Move all the code for computing ctx->_TriangleCaps into state.c.
[mesa.git] / src / mesa / main / polygon.c
1 /**
2 * \file polygon.c
3 * Polygon operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.1
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "image.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "polygon.h"
39 #include "mtypes.h"
40
41
42 /**
43 * Specify whether to cull front- or back-facing facets.
44 *
45 * \param mode culling mode.
46 *
47 * \sa glCullFace().
48 *
49 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
50 * change, flushes the vertices and notifies the driver via
51 * the dd_function_table::CullFace callback.
52 */
53 void GLAPIENTRY
54 _mesa_CullFace( GLenum mode )
55 {
56 GET_CURRENT_CONTEXT(ctx);
57 ASSERT_OUTSIDE_BEGIN_END(ctx);
58
59 if (MESA_VERBOSE&VERBOSE_API)
60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
61
62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
63 _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
64 return;
65 }
66
67 if (ctx->Polygon.CullFaceMode == mode)
68 return;
69
70 FLUSH_VERTICES(ctx, _NEW_POLYGON);
71 ctx->Polygon.CullFaceMode = mode;
72
73 if (ctx->Driver.CullFace)
74 ctx->Driver.CullFace( ctx, mode );
75 }
76
77
78 /**
79 * Define front- and back-facing
80 *
81 * \param mode orientation of front-facing polygons.
82 *
83 * \sa glFrontFace().
84 *
85 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
86 * flushes the vertices and notifies the driver via
87 * the dd_function_table::FrontFace callback.
88 */
89 void GLAPIENTRY
90 _mesa_FrontFace( GLenum mode )
91 {
92 GET_CURRENT_CONTEXT(ctx);
93 ASSERT_OUTSIDE_BEGIN_END(ctx);
94
95 if (MESA_VERBOSE&VERBOSE_API)
96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
97
98 if (mode!=GL_CW && mode!=GL_CCW) {
99 _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
100 return;
101 }
102
103 if (ctx->Polygon.FrontFace == mode)
104 return;
105
106 FLUSH_VERTICES(ctx, _NEW_POLYGON);
107 ctx->Polygon.FrontFace = mode;
108
109 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
110
111 if (ctx->Driver.FrontFace)
112 ctx->Driver.FrontFace( ctx, mode );
113 }
114
115
116 /**
117 * Set the polygon rasterization mode.
118 *
119 * \param face the polygons which \p mode applies to.
120 * \param mode how polygons should be rasterized.
121 *
122 * \sa glPolygonMode().
123 *
124 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
125 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
126 * driver via the dd_function_table::PolygonMode callback.
127 */
128 void GLAPIENTRY
129 _mesa_PolygonMode( GLenum face, GLenum mode )
130 {
131 GET_CURRENT_CONTEXT(ctx);
132 ASSERT_OUTSIDE_BEGIN_END(ctx);
133
134 if (MESA_VERBOSE&VERBOSE_API)
135 _mesa_debug(ctx, "glPolygonMode %s %s\n",
136 _mesa_lookup_enum_by_nr(face),
137 _mesa_lookup_enum_by_nr(mode));
138
139 if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
140 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
141 return;
142 }
143
144 switch (face) {
145 case GL_FRONT:
146 if (ctx->Polygon.FrontMode == mode)
147 return;
148 FLUSH_VERTICES(ctx, _NEW_POLYGON);
149 ctx->Polygon.FrontMode = mode;
150 break;
151 case GL_FRONT_AND_BACK:
152 if (ctx->Polygon.FrontMode == mode &&
153 ctx->Polygon.BackMode == mode)
154 return;
155 FLUSH_VERTICES(ctx, _NEW_POLYGON);
156 ctx->Polygon.FrontMode = mode;
157 ctx->Polygon.BackMode = mode;
158 break;
159 case GL_BACK:
160 if (ctx->Polygon.BackMode == mode)
161 return;
162 FLUSH_VERTICES(ctx, _NEW_POLYGON);
163 ctx->Polygon.BackMode = mode;
164 break;
165 default:
166 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
167 return;
168 }
169 }
170
171 #if _HAVE_FULL_GL
172
173
174 /**
175 * This routine updates the ctx->Polygon.Stipple state.
176 * If we're getting the stipple data from a PBO, we map the buffer
177 * in order to access the data.
178 * In any case, we obey the current pixel unpacking parameters when fetching
179 * the stipple data.
180 *
181 * In the future, this routine should be used as a fallback, called via
182 * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
183 * too.
184 */
185 void
186 _mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
187 {
188 if (ctx->Unpack.BufferObj->Name) {
189 /* Get/unpack the stipple pattern from a PBO */
190 GLubyte *buf;
191 if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
192 GL_COLOR_INDEX, GL_BITMAP, pattern)) {
193 _mesa_error(ctx, GL_INVALID_OPERATION,
194 "glPolygonStipple(bad PBO access)");
195 return;
196 }
197 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
198 GL_READ_ONLY_ARB,
199 ctx->Unpack.BufferObj);
200 if (!buf) {
201 _mesa_error(ctx, GL_INVALID_OPERATION,
202 "glPolygonStipple(PBO mapped)");
203 return;
204 }
205 buf = ADD_POINTERS(buf, pattern);
206 _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack);
207 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
208 ctx->Unpack.BufferObj);
209 }
210 else {
211 /* Get/unpack the stipple pattern from user memory */
212 _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
213 }
214 }
215
216
217 /**
218 * Called by glPolygonStipple.
219 */
220 void GLAPIENTRY
221 _mesa_PolygonStipple( const GLubyte *pattern )
222 {
223 GET_CURRENT_CONTEXT(ctx);
224 ASSERT_OUTSIDE_BEGIN_END(ctx);
225
226 if (MESA_VERBOSE&VERBOSE_API)
227 _mesa_debug(ctx, "glPolygonStipple\n");
228
229 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
230
231 _mesa_polygon_stipple(ctx, pattern);
232
233 if (ctx->Driver.PolygonStipple)
234 ctx->Driver.PolygonStipple(ctx, pattern);
235 }
236
237
238 /**
239 * Called by glPolygonStipple.
240 */
241 void GLAPIENTRY
242 _mesa_GetPolygonStipple( GLubyte *dest )
243 {
244 GET_CURRENT_CONTEXT(ctx);
245 ASSERT_OUTSIDE_BEGIN_END(ctx);
246
247 if (MESA_VERBOSE&VERBOSE_API)
248 _mesa_debug(ctx, "glGetPolygonStipple\n");
249
250 /* XXX someday we may put this code into a separate function and call
251 * it with ctx->Driver.GetPolygonStipple().
252 */
253 if (ctx->Pack.BufferObj->Name) {
254 /* Put/pack the stipple pattern into a PBO */
255 GLubyte *buf;
256 if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
257 GL_COLOR_INDEX, GL_BITMAP, dest)) {
258 _mesa_error(ctx, GL_INVALID_OPERATION,
259 "glGetPolygonStipple(bad PBO access)");
260 return;
261 }
262 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
263 GL_WRITE_ONLY_ARB,
264 ctx->Pack.BufferObj);
265 if (!buf) {
266 _mesa_error(ctx, GL_INVALID_OPERATION,
267 "glGetPolygonStipple(PBO mapped)");
268 return;
269 }
270 buf = ADD_POINTERS(buf, dest);
271 _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack);
272 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
273 ctx->Pack.BufferObj);
274 }
275 else {
276 /* Put/pack the stipple pattern into user memory */
277 _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
278 }
279 }
280
281
282 void GLAPIENTRY
283 _mesa_PolygonOffset( GLfloat factor, GLfloat units )
284 {
285 GET_CURRENT_CONTEXT(ctx);
286 ASSERT_OUTSIDE_BEGIN_END(ctx);
287
288 if (MESA_VERBOSE&VERBOSE_API)
289 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
290
291 if (ctx->Polygon.OffsetFactor == factor &&
292 ctx->Polygon.OffsetUnits == units)
293 return;
294
295 FLUSH_VERTICES(ctx, _NEW_POLYGON);
296 ctx->Polygon.OffsetFactor = factor;
297 ctx->Polygon.OffsetUnits = units;
298
299 if (ctx->Driver.PolygonOffset)
300 ctx->Driver.PolygonOffset( ctx, factor, units );
301 }
302
303
304 void GLAPIENTRY
305 _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
306 {
307 GET_CURRENT_CONTEXT(ctx);
308 /* XXX mult by DepthMaxF here??? */
309 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
310 }
311
312 #endif
313
314
315 /**********************************************************************/
316 /** \name Initialization */
317 /*@{*/
318
319 /**
320 * Initialize the context polygon state.
321 *
322 * \param ctx GL context.
323 *
324 * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple
325 * attribute groups.
326 */
327 void _mesa_init_polygon( GLcontext * ctx )
328 {
329 /* Polygon group */
330 ctx->Polygon.CullFlag = GL_FALSE;
331 ctx->Polygon.CullFaceMode = GL_BACK;
332 ctx->Polygon.FrontFace = GL_CCW;
333 ctx->Polygon._FrontBit = 0;
334 ctx->Polygon.FrontMode = GL_FILL;
335 ctx->Polygon.BackMode = GL_FILL;
336 ctx->Polygon.SmoothFlag = GL_FALSE;
337 ctx->Polygon.StippleFlag = GL_FALSE;
338 ctx->Polygon.OffsetFactor = 0.0F;
339 ctx->Polygon.OffsetUnits = 0.0F;
340 ctx->Polygon.OffsetPoint = GL_FALSE;
341 ctx->Polygon.OffsetLine = GL_FALSE;
342 ctx->Polygon.OffsetFill = GL_FALSE;
343
344
345 /* Polygon Stipple group */
346 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
347 }
348
349 /*@}*/