1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
6 **************************************************************************/
10 * Code to implement GL_OES_query_matrix. See the spec at:
11 * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
18 #include "querymatrix.h"
23 * This is from the GL_OES_query_matrix extension specification:
25 * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
26 * GLint exponent[16] )
27 * mantissa[16] contains the contents of the current matrix in GLfixed
28 * format. exponent[16] contains the unbiased exponents applied to the
29 * matrix components, so that the internal representation of component i
30 * is close to mantissa[i] * 2^exponent[i]. The function returns a status
31 * word which is zero if all the components are valid. If
32 * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
33 * The implementations are not required to keep track of overflows. In
34 * that case, the invalid bits are never set.
37 #define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
38 #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
40 #if defined(fpclassify)
41 /* ISO C99 says that fpclassify is a macro. Assume that any implementation
42 * of fpclassify, whether it's in a C99 compiler or not, will be a macro.
44 #elif defined(_MSC_VER)
45 /* Not required on VS2013 and above. */
46 /* Oddly, the fpclassify() function doesn't exist in such a form
47 * on MSVC. This is an implementation using slightly different
48 * lower-level Windows functions.
52 enum {FP_NAN
, FP_INFINITE
, FP_ZERO
, FP_SUBNORMAL
, FP_NORMAL
}
56 case _FPCLASS_SNAN
: /* signaling NaN */
57 case _FPCLASS_QNAN
: /* quiet NaN */
59 case _FPCLASS_NINF
: /* negative infinity */
60 case _FPCLASS_PINF
: /* positive infinity */
62 case _FPCLASS_NN
: /* negative normal */
63 case _FPCLASS_PN
: /* positive normal */
65 case _FPCLASS_ND
: /* negative denormalized */
66 case _FPCLASS_PD
: /* positive denormalized */
68 case _FPCLASS_NZ
: /* negative zero */
69 case _FPCLASS_PZ
: /* positive zero */
72 /* Should never get here; but if we do, this will guarantee
73 * that the pattern is not treated like a number.
81 enum {FP_NAN
, FP_INFINITE
, FP_ZERO
, FP_SUBNORMAL
, FP_NORMAL
}
84 /* XXX do something better someday */
90 GLbitfield GLAPIENTRY
_mesa_QueryMatrixxOES(GLfixed mantissa
[16], GLint exponent
[16])
94 GLenum currentMode
= GL_FALSE
;
95 GLenum desiredMatrix
= GL_FALSE
;
96 /* The bitfield returns 1 for each component that is invalid (i.e.
97 * NaN or Inf). In case of error, everything is invalid.
100 register unsigned int i
;
103 /* This data structure defines the mapping between the current matrix
104 * mode and the desired matrix identifier.
108 GLenum desiredMatrix
;
110 {GL_MODELVIEW
, GL_MODELVIEW_MATRIX
},
111 {GL_PROJECTION
, GL_PROJECTION_MATRIX
},
112 {GL_TEXTURE
, GL_TEXTURE_MATRIX
},
115 /* Call Mesa to get the current matrix in floating-point form. First,
116 * we have to figure out what the current matrix mode is.
118 _mesa_GetIntegerv(GL_MATRIX_MODE
, &tmp
);
119 currentMode
= (GLenum
) tmp
;
121 /* The mode is either GL_FALSE, if for some reason we failed to query
122 * the mode, or a given mode from the above table. Search for the
123 * returned mode to get the desired matrix; if we don't find it,
124 * we can return immediately, as _mesa_GetInteger() will have
125 * logged the necessary error already.
127 for (i
= 0; i
< sizeof(modes
)/sizeof(modes
[0]); i
++) {
128 if (modes
[i
].currentMode
== currentMode
) {
129 desiredMatrix
= modes
[i
].desiredMatrix
;
133 if (desiredMatrix
== GL_FALSE
) {
134 /* Early error means all values are invalid. */
138 /* Now pull the matrix itself. */
139 _mesa_GetFloatv(desiredMatrix
, matrix
);
142 for (i
= 0, bit
= 1; i
< 16; i
++, bit
<<=1) {
143 float normalizedFraction
;
146 switch (fpclassify(matrix
[i
])) {
147 /* A "subnormal" or denormalized number is too small to be
148 * represented in normal format; but despite that it's a
149 * valid floating point number. FP_ZERO and FP_NORMAL
150 * are both valid as well. We should be fine treating
151 * these three cases as legitimate floating-point numbers.
156 normalizedFraction
= (GLfloat
)frexp(matrix
[i
], &exp
);
157 mantissa
[i
] = FLOAT_TO_FIXED(normalizedFraction
);
158 exponent
[i
] = (GLint
) exp
;
161 /* If the entry is not-a-number or an infinity, then the
162 * matrix component is invalid. The invalid flag for
163 * the component is already set; might as well set the
164 * other return values to known values. We'll set
165 * distinct values so that a savvy end user could determine
166 * whether the matrix component was a NaN or an infinity,
167 * but this is more useful for debugging than anything else
168 * since the standard doesn't specify any such magic
172 mantissa
[i
] = INT_TO_FIXED(0);
173 exponent
[i
] = (GLint
) 0;
178 /* Return +/- 1 based on whether it's a positive or
182 mantissa
[i
] = INT_TO_FIXED(1);
185 mantissa
[i
] = -INT_TO_FIXED(1);
187 exponent
[i
] = (GLint
) 0;
191 /* We should never get here; but here's a catching case
192 * in case fpclassify() is returnings something unexpected.
195 mantissa
[i
] = INT_TO_FIXED(2);
196 exponent
[i
] = (GLint
) 0;
201 } /* for each component */