mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
[mesa.git] / src / mesa / main / querymatrix.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 **************************************************************************/
7
8
9 /**
10 * Code to implement GL_OES_query_matrix. See the spec at:
11 * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
12 */
13
14
15 #include <stdlib.h>
16 #include <math.h>
17 #include "GLES/gl.h"
18 #include "GLES/glext.h"
19
20
21 /**
22 * This is from the GL_OES_query_matrix extension specification:
23 *
24 * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
25 * GLint exponent[16] )
26 * mantissa[16] contains the contents of the current matrix in GLfixed
27 * format. exponent[16] contains the unbiased exponents applied to the
28 * matrix components, so that the internal representation of component i
29 * is close to mantissa[i] * 2^exponent[i]. The function returns a status
30 * word which is zero if all the components are valid. If
31 * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
32 * The implementations are not required to keep track of overflows. In
33 * that case, the invalid bits are never set.
34 */
35
36 #define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
37 #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
38
39 #if defined(WIN32) || defined(_WIN32_WCE)
40 /* Oddly, the fpclassify() function doesn't exist in such a form
41 * on Windows. This is an implementation using slightly different
42 * lower-level Windows functions.
43 */
44 #include <float.h>
45
46 enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
47 fpclassify(double x)
48 {
49 switch(_fpclass(x)) {
50 case _FPCLASS_SNAN: /* signaling NaN */
51 case _FPCLASS_QNAN: /* quiet NaN */
52 return FP_NAN;
53 case _FPCLASS_NINF: /* negative infinity */
54 case _FPCLASS_PINF: /* positive infinity */
55 return FP_INFINITE;
56 case _FPCLASS_NN: /* negative normal */
57 case _FPCLASS_PN: /* positive normal */
58 return FP_NORMAL;
59 case _FPCLASS_ND: /* negative denormalized */
60 case _FPCLASS_PD: /* positive denormalized */
61 return FP_SUBNORMAL;
62 case _FPCLASS_NZ: /* negative zero */
63 case _FPCLASS_PZ: /* positive zero */
64 return FP_ZERO;
65 default:
66 /* Should never get here; but if we do, this will guarantee
67 * that the pattern is not treated like a number.
68 */
69 return FP_NAN;
70 }
71 }
72
73 #elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \
74 defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \
75 (defined(__sun) && defined(__C99FEATURES__))
76
77 /* fpclassify is available. */
78
79 #elif !defined(_XOPEN_SOURCE) || _XOPEN_SOURCE < 600
80
81 enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
82 fpclassify(double x)
83 {
84 /* XXX do something better someday */
85 return FP_NORMAL;
86 }
87
88 #endif
89
90 extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
91
92 /* The Mesa functions we'll need */
93 extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
94 extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
95
96 GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
97 {
98 GLfloat matrix[16];
99 GLint tmp;
100 GLenum currentMode = GL_FALSE;
101 GLenum desiredMatrix = GL_FALSE;
102 /* The bitfield returns 1 for each component that is invalid (i.e.
103 * NaN or Inf). In case of error, everything is invalid.
104 */
105 GLbitfield rv;
106 register unsigned int i;
107 unsigned int bit;
108
109 /* This data structure defines the mapping between the current matrix
110 * mode and the desired matrix identifier.
111 */
112 static struct {
113 GLenum currentMode;
114 GLenum desiredMatrix;
115 } modes[] = {
116 {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
117 {GL_PROJECTION, GL_PROJECTION_MATRIX},
118 {GL_TEXTURE, GL_TEXTURE_MATRIX},
119 #if 0
120 /* this doesn't exist in GLES */
121 {GL_COLOR, GL_COLOR_MATRIX},
122 #endif
123 };
124
125 /* Call Mesa to get the current matrix in floating-point form. First,
126 * we have to figure out what the current matrix mode is.
127 */
128 _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
129 currentMode = (GLenum) tmp;
130
131 /* The mode is either GL_FALSE, if for some reason we failed to query
132 * the mode, or a given mode from the above table. Search for the
133 * returned mode to get the desired matrix; if we don't find it,
134 * we can return immediately, as _mesa_GetInteger() will have
135 * logged the necessary error already.
136 */
137 for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) {
138 if (modes[i].currentMode == currentMode) {
139 desiredMatrix = modes[i].desiredMatrix;
140 break;
141 }
142 }
143 if (desiredMatrix == GL_FALSE) {
144 /* Early error means all values are invalid. */
145 return 0xffff;
146 }
147
148 /* Now pull the matrix itself. */
149 _mesa_GetFloatv(desiredMatrix, matrix);
150
151 rv = 0;
152 for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
153 float normalizedFraction;
154 int exp;
155
156 switch (fpclassify(matrix[i])) {
157 /* A "subnormal" or denormalized number is too small to be
158 * represented in normal format; but despite that it's a
159 * valid floating point number. FP_ZERO and FP_NORMAL
160 * are both valid as well. We should be fine treating
161 * these three cases as legitimate floating-point numbers.
162 */
163 case FP_SUBNORMAL:
164 case FP_NORMAL:
165 case FP_ZERO:
166 normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
167 mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
168 exponent[i] = (GLint) exp;
169 break;
170
171 /* If the entry is not-a-number or an infinity, then the
172 * matrix component is invalid. The invalid flag for
173 * the component is already set; might as well set the
174 * other return values to known values. We'll set
175 * distinct values so that a savvy end user could determine
176 * whether the matrix component was a NaN or an infinity,
177 * but this is more useful for debugging than anything else
178 * since the standard doesn't specify any such magic
179 * values to return.
180 */
181 case FP_NAN:
182 mantissa[i] = INT_TO_FIXED(0);
183 exponent[i] = (GLint) 0;
184 rv |= bit;
185 break;
186
187 case FP_INFINITE:
188 /* Return +/- 1 based on whether it's a positive or
189 * negative infinity.
190 */
191 if (matrix[i] > 0) {
192 mantissa[i] = INT_TO_FIXED(1);
193 }
194 else {
195 mantissa[i] = -INT_TO_FIXED(1);
196 }
197 exponent[i] = (GLint) 0;
198 rv |= bit;
199 break;
200
201 /* We should never get here; but here's a catching case
202 * in case fpclassify() is returnings something unexpected.
203 */
204 default:
205 mantissa[i] = INT_TO_FIXED(2);
206 exponent[i] = (GLint) 0;
207 rv |= bit;
208 break;
209 }
210
211 } /* for each component */
212
213 /* All done */
214 return rv;
215 }