glapi: Correctly generate static disatches for X86.
[mesa.git] / src / mesa / main / polygon.c
1 /**
2 * \file polygon.c
3 * Polygon operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.1
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "image.h"
36 #include "enums.h"
37 #include "polygon.h"
38 #include "mtypes.h"
39
40
41 /**
42 * Specify whether to cull front- or back-facing facets.
43 *
44 * \param mode culling mode.
45 *
46 * \sa glCullFace().
47 *
48 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
49 * change, flushes the vertices and notifies the driver via
50 * the dd_function_table::CullFace callback.
51 */
52 void GLAPIENTRY
53 _mesa_CullFace( GLenum mode )
54 {
55 GET_CURRENT_CONTEXT(ctx);
56 ASSERT_OUTSIDE_BEGIN_END(ctx);
57
58 if (MESA_VERBOSE&VERBOSE_API)
59 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
60
61 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
62 _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
63 return;
64 }
65
66 if (ctx->Polygon.CullFaceMode == mode)
67 return;
68
69 FLUSH_VERTICES(ctx, _NEW_POLYGON);
70 ctx->Polygon.CullFaceMode = mode;
71
72 if (ctx->Driver.CullFace)
73 ctx->Driver.CullFace( ctx, mode );
74 }
75
76
77 /**
78 * Define front- and back-facing
79 *
80 * \param mode orientation of front-facing polygons.
81 *
82 * \sa glFrontFace().
83 *
84 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
85 * flushes the vertices and notifies the driver via
86 * the dd_function_table::FrontFace callback.
87 */
88 void GLAPIENTRY
89 _mesa_FrontFace( GLenum mode )
90 {
91 GET_CURRENT_CONTEXT(ctx);
92 ASSERT_OUTSIDE_BEGIN_END(ctx);
93
94 if (MESA_VERBOSE&VERBOSE_API)
95 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
96
97 if (mode!=GL_CW && mode!=GL_CCW) {
98 _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
99 return;
100 }
101
102 if (ctx->Polygon.FrontFace == mode)
103 return;
104
105 FLUSH_VERTICES(ctx, _NEW_POLYGON);
106 ctx->Polygon.FrontFace = mode;
107
108 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
109
110 if (ctx->Driver.FrontFace)
111 ctx->Driver.FrontFace( ctx, mode );
112 }
113
114
115 /**
116 * Set the polygon rasterization mode.
117 *
118 * \param face the polygons which \p mode applies to.
119 * \param mode how polygons should be rasterized.
120 *
121 * \sa glPolygonMode().
122 *
123 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
124 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
125 * driver via the dd_function_table::PolygonMode callback.
126 */
127 void GLAPIENTRY
128 _mesa_PolygonMode( GLenum face, GLenum mode )
129 {
130 GET_CURRENT_CONTEXT(ctx);
131 ASSERT_OUTSIDE_BEGIN_END(ctx);
132
133 if (MESA_VERBOSE&VERBOSE_API)
134 _mesa_debug(ctx, "glPolygonMode %s %s\n",
135 _mesa_lookup_enum_by_nr(face),
136 _mesa_lookup_enum_by_nr(mode));
137
138 if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
139 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
140 return;
141 }
142
143 switch (face) {
144 case GL_FRONT:
145 if (ctx->Polygon.FrontMode == mode)
146 return;
147 FLUSH_VERTICES(ctx, _NEW_POLYGON);
148 ctx->Polygon.FrontMode = mode;
149 break;
150 case GL_FRONT_AND_BACK:
151 if (ctx->Polygon.FrontMode == mode &&
152 ctx->Polygon.BackMode == mode)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_POLYGON);
155 ctx->Polygon.FrontMode = mode;
156 ctx->Polygon.BackMode = mode;
157 break;
158 case GL_BACK:
159 if (ctx->Polygon.BackMode == mode)
160 return;
161 FLUSH_VERTICES(ctx, _NEW_POLYGON);
162 ctx->Polygon.BackMode = mode;
163 break;
164 default:
165 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
166 return;
167 }
168
169 if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
170 ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
171 else
172 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
173
174 if (ctx->Driver.PolygonMode)
175 ctx->Driver.PolygonMode(ctx, face, mode);
176 }
177
178 #if _HAVE_FULL_GL
179
180
181 /**
182 * This routine updates the ctx->Polygon.Stipple state.
183 * If we're getting the stipple data from a PBO, we map the buffer
184 * in order to access the data.
185 * In any case, we obey the current pixel unpacking parameters when fetching
186 * the stipple data.
187 *
188 * In the future, this routine should be used as a fallback, called via
189 * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
190 * too.
191 */
192 void
193 _mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
194 {
195 pattern = _mesa_map_validate_pbo_source(ctx, 2,
196 &ctx->Unpack, 32, 32, 1,
197 GL_COLOR_INDEX, GL_BITMAP, pattern,
198 "glPolygonStipple");
199 if (!pattern)
200 return;
201
202 _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
203
204 _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
205 }
206
207
208 /**
209 * Called by glPolygonStipple.
210 */
211 void GLAPIENTRY
212 _mesa_PolygonStipple( const GLubyte *pattern )
213 {
214 GET_CURRENT_CONTEXT(ctx);
215 ASSERT_OUTSIDE_BEGIN_END(ctx);
216
217 if (MESA_VERBOSE&VERBOSE_API)
218 _mesa_debug(ctx, "glPolygonStipple\n");
219
220 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
221
222 _mesa_polygon_stipple(ctx, pattern);
223
224 if (ctx->Driver.PolygonStipple)
225 ctx->Driver.PolygonStipple(ctx, pattern);
226 }
227
228
229 /**
230 * Called by glPolygonStipple.
231 */
232 void GLAPIENTRY
233 _mesa_GetPolygonStipple( GLubyte *dest )
234 {
235 GET_CURRENT_CONTEXT(ctx);
236 ASSERT_OUTSIDE_BEGIN_END(ctx);
237
238 if (MESA_VERBOSE&VERBOSE_API)
239 _mesa_debug(ctx, "glGetPolygonStipple\n");
240
241 dest = _mesa_map_validate_pbo_dest(ctx, 2,
242 &ctx->Pack, 32, 32, 1,
243 GL_COLOR_INDEX, GL_BITMAP, dest,
244 "glGetPolygonStipple");
245 if (!dest)
246 return;
247
248 _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
249
250 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
251 }
252
253
254 void GLAPIENTRY
255 _mesa_PolygonOffset( GLfloat factor, GLfloat units )
256 {
257 GET_CURRENT_CONTEXT(ctx);
258 ASSERT_OUTSIDE_BEGIN_END(ctx);
259
260 if (MESA_VERBOSE&VERBOSE_API)
261 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
262
263 if (ctx->Polygon.OffsetFactor == factor &&
264 ctx->Polygon.OffsetUnits == units)
265 return;
266
267 FLUSH_VERTICES(ctx, _NEW_POLYGON);
268 ctx->Polygon.OffsetFactor = factor;
269 ctx->Polygon.OffsetUnits = units;
270
271 if (ctx->Driver.PolygonOffset)
272 ctx->Driver.PolygonOffset( ctx, factor, units );
273 }
274
275
276 void GLAPIENTRY
277 _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
278 {
279 GET_CURRENT_CONTEXT(ctx);
280 /* XXX mult by DepthMaxF here??? */
281 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
282 }
283
284 #endif
285
286
287 /**********************************************************************/
288 /** \name Initialization */
289 /*@{*/
290
291 /**
292 * Initialize the context polygon state.
293 *
294 * \param ctx GL context.
295 *
296 * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple
297 * attribute groups.
298 */
299 void _mesa_init_polygon( GLcontext * ctx )
300 {
301 /* Polygon group */
302 ctx->Polygon.CullFlag = GL_FALSE;
303 ctx->Polygon.CullFaceMode = GL_BACK;
304 ctx->Polygon.FrontFace = GL_CCW;
305 ctx->Polygon._FrontBit = 0;
306 ctx->Polygon.FrontMode = GL_FILL;
307 ctx->Polygon.BackMode = GL_FILL;
308 ctx->Polygon.SmoothFlag = GL_FALSE;
309 ctx->Polygon.StippleFlag = GL_FALSE;
310 ctx->Polygon.OffsetFactor = 0.0F;
311 ctx->Polygon.OffsetUnits = 0.0F;
312 ctx->Polygon.OffsetPoint = GL_FALSE;
313 ctx->Polygon.OffsetLine = GL_FALSE;
314 ctx->Polygon.OffsetFill = GL_FALSE;
315
316
317 /* Polygon Stipple group */
318 memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
319 }
320
321 /*@}*/