mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.
[mesa.git] / src / mesa / main / pixeltransfer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file pixeltransfer.c
29 * Pixel transfer operations (scale, bias, table lookups, etc)
30 */
31
32
33 #include "glheader.h"
34 #include "colormac.h"
35 #include "pixeltransfer.h"
36 #include "imports.h"
37 #include "mtypes.h"
38
39
40 /*
41 * Apply scale and bias factors to an array of RGBA pixels.
42 */
43 void
44 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
45 GLfloat rScale, GLfloat gScale,
46 GLfloat bScale, GLfloat aScale,
47 GLfloat rBias, GLfloat gBias,
48 GLfloat bBias, GLfloat aBias)
49 {
50 if (rScale != 1.0 || rBias != 0.0) {
51 GLuint i;
52 for (i = 0; i < n; i++) {
53 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
54 }
55 }
56 if (gScale != 1.0 || gBias != 0.0) {
57 GLuint i;
58 for (i = 0; i < n; i++) {
59 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
60 }
61 }
62 if (bScale != 1.0 || bBias != 0.0) {
63 GLuint i;
64 for (i = 0; i < n; i++) {
65 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
66 }
67 }
68 if (aScale != 1.0 || aBias != 0.0) {
69 GLuint i;
70 for (i = 0; i < n; i++) {
71 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
72 }
73 }
74 }
75
76
77 /*
78 * Apply pixel mapping to an array of floating point RGBA pixels.
79 */
80 void
81 _mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
82 {
83 const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
84 const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
85 const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
86 const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
87 const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
88 const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
89 const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
90 const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
91 GLuint i;
92 for (i=0;i<n;i++) {
93 GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
94 GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
95 GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
96 GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
97 rgba[i][RCOMP] = rMap[F_TO_I(r * rscale)];
98 rgba[i][GCOMP] = gMap[F_TO_I(g * gscale)];
99 rgba[i][BCOMP] = bMap[F_TO_I(b * bscale)];
100 rgba[i][ACOMP] = aMap[F_TO_I(a * ascale)];
101 }
102 }
103
104 /*
105 * Map color indexes to float rgba values.
106 */
107 void
108 _mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
109 const GLuint index[], GLfloat rgba[][4] )
110 {
111 GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
112 GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
113 GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
114 GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
115 const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
116 const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
117 const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
118 const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
119 GLuint i;
120 for (i=0;i<n;i++) {
121 rgba[i][RCOMP] = rMap[index[i] & rmask];
122 rgba[i][GCOMP] = gMap[index[i] & gmask];
123 rgba[i][BCOMP] = bMap[index[i] & bmask];
124 rgba[i][ACOMP] = aMap[index[i] & amask];
125 }
126 }
127
128
129 void
130 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
131 GLfloat depthValues[])
132 {
133 const GLfloat scale = ctx->Pixel.DepthScale;
134 const GLfloat bias = ctx->Pixel.DepthBias;
135 GLuint i;
136 for (i = 0; i < n; i++) {
137 GLfloat d = depthValues[i] * scale + bias;
138 depthValues[i] = CLAMP(d, 0.0F, 1.0F);
139 }
140 }
141
142
143 void
144 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
145 GLuint depthValues[])
146 {
147 const GLdouble max = (double) 0xffffffff;
148 const GLdouble scale = ctx->Pixel.DepthScale;
149 const GLdouble bias = ctx->Pixel.DepthBias * max;
150 GLuint i;
151 for (i = 0; i < n; i++) {
152 GLdouble d = (GLdouble) depthValues[i] * scale + bias;
153 d = CLAMP(d, 0.0, max);
154 depthValues[i] = (GLuint) d;
155 }
156 }
157
158 /**
159 * Apply various pixel transfer operations to an array of RGBA pixels
160 * as indicated by the transferOps bitmask
161 */
162 void
163 _mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
164 GLuint n, GLfloat rgba[][4])
165 {
166 /* scale & bias */
167 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
168 _mesa_scale_and_bias_rgba(n, rgba,
169 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
170 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
171 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
172 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
173 }
174 /* color map lookup */
175 if (transferOps & IMAGE_MAP_COLOR_BIT) {
176 _mesa_map_rgba( ctx, n, rgba );
177 }
178
179 /* clamping to [0,1] */
180 if (transferOps & IMAGE_CLAMP_BIT) {
181 GLuint i;
182 for (i = 0; i < n; i++) {
183 rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
184 rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
185 rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
186 rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
187 }
188 }
189 }
190
191
192 /*
193 * Apply color index shift and offset to an array of pixels.
194 */
195 void
196 _mesa_shift_and_offset_ci(const struct gl_context *ctx,
197 GLuint n, GLuint indexes[])
198 {
199 GLint shift = ctx->Pixel.IndexShift;
200 GLint offset = ctx->Pixel.IndexOffset;
201 GLuint i;
202 if (shift > 0) {
203 for (i=0;i<n;i++) {
204 indexes[i] = (indexes[i] << shift) + offset;
205 }
206 }
207 else if (shift < 0) {
208 shift = -shift;
209 for (i=0;i<n;i++) {
210 indexes[i] = (indexes[i] >> shift) + offset;
211 }
212 }
213 else {
214 for (i=0;i<n;i++) {
215 indexes[i] = indexes[i] + offset;
216 }
217 }
218 }
219
220
221
222 /**
223 * Apply color index shift, offset and table lookup to an array
224 * of color indexes;
225 */
226 void
227 _mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
228 GLbitfield transferOps,
229 GLuint n, GLuint indexes[])
230 {
231 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
232 _mesa_shift_and_offset_ci(ctx, n, indexes);
233 }
234 if (transferOps & IMAGE_MAP_COLOR_BIT) {
235 const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
236 GLuint i;
237 for (i = 0; i < n; i++) {
238 const GLuint j = indexes[i] & mask;
239 indexes[i] = F_TO_I(ctx->PixelMaps.ItoI.Map[j]);
240 }
241 }
242 }
243
244
245 /**
246 * Apply stencil index shift, offset and table lookup to an array
247 * of stencil values.
248 */
249 void
250 _mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
251 GLubyte stencil[])
252 {
253 if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
254 const GLint offset = ctx->Pixel.IndexOffset;
255 GLint shift = ctx->Pixel.IndexShift;
256 GLuint i;
257 if (shift > 0) {
258 for (i = 0; i < n; i++) {
259 stencil[i] = (stencil[i] << shift) + offset;
260 }
261 }
262 else if (shift < 0) {
263 shift = -shift;
264 for (i = 0; i < n; i++) {
265 stencil[i] = (stencil[i] >> shift) + offset;
266 }
267 }
268 else {
269 for (i = 0; i < n; i++) {
270 stencil[i] = stencil[i] + offset;
271 }
272 }
273 }
274 if (ctx->Pixel.MapStencilFlag) {
275 GLuint mask = ctx->PixelMaps.StoS.Size - 1;
276 GLuint i;
277 for (i = 0; i < n; i++) {
278 stencil[i] = (GLubyte) ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
279 }
280 }
281 }