mesa: add bind_program_pipeline() helper
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/dispatch.h"
38 #include "main/enums.h"
39 #include "main/hash.h"
40 #include "main/mtypes.h"
41 #include "main/pipelineobj.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/transformfeedback.h"
45 #include "main/uniforms.h"
46 #include "compiler/glsl/glsl_parser_extras.h"
47 #include "compiler/glsl/ir_uniform.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
50 #include "util/ralloc.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 for (i = 0; i < MESA_SHADER_STAGES; i++) {
62 _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
63 _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
64 }
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 free(obj->Label);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 obj->RefCount = 1;
81 obj->Flags = _mesa_get_shader_flags();
82 obj->InfoLog = NULL;
83 }
84
85 return obj;
86 }
87
88 /**
89 * Initialize pipeline object state for given context.
90 */
91 void
92 _mesa_init_pipeline(struct gl_context *ctx)
93 {
94 ctx->Pipeline.Objects = _mesa_NewHashTable();
95
96 ctx->Pipeline.Current = NULL;
97
98 /* Install a default Pipeline */
99 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
100 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
101 }
102
103
104 /**
105 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
106 */
107 static void
108 delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData)
109 {
110 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
111 struct gl_context *ctx = (struct gl_context *) userData;
112 _mesa_delete_pipeline_object(ctx, obj);
113 }
114
115
116 /**
117 * Free pipeline state for given context.
118 */
119 void
120 _mesa_free_pipeline_data(struct gl_context *ctx)
121 {
122 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
123
124 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
125 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
126
127 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
128 }
129
130 /**
131 * Look up the pipeline object for the given ID.
132 *
133 * \returns
134 * Either a pointer to the pipeline object with the specified ID or \c NULL for
135 * a non-existent ID. The spec defines ID 0 as being technically
136 * non-existent.
137 */
138 struct gl_pipeline_object *
139 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
140 {
141 if (id == 0)
142 return NULL;
143 else
144 return (struct gl_pipeline_object *)
145 _mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
146 }
147
148 /**
149 * Add the given pipeline object to the pipeline object pool.
150 */
151 static void
152 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
153 {
154 if (obj->Name > 0) {
155 _mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj);
156 }
157 }
158
159 /**
160 * Remove the given pipeline object from the pipeline object pool.
161 * Do not deallocate the pipeline object though.
162 */
163 static void
164 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
165 {
166 if (obj->Name > 0) {
167 _mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
168 }
169 }
170
171 /**
172 * Set ptr to obj w/ reference counting.
173 * Note: this should only be called from the _mesa_reference_pipeline_object()
174 * inline function.
175 */
176 void
177 _mesa_reference_pipeline_object_(struct gl_context *ctx,
178 struct gl_pipeline_object **ptr,
179 struct gl_pipeline_object *obj)
180 {
181 assert(*ptr != obj);
182
183 if (*ptr) {
184 /* Unreference the old pipeline object */
185 struct gl_pipeline_object *oldObj = *ptr;
186
187 assert(oldObj->RefCount > 0);
188 oldObj->RefCount--;
189
190 if (oldObj->RefCount == 0) {
191 _mesa_delete_pipeline_object(ctx, oldObj);
192 }
193
194 *ptr = NULL;
195 }
196 assert(!*ptr);
197
198 if (obj) {
199 /* reference new pipeline object */
200 assert(obj->RefCount > 0);
201
202 obj->RefCount++;
203 *ptr = obj;
204 }
205 }
206
207 static void
208 use_program_stage(struct gl_context *ctx, GLenum type,
209 struct gl_shader_program *shProg,
210 struct gl_pipeline_object *pipe) {
211 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
212 struct gl_program *prog = NULL;
213 if (shProg && shProg->_LinkedShaders[stage])
214 prog = shProg->_LinkedShaders[stage]->Program;
215
216 _mesa_use_program(ctx, stage, shProg, prog, pipe);
217 }
218
219 static void
220 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
221 GLbitfield stages, struct gl_pipeline_object *pipe) {
222
223 /* Enable individual stages from the program as requested by the
224 * application. If there is no shader for a requested stage in the
225 * program, _mesa_use_shader_program will enable fixed-function processing
226 * as dictated by the spec.
227 *
228 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
229 * says:
230 *
231 * "If UseProgramStages is called with program set to zero or with a
232 * program object that contains no executable code for the given
233 * stages, it is as if the pipeline object has no programmable stage
234 * configured for the indicated shader stages."
235 */
236 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
237 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
238
239 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
240 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
241
242 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
243 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
244
245 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
246 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
247
248 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
249 use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
250
251 if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
252 use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
253
254 pipe->Validated = false;
255 }
256
257 void GLAPIENTRY
258 _mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
259 GLuint prog)
260 {
261 GET_CURRENT_CONTEXT(ctx);
262
263 struct gl_pipeline_object *pipe =
264 _mesa_lookup_pipeline_object(ctx, pipeline);
265 struct gl_shader_program *shProg = NULL;
266
267 if (prog)
268 shProg = _mesa_lookup_shader_program(ctx, prog);
269
270 /* Object is created by any Pipeline call but glGenProgramPipelines,
271 * glIsProgramPipeline and GetProgramPipelineInfoLog
272 */
273 pipe->EverBound = GL_TRUE;
274
275 use_program_stages(ctx, shProg, stages, pipe);
276 }
277
278 /**
279 * Bound program to severals stages of the pipeline
280 */
281 void GLAPIENTRY
282 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
283 {
284 GET_CURRENT_CONTEXT(ctx);
285
286 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
287 struct gl_shader_program *shProg = NULL;
288 GLbitfield any_valid_stages;
289
290 if (MESA_VERBOSE & VERBOSE_API)
291 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
292 pipeline, stages, program);
293
294 if (!pipe) {
295 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
296 return;
297 }
298
299 /* Object is created by any Pipeline call but glGenProgramPipelines,
300 * glIsProgramPipeline and GetProgramPipelineInfoLog
301 */
302 pipe->EverBound = GL_TRUE;
303
304 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
305 *
306 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
307 * set that is not recognized, the error INVALID_VALUE is generated."
308 */
309 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
310 if (_mesa_has_geometry_shaders(ctx))
311 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
312 if (_mesa_has_tessellation(ctx))
313 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
314 GL_TESS_EVALUATION_SHADER_BIT;
315 if (_mesa_has_compute_shaders(ctx))
316 any_valid_stages |= GL_COMPUTE_SHADER_BIT;
317
318 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
319 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
320 return;
321 }
322
323 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
324 * spec says:
325 *
326 * "The error INVALID_OPERATION is generated:
327 *
328 * ...
329 *
330 * - by UseProgramStages if the program pipeline object it refers
331 * to is current and the current transform feedback object is
332 * active and not paused;
333 */
334 if (ctx->_Shader == pipe) {
335 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
336 _mesa_error(ctx, GL_INVALID_OPERATION,
337 "glUseProgramStages(transform feedback active)");
338 return;
339 }
340 }
341
342 if (program) {
343 shProg = _mesa_lookup_shader_program_err(ctx, program,
344 "glUseProgramStages");
345 if (shProg == NULL)
346 return;
347
348 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
349 * says:
350 *
351 * "If the program object named by program was linked without the
352 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
353 * the error INVALID_OPERATION is generated and the corresponding
354 * shader stages in the pipeline program pipeline object are not
355 * modified."
356 */
357 if (!shProg->data->LinkStatus) {
358 _mesa_error(ctx, GL_INVALID_OPERATION,
359 "glUseProgramStages(program not linked)");
360 return;
361 }
362
363 if (!shProg->SeparateShader) {
364 _mesa_error(ctx, GL_INVALID_OPERATION,
365 "glUseProgramStages(program wasn't linked with the "
366 "PROGRAM_SEPARABLE flag)");
367 return;
368 }
369 }
370
371 use_program_stages(ctx, shProg, stages, pipe);
372 }
373
374 void GLAPIENTRY
375 _mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
376 {
377 GET_CURRENT_CONTEXT(ctx);
378 struct gl_shader_program *shProg = NULL;
379 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
380
381 if (program)
382 shProg = _mesa_lookup_shader_program(ctx, program);
383
384 /* Object is created by any Pipeline call but glGenProgramPipelines,
385 * glIsProgramPipeline and GetProgramPipelineInfoLog
386 */
387 pipe->EverBound = GL_TRUE;
388
389 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
390 }
391
392 /**
393 * Use the named shader program for subsequent glUniform calls (if pipeline
394 * bound)
395 */
396 void GLAPIENTRY
397 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
398 {
399 GET_CURRENT_CONTEXT(ctx);
400 struct gl_shader_program *shProg = NULL;
401 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
402
403 if (MESA_VERBOSE & VERBOSE_API)
404 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
405
406 if (program != 0) {
407 shProg = _mesa_lookup_shader_program_err(ctx, program,
408 "glActiveShaderProgram(program)");
409 if (shProg == NULL)
410 return;
411 }
412
413 if (!pipe) {
414 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
415 return;
416 }
417
418 /* Object is created by any Pipeline call but glGenProgramPipelines,
419 * glIsProgramPipeline and GetProgramPipelineInfoLog
420 */
421 pipe->EverBound = GL_TRUE;
422
423 if ((shProg != NULL) && !shProg->data->LinkStatus) {
424 _mesa_error(ctx, GL_INVALID_OPERATION,
425 "glActiveShaderProgram(program %u not linked)", shProg->Name);
426 return;
427 }
428
429 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
430 }
431
432 static ALWAYS_INLINE void
433 bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
434 {
435 struct gl_pipeline_object *newObj = NULL;
436
437 if (MESA_VERBOSE & VERBOSE_API)
438 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
439
440 /* Rebinding the same pipeline object: no change.
441 */
442 if (ctx->_Shader->Name == pipeline)
443 return;
444
445 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
446 * spec says:
447 *
448 * "The error INVALID_OPERATION is generated:
449 *
450 * ...
451 *
452 * - by BindProgramPipeline if the current transform feedback
453 * object is active and not paused;
454 */
455 if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
456 _mesa_error(ctx, GL_INVALID_OPERATION,
457 "glBindProgramPipeline(transform feedback active)");
458 return;
459 }
460
461 /* Get pointer to new pipeline object (newObj)
462 */
463 if (pipeline) {
464 /* non-default pipeline object */
465 newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
466 if (!no_error && !newObj) {
467 _mesa_error(ctx, GL_INVALID_OPERATION,
468 "glBindProgramPipeline(non-gen name)");
469 return;
470 }
471
472 /* Object is created by any Pipeline call but glGenProgramPipelines,
473 * glIsProgramPipeline and GetProgramPipelineInfoLog
474 */
475 newObj->EverBound = GL_TRUE;
476 }
477
478 _mesa_bind_pipeline(ctx, newObj);
479 }
480
481 void GLAPIENTRY
482 _mesa_BindProgramPipeline_no_error(GLuint pipeline)
483 {
484 GET_CURRENT_CONTEXT(ctx);
485 bind_program_pipeline(ctx, pipeline, true);
486 }
487
488 /**
489 * Make program of the pipeline current
490 */
491 void GLAPIENTRY
492 _mesa_BindProgramPipeline(GLuint pipeline)
493 {
494 GET_CURRENT_CONTEXT(ctx);
495 bind_program_pipeline(ctx, pipeline, false);
496 }
497
498 void
499 _mesa_bind_pipeline(struct gl_context *ctx,
500 struct gl_pipeline_object *pipe)
501 {
502 int i;
503 /* First bind the Pipeline to pipeline binding point */
504 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
505
506 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
507 *
508 * "If there is a current program object established by UseProgram,
509 * that program is considered current for all stages. Otherwise, if
510 * there is a bound program pipeline object (see section 2.11.4), the
511 * program bound to the appropriate stage of the pipeline object is
512 * considered current."
513 */
514 if (&ctx->Shader != ctx->_Shader) {
515 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
516
517 if (pipe != NULL) {
518 /* Bound the pipeline to the current program and
519 * restore the pipeline state
520 */
521 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
522 } else {
523 /* Unbind the pipeline */
524 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
525 ctx->Pipeline.Default);
526 }
527
528 for (i = 0; i < MESA_SHADER_STAGES; i++) {
529 struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
530 if (prog) {
531 _mesa_program_init_subroutine_defaults(ctx, prog);
532 }
533 }
534 }
535 }
536
537 /**
538 * Delete a set of pipeline objects.
539 *
540 * \param n Number of pipeline objects to delete.
541 * \param ids pipeline of \c n pipeline object IDs.
542 */
543 void GLAPIENTRY
544 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
545 {
546 GET_CURRENT_CONTEXT(ctx);
547 GLsizei i;
548
549 if (MESA_VERBOSE & VERBOSE_API)
550 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
551
552 if (n < 0) {
553 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
554 return;
555 }
556
557 for (i = 0; i < n; i++) {
558 struct gl_pipeline_object *obj =
559 _mesa_lookup_pipeline_object(ctx, pipelines[i]);
560
561 if (obj) {
562 assert(obj->Name == pipelines[i]);
563
564 /* If the pipeline object is currently bound, the spec says "If an
565 * object that is currently bound is deleted, the binding for that
566 * object reverts to zero and no program pipeline object becomes
567 * current."
568 */
569 if (obj == ctx->Pipeline.Current) {
570 _mesa_BindProgramPipeline(0);
571 }
572
573 /* The ID is immediately freed for re-use */
574 remove_pipeline_object(ctx, obj);
575
576 /* Unreference the pipeline object.
577 * If refcount hits zero, the object will be deleted.
578 */
579 _mesa_reference_pipeline_object(ctx, &obj, NULL);
580 }
581 }
582 }
583
584 /**
585 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
586 * \param n Number of IDs to generate.
587 * \param pipelines pipeline of \c n locations to store the IDs.
588 */
589 static void
590 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
591 bool dsa)
592 {
593 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
594 GLuint first;
595 GLint i;
596
597 if (!pipelines)
598 return;
599
600 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
601
602 for (i = 0; i < n; i++) {
603 struct gl_pipeline_object *obj;
604 GLuint name = first + i;
605
606 obj = _mesa_new_pipeline_object(ctx, name);
607 if (!obj) {
608 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
609 return;
610 }
611
612 if (dsa) {
613 /* make dsa-allocated objects behave like program objects */
614 obj->EverBound = GL_TRUE;
615 }
616
617 save_pipeline_object(ctx, obj);
618 pipelines[i] = first + i;
619 }
620 }
621
622 static void
623 create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
624 GLuint *pipelines, bool dsa)
625 {
626 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
627
628 if (n < 0) {
629 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
630 return;
631 }
632
633 create_program_pipelines(ctx, n, pipelines, dsa);
634 }
635
636 void GLAPIENTRY
637 _mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
638 {
639 GET_CURRENT_CONTEXT(ctx);
640 create_program_pipelines(ctx, n, pipelines, false);
641 }
642
643 void GLAPIENTRY
644 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
645 {
646 GET_CURRENT_CONTEXT(ctx);
647
648 if (MESA_VERBOSE & VERBOSE_API)
649 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
650
651 create_program_pipelines_err(ctx, n, pipelines, false);
652 }
653
654 void GLAPIENTRY
655 _mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
656 {
657 GET_CURRENT_CONTEXT(ctx);
658 create_program_pipelines(ctx, n, pipelines, true);
659 }
660
661 void GLAPIENTRY
662 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
663 {
664 GET_CURRENT_CONTEXT(ctx);
665
666 if (MESA_VERBOSE & VERBOSE_API)
667 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
668
669 create_program_pipelines_err(ctx, n, pipelines, true);
670 }
671
672 /**
673 * Determine if ID is the name of an pipeline object.
674 *
675 * \param id ID of the potential pipeline object.
676 * \return \c GL_TRUE if \c id is the name of a pipeline object,
677 * \c GL_FALSE otherwise.
678 */
679 GLboolean GLAPIENTRY
680 _mesa_IsProgramPipeline(GLuint pipeline)
681 {
682 GET_CURRENT_CONTEXT(ctx);
683
684 if (MESA_VERBOSE & VERBOSE_API)
685 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
686
687 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
688 if (obj == NULL)
689 return GL_FALSE;
690
691 return obj->EverBound;
692 }
693
694 /**
695 * glGetProgramPipelineiv() - get pipeline shader state.
696 */
697 void GLAPIENTRY
698 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
699 {
700 GET_CURRENT_CONTEXT(ctx);
701 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
702
703 if (MESA_VERBOSE & VERBOSE_API)
704 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
705 pipeline, pname, params);
706
707 /* Are geometry shaders available in this context?
708 */
709 const bool has_gs = _mesa_has_geometry_shaders(ctx);
710 const bool has_tess = _mesa_has_tessellation(ctx);
711
712 if (!pipe) {
713 _mesa_error(ctx, GL_INVALID_OPERATION,
714 "glGetProgramPipelineiv(pipeline)");
715 return;
716 }
717
718 /* Object is created by any Pipeline call but glGenProgramPipelines,
719 * glIsProgramPipeline and GetProgramPipelineInfoLog
720 */
721 pipe->EverBound = GL_TRUE;
722
723 switch (pname) {
724 case GL_ACTIVE_PROGRAM:
725 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
726 return;
727 case GL_INFO_LOG_LENGTH:
728 *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
729 strlen(pipe->InfoLog) + 1 : 0;
730 return;
731 case GL_VALIDATE_STATUS:
732 *params = pipe->Validated;
733 return;
734 case GL_VERTEX_SHADER:
735 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
736 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
737 return;
738 case GL_TESS_EVALUATION_SHADER:
739 if (!has_tess)
740 break;
741 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
742 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
743 return;
744 case GL_TESS_CONTROL_SHADER:
745 if (!has_tess)
746 break;
747 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
748 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
749 return;
750 case GL_GEOMETRY_SHADER:
751 if (!has_gs)
752 break;
753 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
754 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
755 return;
756 case GL_FRAGMENT_SHADER:
757 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
758 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
759 return;
760 case GL_COMPUTE_SHADER:
761 if (!_mesa_has_compute_shaders(ctx))
762 break;
763 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
764 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
765 return;
766 default:
767 break;
768 }
769
770 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
771 _mesa_enum_to_string(pname));
772 }
773
774 /**
775 * Determines whether every stage in a linked program is active in the
776 * specified pipeline.
777 */
778 static bool
779 program_stages_all_active(struct gl_pipeline_object *pipe,
780 const struct gl_program *prog)
781 {
782 bool status = true;
783
784 if (!prog)
785 return true;
786
787 unsigned mask = prog->sh.data->linked_stages;
788 while (mask) {
789 const int i = u_bit_scan(&mask);
790 if (pipe->CurrentProgram[i]) {
791 if (prog->Id != pipe->CurrentProgram[i]->Id) {
792 status = false;
793 }
794 } else {
795 status = false;
796 }
797 }
798
799 if (!status) {
800 pipe->InfoLog = ralloc_asprintf(pipe,
801 "Program %d is not active for all "
802 "shaders that was linked",
803 prog->Id);
804 }
805
806 return status;
807 }
808
809 static bool
810 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
811 {
812 unsigned prev_linked_stages = 0;
813
814 /* Look for programs bound to stages: A -> B -> A, with any intervening
815 * sequence of unrelated programs or empty stages.
816 */
817 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
818 struct gl_program *cur = pipe->CurrentProgram[i];
819
820 /* Empty stages anywhere in the pipe are OK. Also we can be confident
821 * that if the linked_stages mask matches we are looking at the same
822 * linked program because a previous validation call to
823 * program_stages_all_active() will have already failed if two different
824 * programs with the sames stages linked are not active for all linked
825 * stages.
826 */
827 if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
828 continue;
829
830 if (prev_linked_stages) {
831 /* We've seen an A -> B transition; look at the rest of the pipe
832 * to see if we ever see A again.
833 */
834 if (prev_linked_stages >> (i + 1))
835 return true;
836 }
837
838 prev_linked_stages = cur->sh.data->linked_stages;
839 }
840
841 return false;
842 }
843
844 extern GLboolean
845 _mesa_validate_program_pipeline(struct gl_context* ctx,
846 struct gl_pipeline_object *pipe)
847 {
848 unsigned i;
849 bool program_empty = true;
850
851 pipe->Validated = GL_FALSE;
852
853 /* Release and reset the info log.
854 */
855 if (pipe->InfoLog != NULL)
856 ralloc_free(pipe->InfoLog);
857
858 pipe->InfoLog = NULL;
859
860 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
861 * OpenGL 4.1 spec says:
862 *
863 * "[INVALID_OPERATION] is generated by any command that transfers
864 * vertices to the GL if:
865 *
866 * - A program object is active for at least one, but not all of
867 * the shader stages that were present when the program was
868 * linked."
869 *
870 * For each possible program stage, verify that the program bound to that
871 * stage has all of its stages active. In other words, if the program
872 * bound to the vertex stage also has a fragment shader, the fragment
873 * shader must also be bound to the fragment stage.
874 */
875 for (i = 0; i < MESA_SHADER_STAGES; i++) {
876 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
877 return GL_FALSE;
878 }
879 }
880
881 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
882 * OpenGL 4.1 spec says:
883 *
884 * "[INVALID_OPERATION] is generated by any command that transfers
885 * vertices to the GL if:
886 *
887 * ...
888 *
889 * - One program object is active for at least two shader stages
890 * and a second program is active for a shader stage between two
891 * stages for which the first program was active."
892 */
893 if (program_stages_interleaved_illegally(pipe)) {
894 pipe->InfoLog =
895 ralloc_strdup(pipe,
896 "Program is active for multiple shader stages with an "
897 "intervening stage provided by another program");
898 return GL_FALSE;
899 }
900
901 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
902 * OpenGL 4.1 spec says:
903 *
904 * "[INVALID_OPERATION] is generated by any command that transfers
905 * vertices to the GL if:
906 *
907 * ...
908 *
909 * - There is an active program for tessellation control,
910 * tessellation evaluation, or geometry stages with corresponding
911 * executable shader, but there is no active program with
912 * executable vertex shader."
913 */
914 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
915 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
916 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
917 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
918 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
919 return GL_FALSE;
920 }
921
922 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
923 * OpenGL 4.1 spec says:
924 *
925 * "[INVALID_OPERATION] is generated by any command that transfers
926 * vertices to the GL if:
927 *
928 * ...
929 *
930 * - There is no current program object specified by UseProgram,
931 * there is a current program pipeline object, and the current
932 * program for any shader stage has been relinked since being
933 * applied to the pipeline object via UseProgramStages with the
934 * PROGRAM_SEPARABLE parameter set to FALSE.
935 */
936 for (i = 0; i < MESA_SHADER_STAGES; i++) {
937 if (pipe->CurrentProgram[i] &&
938 !pipe->CurrentProgram[i]->info.separate_shader) {
939 pipe->InfoLog = ralloc_asprintf(pipe,
940 "Program %d was relinked without "
941 "PROGRAM_SEPARABLE state",
942 pipe->CurrentProgram[i]->Id);
943 return GL_FALSE;
944 }
945 }
946
947 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
948 *
949 * "An INVALID_OPERATION error is generated by any command that trans-
950 * fers vertices to the GL or launches compute work if the current set
951 * of active program objects cannot be executed, for reasons including:
952 *
953 * ...
954 *
955 * - There is no current program object specified by UseProgram,
956 * there is a current program pipeline object, and that object is
957 * empty (no executable code is installed for any stage).
958 */
959 for (i = 0; i < MESA_SHADER_STAGES; i++) {
960 if (pipe->CurrentProgram[i]) {
961 program_empty = false;
962 break;
963 }
964 }
965
966 if (program_empty) {
967 return GL_FALSE;
968 }
969
970 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
971 * OpenGL 4.1 spec says:
972 *
973 * "[INVALID_OPERATION] is generated by any command that transfers
974 * vertices to the GL if:
975 *
976 * ...
977 *
978 * - Any two active samplers in the current program object are of
979 * different types, but refer to the same texture image unit.
980 *
981 * - The number of active samplers in the program exceeds the
982 * maximum number of texture image units allowed."
983 */
984 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
985 return GL_FALSE;
986
987 /* Validate inputs against outputs, this cannot be done during linking
988 * since programs have been linked separately from each other.
989 *
990 * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
991 *
992 * "Separable program objects may have validation failures that cannot be
993 * detected without the complete program pipeline. Mismatched interfaces,
994 * improper usage of program objects together, and the same
995 * state-dependent failures can result in validation errors for such
996 * program objects."
997 *
998 * OpenGL ES 3.1 specification has the same text.
999 *
1000 * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
1001 *
1002 * An INVALID_OPERATION error is generated by any command that transfers
1003 * vertices to the GL or launches compute work if the current set of
1004 * active program objects cannot be executed, for reasons including:
1005 *
1006 * * The current program pipeline object contains a shader interface
1007 * that doesn't have an exact match (see section 7.4.1)
1008 *
1009 * Based on this, only perform the most-strict checking on ES or when the
1010 * application has created a debug context.
1011 */
1012 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
1013 !_mesa_validate_pipeline_io(pipe)) {
1014 if (_mesa_is_gles(ctx))
1015 return GL_FALSE;
1016
1017 static GLuint msg_id = 0;
1018
1019 _mesa_gl_debug(ctx, &msg_id,
1020 MESA_DEBUG_SOURCE_API,
1021 MESA_DEBUG_TYPE_PORTABILITY,
1022 MESA_DEBUG_SEVERITY_MEDIUM,
1023 "glValidateProgramPipeline: pipeline %u does not meet "
1024 "strict OpenGL ES 3.1 requirements and may not be "
1025 "portable across desktop hardware\n",
1026 pipe->Name);
1027 }
1028
1029 pipe->Validated = GL_TRUE;
1030 return GL_TRUE;
1031 }
1032
1033 /**
1034 * Check compatibility of pipeline's program
1035 */
1036 void GLAPIENTRY
1037 _mesa_ValidateProgramPipeline(GLuint pipeline)
1038 {
1039 GET_CURRENT_CONTEXT(ctx);
1040
1041 if (MESA_VERBOSE & VERBOSE_API)
1042 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
1043
1044 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1045
1046 if (!pipe) {
1047 _mesa_error(ctx, GL_INVALID_OPERATION,
1048 "glValidateProgramPipeline(pipeline)");
1049 return;
1050 }
1051
1052 _mesa_validate_program_pipeline(ctx, pipe);
1053 }
1054
1055 void GLAPIENTRY
1056 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
1057 GLsizei *length, GLchar *infoLog)
1058 {
1059 GET_CURRENT_CONTEXT(ctx);
1060
1061 if (MESA_VERBOSE & VERBOSE_API)
1062 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
1063 pipeline, bufSize, length, infoLog);
1064
1065 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1066
1067 if (!pipe) {
1068 _mesa_error(ctx, GL_INVALID_VALUE,
1069 "glGetProgramPipelineInfoLog(pipeline)");
1070 return;
1071 }
1072
1073 if (bufSize < 0) {
1074 _mesa_error(ctx, GL_INVALID_VALUE,
1075 "glGetProgramPipelineInfoLog(bufSize)");
1076 return;
1077 }
1078
1079 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
1080 }