mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
47 #include "ralloc.h"
48 #include <stdbool.h>
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 mtx_init(&obj->Mutex, mtx_plain);
81 obj->RefCount = 1;
82 obj->Flags = _mesa_get_shader_flags();
83 obj->InfoLog = NULL;
84 }
85
86 return obj;
87 }
88
89 /**
90 * Initialize pipeline object state for given context.
91 */
92 void
93 _mesa_init_pipeline(struct gl_context *ctx)
94 {
95 ctx->Pipeline.Objects = _mesa_NewHashTable();
96
97 ctx->Pipeline.Current = NULL;
98
99 /* Install a default Pipeline */
100 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
101 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
102 }
103
104
105 /**
106 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
107 */
108 static void
109 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
110 {
111 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
112 struct gl_context *ctx = (struct gl_context *) userData;
113 _mesa_delete_pipeline_object(ctx, obj);
114 }
115
116
117 /**
118 * Free pipeline state for given context.
119 */
120 void
121 _mesa_free_pipeline_data(struct gl_context *ctx)
122 {
123 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
124 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
125
126 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
127 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
128
129 }
130
131 /**
132 * Look up the pipeline object for the given ID.
133 *
134 * \returns
135 * Either a pointer to the pipeline object with the specified ID or \c NULL for
136 * a non-existent ID. The spec defines ID 0 as being technically
137 * non-existent.
138 */
139 static inline struct gl_pipeline_object *
140 lookup_pipeline_object(struct gl_context *ctx, GLuint id)
141 {
142 if (id == 0)
143 return NULL;
144 else
145 return (struct gl_pipeline_object *)
146 _mesa_HashLookup(ctx->Pipeline.Objects, id);
147 }
148
149 /**
150 * Add the given pipeline object to the pipeline object pool.
151 */
152 static void
153 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
154 {
155 if (obj->Name > 0) {
156 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
157 }
158 }
159
160 /**
161 * Remove the given pipeline object from the pipeline object pool.
162 * Do not deallocate the pipeline object though.
163 */
164 static void
165 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
166 {
167 if (obj->Name > 0) {
168 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
169 }
170 }
171
172 /**
173 * Set ptr to obj w/ reference counting.
174 * Note: this should only be called from the _mesa_reference_pipeline_object()
175 * inline function.
176 */
177 void
178 _mesa_reference_pipeline_object_(struct gl_context *ctx,
179 struct gl_pipeline_object **ptr,
180 struct gl_pipeline_object *obj)
181 {
182 assert(*ptr != obj);
183
184 if (*ptr) {
185 /* Unreference the old pipeline object */
186 GLboolean deleteFlag = GL_FALSE;
187 struct gl_pipeline_object *oldObj = *ptr;
188
189 mtx_lock(&oldObj->Mutex);
190 ASSERT(oldObj->RefCount > 0);
191 oldObj->RefCount--;
192 deleteFlag = (oldObj->RefCount == 0);
193 mtx_unlock(&oldObj->Mutex);
194
195 if (deleteFlag) {
196 _mesa_delete_pipeline_object(ctx, oldObj);
197 }
198
199 *ptr = NULL;
200 }
201 ASSERT(!*ptr);
202
203 if (obj) {
204 /* reference new pipeline object */
205 mtx_lock(&obj->Mutex);
206 if (obj->RefCount == 0) {
207 /* this pipeline's being deleted (look just above) */
208 /* Not sure this can ever really happen. Warn if it does. */
209 _mesa_problem(NULL, "referencing deleted pipeline object");
210 *ptr = NULL;
211 }
212 else {
213 obj->RefCount++;
214 *ptr = obj;
215 }
216 mtx_unlock(&obj->Mutex);
217 }
218 }
219
220 /**
221 * Bound program to severals stages of the pipeline
222 */
223 void GLAPIENTRY
224 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227
228 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229 struct gl_shader_program *shProg = NULL;
230 GLbitfield any_valid_stages;
231
232 if (!pipe) {
233 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
234 return;
235 }
236
237 /* Object is created by any Pipeline call but glGenProgramPipelines,
238 * glIsProgramPipeline and GetProgramPipelineInfoLog
239 */
240 pipe->EverBound = GL_TRUE;
241
242 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
243 *
244 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
245 * set that is not recognized, the error INVALID_VALUE is generated."
246 *
247 * NOT YET SUPPORTED:
248 * GL_TESS_CONTROL_SHADER_BIT
249 * GL_TESS_EVALUATION_SHADER_BIT
250 */
251 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
252 if (_mesa_has_geometry_shaders(ctx))
253 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
254
255 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
256 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
257 return;
258 }
259
260 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261 * spec says:
262 *
263 * "The error INVALID_OPERATION is generated:
264 *
265 * ...
266 *
267 * - by UseProgramStages if the program pipeline object it refers
268 * to is current and the current transform feedback object is
269 * active and not paused;
270 */
271 if (ctx->_Shader == pipe) {
272 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glUseProgramStages(transform feedback active)");
275 return;
276 }
277 }
278
279 if (program) {
280 shProg = _mesa_lookup_shader_program_err(ctx, program,
281 "glUseProgramStages");
282 if (shProg == NULL)
283 return;
284
285 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286 * says:
287 *
288 * "If the program object named by program was linked without the
289 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
290 * the error INVALID_OPERATION is generated and the corresponding
291 * shader stages in the pipeline program pipeline object are not
292 * modified."
293 */
294 if (!shProg->LinkStatus) {
295 _mesa_error(ctx, GL_INVALID_OPERATION,
296 "glUseProgramStages(program not linked)");
297 return;
298 }
299
300 if (!shProg->SeparateShader) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program wasn't linked with the "
303 "PROGRAM_SEPARABLE flag)");
304 return;
305 }
306 }
307
308 /* Enable individual stages from the program as requested by the
309 * application. If there is no shader for a requested stage in the
310 * program, _mesa_use_shader_program will enable fixed-function processing
311 * as dictated by the spec.
312 *
313 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314 * says:
315 *
316 * "If UseProgramStages is called with program set to zero or with a
317 * program object that contains no executable code for the given
318 * stages, it is as if the pipeline object has no programmable stage
319 * configured for the indicated shader stages."
320 */
321 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
322 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
323
324 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
325 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
326
327 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
329 }
330
331 /**
332 * Use the named shader program for subsequent glUniform calls (if pipeline
333 * bound)
334 */
335 void GLAPIENTRY
336 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 struct gl_shader_program *shProg = NULL;
340 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
341
342 if (program != 0) {
343 shProg = _mesa_lookup_shader_program_err(ctx, program,
344 "glActiveShaderProgram(program)");
345 if (shProg == NULL)
346 return;
347 }
348
349 if (!pipe) {
350 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
351 return;
352 }
353
354 /* Object is created by any Pipeline call but glGenProgramPipelines,
355 * glIsProgramPipeline and GetProgramPipelineInfoLog
356 */
357 pipe->EverBound = GL_TRUE;
358
359 if ((shProg != NULL) && !shProg->LinkStatus) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glActiveShaderProgram(program %u not linked)", shProg->Name);
362 return;
363 }
364
365 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
366 }
367
368 /**
369 * Make program of the pipeline current
370 */
371 void GLAPIENTRY
372 _mesa_BindProgramPipeline(GLuint pipeline)
373 {
374 GET_CURRENT_CONTEXT(ctx);
375 struct gl_pipeline_object *newObj = NULL;
376
377 /* Rebinding the same pipeline object: no change.
378 */
379 if (ctx->_Shader->Name == pipeline)
380 return;
381
382 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
383 * spec says:
384 *
385 * "The error INVALID_OPERATION is generated:
386 *
387 * ...
388 *
389 * - by BindProgramPipeline if the current transform feedback
390 * object is active and not paused;
391 */
392 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
393 _mesa_error(ctx, GL_INVALID_OPERATION,
394 "glBindProgramPipeline(transform feedback active)");
395 return;
396 }
397
398 /* Get pointer to new pipeline object (newObj)
399 */
400 if (pipeline) {
401 /* non-default pipeline object */
402 newObj = lookup_pipeline_object(ctx, pipeline);
403 if (!newObj) {
404 _mesa_error(ctx, GL_INVALID_OPERATION,
405 "glBindProgramPipeline(non-gen name)");
406 return;
407 }
408
409 /* Object is created by any Pipeline call but glGenProgramPipelines,
410 * glIsProgramPipeline and GetProgramPipelineInfoLog
411 */
412 newObj->EverBound = GL_TRUE;
413 }
414
415 /* First bind the Pipeline to pipeline binding point */
416 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj);
417
418 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
419 *
420 * "If there is a current program object established by UseProgram,
421 * that program is considered current for all stages. Otherwise, if
422 * there is a bound program pipeline object (see section 2.11.4), the
423 * program bound to the appropriate stage of the pipeline object is
424 * considered current."
425 */
426 if (&ctx->Shader != ctx->_Shader) {
427 if (pipeline) {
428 /* Bound the pipeline to the current program and
429 * restore the pipeline state
430 */
431 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj);
432 } else {
433 /* Unbind the pipeline */
434 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
435 ctx->Pipeline.Default);
436 }
437
438 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
439
440 if (ctx->Driver.UseProgram)
441 ctx->Driver.UseProgram(ctx, NULL);
442 }
443 }
444
445 /**
446 * Delete a set of pipeline objects.
447 *
448 * \param n Number of pipeline objects to delete.
449 * \param ids pipeline of \c n pipeline object IDs.
450 */
451 void GLAPIENTRY
452 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
453 {
454 GET_CURRENT_CONTEXT(ctx);
455 GLsizei i;
456
457 if (n < 0) {
458 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
459 return;
460 }
461
462 for (i = 0; i < n; i++) {
463 struct gl_pipeline_object *obj =
464 lookup_pipeline_object(ctx, pipelines[i]);
465
466 if (obj) {
467 ASSERT(obj->Name == pipelines[i]);
468
469 /* If the pipeline object is currently bound, the spec says "If an
470 * object that is currently bound is deleted, the binding for that
471 * object reverts to zero and no program pipeline object becomes
472 * current."
473 */
474 if (obj == ctx->Pipeline.Current) {
475 _mesa_BindProgramPipeline(0);
476 }
477
478 /* The ID is immediately freed for re-use */
479 remove_pipeline_object(ctx, obj);
480
481 /* Unreference the pipeline object.
482 * If refcount hits zero, the object will be deleted.
483 */
484 _mesa_reference_pipeline_object(ctx, &obj, NULL);
485 }
486 }
487 }
488
489 /**
490 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
491 * \param n Number of IDs to generate.
492 * \param pipelines pipeline of \c n locations to store the IDs.
493 */
494 void GLAPIENTRY
495 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
496 {
497 GET_CURRENT_CONTEXT(ctx);
498
499 GLuint first;
500 GLint i;
501
502 if (n < 0) {
503 _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)");
504 return;
505 }
506
507 if (!pipelines) {
508 return;
509 }
510
511 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
512
513 for (i = 0; i < n; i++) {
514 struct gl_pipeline_object *obj;
515 GLuint name = first + i;
516
517 obj = _mesa_new_pipeline_object(ctx, name);
518 if (!obj) {
519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines");
520 return;
521 }
522
523 save_pipeline_object(ctx, obj);
524 pipelines[i] = first + i;
525 }
526
527 }
528
529 /**
530 * Determine if ID is the name of an pipeline object.
531 *
532 * \param id ID of the potential pipeline object.
533 * \return \c GL_TRUE if \c id is the name of a pipeline object,
534 * \c GL_FALSE otherwise.
535 */
536 GLboolean GLAPIENTRY
537 _mesa_IsProgramPipeline(GLuint pipeline)
538 {
539 GET_CURRENT_CONTEXT(ctx);
540
541 struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
542 if (obj == NULL)
543 return GL_FALSE;
544
545 return obj->EverBound;
546 }
547
548 /**
549 * glGetProgramPipelineiv() - get pipeline shader state.
550 */
551 void GLAPIENTRY
552 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
556
557 /* Are geometry shaders available in this context?
558 */
559 const bool has_gs = _mesa_has_geometry_shaders(ctx);
560
561 if (!pipe) {
562 _mesa_error(ctx, GL_INVALID_OPERATION,
563 "glGetProgramPipelineiv(pipeline)");
564 return;
565 }
566
567 /* Object is created by any Pipeline call but glGenProgramPipelines,
568 * glIsProgramPipeline and GetProgramPipelineInfoLog
569 */
570 pipe->EverBound = GL_TRUE;
571
572 switch (pname) {
573 case GL_ACTIVE_PROGRAM:
574 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
575 return;
576 case GL_INFO_LOG_LENGTH:
577 *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
578 return;
579 case GL_VALIDATE_STATUS:
580 *params = pipe->Validated;
581 return;
582 case GL_VERTEX_SHADER:
583 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
584 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
585 return;
586 case GL_TESS_EVALUATION_SHADER:
587 /* NOT YET SUPPORTED */
588 break;
589 case GL_TESS_CONTROL_SHADER:
590 /* NOT YET SUPPORTED */
591 break;
592 case GL_GEOMETRY_SHADER:
593 if (!has_gs)
594 break;
595 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
596 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
597 return;
598 case GL_FRAGMENT_SHADER:
599 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
600 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
601 return;
602 default:
603 break;
604 }
605
606 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
607 _mesa_lookup_enum_by_nr(pname));
608 }
609
610 /**
611 * Determines whether every stage in a linked program is active in the
612 * specified pipeline.
613 */
614 static bool
615 program_stages_all_active(struct gl_pipeline_object *pipe,
616 const struct gl_shader_program *prog)
617 {
618 unsigned i;
619 bool status = true;
620
621 if (!prog)
622 return true;
623
624 for (i = 0; i < MESA_SHADER_STAGES; i++) {
625 if (prog->_LinkedShaders[i]) {
626 if (pipe->CurrentProgram[i]) {
627 if (prog->Name != pipe->CurrentProgram[i]->Name) {
628 status = false;
629 }
630 } else {
631 status = false;
632 }
633 }
634 }
635
636 if (!status) {
637 pipe->InfoLog = ralloc_asprintf(pipe,
638 "Program %d is not active for all "
639 "shaders that was linked",
640 prog->Name);
641 }
642
643 return status;
644 }
645
646 extern GLboolean
647 _mesa_validate_program_pipeline(struct gl_context* ctx,
648 struct gl_pipeline_object *pipe,
649 GLboolean IsBound)
650 {
651 unsigned i;
652
653 pipe->Validated = GL_FALSE;
654
655 /* Release and reset the info log.
656 */
657 if (pipe->InfoLog != NULL)
658 ralloc_free(pipe->InfoLog);
659
660 pipe->InfoLog = NULL;
661
662 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
663 * OpenGL 4.1 spec says:
664 *
665 * "[INVALID_OPERATION] is generated by any command that transfers
666 * vertices to the GL if:
667 *
668 * - A program object is active for at least one, but not all of
669 * the shader stages that were present when the program was
670 * linked."
671 *
672 * For each possible program stage, verify that the program bound to that
673 * stage has all of its stages active. In other words, if the program
674 * bound to the vertex stage also has a fragment shader, the fragment
675 * shader must also be bound to the fragment stage.
676 */
677 for (i = 0; i < MESA_SHADER_STAGES; i++) {
678 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
679 goto err;
680 }
681 }
682
683 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
684 * OpenGL 4.1 spec says:
685 *
686 * "[INVALID_OPERATION] is generated by any command that transfers
687 * vertices to the GL if:
688 *
689 * ...
690 *
691 * - One program object is active for at least two shader stages
692 * and a second program is active for a shader stage between two
693 * stages for which the first program was active."
694 *
695 * Without Tesselation, the only case where this can occur is the geometry
696 * shader between the fragment shader and vertex shader.
697 */
698 if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
699 && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
700 && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
701 if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
702 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
703 pipe->InfoLog =
704 ralloc_asprintf(pipe,
705 "Program %d is active for geometry stage between "
706 "two stages for which another program %d is "
707 "active",
708 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
709 pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
710 goto err;
711 }
712 }
713
714 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
715 * OpenGL 4.1 spec says:
716 *
717 * "[INVALID_OPERATION] is generated by any command that transfers
718 * vertices to the GL if:
719 *
720 * ...
721 *
722 * - There is an active program for tessellation control,
723 * tessellation evaluation, or geometry stages with corresponding
724 * executable shader, but there is no active program with
725 * executable vertex shader."
726 */
727 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
728 && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
729 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
730 goto err;
731 }
732
733 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
734 * OpenGL 4.1 spec says:
735 *
736 * "[INVALID_OPERATION] is generated by any command that transfers
737 * vertices to the GL if:
738 *
739 * ...
740 *
741 * - There is no current program object specified by UseProgram,
742 * there is a current program pipeline object, and the current
743 * program for any shader stage has been relinked since being
744 * applied to the pipeline object via UseProgramStages with the
745 * PROGRAM_SEPARABLE parameter set to FALSE.
746 */
747 for (i = 0; i < MESA_SHADER_STAGES; i++) {
748 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
749 pipe->InfoLog = ralloc_asprintf(pipe,
750 "Program %d was relinked without "
751 "PROGRAM_SEPARABLE state",
752 pipe->CurrentProgram[i]->Name);
753 goto err;
754 }
755 }
756
757 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
758 * OpenGL 4.1 spec says:
759 *
760 * "[INVALID_OPERATION] is generated by any command that transfers
761 * vertices to the GL if:
762 *
763 * ...
764 *
765 * - Any two active samplers in the current program object are of
766 * different types, but refer to the same texture image unit.
767 *
768 * - The number of active samplers in the program exceeds the
769 * maximum number of texture image units allowed."
770 */
771 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
772 goto err;
773
774 pipe->Validated = GL_TRUE;
775 return GL_TRUE;
776
777 err:
778 if (IsBound)
779 _mesa_error(ctx, GL_INVALID_OPERATION,
780 "glValidateProgramPipeline failed to validate the pipeline");
781
782 return GL_FALSE;
783 }
784
785 /**
786 * Check compatibility of pipeline's program
787 */
788 void GLAPIENTRY
789 _mesa_ValidateProgramPipeline(GLuint pipeline)
790 {
791 GET_CURRENT_CONTEXT(ctx);
792
793 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
794
795 if (!pipe) {
796 _mesa_error(ctx, GL_INVALID_OPERATION,
797 "glValidateProgramPipeline(pipeline)");
798 return;
799 }
800
801 _mesa_validate_program_pipeline(ctx, pipe,
802 (ctx->_Shader->Name == pipe->Name));
803 }
804
805 void GLAPIENTRY
806 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
807 GLsizei *length, GLchar *infoLog)
808 {
809 GET_CURRENT_CONTEXT(ctx);
810
811 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
812
813 if (!pipe) {
814 _mesa_error(ctx, GL_INVALID_VALUE,
815 "glGetProgramPipelineInfoLog(pipeline)");
816 return;
817 }
818
819 if (bufSize < 0) {
820 _mesa_error(ctx, GL_INVALID_VALUE,
821 "glGetProgramPipelineInfoLog(bufSize)");
822 return;
823 }
824
825 if (pipe->InfoLog)
826 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
827 else
828 *length = 0;
829 }