util: Move ralloc to a new src/util directory.
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
47 #include "util/ralloc.h"
48 #include <stdbool.h>
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 mtx_init(&obj->Mutex, mtx_plain);
81 obj->RefCount = 1;
82 obj->Flags = _mesa_get_shader_flags();
83 obj->InfoLog = NULL;
84 }
85
86 return obj;
87 }
88
89 /**
90 * Initialize pipeline object state for given context.
91 */
92 void
93 _mesa_init_pipeline(struct gl_context *ctx)
94 {
95 ctx->Pipeline.Objects = _mesa_NewHashTable();
96
97 ctx->Pipeline.Current = NULL;
98
99 /* Install a default Pipeline */
100 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
101 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
102 }
103
104
105 /**
106 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
107 */
108 static void
109 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
110 {
111 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
112 struct gl_context *ctx = (struct gl_context *) userData;
113 _mesa_delete_pipeline_object(ctx, obj);
114 }
115
116
117 /**
118 * Free pipeline state for given context.
119 */
120 void
121 _mesa_free_pipeline_data(struct gl_context *ctx)
122 {
123 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
124 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
125
126 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
127 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
128
129 }
130
131 /**
132 * Look up the pipeline object for the given ID.
133 *
134 * \returns
135 * Either a pointer to the pipeline object with the specified ID or \c NULL for
136 * a non-existent ID. The spec defines ID 0 as being technically
137 * non-existent.
138 */
139 static inline struct gl_pipeline_object *
140 lookup_pipeline_object(struct gl_context *ctx, GLuint id)
141 {
142 if (id == 0)
143 return NULL;
144 else
145 return (struct gl_pipeline_object *)
146 _mesa_HashLookup(ctx->Pipeline.Objects, id);
147 }
148
149 /**
150 * Add the given pipeline object to the pipeline object pool.
151 */
152 static void
153 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
154 {
155 if (obj->Name > 0) {
156 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
157 }
158 }
159
160 /**
161 * Remove the given pipeline object from the pipeline object pool.
162 * Do not deallocate the pipeline object though.
163 */
164 static void
165 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
166 {
167 if (obj->Name > 0) {
168 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
169 }
170 }
171
172 /**
173 * Set ptr to obj w/ reference counting.
174 * Note: this should only be called from the _mesa_reference_pipeline_object()
175 * inline function.
176 */
177 void
178 _mesa_reference_pipeline_object_(struct gl_context *ctx,
179 struct gl_pipeline_object **ptr,
180 struct gl_pipeline_object *obj)
181 {
182 assert(*ptr != obj);
183
184 if (*ptr) {
185 /* Unreference the old pipeline object */
186 GLboolean deleteFlag = GL_FALSE;
187 struct gl_pipeline_object *oldObj = *ptr;
188
189 mtx_lock(&oldObj->Mutex);
190 ASSERT(oldObj->RefCount > 0);
191 oldObj->RefCount--;
192 deleteFlag = (oldObj->RefCount == 0);
193 mtx_unlock(&oldObj->Mutex);
194
195 if (deleteFlag) {
196 _mesa_delete_pipeline_object(ctx, oldObj);
197 }
198
199 *ptr = NULL;
200 }
201 ASSERT(!*ptr);
202
203 if (obj) {
204 /* reference new pipeline object */
205 mtx_lock(&obj->Mutex);
206 if (obj->RefCount == 0) {
207 /* this pipeline's being deleted (look just above) */
208 /* Not sure this can ever really happen. Warn if it does. */
209 _mesa_problem(NULL, "referencing deleted pipeline object");
210 *ptr = NULL;
211 }
212 else {
213 obj->RefCount++;
214 *ptr = obj;
215 }
216 mtx_unlock(&obj->Mutex);
217 }
218 }
219
220 /**
221 * Bound program to severals stages of the pipeline
222 */
223 void GLAPIENTRY
224 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227
228 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229 struct gl_shader_program *shProg = NULL;
230 GLbitfield any_valid_stages;
231
232 if (!pipe) {
233 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
234 return;
235 }
236
237 /* Object is created by any Pipeline call but glGenProgramPipelines,
238 * glIsProgramPipeline and GetProgramPipelineInfoLog
239 */
240 pipe->EverBound = GL_TRUE;
241
242 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
243 *
244 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
245 * set that is not recognized, the error INVALID_VALUE is generated."
246 *
247 * NOT YET SUPPORTED:
248 * GL_TESS_CONTROL_SHADER_BIT
249 * GL_TESS_EVALUATION_SHADER_BIT
250 */
251 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
252 if (_mesa_has_geometry_shaders(ctx))
253 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
254
255 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
256 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
257 return;
258 }
259
260 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261 * spec says:
262 *
263 * "The error INVALID_OPERATION is generated:
264 *
265 * ...
266 *
267 * - by UseProgramStages if the program pipeline object it refers
268 * to is current and the current transform feedback object is
269 * active and not paused;
270 */
271 if (ctx->_Shader == pipe) {
272 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glUseProgramStages(transform feedback active)");
275 return;
276 }
277 }
278
279 if (program) {
280 shProg = _mesa_lookup_shader_program_err(ctx, program,
281 "glUseProgramStages");
282 if (shProg == NULL)
283 return;
284
285 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286 * says:
287 *
288 * "If the program object named by program was linked without the
289 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
290 * the error INVALID_OPERATION is generated and the corresponding
291 * shader stages in the pipeline program pipeline object are not
292 * modified."
293 */
294 if (!shProg->LinkStatus) {
295 _mesa_error(ctx, GL_INVALID_OPERATION,
296 "glUseProgramStages(program not linked)");
297 return;
298 }
299
300 if (!shProg->SeparateShader) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program wasn't linked with the "
303 "PROGRAM_SEPARABLE flag)");
304 return;
305 }
306 }
307
308 /* Enable individual stages from the program as requested by the
309 * application. If there is no shader for a requested stage in the
310 * program, _mesa_use_shader_program will enable fixed-function processing
311 * as dictated by the spec.
312 *
313 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314 * says:
315 *
316 * "If UseProgramStages is called with program set to zero or with a
317 * program object that contains no executable code for the given
318 * stages, it is as if the pipeline object has no programmable stage
319 * configured for the indicated shader stages."
320 */
321 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
322 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
323
324 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
325 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
326
327 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
329 }
330
331 /**
332 * Use the named shader program for subsequent glUniform calls (if pipeline
333 * bound)
334 */
335 void GLAPIENTRY
336 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 struct gl_shader_program *shProg = NULL;
340 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
341
342 if (program != 0) {
343 shProg = _mesa_lookup_shader_program_err(ctx, program,
344 "glActiveShaderProgram(program)");
345 if (shProg == NULL)
346 return;
347 }
348
349 if (!pipe) {
350 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
351 return;
352 }
353
354 /* Object is created by any Pipeline call but glGenProgramPipelines,
355 * glIsProgramPipeline and GetProgramPipelineInfoLog
356 */
357 pipe->EverBound = GL_TRUE;
358
359 if ((shProg != NULL) && !shProg->LinkStatus) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glActiveShaderProgram(program %u not linked)", shProg->Name);
362 return;
363 }
364
365 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
366 }
367
368 /**
369 * Make program of the pipeline current
370 */
371 void GLAPIENTRY
372 _mesa_BindProgramPipeline(GLuint pipeline)
373 {
374 GET_CURRENT_CONTEXT(ctx);
375 struct gl_pipeline_object *newObj = NULL;
376
377 /* Rebinding the same pipeline object: no change.
378 */
379 if (ctx->_Shader->Name == pipeline)
380 return;
381
382 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
383 * spec says:
384 *
385 * "The error INVALID_OPERATION is generated:
386 *
387 * ...
388 *
389 * - by BindProgramPipeline if the current transform feedback
390 * object is active and not paused;
391 */
392 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
393 _mesa_error(ctx, GL_INVALID_OPERATION,
394 "glBindProgramPipeline(transform feedback active)");
395 return;
396 }
397
398 /* Get pointer to new pipeline object (newObj)
399 */
400 if (pipeline) {
401 /* non-default pipeline object */
402 newObj = lookup_pipeline_object(ctx, pipeline);
403 if (!newObj) {
404 _mesa_error(ctx, GL_INVALID_OPERATION,
405 "glBindProgramPipeline(non-gen name)");
406 return;
407 }
408
409 /* Object is created by any Pipeline call but glGenProgramPipelines,
410 * glIsProgramPipeline and GetProgramPipelineInfoLog
411 */
412 newObj->EverBound = GL_TRUE;
413 }
414
415 _mesa_bind_pipeline(ctx, newObj);
416 }
417
418 void
419 _mesa_bind_pipeline(struct gl_context *ctx,
420 struct gl_pipeline_object *pipe)
421 {
422 /* First bind the Pipeline to pipeline binding point */
423 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
424
425 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
426 *
427 * "If there is a current program object established by UseProgram,
428 * that program is considered current for all stages. Otherwise, if
429 * there is a bound program pipeline object (see section 2.11.4), the
430 * program bound to the appropriate stage of the pipeline object is
431 * considered current."
432 */
433 if (&ctx->Shader != ctx->_Shader) {
434 if (pipe != NULL) {
435 /* Bound the pipeline to the current program and
436 * restore the pipeline state
437 */
438 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
439 } else {
440 /* Unbind the pipeline */
441 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
442 ctx->Pipeline.Default);
443 }
444
445 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
446
447 if (ctx->Driver.UseProgram)
448 ctx->Driver.UseProgram(ctx, NULL);
449 }
450 }
451
452 /**
453 * Delete a set of pipeline objects.
454 *
455 * \param n Number of pipeline objects to delete.
456 * \param ids pipeline of \c n pipeline object IDs.
457 */
458 void GLAPIENTRY
459 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
460 {
461 GET_CURRENT_CONTEXT(ctx);
462 GLsizei i;
463
464 if (n < 0) {
465 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
466 return;
467 }
468
469 for (i = 0; i < n; i++) {
470 struct gl_pipeline_object *obj =
471 lookup_pipeline_object(ctx, pipelines[i]);
472
473 if (obj) {
474 ASSERT(obj->Name == pipelines[i]);
475
476 /* If the pipeline object is currently bound, the spec says "If an
477 * object that is currently bound is deleted, the binding for that
478 * object reverts to zero and no program pipeline object becomes
479 * current."
480 */
481 if (obj == ctx->Pipeline.Current) {
482 _mesa_BindProgramPipeline(0);
483 }
484
485 /* The ID is immediately freed for re-use */
486 remove_pipeline_object(ctx, obj);
487
488 /* Unreference the pipeline object.
489 * If refcount hits zero, the object will be deleted.
490 */
491 _mesa_reference_pipeline_object(ctx, &obj, NULL);
492 }
493 }
494 }
495
496 /**
497 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
498 * \param n Number of IDs to generate.
499 * \param pipelines pipeline of \c n locations to store the IDs.
500 */
501 void GLAPIENTRY
502 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
503 {
504 GET_CURRENT_CONTEXT(ctx);
505
506 GLuint first;
507 GLint i;
508
509 if (n < 0) {
510 _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)");
511 return;
512 }
513
514 if (!pipelines) {
515 return;
516 }
517
518 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
519
520 for (i = 0; i < n; i++) {
521 struct gl_pipeline_object *obj;
522 GLuint name = first + i;
523
524 obj = _mesa_new_pipeline_object(ctx, name);
525 if (!obj) {
526 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines");
527 return;
528 }
529
530 save_pipeline_object(ctx, obj);
531 pipelines[i] = first + i;
532 }
533
534 }
535
536 /**
537 * Determine if ID is the name of an pipeline object.
538 *
539 * \param id ID of the potential pipeline object.
540 * \return \c GL_TRUE if \c id is the name of a pipeline object,
541 * \c GL_FALSE otherwise.
542 */
543 GLboolean GLAPIENTRY
544 _mesa_IsProgramPipeline(GLuint pipeline)
545 {
546 GET_CURRENT_CONTEXT(ctx);
547
548 struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
549 if (obj == NULL)
550 return GL_FALSE;
551
552 return obj->EverBound;
553 }
554
555 /**
556 * glGetProgramPipelineiv() - get pipeline shader state.
557 */
558 void GLAPIENTRY
559 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
560 {
561 GET_CURRENT_CONTEXT(ctx);
562 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
563
564 /* Are geometry shaders available in this context?
565 */
566 const bool has_gs = _mesa_has_geometry_shaders(ctx);
567
568 if (!pipe) {
569 _mesa_error(ctx, GL_INVALID_OPERATION,
570 "glGetProgramPipelineiv(pipeline)");
571 return;
572 }
573
574 /* Object is created by any Pipeline call but glGenProgramPipelines,
575 * glIsProgramPipeline and GetProgramPipelineInfoLog
576 */
577 pipe->EverBound = GL_TRUE;
578
579 switch (pname) {
580 case GL_ACTIVE_PROGRAM:
581 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
582 return;
583 case GL_INFO_LOG_LENGTH:
584 *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
585 return;
586 case GL_VALIDATE_STATUS:
587 *params = pipe->Validated;
588 return;
589 case GL_VERTEX_SHADER:
590 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
591 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
592 return;
593 case GL_TESS_EVALUATION_SHADER:
594 /* NOT YET SUPPORTED */
595 break;
596 case GL_TESS_CONTROL_SHADER:
597 /* NOT YET SUPPORTED */
598 break;
599 case GL_GEOMETRY_SHADER:
600 if (!has_gs)
601 break;
602 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
603 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
604 return;
605 case GL_FRAGMENT_SHADER:
606 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
607 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
608 return;
609 default:
610 break;
611 }
612
613 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
614 _mesa_lookup_enum_by_nr(pname));
615 }
616
617 /**
618 * Determines whether every stage in a linked program is active in the
619 * specified pipeline.
620 */
621 static bool
622 program_stages_all_active(struct gl_pipeline_object *pipe,
623 const struct gl_shader_program *prog)
624 {
625 unsigned i;
626 bool status = true;
627
628 if (!prog)
629 return true;
630
631 for (i = 0; i < MESA_SHADER_STAGES; i++) {
632 if (prog->_LinkedShaders[i]) {
633 if (pipe->CurrentProgram[i]) {
634 if (prog->Name != pipe->CurrentProgram[i]->Name) {
635 status = false;
636 }
637 } else {
638 status = false;
639 }
640 }
641 }
642
643 if (!status) {
644 pipe->InfoLog = ralloc_asprintf(pipe,
645 "Program %d is not active for all "
646 "shaders that was linked",
647 prog->Name);
648 }
649
650 return status;
651 }
652
653 extern GLboolean
654 _mesa_validate_program_pipeline(struct gl_context* ctx,
655 struct gl_pipeline_object *pipe,
656 GLboolean IsBound)
657 {
658 unsigned i;
659
660 pipe->Validated = GL_FALSE;
661
662 /* Release and reset the info log.
663 */
664 if (pipe->InfoLog != NULL)
665 ralloc_free(pipe->InfoLog);
666
667 pipe->InfoLog = NULL;
668
669 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
670 * OpenGL 4.1 spec says:
671 *
672 * "[INVALID_OPERATION] is generated by any command that transfers
673 * vertices to the GL if:
674 *
675 * - A program object is active for at least one, but not all of
676 * the shader stages that were present when the program was
677 * linked."
678 *
679 * For each possible program stage, verify that the program bound to that
680 * stage has all of its stages active. In other words, if the program
681 * bound to the vertex stage also has a fragment shader, the fragment
682 * shader must also be bound to the fragment stage.
683 */
684 for (i = 0; i < MESA_SHADER_STAGES; i++) {
685 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
686 goto err;
687 }
688 }
689
690 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
691 * OpenGL 4.1 spec says:
692 *
693 * "[INVALID_OPERATION] is generated by any command that transfers
694 * vertices to the GL if:
695 *
696 * ...
697 *
698 * - One program object is active for at least two shader stages
699 * and a second program is active for a shader stage between two
700 * stages for which the first program was active."
701 *
702 * Without Tesselation, the only case where this can occur is the geometry
703 * shader between the fragment shader and vertex shader.
704 */
705 if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
706 && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
707 && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
708 if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
709 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
710 pipe->InfoLog =
711 ralloc_asprintf(pipe,
712 "Program %d is active for geometry stage between "
713 "two stages for which another program %d is "
714 "active",
715 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
716 pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
717 goto err;
718 }
719 }
720
721 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
722 * OpenGL 4.1 spec says:
723 *
724 * "[INVALID_OPERATION] is generated by any command that transfers
725 * vertices to the GL if:
726 *
727 * ...
728 *
729 * - There is an active program for tessellation control,
730 * tessellation evaluation, or geometry stages with corresponding
731 * executable shader, but there is no active program with
732 * executable vertex shader."
733 */
734 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
735 && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
736 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
737 goto err;
738 }
739
740 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
741 * OpenGL 4.1 spec says:
742 *
743 * "[INVALID_OPERATION] is generated by any command that transfers
744 * vertices to the GL if:
745 *
746 * ...
747 *
748 * - There is no current program object specified by UseProgram,
749 * there is a current program pipeline object, and the current
750 * program for any shader stage has been relinked since being
751 * applied to the pipeline object via UseProgramStages with the
752 * PROGRAM_SEPARABLE parameter set to FALSE.
753 */
754 for (i = 0; i < MESA_SHADER_STAGES; i++) {
755 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
756 pipe->InfoLog = ralloc_asprintf(pipe,
757 "Program %d was relinked without "
758 "PROGRAM_SEPARABLE state",
759 pipe->CurrentProgram[i]->Name);
760 goto err;
761 }
762 }
763
764 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
765 * OpenGL 4.1 spec says:
766 *
767 * "[INVALID_OPERATION] is generated by any command that transfers
768 * vertices to the GL if:
769 *
770 * ...
771 *
772 * - Any two active samplers in the current program object are of
773 * different types, but refer to the same texture image unit.
774 *
775 * - The number of active samplers in the program exceeds the
776 * maximum number of texture image units allowed."
777 */
778 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
779 goto err;
780
781 pipe->Validated = GL_TRUE;
782 return GL_TRUE;
783
784 err:
785 if (IsBound)
786 _mesa_error(ctx, GL_INVALID_OPERATION,
787 "glValidateProgramPipeline failed to validate the pipeline");
788
789 return GL_FALSE;
790 }
791
792 /**
793 * Check compatibility of pipeline's program
794 */
795 void GLAPIENTRY
796 _mesa_ValidateProgramPipeline(GLuint pipeline)
797 {
798 GET_CURRENT_CONTEXT(ctx);
799
800 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
801
802 if (!pipe) {
803 _mesa_error(ctx, GL_INVALID_OPERATION,
804 "glValidateProgramPipeline(pipeline)");
805 return;
806 }
807
808 _mesa_validate_program_pipeline(ctx, pipe,
809 (ctx->_Shader->Name == pipe->Name));
810 }
811
812 void GLAPIENTRY
813 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
814 GLsizei *length, GLchar *infoLog)
815 {
816 GET_CURRENT_CONTEXT(ctx);
817
818 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
819
820 if (!pipe) {
821 _mesa_error(ctx, GL_INVALID_VALUE,
822 "glGetProgramPipelineInfoLog(pipeline)");
823 return;
824 }
825
826 if (bufSize < 0) {
827 _mesa_error(ctx, GL_INVALID_VALUE,
828 "glGetProgramPipelineInfoLog(bufSize)");
829 return;
830 }
831
832 if (pipe->InfoLog)
833 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
834 else
835 *length = 0;
836 }