added GL_SGIX/SGIS_pixel_texture
[mesa.git] / src / mesa / main / pixel.c
1 /* $Id: pixel.c,v 1.5 1999/11/11 01:22:27 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
30 */
31
32
33 #ifdef PC_HEADER
34 #include "all.h"
35 #else
36 #include "glheader.h"
37 #include "context.h"
38 #include "macros.h"
39 #include "mem.h"
40 #include "pixel.h"
41 #include "types.h"
42 #endif
43
44
45
46 /**********************************************************************/
47 /***** glPixelZoom *****/
48 /**********************************************************************/
49
50
51
52 void
53 _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
54 {
55 GET_CURRENT_CONTEXT(ctx);
56 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
57
58 ctx->Pixel.ZoomX = xfactor;
59 ctx->Pixel.ZoomY = yfactor;
60 }
61
62
63
64 /**********************************************************************/
65 /***** glPixelStore *****/
66 /**********************************************************************/
67
68
69 void
70 _mesa_PixelStorei( GLenum pname, GLint param )
71 {
72 /* NOTE: this call can't be compiled into the display list */
73 GET_CURRENT_CONTEXT(ctx);
74 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
75
76 switch (pname) {
77 case GL_PACK_SWAP_BYTES:
78 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
79 break;
80 case GL_PACK_LSB_FIRST:
81 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
82 break;
83 case GL_PACK_ROW_LENGTH:
84 if (param<0) {
85 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
86 }
87 else {
88 ctx->Pack.RowLength = param;
89 }
90 break;
91 case GL_PACK_IMAGE_HEIGHT:
92 if (param<0)
93 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
94 else
95 ctx->Pack.ImageHeight = param;
96 break;
97 case GL_PACK_SKIP_PIXELS:
98 if (param<0) {
99 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
100 }
101 else {
102 ctx->Pack.SkipPixels = param;
103 }
104 break;
105 case GL_PACK_SKIP_ROWS:
106 if (param<0) {
107 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
108 }
109 else {
110 ctx->Pack.SkipRows = param;
111 }
112 break;
113 case GL_PACK_ALIGNMENT:
114 if (param==1 || param==2 || param==4 || param==8) {
115 ctx->Pack.Alignment = param;
116 }
117 else {
118 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
119 }
120 break;
121 case GL_UNPACK_SWAP_BYTES:
122 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
123 break;
124 case GL_UNPACK_LSB_FIRST:
125 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
126 break;
127 case GL_UNPACK_ROW_LENGTH:
128 if (param<0) {
129 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
130 }
131 else {
132 ctx->Unpack.RowLength = param;
133 }
134 break;
135 case GL_UNPACK_IMAGE_HEIGHT:
136 if (param<0)
137 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
138 else
139 ctx->Unpack.ImageHeight = param;
140 break;
141 case GL_UNPACK_SKIP_PIXELS:
142 if (param<0) {
143 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
144 }
145 else {
146 ctx->Unpack.SkipPixels = param;
147 }
148 break;
149 case GL_UNPACK_SKIP_ROWS:
150 if (param<0) {
151 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
152 }
153 else {
154 ctx->Unpack.SkipRows = param;
155 }
156 break;
157 case GL_UNPACK_ALIGNMENT:
158 if (param==1 || param==2 || param==4 || param==8) {
159 ctx->Unpack.Alignment = param;
160 }
161 else {
162 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
163 }
164 break;
165 default:
166 gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
167 }
168 }
169
170
171 void
172 _mesa_PixelStoref( GLenum pname, GLfloat param )
173 {
174 _mesa_PixelStorei( pname, (GLint) param );
175 }
176
177
178
179 /**********************************************************************/
180 /***** glPixelMap *****/
181 /**********************************************************************/
182
183
184
185 void
186 _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
187 {
188 GLint i;
189 GET_CURRENT_CONTEXT(ctx);
190 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
191
192
193 if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
194 gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
195 return;
196 }
197
198 if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
199 /* test that mapsize is a power of two */
200 GLuint p;
201 GLboolean ok = GL_FALSE;
202 for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
203 if ( (p&mapsize) == p ) {
204 ok = GL_TRUE;
205 break;
206 }
207 }
208 if (!ok) {
209 gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
210 return;
211 }
212 }
213
214 switch (map) {
215 case GL_PIXEL_MAP_S_TO_S:
216 ctx->Pixel.MapStoSsize = mapsize;
217 for (i=0;i<mapsize;i++) {
218 ctx->Pixel.MapStoS[i] = (GLint) values[i];
219 }
220 break;
221 case GL_PIXEL_MAP_I_TO_I:
222 ctx->Pixel.MapItoIsize = mapsize;
223 for (i=0;i<mapsize;i++) {
224 ctx->Pixel.MapItoI[i] = (GLint) values[i];
225 }
226 break;
227 case GL_PIXEL_MAP_I_TO_R:
228 ctx->Pixel.MapItoRsize = mapsize;
229 for (i=0;i<mapsize;i++) {
230 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
231 ctx->Pixel.MapItoR[i] = val;
232 ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
233 }
234 break;
235 case GL_PIXEL_MAP_I_TO_G:
236 ctx->Pixel.MapItoGsize = mapsize;
237 for (i=0;i<mapsize;i++) {
238 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
239 ctx->Pixel.MapItoG[i] = val;
240 ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
241 }
242 break;
243 case GL_PIXEL_MAP_I_TO_B:
244 ctx->Pixel.MapItoBsize = mapsize;
245 for (i=0;i<mapsize;i++) {
246 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
247 ctx->Pixel.MapItoB[i] = val;
248 ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
249 }
250 break;
251 case GL_PIXEL_MAP_I_TO_A:
252 ctx->Pixel.MapItoAsize = mapsize;
253 for (i=0;i<mapsize;i++) {
254 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
255 ctx->Pixel.MapItoA[i] = val;
256 ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
257 }
258 break;
259 case GL_PIXEL_MAP_R_TO_R:
260 ctx->Pixel.MapRtoRsize = mapsize;
261 for (i=0;i<mapsize;i++) {
262 ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
263 }
264 break;
265 case GL_PIXEL_MAP_G_TO_G:
266 ctx->Pixel.MapGtoGsize = mapsize;
267 for (i=0;i<mapsize;i++) {
268 ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
269 }
270 break;
271 case GL_PIXEL_MAP_B_TO_B:
272 ctx->Pixel.MapBtoBsize = mapsize;
273 for (i=0;i<mapsize;i++) {
274 ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
275 }
276 break;
277 case GL_PIXEL_MAP_A_TO_A:
278 ctx->Pixel.MapAtoAsize = mapsize;
279 for (i=0;i<mapsize;i++) {
280 ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
281 }
282 break;
283 default:
284 gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
285 }
286 }
287
288
289
290 void
291 _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
292 {
293 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
294 GLint i;
295 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
296 for (i=0;i<mapsize;i++) {
297 fvalues[i] = (GLfloat) values[i];
298 }
299 }
300 else {
301 for (i=0;i<mapsize;i++) {
302 fvalues[i] = UINT_TO_FLOAT( values[i] );
303 }
304 }
305 _mesa_PixelMapfv(map, mapsize, fvalues);
306 }
307
308
309
310 void
311 _mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
312 {
313 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
314 GLint i;
315 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
316 for (i=0;i<mapsize;i++) {
317 fvalues[i] = (GLfloat) values[i];
318 }
319 }
320 else {
321 for (i=0;i<mapsize;i++) {
322 fvalues[i] = USHORT_TO_FLOAT( values[i] );
323 }
324 }
325 _mesa_PixelMapfv(map, mapsize, fvalues);
326 }
327
328
329
330 void
331 _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 GLint i;
335
336 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
337
338 switch (map) {
339 case GL_PIXEL_MAP_I_TO_I:
340 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
341 values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
342 }
343 break;
344 case GL_PIXEL_MAP_S_TO_S:
345 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
346 values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
347 }
348 break;
349 case GL_PIXEL_MAP_I_TO_R:
350 MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
351 break;
352 case GL_PIXEL_MAP_I_TO_G:
353 MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
354 break;
355 case GL_PIXEL_MAP_I_TO_B:
356 MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
357 break;
358 case GL_PIXEL_MAP_I_TO_A:
359 MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
360 break;
361 case GL_PIXEL_MAP_R_TO_R:
362 MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
363 break;
364 case GL_PIXEL_MAP_G_TO_G:
365 MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
366 break;
367 case GL_PIXEL_MAP_B_TO_B:
368 MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
369 break;
370 case GL_PIXEL_MAP_A_TO_A:
371 MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
372 break;
373 default:
374 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
375 }
376 }
377
378
379 void
380 _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
381 {
382 GET_CURRENT_CONTEXT(ctx);
383 GLint i;
384
385 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
386
387 switch (map) {
388 case GL_PIXEL_MAP_I_TO_I:
389 MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
390 break;
391 case GL_PIXEL_MAP_S_TO_S:
392 MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
393 break;
394 case GL_PIXEL_MAP_I_TO_R:
395 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
396 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
397 }
398 break;
399 case GL_PIXEL_MAP_I_TO_G:
400 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
401 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
402 }
403 break;
404 case GL_PIXEL_MAP_I_TO_B:
405 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
406 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
407 }
408 break;
409 case GL_PIXEL_MAP_I_TO_A:
410 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
411 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
412 }
413 break;
414 case GL_PIXEL_MAP_R_TO_R:
415 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
416 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
417 }
418 break;
419 case GL_PIXEL_MAP_G_TO_G:
420 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
421 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
422 }
423 break;
424 case GL_PIXEL_MAP_B_TO_B:
425 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
426 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
427 }
428 break;
429 case GL_PIXEL_MAP_A_TO_A:
430 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
431 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
432 }
433 break;
434 default:
435 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
436 }
437 }
438
439
440 void
441 _mesa_GetPixelMapusv( GLenum map, GLushort *values )
442 {
443 GET_CURRENT_CONTEXT(ctx);
444 GLint i;
445
446 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
447
448 switch (map) {
449 case GL_PIXEL_MAP_I_TO_I:
450 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
451 values[i] = (GLushort) ctx->Pixel.MapItoI[i];
452 }
453 break;
454 case GL_PIXEL_MAP_S_TO_S:
455 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
456 values[i] = (GLushort) ctx->Pixel.MapStoS[i];
457 }
458 break;
459 case GL_PIXEL_MAP_I_TO_R:
460 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
461 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
462 }
463 break;
464 case GL_PIXEL_MAP_I_TO_G:
465 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
466 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
467 }
468 break;
469 case GL_PIXEL_MAP_I_TO_B:
470 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
471 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
472 }
473 break;
474 case GL_PIXEL_MAP_I_TO_A:
475 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
476 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
477 }
478 break;
479 case GL_PIXEL_MAP_R_TO_R:
480 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
481 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
482 }
483 break;
484 case GL_PIXEL_MAP_G_TO_G:
485 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
486 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
487 }
488 break;
489 case GL_PIXEL_MAP_B_TO_B:
490 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
491 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
492 }
493 break;
494 case GL_PIXEL_MAP_A_TO_A:
495 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
496 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
497 }
498 break;
499 default:
500 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
501 }
502 }
503
504
505
506 /**********************************************************************/
507 /***** glPixelTransfer *****/
508 /**********************************************************************/
509
510
511 /*
512 * Implements glPixelTransfer[fi] whether called immediately or from a
513 * display list.
514 */
515 void
516 _mesa_PixelTransferf( GLenum pname, GLfloat param )
517 {
518 GET_CURRENT_CONTEXT(ctx);
519 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
520
521
522 switch (pname) {
523 case GL_MAP_COLOR:
524 ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
525 break;
526 case GL_MAP_STENCIL:
527 ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
528 break;
529 case GL_INDEX_SHIFT:
530 ctx->Pixel.IndexShift = (GLint) param;
531 break;
532 case GL_INDEX_OFFSET:
533 ctx->Pixel.IndexOffset = (GLint) param;
534 break;
535 case GL_RED_SCALE:
536 ctx->Pixel.RedScale = param;
537 break;
538 case GL_RED_BIAS:
539 ctx->Pixel.RedBias = param;
540 break;
541 case GL_GREEN_SCALE:
542 ctx->Pixel.GreenScale = param;
543 break;
544 case GL_GREEN_BIAS:
545 ctx->Pixel.GreenBias = param;
546 break;
547 case GL_BLUE_SCALE:
548 ctx->Pixel.BlueScale = param;
549 break;
550 case GL_BLUE_BIAS:
551 ctx->Pixel.BlueBias = param;
552 break;
553 case GL_ALPHA_SCALE:
554 ctx->Pixel.AlphaScale = param;
555 break;
556 case GL_ALPHA_BIAS:
557 ctx->Pixel.AlphaBias = param;
558 break;
559 case GL_DEPTH_SCALE:
560 ctx->Pixel.DepthScale = param;
561 break;
562 case GL_DEPTH_BIAS:
563 ctx->Pixel.DepthBias = param;
564 break;
565 default:
566 gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
567 return;
568 }
569
570 if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
571 ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
572 ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
573 ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
574 ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE;
575 }
576 else {
577 ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
578 }
579 }
580
581
582 void
583 _mesa_PixelTransferi( GLenum pname, GLint param )
584 {
585 _mesa_PixelTransferf( pname, (GLfloat) param );
586 }
587
588
589
590
591 /*
592 * Pixel processing functions
593 */
594
595
596 /*
597 * Apply scale and bias factors to an array of RGBA pixels.
598 */
599 void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
600 GLfloat red[], GLfloat green[],
601 GLfloat blue[], GLfloat alpha[] )
602 {
603 GLuint i;
604 for (i=0;i<n;i++) {
605 GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
606 GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
607 GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
608 GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
609 red[i] = CLAMP( r, 0.0F, 1.0F );
610 green[i] = CLAMP( g, 0.0F, 1.0F );
611 blue[i] = CLAMP( b, 0.0F, 1.0F );
612 alpha[i] = CLAMP( a, 0.0F, 1.0F );
613 }
614 }
615
616
617 /*
618 * Apply scale and bias factors to an array of RGBA pixels.
619 */
620 void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
621 {
622 GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
623 GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
624 GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
625 GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
626 GLuint i;
627 for (i=0;i<n;i++) {
628 GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
629 GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
630 GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
631 GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
632 rgba[i][RCOMP] = CLAMP( r, 0, 255 );
633 rgba[i][GCOMP] = CLAMP( g, 0, 255 );
634 rgba[i][BCOMP] = CLAMP( b, 0, 255 );
635 rgba[i][ACOMP] = CLAMP( a, 0, 255 );
636 }
637 }
638
639
640 /*
641 * Apply scale and bias factors to an array of RGBA pixels.
642 */
643 void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
644 {
645 if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
646 const GLfloat scale = ctx->Pixel.RedScale;
647 const GLfloat bias = ctx->Pixel.RedBias;
648 GLuint i;
649 for (i = 0; i < n; i++) {
650 rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias;
651 }
652 }
653 if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) {
654 const GLfloat scale = ctx->Pixel.GreenScale;
655 const GLfloat bias = ctx->Pixel.GreenBias;
656 GLuint i;
657 for (i = 0; i < n; i++) {
658 rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias;
659 }
660 }
661 if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) {
662 const GLfloat scale = ctx->Pixel.BlueScale;
663 const GLfloat bias = ctx->Pixel.BlueBias;
664 GLuint i;
665 for (i = 0; i < n; i++) {
666 rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias;
667 }
668 }
669 if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) {
670 const GLfloat scale = ctx->Pixel.AlphaScale;
671 const GLfloat bias = ctx->Pixel.AlphaBias;
672 GLuint i;
673 for (i = 0; i < n; i++) {
674 rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias;
675 }
676 }
677 }
678
679
680 /*
681 * Apply pixel mapping to an array of RGBA pixels.
682 */
683 void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
684 {
685 GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
686 GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
687 GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
688 GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
689 GLuint i;
690 for (i=0;i<n;i++) {
691 GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
692 GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
693 GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
694 GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
695 rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
696 rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
697 rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
698 rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
699 }
700 }
701
702
703 /*
704 * Apply pixel mapping to an array of floating point RGBA pixels.
705 */
706 void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
707 {
708 const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
709 const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
710 const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
711 const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
712 const GLfloat *rMap = ctx->Pixel.MapRtoR;
713 const GLfloat *gMap = ctx->Pixel.MapGtoG;
714 const GLfloat *bMap = ctx->Pixel.MapBtoB;
715 const GLfloat *aMap = ctx->Pixel.MapAtoA;
716 GLuint i;
717 for (i=0;i<n;i++) {
718 rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
719 rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
720 rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
721 rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
722 }
723 }
724
725
726 /*
727 * Apply pixel mapping to an array of RGBA pixels.
728 */
729 void gl_map_color( const GLcontext *ctx, GLuint n,
730 GLfloat red[], GLfloat green[],
731 GLfloat blue[], GLfloat alpha[] )
732 {
733 GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
734 GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
735 GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
736 GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
737 GLuint i;
738 for (i=0;i<n;i++) {
739 red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
740 green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
741 blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
742 alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
743 }
744 }
745
746
747
748 /*
749 * Apply color index shift and offset to an array of pixels.
750 */
751 void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
752 {
753 GLint shift = ctx->Pixel.IndexShift;
754 GLint offset = ctx->Pixel.IndexOffset;
755 GLuint i;
756 if (shift > 0) {
757 for (i=0;i<n;i++) {
758 indexes[i] = (indexes[i] << shift) + offset;
759 }
760 }
761 else if (shift < 0) {
762 shift = -shift;
763 for (i=0;i<n;i++) {
764 indexes[i] = (indexes[i] >> shift) + offset;
765 }
766 }
767 else {
768 for (i=0;i<n;i++) {
769 indexes[i] = indexes[i] + offset;
770 }
771 }
772 }
773
774
775 /*
776 * Apply color index mapping to color indexes.
777 */
778 void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
779 {
780 GLuint mask = ctx->Pixel.MapItoIsize - 1;
781 GLuint i;
782 for (i=0;i<n;i++) {
783 index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
784 }
785 }
786
787
788 /*
789 * Map color indexes to rgba values.
790 */
791 void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
792 GLubyte rgba[][4] )
793 {
794 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
795 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
796 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
797 GLuint amask = ctx->Pixel.MapItoAsize - 1;
798 const GLubyte *rMap = ctx->Pixel.MapItoR8;
799 const GLubyte *gMap = ctx->Pixel.MapItoG8;
800 const GLubyte *bMap = ctx->Pixel.MapItoB8;
801 const GLubyte *aMap = ctx->Pixel.MapItoA8;
802 GLuint i;
803 for (i=0;i<n;i++) {
804 rgba[i][RCOMP] = rMap[index[i] & rmask];
805 rgba[i][GCOMP] = gMap[index[i] & gmask];
806 rgba[i][BCOMP] = bMap[index[i] & bmask];
807 rgba[i][ACOMP] = aMap[index[i] & amask];
808 }
809 }
810
811
812 /*
813 * Map color indexes to float rgba values.
814 */
815 void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
816 GLfloat rgba[][4] )
817 {
818 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
819 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
820 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
821 GLuint amask = ctx->Pixel.MapItoAsize - 1;
822 const GLfloat *rMap = ctx->Pixel.MapItoR;
823 const GLfloat *gMap = ctx->Pixel.MapItoG;
824 const GLfloat *bMap = ctx->Pixel.MapItoB;
825 const GLfloat *aMap = ctx->Pixel.MapItoA;
826 GLuint i;
827 for (i=0;i<n;i++) {
828 rgba[i][RCOMP] = rMap[index[i] & rmask];
829 rgba[i][GCOMP] = gMap[index[i] & gmask];
830 rgba[i][BCOMP] = bMap[index[i] & bmask];
831 rgba[i][ACOMP] = aMap[index[i] & amask];
832 }
833 }
834
835
836 /*
837 * Map 8-bit color indexes to rgb values.
838 */
839 void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
840 GLubyte rgba[][4] )
841 {
842 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
843 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
844 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
845 GLuint amask = ctx->Pixel.MapItoAsize - 1;
846 const GLubyte *rMap = ctx->Pixel.MapItoR8;
847 const GLubyte *gMap = ctx->Pixel.MapItoG8;
848 const GLubyte *bMap = ctx->Pixel.MapItoB8;
849 const GLubyte *aMap = ctx->Pixel.MapItoA8;
850 GLuint i;
851 for (i=0;i<n;i++) {
852 rgba[i][RCOMP] = rMap[index[i] & rmask];
853 rgba[i][GCOMP] = gMap[index[i] & gmask];
854 rgba[i][BCOMP] = bMap[index[i] & bmask];
855 rgba[i][ACOMP] = aMap[index[i] & amask];
856 }
857 }
858
859
860 void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
861 GLfloat r[], GLfloat g[],
862 GLfloat b[], GLfloat a[] )
863 {
864 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
865 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
866 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
867 GLuint amask = ctx->Pixel.MapItoAsize - 1;
868 GLuint i;
869 for (i=0;i<n;i++) {
870 r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
871 g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
872 b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
873 a[i] = ctx->Pixel.MapItoA[index[i] & amask];
874 }
875 }
876
877
878
879 void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
880 GLstencil stencil[] )
881 {
882 GLuint i;
883 GLint shift = ctx->Pixel.IndexShift;
884 GLint offset = ctx->Pixel.IndexOffset;
885 if (shift > 0) {
886 for (i=0;i<n;i++) {
887 stencil[i] = (stencil[i] << shift) + offset;
888 }
889 }
890 else if (shift < 0) {
891 shift = -shift;
892 for (i=0;i<n;i++) {
893 stencil[i] = (stencil[i] >> shift) + offset;
894 }
895 }
896 else {
897 for (i=0;i<n;i++) {
898 stencil[i] = stencil[i] + offset;
899 }
900 }
901
902 }
903
904
905
906 void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
907 {
908 GLuint mask = ctx->Pixel.MapStoSsize - 1;
909 GLuint i;
910 for (i=0;i<n;i++) {
911 stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
912 }
913 }
914