Some groundwork for supporting GLhalf datatype.
[mesa.git] / src / mesa / main / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "hash.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 #include "program.h"
39 #include "nvfragparse.h"
40 #include "nvfragprog.h"
41 #include "nvvertparse.h"
42
43
44 /**********************************************************************/
45 /* Utility functions */
46 /**********************************************************************/
47
48
49 /**
50 * Init context's program state
51 */
52 void
53 _mesa_init_program(GLcontext *ctx)
54 {
55 GLuint i;
56
57 ctx->Program.ErrorPos = -1;
58 ctx->Program.ErrorString = _mesa_strdup("");
59
60 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
61 ctx->VertexProgram.Enabled = GL_FALSE;
62 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
63 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
64 ctx->VertexProgram.Current = NULL;
65 ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;
66 assert(ctx->VertexProgram.Current);
67 ctx->VertexProgram.Current->Base.RefCount++;
68 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
69 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
70 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
71 }
72 #endif
73
74 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
75 ctx->FragmentProgram.Enabled = GL_FALSE;
76 ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;
77 assert(ctx->FragmentProgram.Current);
78 ctx->FragmentProgram.Current->Base.RefCount++;
79 #endif
80 }
81
82
83 /**
84 * Set the vertex/fragment program error state (position and error string).
85 * This is generally called from within the parsers.
86 */
87 void
88 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
89 {
90 ctx->Program.ErrorPos = pos;
91 _mesa_free((void *) ctx->Program.ErrorString);
92 if (!string)
93 string = "";
94 ctx->Program.ErrorString = _mesa_strdup(string);
95 }
96
97
98 /**
99 * Find the line number and column for 'pos' within 'string'.
100 * Return a copy of the line which contains 'pos'. Free the line with
101 * _mesa_free().
102 * \param string the program string
103 * \param pos the position within the string
104 * \param line returns the line number corresponding to 'pos'.
105 * \param col returns the column number corresponding to 'pos'.
106 * \return copy of the line containing 'pos'.
107 */
108 const GLubyte *
109 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
110 GLint *line, GLint *col)
111 {
112 const GLubyte *lineStart = string;
113 const GLubyte *p = string;
114 GLubyte *s;
115 int len;
116
117 *line = 1;
118
119 while (p != pos) {
120 if (*p == (GLubyte) '\n') {
121 (*line)++;
122 lineStart = p + 1;
123 }
124 p++;
125 }
126
127 *col = (pos - lineStart) + 1;
128
129 /* return copy of this line */
130 while (*p != 0 && *p != '\n')
131 p++;
132 len = p - lineStart;
133 s = (GLubyte *) _mesa_malloc(len + 1);
134 _mesa_memcpy(s, lineStart, len);
135 s[len] = 0;
136
137 return s;
138 }
139
140
141
142 /**
143 * Allocate and initialize a new fragment/vertex program object
144 * \param ctx context
145 * \param id program id/number
146 * \param target program target/type
147 * \return pointer to new program object
148 */
149 struct program *
150 _mesa_alloc_program(GLcontext *ctx, GLenum target, GLuint id)
151 {
152 struct program *prog;
153
154 if (target == GL_VERTEX_PROGRAM_NV
155 || target == GL_VERTEX_PROGRAM_ARB) {
156 struct vertex_program *vprog = CALLOC_STRUCT(vertex_program);
157 if (!vprog) {
158 return NULL;
159 }
160 prog = &(vprog->Base);
161 }
162 else if (target == GL_FRAGMENT_PROGRAM_NV
163 || target == GL_FRAGMENT_PROGRAM_ARB) {
164 struct fragment_program *fprog = CALLOC_STRUCT(fragment_program);
165 if (!fprog) {
166 return NULL;
167 }
168 prog = &(fprog->Base);
169 }
170 else {
171 _mesa_problem(ctx, "bad target in _mesa_alloc_program");
172 return NULL;
173 }
174 prog->Id = id;
175 prog->Target = target;
176 prog->Resident = GL_TRUE;
177 prog->RefCount = 1;
178 return prog;
179 }
180
181
182 /**
183 * Delete a program and remove it from the hash table, ignoring the
184 * reference count.
185 * \note Called from the GL API dispatcher.
186 */
187 void
188 _mesa_delete_program(GLcontext *ctx, struct program *prog)
189 {
190 ASSERT(prog);
191
192 if (prog->String)
193 _mesa_free(prog->String);
194 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
195 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
196 struct vertex_program *vprog = (struct vertex_program *) prog;
197 if (vprog->Instructions)
198 _mesa_free(vprog->Instructions);
199 }
200 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV) {
201 struct fragment_program *fprog = (struct fragment_program *) prog;
202 if (fprog->Instructions)
203 _mesa_free(fprog->Instructions);
204 if (fprog->Parameters) {
205 _mesa_free_parameter_list(fprog->Parameters);
206 }
207 }
208 _mesa_free(prog);
209 }
210
211
212
213 /**********************************************************************/
214 /* Program parameter functions */
215 /**********************************************************************/
216
217 struct program_parameter_list *
218 _mesa_new_parameter_list(void)
219 {
220 return (struct program_parameter_list *)
221 _mesa_calloc(sizeof(struct program_parameter_list));
222 }
223
224
225 /**
226 * Free a parameter list and all its parameters
227 */
228 void
229 _mesa_free_parameter_list(struct program_parameter_list *paramList)
230 {
231 _mesa_free_parameters(paramList);
232 _mesa_free(paramList);
233 }
234
235
236 /**
237 * Free all the parameters in the given list, but don't free the
238 * paramList structure itself.
239 */
240 void
241 _mesa_free_parameters(struct program_parameter_list *paramList)
242 {
243 GLuint i;
244 for (i = 0; i < paramList->NumParameters; i++) {
245 _mesa_free((void *) paramList->Parameters[i].Name);
246 }
247 _mesa_free(paramList->Parameters);
248 paramList->NumParameters = 0;
249 paramList->Parameters = NULL;
250 }
251
252
253 /**
254 * Helper function used by the functions below.
255 */
256 static GLint
257 add_parameter(struct program_parameter_list *paramList,
258 const char *name, const GLfloat values[4],
259 enum parameter_type type)
260 {
261 const GLuint n = paramList->NumParameters;
262
263 paramList->Parameters = (struct program_parameter *)
264 _mesa_realloc(paramList->Parameters,
265 n * sizeof(struct program_parameter),
266 (n + 1) * sizeof(struct program_parameter));
267 if (!paramList->Parameters) {
268 /* out of memory */
269 paramList->NumParameters = 0;
270 return -1;
271 }
272 else {
273 paramList->NumParameters = n + 1;
274 paramList->Parameters[n].Name = _mesa_strdup(name);
275 paramList->Parameters[n].Type = type;
276 if (values)
277 COPY_4V(paramList->Parameters[n].Values, values);
278 return (GLint) n;
279 }
280 }
281
282
283 /**
284 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
285 * \return index of the new entry in the parameter list
286 */
287 GLint
288 _mesa_add_named_parameter(struct program_parameter_list *paramList,
289 const char *name, const GLfloat values[4])
290 {
291 return add_parameter(paramList, name, values, NAMED_PARAMETER);
292 }
293
294
295 /**
296 * Add a new unnamed constant to the parameter list.
297 * \param paramList - the parameter list
298 * \param values - four float values
299 * \return index of the new parameter.
300 */
301 GLint
302 _mesa_add_named_constant(struct program_parameter_list *paramList,
303 const char *name, const GLfloat values[4])
304 {
305 return add_parameter(paramList, name, values, CONSTANT);
306 }
307
308
309 /**
310 * Add a new unnamed constant to the parameter list.
311 * \param paramList - the parameter list
312 * \param values - four float values
313 * \return index of the new parameter.
314 */
315 GLint
316 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
317 const GLfloat values[4])
318 {
319 /* generate a new dummy name */
320 static GLuint n = 0;
321 char name[20];
322 _mesa_sprintf(name, "constant%d", n);
323 n++;
324 /* store it */
325 return add_parameter(paramList, name, values, CONSTANT);
326 }
327
328
329 /**
330 * Add a new state reference to the parameter list.
331 * \param paramList - the parameter list
332 * \param state - an array of 6 state tokens
333 *
334 * \return index of the new parameter.
335 */
336 GLint
337 _mesa_add_state_reference(struct program_parameter_list *paramList,
338 GLint *stateTokens)
339 {
340 /* XXX Should we parse <stateString> here and produce the parameter's
341 * list of STATE_* tokens here, or in the parser?
342 */
343 GLint a, idx;
344
345 idx = add_parameter(paramList, "Some State", NULL, STATE);
346
347 for (a=0; a<6; a++)
348 paramList->Parameters[idx].StateIndexes[a] = stateTokens[a];
349
350 return idx;
351 }
352
353
354 /**
355 * Lookup a parameter value by name in the given parameter list.
356 * \return pointer to the float[4] values.
357 */
358 GLfloat *
359 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
360 GLsizei nameLen, const char *name)
361 {
362 GLuint i;
363
364 if (nameLen == -1) {
365 /* name is null-terminated */
366 for (i = 0; i < paramList->NumParameters; i++) {
367 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
368 return paramList->Parameters[i].Values;
369 }
370 }
371 else {
372 /* name is not null-terminated, use nameLen */
373 for (i = 0; i < paramList->NumParameters; i++) {
374 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
375 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
376 return paramList->Parameters[i].Values;
377 }
378 }
379 return NULL;
380 }
381
382
383 /**
384 * Lookup a parameter index by name in the given parameter list.
385 * \return index of parameter in the list.
386 */
387 GLint
388 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
389 GLsizei nameLen, const char *name)
390 {
391 GLint i;
392
393 if (nameLen == -1) {
394 /* name is null-terminated */
395 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
396 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
397 return i;
398 }
399 }
400 else {
401 /* name is not null-terminated, use nameLen */
402 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
403 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
404 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
405 return i;
406 }
407 }
408 return -1;
409 }
410
411
412 /**
413 * Use the list of tokens in the state[] array to find global GL state
414 * and return it in <value>. Usually, four values are returned in <value>
415 * but matrix queries may return as many as 16 values.
416 * This function is used for ARB vertex/fragment programs.
417 * The program parser will produce the state[] values.
418 */
419 static void
420 _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
421 GLfloat *value)
422 {
423 switch (state[0]) {
424 case STATE_MATERIAL:
425 {
426 /* state[1] is either 0=front or 1=back side */
427 const GLuint face = (GLuint) state[1];
428 /* state[2] is the material attribute */
429 switch (state[2]) {
430 case STATE_AMBIENT:
431 if (face == 0)
432 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
433 else
434 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT]);
435 return;
436 case STATE_DIFFUSE:
437 if (face == 0)
438 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE]);
439 else
440 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE]);
441 return;
442 case STATE_SPECULAR:
443 if (face == 0)
444 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR]);
445 else
446 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SPECULAR]);
447 return;
448 case STATE_EMISSION:
449 if (face == 0)
450 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
451 else
452 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION]);
453 return;
454 case STATE_SHININESS:
455 if (face == 0)
456 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
457 else
458 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
459 value[1] = 0.0F;
460 value[2] = 0.0F;
461 value[3] = 1.0F;
462 return;
463 default:
464 _mesa_problem(ctx, "Invalid material state in fetch_state");
465 return;
466 }
467 };
468 return;
469 case STATE_LIGHT:
470 {
471 /* state[1] is the light number */
472 const GLuint ln = (GLuint) state[1];
473 /* state[2] is the light attribute */
474 switch (state[2]) {
475 case STATE_AMBIENT:
476 COPY_4V(value, ctx->Light.Light[ln].Ambient);
477 return;
478 case STATE_DIFFUSE:
479 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
480 return;
481 case STATE_SPECULAR:
482 COPY_4V(value, ctx->Light.Light[ln].Specular);
483 return;
484 case STATE_POSITION:
485 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
486 return;
487 case STATE_ATTENUATION:
488 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
489 value[1] = ctx->Light.Light[ln].LinearAttenuation;
490 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
491 value[3] = ctx->Light.Light[ln].SpotExponent;
492 return;
493 case STATE_SPOT_DIRECTION:
494 COPY_4V(value, ctx->Light.Light[ln].EyeDirection);
495 return;
496 case STATE_HALF:
497 {
498 GLfloat eye_z[] = {0, 0, 1};
499
500 /* Compute infinite half angle vector:
501 * half-vector = light_position + (0, 0, 1)
502 * and then normalize. w = 0
503 *
504 * light.EyePosition.w should be 0 for infinite lights.
505 */
506 ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
507 NORMALIZE_3FV(value);
508 value[3] = 0;
509 }
510 return;
511 default:
512 _mesa_problem(ctx, "Invalid light state in fetch_state");
513 return;
514 }
515 }
516 return;
517 case STATE_LIGHTMODEL_AMBIENT:
518 COPY_4V(value, ctx->Light.Model.Ambient);
519 return;
520 case STATE_LIGHTMODEL_SCENECOLOR:
521 if (state[1] == 0) {
522 /* front */
523 GLint i;
524 for (i = 0; i < 4; i++) {
525 value[i] = ctx->Light.Model.Ambient[i]
526 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
527 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
528 }
529 }
530 else {
531 /* back */
532 GLint i;
533 for (i = 0; i < 4; i++) {
534 value[i] = ctx->Light.Model.Ambient[i]
535 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
536 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
537 }
538 }
539 return;
540 case STATE_LIGHTPROD:
541 {
542 const GLuint ln = (GLuint) state[1];
543 const GLuint face = (GLuint) state[2];
544 GLint i;
545 ASSERT(face == 0 || face == 1);
546 switch (state[3]) {
547 case STATE_AMBIENT:
548 for (i = 0; i < 3; i++) {
549 value[i] = ctx->Light.Light[ln].Ambient[i] *
550 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
551 }
552 /* [3] = material alpha */
553 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
554 return;
555 case STATE_DIFFUSE:
556 for (i = 0; i < 3; i++) {
557 value[i] = ctx->Light.Light[ln].Diffuse[i] *
558 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
559 }
560 /* [3] = material alpha */
561 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
562 return;
563 case STATE_SPECULAR:
564 for (i = 0; i < 3; i++) {
565 value[i] = ctx->Light.Light[ln].Specular[i] *
566 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
567 }
568 /* [3] = material alpha */
569 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
570 return;
571 default:
572 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
573 return;
574 }
575 }
576 return;
577 case STATE_TEXGEN:
578 {
579 /* state[1] is the texture unit */
580 const GLuint unit = (GLuint) state[1];
581 /* state[2] is the texgen attribute */
582 switch (state[2]) {
583 case STATE_TEXGEN_EYE_S:
584 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
585 return;
586 case STATE_TEXGEN_EYE_T:
587 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
588 return;
589 case STATE_TEXGEN_EYE_R:
590 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
591 return;
592 case STATE_TEXGEN_EYE_Q:
593 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
594 return;
595 case STATE_TEXGEN_OBJECT_S:
596 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
597 return;
598 case STATE_TEXGEN_OBJECT_T:
599 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
600 return;
601 case STATE_TEXGEN_OBJECT_R:
602 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
603 return;
604 case STATE_TEXGEN_OBJECT_Q:
605 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
606 return;
607 default:
608 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
609 return;
610 }
611 }
612 return;
613 case STATE_TEXENV_COLOR:
614 {
615 /* state[1] is the texture unit */
616 const GLuint unit = (GLuint) state[1];
617 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
618 }
619 return;
620 case STATE_FOG_COLOR:
621 COPY_4V(value, ctx->Fog.Color);
622 return;
623 case STATE_FOG_PARAMS:
624 value[0] = ctx->Fog.Density;
625 value[1] = ctx->Fog.Start;
626 value[2] = ctx->Fog.End;
627 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
628 return;
629 case STATE_CLIPPLANE:
630 {
631 const GLuint plane = (GLuint) state[1];
632 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
633 }
634 return;
635 case STATE_POINT_SIZE:
636 value[0] = ctx->Point.Size;
637 value[1] = ctx->Point.MinSize;
638 value[2] = ctx->Point.MaxSize;
639 value[3] = ctx->Point.Threshold;
640 return;
641 case STATE_POINT_ATTENUATION:
642 value[0] = ctx->Point.Params[0];
643 value[1] = ctx->Point.Params[1];
644 value[2] = ctx->Point.Params[2];
645 value[3] = 1.0F;
646 return;
647 case STATE_MATRIX:
648 {
649 /* state[1] = modelview, projection, texture, etc. */
650 /* state[2] = which texture matrix or program matrix */
651 /* state[3] = first column to fetch */
652 /* state[4] = last column to fetch */
653 /* state[5] = transpose, inverse or invtrans */
654
655 const GLmatrix *matrix;
656 const enum state_index mat = state[1];
657 const GLuint index = (GLuint) state[2];
658 const GLuint first = (GLuint) state[3];
659 const GLuint last = (GLuint) state[4];
660 const enum state_index modifier = state[5];
661 const GLfloat *m;
662 GLuint row, i;
663 if (mat == STATE_MODELVIEW) {
664 matrix = ctx->ModelviewMatrixStack.Top;
665 }
666 else if (mat == STATE_PROJECTION) {
667 matrix = ctx->ProjectionMatrixStack.Top;
668 }
669 else if (mat == STATE_MVP) {
670 matrix = &ctx->_ModelProjectMatrix;
671 }
672 else if (mat == STATE_TEXTURE) {
673 matrix = ctx->TextureMatrixStack[index].Top;
674 }
675 else if (mat == STATE_PROGRAM) {
676 matrix = ctx->ProgramMatrixStack[index].Top;
677 }
678 else {
679 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
680 return;
681 }
682 if (modifier == STATE_MATRIX_INVERSE ||
683 modifier == STATE_MATRIX_INVTRANS) {
684 /* XXX be sure inverse is up to date */
685 m = matrix->inv;
686 }
687 else {
688 m = matrix->m;
689 }
690 if (modifier == STATE_MATRIX_TRANSPOSE ||
691 modifier == STATE_MATRIX_INVTRANS) {
692 for (i = 0, row = first; row <= last; row++) {
693 value[i++] = m[row * 4 + 0];
694 value[i++] = m[row * 4 + 1];
695 value[i++] = m[row * 4 + 2];
696 value[i++] = m[row * 4 + 3];
697 }
698 }
699 else {
700 for (i = 0, row = first; row <= last; row++) {
701 value[i++] = m[row + 0];
702 value[i++] = m[row + 4];
703 value[i++] = m[row + 8];
704 value[i++] = m[row + 12];
705 }
706 }
707 }
708 return;
709 case STATE_DEPTH_RANGE:
710 value[0] = ctx->Viewport.Near; /* near */
711 value[1] = ctx->Viewport.Far; /* far */
712 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
713 value[3] = 0;
714 return;
715 case STATE_FRAGMENT_PROGRAM:
716 {
717 /* state[1] = {STATE_ENV, STATE_LOCAL} */
718 /* state[2] = parameter index */
719 int idx = state[2];
720
721 switch (state[1]) {
722 case STATE_ENV:
723 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
724 break;
725
726 case STATE_LOCAL:
727 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
728 break;
729 default:
730 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
731 return;
732 }
733 }
734 return;
735
736 case STATE_VERTEX_PROGRAM:
737 {
738 /* state[1] = {STATE_ENV, STATE_LOCAL} */
739 /* state[2] = parameter index */
740 int idx = state[2];
741
742 switch (state[1]) {
743 case STATE_ENV:
744 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
745 break;
746
747 case STATE_LOCAL:
748 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
749 break;
750 default:
751 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
752 return;
753 }
754 }
755 return;
756 default:
757 _mesa_problem(ctx, "Invalid state in fetch_state");
758 return;
759 }
760 }
761
762
763 /**
764 * Loop over all the parameters in a parameter list. If the parameter
765 * is a GL state reference, look up the current value of that state
766 * variable and put it into the parameter's Value[4] array.
767 * This would be called at glBegin time when using a fragment program.
768 */
769 void
770 _mesa_load_state_parameters(GLcontext *ctx,
771 struct program_parameter_list *paramList)
772 {
773 GLuint i;
774 for (i = 0; i < paramList->NumParameters; i++) {
775 if (paramList->Parameters[i].Type == STATE) {
776 _mesa_fetch_state(ctx, paramList->Parameters[i].StateIndexes,
777 paramList->Parameters[i].Values);
778 }
779 }
780 }
781
782
783
784 /**********************************************************************/
785 /* API functions */
786 /**********************************************************************/
787
788
789 /**
790 * Bind a program (make it current)
791 * \note Called from the GL API dispatcher by both glBindProgramNV
792 * and glBindProgramARB.
793 */
794 void GLAPIENTRY
795 _mesa_BindProgram(GLenum target, GLuint id)
796 {
797 struct program *prog;
798 GET_CURRENT_CONTEXT(ctx);
799 ASSERT_OUTSIDE_BEGIN_END(ctx);
800
801 if ((target == GL_VERTEX_PROGRAM_NV
802 && ctx->Extensions.NV_vertex_program) ||
803 (target == GL_VERTEX_PROGRAM_ARB
804 && ctx->Extensions.ARB_vertex_program)) {
805 if (ctx->VertexProgram.Current &&
806 ctx->VertexProgram.Current->Base.Id == id)
807 return;
808 /* decrement refcount on previously bound vertex program */
809 if (ctx->VertexProgram.Current) {
810 ctx->VertexProgram.Current->Base.RefCount--;
811 /* and delete if refcount goes below one */
812 if (ctx->VertexProgram.Current->Base.RefCount <= 0) {
813 _mesa_delete_program(ctx, &(ctx->VertexProgram.Current->Base));
814 _mesa_HashRemove(ctx->Shared->Programs, id);
815 }
816 }
817 }
818 else if ((target == GL_FRAGMENT_PROGRAM_NV
819 && ctx->Extensions.NV_fragment_program) ||
820 (target == GL_FRAGMENT_PROGRAM_ARB
821 && ctx->Extensions.ARB_fragment_program)) {
822 if (ctx->FragmentProgram.Current &&
823 ctx->FragmentProgram.Current->Base.Id == id)
824 return;
825 /* decrement refcount on previously bound fragment program */
826 if (ctx->FragmentProgram.Current) {
827 ctx->FragmentProgram.Current->Base.RefCount--;
828 /* and delete if refcount goes below one */
829 if (ctx->FragmentProgram.Current->Base.RefCount <= 0) {
830 _mesa_delete_program(ctx, &(ctx->FragmentProgram.Current->Base));
831 _mesa_HashRemove(ctx->Shared->Programs, id);
832 }
833 }
834 }
835 else {
836 _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
837 return;
838 }
839
840 /* NOTE: binding to a non-existant program is not an error.
841 * That's supposed to be caught in glBegin.
842 */
843 if (id == 0) {
844 /* default program */
845 prog = NULL;
846 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
847 prog = ctx->Shared->DefaultVertexProgram;
848 else
849 prog = ctx->Shared->DefaultFragmentProgram;
850 }
851 else {
852 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
853 if (prog) {
854 if (prog->Target == 0) {
855 /* prog was allocated with glGenProgramsNV */
856 prog->Target = target;
857 }
858 else if (prog->Target != target) {
859 _mesa_error(ctx, GL_INVALID_OPERATION,
860 "glBindProgramNV/ARB(target mismatch)");
861 return;
862 }
863 }
864 else {
865 /* allocate a new program now */
866 prog = _mesa_alloc_program(ctx, target, id);
867 if (!prog) {
868 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
869 return;
870 }
871 prog->Id = id;
872 prog->Target = target;
873 prog->Resident = GL_TRUE;
874 prog->RefCount = 1;
875 _mesa_HashInsert(ctx->Shared->Programs, id, prog);
876 }
877 }
878
879 /* bind now */
880 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
881 ctx->VertexProgram.Current = (struct vertex_program *) prog;
882 }
883 else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
884 ctx->FragmentProgram.Current = (struct fragment_program *) prog;
885 }
886
887 if (prog)
888 prog->RefCount++;
889 }
890
891
892 /**
893 * Delete a list of programs.
894 * \note Not compiled into display lists.
895 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
896 */
897 void GLAPIENTRY
898 _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
899 {
900 GLint i;
901 GET_CURRENT_CONTEXT(ctx);
902 ASSERT_OUTSIDE_BEGIN_END(ctx);
903
904 if (n < 0) {
905 _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
906 return;
907 }
908
909 for (i = 0; i < n; i++) {
910 if (ids[i] != 0) {
911 struct program *prog = (struct program *)
912 _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
913 if (prog) {
914 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
915 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
916 if (ctx->VertexProgram.Current &&
917 ctx->VertexProgram.Current->Base.Id == ids[i]) {
918 /* unbind this currently bound program */
919 _mesa_BindProgram(prog->Target, 0);
920 }
921 }
922 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV) {
923 if (ctx->FragmentProgram.Current &&
924 ctx->FragmentProgram.Current->Base.Id == ids[i]) {
925 /* unbind this currently bound program */
926 _mesa_BindProgram(prog->Target, 0);
927 }
928 }
929 else {
930 _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
931 return;
932 }
933 prog->RefCount--;
934 if (prog->RefCount <= 0) {
935 _mesa_delete_program(ctx, prog);
936 }
937 }
938 }
939 }
940 }
941
942
943 /**
944 * Generate a list of new program identifiers.
945 * \note Not compiled into display lists.
946 * \note Called by both glGenProgramsNV and glGenProgramsARB.
947 */
948 void GLAPIENTRY
949 _mesa_GenPrograms(GLsizei n, GLuint *ids)
950 {
951 GLuint first;
952 GLuint i;
953 GET_CURRENT_CONTEXT(ctx);
954 ASSERT_OUTSIDE_BEGIN_END(ctx);
955
956 if (n < 0) {
957 _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
958 return;
959 }
960
961 if (!ids)
962 return;
963
964 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
965
966 for (i = 0; i < (GLuint) n; i++) {
967 const int bytes = MAX2(sizeof(struct vertex_program),
968 sizeof(struct fragment_program));
969 struct program *prog = (struct program *) _mesa_calloc(bytes);
970 if (!prog) {
971 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenPrograms");
972 return;
973 }
974 prog->RefCount = 1;
975 prog->Id = first + i;
976 _mesa_HashInsert(ctx->Shared->Programs, first + i, prog);
977 }
978
979 /* Return the program names */
980 for (i = 0; i < (GLuint) n; i++) {
981 ids[i] = first + i;
982 }
983 }
984
985
986 /**
987 * Determine if id names a program.
988 * \note Not compiled into display lists.
989 * \note Called from both glIsProgramNV and glIsProgramARB.
990 * \param id is the program identifier
991 * \return GL_TRUE if id is a program, else GL_FALSE.
992 */
993 GLboolean GLAPIENTRY
994 _mesa_IsProgram(GLuint id)
995 {
996 struct program *prog;
997 GET_CURRENT_CONTEXT(ctx);
998 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
999
1000 if (id == 0)
1001 return GL_FALSE;
1002
1003 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
1004 if (prog && prog->Target)
1005 return GL_TRUE;
1006 else
1007 return GL_FALSE;
1008 }
1009
1010
1011
1012 /**********************************************************************/
1013 /* GL_MESA_program_debug extension */
1014 /**********************************************************************/
1015
1016
1017 /* XXX temporary */
1018 void
1019 glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1020 GLvoid *data)
1021 {
1022 _mesa_ProgramCallbackMESA(target, callback, data);
1023 }
1024
1025
1026 void
1027 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1028 GLvoid *data)
1029 {
1030 GET_CURRENT_CONTEXT(ctx);
1031
1032 switch (target) {
1033 case GL_FRAGMENT_PROGRAM_ARB:
1034 if (!ctx->Extensions.ARB_fragment_program) {
1035 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1036 return;
1037 }
1038 ctx->FragmentProgram.Callback = callback;
1039 ctx->FragmentProgram.CallbackData = data;
1040 break;
1041 case GL_FRAGMENT_PROGRAM_NV:
1042 if (!ctx->Extensions.NV_fragment_program) {
1043 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1044 return;
1045 }
1046 ctx->FragmentProgram.Callback = callback;
1047 ctx->FragmentProgram.CallbackData = data;
1048 break;
1049 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
1050 if (!ctx->Extensions.ARB_vertex_program &&
1051 !ctx->Extensions.NV_vertex_program) {
1052 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1053 return;
1054 }
1055 ctx->VertexProgram.Callback = callback;
1056 ctx->VertexProgram.CallbackData = data;
1057 break;
1058 default:
1059 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1060 return;
1061 }
1062 }
1063
1064
1065 /* XXX temporary */
1066 void
1067 glGetProgramRegisterfvMESA(GLenum target,
1068 GLsizei len, const GLubyte *registerName,
1069 GLfloat *v)
1070 {
1071 _mesa_GetProgramRegisterfvMESA(target, len, registerName, v);
1072 }
1073
1074
1075 void
1076 _mesa_GetProgramRegisterfvMESA(GLenum target,
1077 GLsizei len, const GLubyte *registerName,
1078 GLfloat *v)
1079 {
1080 char reg[1000];
1081 GET_CURRENT_CONTEXT(ctx);
1082
1083 /* We _should_ be inside glBegin/glEnd */
1084 #if 0
1085 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
1086 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramRegisterfvMESA");
1087 return;
1088 }
1089 #endif
1090
1091 /* make null-terminated copy of registerName */
1092 len = MIN2((unsigned int) len, sizeof(reg) - 1);
1093 _mesa_memcpy(reg, registerName, len);
1094 reg[len] = 0;
1095
1096 switch (target) {
1097 case GL_VERTEX_PROGRAM_NV:
1098 if (!ctx->Extensions.ARB_vertex_program &&
1099 !ctx->Extensions.NV_vertex_program) {
1100 _mesa_error(ctx, GL_INVALID_ENUM,
1101 "glGetProgramRegisterfvMESA(target)");
1102 return;
1103 }
1104 if (!ctx->VertexProgram.Enabled) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "glGetProgramRegisterfvMESA");
1107 return;
1108 }
1109 /* GL_NV_vertex_program */
1110 if (reg[0] == 'R') {
1111 /* Temp register */
1112 GLint i = _mesa_atoi(reg + 1);
1113 if (i >= (GLint)ctx->Const.MaxVertexProgramTemps) {
1114 _mesa_error(ctx, GL_INVALID_VALUE,
1115 "glGetProgramRegisterfvMESA(registerName)");
1116 return;
1117 }
1118 COPY_4V(v, ctx->VertexProgram.Temporaries[i]);
1119 }
1120 else if (reg[0] == 'v' && reg[1] == '[') {
1121 /* Vertex Input attribute */
1122 GLuint i;
1123 for (i = 0; i < ctx->Const.MaxVertexProgramAttribs; i++) {
1124 const char *name = _mesa_nv_vertex_input_register_name(i);
1125 char number[10];
1126 sprintf(number, "%d", i);
1127 if (_mesa_strncmp(reg + 2, name, 4) == 0 ||
1128 _mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) {
1129 COPY_4V(v, ctx->VertexProgram.Inputs[i]);
1130 return;
1131 }
1132 }
1133 _mesa_error(ctx, GL_INVALID_VALUE,
1134 "glGetProgramRegisterfvMESA(registerName)");
1135 return;
1136 }
1137 else if (reg[0] == 'o' && reg[1] == '[') {
1138 /* Vertex output attribute */
1139 }
1140 /* GL_ARB_vertex_program */
1141 else if (_mesa_strncmp(reg, "vertex.", 7) == 0) {
1142
1143 }
1144 else {
1145 _mesa_error(ctx, GL_INVALID_VALUE,
1146 "glGetProgramRegisterfvMESA(registerName)");
1147 return;
1148 }
1149 break;
1150 case GL_FRAGMENT_PROGRAM_ARB:
1151 if (!ctx->Extensions.ARB_fragment_program) {
1152 _mesa_error(ctx, GL_INVALID_ENUM,
1153 "glGetProgramRegisterfvMESA(target)");
1154 return;
1155 }
1156 if (!ctx->FragmentProgram.Enabled) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "glGetProgramRegisterfvMESA");
1159 return;
1160 }
1161 /* XXX to do */
1162 break;
1163 case GL_FRAGMENT_PROGRAM_NV:
1164 if (!ctx->Extensions.NV_fragment_program) {
1165 _mesa_error(ctx, GL_INVALID_ENUM,
1166 "glGetProgramRegisterfvMESA(target)");
1167 return;
1168 }
1169 if (!ctx->FragmentProgram.Enabled) {
1170 _mesa_error(ctx, GL_INVALID_OPERATION,
1171 "glGetProgramRegisterfvMESA");
1172 return;
1173 }
1174 if (reg[0] == 'R') {
1175 /* Temp register */
1176 GLint i = _mesa_atoi(reg + 1);
1177 if (i >= (GLint)ctx->Const.MaxFragmentProgramTemps) {
1178 _mesa_error(ctx, GL_INVALID_VALUE,
1179 "glGetProgramRegisterfvMESA(registerName)");
1180 return;
1181 }
1182 COPY_4V(v, ctx->FragmentProgram.Machine.Temporaries[i]);
1183 }
1184 else if (reg[0] == 'f' && reg[1] == '[') {
1185 /* Fragment input attribute */
1186 GLuint i;
1187 for (i = 0; i < ctx->Const.MaxFragmentProgramAttribs; i++) {
1188 const char *name = _mesa_nv_fragment_input_register_name(i);
1189 if (_mesa_strncmp(reg + 2, name, 4) == 0) {
1190 COPY_4V(v, ctx->FragmentProgram.Machine.Inputs[i]);
1191 return;
1192 }
1193 }
1194 _mesa_error(ctx, GL_INVALID_VALUE,
1195 "glGetProgramRegisterfvMESA(registerName)");
1196 return;
1197 }
1198 else if (_mesa_strcmp(reg, "o[COLR]") == 0) {
1199 /* Fragment output color */
1200 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR]);
1201 }
1202 else if (_mesa_strcmp(reg, "o[COLH]") == 0) {
1203 /* Fragment output color */
1204 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLH]);
1205 }
1206 else if (_mesa_strcmp(reg, "o[DEPR]") == 0) {
1207 /* Fragment output depth */
1208 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR]);
1209 }
1210 else {
1211 /* try user-defined identifiers */
1212 const GLfloat *value = _mesa_lookup_parameter_value(
1213 ctx->FragmentProgram.Current->Parameters, -1, reg);
1214 if (value) {
1215 COPY_4V(v, value);
1216 }
1217 else {
1218 _mesa_error(ctx, GL_INVALID_VALUE,
1219 "glGetProgramRegisterfvMESA(registerName)");
1220 return;
1221 }
1222 }
1223 break;
1224 default:
1225 _mesa_error(ctx, GL_INVALID_ENUM,
1226 "glGetProgramRegisterfvMESA(target)");
1227 return;
1228 }
1229
1230 }