2 * Mesa 3-D graphics library
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
53 * Delete a pipeline object.
56 _mesa_delete_pipeline_object(struct gl_context
*ctx
,
57 struct gl_pipeline_object
*obj
)
61 _mesa_reference_shader_program(ctx
, &obj
->_CurrentFragmentProgram
, NULL
);
63 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
64 _mesa_reference_shader_program(ctx
, &obj
->CurrentProgram
[i
], NULL
);
66 _mesa_reference_shader_program(ctx
, &obj
->ActiveProgram
, NULL
);
67 mtx_destroy(&obj
->Mutex
);
72 * Allocate and initialize a new pipeline object.
74 static struct gl_pipeline_object
*
75 _mesa_new_pipeline_object(struct gl_context
*ctx
, GLuint name
)
77 struct gl_pipeline_object
*obj
= rzalloc(NULL
, struct gl_pipeline_object
);
80 mtx_init(&obj
->Mutex
, mtx_plain
);
82 obj
->Flags
= _mesa_get_shader_flags();
89 * Initialize pipeline object state for given context.
92 _mesa_init_pipeline(struct gl_context
*ctx
)
94 ctx
->Pipeline
.Objects
= _mesa_NewHashTable();
96 ctx
->Pipeline
.Current
= NULL
;
98 /* Install a default Pipeline */
99 ctx
->Pipeline
.Default
= _mesa_new_pipeline_object(ctx
, 0);
100 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
105 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
108 delete_pipelineobj_cb(GLuint id
, void *data
, void *userData
)
110 struct gl_pipeline_object
*obj
= (struct gl_pipeline_object
*) data
;
111 struct gl_context
*ctx
= (struct gl_context
*) userData
;
112 _mesa_delete_pipeline_object(ctx
, obj
);
117 * Free pipeline state for given context.
120 _mesa_free_pipeline_data(struct gl_context
*ctx
)
122 _mesa_HashDeleteAll(ctx
->Pipeline
.Objects
, delete_pipelineobj_cb
, ctx
);
123 _mesa_DeleteHashTable(ctx
->Pipeline
.Objects
);
125 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
126 _mesa_delete_pipeline_object(ctx
, ctx
->Pipeline
.Default
);
131 * Look up the pipeline object for the given ID.
134 * Either a pointer to the pipeline object with the specified ID or \c NULL for
135 * a non-existent ID. The spec defines ID 0 as being technically
138 static inline struct gl_pipeline_object
*
139 lookup_pipeline_object(struct gl_context
*ctx
, GLuint id
)
144 return (struct gl_pipeline_object
*)
145 _mesa_HashLookup(ctx
->Pipeline
.Objects
, id
);
149 * Add the given pipeline object to the pipeline object pool.
152 save_pipeline_object(struct gl_context
*ctx
, struct gl_pipeline_object
*obj
)
155 _mesa_HashInsert(ctx
->Pipeline
.Objects
, obj
->Name
, obj
);
160 * Remove the given pipeline object from the pipeline object pool.
161 * Do not deallocate the pipeline object though.
164 remove_pipeline_object(struct gl_context
*ctx
, struct gl_pipeline_object
*obj
)
167 _mesa_HashRemove(ctx
->Pipeline
.Objects
, obj
->Name
);
172 * Set ptr to obj w/ reference counting.
173 * Note: this should only be called from the _mesa_reference_pipeline_object()
177 _mesa_reference_pipeline_object_(struct gl_context
*ctx
,
178 struct gl_pipeline_object
**ptr
,
179 struct gl_pipeline_object
*obj
)
184 /* Unreference the old pipeline object */
185 GLboolean deleteFlag
= GL_FALSE
;
186 struct gl_pipeline_object
*oldObj
= *ptr
;
188 mtx_lock(&oldObj
->Mutex
);
189 ASSERT(oldObj
->RefCount
> 0);
191 deleteFlag
= (oldObj
->RefCount
== 0);
192 mtx_unlock(&oldObj
->Mutex
);
195 _mesa_delete_pipeline_object(ctx
, oldObj
);
203 /* reference new pipeline object */
204 mtx_lock(&obj
->Mutex
);
205 if (obj
->RefCount
== 0) {
206 /* this pipeline's being deleted (look just above) */
207 /* Not sure this can ever really happen. Warn if it does. */
208 _mesa_problem(NULL
, "referencing deleted pipeline object");
215 mtx_unlock(&obj
->Mutex
);
220 * Bound program to severals stages of the pipeline
223 _mesa_UseProgramStages(GLuint pipeline
, GLbitfield stages
, GLuint program
)
225 GET_CURRENT_CONTEXT(ctx
);
227 struct gl_pipeline_object
*pipe
= lookup_pipeline_object(ctx
, pipeline
);
228 struct gl_shader_program
*shProg
= NULL
;
231 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glUseProgramStages(pipeline)");
235 /* Object is created by any Pipeline call but glGenProgramPipelines,
236 * glIsProgramPipeline and GetProgramPipelineInfoLog
238 pipe
->EverBound
= GL_TRUE
;
240 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
242 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
243 * set that is not recognized, the error INVALID_VALUE is generated."
246 * GL_TESS_CONTROL_SHADER_BIT
247 * GL_TESS_EVALUATION_SHADER_BIT
249 GLbitfield any_valid_stages
= GL_VERTEX_SHADER_BIT
| GL_FRAGMENT_SHADER_BIT
;
250 if (_mesa_has_geometry_shaders(ctx
))
251 any_valid_stages
|= GL_GEOMETRY_SHADER_BIT
;
253 if (stages
!= GL_ALL_SHADER_BITS
&& (stages
& ~any_valid_stages
) != 0) {
254 _mesa_error(ctx
, GL_INVALID_VALUE
, "glUseProgramStages(Stages)");
258 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261 * "The error INVALID_OPERATION is generated:
265 * - by UseProgramStages if the program pipeline object it refers
266 * to is current and the current transform feedback object is
267 * active and not paused;
269 if (ctx
->_Shader
== pipe
) {
270 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
271 _mesa_error(ctx
, GL_INVALID_OPERATION
,
272 "glUseProgramStages(transform feedback active)");
278 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
279 "glUseProgramStages");
283 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286 * "If the program object named by program was linked without the
287 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
288 * the error INVALID_OPERATION is generated and the corresponding
289 * shader stages in the pipeline program pipeline object are not
292 if (!shProg
->LinkStatus
) {
293 _mesa_error(ctx
, GL_INVALID_OPERATION
,
294 "glUseProgramStages(program not linked)");
298 if (!shProg
->SeparateShader
) {
299 _mesa_error(ctx
, GL_INVALID_OPERATION
,
300 "glUseProgramStages(program wasn't linked with the "
301 "PROGRAM_SEPARABLE flag)");
306 /* Enable individual stages from the program as requested by the
307 * application. If there is no shader for a requested stage in the
308 * program, _mesa_use_shader_program will enable fixed-function processing
309 * as dictated by the spec.
311 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314 * "If UseProgramStages is called with program set to zero or with a
315 * program object that contains no executable code for the given
316 * stages, it is as if the pipeline object has no programmable stage
317 * configured for the indicated shader stages."
319 if ((stages
& GL_VERTEX_SHADER_BIT
) != 0)
320 _mesa_use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
, pipe
);
322 if ((stages
& GL_FRAGMENT_SHADER_BIT
) != 0)
323 _mesa_use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
, pipe
);
325 if ((stages
& GL_GEOMETRY_SHADER_BIT
) != 0)
326 _mesa_use_shader_program(ctx
, GL_GEOMETRY_SHADER
, shProg
, pipe
);
330 * Use the named shader program for subsequent glUniform calls (if pipeline
334 _mesa_ActiveShaderProgram(GLuint pipeline
, GLuint program
)
336 GET_CURRENT_CONTEXT(ctx
);
337 struct gl_shader_program
*shProg
= NULL
;
338 struct gl_pipeline_object
*pipe
= lookup_pipeline_object(ctx
, pipeline
);
341 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
342 "glActiveShaderProgram(program)");
348 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glActiveShaderProgram(pipeline)");
352 /* Object is created by any Pipeline call but glGenProgramPipelines,
353 * glIsProgramPipeline and GetProgramPipelineInfoLog
355 pipe
->EverBound
= GL_TRUE
;
357 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
358 _mesa_error(ctx
, GL_INVALID_OPERATION
,
359 "glActiveShaderProgram(program %u not linked)", shProg
->Name
);
363 _mesa_reference_shader_program(ctx
, &pipe
->ActiveProgram
, shProg
);
367 * Make program of the pipeline current
370 _mesa_BindProgramPipeline(GLuint pipeline
)
375 * Delete a set of pipeline objects.
377 * \param n Number of pipeline objects to delete.
378 * \param ids pipeline of \c n pipeline object IDs.
381 _mesa_DeleteProgramPipelines(GLsizei n
, const GLuint
*pipelines
)
383 GET_CURRENT_CONTEXT(ctx
);
387 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteProgramPipelines(n<0)");
391 for (i
= 0; i
< n
; i
++) {
392 struct gl_pipeline_object
*obj
=
393 lookup_pipeline_object(ctx
, pipelines
[i
]);
396 ASSERT(obj
->Name
== pipelines
[i
]);
398 /* If the pipeline object is currently bound, the spec says "If an
399 * object that is currently bound is deleted, the binding for that
400 * object reverts to zero and no program pipeline object becomes
403 if (obj
== ctx
->Pipeline
.Current
) {
404 _mesa_BindProgramPipeline(0);
407 /* The ID is immediately freed for re-use */
408 remove_pipeline_object(ctx
, obj
);
410 /* Unreference the pipeline object.
411 * If refcount hits zero, the object will be deleted.
413 _mesa_reference_pipeline_object(ctx
, &obj
, NULL
);
419 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
420 * \param n Number of IDs to generate.
421 * \param pipelines pipeline of \c n locations to store the IDs.
424 _mesa_GenProgramPipelines(GLsizei n
, GLuint
*pipelines
)
426 GET_CURRENT_CONTEXT(ctx
);
432 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenProgramPipelines(n<0)");
440 first
= _mesa_HashFindFreeKeyBlock(ctx
->Pipeline
.Objects
, n
);
442 for (i
= 0; i
< n
; i
++) {
443 struct gl_pipeline_object
*obj
;
444 GLuint name
= first
+ i
;
446 obj
= _mesa_new_pipeline_object(ctx
, name
);
448 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGenProgramPipelines");
452 save_pipeline_object(ctx
, obj
);
453 pipelines
[i
] = first
+ i
;
459 * Determine if ID is the name of an pipeline object.
461 * \param id ID of the potential pipeline object.
462 * \return \c GL_TRUE if \c id is the name of a pipeline object,
463 * \c GL_FALSE otherwise.
466 _mesa_IsProgramPipeline(GLuint pipeline
)
468 GET_CURRENT_CONTEXT(ctx
);
470 struct gl_pipeline_object
*obj
= lookup_pipeline_object(ctx
, pipeline
);
474 return obj
->EverBound
;
478 * glGetProgramPipelineiv() - get pipeline shader state.
481 _mesa_GetProgramPipelineiv(GLuint pipeline
, GLenum pname
, GLint
*params
)
483 GET_CURRENT_CONTEXT(ctx
);
484 struct gl_pipeline_object
*pipe
= lookup_pipeline_object(ctx
, pipeline
);
486 /* Are geometry shaders available in this context?
488 const bool has_gs
= _mesa_has_geometry_shaders(ctx
);
491 _mesa_error(ctx
, GL_INVALID_OPERATION
,
492 "glGetProgramPipelineiv(pipeline)");
496 /* Object is created by any Pipeline call but glGenProgramPipelines,
497 * glIsProgramPipeline and GetProgramPipelineInfoLog
499 pipe
->EverBound
= GL_TRUE
;
502 case GL_ACTIVE_PROGRAM
:
503 *params
= pipe
->ActiveProgram
? pipe
->ActiveProgram
->Name
: 0;
505 case GL_INFO_LOG_LENGTH
:
506 /* FINISHME: Implement the info log.
510 case GL_VALIDATE_STATUS
:
511 /* FINISHME: Implement validation status.
515 case GL_VERTEX_SHADER
:
516 *params
= pipe
->CurrentProgram
[MESA_SHADER_VERTEX
]
517 ? pipe
->CurrentProgram
[MESA_SHADER_VERTEX
]->Name
: 0;
519 case GL_TESS_EVALUATION_SHADER
:
520 /* NOT YET SUPPORTED */
522 case GL_TESS_CONTROL_SHADER
:
523 /* NOT YET SUPPORTED */
525 case GL_GEOMETRY_SHADER
:
528 *params
= pipe
->CurrentProgram
[MESA_SHADER_GEOMETRY
]
529 ? pipe
->CurrentProgram
[MESA_SHADER_GEOMETRY
]->Name
: 0;
531 case GL_FRAGMENT_SHADER
:
532 *params
= pipe
->CurrentProgram
[MESA_SHADER_FRAGMENT
]
533 ? pipe
->CurrentProgram
[MESA_SHADER_FRAGMENT
]->Name
: 0;
539 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramPipelineiv(pname=%s)",
540 _mesa_lookup_enum_by_nr(pname
));
544 * Check compatibility of pipeline's program
547 _mesa_ValidateProgramPipeline(GLuint pipeline
)
552 _mesa_GetProgramPipelineInfoLog(GLuint pipeline
, GLsizei bufSize
,
553 GLsizei
*length
, GLchar
*infoLog
)