init secondary color to (0,0,0,1). remove some redundant initializations.
[mesa.git] / src / mesa / main / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.0
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "hash.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 #include "program.h"
39 #include "nvfragparse.h"
40 #include "nvfragprog.h"
41 #include "nvvertparse.h"
42
43
44 /**********************************************************************/
45 /* Utility functions */
46 /**********************************************************************/
47
48
49 /**
50 * Init context's program state
51 */
52 void
53 _mesa_init_program(GLcontext *ctx)
54 {
55 GLuint i;
56
57 ctx->Program.ErrorPos = -1;
58 ctx->Program.ErrorString = _mesa_strdup("");
59
60 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
61 ctx->VertexProgram.Enabled = GL_FALSE;
62 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
63 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
64 ctx->VertexProgram.Current = NULL;
65 ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;
66 assert(ctx->VertexProgram.Current);
67 ctx->VertexProgram.Current->Base.RefCount++;
68 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
69 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
70 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
71 }
72 #endif
73
74 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
75 ctx->FragmentProgram.Enabled = GL_FALSE;
76 ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;
77 assert(ctx->FragmentProgram.Current);
78 ctx->FragmentProgram.Current->Base.RefCount++;
79 #endif
80 }
81
82
83 /**
84 * Set the vertex/fragment program error state (position and error string).
85 * This is generally called from within the parsers.
86 */
87 void
88 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
89 {
90 ctx->Program.ErrorPos = pos;
91 _mesa_free((void *) ctx->Program.ErrorString);
92 if (!string)
93 string = "";
94 ctx->Program.ErrorString = _mesa_strdup(string);
95 }
96
97
98 /**
99 * Find the line number and column for 'pos' within 'string'.
100 * Return a copy of the line which contains 'pos'. Free the line with
101 * _mesa_free().
102 * \param string the program string
103 * \param pos the position within the string
104 * \param line returns the line number corresponding to 'pos'.
105 * \param col returns the column number corresponding to 'pos'.
106 * \return copy of the line containing 'pos'.
107 */
108 const GLubyte *
109 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
110 GLint *line, GLint *col)
111 {
112 const GLubyte *lineStart = string;
113 const GLubyte *p = string;
114 GLubyte *s;
115 int len;
116
117 *line = 1;
118
119 while (p != pos) {
120 if (*p == (GLubyte) '\n') {
121 (*line)++;
122 lineStart = p + 1;
123 }
124 p++;
125 }
126
127 *col = (pos - lineStart) + 1;
128
129 /* return copy of this line */
130 while (*p != 0 && *p != '\n')
131 p++;
132 len = p - lineStart;
133 s = (GLubyte *) _mesa_malloc(len + 1);
134 _mesa_memcpy(s, lineStart, len);
135 s[len] = 0;
136
137 return s;
138 }
139
140
141
142 /**
143 * Allocate and initialize a new fragment/vertex program object but don't
144 * put it into the program hash table.
145 * Called via ctx->Driver.NewProgram. May be wrapped (OO deriviation)
146 * by a device driver function.
147 * \param ctx context
148 * \param id program id/number
149 * \param target program target/type
150 * \return pointer to new program object
151 */
152 struct program *
153 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
154 {
155 struct program *prog;
156
157 if (target == GL_VERTEX_PROGRAM_NV
158 || target == GL_VERTEX_PROGRAM_ARB) {
159 struct vertex_program *vprog = CALLOC_STRUCT(vertex_program);
160 if (!vprog) {
161 return NULL;
162 }
163 prog = &(vprog->Base);
164 }
165 else if (target == GL_FRAGMENT_PROGRAM_NV
166 || target == GL_FRAGMENT_PROGRAM_ARB) {
167 struct fragment_program *fprog = CALLOC_STRUCT(fragment_program);
168 if (!fprog) {
169 return NULL;
170 }
171 prog = &(fprog->Base);
172 }
173 else {
174 _mesa_problem(ctx, "bad target in _mesa_new_program");
175 return NULL;
176 }
177 prog->Id = id;
178 prog->Target = target;
179 prog->Resident = GL_TRUE;
180 prog->RefCount = 1;
181 return prog;
182 }
183
184
185 /**
186 * Delete a program and remove it from the hash table, ignoring the
187 * reference count.
188 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
189 * by a device driver function.
190 */
191 void
192 _mesa_delete_program(GLcontext *ctx, struct program *prog)
193 {
194 ASSERT(prog);
195
196 if (prog->String)
197 _mesa_free(prog->String);
198 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
199 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
200 struct vertex_program *vprog = (struct vertex_program *) prog;
201 if (vprog->Instructions)
202 _mesa_free(vprog->Instructions);
203 }
204 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
205 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
206 struct fragment_program *fprog = (struct fragment_program *) prog;
207 if (fprog->Instructions)
208 _mesa_free(fprog->Instructions);
209 if (fprog->Parameters) {
210 _mesa_free_parameter_list(fprog->Parameters);
211 }
212 }
213 _mesa_free(prog);
214 }
215
216
217
218 /**********************************************************************/
219 /* Program parameter functions */
220 /**********************************************************************/
221
222 struct program_parameter_list *
223 _mesa_new_parameter_list(void)
224 {
225 return (struct program_parameter_list *)
226 _mesa_calloc(sizeof(struct program_parameter_list));
227 }
228
229
230 /**
231 * Free a parameter list and all its parameters
232 */
233 void
234 _mesa_free_parameter_list(struct program_parameter_list *paramList)
235 {
236 _mesa_free_parameters(paramList);
237 _mesa_free(paramList);
238 }
239
240
241 /**
242 * Free all the parameters in the given list, but don't free the
243 * paramList structure itself.
244 */
245 void
246 _mesa_free_parameters(struct program_parameter_list *paramList)
247 {
248 GLuint i;
249 for (i = 0; i < paramList->NumParameters; i++) {
250 _mesa_free((void *) paramList->Parameters[i].Name);
251 }
252 _mesa_free(paramList->Parameters);
253 paramList->NumParameters = 0;
254 paramList->Parameters = NULL;
255 }
256
257
258 /**
259 * Helper function used by the functions below.
260 */
261 static GLint
262 add_parameter(struct program_parameter_list *paramList,
263 const char *name, const GLfloat values[4],
264 enum parameter_type type)
265 {
266 const GLuint n = paramList->NumParameters;
267
268 paramList->Parameters = (struct program_parameter *)
269 _mesa_realloc(paramList->Parameters,
270 n * sizeof(struct program_parameter),
271 (n + 1) * sizeof(struct program_parameter));
272 if (!paramList->Parameters) {
273 /* out of memory */
274 paramList->NumParameters = 0;
275 return -1;
276 }
277 else {
278 paramList->NumParameters = n + 1;
279 paramList->Parameters[n].Name = _mesa_strdup(name);
280 paramList->Parameters[n].Type = type;
281 if (values)
282 COPY_4V(paramList->Parameters[n].Values, values);
283 return (GLint) n;
284 }
285 }
286
287
288 /**
289 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
290 * \return index of the new entry in the parameter list
291 */
292 GLint
293 _mesa_add_named_parameter(struct program_parameter_list *paramList,
294 const char *name, const GLfloat values[4])
295 {
296 return add_parameter(paramList, name, values, NAMED_PARAMETER);
297 }
298
299
300 /**
301 * Add a new unnamed constant to the parameter list.
302 * \param paramList - the parameter list
303 * \param values - four float values
304 * \return index of the new parameter.
305 */
306 GLint
307 _mesa_add_named_constant(struct program_parameter_list *paramList,
308 const char *name, const GLfloat values[4])
309 {
310 return add_parameter(paramList, name, values, CONSTANT);
311 }
312
313
314 /**
315 * Add a new unnamed constant to the parameter list.
316 * \param paramList - the parameter list
317 * \param values - four float values
318 * \return index of the new parameter.
319 */
320 GLint
321 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
322 const GLfloat values[4])
323 {
324 /* generate a new dummy name */
325 static GLuint n = 0;
326 char name[20];
327 _mesa_sprintf(name, "constant%d", n);
328 n++;
329 /* store it */
330 return add_parameter(paramList, name, values, CONSTANT);
331 }
332
333
334 /**
335 * Add a new state reference to the parameter list.
336 * \param paramList - the parameter list
337 * \param state - an array of 6 state tokens
338 *
339 * \return index of the new parameter.
340 */
341 GLint
342 _mesa_add_state_reference(struct program_parameter_list *paramList,
343 GLint *stateTokens)
344 {
345 /* XXX Should we parse <stateString> here and produce the parameter's
346 * list of STATE_* tokens here, or in the parser?
347 */
348 GLint a, idx;
349
350 idx = add_parameter(paramList, "Some State", NULL, STATE);
351
352 for (a=0; a<6; a++)
353 paramList->Parameters[idx].StateIndexes[a] = (enum state_index) stateTokens[a];
354
355 return idx;
356 }
357
358
359 /**
360 * Lookup a parameter value by name in the given parameter list.
361 * \return pointer to the float[4] values.
362 */
363 GLfloat *
364 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
365 GLsizei nameLen, const char *name)
366 {
367 GLuint i;
368
369 if (nameLen == -1) {
370 /* name is null-terminated */
371 for (i = 0; i < paramList->NumParameters; i++) {
372 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
373 return paramList->Parameters[i].Values;
374 }
375 }
376 else {
377 /* name is not null-terminated, use nameLen */
378 for (i = 0; i < paramList->NumParameters; i++) {
379 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
380 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
381 return paramList->Parameters[i].Values;
382 }
383 }
384 return NULL;
385 }
386
387
388 /**
389 * Lookup a parameter index by name in the given parameter list.
390 * \return index of parameter in the list.
391 */
392 GLint
393 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
394 GLsizei nameLen, const char *name)
395 {
396 GLint i;
397
398 if (nameLen == -1) {
399 /* name is null-terminated */
400 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
401 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
402 return i;
403 }
404 }
405 else {
406 /* name is not null-terminated, use nameLen */
407 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
408 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
409 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
410 return i;
411 }
412 }
413 return -1;
414 }
415
416
417 /**
418 * Use the list of tokens in the state[] array to find global GL state
419 * and return it in <value>. Usually, four values are returned in <value>
420 * but matrix queries may return as many as 16 values.
421 * This function is used for ARB vertex/fragment programs.
422 * The program parser will produce the state[] values.
423 */
424 static void
425 _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
426 GLfloat *value)
427 {
428 switch (state[0]) {
429 case STATE_MATERIAL:
430 {
431 /* state[1] is either 0=front or 1=back side */
432 const GLuint face = (GLuint) state[1];
433 /* state[2] is the material attribute */
434 switch (state[2]) {
435 case STATE_AMBIENT:
436 if (face == 0)
437 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
438 else
439 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT]);
440 return;
441 case STATE_DIFFUSE:
442 if (face == 0)
443 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE]);
444 else
445 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE]);
446 return;
447 case STATE_SPECULAR:
448 if (face == 0)
449 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR]);
450 else
451 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SPECULAR]);
452 return;
453 case STATE_EMISSION:
454 if (face == 0)
455 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
456 else
457 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION]);
458 return;
459 case STATE_SHININESS:
460 if (face == 0)
461 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
462 else
463 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
464 value[1] = 0.0F;
465 value[2] = 0.0F;
466 value[3] = 1.0F;
467 return;
468 default:
469 _mesa_problem(ctx, "Invalid material state in fetch_state");
470 return;
471 }
472 };
473 return;
474 case STATE_LIGHT:
475 {
476 /* state[1] is the light number */
477 const GLuint ln = (GLuint) state[1];
478 /* state[2] is the light attribute */
479 switch (state[2]) {
480 case STATE_AMBIENT:
481 COPY_4V(value, ctx->Light.Light[ln].Ambient);
482 return;
483 case STATE_DIFFUSE:
484 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
485 return;
486 case STATE_SPECULAR:
487 COPY_4V(value, ctx->Light.Light[ln].Specular);
488 return;
489 case STATE_POSITION:
490 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
491 return;
492 case STATE_ATTENUATION:
493 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
494 value[1] = ctx->Light.Light[ln].LinearAttenuation;
495 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
496 value[3] = ctx->Light.Light[ln].SpotExponent;
497 return;
498 case STATE_SPOT_DIRECTION:
499 COPY_4V(value, ctx->Light.Light[ln].EyeDirection);
500 return;
501 case STATE_HALF:
502 {
503 GLfloat eye_z[] = {0, 0, 1};
504
505 /* Compute infinite half angle vector:
506 * half-vector = light_position + (0, 0, 1)
507 * and then normalize. w = 0
508 *
509 * light.EyePosition.w should be 0 for infinite lights.
510 */
511 ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
512 NORMALIZE_3FV(value);
513 value[3] = 0;
514 }
515 return;
516 default:
517 _mesa_problem(ctx, "Invalid light state in fetch_state");
518 return;
519 }
520 }
521 return;
522 case STATE_LIGHTMODEL_AMBIENT:
523 COPY_4V(value, ctx->Light.Model.Ambient);
524 return;
525 case STATE_LIGHTMODEL_SCENECOLOR:
526 if (state[1] == 0) {
527 /* front */
528 GLint i;
529 for (i = 0; i < 4; i++) {
530 value[i] = ctx->Light.Model.Ambient[i]
531 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
532 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
533 }
534 }
535 else {
536 /* back */
537 GLint i;
538 for (i = 0; i < 4; i++) {
539 value[i] = ctx->Light.Model.Ambient[i]
540 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
541 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
542 }
543 }
544 return;
545 case STATE_LIGHTPROD:
546 {
547 const GLuint ln = (GLuint) state[1];
548 const GLuint face = (GLuint) state[2];
549 GLint i;
550 ASSERT(face == 0 || face == 1);
551 switch (state[3]) {
552 case STATE_AMBIENT:
553 for (i = 0; i < 3; i++) {
554 value[i] = ctx->Light.Light[ln].Ambient[i] *
555 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
556 }
557 /* [3] = material alpha */
558 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
559 return;
560 case STATE_DIFFUSE:
561 for (i = 0; i < 3; i++) {
562 value[i] = ctx->Light.Light[ln].Diffuse[i] *
563 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
564 }
565 /* [3] = material alpha */
566 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
567 return;
568 case STATE_SPECULAR:
569 for (i = 0; i < 3; i++) {
570 value[i] = ctx->Light.Light[ln].Specular[i] *
571 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
572 }
573 /* [3] = material alpha */
574 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
575 return;
576 default:
577 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
578 return;
579 }
580 }
581 return;
582 case STATE_TEXGEN:
583 {
584 /* state[1] is the texture unit */
585 const GLuint unit = (GLuint) state[1];
586 /* state[2] is the texgen attribute */
587 switch (state[2]) {
588 case STATE_TEXGEN_EYE_S:
589 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
590 return;
591 case STATE_TEXGEN_EYE_T:
592 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
593 return;
594 case STATE_TEXGEN_EYE_R:
595 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
596 return;
597 case STATE_TEXGEN_EYE_Q:
598 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
599 return;
600 case STATE_TEXGEN_OBJECT_S:
601 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
602 return;
603 case STATE_TEXGEN_OBJECT_T:
604 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
605 return;
606 case STATE_TEXGEN_OBJECT_R:
607 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
608 return;
609 case STATE_TEXGEN_OBJECT_Q:
610 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
611 return;
612 default:
613 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
614 return;
615 }
616 }
617 return;
618 case STATE_TEXENV_COLOR:
619 {
620 /* state[1] is the texture unit */
621 const GLuint unit = (GLuint) state[1];
622 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
623 }
624 return;
625 case STATE_FOG_COLOR:
626 COPY_4V(value, ctx->Fog.Color);
627 return;
628 case STATE_FOG_PARAMS:
629 value[0] = ctx->Fog.Density;
630 value[1] = ctx->Fog.Start;
631 value[2] = ctx->Fog.End;
632 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
633 return;
634 case STATE_CLIPPLANE:
635 {
636 const GLuint plane = (GLuint) state[1];
637 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
638 }
639 return;
640 case STATE_POINT_SIZE:
641 value[0] = ctx->Point.Size;
642 value[1] = ctx->Point.MinSize;
643 value[2] = ctx->Point.MaxSize;
644 value[3] = ctx->Point.Threshold;
645 return;
646 case STATE_POINT_ATTENUATION:
647 value[0] = ctx->Point.Params[0];
648 value[1] = ctx->Point.Params[1];
649 value[2] = ctx->Point.Params[2];
650 value[3] = 1.0F;
651 return;
652 case STATE_MATRIX:
653 {
654 /* state[1] = modelview, projection, texture, etc. */
655 /* state[2] = which texture matrix or program matrix */
656 /* state[3] = first column to fetch */
657 /* state[4] = last column to fetch */
658 /* state[5] = transpose, inverse or invtrans */
659
660 const GLmatrix *matrix;
661 const enum state_index mat = state[1];
662 const GLuint index = (GLuint) state[2];
663 const GLuint first = (GLuint) state[3];
664 const GLuint last = (GLuint) state[4];
665 const enum state_index modifier = state[5];
666 const GLfloat *m;
667 GLuint row, i;
668 if (mat == STATE_MODELVIEW) {
669 matrix = ctx->ModelviewMatrixStack.Top;
670 }
671 else if (mat == STATE_PROJECTION) {
672 matrix = ctx->ProjectionMatrixStack.Top;
673 }
674 else if (mat == STATE_MVP) {
675 matrix = &ctx->_ModelProjectMatrix;
676 }
677 else if (mat == STATE_TEXTURE) {
678 matrix = ctx->TextureMatrixStack[index].Top;
679 }
680 else if (mat == STATE_PROGRAM) {
681 matrix = ctx->ProgramMatrixStack[index].Top;
682 }
683 else {
684 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
685 return;
686 }
687 if (modifier == STATE_MATRIX_INVERSE ||
688 modifier == STATE_MATRIX_INVTRANS) {
689 /* XXX be sure inverse is up to date */
690 m = matrix->inv;
691 }
692 else {
693 m = matrix->m;
694 }
695 if (modifier == STATE_MATRIX_TRANSPOSE ||
696 modifier == STATE_MATRIX_INVTRANS) {
697 for (i = 0, row = first; row <= last; row++) {
698 value[i++] = m[row * 4 + 0];
699 value[i++] = m[row * 4 + 1];
700 value[i++] = m[row * 4 + 2];
701 value[i++] = m[row * 4 + 3];
702 }
703 }
704 else {
705 for (i = 0, row = first; row <= last; row++) {
706 value[i++] = m[row + 0];
707 value[i++] = m[row + 4];
708 value[i++] = m[row + 8];
709 value[i++] = m[row + 12];
710 }
711 }
712 }
713 return;
714 case STATE_DEPTH_RANGE:
715 value[0] = ctx->Viewport.Near; /* near */
716 value[1] = ctx->Viewport.Far; /* far */
717 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
718 value[3] = 0;
719 return;
720 case STATE_FRAGMENT_PROGRAM:
721 {
722 /* state[1] = {STATE_ENV, STATE_LOCAL} */
723 /* state[2] = parameter index */
724 int idx = state[2];
725
726 switch (state[1]) {
727 case STATE_ENV:
728 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
729 break;
730
731 case STATE_LOCAL:
732 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
733 break;
734 default:
735 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
736 return;
737 }
738 }
739 return;
740
741 case STATE_VERTEX_PROGRAM:
742 {
743 /* state[1] = {STATE_ENV, STATE_LOCAL} */
744 /* state[2] = parameter index */
745 int idx = state[2];
746
747 switch (state[1]) {
748 case STATE_ENV:
749 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
750 break;
751
752 case STATE_LOCAL:
753 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
754 break;
755 default:
756 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
757 return;
758 }
759 }
760 return;
761 default:
762 _mesa_problem(ctx, "Invalid state in fetch_state");
763 return;
764 }
765 }
766
767
768 /**
769 * Loop over all the parameters in a parameter list. If the parameter
770 * is a GL state reference, look up the current value of that state
771 * variable and put it into the parameter's Value[4] array.
772 * This would be called at glBegin time when using a fragment program.
773 */
774 void
775 _mesa_load_state_parameters(GLcontext *ctx,
776 struct program_parameter_list *paramList)
777 {
778 GLuint i;
779 for (i = 0; i < paramList->NumParameters; i++) {
780 if (paramList->Parameters[i].Type == STATE) {
781 _mesa_fetch_state(ctx, paramList->Parameters[i].StateIndexes,
782 paramList->Parameters[i].Values);
783 }
784 }
785 }
786
787
788
789 /**********************************************************************/
790 /* API functions */
791 /**********************************************************************/
792
793
794 /**
795 * Bind a program (make it current)
796 * \note Called from the GL API dispatcher by both glBindProgramNV
797 * and glBindProgramARB.
798 */
799 void GLAPIENTRY
800 _mesa_BindProgram(GLenum target, GLuint id)
801 {
802 struct program *prog;
803 GET_CURRENT_CONTEXT(ctx);
804 ASSERT_OUTSIDE_BEGIN_END(ctx);
805
806 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
807
808 if ((target == GL_VERTEX_PROGRAM_NV
809 && ctx->Extensions.NV_vertex_program) ||
810 (target == GL_VERTEX_PROGRAM_ARB
811 && ctx->Extensions.ARB_vertex_program)) {
812 if (ctx->VertexProgram.Current &&
813 ctx->VertexProgram.Current->Base.Id == id)
814 return;
815 /* decrement refcount on previously bound vertex program */
816 if (ctx->VertexProgram.Current) {
817 ctx->VertexProgram.Current->Base.RefCount--;
818 /* and delete if refcount goes below one */
819 if (ctx->VertexProgram.Current->Base.RefCount <= 0) {
820 ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
821 _mesa_HashRemove(ctx->Shared->Programs, id);
822 }
823 }
824 }
825 else if ((target == GL_FRAGMENT_PROGRAM_NV
826 && ctx->Extensions.NV_fragment_program) ||
827 (target == GL_FRAGMENT_PROGRAM_ARB
828 && ctx->Extensions.ARB_fragment_program)) {
829 if (ctx->FragmentProgram.Current &&
830 ctx->FragmentProgram.Current->Base.Id == id)
831 return;
832 /* decrement refcount on previously bound fragment program */
833 if (ctx->FragmentProgram.Current) {
834 ctx->FragmentProgram.Current->Base.RefCount--;
835 /* and delete if refcount goes below one */
836 if (ctx->FragmentProgram.Current->Base.RefCount <= 0) {
837 ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
838 _mesa_HashRemove(ctx->Shared->Programs, id);
839 }
840 }
841 }
842 else {
843 _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
844 return;
845 }
846
847 /* NOTE: binding to a non-existant program is not an error.
848 * That's supposed to be caught in glBegin.
849 */
850 if (id == 0) {
851 /* default program */
852 prog = NULL;
853 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
854 prog = ctx->Shared->DefaultVertexProgram;
855 else
856 prog = ctx->Shared->DefaultFragmentProgram;
857 }
858 else {
859 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
860 if (prog) {
861 if (prog->Target == 0) {
862 /* prog was allocated with glGenProgramsNV */
863 prog->Target = target;
864 }
865 else if (prog->Target != target) {
866 _mesa_error(ctx, GL_INVALID_OPERATION,
867 "glBindProgramNV/ARB(target mismatch)");
868 return;
869 }
870 }
871 else {
872 /* allocate a new program now */
873 prog = ctx->Driver.NewProgram(ctx, target, id);
874 if (!prog) {
875 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
876 return;
877 }
878 prog->Id = id;
879 prog->Target = target;
880 prog->Resident = GL_TRUE;
881 prog->RefCount = 1;
882 _mesa_HashInsert(ctx->Shared->Programs, id, prog);
883 }
884 }
885
886 /* bind now */
887 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
888 ctx->VertexProgram.Current = (struct vertex_program *) prog;
889 }
890 else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
891 ctx->FragmentProgram.Current = (struct fragment_program *) prog;
892 }
893
894 if (prog)
895 prog->RefCount++;
896
897 if (ctx->Driver.BindProgram)
898 ctx->Driver.BindProgram(ctx, target, prog);
899 }
900
901
902 /**
903 * Delete a list of programs.
904 * \note Not compiled into display lists.
905 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
906 */
907 void GLAPIENTRY
908 _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
909 {
910 GLint i;
911 GET_CURRENT_CONTEXT(ctx);
912 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
913
914 if (n < 0) {
915 _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
916 return;
917 }
918
919 for (i = 0; i < n; i++) {
920 if (ids[i] != 0) {
921 struct program *prog = (struct program *)
922 _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
923 if (prog) {
924 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
925 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
926 if (ctx->VertexProgram.Current &&
927 ctx->VertexProgram.Current->Base.Id == ids[i]) {
928 /* unbind this currently bound program */
929 _mesa_BindProgram(prog->Target, 0);
930 }
931 }
932 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
933 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
934 if (ctx->FragmentProgram.Current &&
935 ctx->FragmentProgram.Current->Base.Id == ids[i]) {
936 /* unbind this currently bound program */
937 _mesa_BindProgram(prog->Target, 0);
938 }
939 }
940 else {
941 _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
942 return;
943 }
944 prog->RefCount--;
945 if (prog->RefCount <= 0) {
946 ctx->Driver.DeleteProgram(ctx, prog);
947 }
948 }
949 }
950 }
951 }
952
953
954 /**
955 * Generate a list of new program identifiers.
956 * \note Not compiled into display lists.
957 * \note Called by both glGenProgramsNV and glGenProgramsARB.
958 */
959 void GLAPIENTRY
960 _mesa_GenPrograms(GLsizei n, GLuint *ids)
961 {
962 GLuint first;
963 GLuint i;
964 GET_CURRENT_CONTEXT(ctx);
965 ASSERT_OUTSIDE_BEGIN_END(ctx);
966
967 if (n < 0) {
968 _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
969 return;
970 }
971
972 if (!ids)
973 return;
974
975 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
976
977 for (i = 0; i < (GLuint) n; i++) {
978 const int bytes = MAX2(sizeof(struct vertex_program),
979 sizeof(struct fragment_program));
980 struct program *prog = (struct program *) _mesa_calloc(bytes);
981 if (!prog) {
982 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenPrograms");
983 return;
984 }
985 prog->RefCount = 1;
986 prog->Id = first + i;
987 _mesa_HashInsert(ctx->Shared->Programs, first + i, prog);
988 }
989
990 /* Return the program names */
991 for (i = 0; i < (GLuint) n; i++) {
992 ids[i] = first + i;
993 }
994 }
995
996
997 /**
998 * Determine if id names a program.
999 * \note Not compiled into display lists.
1000 * \note Called from both glIsProgramNV and glIsProgramARB.
1001 * \param id is the program identifier
1002 * \return GL_TRUE if id is a program, else GL_FALSE.
1003 */
1004 GLboolean GLAPIENTRY
1005 _mesa_IsProgram(GLuint id)
1006 {
1007 struct program *prog;
1008 GET_CURRENT_CONTEXT(ctx);
1009 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1010
1011 if (id == 0)
1012 return GL_FALSE;
1013
1014 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
1015 if (prog && prog->Target)
1016 return GL_TRUE;
1017 else
1018 return GL_FALSE;
1019 }
1020
1021
1022
1023 /**********************************************************************/
1024 /* GL_MESA_program_debug extension */
1025 /**********************************************************************/
1026
1027
1028 /* XXX temporary */
1029 void
1030 glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1031 GLvoid *data)
1032 {
1033 _mesa_ProgramCallbackMESA(target, callback, data);
1034 }
1035
1036
1037 void
1038 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1039 GLvoid *data)
1040 {
1041 GET_CURRENT_CONTEXT(ctx);
1042
1043 switch (target) {
1044 case GL_FRAGMENT_PROGRAM_ARB:
1045 if (!ctx->Extensions.ARB_fragment_program) {
1046 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1047 return;
1048 }
1049 ctx->FragmentProgram.Callback = callback;
1050 ctx->FragmentProgram.CallbackData = data;
1051 break;
1052 case GL_FRAGMENT_PROGRAM_NV:
1053 if (!ctx->Extensions.NV_fragment_program) {
1054 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1055 return;
1056 }
1057 ctx->FragmentProgram.Callback = callback;
1058 ctx->FragmentProgram.CallbackData = data;
1059 break;
1060 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
1061 if (!ctx->Extensions.ARB_vertex_program &&
1062 !ctx->Extensions.NV_vertex_program) {
1063 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1064 return;
1065 }
1066 ctx->VertexProgram.Callback = callback;
1067 ctx->VertexProgram.CallbackData = data;
1068 break;
1069 default:
1070 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1071 return;
1072 }
1073 }
1074
1075
1076 /* XXX temporary */
1077 void
1078 glGetProgramRegisterfvMESA(GLenum target,
1079 GLsizei len, const GLubyte *registerName,
1080 GLfloat *v)
1081 {
1082 _mesa_GetProgramRegisterfvMESA(target, len, registerName, v);
1083 }
1084
1085
1086 void
1087 _mesa_GetProgramRegisterfvMESA(GLenum target,
1088 GLsizei len, const GLubyte *registerName,
1089 GLfloat *v)
1090 {
1091 char reg[1000];
1092 GET_CURRENT_CONTEXT(ctx);
1093
1094 /* We _should_ be inside glBegin/glEnd */
1095 #if 0
1096 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
1097 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramRegisterfvMESA");
1098 return;
1099 }
1100 #endif
1101
1102 /* make null-terminated copy of registerName */
1103 len = MIN2((unsigned int) len, sizeof(reg) - 1);
1104 _mesa_memcpy(reg, registerName, len);
1105 reg[len] = 0;
1106
1107 switch (target) {
1108 case GL_VERTEX_PROGRAM_NV:
1109 if (!ctx->Extensions.ARB_vertex_program &&
1110 !ctx->Extensions.NV_vertex_program) {
1111 _mesa_error(ctx, GL_INVALID_ENUM,
1112 "glGetProgramRegisterfvMESA(target)");
1113 return;
1114 }
1115 if (!ctx->VertexProgram.Enabled) {
1116 _mesa_error(ctx, GL_INVALID_OPERATION,
1117 "glGetProgramRegisterfvMESA");
1118 return;
1119 }
1120 /* GL_NV_vertex_program */
1121 if (reg[0] == 'R') {
1122 /* Temp register */
1123 GLint i = _mesa_atoi(reg + 1);
1124 if (i >= (GLint)ctx->Const.MaxVertexProgramTemps) {
1125 _mesa_error(ctx, GL_INVALID_VALUE,
1126 "glGetProgramRegisterfvMESA(registerName)");
1127 return;
1128 }
1129 COPY_4V(v, ctx->VertexProgram.Temporaries[i]);
1130 }
1131 else if (reg[0] == 'v' && reg[1] == '[') {
1132 /* Vertex Input attribute */
1133 GLuint i;
1134 for (i = 0; i < ctx->Const.MaxVertexProgramAttribs; i++) {
1135 const char *name = _mesa_nv_vertex_input_register_name(i);
1136 char number[10];
1137 sprintf(number, "%d", i);
1138 if (_mesa_strncmp(reg + 2, name, 4) == 0 ||
1139 _mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) {
1140 COPY_4V(v, ctx->VertexProgram.Inputs[i]);
1141 return;
1142 }
1143 }
1144 _mesa_error(ctx, GL_INVALID_VALUE,
1145 "glGetProgramRegisterfvMESA(registerName)");
1146 return;
1147 }
1148 else if (reg[0] == 'o' && reg[1] == '[') {
1149 /* Vertex output attribute */
1150 }
1151 /* GL_ARB_vertex_program */
1152 else if (_mesa_strncmp(reg, "vertex.", 7) == 0) {
1153
1154 }
1155 else {
1156 _mesa_error(ctx, GL_INVALID_VALUE,
1157 "glGetProgramRegisterfvMESA(registerName)");
1158 return;
1159 }
1160 break;
1161 case GL_FRAGMENT_PROGRAM_ARB:
1162 if (!ctx->Extensions.ARB_fragment_program) {
1163 _mesa_error(ctx, GL_INVALID_ENUM,
1164 "glGetProgramRegisterfvMESA(target)");
1165 return;
1166 }
1167 if (!ctx->FragmentProgram.Enabled) {
1168 _mesa_error(ctx, GL_INVALID_OPERATION,
1169 "glGetProgramRegisterfvMESA");
1170 return;
1171 }
1172 /* XXX to do */
1173 break;
1174 case GL_FRAGMENT_PROGRAM_NV:
1175 if (!ctx->Extensions.NV_fragment_program) {
1176 _mesa_error(ctx, GL_INVALID_ENUM,
1177 "glGetProgramRegisterfvMESA(target)");
1178 return;
1179 }
1180 if (!ctx->FragmentProgram.Enabled) {
1181 _mesa_error(ctx, GL_INVALID_OPERATION,
1182 "glGetProgramRegisterfvMESA");
1183 return;
1184 }
1185 if (reg[0] == 'R') {
1186 /* Temp register */
1187 GLint i = _mesa_atoi(reg + 1);
1188 if (i >= (GLint)ctx->Const.MaxFragmentProgramTemps) {
1189 _mesa_error(ctx, GL_INVALID_VALUE,
1190 "glGetProgramRegisterfvMESA(registerName)");
1191 return;
1192 }
1193 COPY_4V(v, ctx->FragmentProgram.Machine.Temporaries[i]);
1194 }
1195 else if (reg[0] == 'f' && reg[1] == '[') {
1196 /* Fragment input attribute */
1197 GLuint i;
1198 for (i = 0; i < ctx->Const.MaxFragmentProgramAttribs; i++) {
1199 const char *name = _mesa_nv_fragment_input_register_name(i);
1200 if (_mesa_strncmp(reg + 2, name, 4) == 0) {
1201 COPY_4V(v, ctx->FragmentProgram.Machine.Inputs[i]);
1202 return;
1203 }
1204 }
1205 _mesa_error(ctx, GL_INVALID_VALUE,
1206 "glGetProgramRegisterfvMESA(registerName)");
1207 return;
1208 }
1209 else if (_mesa_strcmp(reg, "o[COLR]") == 0) {
1210 /* Fragment output color */
1211 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR]);
1212 }
1213 else if (_mesa_strcmp(reg, "o[COLH]") == 0) {
1214 /* Fragment output color */
1215 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLH]);
1216 }
1217 else if (_mesa_strcmp(reg, "o[DEPR]") == 0) {
1218 /* Fragment output depth */
1219 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR]);
1220 }
1221 else {
1222 /* try user-defined identifiers */
1223 const GLfloat *value = _mesa_lookup_parameter_value(
1224 ctx->FragmentProgram.Current->Parameters, -1, reg);
1225 if (value) {
1226 COPY_4V(v, value);
1227 }
1228 else {
1229 _mesa_error(ctx, GL_INVALID_VALUE,
1230 "glGetProgramRegisterfvMESA(registerName)");
1231 return;
1232 }
1233 }
1234 break;
1235 default:
1236 _mesa_error(ctx, GL_INVALID_ENUM,
1237 "glGetProgramRegisterfvMESA(target)");
1238 return;
1239 }
1240
1241 }