dispatch: Delete unused init_dispatch functions.
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "mfeatures.h"
36 #include "mtypes.h"
37 #include "rastpos.h"
38 #include "state.h"
39 #include "main/dispatch.h"
40
41
42 /**
43 * Helper function for all the RasterPos functions.
44 */
45 static void
46 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
47 {
48 GET_CURRENT_CONTEXT(ctx);
49 GLfloat p[4];
50
51 p[0] = x;
52 p[1] = y;
53 p[2] = z;
54 p[3] = w;
55
56 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
57 FLUSH_CURRENT(ctx, 0);
58
59 if (ctx->NewState)
60 _mesa_update_state( ctx );
61
62 ctx->Driver.RasterPos(ctx, p);
63 }
64
65
66 void GLAPIENTRY
67 _mesa_RasterPos2d(GLdouble x, GLdouble y)
68 {
69 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
70 }
71
72 void GLAPIENTRY
73 _mesa_RasterPos2f(GLfloat x, GLfloat y)
74 {
75 rasterpos(x, y, 0.0F, 1.0F);
76 }
77
78 void GLAPIENTRY
79 _mesa_RasterPos2i(GLint x, GLint y)
80 {
81 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
82 }
83
84 void GLAPIENTRY
85 _mesa_RasterPos2s(GLshort x, GLshort y)
86 {
87 rasterpos(x, y, 0.0F, 1.0F);
88 }
89
90 void GLAPIENTRY
91 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
92 {
93 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
94 }
95
96 void GLAPIENTRY
97 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
98 {
99 rasterpos(x, y, z, 1.0F);
100 }
101
102 void GLAPIENTRY
103 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
104 {
105 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
106 }
107
108 void GLAPIENTRY
109 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
110 {
111 rasterpos(x, y, z, 1.0F);
112 }
113
114 void GLAPIENTRY
115 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
116 {
117 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
118 }
119
120 void GLAPIENTRY
121 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
122 {
123 rasterpos(x, y, z, w);
124 }
125
126 void GLAPIENTRY
127 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
128 {
129 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
130 }
131
132 void GLAPIENTRY
133 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
134 {
135 rasterpos(x, y, z, w);
136 }
137
138 void GLAPIENTRY
139 _mesa_RasterPos2dv(const GLdouble *v)
140 {
141 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
142 }
143
144 void GLAPIENTRY
145 _mesa_RasterPos2fv(const GLfloat *v)
146 {
147 rasterpos(v[0], v[1], 0.0F, 1.0F);
148 }
149
150 void GLAPIENTRY
151 _mesa_RasterPos2iv(const GLint *v)
152 {
153 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
154 }
155
156 void GLAPIENTRY
157 _mesa_RasterPos2sv(const GLshort *v)
158 {
159 rasterpos(v[0], v[1], 0.0F, 1.0F);
160 }
161
162 void GLAPIENTRY
163 _mesa_RasterPos3dv(const GLdouble *v)
164 {
165 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
166 }
167
168 void GLAPIENTRY
169 _mesa_RasterPos3fv(const GLfloat *v)
170 {
171 rasterpos(v[0], v[1], v[2], 1.0F);
172 }
173
174 void GLAPIENTRY
175 _mesa_RasterPos3iv(const GLint *v)
176 {
177 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
178 }
179
180 void GLAPIENTRY
181 _mesa_RasterPos3sv(const GLshort *v)
182 {
183 rasterpos(v[0], v[1], v[2], 1.0F);
184 }
185
186 void GLAPIENTRY
187 _mesa_RasterPos4dv(const GLdouble *v)
188 {
189 rasterpos((GLfloat) v[0], (GLfloat) v[1],
190 (GLfloat) v[2], (GLfloat) v[3]);
191 }
192
193 void GLAPIENTRY
194 _mesa_RasterPos4fv(const GLfloat *v)
195 {
196 rasterpos(v[0], v[1], v[2], v[3]);
197 }
198
199 void GLAPIENTRY
200 _mesa_RasterPos4iv(const GLint *v)
201 {
202 rasterpos((GLfloat) v[0], (GLfloat) v[1],
203 (GLfloat) v[2], (GLfloat) v[3]);
204 }
205
206 void GLAPIENTRY
207 _mesa_RasterPos4sv(const GLshort *v)
208 {
209 rasterpos(v[0], v[1], v[2], v[3]);
210 }
211
212
213 /**********************************************************************/
214 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
215 /**********************************************************************/
216
217
218 /**
219 * All glWindowPosMESA and glWindowPosARB commands call this function to
220 * update the current raster position.
221 */
222 static void
223 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
224 {
225 GET_CURRENT_CONTEXT(ctx);
226 GLfloat z2;
227
228 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
229 FLUSH_CURRENT(ctx, 0);
230
231 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
232 + ctx->Viewport.Near;
233
234 /* set raster position */
235 ctx->Current.RasterPos[0] = x;
236 ctx->Current.RasterPos[1] = y;
237 ctx->Current.RasterPos[2] = z2;
238 ctx->Current.RasterPos[3] = 1.0F;
239
240 ctx->Current.RasterPosValid = GL_TRUE;
241
242 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
243 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
244 else
245 ctx->Current.RasterDistance = 0.0;
246
247 /* raster color = current color or index */
248 ctx->Current.RasterColor[0]
249 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
250 ctx->Current.RasterColor[1]
251 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
252 ctx->Current.RasterColor[2]
253 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
254 ctx->Current.RasterColor[3]
255 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
256 ctx->Current.RasterSecondaryColor[0]
257 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
258 ctx->Current.RasterSecondaryColor[1]
259 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
260 ctx->Current.RasterSecondaryColor[2]
261 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
262 ctx->Current.RasterSecondaryColor[3]
263 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
264
265 /* raster texcoord = current texcoord */
266 {
267 GLuint texSet;
268 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
269 assert(texSet < Elements(ctx->Current.RasterTexCoords));
270 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
271 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
272 }
273 }
274
275 if (ctx->RenderMode==GL_SELECT) {
276 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
277 }
278 }
279
280
281 /* This is just to support the GL_MESA_window_pos version */
282 static void
283 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
284 {
285 GET_CURRENT_CONTEXT(ctx);
286 window_pos3f(x, y, z);
287 ctx->Current.RasterPos[3] = w;
288 }
289
290
291 void GLAPIENTRY
292 _mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
293 {
294 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
295 }
296
297 void GLAPIENTRY
298 _mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
299 {
300 window_pos4f(x, y, 0.0F, 1.0F);
301 }
302
303 void GLAPIENTRY
304 _mesa_WindowPos2iMESA(GLint x, GLint y)
305 {
306 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
307 }
308
309 void GLAPIENTRY
310 _mesa_WindowPos2sMESA(GLshort x, GLshort y)
311 {
312 window_pos4f(x, y, 0.0F, 1.0F);
313 }
314
315 void GLAPIENTRY
316 _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
317 {
318 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
319 }
320
321 void GLAPIENTRY
322 _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
323 {
324 window_pos4f(x, y, z, 1.0F);
325 }
326
327 void GLAPIENTRY
328 _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
329 {
330 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
331 }
332
333 void GLAPIENTRY
334 _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
335 {
336 window_pos4f(x, y, z, 1.0F);
337 }
338
339 void GLAPIENTRY
340 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
341 {
342 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
343 }
344
345 void GLAPIENTRY
346 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
347 {
348 window_pos4f(x, y, z, w);
349 }
350
351 void GLAPIENTRY
352 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
353 {
354 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
355 }
356
357 void GLAPIENTRY
358 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
359 {
360 window_pos4f(x, y, z, w);
361 }
362
363 void GLAPIENTRY
364 _mesa_WindowPos2dvMESA(const GLdouble *v)
365 {
366 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
367 }
368
369 void GLAPIENTRY
370 _mesa_WindowPos2fvMESA(const GLfloat *v)
371 {
372 window_pos4f(v[0], v[1], 0.0F, 1.0F);
373 }
374
375 void GLAPIENTRY
376 _mesa_WindowPos2ivMESA(const GLint *v)
377 {
378 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
379 }
380
381 void GLAPIENTRY
382 _mesa_WindowPos2svMESA(const GLshort *v)
383 {
384 window_pos4f(v[0], v[1], 0.0F, 1.0F);
385 }
386
387 void GLAPIENTRY
388 _mesa_WindowPos3dvMESA(const GLdouble *v)
389 {
390 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
391 }
392
393 void GLAPIENTRY
394 _mesa_WindowPos3fvMESA(const GLfloat *v)
395 {
396 window_pos4f(v[0], v[1], v[2], 1.0);
397 }
398
399 void GLAPIENTRY
400 _mesa_WindowPos3ivMESA(const GLint *v)
401 {
402 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
403 }
404
405 void GLAPIENTRY
406 _mesa_WindowPos3svMESA(const GLshort *v)
407 {
408 window_pos4f(v[0], v[1], v[2], 1.0F);
409 }
410
411 void GLAPIENTRY
412 _mesa_WindowPos4dvMESA(const GLdouble *v)
413 {
414 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
415 (GLfloat) v[2], (GLfloat) v[3]);
416 }
417
418 void GLAPIENTRY
419 _mesa_WindowPos4fvMESA(const GLfloat *v)
420 {
421 window_pos4f(v[0], v[1], v[2], v[3]);
422 }
423
424 void GLAPIENTRY
425 _mesa_WindowPos4ivMESA(const GLint *v)
426 {
427 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
428 (GLfloat) v[2], (GLfloat) v[3]);
429 }
430
431 void GLAPIENTRY
432 _mesa_WindowPos4svMESA(const GLshort *v)
433 {
434 window_pos4f(v[0], v[1], v[2], v[3]);
435 }
436
437
438 #if 0
439
440 /*
441 * OpenGL implementation of glWindowPos*MESA()
442 */
443 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
444 {
445 GLfloat fx, fy;
446
447 /* Push current matrix mode and viewport attributes */
448 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
449
450 /* Setup projection parameters */
451 glMatrixMode( GL_PROJECTION );
452 glPushMatrix();
453 glLoadIdentity();
454 glMatrixMode( GL_MODELVIEW );
455 glPushMatrix();
456 glLoadIdentity();
457
458 glDepthRange( z, z );
459 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
460
461 /* set the raster (window) position */
462 fx = x - (int) x;
463 fy = y - (int) y;
464 glRasterPos4f( fx, fy, 0.0, w );
465
466 /* restore matrices, viewport and matrix mode */
467 glPopMatrix();
468 glMatrixMode( GL_PROJECTION );
469 glPopMatrix();
470
471 glPopAttrib();
472 }
473
474 #endif
475
476
477 /**********************************************************************/
478 /** \name Initialization */
479 /**********************************************************************/
480 /*@{*/
481
482 /**
483 * Initialize the context current raster position information.
484 *
485 * \param ctx GL context.
486 *
487 * Initialize the current raster position information in
488 * __struct gl_contextRec::Current, and adds the extension entry points to the
489 * dispatcher.
490 */
491 void _mesa_init_rastpos( struct gl_context * ctx )
492 {
493 int i;
494
495 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
496 ctx->Current.RasterDistance = 0.0;
497 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
498 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
499 for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
500 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
501 ctx->Current.RasterPosValid = GL_TRUE;
502 }
503
504 /*@}*/