2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
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8 * copy of this software and associated documentation files (the "Software"),
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12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
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18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * \file pixeltransfer.c
28 * Pixel transfer operations (scale, bias, table lookups, etc)
34 #include "pixeltransfer.h"
40 * Apply scale and bias factors to an array of RGBA pixels.
43 _mesa_scale_and_bias_rgba(GLuint n
, GLfloat rgba
[][4],
44 GLfloat rScale
, GLfloat gScale
,
45 GLfloat bScale
, GLfloat aScale
,
46 GLfloat rBias
, GLfloat gBias
,
47 GLfloat bBias
, GLfloat aBias
)
49 if (rScale
!= 1.0 || rBias
!= 0.0) {
51 for (i
= 0; i
< n
; i
++) {
52 rgba
[i
][RCOMP
] = rgba
[i
][RCOMP
] * rScale
+ rBias
;
55 if (gScale
!= 1.0 || gBias
!= 0.0) {
57 for (i
= 0; i
< n
; i
++) {
58 rgba
[i
][GCOMP
] = rgba
[i
][GCOMP
] * gScale
+ gBias
;
61 if (bScale
!= 1.0 || bBias
!= 0.0) {
63 for (i
= 0; i
< n
; i
++) {
64 rgba
[i
][BCOMP
] = rgba
[i
][BCOMP
] * bScale
+ bBias
;
67 if (aScale
!= 1.0 || aBias
!= 0.0) {
69 for (i
= 0; i
< n
; i
++) {
70 rgba
[i
][ACOMP
] = rgba
[i
][ACOMP
] * aScale
+ aBias
;
77 * Apply pixel mapping to an array of floating point RGBA pixels.
80 _mesa_map_rgba( const struct gl_context
*ctx
, GLuint n
, GLfloat rgba
[][4] )
82 const GLfloat rscale
= (GLfloat
) (ctx
->PixelMaps
.RtoR
.Size
- 1);
83 const GLfloat gscale
= (GLfloat
) (ctx
->PixelMaps
.GtoG
.Size
- 1);
84 const GLfloat bscale
= (GLfloat
) (ctx
->PixelMaps
.BtoB
.Size
- 1);
85 const GLfloat ascale
= (GLfloat
) (ctx
->PixelMaps
.AtoA
.Size
- 1);
86 const GLfloat
*rMap
= ctx
->PixelMaps
.RtoR
.Map
;
87 const GLfloat
*gMap
= ctx
->PixelMaps
.GtoG
.Map
;
88 const GLfloat
*bMap
= ctx
->PixelMaps
.BtoB
.Map
;
89 const GLfloat
*aMap
= ctx
->PixelMaps
.AtoA
.Map
;
92 GLfloat r
= CLAMP(rgba
[i
][RCOMP
], 0.0F
, 1.0F
);
93 GLfloat g
= CLAMP(rgba
[i
][GCOMP
], 0.0F
, 1.0F
);
94 GLfloat b
= CLAMP(rgba
[i
][BCOMP
], 0.0F
, 1.0F
);
95 GLfloat a
= CLAMP(rgba
[i
][ACOMP
], 0.0F
, 1.0F
);
96 rgba
[i
][RCOMP
] = rMap
[F_TO_I(r
* rscale
)];
97 rgba
[i
][GCOMP
] = gMap
[F_TO_I(g
* gscale
)];
98 rgba
[i
][BCOMP
] = bMap
[F_TO_I(b
* bscale
)];
99 rgba
[i
][ACOMP
] = aMap
[F_TO_I(a
* ascale
)];
104 * Map color indexes to float rgba values.
107 _mesa_map_ci_to_rgba( const struct gl_context
*ctx
, GLuint n
,
108 const GLuint index
[], GLfloat rgba
[][4] )
110 GLuint rmask
= ctx
->PixelMaps
.ItoR
.Size
- 1;
111 GLuint gmask
= ctx
->PixelMaps
.ItoG
.Size
- 1;
112 GLuint bmask
= ctx
->PixelMaps
.ItoB
.Size
- 1;
113 GLuint amask
= ctx
->PixelMaps
.ItoA
.Size
- 1;
114 const GLfloat
*rMap
= ctx
->PixelMaps
.ItoR
.Map
;
115 const GLfloat
*gMap
= ctx
->PixelMaps
.ItoG
.Map
;
116 const GLfloat
*bMap
= ctx
->PixelMaps
.ItoB
.Map
;
117 const GLfloat
*aMap
= ctx
->PixelMaps
.ItoA
.Map
;
120 rgba
[i
][RCOMP
] = rMap
[index
[i
] & rmask
];
121 rgba
[i
][GCOMP
] = gMap
[index
[i
] & gmask
];
122 rgba
[i
][BCOMP
] = bMap
[index
[i
] & bmask
];
123 rgba
[i
][ACOMP
] = aMap
[index
[i
] & amask
];
129 _mesa_scale_and_bias_depth(const struct gl_context
*ctx
, GLuint n
,
130 GLfloat depthValues
[])
132 const GLfloat scale
= ctx
->Pixel
.DepthScale
;
133 const GLfloat bias
= ctx
->Pixel
.DepthBias
;
135 for (i
= 0; i
< n
; i
++) {
136 GLfloat d
= depthValues
[i
] * scale
+ bias
;
137 depthValues
[i
] = CLAMP(d
, 0.0F
, 1.0F
);
143 _mesa_scale_and_bias_depth_uint(const struct gl_context
*ctx
, GLuint n
,
144 GLuint depthValues
[])
146 const GLdouble max
= (double) 0xffffffff;
147 const GLdouble scale
= ctx
->Pixel
.DepthScale
;
148 const GLdouble bias
= ctx
->Pixel
.DepthBias
* max
;
150 for (i
= 0; i
< n
; i
++) {
151 GLdouble d
= (GLdouble
) depthValues
[i
] * scale
+ bias
;
152 d
= CLAMP(d
, 0.0, max
);
153 depthValues
[i
] = (GLuint
) d
;
158 * Apply various pixel transfer operations to an array of RGBA pixels
159 * as indicated by the transferOps bitmask
162 _mesa_apply_rgba_transfer_ops(struct gl_context
*ctx
, GLbitfield transferOps
,
163 GLuint n
, GLfloat rgba
[][4])
166 if (transferOps
& IMAGE_SCALE_BIAS_BIT
) {
167 _mesa_scale_and_bias_rgba(n
, rgba
,
168 ctx
->Pixel
.RedScale
, ctx
->Pixel
.GreenScale
,
169 ctx
->Pixel
.BlueScale
, ctx
->Pixel
.AlphaScale
,
170 ctx
->Pixel
.RedBias
, ctx
->Pixel
.GreenBias
,
171 ctx
->Pixel
.BlueBias
, ctx
->Pixel
.AlphaBias
);
173 /* color map lookup */
174 if (transferOps
& IMAGE_MAP_COLOR_BIT
) {
175 _mesa_map_rgba( ctx
, n
, rgba
);
178 /* clamping to [0,1] */
179 if (transferOps
& IMAGE_CLAMP_BIT
) {
181 for (i
= 0; i
< n
; i
++) {
182 rgba
[i
][RCOMP
] = CLAMP(rgba
[i
][RCOMP
], 0.0F
, 1.0F
);
183 rgba
[i
][GCOMP
] = CLAMP(rgba
[i
][GCOMP
], 0.0F
, 1.0F
);
184 rgba
[i
][BCOMP
] = CLAMP(rgba
[i
][BCOMP
], 0.0F
, 1.0F
);
185 rgba
[i
][ACOMP
] = CLAMP(rgba
[i
][ACOMP
], 0.0F
, 1.0F
);
192 * Apply color index shift and offset to an array of pixels.
195 _mesa_shift_and_offset_ci(const struct gl_context
*ctx
,
196 GLuint n
, GLuint indexes
[])
198 GLint shift
= ctx
->Pixel
.IndexShift
;
199 GLint offset
= ctx
->Pixel
.IndexOffset
;
203 indexes
[i
] = (indexes
[i
] << shift
) + offset
;
206 else if (shift
< 0) {
209 indexes
[i
] = (indexes
[i
] >> shift
) + offset
;
214 indexes
[i
] = indexes
[i
] + offset
;
222 * Apply color index shift, offset and table lookup to an array
226 _mesa_apply_ci_transfer_ops(const struct gl_context
*ctx
,
227 GLbitfield transferOps
,
228 GLuint n
, GLuint indexes
[])
230 if (transferOps
& IMAGE_SHIFT_OFFSET_BIT
) {
231 _mesa_shift_and_offset_ci(ctx
, n
, indexes
);
233 if (transferOps
& IMAGE_MAP_COLOR_BIT
) {
234 const GLuint mask
= ctx
->PixelMaps
.ItoI
.Size
- 1;
236 for (i
= 0; i
< n
; i
++) {
237 const GLuint j
= indexes
[i
] & mask
;
238 indexes
[i
] = F_TO_I(ctx
->PixelMaps
.ItoI
.Map
[j
]);
245 * Apply stencil index shift, offset and table lookup to an array
249 _mesa_apply_stencil_transfer_ops(const struct gl_context
*ctx
, GLuint n
,
252 if (ctx
->Pixel
.IndexShift
!= 0 || ctx
->Pixel
.IndexOffset
!= 0) {
253 const GLint offset
= ctx
->Pixel
.IndexOffset
;
254 GLint shift
= ctx
->Pixel
.IndexShift
;
257 for (i
= 0; i
< n
; i
++) {
258 stencil
[i
] = (stencil
[i
] << shift
) + offset
;
261 else if (shift
< 0) {
263 for (i
= 0; i
< n
; i
++) {
264 stencil
[i
] = (stencil
[i
] >> shift
) + offset
;
268 for (i
= 0; i
< n
; i
++) {
269 stencil
[i
] = stencil
[i
] + offset
;
273 if (ctx
->Pixel
.MapStencilFlag
) {
274 GLuint mask
= ctx
->PixelMaps
.StoS
.Size
- 1;
276 for (i
= 0; i
< n
; i
++) {
277 stencil
[i
] = (GLubyte
) ctx
->PixelMaps
.StoS
.Map
[ stencil
[i
] & mask
];