disable _glapi_set_warning_func() call as it's not present in older libGLs
[mesa.git] / src / mesa / main / pixel.c
1 /* $Id: pixel.c,v 1.36 2002/09/21 17:34:56 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "colormac.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "mem.h"
36 #include "pixel.h"
37 #include "mtypes.h"
38 #endif
39
40
41
42 /**********************************************************************/
43 /***** glPixelZoom *****/
44 /**********************************************************************/
45
46
47
48 void
49 _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
50 {
51 GET_CURRENT_CONTEXT(ctx);
52
53 if (ctx->Pixel.ZoomX == xfactor &&
54 ctx->Pixel.ZoomY == yfactor)
55 return;
56
57 FLUSH_VERTICES(ctx, _NEW_PIXEL);
58 ctx->Pixel.ZoomX = xfactor;
59 ctx->Pixel.ZoomY = yfactor;
60 }
61
62
63
64 /**********************************************************************/
65 /***** glPixelStore *****/
66 /**********************************************************************/
67
68
69 void
70 _mesa_PixelStorei( GLenum pname, GLint param )
71 {
72 /* NOTE: this call can't be compiled into the display list */
73 GET_CURRENT_CONTEXT(ctx);
74 ASSERT_OUTSIDE_BEGIN_END(ctx);
75
76 switch (pname) {
77 case GL_PACK_SWAP_BYTES:
78 if (param == (GLint)ctx->Pack.SwapBytes)
79 return;
80 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
81 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
82 break;
83 case GL_PACK_LSB_FIRST:
84 if (param == (GLint)ctx->Pack.LsbFirst)
85 return;
86 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
87 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
88 break;
89 case GL_PACK_ROW_LENGTH:
90 if (param<0) {
91 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
92 return;
93 }
94 if (ctx->Pack.RowLength == param)
95 return;
96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
97 ctx->Pack.RowLength = param;
98 break;
99 case GL_PACK_IMAGE_HEIGHT:
100 if (param<0) {
101 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
102 return;
103 }
104 if (ctx->Pack.ImageHeight == param)
105 return;
106 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
107 ctx->Pack.ImageHeight = param;
108 break;
109 case GL_PACK_SKIP_PIXELS:
110 if (param<0) {
111 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
112 return;
113 }
114 if (ctx->Pack.SkipPixels == param)
115 return;
116 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
117 ctx->Pack.SkipPixels = param;
118 break;
119 case GL_PACK_SKIP_ROWS:
120 if (param<0) {
121 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
122 return;
123 }
124 if (ctx->Pack.SkipRows == param)
125 return;
126 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
127 ctx->Pack.SkipRows = param;
128 break;
129 case GL_PACK_SKIP_IMAGES:
130 if (param<0) {
131 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
132 return;
133 }
134 if (ctx->Pack.SkipImages == param)
135 return;
136 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
137 ctx->Pack.SkipImages = param;
138 break;
139 case GL_PACK_ALIGNMENT:
140 if (param!=1 && param!=2 && param!=4 && param!=8) {
141 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
142 return;
143 }
144 if (ctx->Pack.Alignment == param)
145 return;
146 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
147 ctx->Pack.Alignment = param;
148 break;
149 case GL_PACK_INVERT_MESA:
150 if (!ctx->Extensions.MESA_pack_invert) {
151 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" );
152 return;
153 }
154 if (ctx->Pack.Invert == param)
155 return;
156 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
157 ctx->Pack.Invert = param;
158 break;
159
160 case GL_UNPACK_SWAP_BYTES:
161 if (param == (GLint)ctx->Unpack.SwapBytes)
162 return;
163 if ((GLint)ctx->Unpack.SwapBytes == param)
164 return;
165 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
166 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
167 break;
168 case GL_UNPACK_LSB_FIRST:
169 if (param == (GLint)ctx->Unpack.LsbFirst)
170 return;
171 if ((GLint)ctx->Unpack.LsbFirst == param)
172 return;
173 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
174 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
175 break;
176 case GL_UNPACK_ROW_LENGTH:
177 if (param<0) {
178 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
179 return;
180 }
181 if (ctx->Unpack.RowLength == param)
182 return;
183 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
184 ctx->Unpack.RowLength = param;
185 break;
186 case GL_UNPACK_IMAGE_HEIGHT:
187 if (param<0) {
188 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
189 return;
190 }
191 if (ctx->Unpack.ImageHeight == param)
192 return;
193
194 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
195 ctx->Unpack.ImageHeight = param;
196 break;
197 case GL_UNPACK_SKIP_PIXELS:
198 if (param<0) {
199 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
200 return;
201 }
202 if (ctx->Unpack.SkipPixels == param)
203 return;
204 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
205 ctx->Unpack.SkipPixels = param;
206 break;
207 case GL_UNPACK_SKIP_ROWS:
208 if (param<0) {
209 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
210 return;
211 }
212 if (ctx->Unpack.SkipRows == param)
213 return;
214 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
215 ctx->Unpack.SkipRows = param;
216 break;
217 case GL_UNPACK_SKIP_IMAGES:
218 if (param < 0) {
219 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
220 return;
221 }
222 if (ctx->Unpack.SkipImages == param)
223 return;
224 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
225 ctx->Unpack.SkipImages = param;
226 break;
227 case GL_UNPACK_ALIGNMENT:
228 if (param!=1 && param!=2 && param!=4 && param!=8) {
229 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
230 return;
231 }
232 if (ctx->Unpack.Alignment == param)
233 return;
234 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
235 ctx->Unpack.Alignment = param;
236 break;
237 case GL_UNPACK_CLIENT_STORAGE_APPLE:
238 if (param == (GLint)ctx->Unpack.ClientStorage)
239 return;
240 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
241 ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE;
242 break;
243 default:
244 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
245 return;
246 }
247 }
248
249
250 void
251 _mesa_PixelStoref( GLenum pname, GLfloat param )
252 {
253 _mesa_PixelStorei( pname, (GLint) param );
254 }
255
256
257
258 /**********************************************************************/
259 /***** glPixelMap *****/
260 /**********************************************************************/
261
262
263
264 void
265 _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
266 {
267 GLint i;
268 GET_CURRENT_CONTEXT(ctx);
269 ASSERT_OUTSIDE_BEGIN_END(ctx);
270
271 if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
272 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
273 return;
274 }
275
276 if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
277 /* test that mapsize is a power of two */
278 if (_mesa_bitcount((GLuint) mapsize) != 1) {
279 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
280 return;
281 }
282 }
283
284 FLUSH_VERTICES(ctx, _NEW_PIXEL);
285
286 switch (map) {
287 case GL_PIXEL_MAP_S_TO_S:
288 ctx->Pixel.MapStoSsize = mapsize;
289 for (i=0;i<mapsize;i++) {
290 ctx->Pixel.MapStoS[i] = (GLint) values[i];
291 }
292 break;
293 case GL_PIXEL_MAP_I_TO_I:
294 ctx->Pixel.MapItoIsize = mapsize;
295 for (i=0;i<mapsize;i++) {
296 ctx->Pixel.MapItoI[i] = (GLint) values[i];
297 }
298 break;
299 case GL_PIXEL_MAP_I_TO_R:
300 ctx->Pixel.MapItoRsize = mapsize;
301 for (i=0;i<mapsize;i++) {
302 GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
303 ctx->Pixel.MapItoR[i] = val;
304 ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
305 }
306 break;
307 case GL_PIXEL_MAP_I_TO_G:
308 ctx->Pixel.MapItoGsize = mapsize;
309 for (i=0;i<mapsize;i++) {
310 GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
311 ctx->Pixel.MapItoG[i] = val;
312 ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
313 }
314 break;
315 case GL_PIXEL_MAP_I_TO_B:
316 ctx->Pixel.MapItoBsize = mapsize;
317 for (i=0;i<mapsize;i++) {
318 GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
319 ctx->Pixel.MapItoB[i] = val;
320 ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
321 }
322 break;
323 case GL_PIXEL_MAP_I_TO_A:
324 ctx->Pixel.MapItoAsize = mapsize;
325 for (i=0;i<mapsize;i++) {
326 GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
327 ctx->Pixel.MapItoA[i] = val;
328 ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
329 }
330 break;
331 case GL_PIXEL_MAP_R_TO_R:
332 ctx->Pixel.MapRtoRsize = mapsize;
333 for (i=0;i<mapsize;i++) {
334 ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F );
335 }
336 break;
337 case GL_PIXEL_MAP_G_TO_G:
338 ctx->Pixel.MapGtoGsize = mapsize;
339 for (i=0;i<mapsize;i++) {
340 ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F );
341 }
342 break;
343 case GL_PIXEL_MAP_B_TO_B:
344 ctx->Pixel.MapBtoBsize = mapsize;
345 for (i=0;i<mapsize;i++) {
346 ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F );
347 }
348 break;
349 case GL_PIXEL_MAP_A_TO_A:
350 ctx->Pixel.MapAtoAsize = mapsize;
351 for (i=0;i<mapsize;i++) {
352 ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F );
353 }
354 break;
355 default:
356 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
357 }
358 }
359
360
361
362 void
363 _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
364 {
365 const GLint n = MIN2(mapsize, MAX_PIXEL_MAP_TABLE);
366 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
367 GLint i;
368 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
369 for (i=0;i<n;i++) {
370 fvalues[i] = (GLfloat) values[i];
371 }
372 }
373 else {
374 for (i=0;i<n;i++) {
375 fvalues[i] = UINT_TO_FLOAT( values[i] );
376 }
377 }
378 _mesa_PixelMapfv(map, mapsize, fvalues);
379 }
380
381
382
383 void
384 _mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
385 {
386 const GLint n = MIN2(mapsize, MAX_PIXEL_MAP_TABLE);
387 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
388 GLint i;
389 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
390 for (i=0;i<n;i++) {
391 fvalues[i] = (GLfloat) values[i];
392 }
393 }
394 else {
395 for (i=0;i<n;i++) {
396 fvalues[i] = USHORT_TO_FLOAT( values[i] );
397 }
398 }
399 _mesa_PixelMapfv(map, mapsize, fvalues);
400 }
401
402
403
404 void
405 _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
406 {
407 GET_CURRENT_CONTEXT(ctx);
408 GLint i;
409 ASSERT_OUTSIDE_BEGIN_END(ctx);
410
411 switch (map) {
412 case GL_PIXEL_MAP_I_TO_I:
413 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
414 values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
415 }
416 break;
417 case GL_PIXEL_MAP_S_TO_S:
418 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
419 values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
420 }
421 break;
422 case GL_PIXEL_MAP_I_TO_R:
423 MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
424 break;
425 case GL_PIXEL_MAP_I_TO_G:
426 MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
427 break;
428 case GL_PIXEL_MAP_I_TO_B:
429 MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
430 break;
431 case GL_PIXEL_MAP_I_TO_A:
432 MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
433 break;
434 case GL_PIXEL_MAP_R_TO_R:
435 MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
436 break;
437 case GL_PIXEL_MAP_G_TO_G:
438 MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
439 break;
440 case GL_PIXEL_MAP_B_TO_B:
441 MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
442 break;
443 case GL_PIXEL_MAP_A_TO_A:
444 MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
445 break;
446 default:
447 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
448 }
449 }
450
451
452 void
453 _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
454 {
455 GET_CURRENT_CONTEXT(ctx);
456 GLint i;
457 ASSERT_OUTSIDE_BEGIN_END(ctx);
458
459 switch (map) {
460 case GL_PIXEL_MAP_I_TO_I:
461 MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
462 break;
463 case GL_PIXEL_MAP_S_TO_S:
464 MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
465 break;
466 case GL_PIXEL_MAP_I_TO_R:
467 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
468 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
469 }
470 break;
471 case GL_PIXEL_MAP_I_TO_G:
472 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
473 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
474 }
475 break;
476 case GL_PIXEL_MAP_I_TO_B:
477 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
478 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
479 }
480 break;
481 case GL_PIXEL_MAP_I_TO_A:
482 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
483 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
484 }
485 break;
486 case GL_PIXEL_MAP_R_TO_R:
487 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
488 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
489 }
490 break;
491 case GL_PIXEL_MAP_G_TO_G:
492 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
493 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
494 }
495 break;
496 case GL_PIXEL_MAP_B_TO_B:
497 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
498 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
499 }
500 break;
501 case GL_PIXEL_MAP_A_TO_A:
502 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
503 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
504 }
505 break;
506 default:
507 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
508 }
509 }
510
511
512 void
513 _mesa_GetPixelMapusv( GLenum map, GLushort *values )
514 {
515 GET_CURRENT_CONTEXT(ctx);
516 GLint i;
517 ASSERT_OUTSIDE_BEGIN_END(ctx);
518
519 switch (map) {
520 case GL_PIXEL_MAP_I_TO_I:
521 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
522 values[i] = (GLushort) ctx->Pixel.MapItoI[i];
523 }
524 break;
525 case GL_PIXEL_MAP_S_TO_S:
526 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
527 values[i] = (GLushort) ctx->Pixel.MapStoS[i];
528 }
529 break;
530 case GL_PIXEL_MAP_I_TO_R:
531 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
532 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
533 }
534 break;
535 case GL_PIXEL_MAP_I_TO_G:
536 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
537 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
538 }
539 break;
540 case GL_PIXEL_MAP_I_TO_B:
541 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
542 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
543 }
544 break;
545 case GL_PIXEL_MAP_I_TO_A:
546 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
547 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
548 }
549 break;
550 case GL_PIXEL_MAP_R_TO_R:
551 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
552 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
553 }
554 break;
555 case GL_PIXEL_MAP_G_TO_G:
556 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
557 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
558 }
559 break;
560 case GL_PIXEL_MAP_B_TO_B:
561 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
562 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
563 }
564 break;
565 case GL_PIXEL_MAP_A_TO_A:
566 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
567 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
568 }
569 break;
570 default:
571 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
572 }
573 }
574
575
576
577 /**********************************************************************/
578 /***** glPixelTransfer *****/
579 /**********************************************************************/
580
581
582 /*
583 * Implements glPixelTransfer[fi] whether called immediately or from a
584 * display list.
585 */
586 void
587 _mesa_PixelTransferf( GLenum pname, GLfloat param )
588 {
589 GET_CURRENT_CONTEXT(ctx);
590 ASSERT_OUTSIDE_BEGIN_END(ctx);
591
592 switch (pname) {
593 case GL_MAP_COLOR:
594 if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
595 return;
596 FLUSH_VERTICES(ctx, _NEW_PIXEL);
597 ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
598 break;
599 case GL_MAP_STENCIL:
600 if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
601 return;
602 FLUSH_VERTICES(ctx, _NEW_PIXEL);
603 ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
604 break;
605 case GL_INDEX_SHIFT:
606 if (ctx->Pixel.IndexShift == (GLint) param)
607 return;
608 FLUSH_VERTICES(ctx, _NEW_PIXEL);
609 ctx->Pixel.IndexShift = (GLint) param;
610 break;
611 case GL_INDEX_OFFSET:
612 if (ctx->Pixel.IndexOffset == (GLint) param)
613 return;
614 FLUSH_VERTICES(ctx, _NEW_PIXEL);
615 ctx->Pixel.IndexOffset = (GLint) param;
616 break;
617 case GL_RED_SCALE:
618 if (ctx->Pixel.RedScale == param)
619 return;
620 FLUSH_VERTICES(ctx, _NEW_PIXEL);
621 ctx->Pixel.RedScale = param;
622 break;
623 case GL_RED_BIAS:
624 if (ctx->Pixel.RedBias == param)
625 return;
626 FLUSH_VERTICES(ctx, _NEW_PIXEL);
627 ctx->Pixel.RedBias = param;
628 break;
629 case GL_GREEN_SCALE:
630 if (ctx->Pixel.GreenScale == param)
631 return;
632 FLUSH_VERTICES(ctx, _NEW_PIXEL);
633 ctx->Pixel.GreenScale = param;
634 break;
635 case GL_GREEN_BIAS:
636 if (ctx->Pixel.GreenBias == param)
637 return;
638 FLUSH_VERTICES(ctx, _NEW_PIXEL);
639 ctx->Pixel.GreenBias = param;
640 break;
641 case GL_BLUE_SCALE:
642 if (ctx->Pixel.BlueScale == param)
643 return;
644 FLUSH_VERTICES(ctx, _NEW_PIXEL);
645 ctx->Pixel.BlueScale = param;
646 break;
647 case GL_BLUE_BIAS:
648 if (ctx->Pixel.BlueBias == param)
649 return;
650 FLUSH_VERTICES(ctx, _NEW_PIXEL);
651 ctx->Pixel.BlueBias = param;
652 break;
653 case GL_ALPHA_SCALE:
654 if (ctx->Pixel.AlphaScale == param)
655 return;
656 FLUSH_VERTICES(ctx, _NEW_PIXEL);
657 ctx->Pixel.AlphaScale = param;
658 break;
659 case GL_ALPHA_BIAS:
660 if (ctx->Pixel.AlphaBias == param)
661 return;
662 FLUSH_VERTICES(ctx, _NEW_PIXEL);
663 ctx->Pixel.AlphaBias = param;
664 break;
665 case GL_DEPTH_SCALE:
666 if (ctx->Pixel.DepthScale == param)
667 return;
668 FLUSH_VERTICES(ctx, _NEW_PIXEL);
669 ctx->Pixel.DepthScale = param;
670 break;
671 case GL_DEPTH_BIAS:
672 if (ctx->Pixel.DepthBias == param)
673 return;
674 FLUSH_VERTICES(ctx, _NEW_PIXEL);
675 ctx->Pixel.DepthBias = param;
676 break;
677 case GL_POST_COLOR_MATRIX_RED_SCALE:
678 if (ctx->Pixel.PostColorMatrixScale[0] == param)
679 return;
680 FLUSH_VERTICES(ctx, _NEW_PIXEL);
681 ctx->Pixel.PostColorMatrixScale[0] = param;
682 break;
683 case GL_POST_COLOR_MATRIX_RED_BIAS:
684 if (ctx->Pixel.PostColorMatrixBias[0] == param)
685 return;
686 FLUSH_VERTICES(ctx, _NEW_PIXEL);
687 ctx->Pixel.PostColorMatrixBias[0] = param;
688 break;
689 case GL_POST_COLOR_MATRIX_GREEN_SCALE:
690 if (ctx->Pixel.PostColorMatrixScale[1] == param)
691 return;
692 FLUSH_VERTICES(ctx, _NEW_PIXEL);
693 ctx->Pixel.PostColorMatrixScale[1] = param;
694 break;
695 case GL_POST_COLOR_MATRIX_GREEN_BIAS:
696 if (ctx->Pixel.PostColorMatrixBias[1] == param)
697 return;
698 FLUSH_VERTICES(ctx, _NEW_PIXEL);
699 ctx->Pixel.PostColorMatrixBias[1] = param;
700 break;
701 case GL_POST_COLOR_MATRIX_BLUE_SCALE:
702 if (ctx->Pixel.PostColorMatrixScale[2] == param)
703 return;
704 FLUSH_VERTICES(ctx, _NEW_PIXEL);
705 ctx->Pixel.PostColorMatrixScale[2] = param;
706 break;
707 case GL_POST_COLOR_MATRIX_BLUE_BIAS:
708 if (ctx->Pixel.PostColorMatrixBias[2] == param)
709 return;
710 FLUSH_VERTICES(ctx, _NEW_PIXEL);
711 ctx->Pixel.PostColorMatrixBias[2] = param;
712 break;
713 case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
714 if (ctx->Pixel.PostColorMatrixScale[3] == param)
715 return;
716 FLUSH_VERTICES(ctx, _NEW_PIXEL);
717 ctx->Pixel.PostColorMatrixScale[3] = param;
718 break;
719 case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
720 if (ctx->Pixel.PostColorMatrixBias[3] == param)
721 return;
722 FLUSH_VERTICES(ctx, _NEW_PIXEL);
723 ctx->Pixel.PostColorMatrixBias[3] = param;
724 break;
725 case GL_POST_CONVOLUTION_RED_SCALE:
726 if (ctx->Pixel.PostConvolutionScale[0] == param)
727 return;
728 FLUSH_VERTICES(ctx, _NEW_PIXEL);
729 ctx->Pixel.PostConvolutionScale[0] = param;
730 break;
731 case GL_POST_CONVOLUTION_RED_BIAS:
732 if (ctx->Pixel.PostConvolutionBias[0] == param)
733 return;
734 FLUSH_VERTICES(ctx, _NEW_PIXEL);
735 ctx->Pixel.PostConvolutionBias[0] = param;
736 break;
737 case GL_POST_CONVOLUTION_GREEN_SCALE:
738 if (ctx->Pixel.PostConvolutionScale[1] == param)
739 return;
740 FLUSH_VERTICES(ctx, _NEW_PIXEL);
741 ctx->Pixel.PostConvolutionScale[1] = param;
742 break;
743 case GL_POST_CONVOLUTION_GREEN_BIAS:
744 if (ctx->Pixel.PostConvolutionBias[1] == param)
745 return;
746 FLUSH_VERTICES(ctx, _NEW_PIXEL);
747 ctx->Pixel.PostConvolutionBias[1] = param;
748 break;
749 case GL_POST_CONVOLUTION_BLUE_SCALE:
750 if (ctx->Pixel.PostConvolutionScale[2] == param)
751 return;
752 FLUSH_VERTICES(ctx, _NEW_PIXEL);
753 ctx->Pixel.PostConvolutionScale[2] = param;
754 break;
755 case GL_POST_CONVOLUTION_BLUE_BIAS:
756 if (ctx->Pixel.PostConvolutionBias[2] == param)
757 return;
758 FLUSH_VERTICES(ctx, _NEW_PIXEL);
759 ctx->Pixel.PostConvolutionBias[2] = param;
760 break;
761 case GL_POST_CONVOLUTION_ALPHA_SCALE:
762 if (ctx->Pixel.PostConvolutionScale[2] == param)
763 return;
764 FLUSH_VERTICES(ctx, _NEW_PIXEL);
765 ctx->Pixel.PostConvolutionScale[2] = param;
766 break;
767 case GL_POST_CONVOLUTION_ALPHA_BIAS:
768 if (ctx->Pixel.PostConvolutionBias[2] == param)
769 return;
770 FLUSH_VERTICES(ctx, _NEW_PIXEL);
771 ctx->Pixel.PostConvolutionBias[2] = param;
772 break;
773 default:
774 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
775 return;
776 }
777 }
778
779
780 void
781 _mesa_PixelTransferi( GLenum pname, GLint param )
782 {
783 _mesa_PixelTransferf( pname, (GLfloat) param );
784 }
785
786
787
788 /**********************************************************************/
789 /***** Pixel processing functions ******/
790 /**********************************************************************/
791
792
793 /*
794 * Apply scale and bias factors to an array of RGBA pixels.
795 */
796 void
797 _mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4],
798 GLfloat rScale, GLfloat gScale,
799 GLfloat bScale, GLfloat aScale,
800 GLfloat rBias, GLfloat gBias,
801 GLfloat bBias, GLfloat aBias)
802 {
803 if (rScale != 1.0 || rBias != 0.0) {
804 GLuint i;
805 for (i = 0; i < n; i++) {
806 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
807 }
808 }
809 if (gScale != 1.0 || gBias != 0.0) {
810 GLuint i;
811 for (i = 0; i < n; i++) {
812 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
813 }
814 }
815 if (bScale != 1.0 || bBias != 0.0) {
816 GLuint i;
817 for (i = 0; i < n; i++) {
818 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
819 }
820 }
821 if (aScale != 1.0 || aBias != 0.0) {
822 GLuint i;
823 for (i = 0; i < n; i++) {
824 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
825 }
826 }
827 }
828
829
830 /*
831 * Apply pixel mapping to an array of floating point RGBA pixels.
832 */
833 void
834 _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
835 {
836 const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
837 const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
838 const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
839 const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
840 const GLfloat *rMap = ctx->Pixel.MapRtoR;
841 const GLfloat *gMap = ctx->Pixel.MapGtoG;
842 const GLfloat *bMap = ctx->Pixel.MapBtoB;
843 const GLfloat *aMap = ctx->Pixel.MapAtoA;
844 GLuint i;
845 for (i=0;i<n;i++) {
846 GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
847 GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
848 GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
849 GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
850 rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
851 rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
852 rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
853 rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
854 }
855 }
856
857
858 /*
859 * Apply the color matrix and post color matrix scaling and biasing.
860 */
861 void
862 _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
863 {
864 const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
865 const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
866 const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
867 const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
868 const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
869 const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
870 const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
871 const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
872 const GLfloat *m = ctx->ColorMatrixStack.Top->m;
873 GLuint i;
874 for (i = 0; i < n; i++) {
875 const GLfloat r = rgba[i][RCOMP];
876 const GLfloat g = rgba[i][GCOMP];
877 const GLfloat b = rgba[i][BCOMP];
878 const GLfloat a = rgba[i][ACOMP];
879 rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
880 rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
881 rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
882 rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
883 }
884 }
885
886
887 /*
888 * Apply a color table lookup to an array of colors.
889 */
890 void
891 _mesa_lookup_rgba(const struct gl_color_table *table,
892 GLuint n, GLfloat rgba[][4])
893 {
894 ASSERT(table->FloatTable);
895 if (!table->Table || table->Size == 0)
896 return;
897
898 switch (table->Format) {
899 case GL_INTENSITY:
900 /* replace RGBA with I */
901 if (!table->FloatTable) {
902 const GLint max = table->Size - 1;
903 const GLfloat scale = (GLfloat) max;
904 const GLchan *lut = (const GLchan *) table->Table;
905 GLuint i;
906 for (i = 0; i < n; i++) {
907 GLint j = IROUND(rgba[i][RCOMP] * scale);
908 GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, 1)]);
909 rgba[i][RCOMP] = rgba[i][GCOMP] =
910 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
911 }
912
913 }
914 else {
915 const GLint max = table->Size - 1;
916 const GLfloat scale = (GLfloat) max;
917 const GLfloat *lut = (const GLfloat *) table->Table;
918 GLuint i;
919 for (i = 0; i < n; i++) {
920 GLint j = IROUND(rgba[i][RCOMP] * scale);
921 GLfloat c = lut[CLAMP(j, 0, max)];
922 rgba[i][RCOMP] = rgba[i][GCOMP] =
923 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
924 }
925 }
926 break;
927 case GL_LUMINANCE:
928 /* replace RGB with L */
929 if (!table->FloatTable) {
930 const GLint max = table->Size - 1;
931 const GLfloat scale = (GLfloat) max;
932 const GLchan *lut = (const GLchan *) table->Table;
933 GLuint i;
934 for (i = 0; i < n; i++) {
935 GLint j = IROUND(rgba[i][RCOMP] * scale);
936 GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
937 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
938 }
939 }
940 else {
941 const GLint max = table->Size - 1;
942 const GLfloat scale = (GLfloat) max;
943 const GLfloat *lut = (const GLfloat *) table->Table;
944 GLuint i;
945 for (i = 0; i < n; i++) {
946 GLint j = IROUND(rgba[i][RCOMP] * scale);
947 GLfloat c = lut[CLAMP(j, 0, max)];
948 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
949 }
950 }
951 break;
952 case GL_ALPHA:
953 /* replace A with A */
954 if (!table->FloatTable) {
955 const GLint max = table->Size - 1;
956 const GLfloat scale = (GLfloat) max;
957 const GLchan *lut = (const GLchan *) table->Table;
958 GLuint i;
959 for (i = 0; i < n; i++) {
960 GLint j = IROUND(rgba[i][ACOMP] * scale);
961 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
962 }
963 }
964 else {
965 const GLint max = table->Size - 1;
966 const GLfloat scale = (GLfloat) max;
967 const GLfloat *lut = (const GLfloat *) table->Table;
968 GLuint i;
969 for (i = 0; i < n; i++) {
970 GLint j = IROUND(rgba[i][ACOMP] * scale);
971 rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
972 }
973 }
974 break;
975 case GL_LUMINANCE_ALPHA:
976 /* replace RGBA with LLLA */
977 if (!table->FloatTable) {
978 const GLint max = table->Size - 1;
979 const GLfloat scale = (GLfloat) max;
980 const GLchan *lut = (const GLchan *) table->Table;
981 GLuint i;
982 for (i = 0; i < n; i++) {
983 GLint jL = IROUND(rgba[i][RCOMP] * scale);
984 GLint jA = IROUND(rgba[i][ACOMP] * scale);
985 GLfloat luminance, alpha;
986 jL = CLAMP(jL, 0, max);
987 jA = CLAMP(jA, 0, max);
988 luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
989 alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
990 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
991 rgba[i][ACOMP] = alpha;;
992 }
993 }
994 else {
995 const GLint max = table->Size - 1;
996 const GLfloat scale = (GLfloat) max;
997 const GLfloat *lut = (const GLfloat *) table->Table;
998 GLuint i;
999 for (i = 0; i < n; i++) {
1000 GLint jL = IROUND(rgba[i][RCOMP] * scale);
1001 GLint jA = IROUND(rgba[i][ACOMP] * scale);
1002 GLfloat luminance, alpha;
1003 jL = CLAMP(jL, 0, max);
1004 jA = CLAMP(jA, 0, max);
1005 luminance = lut[jL * 2 + 0];
1006 alpha = lut[jA * 2 + 1];
1007 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
1008 rgba[i][ACOMP] = alpha;;
1009 }
1010 }
1011 break;
1012 case GL_RGB:
1013 /* replace RGB with RGB */
1014 if (!table->FloatTable) {
1015 const GLint max = table->Size - 1;
1016 const GLfloat scale = (GLfloat) max;
1017 const GLchan *lut = (const GLchan *) table->Table;
1018 GLuint i;
1019 for (i = 0; i < n; i++) {
1020 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1021 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1022 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1023 jR = CLAMP(jR, 0, max);
1024 jG = CLAMP(jG, 0, max);
1025 jB = CLAMP(jB, 0, max);
1026 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
1027 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
1028 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
1029 }
1030 }
1031 else {
1032 const GLint max = table->Size - 1;
1033 const GLfloat scale = (GLfloat) max;
1034 const GLfloat *lut = (const GLfloat *) table->Table;
1035 GLuint i;
1036 for (i = 0; i < n; i++) {
1037 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1038 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1039 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1040 jR = CLAMP(jR, 0, max);
1041 jG = CLAMP(jG, 0, max);
1042 jB = CLAMP(jB, 0, max);
1043 rgba[i][RCOMP] = lut[jR * 3 + 0];
1044 rgba[i][GCOMP] = lut[jG * 3 + 1];
1045 rgba[i][BCOMP] = lut[jB * 3 + 2];
1046 }
1047 }
1048 break;
1049 case GL_RGBA:
1050 /* replace RGBA with RGBA */
1051 if (!table->FloatTable) {
1052 const GLint max = table->Size - 1;
1053 const GLfloat scale = (GLfloat) max;
1054 const GLchan *lut = (const GLchan *) table->Table;
1055 GLuint i;
1056 for (i = 0; i < n; i++) {
1057 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1058 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1059 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1060 GLint jA = IROUND(rgba[i][ACOMP] * scale);
1061 jR = CLAMP(jR, 0, max);
1062 jG = CLAMP(jG, 0, max);
1063 jB = CLAMP(jB, 0, max);
1064 jA = CLAMP(jA, 0, max);
1065 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
1066 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
1067 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
1068 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
1069 }
1070 }
1071 else {
1072 const GLint max = table->Size - 1;
1073 const GLfloat scale = (GLfloat) max;
1074 const GLfloat *lut = (const GLfloat *) table->Table;
1075 GLuint i;
1076 for (i = 0; i < n; i++) {
1077 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1078 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1079 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1080 GLint jA = IROUND(rgba[i][ACOMP] * scale);
1081 jR = CLAMP(jR, 0, max);
1082 jG = CLAMP(jG, 0, max);
1083 jB = CLAMP(jB, 0, max);
1084 jA = CLAMP(jA, 0, max);
1085 rgba[i][RCOMP] = lut[jR * 4 + 0];
1086 rgba[i][GCOMP] = lut[jG * 4 + 1];
1087 rgba[i][BCOMP] = lut[jB * 4 + 2];
1088 rgba[i][ACOMP] = lut[jA * 4 + 3];
1089 }
1090 }
1091 break;
1092 default:
1093 _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba");
1094 return;
1095 }
1096 }
1097
1098
1099
1100 /*
1101 * Apply color index shift and offset to an array of pixels.
1102 */
1103 void
1104 _mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
1105 {
1106 GLint shift = ctx->Pixel.IndexShift;
1107 GLint offset = ctx->Pixel.IndexOffset;
1108 GLuint i;
1109 if (shift > 0) {
1110 for (i=0;i<n;i++) {
1111 indexes[i] = (indexes[i] << shift) + offset;
1112 }
1113 }
1114 else if (shift < 0) {
1115 shift = -shift;
1116 for (i=0;i<n;i++) {
1117 indexes[i] = (indexes[i] >> shift) + offset;
1118 }
1119 }
1120 else {
1121 for (i=0;i<n;i++) {
1122 indexes[i] = indexes[i] + offset;
1123 }
1124 }
1125 }
1126
1127
1128 /*
1129 * Apply color index mapping to color indexes.
1130 */
1131 void
1132 _mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
1133 {
1134 GLuint mask = ctx->Pixel.MapItoIsize - 1;
1135 GLuint i;
1136 for (i=0;i<n;i++) {
1137 index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
1138 }
1139 }
1140
1141
1142 /*
1143 * Map color indexes to rgba values.
1144 */
1145 void
1146 _mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
1147 const GLuint index[], GLchan rgba[][4] )
1148 {
1149 #if CHAN_BITS == 8
1150 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1151 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1152 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1153 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1154 const GLubyte *rMap = ctx->Pixel.MapItoR8;
1155 const GLubyte *gMap = ctx->Pixel.MapItoG8;
1156 const GLubyte *bMap = ctx->Pixel.MapItoB8;
1157 const GLubyte *aMap = ctx->Pixel.MapItoA8;
1158 GLuint i;
1159 for (i=0;i<n;i++) {
1160 rgba[i][RCOMP] = rMap[index[i] & rmask];
1161 rgba[i][GCOMP] = gMap[index[i] & gmask];
1162 rgba[i][BCOMP] = bMap[index[i] & bmask];
1163 rgba[i][ACOMP] = aMap[index[i] & amask];
1164 }
1165 #else
1166 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1167 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1168 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1169 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1170 const GLfloat *rMap = ctx->Pixel.MapItoR;
1171 const GLfloat *gMap = ctx->Pixel.MapItoG;
1172 const GLfloat *bMap = ctx->Pixel.MapItoB;
1173 const GLfloat *aMap = ctx->Pixel.MapItoA;
1174 GLuint i;
1175 for (i=0;i<n;i++) {
1176 CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
1177 CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
1178 CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
1179 CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
1180 }
1181 #endif
1182 }
1183
1184
1185 /*
1186 * Map color indexes to float rgba values.
1187 */
1188 void
1189 _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
1190 const GLuint index[], GLfloat rgba[][4] )
1191 {
1192 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1193 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1194 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1195 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1196 const GLfloat *rMap = ctx->Pixel.MapItoR;
1197 const GLfloat *gMap = ctx->Pixel.MapItoG;
1198 const GLfloat *bMap = ctx->Pixel.MapItoB;
1199 const GLfloat *aMap = ctx->Pixel.MapItoA;
1200 GLuint i;
1201 for (i=0;i<n;i++) {
1202 rgba[i][RCOMP] = rMap[index[i] & rmask];
1203 rgba[i][GCOMP] = gMap[index[i] & gmask];
1204 rgba[i][BCOMP] = bMap[index[i] & bmask];
1205 rgba[i][ACOMP] = aMap[index[i] & amask];
1206 }
1207 }
1208
1209
1210 /*
1211 * Map 8-bit color indexes to rgb values.
1212 */
1213 void
1214 _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
1215 GLchan rgba[][4] )
1216 {
1217 #if CHAN_BITS == 8
1218 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1219 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1220 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1221 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1222 const GLubyte *rMap = ctx->Pixel.MapItoR8;
1223 const GLubyte *gMap = ctx->Pixel.MapItoG8;
1224 const GLubyte *bMap = ctx->Pixel.MapItoB8;
1225 const GLubyte *aMap = ctx->Pixel.MapItoA8;
1226 GLuint i;
1227 for (i=0;i<n;i++) {
1228 rgba[i][RCOMP] = rMap[index[i] & rmask];
1229 rgba[i][GCOMP] = gMap[index[i] & gmask];
1230 rgba[i][BCOMP] = bMap[index[i] & bmask];
1231 rgba[i][ACOMP] = aMap[index[i] & amask];
1232 }
1233 #else
1234 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1235 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1236 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1237 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1238 const GLfloat *rMap = ctx->Pixel.MapItoR;
1239 const GLfloat *gMap = ctx->Pixel.MapItoG;
1240 const GLfloat *bMap = ctx->Pixel.MapItoB;
1241 const GLfloat *aMap = ctx->Pixel.MapItoA;
1242 GLuint i;
1243 for (i=0;i<n;i++) {
1244 CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
1245 CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
1246 CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
1247 CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
1248 }
1249 #endif
1250 }
1251
1252
1253 void
1254 _mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
1255 GLstencil stencil[] )
1256 {
1257 GLuint i;
1258 GLint shift = ctx->Pixel.IndexShift;
1259 GLint offset = ctx->Pixel.IndexOffset;
1260 if (shift > 0) {
1261 for (i=0;i<n;i++) {
1262 stencil[i] = (stencil[i] << shift) + offset;
1263 }
1264 }
1265 else if (shift < 0) {
1266 shift = -shift;
1267 for (i=0;i<n;i++) {
1268 stencil[i] = (stencil[i] >> shift) + offset;
1269 }
1270 }
1271 else {
1272 for (i=0;i<n;i++) {
1273 stencil[i] = stencil[i] + offset;
1274 }
1275 }
1276
1277 }
1278
1279
1280 void
1281 _mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
1282 {
1283 GLuint mask = ctx->Pixel.MapStoSsize - 1;
1284 GLuint i;
1285 for (i=0;i<n;i++) {
1286 stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
1287 }
1288 }
1289
1290
1291
1292 /*
1293 * This function converts an array of GLchan colors to GLfloat colors.
1294 * Most importantly, it undoes the non-uniform quantization of pixel
1295 * values introduced when we convert shallow (< 8 bit) pixel values
1296 * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
1297 * This fixes a number of OpenGL conformance failures when running on
1298 * 16bpp displays, for example.
1299 */
1300 void
1301 _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
1302 CONST GLchan rgba[][4], GLfloat rgbaf[][4])
1303 {
1304 #if CHAN_TYPE == GL_FLOAT
1305 MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
1306 #else
1307 const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
1308 const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
1309 const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
1310 GLuint aShift;
1311 const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
1312 const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
1313 const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
1314 GLfloat aScale;
1315 GLuint i;
1316
1317 if (ctx->Visual.alphaBits > 0) {
1318 aShift = CHAN_BITS - ctx->Visual.alphaBits;
1319 aScale = 1.0F / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1);
1320 }
1321 else {
1322 aShift = 0;
1323 aScale = 1.0F / CHAN_MAXF;
1324 }
1325
1326 for (i = 0; i < n; i++) {
1327 const GLint r = rgba[i][RCOMP] >> rShift;
1328 const GLint g = rgba[i][GCOMP] >> gShift;
1329 const GLint b = rgba[i][BCOMP] >> bShift;
1330 const GLint a = rgba[i][ACOMP] >> aShift;
1331 rgbaf[i][RCOMP] = (GLfloat) r * rScale;
1332 rgbaf[i][GCOMP] = (GLfloat) g * gScale;
1333 rgbaf[i][BCOMP] = (GLfloat) b * bScale;
1334 rgbaf[i][ACOMP] = (GLfloat) a * aScale;
1335 }
1336 #endif
1337 }