assorted changes for supporting GLfloat color channels (not done)
[mesa.git] / src / mesa / main / pixel.c
1 /* $Id: pixel.c,v 1.30 2001/07/13 20:07:37 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "colormac.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "mem.h"
36 #include "pixel.h"
37 #include "mtypes.h"
38 #endif
39
40
41
42 /**********************************************************************/
43 /***** glPixelZoom *****/
44 /**********************************************************************/
45
46
47
48 void
49 _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
50 {
51 GET_CURRENT_CONTEXT(ctx);
52
53 if (ctx->Pixel.ZoomX == xfactor &&
54 ctx->Pixel.ZoomY == yfactor)
55 return;
56
57 FLUSH_VERTICES(ctx, _NEW_PIXEL);
58 ctx->Pixel.ZoomX = xfactor;
59 ctx->Pixel.ZoomY = yfactor;
60 }
61
62
63
64 /**********************************************************************/
65 /***** glPixelStore *****/
66 /**********************************************************************/
67
68
69 void
70 _mesa_PixelStorei( GLenum pname, GLint param )
71 {
72 /* NOTE: this call can't be compiled into the display list */
73 GET_CURRENT_CONTEXT(ctx);
74 ASSERT_OUTSIDE_BEGIN_END(ctx);
75
76 switch (pname) {
77 case GL_PACK_SWAP_BYTES:
78 if (param == (GLint)ctx->Pack.SwapBytes)
79 return;
80 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
81 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
82 break;
83 case GL_PACK_LSB_FIRST:
84 if (param == (GLint)ctx->Pack.LsbFirst)
85 return;
86 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
87 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
88 break;
89 case GL_PACK_ROW_LENGTH:
90 if (param<0) {
91 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
92 return;
93 }
94 if (ctx->Pack.RowLength == param)
95 return;
96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
97 ctx->Pack.RowLength = param;
98 break;
99 case GL_PACK_IMAGE_HEIGHT:
100 if (param<0) {
101 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
102 return;
103 }
104 if (ctx->Pack.ImageHeight == param)
105 return;
106 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
107 ctx->Pack.ImageHeight = param;
108 break;
109 case GL_PACK_SKIP_PIXELS:
110 if (param<0) {
111 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
112 return;
113 }
114 if (ctx->Pack.SkipPixels == param)
115 return;
116 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
117 ctx->Pack.SkipPixels = param;
118 break;
119 case GL_PACK_SKIP_ROWS:
120 if (param<0) {
121 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
122 return;
123 }
124 if (ctx->Pack.SkipRows == param)
125 return;
126 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
127 ctx->Pack.SkipRows = param;
128 break;
129 case GL_PACK_SKIP_IMAGES:
130 if (param<0) {
131 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
132 return;
133 }
134 if (ctx->Pack.SkipImages == param)
135 return;
136 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
137 ctx->Pack.SkipImages = param;
138 break;
139 case GL_PACK_ALIGNMENT:
140 if (param!=1 && param!=2 && param!=4 && param!=8) {
141 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
142 return;
143 }
144 if (ctx->Pack.Alignment == param)
145 return;
146 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
147 ctx->Pack.Alignment = param;
148 break;
149 case GL_UNPACK_SWAP_BYTES:
150 if (param == (GLint)ctx->Unpack.SwapBytes)
151 return;
152 if ((GLint)ctx->Unpack.SwapBytes == param)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
155 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
156 break;
157 case GL_UNPACK_LSB_FIRST:
158 if (param == (GLint)ctx->Unpack.LsbFirst)
159 return;
160 if ((GLint)ctx->Unpack.LsbFirst == param)
161 return;
162 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
163 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
164 break;
165 case GL_UNPACK_ROW_LENGTH:
166 if (param<0) {
167 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
168 return;
169 }
170 if (ctx->Unpack.RowLength == param)
171 return;
172 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
173 ctx->Unpack.RowLength = param;
174 break;
175 case GL_UNPACK_IMAGE_HEIGHT:
176 if (param<0) {
177 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
178 return;
179 }
180 if (ctx->Unpack.ImageHeight == param)
181 return;
182
183 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
184 ctx->Unpack.ImageHeight = param;
185 break;
186 case GL_UNPACK_SKIP_PIXELS:
187 if (param<0) {
188 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
189 return;
190 }
191 if (ctx->Unpack.SkipPixels == param)
192 return;
193 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
194 ctx->Unpack.SkipPixels = param;
195 break;
196 case GL_UNPACK_SKIP_ROWS:
197 if (param<0) {
198 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
199 return;
200 }
201 if (ctx->Unpack.SkipRows == param)
202 return;
203 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
204 ctx->Unpack.SkipRows = param;
205 break;
206 case GL_UNPACK_SKIP_IMAGES:
207 if (param < 0) {
208 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
209 return;
210 }
211 if (ctx->Unpack.SkipImages == param)
212 return;
213 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
214 ctx->Unpack.SkipImages = param;
215 break;
216 case GL_UNPACK_ALIGNMENT:
217 if (param!=1 && param!=2 && param!=4 && param!=8) {
218 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
219 return;
220 }
221 if (ctx->Unpack.Alignment == param)
222 return;
223 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
224 ctx->Unpack.Alignment = param;
225 break;
226 default:
227 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
228 return;
229 }
230 }
231
232
233 void
234 _mesa_PixelStoref( GLenum pname, GLfloat param )
235 {
236 _mesa_PixelStorei( pname, (GLint) param );
237 }
238
239
240
241 /**********************************************************************/
242 /***** glPixelMap *****/
243 /**********************************************************************/
244
245
246
247 void
248 _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
249 {
250 GLint i;
251 GET_CURRENT_CONTEXT(ctx);
252 ASSERT_OUTSIDE_BEGIN_END(ctx);
253
254 if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
255 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
256 return;
257 }
258
259 if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
260 /* test that mapsize is a power of two */
261 GLuint p;
262 GLboolean ok = GL_FALSE;
263 for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
264 if ( (p&mapsize) == p ) {
265 ok = GL_TRUE;
266 break;
267 }
268 }
269 if (!ok) {
270 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
271 return;
272 }
273 }
274
275 FLUSH_VERTICES(ctx, _NEW_PIXEL);
276
277 switch (map) {
278 case GL_PIXEL_MAP_S_TO_S:
279 ctx->Pixel.MapStoSsize = mapsize;
280 for (i=0;i<mapsize;i++) {
281 ctx->Pixel.MapStoS[i] = (GLint) values[i];
282 }
283 break;
284 case GL_PIXEL_MAP_I_TO_I:
285 ctx->Pixel.MapItoIsize = mapsize;
286 for (i=0;i<mapsize;i++) {
287 ctx->Pixel.MapItoI[i] = (GLint) values[i];
288 }
289 break;
290 case GL_PIXEL_MAP_I_TO_R:
291 ctx->Pixel.MapItoRsize = mapsize;
292 for (i=0;i<mapsize;i++) {
293 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
294 ctx->Pixel.MapItoR[i] = val;
295 ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
296 }
297 break;
298 case GL_PIXEL_MAP_I_TO_G:
299 ctx->Pixel.MapItoGsize = mapsize;
300 for (i=0;i<mapsize;i++) {
301 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
302 ctx->Pixel.MapItoG[i] = val;
303 ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
304 }
305 break;
306 case GL_PIXEL_MAP_I_TO_B:
307 ctx->Pixel.MapItoBsize = mapsize;
308 for (i=0;i<mapsize;i++) {
309 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
310 ctx->Pixel.MapItoB[i] = val;
311 ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
312 }
313 break;
314 case GL_PIXEL_MAP_I_TO_A:
315 ctx->Pixel.MapItoAsize = mapsize;
316 for (i=0;i<mapsize;i++) {
317 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
318 ctx->Pixel.MapItoA[i] = val;
319 ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
320 }
321 break;
322 case GL_PIXEL_MAP_R_TO_R:
323 ctx->Pixel.MapRtoRsize = mapsize;
324 for (i=0;i<mapsize;i++) {
325 ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
326 }
327 break;
328 case GL_PIXEL_MAP_G_TO_G:
329 ctx->Pixel.MapGtoGsize = mapsize;
330 for (i=0;i<mapsize;i++) {
331 ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
332 }
333 break;
334 case GL_PIXEL_MAP_B_TO_B:
335 ctx->Pixel.MapBtoBsize = mapsize;
336 for (i=0;i<mapsize;i++) {
337 ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
338 }
339 break;
340 case GL_PIXEL_MAP_A_TO_A:
341 ctx->Pixel.MapAtoAsize = mapsize;
342 for (i=0;i<mapsize;i++) {
343 ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
344 }
345 break;
346 default:
347 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
348 }
349 }
350
351
352
353 void
354 _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
355 {
356 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
357 GLint i;
358 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
359 for (i=0;i<mapsize;i++) {
360 fvalues[i] = (GLfloat) values[i];
361 }
362 }
363 else {
364 for (i=0;i<mapsize;i++) {
365 fvalues[i] = UINT_TO_FLOAT( values[i] );
366 }
367 }
368 _mesa_PixelMapfv(map, mapsize, fvalues);
369 }
370
371
372
373 void
374 _mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
375 {
376 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
377 GLint i;
378 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
379 for (i=0;i<mapsize;i++) {
380 fvalues[i] = (GLfloat) values[i];
381 }
382 }
383 else {
384 for (i=0;i<mapsize;i++) {
385 fvalues[i] = USHORT_TO_FLOAT( values[i] );
386 }
387 }
388 _mesa_PixelMapfv(map, mapsize, fvalues);
389 }
390
391
392
393 void
394 _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
395 {
396 GET_CURRENT_CONTEXT(ctx);
397 GLint i;
398 ASSERT_OUTSIDE_BEGIN_END(ctx);
399
400 switch (map) {
401 case GL_PIXEL_MAP_I_TO_I:
402 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
403 values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
404 }
405 break;
406 case GL_PIXEL_MAP_S_TO_S:
407 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
408 values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
409 }
410 break;
411 case GL_PIXEL_MAP_I_TO_R:
412 MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
413 break;
414 case GL_PIXEL_MAP_I_TO_G:
415 MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
416 break;
417 case GL_PIXEL_MAP_I_TO_B:
418 MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
419 break;
420 case GL_PIXEL_MAP_I_TO_A:
421 MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
422 break;
423 case GL_PIXEL_MAP_R_TO_R:
424 MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
425 break;
426 case GL_PIXEL_MAP_G_TO_G:
427 MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
428 break;
429 case GL_PIXEL_MAP_B_TO_B:
430 MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
431 break;
432 case GL_PIXEL_MAP_A_TO_A:
433 MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
434 break;
435 default:
436 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
437 }
438 }
439
440
441 void
442 _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
443 {
444 GET_CURRENT_CONTEXT(ctx);
445 GLint i;
446 ASSERT_OUTSIDE_BEGIN_END(ctx);
447
448 switch (map) {
449 case GL_PIXEL_MAP_I_TO_I:
450 MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
451 break;
452 case GL_PIXEL_MAP_S_TO_S:
453 MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
454 break;
455 case GL_PIXEL_MAP_I_TO_R:
456 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
457 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
458 }
459 break;
460 case GL_PIXEL_MAP_I_TO_G:
461 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
462 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
463 }
464 break;
465 case GL_PIXEL_MAP_I_TO_B:
466 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
467 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
468 }
469 break;
470 case GL_PIXEL_MAP_I_TO_A:
471 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
472 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
473 }
474 break;
475 case GL_PIXEL_MAP_R_TO_R:
476 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
477 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
478 }
479 break;
480 case GL_PIXEL_MAP_G_TO_G:
481 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
482 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
483 }
484 break;
485 case GL_PIXEL_MAP_B_TO_B:
486 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
487 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
488 }
489 break;
490 case GL_PIXEL_MAP_A_TO_A:
491 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
492 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
493 }
494 break;
495 default:
496 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
497 }
498 }
499
500
501 void
502 _mesa_GetPixelMapusv( GLenum map, GLushort *values )
503 {
504 GET_CURRENT_CONTEXT(ctx);
505 GLint i;
506 ASSERT_OUTSIDE_BEGIN_END(ctx);
507
508 switch (map) {
509 case GL_PIXEL_MAP_I_TO_I:
510 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
511 values[i] = (GLushort) ctx->Pixel.MapItoI[i];
512 }
513 break;
514 case GL_PIXEL_MAP_S_TO_S:
515 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
516 values[i] = (GLushort) ctx->Pixel.MapStoS[i];
517 }
518 break;
519 case GL_PIXEL_MAP_I_TO_R:
520 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
521 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
522 }
523 break;
524 case GL_PIXEL_MAP_I_TO_G:
525 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
526 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
527 }
528 break;
529 case GL_PIXEL_MAP_I_TO_B:
530 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
531 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
532 }
533 break;
534 case GL_PIXEL_MAP_I_TO_A:
535 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
536 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
537 }
538 break;
539 case GL_PIXEL_MAP_R_TO_R:
540 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
541 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
542 }
543 break;
544 case GL_PIXEL_MAP_G_TO_G:
545 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
546 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
547 }
548 break;
549 case GL_PIXEL_MAP_B_TO_B:
550 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
551 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
552 }
553 break;
554 case GL_PIXEL_MAP_A_TO_A:
555 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
556 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
557 }
558 break;
559 default:
560 _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
561 }
562 }
563
564
565
566 /**********************************************************************/
567 /***** glPixelTransfer *****/
568 /**********************************************************************/
569
570
571 /*
572 * Implements glPixelTransfer[fi] whether called immediately or from a
573 * display list.
574 */
575 void
576 _mesa_PixelTransferf( GLenum pname, GLfloat param )
577 {
578 GET_CURRENT_CONTEXT(ctx);
579 ASSERT_OUTSIDE_BEGIN_END(ctx);
580
581 switch (pname) {
582 case GL_MAP_COLOR:
583 if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
584 return;
585 FLUSH_VERTICES(ctx, _NEW_PIXEL);
586 ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
587 break;
588 case GL_MAP_STENCIL:
589 if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
590 return;
591 FLUSH_VERTICES(ctx, _NEW_PIXEL);
592 ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
593 break;
594 case GL_INDEX_SHIFT:
595 if (ctx->Pixel.IndexShift == (GLint) param)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_PIXEL);
598 ctx->Pixel.IndexShift = (GLint) param;
599 break;
600 case GL_INDEX_OFFSET:
601 if (ctx->Pixel.IndexOffset == (GLint) param)
602 return;
603 FLUSH_VERTICES(ctx, _NEW_PIXEL);
604 ctx->Pixel.IndexOffset = (GLint) param;
605 break;
606 case GL_RED_SCALE:
607 if (ctx->Pixel.RedScale == param)
608 return;
609 FLUSH_VERTICES(ctx, _NEW_PIXEL);
610 ctx->Pixel.RedScale = param;
611 break;
612 case GL_RED_BIAS:
613 if (ctx->Pixel.RedBias == param)
614 return;
615 FLUSH_VERTICES(ctx, _NEW_PIXEL);
616 ctx->Pixel.RedBias = param;
617 break;
618 case GL_GREEN_SCALE:
619 if (ctx->Pixel.GreenScale == param)
620 return;
621 FLUSH_VERTICES(ctx, _NEW_PIXEL);
622 ctx->Pixel.GreenScale = param;
623 break;
624 case GL_GREEN_BIAS:
625 if (ctx->Pixel.GreenBias == param)
626 return;
627 FLUSH_VERTICES(ctx, _NEW_PIXEL);
628 ctx->Pixel.GreenBias = param;
629 break;
630 case GL_BLUE_SCALE:
631 if (ctx->Pixel.BlueScale == param)
632 return;
633 FLUSH_VERTICES(ctx, _NEW_PIXEL);
634 ctx->Pixel.BlueScale = param;
635 break;
636 case GL_BLUE_BIAS:
637 if (ctx->Pixel.BlueBias == param)
638 return;
639 FLUSH_VERTICES(ctx, _NEW_PIXEL);
640 ctx->Pixel.BlueBias = param;
641 break;
642 case GL_ALPHA_SCALE:
643 if (ctx->Pixel.AlphaScale == param)
644 return;
645 FLUSH_VERTICES(ctx, _NEW_PIXEL);
646 ctx->Pixel.AlphaScale = param;
647 break;
648 case GL_ALPHA_BIAS:
649 if (ctx->Pixel.AlphaBias == param)
650 return;
651 FLUSH_VERTICES(ctx, _NEW_PIXEL);
652 ctx->Pixel.AlphaBias = param;
653 break;
654 case GL_DEPTH_SCALE:
655 if (ctx->Pixel.DepthScale == param)
656 return;
657 FLUSH_VERTICES(ctx, _NEW_PIXEL);
658 ctx->Pixel.DepthScale = param;
659 break;
660 case GL_DEPTH_BIAS:
661 if (ctx->Pixel.DepthBias == param)
662 return;
663 FLUSH_VERTICES(ctx, _NEW_PIXEL);
664 ctx->Pixel.DepthBias = param;
665 break;
666 case GL_POST_COLOR_MATRIX_RED_SCALE:
667 if (ctx->Pixel.PostColorMatrixScale[0] == param)
668 return;
669 FLUSH_VERTICES(ctx, _NEW_PIXEL);
670 ctx->Pixel.PostColorMatrixScale[0] = param;
671 break;
672 case GL_POST_COLOR_MATRIX_RED_BIAS:
673 if (ctx->Pixel.PostColorMatrixBias[0] == param)
674 return;
675 FLUSH_VERTICES(ctx, _NEW_PIXEL);
676 ctx->Pixel.PostColorMatrixBias[0] = param;
677 break;
678 case GL_POST_COLOR_MATRIX_GREEN_SCALE:
679 if (ctx->Pixel.PostColorMatrixScale[1] == param)
680 return;
681 FLUSH_VERTICES(ctx, _NEW_PIXEL);
682 ctx->Pixel.PostColorMatrixScale[1] = param;
683 break;
684 case GL_POST_COLOR_MATRIX_GREEN_BIAS:
685 if (ctx->Pixel.PostColorMatrixBias[1] == param)
686 return;
687 FLUSH_VERTICES(ctx, _NEW_PIXEL);
688 ctx->Pixel.PostColorMatrixBias[1] = param;
689 break;
690 case GL_POST_COLOR_MATRIX_BLUE_SCALE:
691 if (ctx->Pixel.PostColorMatrixScale[2] == param)
692 return;
693 FLUSH_VERTICES(ctx, _NEW_PIXEL);
694 ctx->Pixel.PostColorMatrixScale[2] = param;
695 break;
696 case GL_POST_COLOR_MATRIX_BLUE_BIAS:
697 if (ctx->Pixel.PostColorMatrixBias[2] == param)
698 return;
699 FLUSH_VERTICES(ctx, _NEW_PIXEL);
700 ctx->Pixel.PostColorMatrixBias[2] = param;
701 break;
702 case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
703 if (ctx->Pixel.PostColorMatrixScale[3] == param)
704 return;
705 FLUSH_VERTICES(ctx, _NEW_PIXEL);
706 ctx->Pixel.PostColorMatrixScale[3] = param;
707 break;
708 case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
709 if (ctx->Pixel.PostColorMatrixBias[3] == param)
710 return;
711 FLUSH_VERTICES(ctx, _NEW_PIXEL);
712 ctx->Pixel.PostColorMatrixBias[3] = param;
713 break;
714 case GL_POST_CONVOLUTION_RED_SCALE:
715 if (ctx->Pixel.PostConvolutionScale[0] == param)
716 return;
717 FLUSH_VERTICES(ctx, _NEW_PIXEL);
718 ctx->Pixel.PostConvolutionScale[0] = param;
719 break;
720 case GL_POST_CONVOLUTION_RED_BIAS:
721 if (ctx->Pixel.PostConvolutionBias[0] == param)
722 return;
723 FLUSH_VERTICES(ctx, _NEW_PIXEL);
724 ctx->Pixel.PostConvolutionBias[0] = param;
725 break;
726 case GL_POST_CONVOLUTION_GREEN_SCALE:
727 if (ctx->Pixel.PostConvolutionScale[1] == param)
728 return;
729 FLUSH_VERTICES(ctx, _NEW_PIXEL);
730 ctx->Pixel.PostConvolutionScale[1] = param;
731 break;
732 case GL_POST_CONVOLUTION_GREEN_BIAS:
733 if (ctx->Pixel.PostConvolutionBias[1] == param)
734 return;
735 FLUSH_VERTICES(ctx, _NEW_PIXEL);
736 ctx->Pixel.PostConvolutionBias[1] = param;
737 break;
738 case GL_POST_CONVOLUTION_BLUE_SCALE:
739 if (ctx->Pixel.PostConvolutionScale[2] == param)
740 return;
741 FLUSH_VERTICES(ctx, _NEW_PIXEL);
742 ctx->Pixel.PostConvolutionScale[2] = param;
743 break;
744 case GL_POST_CONVOLUTION_BLUE_BIAS:
745 if (ctx->Pixel.PostConvolutionBias[2] == param)
746 return;
747 FLUSH_VERTICES(ctx, _NEW_PIXEL);
748 ctx->Pixel.PostConvolutionBias[2] = param;
749 break;
750 case GL_POST_CONVOLUTION_ALPHA_SCALE:
751 if (ctx->Pixel.PostConvolutionScale[2] == param)
752 return;
753 FLUSH_VERTICES(ctx, _NEW_PIXEL);
754 ctx->Pixel.PostConvolutionScale[2] = param;
755 break;
756 case GL_POST_CONVOLUTION_ALPHA_BIAS:
757 if (ctx->Pixel.PostConvolutionBias[2] == param)
758 return;
759 FLUSH_VERTICES(ctx, _NEW_PIXEL);
760 ctx->Pixel.PostConvolutionBias[2] = param;
761 break;
762 default:
763 _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
764 return;
765 }
766 }
767
768
769 void
770 _mesa_PixelTransferi( GLenum pname, GLint param )
771 {
772 _mesa_PixelTransferf( pname, (GLfloat) param );
773 }
774
775
776
777 /**********************************************************************/
778 /***** Pixel processing functions ******/
779 /**********************************************************************/
780
781
782 /*
783 * Apply scale and bias factors to an array of RGBA pixels.
784 */
785 void
786 _mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4],
787 GLfloat rScale, GLfloat gScale,
788 GLfloat bScale, GLfloat aScale,
789 GLfloat rBias, GLfloat gBias,
790 GLfloat bBias, GLfloat aBias)
791 {
792 if (rScale != 1.0 || rBias != 0.0) {
793 GLuint i;
794 for (i = 0; i < n; i++) {
795 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
796 }
797 }
798 if (gScale != 1.0 || gBias != 0.0) {
799 GLuint i;
800 for (i = 0; i < n; i++) {
801 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
802 }
803 }
804 if (bScale != 1.0 || bBias != 0.0) {
805 GLuint i;
806 for (i = 0; i < n; i++) {
807 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
808 }
809 }
810 if (aScale != 1.0 || aBias != 0.0) {
811 GLuint i;
812 for (i = 0; i < n; i++) {
813 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
814 }
815 }
816 }
817
818
819 /*
820 * Apply pixel mapping to an array of floating point RGBA pixels.
821 */
822 void
823 _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
824 {
825 const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
826 const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
827 const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
828 const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
829 const GLfloat *rMap = ctx->Pixel.MapRtoR;
830 const GLfloat *gMap = ctx->Pixel.MapGtoG;
831 const GLfloat *bMap = ctx->Pixel.MapBtoB;
832 const GLfloat *aMap = ctx->Pixel.MapAtoA;
833 GLuint i;
834 for (i=0;i<n;i++) {
835 GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
836 GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
837 GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
838 GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
839 rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
840 rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
841 rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
842 rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
843 }
844 }
845
846
847 /*
848 * Apply the color matrix and post color matrix scaling and biasing.
849 */
850 void
851 _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
852 {
853 const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
854 const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
855 const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
856 const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
857 const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
858 const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
859 const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
860 const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
861 const GLfloat *m = ctx->ColorMatrix.m;
862 GLuint i;
863 for (i = 0; i < n; i++) {
864 const GLfloat r = rgba[i][RCOMP];
865 const GLfloat g = rgba[i][GCOMP];
866 const GLfloat b = rgba[i][BCOMP];
867 const GLfloat a = rgba[i][ACOMP];
868 rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
869 rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
870 rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
871 rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
872 }
873 }
874
875
876 /*
877 * Apply a color table lookup to an array of colors.
878 */
879 void
880 _mesa_lookup_rgba(const struct gl_color_table *table,
881 GLuint n, GLfloat rgba[][4])
882 {
883 ASSERT(table->FloatTable);
884 if (!table->Table || table->Size == 0)
885 return;
886
887 switch (table->Format) {
888 case GL_INTENSITY:
889 /* replace RGBA with I */
890 if (!table->FloatTable) {
891 const GLint max = table->Size - 1;
892 const GLfloat scale = (GLfloat) max;
893 const GLchan *lut = (const GLchan *) table->Table;
894 GLuint i;
895 for (i = 0; i < n; i++) {
896 GLint j = IROUND(rgba[i][RCOMP] * scale);
897 GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, 1)]);
898 rgba[i][RCOMP] = rgba[i][GCOMP] =
899 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
900 }
901
902 }
903 else {
904 const GLint max = table->Size - 1;
905 const GLfloat scale = (GLfloat) max;
906 const GLfloat *lut = (const GLfloat *) table->Table;
907 GLuint i;
908 for (i = 0; i < n; i++) {
909 GLint j = IROUND(rgba[i][RCOMP] * scale);
910 GLfloat c = lut[CLAMP(j, 0, max)];
911 rgba[i][RCOMP] = rgba[i][GCOMP] =
912 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
913 }
914 }
915 break;
916 case GL_LUMINANCE:
917 /* replace RGB with L */
918 if (!table->FloatTable) {
919 const GLint max = table->Size - 1;
920 const GLfloat scale = (GLfloat) max;
921 const GLchan *lut = (const GLchan *) table->Table;
922 GLuint i;
923 for (i = 0; i < n; i++) {
924 GLint j = IROUND(rgba[i][RCOMP] * scale);
925 GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
926 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
927 }
928 }
929 else {
930 const GLint max = table->Size - 1;
931 const GLfloat scale = (GLfloat) max;
932 const GLfloat *lut = (const GLfloat *) table->Table;
933 GLuint i;
934 for (i = 0; i < n; i++) {
935 GLint j = IROUND(rgba[i][RCOMP] * scale);
936 GLfloat c = lut[CLAMP(j, 0, max)];
937 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
938 }
939 }
940 break;
941 case GL_ALPHA:
942 /* replace A with A */
943 if (!table->FloatTable) {
944 const GLint max = table->Size - 1;
945 const GLfloat scale = (GLfloat) max;
946 const GLchan *lut = (const GLchan *) table->Table;
947 GLuint i;
948 for (i = 0; i < n; i++) {
949 GLint j = IROUND(rgba[i][ACOMP] * scale);
950 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
951 }
952 }
953 else {
954 const GLint max = table->Size - 1;
955 const GLfloat scale = (GLfloat) max;
956 const GLfloat *lut = (const GLfloat *) table->Table;
957 GLuint i;
958 for (i = 0; i < n; i++) {
959 GLint j = IROUND(rgba[i][ACOMP] * scale);
960 rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
961 }
962 }
963 break;
964 case GL_LUMINANCE_ALPHA:
965 /* replace RGBA with LLLA */
966 if (!table->FloatTable) {
967 const GLint max = table->Size - 1;
968 const GLfloat scale = (GLfloat) max;
969 const GLchan *lut = (const GLchan *) table->Table;
970 GLuint i;
971 for (i = 0; i < n; i++) {
972 GLint jL = IROUND(rgba[i][RCOMP] * scale);
973 GLint jA = IROUND(rgba[i][ACOMP] * scale);
974 GLfloat luminance, alpha;
975 jL = CLAMP(jL, 0, max);
976 jA = CLAMP(jA, 0, max);
977 luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
978 alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
979 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
980 rgba[i][ACOMP] = alpha;;
981 }
982 }
983 else {
984 const GLint max = table->Size - 1;
985 const GLfloat scale = (GLfloat) max;
986 const GLfloat *lut = (const GLfloat *) table->Table;
987 GLuint i;
988 for (i = 0; i < n; i++) {
989 GLint jL = IROUND(rgba[i][RCOMP] * scale);
990 GLint jA = IROUND(rgba[i][ACOMP] * scale);
991 GLfloat luminance, alpha;
992 jL = CLAMP(jL, 0, max);
993 jA = CLAMP(jA, 0, max);
994 luminance = lut[jL * 2 + 0];
995 alpha = lut[jA * 2 + 1];
996 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
997 rgba[i][ACOMP] = alpha;;
998 }
999 }
1000 break;
1001 case GL_RGB:
1002 /* replace RGB with RGB */
1003 if (!table->FloatTable) {
1004 const GLint max = table->Size - 1;
1005 const GLfloat scale = (GLfloat) max;
1006 const GLchan *lut = (const GLchan *) table->Table;
1007 GLuint i;
1008 for (i = 0; i < n; i++) {
1009 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1010 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1011 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1012 jR = CLAMP(jR, 0, max);
1013 jG = CLAMP(jG, 0, max);
1014 jB = CLAMP(jB, 0, max);
1015 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
1016 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
1017 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
1018 }
1019 }
1020 else {
1021 const GLint max = table->Size - 1;
1022 const GLfloat scale = (GLfloat) max;
1023 const GLfloat *lut = (const GLfloat *) table->Table;
1024 GLuint i;
1025 for (i = 0; i < n; i++) {
1026 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1027 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1028 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1029 jR = CLAMP(jR, 0, max);
1030 jG = CLAMP(jG, 0, max);
1031 jB = CLAMP(jB, 0, max);
1032 rgba[i][RCOMP] = lut[jR * 3 + 0];
1033 rgba[i][GCOMP] = lut[jG * 3 + 1];
1034 rgba[i][BCOMP] = lut[jB * 3 + 2];
1035 }
1036 }
1037 break;
1038 case GL_RGBA:
1039 /* replace RGBA with RGBA */
1040 if (!table->FloatTable) {
1041 const GLint max = table->Size - 1;
1042 const GLfloat scale = (GLfloat) max;
1043 const GLchan *lut = (const GLchan *) table->Table;
1044 GLuint i;
1045 for (i = 0; i < n; i++) {
1046 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1047 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1048 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1049 GLint jA = IROUND(rgba[i][ACOMP] * scale);
1050 jR = CLAMP(jR, 0, max);
1051 jG = CLAMP(jG, 0, max);
1052 jB = CLAMP(jB, 0, max);
1053 jA = CLAMP(jA, 0, max);
1054 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
1055 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
1056 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
1057 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
1058 }
1059 }
1060 else {
1061 const GLint max = table->Size - 1;
1062 const GLfloat scale = (GLfloat) max;
1063 const GLfloat *lut = (const GLfloat *) table->Table;
1064 GLuint i;
1065 for (i = 0; i < n; i++) {
1066 GLint jR = IROUND(rgba[i][RCOMP] * scale);
1067 GLint jG = IROUND(rgba[i][GCOMP] * scale);
1068 GLint jB = IROUND(rgba[i][BCOMP] * scale);
1069 GLint jA = IROUND(rgba[i][ACOMP] * scale);
1070 jR = CLAMP(jR, 0, max);
1071 jG = CLAMP(jG, 0, max);
1072 jB = CLAMP(jB, 0, max);
1073 jA = CLAMP(jA, 0, max);
1074 rgba[i][RCOMP] = lut[jR * 4 + 0];
1075 rgba[i][GCOMP] = lut[jG * 4 + 1];
1076 rgba[i][BCOMP] = lut[jB * 4 + 2];
1077 rgba[i][ACOMP] = lut[jA * 4 + 3];
1078 }
1079 }
1080 break;
1081 default:
1082 _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba");
1083 return;
1084 }
1085 }
1086
1087
1088
1089 /*
1090 * Apply color index shift and offset to an array of pixels.
1091 */
1092 void
1093 _mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
1094 {
1095 GLint shift = ctx->Pixel.IndexShift;
1096 GLint offset = ctx->Pixel.IndexOffset;
1097 GLuint i;
1098 if (shift > 0) {
1099 for (i=0;i<n;i++) {
1100 indexes[i] = (indexes[i] << shift) + offset;
1101 }
1102 }
1103 else if (shift < 0) {
1104 shift = -shift;
1105 for (i=0;i<n;i++) {
1106 indexes[i] = (indexes[i] >> shift) + offset;
1107 }
1108 }
1109 else {
1110 for (i=0;i<n;i++) {
1111 indexes[i] = indexes[i] + offset;
1112 }
1113 }
1114 }
1115
1116
1117 /*
1118 * Apply color index mapping to color indexes.
1119 */
1120 void
1121 _mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
1122 {
1123 GLuint mask = ctx->Pixel.MapItoIsize - 1;
1124 GLuint i;
1125 for (i=0;i<n;i++) {
1126 index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
1127 }
1128 }
1129
1130
1131 /*
1132 * Map color indexes to rgba values.
1133 */
1134 void
1135 _mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
1136 const GLuint index[], GLchan rgba[][4] )
1137 {
1138 #if CHAN_BITS == 8
1139 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1140 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1141 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1142 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1143 const GLubyte *rMap = ctx->Pixel.MapItoR8;
1144 const GLubyte *gMap = ctx->Pixel.MapItoG8;
1145 const GLubyte *bMap = ctx->Pixel.MapItoB8;
1146 const GLubyte *aMap = ctx->Pixel.MapItoA8;
1147 GLuint i;
1148 for (i=0;i<n;i++) {
1149 rgba[i][RCOMP] = rMap[index[i] & rmask];
1150 rgba[i][GCOMP] = gMap[index[i] & gmask];
1151 rgba[i][BCOMP] = bMap[index[i] & bmask];
1152 rgba[i][ACOMP] = aMap[index[i] & amask];
1153 }
1154 #else
1155 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1156 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1157 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1158 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1159 const GLfloat *rMap = ctx->Pixel.MapItoR;
1160 const GLfloat *gMap = ctx->Pixel.MapItoG;
1161 const GLfloat *bMap = ctx->Pixel.MapItoB;
1162 const GLfloat *aMap = ctx->Pixel.MapItoA;
1163 GLuint i;
1164 for (i=0;i<n;i++) {
1165 CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
1166 CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
1167 CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
1168 CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
1169 }
1170 #endif
1171 }
1172
1173
1174 /*
1175 * Map color indexes to float rgba values.
1176 */
1177 void
1178 _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
1179 const GLuint index[], GLfloat rgba[][4] )
1180 {
1181 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1182 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1183 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1184 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1185 const GLfloat *rMap = ctx->Pixel.MapItoR;
1186 const GLfloat *gMap = ctx->Pixel.MapItoG;
1187 const GLfloat *bMap = ctx->Pixel.MapItoB;
1188 const GLfloat *aMap = ctx->Pixel.MapItoA;
1189 GLuint i;
1190 for (i=0;i<n;i++) {
1191 rgba[i][RCOMP] = rMap[index[i] & rmask];
1192 rgba[i][GCOMP] = gMap[index[i] & gmask];
1193 rgba[i][BCOMP] = bMap[index[i] & bmask];
1194 rgba[i][ACOMP] = aMap[index[i] & amask];
1195 }
1196 }
1197
1198
1199 /*
1200 * Map 8-bit color indexes to rgb values.
1201 */
1202 void
1203 _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
1204 GLchan rgba[][4] )
1205 {
1206 #if CHAN_BITS == 8
1207 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1208 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1209 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1210 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1211 const GLubyte *rMap = ctx->Pixel.MapItoR8;
1212 const GLubyte *gMap = ctx->Pixel.MapItoG8;
1213 const GLubyte *bMap = ctx->Pixel.MapItoB8;
1214 const GLubyte *aMap = ctx->Pixel.MapItoA8;
1215 GLuint i;
1216 for (i=0;i<n;i++) {
1217 rgba[i][RCOMP] = rMap[index[i] & rmask];
1218 rgba[i][GCOMP] = gMap[index[i] & gmask];
1219 rgba[i][BCOMP] = bMap[index[i] & bmask];
1220 rgba[i][ACOMP] = aMap[index[i] & amask];
1221 }
1222 #else
1223 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1224 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1225 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1226 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1227 const GLfloat *rMap = ctx->Pixel.MapItoR;
1228 const GLfloat *gMap = ctx->Pixel.MapItoG;
1229 const GLfloat *bMap = ctx->Pixel.MapItoB;
1230 const GLfloat *aMap = ctx->Pixel.MapItoA;
1231 GLuint i;
1232 for (i=0;i<n;i++) {
1233 CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
1234 CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
1235 CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
1236 CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
1237 }
1238 #endif
1239 }
1240
1241
1242 void
1243 _mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
1244 GLstencil stencil[] )
1245 {
1246 GLuint i;
1247 GLint shift = ctx->Pixel.IndexShift;
1248 GLint offset = ctx->Pixel.IndexOffset;
1249 if (shift > 0) {
1250 for (i=0;i<n;i++) {
1251 stencil[i] = (stencil[i] << shift) + offset;
1252 }
1253 }
1254 else if (shift < 0) {
1255 shift = -shift;
1256 for (i=0;i<n;i++) {
1257 stencil[i] = (stencil[i] >> shift) + offset;
1258 }
1259 }
1260 else {
1261 for (i=0;i<n;i++) {
1262 stencil[i] = stencil[i] + offset;
1263 }
1264 }
1265
1266 }
1267
1268
1269 void
1270 _mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
1271 {
1272 GLuint mask = ctx->Pixel.MapStoSsize - 1;
1273 GLuint i;
1274 for (i=0;i<n;i++) {
1275 stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
1276 }
1277 }
1278
1279
1280
1281 /*
1282 * This function converts an array of GLchan colors to GLfloat colors.
1283 * Most importantly, it undoes the non-uniform quantization of pixel
1284 * values introduced when we convert shallow (< 8 bit) pixel values
1285 * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
1286 * This fixes a number of OpenGL conformance failures when running on
1287 * 16bpp displays, for example.
1288 */
1289 void
1290 _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
1291 CONST GLchan rgba[][4], GLfloat rgbaf[][4])
1292 {
1293 #if CHAN_TYPE == GL_FLOAT
1294 MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
1295 #else
1296 const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
1297 const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
1298 const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
1299 GLuint aShift;
1300 const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
1301 const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
1302 const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
1303 GLfloat aScale;
1304 GLuint i;
1305
1306 if (ctx->Visual.alphaBits > 0) {
1307 aShift = CHAN_BITS - ctx->Visual.alphaBits;
1308 aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1);
1309 }
1310 else {
1311 aShift = 0;
1312 aScale = 1.0F / CHAN_MAXF;
1313 }
1314
1315 for (i = 0; i < n; i++) {
1316 const GLint r = rgba[i][RCOMP] >> rShift;
1317 const GLint g = rgba[i][GCOMP] >> gShift;
1318 const GLint b = rgba[i][BCOMP] >> bShift;
1319 const GLint a = rgba[i][ACOMP] >> aShift;
1320 rgbaf[i][RCOMP] = (GLfloat) r * rScale;
1321 rgbaf[i][GCOMP] = (GLfloat) g * gScale;
1322 rgbaf[i][BCOMP] = (GLfloat) b * bScale;
1323 rgbaf[i][ACOMP] = (GLfloat) a * aScale;
1324 }
1325 #endif
1326 }