3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 /**********************************************************************/
36 /***** glPixelZoom *****/
37 /**********************************************************************/
42 _mesa_PixelZoom( GLfloat xfactor
, GLfloat yfactor
)
44 GET_CURRENT_CONTEXT(ctx
);
46 if (ctx
->Pixel
.ZoomX
== xfactor
&&
47 ctx
->Pixel
.ZoomY
== yfactor
)
50 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
51 ctx
->Pixel
.ZoomX
= xfactor
;
52 ctx
->Pixel
.ZoomY
= yfactor
;
57 /**********************************************************************/
58 /***** glPixelStore *****/
59 /**********************************************************************/
63 _mesa_PixelStorei( GLenum pname
, GLint param
)
65 /* NOTE: this call can't be compiled into the display list */
66 GET_CURRENT_CONTEXT(ctx
);
67 ASSERT_OUTSIDE_BEGIN_END(ctx
);
70 case GL_PACK_SWAP_BYTES
:
71 if (param
== (GLint
)ctx
->Pack
.SwapBytes
)
73 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
74 ctx
->Pack
.SwapBytes
= param
? GL_TRUE
: GL_FALSE
;
76 case GL_PACK_LSB_FIRST
:
77 if (param
== (GLint
)ctx
->Pack
.LsbFirst
)
79 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
80 ctx
->Pack
.LsbFirst
= param
? GL_TRUE
: GL_FALSE
;
82 case GL_PACK_ROW_LENGTH
:
84 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
87 if (ctx
->Pack
.RowLength
== param
)
89 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
90 ctx
->Pack
.RowLength
= param
;
92 case GL_PACK_IMAGE_HEIGHT
:
94 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
97 if (ctx
->Pack
.ImageHeight
== param
)
99 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
100 ctx
->Pack
.ImageHeight
= param
;
102 case GL_PACK_SKIP_PIXELS
:
104 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
107 if (ctx
->Pack
.SkipPixels
== param
)
109 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
110 ctx
->Pack
.SkipPixels
= param
;
112 case GL_PACK_SKIP_ROWS
:
114 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
117 if (ctx
->Pack
.SkipRows
== param
)
119 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
120 ctx
->Pack
.SkipRows
= param
;
122 case GL_PACK_SKIP_IMAGES
:
124 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
127 if (ctx
->Pack
.SkipImages
== param
)
129 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
130 ctx
->Pack
.SkipImages
= param
;
132 case GL_PACK_ALIGNMENT
:
133 if (param
!=1 && param
!=2 && param
!=4 && param
!=8) {
134 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
137 if (ctx
->Pack
.Alignment
== param
)
139 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
140 ctx
->Pack
.Alignment
= param
;
142 case GL_PACK_INVERT_MESA
:
143 if (!ctx
->Extensions
.MESA_pack_invert
) {
144 _mesa_error( ctx
, GL_INVALID_ENUM
, "glPixelstore(pname)" );
147 if (ctx
->Pack
.Invert
== param
)
149 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
150 ctx
->Pack
.Invert
= param
;
153 case GL_UNPACK_SWAP_BYTES
:
154 if (param
== (GLint
)ctx
->Unpack
.SwapBytes
)
156 if ((GLint
)ctx
->Unpack
.SwapBytes
== param
)
158 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
159 ctx
->Unpack
.SwapBytes
= param
? GL_TRUE
: GL_FALSE
;
161 case GL_UNPACK_LSB_FIRST
:
162 if (param
== (GLint
)ctx
->Unpack
.LsbFirst
)
164 if ((GLint
)ctx
->Unpack
.LsbFirst
== param
)
166 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
167 ctx
->Unpack
.LsbFirst
= param
? GL_TRUE
: GL_FALSE
;
169 case GL_UNPACK_ROW_LENGTH
:
171 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
174 if (ctx
->Unpack
.RowLength
== param
)
176 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
177 ctx
->Unpack
.RowLength
= param
;
179 case GL_UNPACK_IMAGE_HEIGHT
:
181 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
184 if (ctx
->Unpack
.ImageHeight
== param
)
187 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
188 ctx
->Unpack
.ImageHeight
= param
;
190 case GL_UNPACK_SKIP_PIXELS
:
192 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
195 if (ctx
->Unpack
.SkipPixels
== param
)
197 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
198 ctx
->Unpack
.SkipPixels
= param
;
200 case GL_UNPACK_SKIP_ROWS
:
202 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
205 if (ctx
->Unpack
.SkipRows
== param
)
207 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
208 ctx
->Unpack
.SkipRows
= param
;
210 case GL_UNPACK_SKIP_IMAGES
:
212 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore(param)" );
215 if (ctx
->Unpack
.SkipImages
== param
)
217 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
218 ctx
->Unpack
.SkipImages
= param
;
220 case GL_UNPACK_ALIGNMENT
:
221 if (param
!=1 && param
!=2 && param
!=4 && param
!=8) {
222 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelStore" );
225 if (ctx
->Unpack
.Alignment
== param
)
227 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
228 ctx
->Unpack
.Alignment
= param
;
230 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
231 if (param
== (GLint
)ctx
->Unpack
.ClientStorage
)
233 FLUSH_VERTICES(ctx
, _NEW_PACKUNPACK
);
234 ctx
->Unpack
.ClientStorage
= param
? GL_TRUE
: GL_FALSE
;
237 _mesa_error( ctx
, GL_INVALID_ENUM
, "glPixelStore" );
244 _mesa_PixelStoref( GLenum pname
, GLfloat param
)
246 _mesa_PixelStorei( pname
, (GLint
) param
);
251 /**********************************************************************/
252 /***** glPixelMap *****/
253 /**********************************************************************/
258 _mesa_PixelMapfv( GLenum map
, GLint mapsize
, const GLfloat
*values
)
261 GET_CURRENT_CONTEXT(ctx
);
262 ASSERT_OUTSIDE_BEGIN_END(ctx
);
264 if (mapsize
< 1 || mapsize
> MAX_PIXEL_MAP_TABLE
) {
265 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelMapfv(mapsize)" );
269 if (map
>= GL_PIXEL_MAP_S_TO_S
&& map
<= GL_PIXEL_MAP_I_TO_A
) {
270 /* test that mapsize is a power of two */
271 if (_mesa_bitcount((GLuint
) mapsize
) != 1) {
272 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPixelMapfv(mapsize)" );
277 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
280 case GL_PIXEL_MAP_S_TO_S
:
281 ctx
->Pixel
.MapStoSsize
= mapsize
;
282 for (i
=0;i
<mapsize
;i
++) {
283 ctx
->Pixel
.MapStoS
[i
] = (GLint
) values
[i
];
286 case GL_PIXEL_MAP_I_TO_I
:
287 ctx
->Pixel
.MapItoIsize
= mapsize
;
288 for (i
=0;i
<mapsize
;i
++) {
289 ctx
->Pixel
.MapItoI
[i
] = (GLint
) values
[i
];
292 case GL_PIXEL_MAP_I_TO_R
:
293 ctx
->Pixel
.MapItoRsize
= mapsize
;
294 for (i
=0;i
<mapsize
;i
++) {
295 GLfloat val
= CLAMP( values
[i
], 0.0F
, 1.0F
);
296 ctx
->Pixel
.MapItoR
[i
] = val
;
297 ctx
->Pixel
.MapItoR8
[i
] = (GLint
) (val
* 255.0F
);
300 case GL_PIXEL_MAP_I_TO_G
:
301 ctx
->Pixel
.MapItoGsize
= mapsize
;
302 for (i
=0;i
<mapsize
;i
++) {
303 GLfloat val
= CLAMP( values
[i
], 0.0F
, 1.0F
);
304 ctx
->Pixel
.MapItoG
[i
] = val
;
305 ctx
->Pixel
.MapItoG8
[i
] = (GLint
) (val
* 255.0F
);
308 case GL_PIXEL_MAP_I_TO_B
:
309 ctx
->Pixel
.MapItoBsize
= mapsize
;
310 for (i
=0;i
<mapsize
;i
++) {
311 GLfloat val
= CLAMP( values
[i
], 0.0F
, 1.0F
);
312 ctx
->Pixel
.MapItoB
[i
] = val
;
313 ctx
->Pixel
.MapItoB8
[i
] = (GLint
) (val
* 255.0F
);
316 case GL_PIXEL_MAP_I_TO_A
:
317 ctx
->Pixel
.MapItoAsize
= mapsize
;
318 for (i
=0;i
<mapsize
;i
++) {
319 GLfloat val
= CLAMP( values
[i
], 0.0F
, 1.0F
);
320 ctx
->Pixel
.MapItoA
[i
] = val
;
321 ctx
->Pixel
.MapItoA8
[i
] = (GLint
) (val
* 255.0F
);
324 case GL_PIXEL_MAP_R_TO_R
:
325 ctx
->Pixel
.MapRtoRsize
= mapsize
;
326 for (i
=0;i
<mapsize
;i
++) {
327 ctx
->Pixel
.MapRtoR
[i
] = CLAMP( values
[i
], 0.0F
, 1.0F
);
330 case GL_PIXEL_MAP_G_TO_G
:
331 ctx
->Pixel
.MapGtoGsize
= mapsize
;
332 for (i
=0;i
<mapsize
;i
++) {
333 ctx
->Pixel
.MapGtoG
[i
] = CLAMP( values
[i
], 0.0F
, 1.0F
);
336 case GL_PIXEL_MAP_B_TO_B
:
337 ctx
->Pixel
.MapBtoBsize
= mapsize
;
338 for (i
=0;i
<mapsize
;i
++) {
339 ctx
->Pixel
.MapBtoB
[i
] = CLAMP( values
[i
], 0.0F
, 1.0F
);
342 case GL_PIXEL_MAP_A_TO_A
:
343 ctx
->Pixel
.MapAtoAsize
= mapsize
;
344 for (i
=0;i
<mapsize
;i
++) {
345 ctx
->Pixel
.MapAtoA
[i
] = CLAMP( values
[i
], 0.0F
, 1.0F
);
349 _mesa_error( ctx
, GL_INVALID_ENUM
, "glPixelMapfv(map)" );
356 _mesa_PixelMapuiv(GLenum map
, GLint mapsize
, const GLuint
*values
)
358 const GLint n
= MIN2(mapsize
, MAX_PIXEL_MAP_TABLE
);
359 GLfloat fvalues
[MAX_PIXEL_MAP_TABLE
];
361 if (map
==GL_PIXEL_MAP_I_TO_I
|| map
==GL_PIXEL_MAP_S_TO_S
) {
363 fvalues
[i
] = (GLfloat
) values
[i
];
368 fvalues
[i
] = UINT_TO_FLOAT( values
[i
] );
371 _mesa_PixelMapfv(map
, mapsize
, fvalues
);
377 _mesa_PixelMapusv(GLenum map
, GLint mapsize
, const GLushort
*values
)
379 const GLint n
= MIN2(mapsize
, MAX_PIXEL_MAP_TABLE
);
380 GLfloat fvalues
[MAX_PIXEL_MAP_TABLE
];
382 if (map
==GL_PIXEL_MAP_I_TO_I
|| map
==GL_PIXEL_MAP_S_TO_S
) {
384 fvalues
[i
] = (GLfloat
) values
[i
];
389 fvalues
[i
] = USHORT_TO_FLOAT( values
[i
] );
392 _mesa_PixelMapfv(map
, mapsize
, fvalues
);
398 _mesa_GetPixelMapfv( GLenum map
, GLfloat
*values
)
400 GET_CURRENT_CONTEXT(ctx
);
402 ASSERT_OUTSIDE_BEGIN_END(ctx
);
405 case GL_PIXEL_MAP_I_TO_I
:
406 for (i
=0;i
<ctx
->Pixel
.MapItoIsize
;i
++) {
407 values
[i
] = (GLfloat
) ctx
->Pixel
.MapItoI
[i
];
410 case GL_PIXEL_MAP_S_TO_S
:
411 for (i
=0;i
<ctx
->Pixel
.MapStoSsize
;i
++) {
412 values
[i
] = (GLfloat
) ctx
->Pixel
.MapStoS
[i
];
415 case GL_PIXEL_MAP_I_TO_R
:
416 MEMCPY(values
,ctx
->Pixel
.MapItoR
,ctx
->Pixel
.MapItoRsize
*sizeof(GLfloat
));
418 case GL_PIXEL_MAP_I_TO_G
:
419 MEMCPY(values
,ctx
->Pixel
.MapItoG
,ctx
->Pixel
.MapItoGsize
*sizeof(GLfloat
));
421 case GL_PIXEL_MAP_I_TO_B
:
422 MEMCPY(values
,ctx
->Pixel
.MapItoB
,ctx
->Pixel
.MapItoBsize
*sizeof(GLfloat
));
424 case GL_PIXEL_MAP_I_TO_A
:
425 MEMCPY(values
,ctx
->Pixel
.MapItoA
,ctx
->Pixel
.MapItoAsize
*sizeof(GLfloat
));
427 case GL_PIXEL_MAP_R_TO_R
:
428 MEMCPY(values
,ctx
->Pixel
.MapRtoR
,ctx
->Pixel
.MapRtoRsize
*sizeof(GLfloat
));
430 case GL_PIXEL_MAP_G_TO_G
:
431 MEMCPY(values
,ctx
->Pixel
.MapGtoG
,ctx
->Pixel
.MapGtoGsize
*sizeof(GLfloat
));
433 case GL_PIXEL_MAP_B_TO_B
:
434 MEMCPY(values
,ctx
->Pixel
.MapBtoB
,ctx
->Pixel
.MapBtoBsize
*sizeof(GLfloat
));
436 case GL_PIXEL_MAP_A_TO_A
:
437 MEMCPY(values
,ctx
->Pixel
.MapAtoA
,ctx
->Pixel
.MapAtoAsize
*sizeof(GLfloat
));
440 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetPixelMapfv" );
446 _mesa_GetPixelMapuiv( GLenum map
, GLuint
*values
)
448 GET_CURRENT_CONTEXT(ctx
);
450 ASSERT_OUTSIDE_BEGIN_END(ctx
);
453 case GL_PIXEL_MAP_I_TO_I
:
454 MEMCPY(values
, ctx
->Pixel
.MapItoI
, ctx
->Pixel
.MapItoIsize
*sizeof(GLint
));
456 case GL_PIXEL_MAP_S_TO_S
:
457 MEMCPY(values
, ctx
->Pixel
.MapStoS
, ctx
->Pixel
.MapStoSsize
*sizeof(GLint
));
459 case GL_PIXEL_MAP_I_TO_R
:
460 for (i
=0;i
<ctx
->Pixel
.MapItoRsize
;i
++) {
461 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapItoR
[i
] );
464 case GL_PIXEL_MAP_I_TO_G
:
465 for (i
=0;i
<ctx
->Pixel
.MapItoGsize
;i
++) {
466 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapItoG
[i
] );
469 case GL_PIXEL_MAP_I_TO_B
:
470 for (i
=0;i
<ctx
->Pixel
.MapItoBsize
;i
++) {
471 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapItoB
[i
] );
474 case GL_PIXEL_MAP_I_TO_A
:
475 for (i
=0;i
<ctx
->Pixel
.MapItoAsize
;i
++) {
476 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapItoA
[i
] );
479 case GL_PIXEL_MAP_R_TO_R
:
480 for (i
=0;i
<ctx
->Pixel
.MapRtoRsize
;i
++) {
481 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapRtoR
[i
] );
484 case GL_PIXEL_MAP_G_TO_G
:
485 for (i
=0;i
<ctx
->Pixel
.MapGtoGsize
;i
++) {
486 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapGtoG
[i
] );
489 case GL_PIXEL_MAP_B_TO_B
:
490 for (i
=0;i
<ctx
->Pixel
.MapBtoBsize
;i
++) {
491 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapBtoB
[i
] );
494 case GL_PIXEL_MAP_A_TO_A
:
495 for (i
=0;i
<ctx
->Pixel
.MapAtoAsize
;i
++) {
496 values
[i
] = FLOAT_TO_UINT( ctx
->Pixel
.MapAtoA
[i
] );
500 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetPixelMapfv" );
506 _mesa_GetPixelMapusv( GLenum map
, GLushort
*values
)
508 GET_CURRENT_CONTEXT(ctx
);
510 ASSERT_OUTSIDE_BEGIN_END(ctx
);
513 case GL_PIXEL_MAP_I_TO_I
:
514 for (i
=0;i
<ctx
->Pixel
.MapItoIsize
;i
++) {
515 values
[i
] = (GLushort
) ctx
->Pixel
.MapItoI
[i
];
518 case GL_PIXEL_MAP_S_TO_S
:
519 for (i
=0;i
<ctx
->Pixel
.MapStoSsize
;i
++) {
520 values
[i
] = (GLushort
) ctx
->Pixel
.MapStoS
[i
];
523 case GL_PIXEL_MAP_I_TO_R
:
524 for (i
=0;i
<ctx
->Pixel
.MapItoRsize
;i
++) {
525 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapItoR
[i
] );
528 case GL_PIXEL_MAP_I_TO_G
:
529 for (i
=0;i
<ctx
->Pixel
.MapItoGsize
;i
++) {
530 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapItoG
[i
] );
533 case GL_PIXEL_MAP_I_TO_B
:
534 for (i
=0;i
<ctx
->Pixel
.MapItoBsize
;i
++) {
535 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapItoB
[i
] );
538 case GL_PIXEL_MAP_I_TO_A
:
539 for (i
=0;i
<ctx
->Pixel
.MapItoAsize
;i
++) {
540 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapItoA
[i
] );
543 case GL_PIXEL_MAP_R_TO_R
:
544 for (i
=0;i
<ctx
->Pixel
.MapRtoRsize
;i
++) {
545 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapRtoR
[i
] );
548 case GL_PIXEL_MAP_G_TO_G
:
549 for (i
=0;i
<ctx
->Pixel
.MapGtoGsize
;i
++) {
550 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapGtoG
[i
] );
553 case GL_PIXEL_MAP_B_TO_B
:
554 for (i
=0;i
<ctx
->Pixel
.MapBtoBsize
;i
++) {
555 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapBtoB
[i
] );
558 case GL_PIXEL_MAP_A_TO_A
:
559 for (i
=0;i
<ctx
->Pixel
.MapAtoAsize
;i
++) {
560 values
[i
] = FLOAT_TO_USHORT( ctx
->Pixel
.MapAtoA
[i
] );
564 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetPixelMapfv" );
570 /**********************************************************************/
571 /***** glPixelTransfer *****/
572 /**********************************************************************/
576 * Implements glPixelTransfer[fi] whether called immediately or from a
580 _mesa_PixelTransferf( GLenum pname
, GLfloat param
)
582 GET_CURRENT_CONTEXT(ctx
);
583 ASSERT_OUTSIDE_BEGIN_END(ctx
);
587 if (ctx
->Pixel
.MapColorFlag
== (param
? GL_TRUE
: GL_FALSE
))
589 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
590 ctx
->Pixel
.MapColorFlag
= param
? GL_TRUE
: GL_FALSE
;
593 if (ctx
->Pixel
.MapStencilFlag
== (param
? GL_TRUE
: GL_FALSE
))
595 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
596 ctx
->Pixel
.MapStencilFlag
= param
? GL_TRUE
: GL_FALSE
;
599 if (ctx
->Pixel
.IndexShift
== (GLint
) param
)
601 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
602 ctx
->Pixel
.IndexShift
= (GLint
) param
;
604 case GL_INDEX_OFFSET
:
605 if (ctx
->Pixel
.IndexOffset
== (GLint
) param
)
607 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
608 ctx
->Pixel
.IndexOffset
= (GLint
) param
;
611 if (ctx
->Pixel
.RedScale
== param
)
613 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
614 ctx
->Pixel
.RedScale
= param
;
617 if (ctx
->Pixel
.RedBias
== param
)
619 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
620 ctx
->Pixel
.RedBias
= param
;
623 if (ctx
->Pixel
.GreenScale
== param
)
625 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
626 ctx
->Pixel
.GreenScale
= param
;
629 if (ctx
->Pixel
.GreenBias
== param
)
631 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
632 ctx
->Pixel
.GreenBias
= param
;
635 if (ctx
->Pixel
.BlueScale
== param
)
637 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
638 ctx
->Pixel
.BlueScale
= param
;
641 if (ctx
->Pixel
.BlueBias
== param
)
643 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
644 ctx
->Pixel
.BlueBias
= param
;
647 if (ctx
->Pixel
.AlphaScale
== param
)
649 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
650 ctx
->Pixel
.AlphaScale
= param
;
653 if (ctx
->Pixel
.AlphaBias
== param
)
655 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
656 ctx
->Pixel
.AlphaBias
= param
;
659 if (ctx
->Pixel
.DepthScale
== param
)
661 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
662 ctx
->Pixel
.DepthScale
= param
;
665 if (ctx
->Pixel
.DepthBias
== param
)
667 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
668 ctx
->Pixel
.DepthBias
= param
;
670 case GL_POST_COLOR_MATRIX_RED_SCALE
:
671 if (ctx
->Pixel
.PostColorMatrixScale
[0] == param
)
673 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
674 ctx
->Pixel
.PostColorMatrixScale
[0] = param
;
676 case GL_POST_COLOR_MATRIX_RED_BIAS
:
677 if (ctx
->Pixel
.PostColorMatrixBias
[0] == param
)
679 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
680 ctx
->Pixel
.PostColorMatrixBias
[0] = param
;
682 case GL_POST_COLOR_MATRIX_GREEN_SCALE
:
683 if (ctx
->Pixel
.PostColorMatrixScale
[1] == param
)
685 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
686 ctx
->Pixel
.PostColorMatrixScale
[1] = param
;
688 case GL_POST_COLOR_MATRIX_GREEN_BIAS
:
689 if (ctx
->Pixel
.PostColorMatrixBias
[1] == param
)
691 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
692 ctx
->Pixel
.PostColorMatrixBias
[1] = param
;
694 case GL_POST_COLOR_MATRIX_BLUE_SCALE
:
695 if (ctx
->Pixel
.PostColorMatrixScale
[2] == param
)
697 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
698 ctx
->Pixel
.PostColorMatrixScale
[2] = param
;
700 case GL_POST_COLOR_MATRIX_BLUE_BIAS
:
701 if (ctx
->Pixel
.PostColorMatrixBias
[2] == param
)
703 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
704 ctx
->Pixel
.PostColorMatrixBias
[2] = param
;
706 case GL_POST_COLOR_MATRIX_ALPHA_SCALE
:
707 if (ctx
->Pixel
.PostColorMatrixScale
[3] == param
)
709 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
710 ctx
->Pixel
.PostColorMatrixScale
[3] = param
;
712 case GL_POST_COLOR_MATRIX_ALPHA_BIAS
:
713 if (ctx
->Pixel
.PostColorMatrixBias
[3] == param
)
715 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
716 ctx
->Pixel
.PostColorMatrixBias
[3] = param
;
718 case GL_POST_CONVOLUTION_RED_SCALE
:
719 if (ctx
->Pixel
.PostConvolutionScale
[0] == param
)
721 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
722 ctx
->Pixel
.PostConvolutionScale
[0] = param
;
724 case GL_POST_CONVOLUTION_RED_BIAS
:
725 if (ctx
->Pixel
.PostConvolutionBias
[0] == param
)
727 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
728 ctx
->Pixel
.PostConvolutionBias
[0] = param
;
730 case GL_POST_CONVOLUTION_GREEN_SCALE
:
731 if (ctx
->Pixel
.PostConvolutionScale
[1] == param
)
733 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
734 ctx
->Pixel
.PostConvolutionScale
[1] = param
;
736 case GL_POST_CONVOLUTION_GREEN_BIAS
:
737 if (ctx
->Pixel
.PostConvolutionBias
[1] == param
)
739 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
740 ctx
->Pixel
.PostConvolutionBias
[1] = param
;
742 case GL_POST_CONVOLUTION_BLUE_SCALE
:
743 if (ctx
->Pixel
.PostConvolutionScale
[2] == param
)
745 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
746 ctx
->Pixel
.PostConvolutionScale
[2] = param
;
748 case GL_POST_CONVOLUTION_BLUE_BIAS
:
749 if (ctx
->Pixel
.PostConvolutionBias
[2] == param
)
751 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
752 ctx
->Pixel
.PostConvolutionBias
[2] = param
;
754 case GL_POST_CONVOLUTION_ALPHA_SCALE
:
755 if (ctx
->Pixel
.PostConvolutionScale
[2] == param
)
757 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
758 ctx
->Pixel
.PostConvolutionScale
[2] = param
;
760 case GL_POST_CONVOLUTION_ALPHA_BIAS
:
761 if (ctx
->Pixel
.PostConvolutionBias
[2] == param
)
763 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
764 ctx
->Pixel
.PostConvolutionBias
[2] = param
;
767 _mesa_error( ctx
, GL_INVALID_ENUM
, "glPixelTransfer(pname)" );
774 _mesa_PixelTransferi( GLenum pname
, GLint param
)
776 _mesa_PixelTransferf( pname
, (GLfloat
) param
);
779 /**********************************************************************/
780 /***** Pixel processing functions ******/
781 /**********************************************************************/
785 * Apply scale and bias factors to an array of RGBA pixels.
788 _mesa_scale_and_bias_rgba(const GLcontext
*ctx
, GLuint n
, GLfloat rgba
[][4],
789 GLfloat rScale
, GLfloat gScale
,
790 GLfloat bScale
, GLfloat aScale
,
791 GLfloat rBias
, GLfloat gBias
,
792 GLfloat bBias
, GLfloat aBias
)
794 if (rScale
!= 1.0 || rBias
!= 0.0) {
796 for (i
= 0; i
< n
; i
++) {
797 rgba
[i
][RCOMP
] = rgba
[i
][RCOMP
] * rScale
+ rBias
;
800 if (gScale
!= 1.0 || gBias
!= 0.0) {
802 for (i
= 0; i
< n
; i
++) {
803 rgba
[i
][GCOMP
] = rgba
[i
][GCOMP
] * gScale
+ gBias
;
806 if (bScale
!= 1.0 || bBias
!= 0.0) {
808 for (i
= 0; i
< n
; i
++) {
809 rgba
[i
][BCOMP
] = rgba
[i
][BCOMP
] * bScale
+ bBias
;
812 if (aScale
!= 1.0 || aBias
!= 0.0) {
814 for (i
= 0; i
< n
; i
++) {
815 rgba
[i
][ACOMP
] = rgba
[i
][ACOMP
] * aScale
+ aBias
;
822 * Apply pixel mapping to an array of floating point RGBA pixels.
825 _mesa_map_rgba( const GLcontext
*ctx
, GLuint n
, GLfloat rgba
[][4] )
827 const GLfloat rscale
= (GLfloat
) (ctx
->Pixel
.MapRtoRsize
- 1);
828 const GLfloat gscale
= (GLfloat
) (ctx
->Pixel
.MapGtoGsize
- 1);
829 const GLfloat bscale
= (GLfloat
) (ctx
->Pixel
.MapBtoBsize
- 1);
830 const GLfloat ascale
= (GLfloat
) (ctx
->Pixel
.MapAtoAsize
- 1);
831 const GLfloat
*rMap
= ctx
->Pixel
.MapRtoR
;
832 const GLfloat
*gMap
= ctx
->Pixel
.MapGtoG
;
833 const GLfloat
*bMap
= ctx
->Pixel
.MapBtoB
;
834 const GLfloat
*aMap
= ctx
->Pixel
.MapAtoA
;
837 GLfloat r
= CLAMP(rgba
[i
][RCOMP
], 0.0F
, 1.0F
);
838 GLfloat g
= CLAMP(rgba
[i
][GCOMP
], 0.0F
, 1.0F
);
839 GLfloat b
= CLAMP(rgba
[i
][BCOMP
], 0.0F
, 1.0F
);
840 GLfloat a
= CLAMP(rgba
[i
][ACOMP
], 0.0F
, 1.0F
);
841 rgba
[i
][RCOMP
] = rMap
[IROUND(r
* rscale
)];
842 rgba
[i
][GCOMP
] = gMap
[IROUND(g
* gscale
)];
843 rgba
[i
][BCOMP
] = bMap
[IROUND(b
* bscale
)];
844 rgba
[i
][ACOMP
] = aMap
[IROUND(a
* ascale
)];
850 * Apply the color matrix and post color matrix scaling and biasing.
853 _mesa_transform_rgba(const GLcontext
*ctx
, GLuint n
, GLfloat rgba
[][4])
855 const GLfloat rs
= ctx
->Pixel
.PostColorMatrixScale
[0];
856 const GLfloat rb
= ctx
->Pixel
.PostColorMatrixBias
[0];
857 const GLfloat gs
= ctx
->Pixel
.PostColorMatrixScale
[1];
858 const GLfloat gb
= ctx
->Pixel
.PostColorMatrixBias
[1];
859 const GLfloat bs
= ctx
->Pixel
.PostColorMatrixScale
[2];
860 const GLfloat bb
= ctx
->Pixel
.PostColorMatrixBias
[2];
861 const GLfloat as
= ctx
->Pixel
.PostColorMatrixScale
[3];
862 const GLfloat ab
= ctx
->Pixel
.PostColorMatrixBias
[3];
863 const GLfloat
*m
= ctx
->ColorMatrixStack
.Top
->m
;
865 for (i
= 0; i
< n
; i
++) {
866 const GLfloat r
= rgba
[i
][RCOMP
];
867 const GLfloat g
= rgba
[i
][GCOMP
];
868 const GLfloat b
= rgba
[i
][BCOMP
];
869 const GLfloat a
= rgba
[i
][ACOMP
];
870 rgba
[i
][RCOMP
] = (m
[0] * r
+ m
[4] * g
+ m
[ 8] * b
+ m
[12] * a
) * rs
+ rb
;
871 rgba
[i
][GCOMP
] = (m
[1] * r
+ m
[5] * g
+ m
[ 9] * b
+ m
[13] * a
) * gs
+ gb
;
872 rgba
[i
][BCOMP
] = (m
[2] * r
+ m
[6] * g
+ m
[10] * b
+ m
[14] * a
) * bs
+ bb
;
873 rgba
[i
][ACOMP
] = (m
[3] * r
+ m
[7] * g
+ m
[11] * b
+ m
[15] * a
) * as
+ ab
;
879 * Apply a color table lookup to an array of colors.
882 _mesa_lookup_rgba(const struct gl_color_table
*table
,
883 GLuint n
, GLfloat rgba
[][4])
885 if (!table
->Table
|| table
->Size
== 0)
888 switch (table
->Format
) {
890 /* replace RGBA with I */
891 if (!table
->FloatTable
) {
892 const GLint max
= table
->Size
- 1;
893 const GLfloat scale
= (GLfloat
) max
;
894 const GLchan
*lut
= (const GLchan
*) table
->Table
;
896 for (i
= 0; i
< n
; i
++) {
897 GLint j
= IROUND(rgba
[i
][RCOMP
] * scale
);
898 GLfloat c
= CHAN_TO_FLOAT(lut
[CLAMP(j
, 0, max
)]);
899 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] =
900 rgba
[i
][BCOMP
] = rgba
[i
][ACOMP
] = c
;
904 const GLint max
= table
->Size
- 1;
905 const GLfloat scale
= (GLfloat
) max
;
906 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
908 for (i
= 0; i
< n
; i
++) {
909 GLint j
= IROUND(rgba
[i
][RCOMP
] * scale
);
910 GLfloat c
= lut
[CLAMP(j
, 0, max
)];
911 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] =
912 rgba
[i
][BCOMP
] = rgba
[i
][ACOMP
] = c
;
917 /* replace RGB with L */
918 if (!table
->FloatTable
) {
919 const GLint max
= table
->Size
- 1;
920 const GLfloat scale
= (GLfloat
) max
;
921 const GLchan
*lut
= (const GLchan
*) table
->Table
;
923 for (i
= 0; i
< n
; i
++) {
924 GLint j
= IROUND(rgba
[i
][RCOMP
] * scale
);
925 GLfloat c
= CHAN_TO_FLOAT(lut
[CLAMP(j
, 0, max
)]);
926 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = c
;
930 const GLint max
= table
->Size
- 1;
931 const GLfloat scale
= (GLfloat
) max
;
932 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
934 for (i
= 0; i
< n
; i
++) {
935 GLint j
= IROUND(rgba
[i
][RCOMP
] * scale
);
936 GLfloat c
= lut
[CLAMP(j
, 0, max
)];
937 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = c
;
942 /* replace A with A */
943 if (!table
->FloatTable
) {
944 const GLint max
= table
->Size
- 1;
945 const GLfloat scale
= (GLfloat
) max
;
946 const GLchan
*lut
= (const GLchan
*) table
->Table
;
948 for (i
= 0; i
< n
; i
++) {
949 GLint j
= IROUND(rgba
[i
][ACOMP
] * scale
);
950 rgba
[i
][ACOMP
] = CHAN_TO_FLOAT(lut
[CLAMP(j
, 0, max
)]);
954 const GLint max
= table
->Size
- 1;
955 const GLfloat scale
= (GLfloat
) max
;
956 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
958 for (i
= 0; i
< n
; i
++) {
959 GLint j
= IROUND(rgba
[i
][ACOMP
] * scale
);
960 rgba
[i
][ACOMP
] = lut
[CLAMP(j
, 0, max
)];
964 case GL_LUMINANCE_ALPHA
:
965 /* replace RGBA with LLLA */
966 if (!table
->FloatTable
) {
967 const GLint max
= table
->Size
- 1;
968 const GLfloat scale
= (GLfloat
) max
;
969 const GLchan
*lut
= (const GLchan
*) table
->Table
;
971 for (i
= 0; i
< n
; i
++) {
972 GLint jL
= IROUND(rgba
[i
][RCOMP
] * scale
);
973 GLint jA
= IROUND(rgba
[i
][ACOMP
] * scale
);
974 GLfloat luminance
, alpha
;
975 jL
= CLAMP(jL
, 0, max
);
976 jA
= CLAMP(jA
, 0, max
);
977 luminance
= CHAN_TO_FLOAT(lut
[jL
* 2 + 0]);
978 alpha
= CHAN_TO_FLOAT(lut
[jA
* 2 + 1]);
979 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = luminance
;
980 rgba
[i
][ACOMP
] = alpha
;;
984 const GLint max
= table
->Size
- 1;
985 const GLfloat scale
= (GLfloat
) max
;
986 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
988 for (i
= 0; i
< n
; i
++) {
989 GLint jL
= IROUND(rgba
[i
][RCOMP
] * scale
);
990 GLint jA
= IROUND(rgba
[i
][ACOMP
] * scale
);
991 GLfloat luminance
, alpha
;
992 jL
= CLAMP(jL
, 0, max
);
993 jA
= CLAMP(jA
, 0, max
);
994 luminance
= lut
[jL
* 2 + 0];
995 alpha
= lut
[jA
* 2 + 1];
996 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = luminance
;
997 rgba
[i
][ACOMP
] = alpha
;;
1002 /* replace RGB with RGB */
1003 if (!table
->FloatTable
) {
1004 const GLint max
= table
->Size
- 1;
1005 const GLfloat scale
= (GLfloat
) max
;
1006 const GLchan
*lut
= (const GLchan
*) table
->Table
;
1008 for (i
= 0; i
< n
; i
++) {
1009 GLint jR
= IROUND(rgba
[i
][RCOMP
] * scale
);
1010 GLint jG
= IROUND(rgba
[i
][GCOMP
] * scale
);
1011 GLint jB
= IROUND(rgba
[i
][BCOMP
] * scale
);
1012 jR
= CLAMP(jR
, 0, max
);
1013 jG
= CLAMP(jG
, 0, max
);
1014 jB
= CLAMP(jB
, 0, max
);
1015 rgba
[i
][RCOMP
] = CHAN_TO_FLOAT(lut
[jR
* 3 + 0]);
1016 rgba
[i
][GCOMP
] = CHAN_TO_FLOAT(lut
[jG
* 3 + 1]);
1017 rgba
[i
][BCOMP
] = CHAN_TO_FLOAT(lut
[jB
* 3 + 2]);
1021 const GLint max
= table
->Size
- 1;
1022 const GLfloat scale
= (GLfloat
) max
;
1023 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
1025 for (i
= 0; i
< n
; i
++) {
1026 GLint jR
= IROUND(rgba
[i
][RCOMP
] * scale
);
1027 GLint jG
= IROUND(rgba
[i
][GCOMP
] * scale
);
1028 GLint jB
= IROUND(rgba
[i
][BCOMP
] * scale
);
1029 jR
= CLAMP(jR
, 0, max
);
1030 jG
= CLAMP(jG
, 0, max
);
1031 jB
= CLAMP(jB
, 0, max
);
1032 rgba
[i
][RCOMP
] = lut
[jR
* 3 + 0];
1033 rgba
[i
][GCOMP
] = lut
[jG
* 3 + 1];
1034 rgba
[i
][BCOMP
] = lut
[jB
* 3 + 2];
1039 /* replace RGBA with RGBA */
1040 if (!table
->FloatTable
) {
1041 const GLint max
= table
->Size
- 1;
1042 const GLfloat scale
= (GLfloat
) max
;
1043 const GLchan
*lut
= (const GLchan
*) table
->Table
;
1045 for (i
= 0; i
< n
; i
++) {
1046 GLint jR
= IROUND(rgba
[i
][RCOMP
] * scale
);
1047 GLint jG
= IROUND(rgba
[i
][GCOMP
] * scale
);
1048 GLint jB
= IROUND(rgba
[i
][BCOMP
] * scale
);
1049 GLint jA
= IROUND(rgba
[i
][ACOMP
] * scale
);
1050 jR
= CLAMP(jR
, 0, max
);
1051 jG
= CLAMP(jG
, 0, max
);
1052 jB
= CLAMP(jB
, 0, max
);
1053 jA
= CLAMP(jA
, 0, max
);
1054 rgba
[i
][RCOMP
] = CHAN_TO_FLOAT(lut
[jR
* 4 + 0]);
1055 rgba
[i
][GCOMP
] = CHAN_TO_FLOAT(lut
[jG
* 4 + 1]);
1056 rgba
[i
][BCOMP
] = CHAN_TO_FLOAT(lut
[jB
* 4 + 2]);
1057 rgba
[i
][ACOMP
] = CHAN_TO_FLOAT(lut
[jA
* 4 + 3]);
1061 const GLint max
= table
->Size
- 1;
1062 const GLfloat scale
= (GLfloat
) max
;
1063 const GLfloat
*lut
= (const GLfloat
*) table
->Table
;
1065 for (i
= 0; i
< n
; i
++) {
1066 GLint jR
= IROUND(rgba
[i
][RCOMP
] * scale
);
1067 GLint jG
= IROUND(rgba
[i
][GCOMP
] * scale
);
1068 GLint jB
= IROUND(rgba
[i
][BCOMP
] * scale
);
1069 GLint jA
= IROUND(rgba
[i
][ACOMP
] * scale
);
1070 jR
= CLAMP(jR
, 0, max
);
1071 jG
= CLAMP(jG
, 0, max
);
1072 jB
= CLAMP(jB
, 0, max
);
1073 jA
= CLAMP(jA
, 0, max
);
1074 rgba
[i
][RCOMP
] = lut
[jR
* 4 + 0];
1075 rgba
[i
][GCOMP
] = lut
[jG
* 4 + 1];
1076 rgba
[i
][BCOMP
] = lut
[jB
* 4 + 2];
1077 rgba
[i
][ACOMP
] = lut
[jA
* 4 + 3];
1082 _mesa_problem(NULL
, "Bad format in _mesa_lookup_rgba");
1090 * Apply color index shift and offset to an array of pixels.
1093 _mesa_shift_and_offset_ci( const GLcontext
*ctx
, GLuint n
, GLuint indexes
[] )
1095 GLint shift
= ctx
->Pixel
.IndexShift
;
1096 GLint offset
= ctx
->Pixel
.IndexOffset
;
1100 indexes
[i
] = (indexes
[i
] << shift
) + offset
;
1103 else if (shift
< 0) {
1106 indexes
[i
] = (indexes
[i
] >> shift
) + offset
;
1111 indexes
[i
] = indexes
[i
] + offset
;
1118 * Apply color index mapping to color indexes.
1121 _mesa_map_ci( const GLcontext
*ctx
, GLuint n
, GLuint index
[] )
1123 GLuint mask
= ctx
->Pixel
.MapItoIsize
- 1;
1126 index
[i
] = ctx
->Pixel
.MapItoI
[ index
[i
] & mask
];
1132 * Map color indexes to rgba values.
1135 _mesa_map_ci_to_rgba_chan( const GLcontext
*ctx
, GLuint n
,
1136 const GLuint index
[], GLchan rgba
[][4] )
1139 GLuint rmask
= ctx
->Pixel
.MapItoRsize
- 1;
1140 GLuint gmask
= ctx
->Pixel
.MapItoGsize
- 1;
1141 GLuint bmask
= ctx
->Pixel
.MapItoBsize
- 1;
1142 GLuint amask
= ctx
->Pixel
.MapItoAsize
- 1;
1143 const GLubyte
*rMap
= ctx
->Pixel
.MapItoR8
;
1144 const GLubyte
*gMap
= ctx
->Pixel
.MapItoG8
;
1145 const GLubyte
*bMap
= ctx
->Pixel
.MapItoB8
;
1146 const GLubyte
*aMap
= ctx
->Pixel
.MapItoA8
;
1149 rgba
[i
][RCOMP
] = rMap
[index
[i
] & rmask
];
1150 rgba
[i
][GCOMP
] = gMap
[index
[i
] & gmask
];
1151 rgba
[i
][BCOMP
] = bMap
[index
[i
] & bmask
];
1152 rgba
[i
][ACOMP
] = aMap
[index
[i
] & amask
];
1155 GLuint rmask
= ctx
->Pixel
.MapItoRsize
- 1;
1156 GLuint gmask
= ctx
->Pixel
.MapItoGsize
- 1;
1157 GLuint bmask
= ctx
->Pixel
.MapItoBsize
- 1;
1158 GLuint amask
= ctx
->Pixel
.MapItoAsize
- 1;
1159 const GLfloat
*rMap
= ctx
->Pixel
.MapItoR
;
1160 const GLfloat
*gMap
= ctx
->Pixel
.MapItoG
;
1161 const GLfloat
*bMap
= ctx
->Pixel
.MapItoB
;
1162 const GLfloat
*aMap
= ctx
->Pixel
.MapItoA
;
1165 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][RCOMP
], rMap
[index
[i
] & rmask
]);
1166 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][GCOMP
], gMap
[index
[i
] & gmask
]);
1167 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][BCOMP
], bMap
[index
[i
] & bmask
]);
1168 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][ACOMP
], aMap
[index
[i
] & amask
]);
1175 * Map color indexes to float rgba values.
1178 _mesa_map_ci_to_rgba( const GLcontext
*ctx
, GLuint n
,
1179 const GLuint index
[], GLfloat rgba
[][4] )
1181 GLuint rmask
= ctx
->Pixel
.MapItoRsize
- 1;
1182 GLuint gmask
= ctx
->Pixel
.MapItoGsize
- 1;
1183 GLuint bmask
= ctx
->Pixel
.MapItoBsize
- 1;
1184 GLuint amask
= ctx
->Pixel
.MapItoAsize
- 1;
1185 const GLfloat
*rMap
= ctx
->Pixel
.MapItoR
;
1186 const GLfloat
*gMap
= ctx
->Pixel
.MapItoG
;
1187 const GLfloat
*bMap
= ctx
->Pixel
.MapItoB
;
1188 const GLfloat
*aMap
= ctx
->Pixel
.MapItoA
;
1191 rgba
[i
][RCOMP
] = rMap
[index
[i
] & rmask
];
1192 rgba
[i
][GCOMP
] = gMap
[index
[i
] & gmask
];
1193 rgba
[i
][BCOMP
] = bMap
[index
[i
] & bmask
];
1194 rgba
[i
][ACOMP
] = aMap
[index
[i
] & amask
];
1200 * Map 8-bit color indexes to rgb values.
1203 _mesa_map_ci8_to_rgba( const GLcontext
*ctx
, GLuint n
, const GLubyte index
[],
1207 GLuint rmask
= ctx
->Pixel
.MapItoRsize
- 1;
1208 GLuint gmask
= ctx
->Pixel
.MapItoGsize
- 1;
1209 GLuint bmask
= ctx
->Pixel
.MapItoBsize
- 1;
1210 GLuint amask
= ctx
->Pixel
.MapItoAsize
- 1;
1211 const GLubyte
*rMap
= ctx
->Pixel
.MapItoR8
;
1212 const GLubyte
*gMap
= ctx
->Pixel
.MapItoG8
;
1213 const GLubyte
*bMap
= ctx
->Pixel
.MapItoB8
;
1214 const GLubyte
*aMap
= ctx
->Pixel
.MapItoA8
;
1217 rgba
[i
][RCOMP
] = rMap
[index
[i
] & rmask
];
1218 rgba
[i
][GCOMP
] = gMap
[index
[i
] & gmask
];
1219 rgba
[i
][BCOMP
] = bMap
[index
[i
] & bmask
];
1220 rgba
[i
][ACOMP
] = aMap
[index
[i
] & amask
];
1223 GLuint rmask
= ctx
->Pixel
.MapItoRsize
- 1;
1224 GLuint gmask
= ctx
->Pixel
.MapItoGsize
- 1;
1225 GLuint bmask
= ctx
->Pixel
.MapItoBsize
- 1;
1226 GLuint amask
= ctx
->Pixel
.MapItoAsize
- 1;
1227 const GLfloat
*rMap
= ctx
->Pixel
.MapItoR
;
1228 const GLfloat
*gMap
= ctx
->Pixel
.MapItoG
;
1229 const GLfloat
*bMap
= ctx
->Pixel
.MapItoB
;
1230 const GLfloat
*aMap
= ctx
->Pixel
.MapItoA
;
1233 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][RCOMP
], rMap
[index
[i
] & rmask
]);
1234 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][GCOMP
], gMap
[index
[i
] & gmask
]);
1235 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][BCOMP
], bMap
[index
[i
] & bmask
]);
1236 CLAMPED_FLOAT_TO_CHAN(rgba
[i
][ACOMP
], aMap
[index
[i
] & amask
]);
1243 _mesa_shift_and_offset_stencil( const GLcontext
*ctx
, GLuint n
,
1244 GLstencil stencil
[] )
1247 GLint shift
= ctx
->Pixel
.IndexShift
;
1248 GLint offset
= ctx
->Pixel
.IndexOffset
;
1251 stencil
[i
] = (stencil
[i
] << shift
) + offset
;
1254 else if (shift
< 0) {
1257 stencil
[i
] = (stencil
[i
] >> shift
) + offset
;
1262 stencil
[i
] = stencil
[i
] + offset
;
1270 _mesa_map_stencil( const GLcontext
*ctx
, GLuint n
, GLstencil stencil
[] )
1272 GLuint mask
= ctx
->Pixel
.MapStoSsize
- 1;
1275 stencil
[i
] = ctx
->Pixel
.MapStoS
[ stencil
[i
] & mask
];
1282 * This function converts an array of GLchan colors to GLfloat colors.
1283 * Most importantly, it undoes the non-uniform quantization of pixel
1284 * values introduced when we convert shallow (< 8 bit) pixel values
1285 * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
1286 * This fixes a number of OpenGL conformance failures when running on
1287 * 16bpp displays, for example.
1290 _mesa_chan_to_float_span(const GLcontext
*ctx
, GLuint n
,
1291 CONST GLchan rgba
[][4], GLfloat rgbaf
[][4])
1293 #if CHAN_TYPE == GL_FLOAT
1294 MEMCPY(rgbaf
, rgba
, n
* 4 * sizeof(GLfloat
));
1296 const GLuint rShift
= CHAN_BITS
- ctx
->Visual
.redBits
;
1297 const GLuint gShift
= CHAN_BITS
- ctx
->Visual
.greenBits
;
1298 const GLuint bShift
= CHAN_BITS
- ctx
->Visual
.blueBits
;
1300 const GLfloat rScale
= 1.0F
/ (GLfloat
) ((1 << ctx
->Visual
.redBits
) - 1);
1301 const GLfloat gScale
= 1.0F
/ (GLfloat
) ((1 << ctx
->Visual
.greenBits
) - 1);
1302 const GLfloat bScale
= 1.0F
/ (GLfloat
) ((1 << ctx
->Visual
.blueBits
) - 1);
1306 if (ctx
->Visual
.alphaBits
> 0) {
1307 aShift
= CHAN_BITS
- ctx
->Visual
.alphaBits
;
1308 aScale
= 1.0F
/ (GLfloat
) ((1 << ctx
->Visual
.alphaBits
) - 1);
1312 aScale
= 1.0F
/ CHAN_MAXF
;
1315 for (i
= 0; i
< n
; i
++) {
1316 const GLint r
= rgba
[i
][RCOMP
] >> rShift
;
1317 const GLint g
= rgba
[i
][GCOMP
] >> gShift
;
1318 const GLint b
= rgba
[i
][BCOMP
] >> bShift
;
1319 const GLint a
= rgba
[i
][ACOMP
] >> aShift
;
1320 rgbaf
[i
][RCOMP
] = (GLfloat
) r
* rScale
;
1321 rgbaf
[i
][GCOMP
] = (GLfloat
) g
* gScale
;
1322 rgbaf
[i
][BCOMP
] = (GLfloat
) b
* bScale
;
1323 rgbaf
[i
][ACOMP
] = (GLfloat
) a
* aScale
;
1328 /**********************************************************************/
1329 /***** State Management *****/
1330 /**********************************************************************/
1333 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
1334 * pixel transfer operations are enabled.
1337 update_image_transfer_state(GLcontext
*ctx
)
1341 if (ctx
->Pixel
.RedScale
!= 1.0F
|| ctx
->Pixel
.RedBias
!= 0.0F
||
1342 ctx
->Pixel
.GreenScale
!= 1.0F
|| ctx
->Pixel
.GreenBias
!= 0.0F
||
1343 ctx
->Pixel
.BlueScale
!= 1.0F
|| ctx
->Pixel
.BlueBias
!= 0.0F
||
1344 ctx
->Pixel
.AlphaScale
!= 1.0F
|| ctx
->Pixel
.AlphaBias
!= 0.0F
)
1345 mask
|= IMAGE_SCALE_BIAS_BIT
;
1347 if (ctx
->Pixel
.IndexShift
|| ctx
->Pixel
.IndexOffset
)
1348 mask
|= IMAGE_SHIFT_OFFSET_BIT
;
1350 if (ctx
->Pixel
.MapColorFlag
)
1351 mask
|= IMAGE_MAP_COLOR_BIT
;
1353 if (ctx
->Pixel
.ColorTableEnabled
)
1354 mask
|= IMAGE_COLOR_TABLE_BIT
;
1356 if (ctx
->Pixel
.Convolution1DEnabled
||
1357 ctx
->Pixel
.Convolution2DEnabled
||
1358 ctx
->Pixel
.Separable2DEnabled
) {
1359 mask
|= IMAGE_CONVOLUTION_BIT
;
1360 if (ctx
->Pixel
.PostConvolutionScale
[0] != 1.0F
||
1361 ctx
->Pixel
.PostConvolutionScale
[1] != 1.0F
||
1362 ctx
->Pixel
.PostConvolutionScale
[2] != 1.0F
||
1363 ctx
->Pixel
.PostConvolutionScale
[3] != 1.0F
||
1364 ctx
->Pixel
.PostConvolutionBias
[0] != 0.0F
||
1365 ctx
->Pixel
.PostConvolutionBias
[1] != 0.0F
||
1366 ctx
->Pixel
.PostConvolutionBias
[2] != 0.0F
||
1367 ctx
->Pixel
.PostConvolutionBias
[3] != 0.0F
) {
1368 mask
|= IMAGE_POST_CONVOLUTION_SCALE_BIAS
;
1372 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
)
1373 mask
|= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT
;
1375 if (ctx
->ColorMatrixStack
.Top
->type
!= MATRIX_IDENTITY
||
1376 ctx
->Pixel
.PostColorMatrixScale
[0] != 1.0F
||
1377 ctx
->Pixel
.PostColorMatrixBias
[0] != 0.0F
||
1378 ctx
->Pixel
.PostColorMatrixScale
[1] != 1.0F
||
1379 ctx
->Pixel
.PostColorMatrixBias
[1] != 0.0F
||
1380 ctx
->Pixel
.PostColorMatrixScale
[2] != 1.0F
||
1381 ctx
->Pixel
.PostColorMatrixBias
[2] != 0.0F
||
1382 ctx
->Pixel
.PostColorMatrixScale
[3] != 1.0F
||
1383 ctx
->Pixel
.PostColorMatrixBias
[3] != 0.0F
)
1384 mask
|= IMAGE_COLOR_MATRIX_BIT
;
1386 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
)
1387 mask
|= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT
;
1389 if (ctx
->Pixel
.HistogramEnabled
)
1390 mask
|= IMAGE_HISTOGRAM_BIT
;
1392 if (ctx
->Pixel
.MinMaxEnabled
)
1393 mask
|= IMAGE_MIN_MAX_BIT
;
1395 ctx
->_ImageTransferState
= mask
;
1399 void _mesa_update_pixel( GLcontext
*ctx
, GLuint new_state
)
1401 if (new_state
& _NEW_COLOR_MATRIX
)
1402 _math_matrix_analyse( ctx
->ColorMatrixStack
.Top
);
1404 /* References ColorMatrix.type (derived above).
1406 if (new_state
& _IMAGE_NEW_TRANSFER_STATE
)
1407 update_image_transfer_state(ctx
);
1411 /**********************************************************************/
1412 /***** Initialization *****/
1413 /**********************************************************************/
1415 void _mesa_init_pixel( GLcontext
* ctx
)
1420 ctx
->Pixel
.RedBias
= 0.0;
1421 ctx
->Pixel
.RedScale
= 1.0;
1422 ctx
->Pixel
.GreenBias
= 0.0;
1423 ctx
->Pixel
.GreenScale
= 1.0;
1424 ctx
->Pixel
.BlueBias
= 0.0;
1425 ctx
->Pixel
.BlueScale
= 1.0;
1426 ctx
->Pixel
.AlphaBias
= 0.0;
1427 ctx
->Pixel
.AlphaScale
= 1.0;
1428 ctx
->Pixel
.DepthBias
= 0.0;
1429 ctx
->Pixel
.DepthScale
= 1.0;
1430 ctx
->Pixel
.IndexOffset
= 0;
1431 ctx
->Pixel
.IndexShift
= 0;
1432 ctx
->Pixel
.ZoomX
= 1.0;
1433 ctx
->Pixel
.ZoomY
= 1.0;
1434 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1435 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1436 ctx
->Pixel
.MapStoSsize
= 1;
1437 ctx
->Pixel
.MapItoIsize
= 1;
1438 ctx
->Pixel
.MapItoRsize
= 1;
1439 ctx
->Pixel
.MapItoGsize
= 1;
1440 ctx
->Pixel
.MapItoBsize
= 1;
1441 ctx
->Pixel
.MapItoAsize
= 1;
1442 ctx
->Pixel
.MapRtoRsize
= 1;
1443 ctx
->Pixel
.MapGtoGsize
= 1;
1444 ctx
->Pixel
.MapBtoBsize
= 1;
1445 ctx
->Pixel
.MapAtoAsize
= 1;
1446 ctx
->Pixel
.MapStoS
[0] = 0;
1447 ctx
->Pixel
.MapItoI
[0] = 0;
1448 ctx
->Pixel
.MapItoR
[0] = 0.0;
1449 ctx
->Pixel
.MapItoG
[0] = 0.0;
1450 ctx
->Pixel
.MapItoB
[0] = 0.0;
1451 ctx
->Pixel
.MapItoA
[0] = 0.0;
1452 ctx
->Pixel
.MapItoR8
[0] = 0;
1453 ctx
->Pixel
.MapItoG8
[0] = 0;
1454 ctx
->Pixel
.MapItoB8
[0] = 0;
1455 ctx
->Pixel
.MapItoA8
[0] = 0;
1456 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1457 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1458 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1459 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1460 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1461 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1462 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1463 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1464 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1465 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1466 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1467 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1468 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1469 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1470 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1471 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1472 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1473 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1474 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1475 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1476 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1477 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1478 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1479 for (i
= 0; i
< 3; i
++) {
1480 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1481 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1482 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1483 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1485 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1486 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1487 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1488 ctx
->Separable2D
.Filter
[i
] = 0.0;
1490 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1491 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1493 /* Pixel transfer */
1494 ctx
->Pack
.Alignment
= 4;
1495 ctx
->Pack
.RowLength
= 0;
1496 ctx
->Pack
.ImageHeight
= 0;
1497 ctx
->Pack
.SkipPixels
= 0;
1498 ctx
->Pack
.SkipRows
= 0;
1499 ctx
->Pack
.SkipImages
= 0;
1500 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1501 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1502 ctx
->Unpack
.Alignment
= 4;
1503 ctx
->Unpack
.RowLength
= 0;
1504 ctx
->Unpack
.ImageHeight
= 0;
1505 ctx
->Unpack
.SkipPixels
= 0;
1506 ctx
->Unpack
.SkipRows
= 0;
1507 ctx
->Unpack
.SkipImages
= 0;
1508 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1509 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1511 if (ctx
->Visual
.doubleBufferMode
) {
1512 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1513 ctx
->Pixel
._ReadSrcMask
= BACK_LEFT_BIT
;
1516 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1517 ctx
->Pixel
._ReadSrcMask
= FRONT_LEFT_BIT
;
1521 ctx
->_ImageTransferState
= 0;