glsl: move to compiler/
[mesa.git] / src / mesa / main / pipelineobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/dispatch.h"
38 #include "main/enums.h"
39 #include "main/hash.h"
40 #include "main/mtypes.h"
41 #include "main/pipelineobj.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/transformfeedback.h"
45 #include "main/uniforms.h"
46 #include "compiler/glsl/glsl_parser_extras.h"
47 #include "compiler/glsl/ir_uniform.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
50 #include "util/ralloc.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 free(obj->Label);
69 ralloc_free(obj);
70 }
71
72 /**
73 * Allocate and initialize a new pipeline object.
74 */
75 static struct gl_pipeline_object *
76 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
77 {
78 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
79 if (obj) {
80 obj->Name = name;
81 mtx_init(&obj->Mutex, mtx_plain);
82 obj->RefCount = 1;
83 obj->Flags = _mesa_get_shader_flags();
84 obj->InfoLog = NULL;
85 }
86
87 return obj;
88 }
89
90 /**
91 * Initialize pipeline object state for given context.
92 */
93 void
94 _mesa_init_pipeline(struct gl_context *ctx)
95 {
96 ctx->Pipeline.Objects = _mesa_NewHashTable();
97
98 ctx->Pipeline.Current = NULL;
99
100 /* Install a default Pipeline */
101 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
102 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
103 }
104
105
106 /**
107 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
108 */
109 static void
110 delete_pipelineobj_cb(GLuint id, void *data, void *userData)
111 {
112 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
113 struct gl_context *ctx = (struct gl_context *) userData;
114 _mesa_delete_pipeline_object(ctx, obj);
115 }
116
117
118 /**
119 * Free pipeline state for given context.
120 */
121 void
122 _mesa_free_pipeline_data(struct gl_context *ctx)
123 {
124 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
125
126 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
127 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
128
129 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
130 }
131
132 /**
133 * Look up the pipeline object for the given ID.
134 *
135 * \returns
136 * Either a pointer to the pipeline object with the specified ID or \c NULL for
137 * a non-existent ID. The spec defines ID 0 as being technically
138 * non-existent.
139 */
140 struct gl_pipeline_object *
141 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
142 {
143 if (id == 0)
144 return NULL;
145 else
146 return (struct gl_pipeline_object *)
147 _mesa_HashLookup(ctx->Pipeline.Objects, id);
148 }
149
150 /**
151 * Add the given pipeline object to the pipeline object pool.
152 */
153 static void
154 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
155 {
156 if (obj->Name > 0) {
157 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
158 }
159 }
160
161 /**
162 * Remove the given pipeline object from the pipeline object pool.
163 * Do not deallocate the pipeline object though.
164 */
165 static void
166 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
167 {
168 if (obj->Name > 0) {
169 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
170 }
171 }
172
173 /**
174 * Set ptr to obj w/ reference counting.
175 * Note: this should only be called from the _mesa_reference_pipeline_object()
176 * inline function.
177 */
178 void
179 _mesa_reference_pipeline_object_(struct gl_context *ctx,
180 struct gl_pipeline_object **ptr,
181 struct gl_pipeline_object *obj)
182 {
183 assert(*ptr != obj);
184
185 if (*ptr) {
186 /* Unreference the old pipeline object */
187 GLboolean deleteFlag = GL_FALSE;
188 struct gl_pipeline_object *oldObj = *ptr;
189
190 mtx_lock(&oldObj->Mutex);
191 assert(oldObj->RefCount > 0);
192 oldObj->RefCount--;
193 deleteFlag = (oldObj->RefCount == 0);
194 mtx_unlock(&oldObj->Mutex);
195
196 if (deleteFlag) {
197 _mesa_delete_pipeline_object(ctx, oldObj);
198 }
199
200 *ptr = NULL;
201 }
202 assert(!*ptr);
203
204 if (obj) {
205 /* reference new pipeline object */
206 mtx_lock(&obj->Mutex);
207 if (obj->RefCount == 0) {
208 /* this pipeline's being deleted (look just above) */
209 /* Not sure this can ever really happen. Warn if it does. */
210 _mesa_problem(NULL, "referencing deleted pipeline object");
211 *ptr = NULL;
212 }
213 else {
214 obj->RefCount++;
215 *ptr = obj;
216 }
217 mtx_unlock(&obj->Mutex);
218 }
219 }
220
221 /**
222 * Bound program to severals stages of the pipeline
223 */
224 void GLAPIENTRY
225 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
226 {
227 GET_CURRENT_CONTEXT(ctx);
228
229 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
230 struct gl_shader_program *shProg = NULL;
231 GLbitfield any_valid_stages;
232
233 if (MESA_VERBOSE & VERBOSE_API)
234 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
235 pipeline, stages, program);
236
237 if (!pipe) {
238 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
239 return;
240 }
241
242 /* Object is created by any Pipeline call but glGenProgramPipelines,
243 * glIsProgramPipeline and GetProgramPipelineInfoLog
244 */
245 pipe->EverBound = GL_TRUE;
246
247 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
248 *
249 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
250 * set that is not recognized, the error INVALID_VALUE is generated."
251 */
252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
253 if (_mesa_has_geometry_shaders(ctx))
254 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
255 if (_mesa_has_tessellation(ctx))
256 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
257 GL_TESS_EVALUATION_SHADER_BIT;
258 if (_mesa_has_compute_shaders(ctx))
259 any_valid_stages |= GL_COMPUTE_SHADER_BIT;
260
261 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
262 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
263 return;
264 }
265
266 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
267 * spec says:
268 *
269 * "The error INVALID_OPERATION is generated:
270 *
271 * ...
272 *
273 * - by UseProgramStages if the program pipeline object it refers
274 * to is current and the current transform feedback object is
275 * active and not paused;
276 */
277 if (ctx->_Shader == pipe) {
278 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
279 _mesa_error(ctx, GL_INVALID_OPERATION,
280 "glUseProgramStages(transform feedback active)");
281 return;
282 }
283 }
284
285 if (program) {
286 shProg = _mesa_lookup_shader_program_err(ctx, program,
287 "glUseProgramStages");
288 if (shProg == NULL)
289 return;
290
291 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
292 * says:
293 *
294 * "If the program object named by program was linked without the
295 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
296 * the error INVALID_OPERATION is generated and the corresponding
297 * shader stages in the pipeline program pipeline object are not
298 * modified."
299 */
300 if (!shProg->LinkStatus) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program not linked)");
303 return;
304 }
305
306 if (!shProg->SeparateShader) {
307 _mesa_error(ctx, GL_INVALID_OPERATION,
308 "glUseProgramStages(program wasn't linked with the "
309 "PROGRAM_SEPARABLE flag)");
310 return;
311 }
312 }
313
314 /* Enable individual stages from the program as requested by the
315 * application. If there is no shader for a requested stage in the
316 * program, _mesa_use_shader_program will enable fixed-function processing
317 * as dictated by the spec.
318 *
319 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
320 * says:
321 *
322 * "If UseProgramStages is called with program set to zero or with a
323 * program object that contains no executable code for the given
324 * stages, it is as if the pipeline object has no programmable stage
325 * configured for the indicated shader stages."
326 */
327 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
329
330 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
331 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
332
333 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
334 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
335
336 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
337 _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
338
339 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
340 _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
341
342 if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
343 _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
344
345 pipe->Validated = false;
346 }
347
348 /**
349 * Use the named shader program for subsequent glUniform calls (if pipeline
350 * bound)
351 */
352 void GLAPIENTRY
353 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
354 {
355 GET_CURRENT_CONTEXT(ctx);
356 struct gl_shader_program *shProg = NULL;
357 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
358
359 if (MESA_VERBOSE & VERBOSE_API)
360 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
361
362 if (program != 0) {
363 shProg = _mesa_lookup_shader_program_err(ctx, program,
364 "glActiveShaderProgram(program)");
365 if (shProg == NULL)
366 return;
367 }
368
369 if (!pipe) {
370 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
371 return;
372 }
373
374 /* Object is created by any Pipeline call but glGenProgramPipelines,
375 * glIsProgramPipeline and GetProgramPipelineInfoLog
376 */
377 pipe->EverBound = GL_TRUE;
378
379 if ((shProg != NULL) && !shProg->LinkStatus) {
380 _mesa_error(ctx, GL_INVALID_OPERATION,
381 "glActiveShaderProgram(program %u not linked)", shProg->Name);
382 return;
383 }
384
385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
386 }
387
388 /**
389 * Make program of the pipeline current
390 */
391 void GLAPIENTRY
392 _mesa_BindProgramPipeline(GLuint pipeline)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 struct gl_pipeline_object *newObj = NULL;
396
397 if (MESA_VERBOSE & VERBOSE_API)
398 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
399
400 /* Rebinding the same pipeline object: no change.
401 */
402 if (ctx->_Shader->Name == pipeline)
403 return;
404
405 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
406 * spec says:
407 *
408 * "The error INVALID_OPERATION is generated:
409 *
410 * ...
411 *
412 * - by BindProgramPipeline if the current transform feedback
413 * object is active and not paused;
414 */
415 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
416 _mesa_error(ctx, GL_INVALID_OPERATION,
417 "glBindProgramPipeline(transform feedback active)");
418 return;
419 }
420
421 /* Get pointer to new pipeline object (newObj)
422 */
423 if (pipeline) {
424 /* non-default pipeline object */
425 newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
426 if (!newObj) {
427 _mesa_error(ctx, GL_INVALID_OPERATION,
428 "glBindProgramPipeline(non-gen name)");
429 return;
430 }
431
432 /* Object is created by any Pipeline call but glGenProgramPipelines,
433 * glIsProgramPipeline and GetProgramPipelineInfoLog
434 */
435 newObj->EverBound = GL_TRUE;
436 }
437
438 _mesa_bind_pipeline(ctx, newObj);
439 }
440
441 void
442 _mesa_bind_pipeline(struct gl_context *ctx,
443 struct gl_pipeline_object *pipe)
444 {
445 /* First bind the Pipeline to pipeline binding point */
446 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
447
448 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
449 *
450 * "If there is a current program object established by UseProgram,
451 * that program is considered current for all stages. Otherwise, if
452 * there is a bound program pipeline object (see section 2.11.4), the
453 * program bound to the appropriate stage of the pipeline object is
454 * considered current."
455 */
456 if (&ctx->Shader != ctx->_Shader) {
457 if (pipe != NULL) {
458 /* Bound the pipeline to the current program and
459 * restore the pipeline state
460 */
461 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
462 } else {
463 /* Unbind the pipeline */
464 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
465 ctx->Pipeline.Default);
466 }
467
468 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
469
470 if (ctx->Driver.UseProgram)
471 ctx->Driver.UseProgram(ctx, NULL);
472 }
473 }
474
475 /**
476 * Delete a set of pipeline objects.
477 *
478 * \param n Number of pipeline objects to delete.
479 * \param ids pipeline of \c n pipeline object IDs.
480 */
481 void GLAPIENTRY
482 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
483 {
484 GET_CURRENT_CONTEXT(ctx);
485 GLsizei i;
486
487 if (MESA_VERBOSE & VERBOSE_API)
488 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
489
490 if (n < 0) {
491 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
492 return;
493 }
494
495 for (i = 0; i < n; i++) {
496 struct gl_pipeline_object *obj =
497 _mesa_lookup_pipeline_object(ctx, pipelines[i]);
498
499 if (obj) {
500 assert(obj->Name == pipelines[i]);
501
502 /* If the pipeline object is currently bound, the spec says "If an
503 * object that is currently bound is deleted, the binding for that
504 * object reverts to zero and no program pipeline object becomes
505 * current."
506 */
507 if (obj == ctx->Pipeline.Current) {
508 _mesa_BindProgramPipeline(0);
509 }
510
511 /* The ID is immediately freed for re-use */
512 remove_pipeline_object(ctx, obj);
513
514 /* Unreference the pipeline object.
515 * If refcount hits zero, the object will be deleted.
516 */
517 _mesa_reference_pipeline_object(ctx, &obj, NULL);
518 }
519 }
520 }
521
522 /**
523 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
524 * \param n Number of IDs to generate.
525 * \param pipelines pipeline of \c n locations to store the IDs.
526 */
527 static void
528 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
529 bool dsa)
530 {
531 const char *func;
532 GLuint first;
533 GLint i;
534
535 func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
536
537 if (n < 0) {
538 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
539 return;
540 }
541
542 if (!pipelines) {
543 return;
544 }
545
546 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
547
548 for (i = 0; i < n; i++) {
549 struct gl_pipeline_object *obj;
550 GLuint name = first + i;
551
552 obj = _mesa_new_pipeline_object(ctx, name);
553 if (!obj) {
554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
555 return;
556 }
557
558 if (dsa) {
559 /* make dsa-allocated objects behave like program objects */
560 obj->EverBound = GL_TRUE;
561 }
562
563 save_pipeline_object(ctx, obj);
564 pipelines[i] = first + i;
565 }
566
567 }
568
569 void GLAPIENTRY
570 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
571 {
572 GET_CURRENT_CONTEXT(ctx);
573
574 if (MESA_VERBOSE & VERBOSE_API)
575 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
576
577 create_program_pipelines(ctx, n, pipelines, false);
578 }
579
580 void GLAPIENTRY
581 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
582 {
583 GET_CURRENT_CONTEXT(ctx);
584
585 if (MESA_VERBOSE & VERBOSE_API)
586 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
587
588 create_program_pipelines(ctx, n, pipelines, true);
589 }
590
591 /**
592 * Determine if ID is the name of an pipeline object.
593 *
594 * \param id ID of the potential pipeline object.
595 * \return \c GL_TRUE if \c id is the name of a pipeline object,
596 * \c GL_FALSE otherwise.
597 */
598 GLboolean GLAPIENTRY
599 _mesa_IsProgramPipeline(GLuint pipeline)
600 {
601 GET_CURRENT_CONTEXT(ctx);
602
603 if (MESA_VERBOSE & VERBOSE_API)
604 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
605
606 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
607 if (obj == NULL)
608 return GL_FALSE;
609
610 return obj->EverBound;
611 }
612
613 /**
614 * glGetProgramPipelineiv() - get pipeline shader state.
615 */
616 void GLAPIENTRY
617 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
618 {
619 GET_CURRENT_CONTEXT(ctx);
620 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
621
622 if (MESA_VERBOSE & VERBOSE_API)
623 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
624 pipeline, pname, params);
625
626 /* Are geometry shaders available in this context?
627 */
628 const bool has_gs = _mesa_has_geometry_shaders(ctx);
629 const bool has_tess = _mesa_has_tessellation(ctx);;
630
631 if (!pipe) {
632 _mesa_error(ctx, GL_INVALID_OPERATION,
633 "glGetProgramPipelineiv(pipeline)");
634 return;
635 }
636
637 /* Object is created by any Pipeline call but glGenProgramPipelines,
638 * glIsProgramPipeline and GetProgramPipelineInfoLog
639 */
640 pipe->EverBound = GL_TRUE;
641
642 switch (pname) {
643 case GL_ACTIVE_PROGRAM:
644 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
645 return;
646 case GL_INFO_LOG_LENGTH:
647 *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
648 return;
649 case GL_VALIDATE_STATUS:
650 *params = pipe->Validated;
651 return;
652 case GL_VERTEX_SHADER:
653 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
654 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
655 return;
656 case GL_TESS_EVALUATION_SHADER:
657 if (!has_tess)
658 break;
659 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
660 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0;
661 return;
662 case GL_TESS_CONTROL_SHADER:
663 if (!has_tess)
664 break;
665 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
666 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0;
667 return;
668 case GL_GEOMETRY_SHADER:
669 if (!has_gs)
670 break;
671 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
672 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
673 return;
674 case GL_FRAGMENT_SHADER:
675 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
676 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
677 return;
678 case GL_COMPUTE_SHADER:
679 if (!_mesa_has_compute_shaders(ctx))
680 break;
681 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
682 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
683 return;
684 default:
685 break;
686 }
687
688 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
689 _mesa_enum_to_string(pname));
690 }
691
692 /**
693 * Determines whether every stage in a linked program is active in the
694 * specified pipeline.
695 */
696 static bool
697 program_stages_all_active(struct gl_pipeline_object *pipe,
698 const struct gl_shader_program *prog)
699 {
700 unsigned i;
701 bool status = true;
702
703 if (!prog)
704 return true;
705
706 for (i = 0; i < MESA_SHADER_STAGES; i++) {
707 if (prog->_LinkedShaders[i]) {
708 if (pipe->CurrentProgram[i]) {
709 if (prog->Name != pipe->CurrentProgram[i]->Name) {
710 status = false;
711 }
712 } else {
713 status = false;
714 }
715 }
716 }
717
718 if (!status) {
719 pipe->InfoLog = ralloc_asprintf(pipe,
720 "Program %d is not active for all "
721 "shaders that was linked",
722 prog->Name);
723 }
724
725 return status;
726 }
727
728 static bool
729 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
730 {
731 struct gl_shader_program *prev = NULL;
732 unsigned i, j;
733
734 /* Look for programs bound to stages: A -> B -> A, with any intervening
735 * sequence of unrelated programs or empty stages.
736 */
737 for (i = 0; i < MESA_SHADER_STAGES; i++) {
738 struct gl_shader_program *cur = pipe->CurrentProgram[i];
739
740 /* Empty stages anywhere in the pipe are OK */
741 if (!cur || cur == prev)
742 continue;
743
744 if (prev) {
745 /* We've seen an A -> B transition; look at the rest of the pipe
746 * to see if we ever see A again.
747 */
748 for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
749 if (pipe->CurrentProgram[j] == prev)
750 return true;
751 }
752 }
753
754 prev = cur;
755 }
756
757 return false;
758 }
759
760 extern GLboolean
761 _mesa_validate_program_pipeline(struct gl_context* ctx,
762 struct gl_pipeline_object *pipe)
763 {
764 unsigned i;
765 bool program_empty = true;
766
767 pipe->Validated = GL_FALSE;
768
769 /* Release and reset the info log.
770 */
771 if (pipe->InfoLog != NULL)
772 ralloc_free(pipe->InfoLog);
773
774 pipe->InfoLog = NULL;
775
776 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
777 * OpenGL 4.1 spec says:
778 *
779 * "[INVALID_OPERATION] is generated by any command that transfers
780 * vertices to the GL if:
781 *
782 * - A program object is active for at least one, but not all of
783 * the shader stages that were present when the program was
784 * linked."
785 *
786 * For each possible program stage, verify that the program bound to that
787 * stage has all of its stages active. In other words, if the program
788 * bound to the vertex stage also has a fragment shader, the fragment
789 * shader must also be bound to the fragment stage.
790 */
791 for (i = 0; i < MESA_SHADER_STAGES; i++) {
792 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
793 return GL_FALSE;
794 }
795 }
796
797 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
798 * OpenGL 4.1 spec says:
799 *
800 * "[INVALID_OPERATION] is generated by any command that transfers
801 * vertices to the GL if:
802 *
803 * ...
804 *
805 * - One program object is active for at least two shader stages
806 * and a second program is active for a shader stage between two
807 * stages for which the first program was active."
808 */
809 if (program_stages_interleaved_illegally(pipe)) {
810 pipe->InfoLog =
811 ralloc_strdup(pipe,
812 "Program is active for multiple shader stages with an "
813 "intervening stage provided by another program");
814 return GL_FALSE;
815 }
816
817 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
818 * OpenGL 4.1 spec says:
819 *
820 * "[INVALID_OPERATION] is generated by any command that transfers
821 * vertices to the GL if:
822 *
823 * ...
824 *
825 * - There is an active program for tessellation control,
826 * tessellation evaluation, or geometry stages with corresponding
827 * executable shader, but there is no active program with
828 * executable vertex shader."
829 */
830 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
831 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
832 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
833 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
834 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
835 return GL_FALSE;
836 }
837
838 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
839 * OpenGL 4.1 spec says:
840 *
841 * "[INVALID_OPERATION] is generated by any command that transfers
842 * vertices to the GL if:
843 *
844 * ...
845 *
846 * - There is no current program object specified by UseProgram,
847 * there is a current program pipeline object, and the current
848 * program for any shader stage has been relinked since being
849 * applied to the pipeline object via UseProgramStages with the
850 * PROGRAM_SEPARABLE parameter set to FALSE.
851 */
852 for (i = 0; i < MESA_SHADER_STAGES; i++) {
853 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
854 pipe->InfoLog = ralloc_asprintf(pipe,
855 "Program %d was relinked without "
856 "PROGRAM_SEPARABLE state",
857 pipe->CurrentProgram[i]->Name);
858 return GL_FALSE;
859 }
860 }
861
862 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
863 *
864 * "An INVALID_OPERATION error is generated by any command that trans-
865 * fers vertices to the GL or launches compute work if the current set
866 * of active program objects cannot be executed, for reasons including:
867 *
868 * ...
869 *
870 * - There is no current program object specified by UseProgram,
871 * there is a current program pipeline object, and that object is
872 * empty (no executable code is installed for any stage).
873 */
874 for (i = 0; i < MESA_SHADER_STAGES; i++) {
875 if (pipe->CurrentProgram[i]) {
876 program_empty = false;
877 break;
878 }
879 }
880
881 if (program_empty) {
882 return GL_FALSE;
883 }
884
885 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
886 * OpenGL 4.1 spec says:
887 *
888 * "[INVALID_OPERATION] is generated by any command that transfers
889 * vertices to the GL if:
890 *
891 * ...
892 *
893 * - Any two active samplers in the current program object are of
894 * different types, but refer to the same texture image unit.
895 *
896 * - The number of active samplers in the program exceeds the
897 * maximum number of texture image units allowed."
898 */
899 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
900 return GL_FALSE;
901
902 /* Validate inputs against outputs, this cannot be done during linking
903 * since programs have been linked separately from each other.
904 *
905 * From OpenGL 4.5 Core spec:
906 * "Separable program objects may have validation failures that cannot be
907 * detected without the complete program pipeline. Mismatched interfaces,
908 * improper usage of program objects together, and the same
909 * state-dependent failures can result in validation errors for such
910 * program objects."
911 *
912 * OpenGL ES 3.1 specification has the same text.
913 */
914 if (!_mesa_validate_pipeline_io(pipe))
915 return GL_FALSE;
916
917 pipe->Validated = GL_TRUE;
918 return GL_TRUE;
919 }
920
921 /**
922 * Check compatibility of pipeline's program
923 */
924 void GLAPIENTRY
925 _mesa_ValidateProgramPipeline(GLuint pipeline)
926 {
927 GET_CURRENT_CONTEXT(ctx);
928
929 if (MESA_VERBOSE & VERBOSE_API)
930 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
931
932 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
933
934 if (!pipe) {
935 _mesa_error(ctx, GL_INVALID_OPERATION,
936 "glValidateProgramPipeline(pipeline)");
937 return;
938 }
939
940 _mesa_validate_program_pipeline(ctx, pipe);
941 }
942
943 void GLAPIENTRY
944 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
945 GLsizei *length, GLchar *infoLog)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948
949 if (MESA_VERBOSE & VERBOSE_API)
950 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
951 pipeline, bufSize, length, infoLog);
952
953 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
954
955 if (!pipe) {
956 _mesa_error(ctx, GL_INVALID_VALUE,
957 "glGetProgramPipelineInfoLog(pipeline)");
958 return;
959 }
960
961 if (bufSize < 0) {
962 _mesa_error(ctx, GL_INVALID_VALUE,
963 "glGetProgramPipelineInfoLog(bufSize)");
964 return;
965 }
966
967 if (pipe->InfoLog)
968 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
969 else
970 *length = 0;
971 }