clean-up of header includes (Daryll)
[mesa.git] / src / mesa / main / polygon.c
1 /* $Id: polygon.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /* $XFree86: xc/lib/GL/mesa/src/polygon.c,v 1.3 1999/04/04 00:20:29 dawes Exp $ */
29
30 #ifdef PC_HEADER
31 #include "all.h"
32 #else
33 #ifndef XFree86Server
34 #include <assert.h>
35 #include <stdlib.h>
36 #include <stdio.h>
37 #include <string.h>
38 #else
39 #include "GL/xf86glx.h"
40 #endif
41 #include "context.h"
42 #include "image.h"
43 #include "enums.h"
44 #include "macros.h"
45 #include "polygon.h"
46 #include "types.h"
47 #endif
48
49
50
51 void gl_CullFace( GLcontext *ctx, GLenum mode )
52 {
53 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace");
54
55 if (MESA_VERBOSE&VERBOSE_API)
56 fprintf(stderr, "glCullFace %s\n", gl_lookup_enum_by_nr(mode));
57
58 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
59 gl_error( ctx, GL_INVALID_ENUM, "glCullFace" );
60 return;
61 }
62
63 ctx->Polygon.CullFaceMode = mode;
64 ctx->NewState |= NEW_POLYGON;
65
66 if (ctx->Driver.CullFace)
67 ctx->Driver.CullFace( ctx, mode );
68 }
69
70
71
72 void gl_FrontFace( GLcontext *ctx, GLenum mode )
73 {
74 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace");
75
76 if (MESA_VERBOSE&VERBOSE_API)
77 fprintf(stderr, "glFrontFace %s\n", gl_lookup_enum_by_nr(mode));
78
79 if (mode!=GL_CW && mode!=GL_CCW) {
80 gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
81 return;
82 }
83
84 ctx->Polygon.FrontFace = mode;
85 ctx->Polygon.FrontBit = (mode == GL_CW);
86 ctx->NewState |= NEW_POLYGON;
87
88 if (ctx->Driver.FrontFace)
89 ctx->Driver.FrontFace( ctx, mode );
90 }
91
92
93
94 void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
95 {
96 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode");
97
98 if (MESA_VERBOSE&VERBOSE_API)
99 fprintf(stderr, "glPolygonMode %s %s\n",
100 gl_lookup_enum_by_nr(face),
101 gl_lookup_enum_by_nr(mode));
102
103 if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) {
104 gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
105 return;
106 }
107 else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
108 gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
109 return;
110 }
111
112 if (face==GL_FRONT || face==GL_FRONT_AND_BACK) {
113 ctx->Polygon.FrontMode = mode;
114 }
115 if (face==GL_BACK || face==GL_FRONT_AND_BACK) {
116 ctx->Polygon.BackMode = mode;
117 }
118
119 /* Compute a handy "shortcut" value: */
120 ctx->TriangleCaps &= ~DD_TRI_UNFILLED;
121 ctx->Polygon.Unfilled = GL_FALSE;
122
123 if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) {
124 ctx->Polygon.Unfilled = GL_TRUE;
125 ctx->TriangleCaps |= DD_TRI_UNFILLED;
126 }
127
128 ctx->NewState |= (NEW_POLYGON | NEW_RASTER_OPS);
129
130 if (ctx->Driver.PolygonMode) {
131 (*ctx->Driver.PolygonMode)( ctx, face, mode );
132 }
133 }
134
135
136
137 /*
138 * NOTE: stipple pattern has already been unpacked.
139 */
140 void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] )
141 {
142 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple");
143
144 if (MESA_VERBOSE&VERBOSE_API)
145 fprintf(stderr, "glPolygonStipple\n");
146
147 MEMCPY( ctx->PolygonStipple, pattern, 32 * 4 );
148
149 if (ctx->Polygon.StippleFlag) {
150 ctx->NewState |= NEW_RASTER_OPS;
151 }
152 }
153
154
155
156 void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *dest )
157 {
158 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
159
160 if (MESA_VERBOSE&VERBOSE_API)
161 fprintf(stderr, "glGetPolygonStipple\n");
162
163 gl_pack_polygon_stipple( ctx, ctx->PolygonStipple, dest );
164 }
165
166
167
168 void gl_PolygonOffset( GLcontext *ctx,
169 GLfloat factor, GLfloat units )
170 {
171 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
172
173 if (MESA_VERBOSE&VERBOSE_API)
174 fprintf(stderr, "glPolygonOffset %f %f\n", factor, units);
175
176 ctx->Polygon.OffsetFactor = factor;
177 ctx->Polygon.OffsetUnits = units;
178 }
179