Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "rastpos.h"
36 #include "state.h"
37
38
39 /**
40 * Helper function for all the RasterPos functions.
41 */
42 static void
43 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
44 {
45 GET_CURRENT_CONTEXT(ctx);
46 GLfloat p[4];
47
48 p[0] = x;
49 p[1] = y;
50 p[2] = z;
51 p[3] = w;
52
53 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
54 FLUSH_CURRENT(ctx, 0);
55
56 if (ctx->NewState)
57 _mesa_update_state( ctx );
58
59 ctx->Driver.RasterPos(ctx, p);
60 }
61
62
63 void GLAPIENTRY
64 _mesa_RasterPos2d(GLdouble x, GLdouble y)
65 {
66 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
67 }
68
69 void GLAPIENTRY
70 _mesa_RasterPos2f(GLfloat x, GLfloat y)
71 {
72 rasterpos(x, y, 0.0F, 1.0F);
73 }
74
75 void GLAPIENTRY
76 _mesa_RasterPos2i(GLint x, GLint y)
77 {
78 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
79 }
80
81 void GLAPIENTRY
82 _mesa_RasterPos2s(GLshort x, GLshort y)
83 {
84 rasterpos(x, y, 0.0F, 1.0F);
85 }
86
87 void GLAPIENTRY
88 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
89 {
90 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
91 }
92
93 void GLAPIENTRY
94 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
95 {
96 rasterpos(x, y, z, 1.0F);
97 }
98
99 void GLAPIENTRY
100 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
101 {
102 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
103 }
104
105 void GLAPIENTRY
106 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
107 {
108 rasterpos(x, y, z, 1.0F);
109 }
110
111 void GLAPIENTRY
112 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
113 {
114 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
115 }
116
117 void GLAPIENTRY
118 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
119 {
120 rasterpos(x, y, z, w);
121 }
122
123 void GLAPIENTRY
124 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
125 {
126 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
127 }
128
129 void GLAPIENTRY
130 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
131 {
132 rasterpos(x, y, z, w);
133 }
134
135 void GLAPIENTRY
136 _mesa_RasterPos2dv(const GLdouble *v)
137 {
138 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
139 }
140
141 void GLAPIENTRY
142 _mesa_RasterPos2fv(const GLfloat *v)
143 {
144 rasterpos(v[0], v[1], 0.0F, 1.0F);
145 }
146
147 void GLAPIENTRY
148 _mesa_RasterPos2iv(const GLint *v)
149 {
150 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
151 }
152
153 void GLAPIENTRY
154 _mesa_RasterPos2sv(const GLshort *v)
155 {
156 rasterpos(v[0], v[1], 0.0F, 1.0F);
157 }
158
159 void GLAPIENTRY
160 _mesa_RasterPos3dv(const GLdouble *v)
161 {
162 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
163 }
164
165 void GLAPIENTRY
166 _mesa_RasterPos3fv(const GLfloat *v)
167 {
168 rasterpos(v[0], v[1], v[2], 1.0F);
169 }
170
171 void GLAPIENTRY
172 _mesa_RasterPos3iv(const GLint *v)
173 {
174 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
175 }
176
177 void GLAPIENTRY
178 _mesa_RasterPos3sv(const GLshort *v)
179 {
180 rasterpos(v[0], v[1], v[2], 1.0F);
181 }
182
183 void GLAPIENTRY
184 _mesa_RasterPos4dv(const GLdouble *v)
185 {
186 rasterpos((GLfloat) v[0], (GLfloat) v[1],
187 (GLfloat) v[2], (GLfloat) v[3]);
188 }
189
190 void GLAPIENTRY
191 _mesa_RasterPos4fv(const GLfloat *v)
192 {
193 rasterpos(v[0], v[1], v[2], v[3]);
194 }
195
196 void GLAPIENTRY
197 _mesa_RasterPos4iv(const GLint *v)
198 {
199 rasterpos((GLfloat) v[0], (GLfloat) v[1],
200 (GLfloat) v[2], (GLfloat) v[3]);
201 }
202
203 void GLAPIENTRY
204 _mesa_RasterPos4sv(const GLshort *v)
205 {
206 rasterpos(v[0], v[1], v[2], v[3]);
207 }
208
209
210 /**********************************************************************/
211 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
212 /**********************************************************************/
213
214 #if FEATURE_drawpix
215 /**
216 * All glWindowPosMESA and glWindowPosARB commands call this function to
217 * update the current raster position.
218 */
219 static void
220 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
221 {
222 GET_CURRENT_CONTEXT(ctx);
223 GLfloat z2;
224
225 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
226 FLUSH_CURRENT(ctx, 0);
227
228 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
229 + ctx->Viewport.Near;
230
231 /* set raster position */
232 ctx->Current.RasterPos[0] = x;
233 ctx->Current.RasterPos[1] = y;
234 ctx->Current.RasterPos[2] = z2;
235 ctx->Current.RasterPos[3] = 1.0F;
236
237 ctx->Current.RasterPosValid = GL_TRUE;
238
239 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
240 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
241 else
242 ctx->Current.RasterDistance = 0.0;
243
244 /* raster color = current color or index */
245 if (ctx->Visual.rgbMode) {
246 ctx->Current.RasterColor[0]
247 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
248 ctx->Current.RasterColor[1]
249 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
250 ctx->Current.RasterColor[2]
251 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
252 ctx->Current.RasterColor[3]
253 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
254 ctx->Current.RasterSecondaryColor[0]
255 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
256 ctx->Current.RasterSecondaryColor[1]
257 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
258 ctx->Current.RasterSecondaryColor[2]
259 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
260 ctx->Current.RasterSecondaryColor[3]
261 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
262 }
263 else {
264 ctx->Current.RasterIndex
265 = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
266 }
267
268 /* raster texcoord = current texcoord */
269 {
270 GLuint texSet;
271 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
272 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
273 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
274 }
275 }
276
277 if (ctx->RenderMode==GL_SELECT) {
278 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
279 }
280 }
281
282
283 /* This is just to support the GL_MESA_window_pos version */
284 static void
285 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
286 {
287 GET_CURRENT_CONTEXT(ctx);
288 window_pos3f(x, y, z);
289 ctx->Current.RasterPos[3] = w;
290 }
291
292
293 void GLAPIENTRY
294 _mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
295 {
296 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
297 }
298
299 void GLAPIENTRY
300 _mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
301 {
302 window_pos4f(x, y, 0.0F, 1.0F);
303 }
304
305 void GLAPIENTRY
306 _mesa_WindowPos2iMESA(GLint x, GLint y)
307 {
308 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
309 }
310
311 void GLAPIENTRY
312 _mesa_WindowPos2sMESA(GLshort x, GLshort y)
313 {
314 window_pos4f(x, y, 0.0F, 1.0F);
315 }
316
317 void GLAPIENTRY
318 _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
319 {
320 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
321 }
322
323 void GLAPIENTRY
324 _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
325 {
326 window_pos4f(x, y, z, 1.0F);
327 }
328
329 void GLAPIENTRY
330 _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
331 {
332 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
333 }
334
335 void GLAPIENTRY
336 _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
337 {
338 window_pos4f(x, y, z, 1.0F);
339 }
340
341 void GLAPIENTRY
342 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
343 {
344 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
345 }
346
347 void GLAPIENTRY
348 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
349 {
350 window_pos4f(x, y, z, w);
351 }
352
353 void GLAPIENTRY
354 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
355 {
356 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
357 }
358
359 void GLAPIENTRY
360 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
361 {
362 window_pos4f(x, y, z, w);
363 }
364
365 void GLAPIENTRY
366 _mesa_WindowPos2dvMESA(const GLdouble *v)
367 {
368 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
369 }
370
371 void GLAPIENTRY
372 _mesa_WindowPos2fvMESA(const GLfloat *v)
373 {
374 window_pos4f(v[0], v[1], 0.0F, 1.0F);
375 }
376
377 void GLAPIENTRY
378 _mesa_WindowPos2ivMESA(const GLint *v)
379 {
380 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
381 }
382
383 void GLAPIENTRY
384 _mesa_WindowPos2svMESA(const GLshort *v)
385 {
386 window_pos4f(v[0], v[1], 0.0F, 1.0F);
387 }
388
389 void GLAPIENTRY
390 _mesa_WindowPos3dvMESA(const GLdouble *v)
391 {
392 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
393 }
394
395 void GLAPIENTRY
396 _mesa_WindowPos3fvMESA(const GLfloat *v)
397 {
398 window_pos4f(v[0], v[1], v[2], 1.0);
399 }
400
401 void GLAPIENTRY
402 _mesa_WindowPos3ivMESA(const GLint *v)
403 {
404 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
405 }
406
407 void GLAPIENTRY
408 _mesa_WindowPos3svMESA(const GLshort *v)
409 {
410 window_pos4f(v[0], v[1], v[2], 1.0F);
411 }
412
413 void GLAPIENTRY
414 _mesa_WindowPos4dvMESA(const GLdouble *v)
415 {
416 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
417 (GLfloat) v[2], (GLfloat) v[3]);
418 }
419
420 void GLAPIENTRY
421 _mesa_WindowPos4fvMESA(const GLfloat *v)
422 {
423 window_pos4f(v[0], v[1], v[2], v[3]);
424 }
425
426 void GLAPIENTRY
427 _mesa_WindowPos4ivMESA(const GLint *v)
428 {
429 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
430 (GLfloat) v[2], (GLfloat) v[3]);
431 }
432
433 void GLAPIENTRY
434 _mesa_WindowPos4svMESA(const GLshort *v)
435 {
436 window_pos4f(v[0], v[1], v[2], v[3]);
437 }
438
439 #endif
440
441 #if 0
442
443 /*
444 * OpenGL implementation of glWindowPos*MESA()
445 */
446 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
447 {
448 GLfloat fx, fy;
449
450 /* Push current matrix mode and viewport attributes */
451 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
452
453 /* Setup projection parameters */
454 glMatrixMode( GL_PROJECTION );
455 glPushMatrix();
456 glLoadIdentity();
457 glMatrixMode( GL_MODELVIEW );
458 glPushMatrix();
459 glLoadIdentity();
460
461 glDepthRange( z, z );
462 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
463
464 /* set the raster (window) position */
465 fx = x - (int) x;
466 fy = y - (int) y;
467 glRasterPos4f( fx, fy, 0.0, w );
468
469 /* restore matrices, viewport and matrix mode */
470 glPopMatrix();
471 glMatrixMode( GL_PROJECTION );
472 glPopMatrix();
473
474 glPopAttrib();
475 }
476
477 #endif
478
479
480 /**********************************************************************/
481 /** \name Initialization */
482 /**********************************************************************/
483 /*@{*/
484
485 /**
486 * Initialize the context current raster position information.
487 *
488 * \param ctx GL context.
489 *
490 * Initialize the current raster position information in
491 * __GLcontextRec::Current, and adds the extension entry points to the
492 * dispatcher.
493 */
494 void _mesa_init_rastpos( GLcontext * ctx )
495 {
496 int i;
497
498 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
499 ctx->Current.RasterDistance = 0.0;
500 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
501 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
502 ctx->Current.RasterIndex = 1.0;
503 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
504 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
505 ctx->Current.RasterPosValid = GL_TRUE;
506 }
507
508 /*@}*/