mesa: Add ARB_direct_state_access checks in program pipeline functions
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/dispatch.h"
37 #include "main/enums.h"
38 #include "main/hash.h"
39 #include "main/mtypes.h"
40 #include "main/pipelineobj.h"
41 #include "main/shaderapi.h"
42 #include "main/shaderobj.h"
43 #include "main/transformfeedback.h"
44 #include "main/uniforms.h"
45 #include "program/program.h"
46 #include "program/prog_parameter.h"
47 #include "util/ralloc.h"
48 #include <stdbool.h>
49 #include "../glsl/glsl_parser_extras.h"
50 #include "../glsl/ir_uniform.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 ralloc_free(obj);
69 }
70
71 /**
72 * Allocate and initialize a new pipeline object.
73 */
74 static struct gl_pipeline_object *
75 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76 {
77 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78 if (obj) {
79 obj->Name = name;
80 mtx_init(&obj->Mutex, mtx_plain);
81 obj->RefCount = 1;
82 obj->Flags = _mesa_get_shader_flags();
83 obj->InfoLog = NULL;
84 }
85
86 return obj;
87 }
88
89 /**
90 * Initialize pipeline object state for given context.
91 */
92 void
93 _mesa_init_pipeline(struct gl_context *ctx)
94 {
95 ctx->Pipeline.Objects = _mesa_NewHashTable();
96
97 ctx->Pipeline.Current = NULL;
98
99 /* Install a default Pipeline */
100 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
101 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
102 }
103
104
105 /**
106 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
107 */
108 static void
109 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
110 {
111 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
112 struct gl_context *ctx = (struct gl_context *) userData;
113 _mesa_delete_pipeline_object(ctx, obj);
114 }
115
116
117 /**
118 * Free pipeline state for given context.
119 */
120 void
121 _mesa_free_pipeline_data(struct gl_context *ctx)
122 {
123 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
124
125 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
126 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
127
128 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
129 }
130
131 /**
132 * Look up the pipeline object for the given ID.
133 *
134 * \returns
135 * Either a pointer to the pipeline object with the specified ID or \c NULL for
136 * a non-existent ID. The spec defines ID 0 as being technically
137 * non-existent.
138 */
139 static inline struct gl_pipeline_object *
140 lookup_pipeline_object(struct gl_context *ctx, GLuint id)
141 {
142 if (id == 0)
143 return NULL;
144 else
145 return (struct gl_pipeline_object *)
146 _mesa_HashLookup(ctx->Pipeline.Objects, id);
147 }
148
149 /**
150 * Add the given pipeline object to the pipeline object pool.
151 */
152 static void
153 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
154 {
155 if (obj->Name > 0) {
156 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
157 }
158 }
159
160 /**
161 * Remove the given pipeline object from the pipeline object pool.
162 * Do not deallocate the pipeline object though.
163 */
164 static void
165 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
166 {
167 if (obj->Name > 0) {
168 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
169 }
170 }
171
172 /**
173 * Set ptr to obj w/ reference counting.
174 * Note: this should only be called from the _mesa_reference_pipeline_object()
175 * inline function.
176 */
177 void
178 _mesa_reference_pipeline_object_(struct gl_context *ctx,
179 struct gl_pipeline_object **ptr,
180 struct gl_pipeline_object *obj)
181 {
182 assert(*ptr != obj);
183
184 if (*ptr) {
185 /* Unreference the old pipeline object */
186 GLboolean deleteFlag = GL_FALSE;
187 struct gl_pipeline_object *oldObj = *ptr;
188
189 mtx_lock(&oldObj->Mutex);
190 assert(oldObj->RefCount > 0);
191 oldObj->RefCount--;
192 deleteFlag = (oldObj->RefCount == 0);
193 mtx_unlock(&oldObj->Mutex);
194
195 if (deleteFlag) {
196 _mesa_delete_pipeline_object(ctx, oldObj);
197 }
198
199 *ptr = NULL;
200 }
201 assert(!*ptr);
202
203 if (obj) {
204 /* reference new pipeline object */
205 mtx_lock(&obj->Mutex);
206 if (obj->RefCount == 0) {
207 /* this pipeline's being deleted (look just above) */
208 /* Not sure this can ever really happen. Warn if it does. */
209 _mesa_problem(NULL, "referencing deleted pipeline object");
210 *ptr = NULL;
211 }
212 else {
213 obj->RefCount++;
214 *ptr = obj;
215 }
216 mtx_unlock(&obj->Mutex);
217 }
218 }
219
220 /**
221 * Bound program to severals stages of the pipeline
222 */
223 void GLAPIENTRY
224 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227
228 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229 struct gl_shader_program *shProg = NULL;
230 GLbitfield any_valid_stages;
231
232 if (!pipe) {
233 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
234 return;
235 }
236
237 /* Object is created by any Pipeline call but glGenProgramPipelines,
238 * glIsProgramPipeline and GetProgramPipelineInfoLog
239 */
240 pipe->EverBound = GL_TRUE;
241
242 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
243 *
244 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
245 * set that is not recognized, the error INVALID_VALUE is generated."
246 *
247 * NOT YET SUPPORTED:
248 * GL_TESS_CONTROL_SHADER_BIT
249 * GL_TESS_EVALUATION_SHADER_BIT
250 */
251 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
252 if (_mesa_has_geometry_shaders(ctx))
253 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
254
255 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
256 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
257 return;
258 }
259
260 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261 * spec says:
262 *
263 * "The error INVALID_OPERATION is generated:
264 *
265 * ...
266 *
267 * - by UseProgramStages if the program pipeline object it refers
268 * to is current and the current transform feedback object is
269 * active and not paused;
270 */
271 if (ctx->_Shader == pipe) {
272 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glUseProgramStages(transform feedback active)");
275 return;
276 }
277 }
278
279 if (program) {
280 shProg = _mesa_lookup_shader_program_err(ctx, program,
281 "glUseProgramStages");
282 if (shProg == NULL)
283 return;
284
285 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286 * says:
287 *
288 * "If the program object named by program was linked without the
289 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
290 * the error INVALID_OPERATION is generated and the corresponding
291 * shader stages in the pipeline program pipeline object are not
292 * modified."
293 */
294 if (!shProg->LinkStatus) {
295 _mesa_error(ctx, GL_INVALID_OPERATION,
296 "glUseProgramStages(program not linked)");
297 return;
298 }
299
300 if (!shProg->SeparateShader) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program wasn't linked with the "
303 "PROGRAM_SEPARABLE flag)");
304 return;
305 }
306 }
307
308 /* Enable individual stages from the program as requested by the
309 * application. If there is no shader for a requested stage in the
310 * program, _mesa_use_shader_program will enable fixed-function processing
311 * as dictated by the spec.
312 *
313 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314 * says:
315 *
316 * "If UseProgramStages is called with program set to zero or with a
317 * program object that contains no executable code for the given
318 * stages, it is as if the pipeline object has no programmable stage
319 * configured for the indicated shader stages."
320 */
321 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
322 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
323
324 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
325 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
326
327 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
329 }
330
331 /**
332 * Use the named shader program for subsequent glUniform calls (if pipeline
333 * bound)
334 */
335 void GLAPIENTRY
336 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 struct gl_shader_program *shProg = NULL;
340 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
341
342 if (program != 0) {
343 shProg = _mesa_lookup_shader_program_err(ctx, program,
344 "glActiveShaderProgram(program)");
345 if (shProg == NULL)
346 return;
347 }
348
349 if (!pipe) {
350 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
351 return;
352 }
353
354 /* Object is created by any Pipeline call but glGenProgramPipelines,
355 * glIsProgramPipeline and GetProgramPipelineInfoLog
356 */
357 pipe->EverBound = GL_TRUE;
358
359 if ((shProg != NULL) && !shProg->LinkStatus) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glActiveShaderProgram(program %u not linked)", shProg->Name);
362 return;
363 }
364
365 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
366 }
367
368 /**
369 * Make program of the pipeline current
370 */
371 void GLAPIENTRY
372 _mesa_BindProgramPipeline(GLuint pipeline)
373 {
374 GET_CURRENT_CONTEXT(ctx);
375 struct gl_pipeline_object *newObj = NULL;
376
377 /* Rebinding the same pipeline object: no change.
378 */
379 if (ctx->_Shader->Name == pipeline)
380 return;
381
382 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
383 * spec says:
384 *
385 * "The error INVALID_OPERATION is generated:
386 *
387 * ...
388 *
389 * - by BindProgramPipeline if the current transform feedback
390 * object is active and not paused;
391 */
392 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
393 _mesa_error(ctx, GL_INVALID_OPERATION,
394 "glBindProgramPipeline(transform feedback active)");
395 return;
396 }
397
398 /* Get pointer to new pipeline object (newObj)
399 */
400 if (pipeline) {
401 /* non-default pipeline object */
402 newObj = lookup_pipeline_object(ctx, pipeline);
403 if (!newObj) {
404 _mesa_error(ctx, GL_INVALID_OPERATION,
405 "glBindProgramPipeline(non-gen name)");
406 return;
407 }
408
409 /* Object is created by any Pipeline call but glGenProgramPipelines,
410 * glIsProgramPipeline and GetProgramPipelineInfoLog
411 */
412 newObj->EverBound = GL_TRUE;
413 }
414
415 _mesa_bind_pipeline(ctx, newObj);
416 }
417
418 void
419 _mesa_bind_pipeline(struct gl_context *ctx,
420 struct gl_pipeline_object *pipe)
421 {
422 /* First bind the Pipeline to pipeline binding point */
423 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
424
425 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
426 *
427 * "If there is a current program object established by UseProgram,
428 * that program is considered current for all stages. Otherwise, if
429 * there is a bound program pipeline object (see section 2.11.4), the
430 * program bound to the appropriate stage of the pipeline object is
431 * considered current."
432 */
433 if (&ctx->Shader != ctx->_Shader) {
434 if (pipe != NULL) {
435 /* Bound the pipeline to the current program and
436 * restore the pipeline state
437 */
438 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
439 } else {
440 /* Unbind the pipeline */
441 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
442 ctx->Pipeline.Default);
443 }
444
445 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
446
447 if (ctx->Driver.UseProgram)
448 ctx->Driver.UseProgram(ctx, NULL);
449 }
450 }
451
452 /**
453 * Delete a set of pipeline objects.
454 *
455 * \param n Number of pipeline objects to delete.
456 * \param ids pipeline of \c n pipeline object IDs.
457 */
458 void GLAPIENTRY
459 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
460 {
461 GET_CURRENT_CONTEXT(ctx);
462 GLsizei i;
463
464 if (n < 0) {
465 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
466 return;
467 }
468
469 for (i = 0; i < n; i++) {
470 struct gl_pipeline_object *obj =
471 lookup_pipeline_object(ctx, pipelines[i]);
472
473 if (obj) {
474 assert(obj->Name == pipelines[i]);
475
476 /* If the pipeline object is currently bound, the spec says "If an
477 * object that is currently bound is deleted, the binding for that
478 * object reverts to zero and no program pipeline object becomes
479 * current."
480 */
481 if (obj == ctx->Pipeline.Current) {
482 _mesa_BindProgramPipeline(0);
483 }
484
485 /* The ID is immediately freed for re-use */
486 remove_pipeline_object(ctx, obj);
487
488 /* Unreference the pipeline object.
489 * If refcount hits zero, the object will be deleted.
490 */
491 _mesa_reference_pipeline_object(ctx, &obj, NULL);
492 }
493 }
494 }
495
496 /**
497 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
498 * \param n Number of IDs to generate.
499 * \param pipelines pipeline of \c n locations to store the IDs.
500 */
501 static void
502 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
503 bool dsa)
504 {
505 const char *func;
506 GLuint first;
507 GLint i;
508
509 func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
510
511 if (n < 0) {
512 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
513 return;
514 }
515
516 if (!pipelines) {
517 return;
518 }
519
520 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
521
522 for (i = 0; i < n; i++) {
523 struct gl_pipeline_object *obj;
524 GLuint name = first + i;
525
526 obj = _mesa_new_pipeline_object(ctx, name);
527 if (!obj) {
528 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
529 return;
530 }
531
532 if (dsa) {
533 /* make dsa-allocated objects behave like program objects */
534 obj->EverBound = GL_TRUE;
535 }
536
537 save_pipeline_object(ctx, obj);
538 pipelines[i] = first + i;
539 }
540
541 }
542
543 void GLAPIENTRY
544 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
545 {
546 GET_CURRENT_CONTEXT(ctx);
547
548 create_program_pipelines(ctx, n, pipelines, false);
549 }
550
551 void GLAPIENTRY
552 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555
556 if (!ctx->Extensions.ARB_direct_state_access) {
557 _mesa_error(ctx, GL_INVALID_OPERATION, "glCreateProgramPipelines("
558 "GL_ARB_direct_state_access is not supported)");
559 return;
560 }
561
562 create_program_pipelines(ctx, n, pipelines, true);
563 }
564
565 /**
566 * Determine if ID is the name of an pipeline object.
567 *
568 * \param id ID of the potential pipeline object.
569 * \return \c GL_TRUE if \c id is the name of a pipeline object,
570 * \c GL_FALSE otherwise.
571 */
572 GLboolean GLAPIENTRY
573 _mesa_IsProgramPipeline(GLuint pipeline)
574 {
575 GET_CURRENT_CONTEXT(ctx);
576
577 struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
578 if (obj == NULL)
579 return GL_FALSE;
580
581 return obj->EverBound;
582 }
583
584 /**
585 * glGetProgramPipelineiv() - get pipeline shader state.
586 */
587 void GLAPIENTRY
588 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
589 {
590 GET_CURRENT_CONTEXT(ctx);
591 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
592
593 /* Are geometry shaders available in this context?
594 */
595 const bool has_gs = _mesa_has_geometry_shaders(ctx);
596
597 if (!pipe) {
598 _mesa_error(ctx, GL_INVALID_OPERATION,
599 "glGetProgramPipelineiv(pipeline)");
600 return;
601 }
602
603 /* Object is created by any Pipeline call but glGenProgramPipelines,
604 * glIsProgramPipeline and GetProgramPipelineInfoLog
605 */
606 pipe->EverBound = GL_TRUE;
607
608 switch (pname) {
609 case GL_ACTIVE_PROGRAM:
610 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
611 return;
612 case GL_INFO_LOG_LENGTH:
613 *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
614 return;
615 case GL_VALIDATE_STATUS:
616 *params = pipe->Validated;
617 return;
618 case GL_VERTEX_SHADER:
619 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
620 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
621 return;
622 case GL_TESS_EVALUATION_SHADER:
623 /* NOT YET SUPPORTED */
624 break;
625 case GL_TESS_CONTROL_SHADER:
626 /* NOT YET SUPPORTED */
627 break;
628 case GL_GEOMETRY_SHADER:
629 if (!has_gs)
630 break;
631 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
632 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
633 return;
634 case GL_FRAGMENT_SHADER:
635 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
636 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
637 return;
638 default:
639 break;
640 }
641
642 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
643 _mesa_lookup_enum_by_nr(pname));
644 }
645
646 /**
647 * Determines whether every stage in a linked program is active in the
648 * specified pipeline.
649 */
650 static bool
651 program_stages_all_active(struct gl_pipeline_object *pipe,
652 const struct gl_shader_program *prog)
653 {
654 unsigned i;
655 bool status = true;
656
657 if (!prog)
658 return true;
659
660 for (i = 0; i < MESA_SHADER_STAGES; i++) {
661 if (prog->_LinkedShaders[i]) {
662 if (pipe->CurrentProgram[i]) {
663 if (prog->Name != pipe->CurrentProgram[i]->Name) {
664 status = false;
665 }
666 } else {
667 status = false;
668 }
669 }
670 }
671
672 if (!status) {
673 pipe->InfoLog = ralloc_asprintf(pipe,
674 "Program %d is not active for all "
675 "shaders that was linked",
676 prog->Name);
677 }
678
679 return status;
680 }
681
682 extern GLboolean
683 _mesa_validate_program_pipeline(struct gl_context* ctx,
684 struct gl_pipeline_object *pipe,
685 GLboolean IsBound)
686 {
687 unsigned i;
688
689 pipe->Validated = GL_FALSE;
690
691 /* Release and reset the info log.
692 */
693 if (pipe->InfoLog != NULL)
694 ralloc_free(pipe->InfoLog);
695
696 pipe->InfoLog = NULL;
697
698 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
699 * OpenGL 4.1 spec says:
700 *
701 * "[INVALID_OPERATION] is generated by any command that transfers
702 * vertices to the GL if:
703 *
704 * - A program object is active for at least one, but not all of
705 * the shader stages that were present when the program was
706 * linked."
707 *
708 * For each possible program stage, verify that the program bound to that
709 * stage has all of its stages active. In other words, if the program
710 * bound to the vertex stage also has a fragment shader, the fragment
711 * shader must also be bound to the fragment stage.
712 */
713 for (i = 0; i < MESA_SHADER_STAGES; i++) {
714 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
715 goto err;
716 }
717 }
718
719 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
720 * OpenGL 4.1 spec says:
721 *
722 * "[INVALID_OPERATION] is generated by any command that transfers
723 * vertices to the GL if:
724 *
725 * ...
726 *
727 * - One program object is active for at least two shader stages
728 * and a second program is active for a shader stage between two
729 * stages for which the first program was active."
730 *
731 * Without Tesselation, the only case where this can occur is the geometry
732 * shader between the fragment shader and vertex shader.
733 */
734 if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
735 && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
736 && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
737 if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
738 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
739 pipe->InfoLog =
740 ralloc_asprintf(pipe,
741 "Program %d is active for geometry stage between "
742 "two stages for which another program %d is "
743 "active",
744 pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
745 pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
746 goto err;
747 }
748 }
749
750 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
751 * OpenGL 4.1 spec says:
752 *
753 * "[INVALID_OPERATION] is generated by any command that transfers
754 * vertices to the GL if:
755 *
756 * ...
757 *
758 * - There is an active program for tessellation control,
759 * tessellation evaluation, or geometry stages with corresponding
760 * executable shader, but there is no active program with
761 * executable vertex shader."
762 */
763 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
764 && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
765 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
766 goto err;
767 }
768
769 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
770 * OpenGL 4.1 spec says:
771 *
772 * "[INVALID_OPERATION] is generated by any command that transfers
773 * vertices to the GL if:
774 *
775 * ...
776 *
777 * - There is no current program object specified by UseProgram,
778 * there is a current program pipeline object, and the current
779 * program for any shader stage has been relinked since being
780 * applied to the pipeline object via UseProgramStages with the
781 * PROGRAM_SEPARABLE parameter set to FALSE.
782 */
783 for (i = 0; i < MESA_SHADER_STAGES; i++) {
784 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
785 pipe->InfoLog = ralloc_asprintf(pipe,
786 "Program %d was relinked without "
787 "PROGRAM_SEPARABLE state",
788 pipe->CurrentProgram[i]->Name);
789 goto err;
790 }
791 }
792
793 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
794 * OpenGL 4.1 spec says:
795 *
796 * "[INVALID_OPERATION] is generated by any command that transfers
797 * vertices to the GL if:
798 *
799 * ...
800 *
801 * - Any two active samplers in the current program object are of
802 * different types, but refer to the same texture image unit.
803 *
804 * - The number of active samplers in the program exceeds the
805 * maximum number of texture image units allowed."
806 */
807 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
808 goto err;
809
810 pipe->Validated = GL_TRUE;
811 return GL_TRUE;
812
813 err:
814 if (IsBound)
815 _mesa_error(ctx, GL_INVALID_OPERATION,
816 "glValidateProgramPipeline failed to validate the pipeline");
817
818 return GL_FALSE;
819 }
820
821 /**
822 * Check compatibility of pipeline's program
823 */
824 void GLAPIENTRY
825 _mesa_ValidateProgramPipeline(GLuint pipeline)
826 {
827 GET_CURRENT_CONTEXT(ctx);
828
829 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
830
831 if (!pipe) {
832 _mesa_error(ctx, GL_INVALID_OPERATION,
833 "glValidateProgramPipeline(pipeline)");
834 return;
835 }
836
837 _mesa_validate_program_pipeline(ctx, pipe,
838 (ctx->_Shader->Name == pipe->Name));
839 }
840
841 void GLAPIENTRY
842 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
843 GLsizei *length, GLchar *infoLog)
844 {
845 GET_CURRENT_CONTEXT(ctx);
846
847 struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
848
849 if (!pipe) {
850 _mesa_error(ctx, GL_INVALID_VALUE,
851 "glGetProgramPipelineInfoLog(pipeline)");
852 return;
853 }
854
855 if (bufSize < 0) {
856 _mesa_error(ctx, GL_INVALID_VALUE,
857 "glGetProgramPipelineInfoLog(bufSize)");
858 return;
859 }
860
861 if (pipe->InfoLog)
862 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
863 else
864 *length = 0;
865 }