mesa: enable enums for OES_texture_storage_multisample_2d_array
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "rastpos.h"
37 #include "state.h"
38 #include "main/dispatch.h"
39
40
41 /**
42 * Helper function for all the RasterPos functions.
43 */
44 static void
45 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
46 {
47 GET_CURRENT_CONTEXT(ctx);
48 GLfloat p[4];
49
50 p[0] = x;
51 p[1] = y;
52 p[2] = z;
53 p[3] = w;
54
55 FLUSH_VERTICES(ctx, 0);
56 FLUSH_CURRENT(ctx, 0);
57
58 if (ctx->NewState)
59 _mesa_update_state( ctx );
60
61 ctx->Driver.RasterPos(ctx, p);
62 }
63
64
65 void GLAPIENTRY
66 _mesa_RasterPos2d(GLdouble x, GLdouble y)
67 {
68 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
69 }
70
71 void GLAPIENTRY
72 _mesa_RasterPos2f(GLfloat x, GLfloat y)
73 {
74 rasterpos(x, y, 0.0F, 1.0F);
75 }
76
77 void GLAPIENTRY
78 _mesa_RasterPos2i(GLint x, GLint y)
79 {
80 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
81 }
82
83 void GLAPIENTRY
84 _mesa_RasterPos2s(GLshort x, GLshort y)
85 {
86 rasterpos(x, y, 0.0F, 1.0F);
87 }
88
89 void GLAPIENTRY
90 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
91 {
92 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
93 }
94
95 void GLAPIENTRY
96 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
97 {
98 rasterpos(x, y, z, 1.0F);
99 }
100
101 void GLAPIENTRY
102 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
103 {
104 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
105 }
106
107 void GLAPIENTRY
108 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
109 {
110 rasterpos(x, y, z, 1.0F);
111 }
112
113 void GLAPIENTRY
114 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
115 {
116 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
117 }
118
119 void GLAPIENTRY
120 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
121 {
122 rasterpos(x, y, z, w);
123 }
124
125 void GLAPIENTRY
126 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
127 {
128 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
129 }
130
131 void GLAPIENTRY
132 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
133 {
134 rasterpos(x, y, z, w);
135 }
136
137 void GLAPIENTRY
138 _mesa_RasterPos2dv(const GLdouble *v)
139 {
140 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
141 }
142
143 void GLAPIENTRY
144 _mesa_RasterPos2fv(const GLfloat *v)
145 {
146 rasterpos(v[0], v[1], 0.0F, 1.0F);
147 }
148
149 void GLAPIENTRY
150 _mesa_RasterPos2iv(const GLint *v)
151 {
152 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
153 }
154
155 void GLAPIENTRY
156 _mesa_RasterPos2sv(const GLshort *v)
157 {
158 rasterpos(v[0], v[1], 0.0F, 1.0F);
159 }
160
161 void GLAPIENTRY
162 _mesa_RasterPos3dv(const GLdouble *v)
163 {
164 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
165 }
166
167 void GLAPIENTRY
168 _mesa_RasterPos3fv(const GLfloat *v)
169 {
170 rasterpos(v[0], v[1], v[2], 1.0F);
171 }
172
173 void GLAPIENTRY
174 _mesa_RasterPos3iv(const GLint *v)
175 {
176 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
177 }
178
179 void GLAPIENTRY
180 _mesa_RasterPos3sv(const GLshort *v)
181 {
182 rasterpos(v[0], v[1], v[2], 1.0F);
183 }
184
185 void GLAPIENTRY
186 _mesa_RasterPos4dv(const GLdouble *v)
187 {
188 rasterpos((GLfloat) v[0], (GLfloat) v[1],
189 (GLfloat) v[2], (GLfloat) v[3]);
190 }
191
192 void GLAPIENTRY
193 _mesa_RasterPos4fv(const GLfloat *v)
194 {
195 rasterpos(v[0], v[1], v[2], v[3]);
196 }
197
198 void GLAPIENTRY
199 _mesa_RasterPos4iv(const GLint *v)
200 {
201 rasterpos((GLfloat) v[0], (GLfloat) v[1],
202 (GLfloat) v[2], (GLfloat) v[3]);
203 }
204
205 void GLAPIENTRY
206 _mesa_RasterPos4sv(const GLshort *v)
207 {
208 rasterpos(v[0], v[1], v[2], v[3]);
209 }
210
211
212 /**********************************************************************/
213 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
214 /**********************************************************************/
215
216
217 /**
218 * All glWindowPosMESA and glWindowPosARB commands call this function to
219 * update the current raster position.
220 */
221 static void
222 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
223 {
224 GET_CURRENT_CONTEXT(ctx);
225 GLfloat z2;
226
227 FLUSH_VERTICES(ctx, 0);
228 FLUSH_CURRENT(ctx, 0);
229
230 z2 = CLAMP(z, 0.0F, 1.0F)
231 * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near)
232 + ctx->ViewportArray[0].Near;
233
234 /* set raster position */
235 ctx->Current.RasterPos[0] = x;
236 ctx->Current.RasterPos[1] = y;
237 ctx->Current.RasterPos[2] = z2;
238 ctx->Current.RasterPos[3] = 1.0F;
239
240 ctx->Current.RasterPosValid = GL_TRUE;
241
242 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
243 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
244 else
245 ctx->Current.RasterDistance = 0.0;
246
247 /* raster color = current color or index */
248 ctx->Current.RasterColor[0]
249 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
250 ctx->Current.RasterColor[1]
251 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
252 ctx->Current.RasterColor[2]
253 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
254 ctx->Current.RasterColor[3]
255 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
256 ctx->Current.RasterSecondaryColor[0]
257 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
258 ctx->Current.RasterSecondaryColor[1]
259 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
260 ctx->Current.RasterSecondaryColor[2]
261 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
262 ctx->Current.RasterSecondaryColor[3]
263 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
264
265 /* raster texcoord = current texcoord */
266 {
267 GLuint texSet;
268 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
269 assert(texSet < ARRAY_SIZE(ctx->Current.RasterTexCoords));
270 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
271 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
272 }
273 }
274
275 if (ctx->RenderMode==GL_SELECT) {
276 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
277 }
278 }
279
280
281 /* This is just to support the GL_MESA_window_pos version */
282 static void
283 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
284 {
285 GET_CURRENT_CONTEXT(ctx);
286 window_pos3f(x, y, z);
287 ctx->Current.RasterPos[3] = w;
288 }
289
290
291 void GLAPIENTRY
292 _mesa_WindowPos2d(GLdouble x, GLdouble y)
293 {
294 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
295 }
296
297 void GLAPIENTRY
298 _mesa_WindowPos2f(GLfloat x, GLfloat y)
299 {
300 window_pos4f(x, y, 0.0F, 1.0F);
301 }
302
303 void GLAPIENTRY
304 _mesa_WindowPos2i(GLint x, GLint y)
305 {
306 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
307 }
308
309 void GLAPIENTRY
310 _mesa_WindowPos2s(GLshort x, GLshort y)
311 {
312 window_pos4f(x, y, 0.0F, 1.0F);
313 }
314
315 void GLAPIENTRY
316 _mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
317 {
318 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
319 }
320
321 void GLAPIENTRY
322 _mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
323 {
324 window_pos4f(x, y, z, 1.0F);
325 }
326
327 void GLAPIENTRY
328 _mesa_WindowPos3i(GLint x, GLint y, GLint z)
329 {
330 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
331 }
332
333 void GLAPIENTRY
334 _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z)
335 {
336 window_pos4f(x, y, z, 1.0F);
337 }
338
339 void GLAPIENTRY
340 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
341 {
342 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
343 }
344
345 void GLAPIENTRY
346 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
347 {
348 window_pos4f(x, y, z, w);
349 }
350
351 void GLAPIENTRY
352 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
353 {
354 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
355 }
356
357 void GLAPIENTRY
358 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
359 {
360 window_pos4f(x, y, z, w);
361 }
362
363 void GLAPIENTRY
364 _mesa_WindowPos2dv(const GLdouble *v)
365 {
366 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
367 }
368
369 void GLAPIENTRY
370 _mesa_WindowPos2fv(const GLfloat *v)
371 {
372 window_pos4f(v[0], v[1], 0.0F, 1.0F);
373 }
374
375 void GLAPIENTRY
376 _mesa_WindowPos2iv(const GLint *v)
377 {
378 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
379 }
380
381 void GLAPIENTRY
382 _mesa_WindowPos2sv(const GLshort *v)
383 {
384 window_pos4f(v[0], v[1], 0.0F, 1.0F);
385 }
386
387 void GLAPIENTRY
388 _mesa_WindowPos3dv(const GLdouble *v)
389 {
390 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
391 }
392
393 void GLAPIENTRY
394 _mesa_WindowPos3fv(const GLfloat *v)
395 {
396 window_pos4f(v[0], v[1], v[2], 1.0);
397 }
398
399 void GLAPIENTRY
400 _mesa_WindowPos3iv(const GLint *v)
401 {
402 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
403 }
404
405 void GLAPIENTRY
406 _mesa_WindowPos3sv(const GLshort *v)
407 {
408 window_pos4f(v[0], v[1], v[2], 1.0F);
409 }
410
411 void GLAPIENTRY
412 _mesa_WindowPos4dvMESA(const GLdouble *v)
413 {
414 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
415 (GLfloat) v[2], (GLfloat) v[3]);
416 }
417
418 void GLAPIENTRY
419 _mesa_WindowPos4fvMESA(const GLfloat *v)
420 {
421 window_pos4f(v[0], v[1], v[2], v[3]);
422 }
423
424 void GLAPIENTRY
425 _mesa_WindowPos4ivMESA(const GLint *v)
426 {
427 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
428 (GLfloat) v[2], (GLfloat) v[3]);
429 }
430
431 void GLAPIENTRY
432 _mesa_WindowPos4svMESA(const GLshort *v)
433 {
434 window_pos4f(v[0], v[1], v[2], v[3]);
435 }
436
437
438 #if 0
439
440 /*
441 * OpenGL implementation of glWindowPos*MESA()
442 */
443 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
444 {
445 GLfloat fx, fy;
446
447 /* Push current matrix mode and viewport attributes */
448 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
449
450 /* Setup projection parameters */
451 glMatrixMode( GL_PROJECTION );
452 glPushMatrix();
453 glLoadIdentity();
454 glMatrixMode( GL_MODELVIEW );
455 glPushMatrix();
456 glLoadIdentity();
457
458 glDepthRange( z, z );
459 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
460
461 /* set the raster (window) position */
462 fx = x - (int) x;
463 fy = y - (int) y;
464 glRasterPos4f( fx, fy, 0.0, w );
465
466 /* restore matrices, viewport and matrix mode */
467 glPopMatrix();
468 glMatrixMode( GL_PROJECTION );
469 glPopMatrix();
470
471 glPopAttrib();
472 }
473
474 #endif
475
476
477 /**********************************************************************/
478 /** \name Initialization */
479 /**********************************************************************/
480 /*@{*/
481
482 /**
483 * Initialize the context current raster position information.
484 *
485 * \param ctx GL context.
486 *
487 * Initialize the current raster position information in
488 * __struct gl_contextRec::Current, and adds the extension entry points to the
489 * dispatcher.
490 */
491 void _mesa_init_rastpos( struct gl_context * ctx )
492 {
493 unsigned i;
494
495 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
496 ctx->Current.RasterDistance = 0.0;
497 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
498 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
499 for (i = 0; i < ARRAY_SIZE(ctx->Current.RasterTexCoords); i++)
500 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
501 ctx->Current.RasterPosValid = GL_TRUE;
502 }
503
504 /*@}*/