Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "rastpos.h"
36 #include "state.h"
37 #include "glapi/dispatch.h"
38
39
40 #if FEATURE_rastpos
41
42
43 /**
44 * Helper function for all the RasterPos functions.
45 */
46 static void
47 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 GLfloat p[4];
51
52 p[0] = x;
53 p[1] = y;
54 p[2] = z;
55 p[3] = w;
56
57 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
58 FLUSH_CURRENT(ctx, 0);
59
60 if (ctx->NewState)
61 _mesa_update_state( ctx );
62
63 ctx->Driver.RasterPos(ctx, p);
64 }
65
66
67 static void GLAPIENTRY
68 _mesa_RasterPos2d(GLdouble x, GLdouble y)
69 {
70 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
71 }
72
73 static void GLAPIENTRY
74 _mesa_RasterPos2f(GLfloat x, GLfloat y)
75 {
76 rasterpos(x, y, 0.0F, 1.0F);
77 }
78
79 static void GLAPIENTRY
80 _mesa_RasterPos2i(GLint x, GLint y)
81 {
82 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
83 }
84
85 static void GLAPIENTRY
86 _mesa_RasterPos2s(GLshort x, GLshort y)
87 {
88 rasterpos(x, y, 0.0F, 1.0F);
89 }
90
91 static void GLAPIENTRY
92 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
93 {
94 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
95 }
96
97 static void GLAPIENTRY
98 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
99 {
100 rasterpos(x, y, z, 1.0F);
101 }
102
103 static void GLAPIENTRY
104 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
105 {
106 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
107 }
108
109 static void GLAPIENTRY
110 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
111 {
112 rasterpos(x, y, z, 1.0F);
113 }
114
115 static void GLAPIENTRY
116 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
117 {
118 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
119 }
120
121 static void GLAPIENTRY
122 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
123 {
124 rasterpos(x, y, z, w);
125 }
126
127 static void GLAPIENTRY
128 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
129 {
130 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
131 }
132
133 static void GLAPIENTRY
134 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
135 {
136 rasterpos(x, y, z, w);
137 }
138
139 static void GLAPIENTRY
140 _mesa_RasterPos2dv(const GLdouble *v)
141 {
142 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
143 }
144
145 static void GLAPIENTRY
146 _mesa_RasterPos2fv(const GLfloat *v)
147 {
148 rasterpos(v[0], v[1], 0.0F, 1.0F);
149 }
150
151 static void GLAPIENTRY
152 _mesa_RasterPos2iv(const GLint *v)
153 {
154 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
155 }
156
157 static void GLAPIENTRY
158 _mesa_RasterPos2sv(const GLshort *v)
159 {
160 rasterpos(v[0], v[1], 0.0F, 1.0F);
161 }
162
163 static void GLAPIENTRY
164 _mesa_RasterPos3dv(const GLdouble *v)
165 {
166 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
167 }
168
169 static void GLAPIENTRY
170 _mesa_RasterPos3fv(const GLfloat *v)
171 {
172 rasterpos(v[0], v[1], v[2], 1.0F);
173 }
174
175 static void GLAPIENTRY
176 _mesa_RasterPos3iv(const GLint *v)
177 {
178 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
179 }
180
181 static void GLAPIENTRY
182 _mesa_RasterPos3sv(const GLshort *v)
183 {
184 rasterpos(v[0], v[1], v[2], 1.0F);
185 }
186
187 static void GLAPIENTRY
188 _mesa_RasterPos4dv(const GLdouble *v)
189 {
190 rasterpos((GLfloat) v[0], (GLfloat) v[1],
191 (GLfloat) v[2], (GLfloat) v[3]);
192 }
193
194 static void GLAPIENTRY
195 _mesa_RasterPos4fv(const GLfloat *v)
196 {
197 rasterpos(v[0], v[1], v[2], v[3]);
198 }
199
200 static void GLAPIENTRY
201 _mesa_RasterPos4iv(const GLint *v)
202 {
203 rasterpos((GLfloat) v[0], (GLfloat) v[1],
204 (GLfloat) v[2], (GLfloat) v[3]);
205 }
206
207 static void GLAPIENTRY
208 _mesa_RasterPos4sv(const GLshort *v)
209 {
210 rasterpos(v[0], v[1], v[2], v[3]);
211 }
212
213
214 /**********************************************************************/
215 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
216 /**********************************************************************/
217
218
219 /**
220 * All glWindowPosMESA and glWindowPosARB commands call this function to
221 * update the current raster position.
222 */
223 static void
224 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227 GLfloat z2;
228
229 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
230 FLUSH_CURRENT(ctx, 0);
231
232 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
233 + ctx->Viewport.Near;
234
235 /* set raster position */
236 ctx->Current.RasterPos[0] = x;
237 ctx->Current.RasterPos[1] = y;
238 ctx->Current.RasterPos[2] = z2;
239 ctx->Current.RasterPos[3] = 1.0F;
240
241 ctx->Current.RasterPosValid = GL_TRUE;
242
243 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
244 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
245 else
246 ctx->Current.RasterDistance = 0.0;
247
248 /* raster color = current color or index */
249 if (ctx->Visual.rgbMode) {
250 ctx->Current.RasterColor[0]
251 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
252 ctx->Current.RasterColor[1]
253 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
254 ctx->Current.RasterColor[2]
255 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
256 ctx->Current.RasterColor[3]
257 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
258 ctx->Current.RasterSecondaryColor[0]
259 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
260 ctx->Current.RasterSecondaryColor[1]
261 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
262 ctx->Current.RasterSecondaryColor[2]
263 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
264 ctx->Current.RasterSecondaryColor[3]
265 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
266 }
267 else {
268 ctx->Current.RasterIndex
269 = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
270 }
271
272 /* raster texcoord = current texcoord */
273 {
274 GLuint texSet;
275 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
276 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
277 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
278 }
279 }
280
281 if (ctx->RenderMode==GL_SELECT) {
282 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
283 }
284 }
285
286
287 /* This is just to support the GL_MESA_window_pos version */
288 static void
289 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
290 {
291 GET_CURRENT_CONTEXT(ctx);
292 window_pos3f(x, y, z);
293 ctx->Current.RasterPos[3] = w;
294 }
295
296
297 static void GLAPIENTRY
298 _mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
299 {
300 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
301 }
302
303 static void GLAPIENTRY
304 _mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
305 {
306 window_pos4f(x, y, 0.0F, 1.0F);
307 }
308
309 static void GLAPIENTRY
310 _mesa_WindowPos2iMESA(GLint x, GLint y)
311 {
312 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
313 }
314
315 static void GLAPIENTRY
316 _mesa_WindowPos2sMESA(GLshort x, GLshort y)
317 {
318 window_pos4f(x, y, 0.0F, 1.0F);
319 }
320
321 static void GLAPIENTRY
322 _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
323 {
324 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
325 }
326
327 static void GLAPIENTRY
328 _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
329 {
330 window_pos4f(x, y, z, 1.0F);
331 }
332
333 static void GLAPIENTRY
334 _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
335 {
336 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
337 }
338
339 static void GLAPIENTRY
340 _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
341 {
342 window_pos4f(x, y, z, 1.0F);
343 }
344
345 static void GLAPIENTRY
346 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
347 {
348 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
349 }
350
351 static void GLAPIENTRY
352 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
353 {
354 window_pos4f(x, y, z, w);
355 }
356
357 static void GLAPIENTRY
358 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
359 {
360 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
361 }
362
363 static void GLAPIENTRY
364 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
365 {
366 window_pos4f(x, y, z, w);
367 }
368
369 static void GLAPIENTRY
370 _mesa_WindowPos2dvMESA(const GLdouble *v)
371 {
372 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
373 }
374
375 static void GLAPIENTRY
376 _mesa_WindowPos2fvMESA(const GLfloat *v)
377 {
378 window_pos4f(v[0], v[1], 0.0F, 1.0F);
379 }
380
381 static void GLAPIENTRY
382 _mesa_WindowPos2ivMESA(const GLint *v)
383 {
384 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
385 }
386
387 static void GLAPIENTRY
388 _mesa_WindowPos2svMESA(const GLshort *v)
389 {
390 window_pos4f(v[0], v[1], 0.0F, 1.0F);
391 }
392
393 static void GLAPIENTRY
394 _mesa_WindowPos3dvMESA(const GLdouble *v)
395 {
396 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
397 }
398
399 static void GLAPIENTRY
400 _mesa_WindowPos3fvMESA(const GLfloat *v)
401 {
402 window_pos4f(v[0], v[1], v[2], 1.0);
403 }
404
405 static void GLAPIENTRY
406 _mesa_WindowPos3ivMESA(const GLint *v)
407 {
408 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
409 }
410
411 static void GLAPIENTRY
412 _mesa_WindowPos3svMESA(const GLshort *v)
413 {
414 window_pos4f(v[0], v[1], v[2], 1.0F);
415 }
416
417 static void GLAPIENTRY
418 _mesa_WindowPos4dvMESA(const GLdouble *v)
419 {
420 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
421 (GLfloat) v[2], (GLfloat) v[3]);
422 }
423
424 static void GLAPIENTRY
425 _mesa_WindowPos4fvMESA(const GLfloat *v)
426 {
427 window_pos4f(v[0], v[1], v[2], v[3]);
428 }
429
430 static void GLAPIENTRY
431 _mesa_WindowPos4ivMESA(const GLint *v)
432 {
433 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
434 (GLfloat) v[2], (GLfloat) v[3]);
435 }
436
437 static void GLAPIENTRY
438 _mesa_WindowPos4svMESA(const GLshort *v)
439 {
440 window_pos4f(v[0], v[1], v[2], v[3]);
441 }
442
443
444 #if 0
445
446 /*
447 * OpenGL implementation of glWindowPos*MESA()
448 */
449 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
450 {
451 GLfloat fx, fy;
452
453 /* Push current matrix mode and viewport attributes */
454 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
455
456 /* Setup projection parameters */
457 glMatrixMode( GL_PROJECTION );
458 glPushMatrix();
459 glLoadIdentity();
460 glMatrixMode( GL_MODELVIEW );
461 glPushMatrix();
462 glLoadIdentity();
463
464 glDepthRange( z, z );
465 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
466
467 /* set the raster (window) position */
468 fx = x - (int) x;
469 fy = y - (int) y;
470 glRasterPos4f( fx, fy, 0.0, w );
471
472 /* restore matrices, viewport and matrix mode */
473 glPopMatrix();
474 glMatrixMode( GL_PROJECTION );
475 glPopMatrix();
476
477 glPopAttrib();
478 }
479
480 #endif
481
482
483 void
484 _mesa_init_rastpos_dispatch(struct _glapi_table *disp)
485 {
486 SET_RasterPos2f(disp, _mesa_RasterPos2f);
487 SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
488 SET_RasterPos2i(disp, _mesa_RasterPos2i);
489 SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
490 SET_RasterPos2d(disp, _mesa_RasterPos2d);
491 SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
492 SET_RasterPos2s(disp, _mesa_RasterPos2s);
493 SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
494 SET_RasterPos3d(disp, _mesa_RasterPos3d);
495 SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
496 SET_RasterPos3f(disp, _mesa_RasterPos3f);
497 SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
498 SET_RasterPos3i(disp, _mesa_RasterPos3i);
499 SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
500 SET_RasterPos3s(disp, _mesa_RasterPos3s);
501 SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
502 SET_RasterPos4d(disp, _mesa_RasterPos4d);
503 SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
504 SET_RasterPos4f(disp, _mesa_RasterPos4f);
505 SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
506 SET_RasterPos4i(disp, _mesa_RasterPos4i);
507 SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
508 SET_RasterPos4s(disp, _mesa_RasterPos4s);
509 SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
510
511 /* 197. GL_MESA_window_pos */
512 SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
513 SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
514 SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
515 SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
516 SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
517 SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
518 SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
519 SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
520 SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
521 SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
522 SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
523 SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
524 SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
525 SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
526 SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
527 SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
528 SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
529 SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
530 SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
531 SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
532 SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
533 SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
534 SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
535 SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
536 }
537
538
539 #endif /* FEATURE_rastpos */
540
541
542 /**********************************************************************/
543 /** \name Initialization */
544 /**********************************************************************/
545 /*@{*/
546
547 /**
548 * Initialize the context current raster position information.
549 *
550 * \param ctx GL context.
551 *
552 * Initialize the current raster position information in
553 * __GLcontextRec::Current, and adds the extension entry points to the
554 * dispatcher.
555 */
556 void _mesa_init_rastpos( GLcontext * ctx )
557 {
558 int i;
559
560 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
561 ctx->Current.RasterDistance = 0.0;
562 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
563 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
564 ctx->Current.RasterIndex = 1.0;
565 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
566 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
567 ctx->Current.RasterPosValid = GL_TRUE;
568 }
569
570 /*@}*/