2 * Mesa 3-D graphics library
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
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17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
53 * Delete a pipeline object.
56 _mesa_delete_pipeline_object(struct gl_context
*ctx
,
57 struct gl_pipeline_object
*obj
)
61 _mesa_reference_shader_program(ctx
, &obj
->_CurrentFragmentProgram
, NULL
);
63 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
64 _mesa_reference_shader_program(ctx
, &obj
->CurrentProgram
[i
], NULL
);
66 _mesa_reference_shader_program(ctx
, &obj
->ActiveProgram
, NULL
);
67 mtx_destroy(&obj
->Mutex
);
72 * Allocate and initialize a new pipeline object.
74 static struct gl_pipeline_object
*
75 _mesa_new_pipeline_object(struct gl_context
*ctx
, GLuint name
)
77 struct gl_pipeline_object
*obj
= rzalloc(NULL
, struct gl_pipeline_object
);
80 mtx_init(&obj
->Mutex
, mtx_plain
);
82 obj
->Flags
= _mesa_get_shader_flags();
89 * Initialize pipeline object state for given context.
92 _mesa_init_pipeline(struct gl_context
*ctx
)
94 ctx
->Pipeline
.Objects
= _mesa_NewHashTable();
96 ctx
->Pipeline
.Current
= NULL
;
98 /* Install a default Pipeline */
99 ctx
->Pipeline
.Default
= _mesa_new_pipeline_object(ctx
, 0);
100 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
105 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
108 delete_pipelineobj_cb(GLuint id
, void *data
, void *userData
)
110 struct gl_pipeline_object
*obj
= (struct gl_pipeline_object
*) data
;
111 struct gl_context
*ctx
= (struct gl_context
*) userData
;
112 _mesa_delete_pipeline_object(ctx
, obj
);
117 * Free pipeline state for given context.
120 _mesa_free_pipeline_data(struct gl_context
*ctx
)
122 _mesa_HashDeleteAll(ctx
->Pipeline
.Objects
, delete_pipelineobj_cb
, ctx
);
123 _mesa_DeleteHashTable(ctx
->Pipeline
.Objects
);
125 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
126 _mesa_delete_pipeline_object(ctx
, ctx
->Pipeline
.Default
);
131 * Look up the pipeline object for the given ID.
134 * Either a pointer to the pipeline object with the specified ID or \c NULL for
135 * a non-existent ID. The spec defines ID 0 as being technically
138 static inline struct gl_pipeline_object
*
139 lookup_pipeline_object(struct gl_context
*ctx
, GLuint id
)
144 return (struct gl_pipeline_object
*)
145 _mesa_HashLookup(ctx
->Pipeline
.Objects
, id
);
149 * Add the given pipeline object to the pipeline object pool.
152 save_pipeline_object(struct gl_context
*ctx
, struct gl_pipeline_object
*obj
)
155 _mesa_HashInsert(ctx
->Pipeline
.Objects
, obj
->Name
, obj
);
160 * Remove the given pipeline object from the pipeline object pool.
161 * Do not deallocate the pipeline object though.
164 remove_pipeline_object(struct gl_context
*ctx
, struct gl_pipeline_object
*obj
)
167 _mesa_HashRemove(ctx
->Pipeline
.Objects
, obj
->Name
);
172 * Set ptr to obj w/ reference counting.
173 * Note: this should only be called from the _mesa_reference_pipeline_object()
177 _mesa_reference_pipeline_object_(struct gl_context
*ctx
,
178 struct gl_pipeline_object
**ptr
,
179 struct gl_pipeline_object
*obj
)
184 /* Unreference the old pipeline object */
185 GLboolean deleteFlag
= GL_FALSE
;
186 struct gl_pipeline_object
*oldObj
= *ptr
;
188 mtx_lock(&oldObj
->Mutex
);
189 ASSERT(oldObj
->RefCount
> 0);
191 deleteFlag
= (oldObj
->RefCount
== 0);
192 mtx_unlock(&oldObj
->Mutex
);
195 _mesa_delete_pipeline_object(ctx
, oldObj
);
203 /* reference new pipeline object */
204 mtx_lock(&obj
->Mutex
);
205 if (obj
->RefCount
== 0) {
206 /* this pipeline's being deleted (look just above) */
207 /* Not sure this can ever really happen. Warn if it does. */
208 _mesa_problem(NULL
, "referencing deleted pipeline object");
215 mtx_unlock(&obj
->Mutex
);
220 * Bound program to severals stages of the pipeline
223 _mesa_UseProgramStages(GLuint pipeline
, GLbitfield stages
, GLuint program
)
228 * Use the named shader program for subsequent glUniform calls (if pipeline
232 _mesa_ActiveShaderProgram(GLuint pipeline
, GLuint program
)
234 GET_CURRENT_CONTEXT(ctx
);
235 struct gl_shader_program
*shProg
= NULL
;
236 struct gl_pipeline_object
*pipe
= lookup_pipeline_object(ctx
, pipeline
);
239 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
240 "glActiveShaderProgram(program)");
246 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glActiveShaderProgram(pipeline)");
250 /* Object is created by any Pipeline call but glGenProgramPipelines,
251 * glIsProgramPipeline and GetProgramPipelineInfoLog
253 pipe
->EverBound
= GL_TRUE
;
255 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
256 _mesa_error(ctx
, GL_INVALID_OPERATION
,
257 "glActiveShaderProgram(program %u not linked)", shProg
->Name
);
261 _mesa_reference_shader_program(ctx
, &pipe
->ActiveProgram
, shProg
);
265 * Make program of the pipeline current
268 _mesa_BindProgramPipeline(GLuint pipeline
)
273 * Delete a set of pipeline objects.
275 * \param n Number of pipeline objects to delete.
276 * \param ids pipeline of \c n pipeline object IDs.
279 _mesa_DeleteProgramPipelines(GLsizei n
, const GLuint
*pipelines
)
281 GET_CURRENT_CONTEXT(ctx
);
285 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteProgramPipelines(n<0)");
289 for (i
= 0; i
< n
; i
++) {
290 struct gl_pipeline_object
*obj
=
291 lookup_pipeline_object(ctx
, pipelines
[i
]);
294 ASSERT(obj
->Name
== pipelines
[i
]);
296 /* If the pipeline object is currently bound, the spec says "If an
297 * object that is currently bound is deleted, the binding for that
298 * object reverts to zero and no program pipeline object becomes
301 if (obj
== ctx
->Pipeline
.Current
) {
302 _mesa_BindProgramPipeline(0);
305 /* The ID is immediately freed for re-use */
306 remove_pipeline_object(ctx
, obj
);
308 /* Unreference the pipeline object.
309 * If refcount hits zero, the object will be deleted.
311 _mesa_reference_pipeline_object(ctx
, &obj
, NULL
);
317 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
318 * \param n Number of IDs to generate.
319 * \param pipelines pipeline of \c n locations to store the IDs.
322 _mesa_GenProgramPipelines(GLsizei n
, GLuint
*pipelines
)
324 GET_CURRENT_CONTEXT(ctx
);
330 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenProgramPipelines(n<0)");
338 first
= _mesa_HashFindFreeKeyBlock(ctx
->Pipeline
.Objects
, n
);
340 for (i
= 0; i
< n
; i
++) {
341 struct gl_pipeline_object
*obj
;
342 GLuint name
= first
+ i
;
344 obj
= _mesa_new_pipeline_object(ctx
, name
);
346 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGenProgramPipelines");
350 save_pipeline_object(ctx
, obj
);
351 pipelines
[i
] = first
+ i
;
357 * Determine if ID is the name of an pipeline object.
359 * \param id ID of the potential pipeline object.
360 * \return \c GL_TRUE if \c id is the name of a pipeline object,
361 * \c GL_FALSE otherwise.
364 _mesa_IsProgramPipeline(GLuint pipeline
)
366 GET_CURRENT_CONTEXT(ctx
);
368 struct gl_pipeline_object
*obj
= lookup_pipeline_object(ctx
, pipeline
);
372 return obj
->EverBound
;
376 * glGetProgramPipelineiv() - get pipeline shader state.
379 _mesa_GetProgramPipelineiv(GLuint pipeline
, GLenum pname
, GLint
*params
)
381 GET_CURRENT_CONTEXT(ctx
);
382 struct gl_pipeline_object
*pipe
= lookup_pipeline_object(ctx
, pipeline
);
384 /* Are geometry shaders available in this context?
386 const bool has_gs
= _mesa_has_geometry_shaders(ctx
);
389 _mesa_error(ctx
, GL_INVALID_OPERATION
,
390 "glGetProgramPipelineiv(pipeline)");
394 /* Object is created by any Pipeline call but glGenProgramPipelines,
395 * glIsProgramPipeline and GetProgramPipelineInfoLog
397 pipe
->EverBound
= GL_TRUE
;
400 case GL_ACTIVE_PROGRAM
:
401 *params
= pipe
->ActiveProgram
? pipe
->ActiveProgram
->Name
: 0;
403 case GL_INFO_LOG_LENGTH
:
404 /* FINISHME: Implement the info log.
408 case GL_VALIDATE_STATUS
:
409 /* FINISHME: Implement validation status.
413 case GL_VERTEX_SHADER
:
414 *params
= pipe
->CurrentProgram
[MESA_SHADER_VERTEX
]
415 ? pipe
->CurrentProgram
[MESA_SHADER_VERTEX
]->Name
: 0;
417 case GL_TESS_EVALUATION_SHADER
:
418 /* NOT YET SUPPORTED */
420 case GL_TESS_CONTROL_SHADER
:
421 /* NOT YET SUPPORTED */
423 case GL_GEOMETRY_SHADER
:
426 *params
= pipe
->CurrentProgram
[MESA_SHADER_GEOMETRY
]
427 ? pipe
->CurrentProgram
[MESA_SHADER_GEOMETRY
]->Name
: 0;
429 case GL_FRAGMENT_SHADER
:
430 *params
= pipe
->CurrentProgram
[MESA_SHADER_FRAGMENT
]
431 ? pipe
->CurrentProgram
[MESA_SHADER_FRAGMENT
]->Name
: 0;
437 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramPipelineiv(pname=%s)",
438 _mesa_lookup_enum_by_nr(pname
));
442 * Check compatibility of pipeline's program
445 _mesa_ValidateProgramPipeline(GLuint pipeline
)
450 _mesa_GetProgramPipelineInfoLog(GLuint pipeline
, GLsizei bufSize
,
451 GLsizei
*length
, GLchar
*infoLog
)