mesa: Include compiler.h in hash_table.h.
[mesa.git] / src / mesa / main / polygon.c
1 /**
2 * \file polygon.c
3 * Polygon operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.1
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "imports.h"
33 #include "context.h"
34 #include "image.h"
35 #include "enums.h"
36 #include "pack.h"
37 #include "pbo.h"
38 #include "polygon.h"
39 #include "mtypes.h"
40
41
42 /**
43 * Specify whether to cull front- or back-facing facets.
44 *
45 * \param mode culling mode.
46 *
47 * \sa glCullFace().
48 *
49 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
50 * change, flushes the vertices and notifies the driver via
51 * the dd_function_table::CullFace callback.
52 */
53 void GLAPIENTRY
54 _mesa_CullFace( GLenum mode )
55 {
56 GET_CURRENT_CONTEXT(ctx);
57 ASSERT_OUTSIDE_BEGIN_END(ctx);
58
59 if (MESA_VERBOSE&VERBOSE_API)
60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
61
62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
63 _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
64 return;
65 }
66
67 if (ctx->Polygon.CullFaceMode == mode)
68 return;
69
70 FLUSH_VERTICES(ctx, _NEW_POLYGON);
71 ctx->Polygon.CullFaceMode = mode;
72
73 if (ctx->Driver.CullFace)
74 ctx->Driver.CullFace( ctx, mode );
75 }
76
77
78 /**
79 * Define front- and back-facing
80 *
81 * \param mode orientation of front-facing polygons.
82 *
83 * \sa glFrontFace().
84 *
85 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
86 * flushes the vertices and notifies the driver via
87 * the dd_function_table::FrontFace callback.
88 */
89 void GLAPIENTRY
90 _mesa_FrontFace( GLenum mode )
91 {
92 GET_CURRENT_CONTEXT(ctx);
93 ASSERT_OUTSIDE_BEGIN_END(ctx);
94
95 if (MESA_VERBOSE&VERBOSE_API)
96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
97
98 if (mode!=GL_CW && mode!=GL_CCW) {
99 _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
100 return;
101 }
102
103 if (ctx->Polygon.FrontFace == mode)
104 return;
105
106 FLUSH_VERTICES(ctx, _NEW_POLYGON);
107 ctx->Polygon.FrontFace = mode;
108
109 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
110
111 if (ctx->Driver.FrontFace)
112 ctx->Driver.FrontFace( ctx, mode );
113 }
114
115
116 /**
117 * Set the polygon rasterization mode.
118 *
119 * \param face the polygons which \p mode applies to.
120 * \param mode how polygons should be rasterized.
121 *
122 * \sa glPolygonMode().
123 *
124 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
125 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
126 * driver via the dd_function_table::PolygonMode callback.
127 */
128 void GLAPIENTRY
129 _mesa_PolygonMode( GLenum face, GLenum mode )
130 {
131 GET_CURRENT_CONTEXT(ctx);
132 ASSERT_OUTSIDE_BEGIN_END(ctx);
133
134 if (MESA_VERBOSE&VERBOSE_API)
135 _mesa_debug(ctx, "glPolygonMode %s %s\n",
136 _mesa_lookup_enum_by_nr(face),
137 _mesa_lookup_enum_by_nr(mode));
138
139 if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
140 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
141 return;
142 }
143
144 switch (face) {
145 case GL_FRONT:
146 if (ctx->API == API_OPENGL_CORE) {
147 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
148 return;
149 }
150 if (ctx->Polygon.FrontMode == mode)
151 return;
152 FLUSH_VERTICES(ctx, _NEW_POLYGON);
153 ctx->Polygon.FrontMode = mode;
154 break;
155 case GL_FRONT_AND_BACK:
156 if (ctx->Polygon.FrontMode == mode &&
157 ctx->Polygon.BackMode == mode)
158 return;
159 FLUSH_VERTICES(ctx, _NEW_POLYGON);
160 ctx->Polygon.FrontMode = mode;
161 ctx->Polygon.BackMode = mode;
162 break;
163 case GL_BACK:
164 if (ctx->API == API_OPENGL_CORE) {
165 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
166 return;
167 }
168 if (ctx->Polygon.BackMode == mode)
169 return;
170 FLUSH_VERTICES(ctx, _NEW_POLYGON);
171 ctx->Polygon.BackMode = mode;
172 break;
173 default:
174 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
175 return;
176 }
177
178 if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
179 ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
180 else
181 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
182
183 if (ctx->Driver.PolygonMode)
184 ctx->Driver.PolygonMode(ctx, face, mode);
185 }
186
187
188 /**
189 * This routine updates the ctx->Polygon.Stipple state.
190 * If we're getting the stipple data from a PBO, we map the buffer
191 * in order to access the data.
192 * In any case, we obey the current pixel unpacking parameters when fetching
193 * the stipple data.
194 *
195 * In the future, this routine should be used as a fallback, called via
196 * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
197 * too.
198 */
199 void
200 _mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
201 {
202 pattern = _mesa_map_validate_pbo_source(ctx, 2,
203 &ctx->Unpack, 32, 32, 1,
204 GL_COLOR_INDEX, GL_BITMAP,
205 INT_MAX, pattern,
206 "glPolygonStipple");
207 if (!pattern)
208 return;
209
210 _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
211
212 _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
213 }
214
215
216 /**
217 * Called by glPolygonStipple.
218 */
219 void GLAPIENTRY
220 _mesa_PolygonStipple( const GLubyte *pattern )
221 {
222 GET_CURRENT_CONTEXT(ctx);
223 ASSERT_OUTSIDE_BEGIN_END(ctx);
224
225 if (MESA_VERBOSE&VERBOSE_API)
226 _mesa_debug(ctx, "glPolygonStipple\n");
227
228 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
229
230 _mesa_polygon_stipple(ctx, pattern);
231
232 if (ctx->Driver.PolygonStipple)
233 ctx->Driver.PolygonStipple(ctx, pattern);
234 }
235
236
237 /**
238 * Called by glPolygonStipple.
239 */
240 void GLAPIENTRY
241 _mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest )
242 {
243 GET_CURRENT_CONTEXT(ctx);
244 ASSERT_OUTSIDE_BEGIN_END(ctx);
245
246 if (MESA_VERBOSE&VERBOSE_API)
247 _mesa_debug(ctx, "glGetPolygonStipple\n");
248
249 dest = _mesa_map_validate_pbo_dest(ctx, 2,
250 &ctx->Pack, 32, 32, 1,
251 GL_COLOR_INDEX, GL_BITMAP,
252 bufSize, dest, "glGetPolygonStipple");
253 if (!dest)
254 return;
255
256 _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
257
258 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
259 }
260
261
262 void GLAPIENTRY
263 _mesa_GetPolygonStipple( GLubyte *dest )
264 {
265 _mesa_GetnPolygonStippleARB(INT_MAX, dest);
266 }
267
268
269 void GLAPIENTRY
270 _mesa_PolygonOffset( GLfloat factor, GLfloat units )
271 {
272 GET_CURRENT_CONTEXT(ctx);
273 ASSERT_OUTSIDE_BEGIN_END(ctx);
274
275 if (MESA_VERBOSE&VERBOSE_API)
276 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
277
278 if (ctx->Polygon.OffsetFactor == factor &&
279 ctx->Polygon.OffsetUnits == units)
280 return;
281
282 FLUSH_VERTICES(ctx, _NEW_POLYGON);
283 ctx->Polygon.OffsetFactor = factor;
284 ctx->Polygon.OffsetUnits = units;
285
286 if (ctx->Driver.PolygonOffset)
287 ctx->Driver.PolygonOffset( ctx, factor, units );
288 }
289
290
291 void GLAPIENTRY
292 _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
293 {
294 GET_CURRENT_CONTEXT(ctx);
295 /* XXX mult by DepthMaxF here??? */
296 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
297 }
298
299
300
301 /**********************************************************************/
302 /** \name Initialization */
303 /*@{*/
304
305 /**
306 * Initialize the context polygon state.
307 *
308 * \param ctx GL context.
309 *
310 * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
311 * attribute groups.
312 */
313 void _mesa_init_polygon( struct gl_context * ctx )
314 {
315 /* Polygon group */
316 ctx->Polygon.CullFlag = GL_FALSE;
317 ctx->Polygon.CullFaceMode = GL_BACK;
318 ctx->Polygon.FrontFace = GL_CCW;
319 ctx->Polygon._FrontBit = 0;
320 ctx->Polygon.FrontMode = GL_FILL;
321 ctx->Polygon.BackMode = GL_FILL;
322 ctx->Polygon.SmoothFlag = GL_FALSE;
323 ctx->Polygon.StippleFlag = GL_FALSE;
324 ctx->Polygon.OffsetFactor = 0.0F;
325 ctx->Polygon.OffsetUnits = 0.0F;
326 ctx->Polygon.OffsetPoint = GL_FALSE;
327 ctx->Polygon.OffsetLine = GL_FALSE;
328 ctx->Polygon.OffsetFill = GL_FALSE;
329
330
331 /* Polygon Stipple group */
332 memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
333 }
334
335 /*@}*/