delete_pipeline_object(ctx, oldObj);
188 }
189
190 *ptr = NULL;
191 }
192 ASSERT(!*ptr);
193
194 if (obj) {
195 /* reference new pipeline object */
196 _glthread_LOCK_MUTEX(obj->Mutex);
197 if (obj->RefCount == 0) {
198 /* this pipeline's being deleted (look just above) */
199 /* Not sure this can ever really happen. Warn if it does. */
200 _mesa_problem(NULL, "referencing deleted pipeline object");
201 *ptr = NULL;
202 }
203 else {
204 obj->RefCount++;
205 *ptr = obj;
206 }
207 _glthread_UNLOCK_MUTEX(obj->Mutex);
208 }
209 }
210
211 /**
212 * Bound program to severals stages of the pipeline
213 */
214 void GLAPIENTRY
215 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
216 {
217 }
218
219 /**
220 * Use the named shader program for subsequent glUniform calls (if pipeline
221 * bound)
222 */
223 void GLAPIENTRY
224 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227 struct gl_shader_program *shProg = NULL;
228 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229
230 if (program != 0) {
231 shProg = _mesa_lookup_shader_program_err(ctx, program,
232 "glActiveShaderProgram(program)");
233 if (shProg == NULL)
234 return;
235 }
236
237 if (!pipe) {
238 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
239 return;
240 }
241
242 /* Object is created by any Pipeline call but glGenProgramPipelines,
243 * glIsProgramPipeline and GetProgramPipelineInfoLog
244 */
245 pipe->EverBound = GL_TRUE;
246
247 if ((shProg != NULL) && !shProg->LinkStatus) {
248 _mesa_error(ctx, GL_INVALID_OPERATION,
249 "glActiveShaderProgram(program %u not linked)", shProg->Name);
250 return;
251 }
252
253 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
254 }
255
256 /**
257 * Make program of the pipeline current
258 */
259 void GLAPIENTRY
260 _mesa_BindProgramPipeline(GLuint pipeline)
261 {
262 }
263
264 /**
265 * Delete a set of pipeline objects.
266 *
267 * \param n Number of pipeline objects to delete.
268 * \param ids pipeline of \c n pipeline object IDs.
269 */
270 void GLAPIENTRY
271 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
272 {
273 GET_CURRENT_CONTEXT(ctx);
274 GLsizei i;
275
276 if (n < 0) {
277 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
278 return;
279 }
280
281 for (i = 0; i < n; i++) {
282 struct gl_pipeline_object *obj =
283 lookup_pipeline_object(ctx, pipelines[i]);
284
285 if (obj) {
286 ASSERT(obj->Name == pipelines[i]);
287
288 /* If the pipeline object is currently bound, the spec says "If an
289 * object that is currently bound is deleted, the binding for that
290 * object reverts to zero and no program pipeline object becomes
291 * current."
292 */
293 if (obj == ctx->Pipeline.Current) {
294 _mesa_BindProgramPipeline(0);
295 }
296
297 /* The ID is immediately freed for re-use */
298 remove_pipeline_object(ctx, obj);
299
300 /* Unreference the pipeline object.
301 * If refcount hits zero, the object will be deleted.
302 */
303 _mesa_reference_pipeline_object(ctx, &obj, NULL);
304 }
305 }
306 }
307
308 /**
309 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
310 * \param n Number of IDs to generate.
311 * \param pipelines pipeline of \c n locations to store the IDs.
312 */
313 void GLAPIENTRY
314 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
315 {
316 GET_CURRENT_CONTEXT(ctx);
317
318 GLuint first;
319 GLint i;
320
321 if (n < 0) {
322 _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)");
323 return;
324 }
325
326 if (!pipelines) {
327 return;
328 }
329
330 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
331
332 for (i = 0; i < n; i++) {
333 struct gl_pipeline_object *obj;
334 GLuint name = first + i;
335
336 obj = _mesa_new_pipeline_object(ctx, name);
337 if (!obj) {
338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines");
339 return;
340 }
341
342 save_pipeline_object(ctx, obj);
343 pipelines[i] = first + i;
344 }
345
346 }
347
348 /**
349 * Determine if ID is the name of an pipeline object.
350 *
351 * \param id ID of the potential pipeline object.
352 * \return \c GL_TRUE if \c id is the name of a pipeline object,
353 * \c GL_FALSE otherwise.
354 */
355 GLboolean GLAPIENTRY
356 _mesa_IsProgramPipeline(GLuint pipeline)
357 {
358 GET_CURRENT_CONTEXT(ctx);
359
360 struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
361 if (obj == NULL)
362 return GL_FALSE;
363
364 return obj->EverBound;
365 }
366
367 /**
368 * glGetProgramPipelineiv() - get pipeline shader state.
369 */
370 void GLAPIENTRY
371 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
372 {
373 GET_CURRENT_CONTEXT(ctx);
374 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
375
376 /* Are geometry shaders available in this context?
377 */
378 const bool has_gs = _mesa_has_geometry_shaders(ctx);
379
380 if (!pipe) {
381 _mesa_error(ctx, GL_INVALID_OPERATION,
382 "glGetProgramPipelineiv(pipeline)");
383 return;
384 }
385
386 /* Object is created by any Pipeline call but glGenProgramPipelines,
387 * glIsProgramPipeline and GetProgramPipelineInfoLog
388 */
389 pipe->EverBound = GL_TRUE;
390
391 switch (pname) {
392 case GL_ACTIVE_PROGRAM:
393 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
394 return;
395 case GL_INFO_LOG_LENGTH:
396 /* FINISHME: Implement the info log.
397 */
398 *params = 0;
399 return;
400 case GL_VALIDATE_STATUS:
401 /* FINISHME: Implement validation status.
402 */
403 *params = 0;
404 return;
405 case GL_VERTEX_SHADER:
406 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
407 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
408 return;
409 case GL_TESS_EVALUATION_SHADER:
410 /* NOT YET SUPPORTED */
411 break;
412 case GL_TESS_CONTROL_SHADER:
413 /* NOT YET SUPPORTED */
414 break;
415 case GL_GEOMETRY_SHADER:
416 if (!has_gs)
417 break;
418 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
419 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
420 return;
421 case GL_FRAGMENT_SHADER:
422 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
423 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
424 return;
425 default:
426 break;
427 }
428
429 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
430 _mesa_lookup_enum_by_nr(pname));
431 }
432
433 /**
434 * Check compatibility of pipeline's program
435 */
436 void GLAPIENTRY
437 _mesa_ValidateProgramPipeline(GLuint pipeline)
438 {
439 }
440
441 void GLAPIENTRY
442 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
443 GLsizei *length, GLchar *infoLog)
444 {
445 }