improved precision of glReadPixels for colorbuffers < 24bpp
[mesa.git] / src / mesa / main / pixel.c
1 /* $Id: pixel.c,v 1.21 2000/12/13 00:46:21 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "colormac.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "mem.h"
36 #include "pixel.h"
37 #include "mtypes.h"
38 #endif
39
40
41
42 /**********************************************************************/
43 /***** glPixelZoom *****/
44 /**********************************************************************/
45
46
47
48 void
49 _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
50 {
51 GET_CURRENT_CONTEXT(ctx);
52 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
53
54 ctx->Pixel.ZoomX = xfactor;
55 ctx->Pixel.ZoomY = yfactor;
56 ctx->NewState |= _NEW_PIXEL;
57 }
58
59
60
61 /**********************************************************************/
62 /***** glPixelStore *****/
63 /**********************************************************************/
64
65
66 void
67 _mesa_PixelStorei( GLenum pname, GLint param )
68 {
69 /* NOTE: this call can't be compiled into the display list */
70 GET_CURRENT_CONTEXT(ctx);
71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
72
73 switch (pname) {
74 case GL_PACK_SWAP_BYTES:
75 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
76 break;
77 case GL_PACK_LSB_FIRST:
78 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
79 break;
80 case GL_PACK_ROW_LENGTH:
81 if (param<0) {
82 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
83 }
84 else {
85 ctx->Pack.RowLength = param;
86 }
87 break;
88 case GL_PACK_IMAGE_HEIGHT:
89 if (param<0)
90 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
91 else
92 ctx->Pack.ImageHeight = param;
93 break;
94 case GL_PACK_SKIP_PIXELS:
95 if (param<0) {
96 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
97 }
98 else {
99 ctx->Pack.SkipPixels = param;
100 }
101 break;
102 case GL_PACK_SKIP_ROWS:
103 if (param<0) {
104 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
105 }
106 else {
107 ctx->Pack.SkipRows = param;
108 }
109 break;
110 case GL_PACK_SKIP_IMAGES:
111 if (param<0) {
112 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
113 }
114 else {
115 ctx->Pack.SkipImages = param;
116 }
117 break;
118 case GL_PACK_ALIGNMENT:
119 if (param==1 || param==2 || param==4 || param==8) {
120 ctx->Pack.Alignment = param;
121 }
122 else {
123 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
124 }
125 break;
126 case GL_UNPACK_SWAP_BYTES:
127 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
128 break;
129 case GL_UNPACK_LSB_FIRST:
130 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
131 break;
132 case GL_UNPACK_ROW_LENGTH:
133 if (param<0) {
134 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
135 }
136 else {
137 ctx->Unpack.RowLength = param;
138 }
139 break;
140 case GL_UNPACK_IMAGE_HEIGHT:
141 if (param<0)
142 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
143 else
144 ctx->Unpack.ImageHeight = param;
145 break;
146 case GL_UNPACK_SKIP_PIXELS:
147 if (param<0) {
148 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
149 }
150 else {
151 ctx->Unpack.SkipPixels = param;
152 }
153 break;
154 case GL_UNPACK_SKIP_ROWS:
155 if (param<0) {
156 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
157 }
158 else {
159 ctx->Unpack.SkipRows = param;
160 }
161 break;
162 case GL_UNPACK_SKIP_IMAGES:
163 if (param < 0) {
164 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
165 }
166 else {
167 ctx->Unpack.SkipImages = param;
168 }
169 break;
170 case GL_UNPACK_ALIGNMENT:
171 if (param==1 || param==2 || param==4 || param==8) {
172 ctx->Unpack.Alignment = param;
173 }
174 else {
175 gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
176 }
177 break;
178 default:
179 gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
180 }
181
182 ctx->NewState |= _NEW_PACKUNPACK;
183 }
184
185
186 void
187 _mesa_PixelStoref( GLenum pname, GLfloat param )
188 {
189 _mesa_PixelStorei( pname, (GLint) param );
190 }
191
192
193
194 /**********************************************************************/
195 /***** glPixelMap *****/
196 /**********************************************************************/
197
198
199
200 void
201 _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
202 {
203 GLint i;
204 GET_CURRENT_CONTEXT(ctx);
205 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
206
207
208 if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
209 gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
210 return;
211 }
212
213 if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
214 /* test that mapsize is a power of two */
215 GLuint p;
216 GLboolean ok = GL_FALSE;
217 for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
218 if ( (p&mapsize) == p ) {
219 ok = GL_TRUE;
220 break;
221 }
222 }
223 if (!ok) {
224 gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
225 return;
226 }
227 }
228
229 switch (map) {
230 case GL_PIXEL_MAP_S_TO_S:
231 ctx->Pixel.MapStoSsize = mapsize;
232 for (i=0;i<mapsize;i++) {
233 ctx->Pixel.MapStoS[i] = (GLint) values[i];
234 }
235 break;
236 case GL_PIXEL_MAP_I_TO_I:
237 ctx->Pixel.MapItoIsize = mapsize;
238 for (i=0;i<mapsize;i++) {
239 ctx->Pixel.MapItoI[i] = (GLint) values[i];
240 }
241 break;
242 case GL_PIXEL_MAP_I_TO_R:
243 ctx->Pixel.MapItoRsize = mapsize;
244 for (i=0;i<mapsize;i++) {
245 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
246 ctx->Pixel.MapItoR[i] = val;
247 ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
248 }
249 break;
250 case GL_PIXEL_MAP_I_TO_G:
251 ctx->Pixel.MapItoGsize = mapsize;
252 for (i=0;i<mapsize;i++) {
253 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
254 ctx->Pixel.MapItoG[i] = val;
255 ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
256 }
257 break;
258 case GL_PIXEL_MAP_I_TO_B:
259 ctx->Pixel.MapItoBsize = mapsize;
260 for (i=0;i<mapsize;i++) {
261 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
262 ctx->Pixel.MapItoB[i] = val;
263 ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
264 }
265 break;
266 case GL_PIXEL_MAP_I_TO_A:
267 ctx->Pixel.MapItoAsize = mapsize;
268 for (i=0;i<mapsize;i++) {
269 GLfloat val = CLAMP( values[i], 0.0, 1.0 );
270 ctx->Pixel.MapItoA[i] = val;
271 ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
272 }
273 break;
274 case GL_PIXEL_MAP_R_TO_R:
275 ctx->Pixel.MapRtoRsize = mapsize;
276 for (i=0;i<mapsize;i++) {
277 ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
278 }
279 break;
280 case GL_PIXEL_MAP_G_TO_G:
281 ctx->Pixel.MapGtoGsize = mapsize;
282 for (i=0;i<mapsize;i++) {
283 ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
284 }
285 break;
286 case GL_PIXEL_MAP_B_TO_B:
287 ctx->Pixel.MapBtoBsize = mapsize;
288 for (i=0;i<mapsize;i++) {
289 ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
290 }
291 break;
292 case GL_PIXEL_MAP_A_TO_A:
293 ctx->Pixel.MapAtoAsize = mapsize;
294 for (i=0;i<mapsize;i++) {
295 ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
296 }
297 break;
298 default:
299 gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
300 }
301 ctx->NewState |= _NEW_PIXEL;
302 }
303
304
305
306 void
307 _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
308 {
309 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
310 GLint i;
311 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
312 for (i=0;i<mapsize;i++) {
313 fvalues[i] = (GLfloat) values[i];
314 }
315 }
316 else {
317 for (i=0;i<mapsize;i++) {
318 fvalues[i] = UINT_TO_FLOAT( values[i] );
319 }
320 }
321 _mesa_PixelMapfv(map, mapsize, fvalues);
322 }
323
324
325
326 void
327 _mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
328 {
329 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
330 GLint i;
331 if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
332 for (i=0;i<mapsize;i++) {
333 fvalues[i] = (GLfloat) values[i];
334 }
335 }
336 else {
337 for (i=0;i<mapsize;i++) {
338 fvalues[i] = USHORT_TO_FLOAT( values[i] );
339 }
340 }
341 _mesa_PixelMapfv(map, mapsize, fvalues);
342 }
343
344
345
346 void
347 _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 GLint i;
351
352 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
353
354 switch (map) {
355 case GL_PIXEL_MAP_I_TO_I:
356 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
357 values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
358 }
359 break;
360 case GL_PIXEL_MAP_S_TO_S:
361 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
362 values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
363 }
364 break;
365 case GL_PIXEL_MAP_I_TO_R:
366 MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
367 break;
368 case GL_PIXEL_MAP_I_TO_G:
369 MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
370 break;
371 case GL_PIXEL_MAP_I_TO_B:
372 MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
373 break;
374 case GL_PIXEL_MAP_I_TO_A:
375 MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
376 break;
377 case GL_PIXEL_MAP_R_TO_R:
378 MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
379 break;
380 case GL_PIXEL_MAP_G_TO_G:
381 MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
382 break;
383 case GL_PIXEL_MAP_B_TO_B:
384 MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
385 break;
386 case GL_PIXEL_MAP_A_TO_A:
387 MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
388 break;
389 default:
390 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
391 }
392 }
393
394
395 void
396 _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
397 {
398 GET_CURRENT_CONTEXT(ctx);
399 GLint i;
400
401 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
402
403 switch (map) {
404 case GL_PIXEL_MAP_I_TO_I:
405 MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
406 break;
407 case GL_PIXEL_MAP_S_TO_S:
408 MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
409 break;
410 case GL_PIXEL_MAP_I_TO_R:
411 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
412 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
413 }
414 break;
415 case GL_PIXEL_MAP_I_TO_G:
416 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
417 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
418 }
419 break;
420 case GL_PIXEL_MAP_I_TO_B:
421 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
422 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
423 }
424 break;
425 case GL_PIXEL_MAP_I_TO_A:
426 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
427 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
428 }
429 break;
430 case GL_PIXEL_MAP_R_TO_R:
431 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
432 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
433 }
434 break;
435 case GL_PIXEL_MAP_G_TO_G:
436 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
437 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
438 }
439 break;
440 case GL_PIXEL_MAP_B_TO_B:
441 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
442 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
443 }
444 break;
445 case GL_PIXEL_MAP_A_TO_A:
446 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
447 values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
448 }
449 break;
450 default:
451 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
452 }
453 }
454
455
456 void
457 _mesa_GetPixelMapusv( GLenum map, GLushort *values )
458 {
459 GET_CURRENT_CONTEXT(ctx);
460 GLint i;
461
462 ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
463
464 switch (map) {
465 case GL_PIXEL_MAP_I_TO_I:
466 for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
467 values[i] = (GLushort) ctx->Pixel.MapItoI[i];
468 }
469 break;
470 case GL_PIXEL_MAP_S_TO_S:
471 for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
472 values[i] = (GLushort) ctx->Pixel.MapStoS[i];
473 }
474 break;
475 case GL_PIXEL_MAP_I_TO_R:
476 for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
477 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
478 }
479 break;
480 case GL_PIXEL_MAP_I_TO_G:
481 for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
482 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
483 }
484 break;
485 case GL_PIXEL_MAP_I_TO_B:
486 for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
487 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
488 }
489 break;
490 case GL_PIXEL_MAP_I_TO_A:
491 for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
492 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
493 }
494 break;
495 case GL_PIXEL_MAP_R_TO_R:
496 for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
497 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
498 }
499 break;
500 case GL_PIXEL_MAP_G_TO_G:
501 for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
502 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
503 }
504 break;
505 case GL_PIXEL_MAP_B_TO_B:
506 for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
507 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
508 }
509 break;
510 case GL_PIXEL_MAP_A_TO_A:
511 for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
512 values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
513 }
514 break;
515 default:
516 gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
517 }
518 }
519
520
521
522 /**********************************************************************/
523 /***** glPixelTransfer *****/
524 /**********************************************************************/
525
526
527 /*
528 * Implements glPixelTransfer[fi] whether called immediately or from a
529 * display list.
530 */
531 void
532 _mesa_PixelTransferf( GLenum pname, GLfloat param )
533 {
534 GET_CURRENT_CONTEXT(ctx);
535 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
536
537
538 switch (pname) {
539 case GL_MAP_COLOR:
540 ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
541 break;
542 case GL_MAP_STENCIL:
543 ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
544 break;
545 case GL_INDEX_SHIFT:
546 ctx->Pixel.IndexShift = (GLint) param;
547 break;
548 case GL_INDEX_OFFSET:
549 ctx->Pixel.IndexOffset = (GLint) param;
550 break;
551 case GL_RED_SCALE:
552 ctx->Pixel.RedScale = param;
553 break;
554 case GL_RED_BIAS:
555 ctx->Pixel.RedBias = param;
556 break;
557 case GL_GREEN_SCALE:
558 ctx->Pixel.GreenScale = param;
559 break;
560 case GL_GREEN_BIAS:
561 ctx->Pixel.GreenBias = param;
562 break;
563 case GL_BLUE_SCALE:
564 ctx->Pixel.BlueScale = param;
565 break;
566 case GL_BLUE_BIAS:
567 ctx->Pixel.BlueBias = param;
568 break;
569 case GL_ALPHA_SCALE:
570 ctx->Pixel.AlphaScale = param;
571 break;
572 case GL_ALPHA_BIAS:
573 ctx->Pixel.AlphaBias = param;
574 break;
575 case GL_DEPTH_SCALE:
576 ctx->Pixel.DepthScale = param;
577 break;
578 case GL_DEPTH_BIAS:
579 ctx->Pixel.DepthBias = param;
580 break;
581 case GL_POST_COLOR_MATRIX_RED_SCALE:
582 ctx->Pixel.PostColorMatrixScale[0] = param;
583 break;
584 case GL_POST_COLOR_MATRIX_RED_BIAS:
585 ctx->Pixel.PostColorMatrixBias[0] = param;
586 break;
587 case GL_POST_COLOR_MATRIX_GREEN_SCALE:
588 ctx->Pixel.PostColorMatrixScale[1] = param;
589 break;
590 case GL_POST_COLOR_MATRIX_GREEN_BIAS:
591 ctx->Pixel.PostColorMatrixBias[1] = param;
592 break;
593 case GL_POST_COLOR_MATRIX_BLUE_SCALE:
594 ctx->Pixel.PostColorMatrixScale[2] = param;
595 break;
596 case GL_POST_COLOR_MATRIX_BLUE_BIAS:
597 ctx->Pixel.PostColorMatrixBias[2] = param;
598 break;
599 case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
600 ctx->Pixel.PostColorMatrixScale[3] = param;
601 break;
602 case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
603 ctx->Pixel.PostColorMatrixBias[3] = param;
604 break;
605 case GL_POST_CONVOLUTION_RED_SCALE:
606 ctx->Pixel.PostConvolutionScale[0] = param;
607 break;
608 case GL_POST_CONVOLUTION_RED_BIAS:
609 ctx->Pixel.PostConvolutionBias[0] = param;
610 break;
611 case GL_POST_CONVOLUTION_GREEN_SCALE:
612 ctx->Pixel.PostConvolutionScale[1] = param;
613 break;
614 case GL_POST_CONVOLUTION_GREEN_BIAS:
615 ctx->Pixel.PostConvolutionBias[1] = param;
616 break;
617 case GL_POST_CONVOLUTION_BLUE_SCALE:
618 ctx->Pixel.PostConvolutionScale[2] = param;
619 break;
620 case GL_POST_CONVOLUTION_BLUE_BIAS:
621 ctx->Pixel.PostConvolutionBias[2] = param;
622 break;
623 case GL_POST_CONVOLUTION_ALPHA_SCALE:
624 ctx->Pixel.PostConvolutionScale[2] = param;
625 break;
626 case GL_POST_CONVOLUTION_ALPHA_BIAS:
627 ctx->Pixel.PostConvolutionBias[2] = param;
628 break;
629 default:
630 gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
631 return;
632 }
633
634 /* signal to recompute the bitmask */
635 ctx->NewState |= _NEW_PIXEL;
636 }
637
638
639 void
640 _mesa_PixelTransferi( GLenum pname, GLint param )
641 {
642 _mesa_PixelTransferf( pname, (GLfloat) param );
643 }
644
645
646
647 /**********************************************************************/
648 /***** Pixel processing functions ******/
649 /**********************************************************************/
650
651
652 /*
653 * Apply scale and bias factors to an array of RGBA pixels.
654 */
655 void
656 _mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4],
657 GLfloat rScale, GLfloat gScale,
658 GLfloat bScale, GLfloat aScale,
659 GLfloat rBias, GLfloat gBias,
660 GLfloat bBias, GLfloat aBias)
661 {
662 if (rScale != 1.0 || rBias != 0.0) {
663 GLuint i;
664 for (i = 0; i < n; i++) {
665 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
666 }
667 }
668 if (gScale != 1.0 || gBias != 0.0) {
669 GLuint i;
670 for (i = 0; i < n; i++) {
671 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
672 }
673 }
674 if (bScale != 1.0 || bBias != 0.0) {
675 GLuint i;
676 for (i = 0; i < n; i++) {
677 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
678 }
679 }
680 if (aScale != 1.0 || aBias != 0.0) {
681 GLuint i;
682 for (i = 0; i < n; i++) {
683 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
684 }
685 }
686 }
687
688
689 /*
690 * Apply pixel mapping to an array of floating point RGBA pixels.
691 */
692 void
693 _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
694 {
695 const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
696 const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
697 const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
698 const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
699 const GLfloat *rMap = ctx->Pixel.MapRtoR;
700 const GLfloat *gMap = ctx->Pixel.MapGtoG;
701 const GLfloat *bMap = ctx->Pixel.MapBtoB;
702 const GLfloat *aMap = ctx->Pixel.MapAtoA;
703 GLuint i;
704 for (i=0;i<n;i++) {
705 rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
706 rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
707 rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
708 rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
709 }
710 }
711
712
713 /*
714 * Apply the color matrix and post color matrix scaling and biasing.
715 */
716 void
717 _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
718 {
719 const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
720 const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
721 const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
722 const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
723 const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
724 const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
725 const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
726 const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
727 const GLfloat *m = ctx->ColorMatrix.m;
728 GLuint i;
729 for (i = 0; i < n; i++) {
730 const GLfloat r = rgba[i][RCOMP];
731 const GLfloat g = rgba[i][GCOMP];
732 const GLfloat b = rgba[i][BCOMP];
733 const GLfloat a = rgba[i][ACOMP];
734 rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
735 rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
736 rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
737 rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
738 }
739 }
740
741
742 /*
743 * Apply a color table lookup to an array of colors.
744 */
745 void
746 _mesa_lookup_rgba(const struct gl_color_table *table,
747 GLuint n, GLfloat rgba[][4])
748 {
749 ASSERT(table->FloatTable);
750 if (!table->Table)
751 return;
752
753 switch (table->Format) {
754 case GL_INTENSITY:
755 /* replace RGBA with I */
756 if (!table->FloatTable) {
757 const GLfloat scale = (GLfloat) (table->Size - 1);
758 const GLchan *lut = (const GLchan *) table->Table;
759 GLuint i;
760 for (i = 0; i < n; i++) {
761 GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
762 GLfloat c = CHAN_TO_FLOAT(lut[j]);
763 rgba[i][RCOMP] = rgba[i][GCOMP] =
764 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
765 }
766
767 }
768 else {
769 const GLfloat scale = (GLfloat) (table->Size - 1);
770 const GLfloat *lut = (const GLfloat *) table->Table;
771 GLuint i;
772 for (i = 0; i < n; i++) {
773 GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
774 GLfloat c = lut[j];
775 rgba[i][RCOMP] = rgba[i][GCOMP] =
776 rgba[i][BCOMP] = rgba[i][ACOMP] = c;
777 }
778 }
779 break;
780 case GL_LUMINANCE:
781 /* replace RGB with L */
782 if (!table->FloatTable) {
783 const GLfloat scale = (GLfloat) (table->Size - 1);
784 const GLchan *lut = (const GLchan *) table->Table;
785 GLuint i;
786 for (i = 0; i < n; i++) {
787 GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
788 GLfloat c = CHAN_TO_FLOAT(lut[j]);
789 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
790 }
791 }
792 else {
793 const GLfloat scale = (GLfloat) (table->Size - 1);
794 const GLfloat *lut = (const GLfloat *) table->Table;
795 GLuint i;
796 for (i = 0; i < n; i++) {
797 GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
798 GLfloat c = lut[j];
799 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
800 }
801 }
802 break;
803 case GL_ALPHA:
804 /* replace A with A */
805 if (!table->FloatTable) {
806 const GLfloat scale = (GLfloat) (table->Size - 1);
807 const GLchan *lut = (const GLchan *) table->Table;
808 GLuint i;
809 for (i = 0; i < n; i++) {
810 GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
811 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[j]);
812 }
813 }
814 else {
815 const GLfloat scale = (GLfloat) (table->Size - 1);
816 const GLfloat *lut = (const GLfloat *) table->Table;
817 GLuint i;
818 for (i = 0; i < n; i++) {
819 GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
820 rgba[i][ACOMP] = lut[j];
821 }
822 }
823 break;
824 case GL_LUMINANCE_ALPHA:
825 /* replace RGBA with LLLA */
826 if (!table->FloatTable) {
827 const GLfloat scale = (GLfloat) (table->Size - 1);
828 const GLchan *lut = (const GLchan *) table->Table;
829 GLuint i;
830 for (i = 0; i < n; i++) {
831 GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
832 GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
833 GLfloat luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
834 GLfloat alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
835 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
836 rgba[i][ACOMP] = alpha;;
837 }
838 }
839 else {
840 const GLfloat scale = (GLfloat) (table->Size - 1);
841 const GLfloat *lut = (const GLfloat *) table->Table;
842 GLuint i;
843 for (i = 0; i < n; i++) {
844 GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
845 GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
846 GLfloat luminance = lut[jL * 2 + 0];
847 GLfloat alpha = lut[jA * 2 + 1];
848 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
849 rgba[i][ACOMP] = alpha;;
850 }
851 }
852 break;
853 case GL_RGB:
854 /* replace RGB with RGB */
855 if (!table->FloatTable) {
856 const GLfloat scale = (GLfloat) (table->Size - 1);
857 const GLchan *lut = (const GLchan *) table->Table;
858 GLuint i;
859 for (i = 0; i < n; i++) {
860 GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
861 GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
862 GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
863 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
864 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
865 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
866 }
867 }
868 else {
869 const GLfloat scale = (GLfloat) (table->Size - 1);
870 const GLfloat *lut = (const GLfloat *) table->Table;
871 GLuint i;
872 for (i = 0; i < n; i++) {
873 GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
874 GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
875 GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
876 rgba[i][RCOMP] = lut[jR * 3 + 0];
877 rgba[i][GCOMP] = lut[jG * 3 + 1];
878 rgba[i][BCOMP] = lut[jB * 3 + 2];
879 }
880 }
881 break;
882 case GL_RGBA:
883 /* replace RGBA with RGBA */
884 if (!table->FloatTable) {
885 const GLfloat scale = (GLfloat) (table->Size - 1);
886 const GLchan *lut = (const GLchan *) table->Table;
887 GLuint i;
888 for (i = 0; i < n; i++) {
889 GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
890 GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
891 GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
892 GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
893 rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
894 rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
895 rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
896 rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
897 }
898 }
899 else {
900 const GLfloat scale = (GLfloat) (table->Size - 1);
901 const GLfloat *lut = (const GLfloat *) table->Table;
902 GLuint i;
903 for (i = 0; i < n; i++) {
904 GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
905 GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
906 GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
907 GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
908 rgba[i][RCOMP] = lut[jR * 4 + 0];
909 rgba[i][GCOMP] = lut[jG * 4 + 1];
910 rgba[i][BCOMP] = lut[jB * 4 + 2];
911 rgba[i][ACOMP] = lut[jA * 4 + 3];
912 }
913 }
914 break;
915 default:
916 gl_problem(NULL, "Bad format in _mesa_lookup_rgba");
917 return;
918 }
919 }
920
921
922
923 /*
924 * Apply color index shift and offset to an array of pixels.
925 */
926 void
927 _mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
928 {
929 GLint shift = ctx->Pixel.IndexShift;
930 GLint offset = ctx->Pixel.IndexOffset;
931 GLuint i;
932 if (shift > 0) {
933 for (i=0;i<n;i++) {
934 indexes[i] = (indexes[i] << shift) + offset;
935 }
936 }
937 else if (shift < 0) {
938 shift = -shift;
939 for (i=0;i<n;i++) {
940 indexes[i] = (indexes[i] >> shift) + offset;
941 }
942 }
943 else {
944 for (i=0;i<n;i++) {
945 indexes[i] = indexes[i] + offset;
946 }
947 }
948 }
949
950
951 /*
952 * Apply color index mapping to color indexes.
953 */
954 void
955 _mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
956 {
957 GLuint mask = ctx->Pixel.MapItoIsize - 1;
958 GLuint i;
959 for (i=0;i<n;i++) {
960 index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
961 }
962 }
963
964
965 /*
966 * Map color indexes to rgba values.
967 */
968 void
969 _mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
970 const GLuint index[], GLchan rgba[][4] )
971 {
972 #if CHAN_BITS == 8
973 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
974 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
975 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
976 GLuint amask = ctx->Pixel.MapItoAsize - 1;
977 const GLubyte *rMap = ctx->Pixel.MapItoR8;
978 const GLubyte *gMap = ctx->Pixel.MapItoG8;
979 const GLubyte *bMap = ctx->Pixel.MapItoB8;
980 const GLubyte *aMap = ctx->Pixel.MapItoA8;
981 GLuint i;
982 for (i=0;i<n;i++) {
983 rgba[i][RCOMP] = rMap[index[i] & rmask];
984 rgba[i][GCOMP] = gMap[index[i] & gmask];
985 rgba[i][BCOMP] = bMap[index[i] & bmask];
986 rgba[i][ACOMP] = aMap[index[i] & amask];
987 }
988 #else
989 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
990 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
991 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
992 GLuint amask = ctx->Pixel.MapItoAsize - 1;
993 const GLfloat *rMap = ctx->Pixel.MapItoR;
994 const GLfloat *gMap = ctx->Pixel.MapItoG;
995 const GLfloat *bMap = ctx->Pixel.MapItoB;
996 const GLfloat *aMap = ctx->Pixel.MapItoA;
997 GLuint i;
998 for (i=0;i<n;i++) {
999 rgba[i][RCOMP] = FLOAT_TO_CHAN(rMap[index[i] & rmask]);
1000 rgba[i][GCOMP] = FLOAT_TO_CHAN(gMap[index[i] & gmask]);
1001 rgba[i][BCOMP] = FLOAT_TO_CHAN(bMap[index[i] & bmask]);
1002 rgba[i][ACOMP] = FLOAT_TO_CHAN(aMap[index[i] & amask]);
1003 }
1004 #endif
1005 }
1006
1007
1008 /*
1009 * Map color indexes to float rgba values.
1010 */
1011 void
1012 _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
1013 const GLuint index[], GLfloat rgba[][4] )
1014 {
1015 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1016 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1017 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1018 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1019 const GLfloat *rMap = ctx->Pixel.MapItoR;
1020 const GLfloat *gMap = ctx->Pixel.MapItoG;
1021 const GLfloat *bMap = ctx->Pixel.MapItoB;
1022 const GLfloat *aMap = ctx->Pixel.MapItoA;
1023 GLuint i;
1024 for (i=0;i<n;i++) {
1025 rgba[i][RCOMP] = rMap[index[i] & rmask];
1026 rgba[i][GCOMP] = gMap[index[i] & gmask];
1027 rgba[i][BCOMP] = bMap[index[i] & bmask];
1028 rgba[i][ACOMP] = aMap[index[i] & amask];
1029 }
1030 }
1031
1032
1033 /*
1034 * Map 8-bit color indexes to rgb values.
1035 */
1036 void
1037 _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
1038 GLchan rgba[][4] )
1039 {
1040 #if CHAN_BITS == 8
1041 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1042 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1043 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1044 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1045 const GLubyte *rMap = ctx->Pixel.MapItoR8;
1046 const GLubyte *gMap = ctx->Pixel.MapItoG8;
1047 const GLubyte *bMap = ctx->Pixel.MapItoB8;
1048 const GLubyte *aMap = ctx->Pixel.MapItoA8;
1049 GLuint i;
1050 for (i=0;i<n;i++) {
1051 rgba[i][RCOMP] = rMap[index[i] & rmask];
1052 rgba[i][GCOMP] = gMap[index[i] & gmask];
1053 rgba[i][BCOMP] = bMap[index[i] & bmask];
1054 rgba[i][ACOMP] = aMap[index[i] & amask];
1055 }
1056 #else
1057 GLuint rmask = ctx->Pixel.MapItoRsize - 1;
1058 GLuint gmask = ctx->Pixel.MapItoGsize - 1;
1059 GLuint bmask = ctx->Pixel.MapItoBsize - 1;
1060 GLuint amask = ctx->Pixel.MapItoAsize - 1;
1061 const GLfloat *rMap = ctx->Pixel.MapItoR;
1062 const GLfloat *gMap = ctx->Pixel.MapItoG;
1063 const GLfloat *bMap = ctx->Pixel.MapItoB;
1064 const GLfloat *aMap = ctx->Pixel.MapItoA;
1065 GLuint i;
1066 for (i=0;i<n;i++) {
1067 rgba[i][RCOMP] = FLOAT_TO_CHAN(rMap[index[i] & rmask]);
1068 rgba[i][GCOMP] = FLOAT_TO_CHAN(gMap[index[i] & gmask]);
1069 rgba[i][BCOMP] = FLOAT_TO_CHAN(bMap[index[i] & bmask]);
1070 rgba[i][ACOMP] = FLOAT_TO_CHAN(aMap[index[i] & amask]);
1071 }
1072 #endif
1073 }
1074
1075
1076 void
1077 _mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
1078 GLstencil stencil[] )
1079 {
1080 GLuint i;
1081 GLint shift = ctx->Pixel.IndexShift;
1082 GLint offset = ctx->Pixel.IndexOffset;
1083 if (shift > 0) {
1084 for (i=0;i<n;i++) {
1085 stencil[i] = (stencil[i] << shift) + offset;
1086 }
1087 }
1088 else if (shift < 0) {
1089 shift = -shift;
1090 for (i=0;i<n;i++) {
1091 stencil[i] = (stencil[i] >> shift) + offset;
1092 }
1093 }
1094 else {
1095 for (i=0;i<n;i++) {
1096 stencil[i] = stencil[i] + offset;
1097 }
1098 }
1099
1100 }
1101
1102
1103 void
1104 _mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
1105 {
1106 GLuint mask = ctx->Pixel.MapStoSsize - 1;
1107 GLuint i;
1108 for (i=0;i<n;i++) {
1109 stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
1110 }
1111 }
1112
1113
1114
1115 /*
1116 * This function converts an array of GLchan colors to GLfloat colors.
1117 * Most importantly, it undoes the non-uniform quantization of pixel
1118 * values introduced when we convert shallow (< 8 bit) pixel values
1119 * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
1120 * This fixes a number of OpenGL conformance failures when running on
1121 * 16bpp displays, for example.
1122 */
1123 void
1124 _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
1125 CONST GLchan rgba[][4], GLfloat rgbaf[][4])
1126 {
1127 const GLuint rShift = CHAN_BITS - ctx->Visual.RedBits;
1128 const GLuint gShift = CHAN_BITS - ctx->Visual.GreenBits;
1129 const GLuint bShift = CHAN_BITS - ctx->Visual.BlueBits;
1130 GLuint aShift;
1131 const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.RedBits ) - 1);
1132 const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.GreenBits) - 1);
1133 const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.BlueBits ) - 1);
1134 GLfloat aScale;
1135 GLuint i;
1136
1137 if (ctx->Visual.AlphaBits > 0) {
1138 aShift = CHAN_BITS - ctx->Visual.AlphaBits;
1139 aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.AlphaBits) - 1);
1140 }
1141 else {
1142 aShift = 0;
1143 aScale = 1.0F / CHAN_MAXF;
1144 }
1145
1146 for (i = 0; i < n; i++) {
1147 const GLint r = rgba[i][RCOMP] >> rShift;
1148 const GLint g = rgba[i][GCOMP] >> gShift;
1149 const GLint b = rgba[i][BCOMP] >> bShift;
1150 const GLint a = rgba[i][ACOMP] >> aShift;
1151 rgbaf[i][RCOMP] = (GLfloat) r * rScale;
1152 rgbaf[i][GCOMP] = (GLfloat) g * gScale;
1153 rgbaf[i][BCOMP] = (GLfloat) b * bScale;
1154 rgbaf[i][ACOMP] = (GLfloat) a * aScale;
1155 }
1156 }