2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Raster position operations.
38 #include "main/dispatch.h"
45 * Helper function for all the RasterPos functions.
48 rasterpos(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
50 GET_CURRENT_CONTEXT(ctx
);
58 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
59 FLUSH_CURRENT(ctx
, 0);
62 _mesa_update_state( ctx
);
64 ctx
->Driver
.RasterPos(ctx
, p
);
68 static void GLAPIENTRY
69 _mesa_RasterPos2d(GLdouble x
, GLdouble y
)
71 rasterpos((GLfloat
)x
, (GLfloat
)y
, (GLfloat
)0.0, (GLfloat
)1.0);
74 static void GLAPIENTRY
75 _mesa_RasterPos2f(GLfloat x
, GLfloat y
)
77 rasterpos(x
, y
, 0.0F
, 1.0F
);
80 static void GLAPIENTRY
81 _mesa_RasterPos2i(GLint x
, GLint y
)
83 rasterpos((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
86 static void GLAPIENTRY
87 _mesa_RasterPos2s(GLshort x
, GLshort y
)
89 rasterpos(x
, y
, 0.0F
, 1.0F
);
92 static void GLAPIENTRY
93 _mesa_RasterPos3d(GLdouble x
, GLdouble y
, GLdouble z
)
95 rasterpos((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
98 static void GLAPIENTRY
99 _mesa_RasterPos3f(GLfloat x
, GLfloat y
, GLfloat z
)
101 rasterpos(x
, y
, z
, 1.0F
);
104 static void GLAPIENTRY
105 _mesa_RasterPos3i(GLint x
, GLint y
, GLint z
)
107 rasterpos((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
110 static void GLAPIENTRY
111 _mesa_RasterPos3s(GLshort x
, GLshort y
, GLshort z
)
113 rasterpos(x
, y
, z
, 1.0F
);
116 static void GLAPIENTRY
117 _mesa_RasterPos4d(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
119 rasterpos((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
122 static void GLAPIENTRY
123 _mesa_RasterPos4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
125 rasterpos(x
, y
, z
, w
);
128 static void GLAPIENTRY
129 _mesa_RasterPos4i(GLint x
, GLint y
, GLint z
, GLint w
)
131 rasterpos((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
134 static void GLAPIENTRY
135 _mesa_RasterPos4s(GLshort x
, GLshort y
, GLshort z
, GLshort w
)
137 rasterpos(x
, y
, z
, w
);
140 static void GLAPIENTRY
141 _mesa_RasterPos2dv(const GLdouble
*v
)
143 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
146 static void GLAPIENTRY
147 _mesa_RasterPos2fv(const GLfloat
*v
)
149 rasterpos(v
[0], v
[1], 0.0F
, 1.0F
);
152 static void GLAPIENTRY
153 _mesa_RasterPos2iv(const GLint
*v
)
155 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
158 static void GLAPIENTRY
159 _mesa_RasterPos2sv(const GLshort
*v
)
161 rasterpos(v
[0], v
[1], 0.0F
, 1.0F
);
164 static void GLAPIENTRY
165 _mesa_RasterPos3dv(const GLdouble
*v
)
167 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
170 static void GLAPIENTRY
171 _mesa_RasterPos3fv(const GLfloat
*v
)
173 rasterpos(v
[0], v
[1], v
[2], 1.0F
);
176 static void GLAPIENTRY
177 _mesa_RasterPos3iv(const GLint
*v
)
179 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
182 static void GLAPIENTRY
183 _mesa_RasterPos3sv(const GLshort
*v
)
185 rasterpos(v
[0], v
[1], v
[2], 1.0F
);
188 static void GLAPIENTRY
189 _mesa_RasterPos4dv(const GLdouble
*v
)
191 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1],
192 (GLfloat
) v
[2], (GLfloat
) v
[3]);
195 static void GLAPIENTRY
196 _mesa_RasterPos4fv(const GLfloat
*v
)
198 rasterpos(v
[0], v
[1], v
[2], v
[3]);
201 static void GLAPIENTRY
202 _mesa_RasterPos4iv(const GLint
*v
)
204 rasterpos((GLfloat
) v
[0], (GLfloat
) v
[1],
205 (GLfloat
) v
[2], (GLfloat
) v
[3]);
208 static void GLAPIENTRY
209 _mesa_RasterPos4sv(const GLshort
*v
)
211 rasterpos(v
[0], v
[1], v
[2], v
[3]);
215 /**********************************************************************/
216 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
217 /**********************************************************************/
221 * All glWindowPosMESA and glWindowPosARB commands call this function to
222 * update the current raster position.
225 window_pos3f(GLfloat x
, GLfloat y
, GLfloat z
)
227 GET_CURRENT_CONTEXT(ctx
);
230 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
231 FLUSH_CURRENT(ctx
, 0);
233 z2
= CLAMP(z
, 0.0F
, 1.0F
) * (ctx
->Viewport
.Far
- ctx
->Viewport
.Near
)
234 + ctx
->Viewport
.Near
;
236 /* set raster position */
237 ctx
->Current
.RasterPos
[0] = x
;
238 ctx
->Current
.RasterPos
[1] = y
;
239 ctx
->Current
.RasterPos
[2] = z2
;
240 ctx
->Current
.RasterPos
[3] = 1.0F
;
242 ctx
->Current
.RasterPosValid
= GL_TRUE
;
244 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
)
245 ctx
->Current
.RasterDistance
= ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
247 ctx
->Current
.RasterDistance
= 0.0;
249 /* raster color = current color or index */
250 ctx
->Current
.RasterColor
[0]
251 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], 0.0F
, 1.0F
);
252 ctx
->Current
.RasterColor
[1]
253 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1], 0.0F
, 1.0F
);
254 ctx
->Current
.RasterColor
[2]
255 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2], 0.0F
, 1.0F
);
256 ctx
->Current
.RasterColor
[3]
257 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3], 0.0F
, 1.0F
);
258 ctx
->Current
.RasterSecondaryColor
[0]
259 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], 0.0F
, 1.0F
);
260 ctx
->Current
.RasterSecondaryColor
[1]
261 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1], 0.0F
, 1.0F
);
262 ctx
->Current
.RasterSecondaryColor
[2]
263 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2], 0.0F
, 1.0F
);
264 ctx
->Current
.RasterSecondaryColor
[3]
265 = CLAMP(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3], 0.0F
, 1.0F
);
267 /* raster texcoord = current texcoord */
270 for (texSet
= 0; texSet
< ctx
->Const
.MaxTextureCoordUnits
; texSet
++) {
271 assert(texSet
< Elements(ctx
->Current
.RasterTexCoords
));
272 COPY_4FV( ctx
->Current
.RasterTexCoords
[texSet
],
273 ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texSet
] );
277 if (ctx
->RenderMode
==GL_SELECT
) {
278 _mesa_update_hitflag( ctx
, ctx
->Current
.RasterPos
[2] );
283 /* This is just to support the GL_MESA_window_pos version */
285 window_pos4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
287 GET_CURRENT_CONTEXT(ctx
);
288 window_pos3f(x
, y
, z
);
289 ctx
->Current
.RasterPos
[3] = w
;
293 static void GLAPIENTRY
294 _mesa_WindowPos2dMESA(GLdouble x
, GLdouble y
)
296 window_pos4f((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
299 static void GLAPIENTRY
300 _mesa_WindowPos2fMESA(GLfloat x
, GLfloat y
)
302 window_pos4f(x
, y
, 0.0F
, 1.0F
);
305 static void GLAPIENTRY
306 _mesa_WindowPos2iMESA(GLint x
, GLint y
)
308 window_pos4f((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
311 static void GLAPIENTRY
312 _mesa_WindowPos2sMESA(GLshort x
, GLshort y
)
314 window_pos4f(x
, y
, 0.0F
, 1.0F
);
317 static void GLAPIENTRY
318 _mesa_WindowPos3dMESA(GLdouble x
, GLdouble y
, GLdouble z
)
320 window_pos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
323 static void GLAPIENTRY
324 _mesa_WindowPos3fMESA(GLfloat x
, GLfloat y
, GLfloat z
)
326 window_pos4f(x
, y
, z
, 1.0F
);
329 static void GLAPIENTRY
330 _mesa_WindowPos3iMESA(GLint x
, GLint y
, GLint z
)
332 window_pos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
335 static void GLAPIENTRY
336 _mesa_WindowPos3sMESA(GLshort x
, GLshort y
, GLshort z
)
338 window_pos4f(x
, y
, z
, 1.0F
);
341 static void GLAPIENTRY
342 _mesa_WindowPos4dMESA(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
344 window_pos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
347 static void GLAPIENTRY
348 _mesa_WindowPos4fMESA(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
350 window_pos4f(x
, y
, z
, w
);
353 static void GLAPIENTRY
354 _mesa_WindowPos4iMESA(GLint x
, GLint y
, GLint z
, GLint w
)
356 window_pos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
359 static void GLAPIENTRY
360 _mesa_WindowPos4sMESA(GLshort x
, GLshort y
, GLshort z
, GLshort w
)
362 window_pos4f(x
, y
, z
, w
);
365 static void GLAPIENTRY
366 _mesa_WindowPos2dvMESA(const GLdouble
*v
)
368 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
371 static void GLAPIENTRY
372 _mesa_WindowPos2fvMESA(const GLfloat
*v
)
374 window_pos4f(v
[0], v
[1], 0.0F
, 1.0F
);
377 static void GLAPIENTRY
378 _mesa_WindowPos2ivMESA(const GLint
*v
)
380 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
383 static void GLAPIENTRY
384 _mesa_WindowPos2svMESA(const GLshort
*v
)
386 window_pos4f(v
[0], v
[1], 0.0F
, 1.0F
);
389 static void GLAPIENTRY
390 _mesa_WindowPos3dvMESA(const GLdouble
*v
)
392 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
395 static void GLAPIENTRY
396 _mesa_WindowPos3fvMESA(const GLfloat
*v
)
398 window_pos4f(v
[0], v
[1], v
[2], 1.0);
401 static void GLAPIENTRY
402 _mesa_WindowPos3ivMESA(const GLint
*v
)
404 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
407 static void GLAPIENTRY
408 _mesa_WindowPos3svMESA(const GLshort
*v
)
410 window_pos4f(v
[0], v
[1], v
[2], 1.0F
);
413 static void GLAPIENTRY
414 _mesa_WindowPos4dvMESA(const GLdouble
*v
)
416 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1],
417 (GLfloat
) v
[2], (GLfloat
) v
[3]);
420 static void GLAPIENTRY
421 _mesa_WindowPos4fvMESA(const GLfloat
*v
)
423 window_pos4f(v
[0], v
[1], v
[2], v
[3]);
426 static void GLAPIENTRY
427 _mesa_WindowPos4ivMESA(const GLint
*v
)
429 window_pos4f((GLfloat
) v
[0], (GLfloat
) v
[1],
430 (GLfloat
) v
[2], (GLfloat
) v
[3]);
433 static void GLAPIENTRY
434 _mesa_WindowPos4svMESA(const GLshort
*v
)
436 window_pos4f(v
[0], v
[1], v
[2], v
[3]);
443 * OpenGL implementation of glWindowPos*MESA()
445 void glWindowPos4fMESA( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
449 /* Push current matrix mode and viewport attributes */
450 glPushAttrib( GL_TRANSFORM_BIT
| GL_VIEWPORT_BIT
);
452 /* Setup projection parameters */
453 glMatrixMode( GL_PROJECTION
);
456 glMatrixMode( GL_MODELVIEW
);
460 glDepthRange( z
, z
);
461 glViewport( (int) x
- 1, (int) y
- 1, 2, 2 );
463 /* set the raster (window) position */
466 glRasterPos4f( fx
, fy
, 0.0, w
);
468 /* restore matrices, viewport and matrix mode */
470 glMatrixMode( GL_PROJECTION
);
480 _mesa_init_rastpos_dispatch(struct _glapi_table
*disp
)
482 SET_RasterPos2f(disp
, _mesa_RasterPos2f
);
483 SET_RasterPos2fv(disp
, _mesa_RasterPos2fv
);
484 SET_RasterPos2i(disp
, _mesa_RasterPos2i
);
485 SET_RasterPos2iv(disp
, _mesa_RasterPos2iv
);
486 SET_RasterPos2d(disp
, _mesa_RasterPos2d
);
487 SET_RasterPos2dv(disp
, _mesa_RasterPos2dv
);
488 SET_RasterPos2s(disp
, _mesa_RasterPos2s
);
489 SET_RasterPos2sv(disp
, _mesa_RasterPos2sv
);
490 SET_RasterPos3d(disp
, _mesa_RasterPos3d
);
491 SET_RasterPos3dv(disp
, _mesa_RasterPos3dv
);
492 SET_RasterPos3f(disp
, _mesa_RasterPos3f
);
493 SET_RasterPos3fv(disp
, _mesa_RasterPos3fv
);
494 SET_RasterPos3i(disp
, _mesa_RasterPos3i
);
495 SET_RasterPos3iv(disp
, _mesa_RasterPos3iv
);
496 SET_RasterPos3s(disp
, _mesa_RasterPos3s
);
497 SET_RasterPos3sv(disp
, _mesa_RasterPos3sv
);
498 SET_RasterPos4d(disp
, _mesa_RasterPos4d
);
499 SET_RasterPos4dv(disp
, _mesa_RasterPos4dv
);
500 SET_RasterPos4f(disp
, _mesa_RasterPos4f
);
501 SET_RasterPos4fv(disp
, _mesa_RasterPos4fv
);
502 SET_RasterPos4i(disp
, _mesa_RasterPos4i
);
503 SET_RasterPos4iv(disp
, _mesa_RasterPos4iv
);
504 SET_RasterPos4s(disp
, _mesa_RasterPos4s
);
505 SET_RasterPos4sv(disp
, _mesa_RasterPos4sv
);
507 /* 197. GL_MESA_window_pos */
508 SET_WindowPos2dMESA(disp
, _mesa_WindowPos2dMESA
);
509 SET_WindowPos2dvMESA(disp
, _mesa_WindowPos2dvMESA
);
510 SET_WindowPos2fMESA(disp
, _mesa_WindowPos2fMESA
);
511 SET_WindowPos2fvMESA(disp
, _mesa_WindowPos2fvMESA
);
512 SET_WindowPos2iMESA(disp
, _mesa_WindowPos2iMESA
);
513 SET_WindowPos2ivMESA(disp
, _mesa_WindowPos2ivMESA
);
514 SET_WindowPos2sMESA(disp
, _mesa_WindowPos2sMESA
);
515 SET_WindowPos2svMESA(disp
, _mesa_WindowPos2svMESA
);
516 SET_WindowPos3dMESA(disp
, _mesa_WindowPos3dMESA
);
517 SET_WindowPos3dvMESA(disp
, _mesa_WindowPos3dvMESA
);
518 SET_WindowPos3fMESA(disp
, _mesa_WindowPos3fMESA
);
519 SET_WindowPos3fvMESA(disp
, _mesa_WindowPos3fvMESA
);
520 SET_WindowPos3iMESA(disp
, _mesa_WindowPos3iMESA
);
521 SET_WindowPos3ivMESA(disp
, _mesa_WindowPos3ivMESA
);
522 SET_WindowPos3sMESA(disp
, _mesa_WindowPos3sMESA
);
523 SET_WindowPos3svMESA(disp
, _mesa_WindowPos3svMESA
);
524 SET_WindowPos4dMESA(disp
, _mesa_WindowPos4dMESA
);
525 SET_WindowPos4dvMESA(disp
, _mesa_WindowPos4dvMESA
);
526 SET_WindowPos4fMESA(disp
, _mesa_WindowPos4fMESA
);
527 SET_WindowPos4fvMESA(disp
, _mesa_WindowPos4fvMESA
);
528 SET_WindowPos4iMESA(disp
, _mesa_WindowPos4iMESA
);
529 SET_WindowPos4ivMESA(disp
, _mesa_WindowPos4ivMESA
);
530 SET_WindowPos4sMESA(disp
, _mesa_WindowPos4sMESA
);
531 SET_WindowPos4svMESA(disp
, _mesa_WindowPos4svMESA
);
535 #endif /* FEATURE_rastpos */
538 /**********************************************************************/
539 /** \name Initialization */
540 /**********************************************************************/
544 * Initialize the context current raster position information.
546 * \param ctx GL context.
548 * Initialize the current raster position information in
549 * __struct gl_contextRec::Current, and adds the extension entry points to the
552 void _mesa_init_rastpos( struct gl_context
* ctx
)
556 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
557 ctx
->Current
.RasterDistance
= 0.0;
558 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
559 ASSIGN_4V( ctx
->Current
.RasterSecondaryColor
, 0.0, 0.0, 0.0, 1.0 );
560 for (i
= 0; i
< Elements(ctx
->Current
.RasterTexCoords
); i
++)
561 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
562 ctx
->Current
.RasterPosValid
= GL_TRUE
;