2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "bufferobj.h"
31 #include "framebuffer.h"
33 #include "format_unpack.h"
42 * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the
46 fast_read_depth_pixels( struct gl_context
*ctx
,
48 GLsizei width
, GLsizei height
,
49 GLenum type
, GLvoid
*pixels
,
50 const struct gl_pixelstore_attrib
*packing
)
52 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
53 struct gl_renderbuffer
*rb
= fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
55 int stride
, dstStride
, j
;
57 if (ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0)
60 if (packing
->SwapBytes
)
63 if (_mesa_get_format_datatype(rb
->Format
) != GL_UNSIGNED_NORMALIZED
)
66 if (!((type
== GL_UNSIGNED_SHORT
&& rb
->Format
== MESA_FORMAT_Z16
) ||
67 type
== GL_UNSIGNED_INT
))
70 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
74 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
75 return GL_TRUE
; /* don't bother trying the slow path */
78 dstStride
= _mesa_image_row_stride(packing
, width
, GL_DEPTH_COMPONENT
, type
);
79 dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
80 GL_DEPTH_COMPONENT
, type
, 0, 0);
82 for (j
= 0; j
< height
; j
++) {
83 if (type
== GL_UNSIGNED_INT
) {
84 _mesa_unpack_uint_z_row(rb
->Format
, width
, map
, (GLuint
*)dst
);
86 ASSERT(type
== GL_UNSIGNED_SHORT
&& rb
->Format
== MESA_FORMAT_Z16
);
87 memcpy(dst
, map
, width
* 2);
93 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
99 * Read pixels for format=GL_DEPTH_COMPONENT.
102 read_depth_pixels( struct gl_context
*ctx
,
104 GLsizei width
, GLsizei height
,
105 GLenum type
, GLvoid
*pixels
,
106 const struct gl_pixelstore_attrib
*packing
)
108 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
109 struct gl_renderbuffer
*rb
= fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
112 int dstStride
, stride
;
113 GLfloat
*depthValues
;
118 /* clipping should have been done already */
121 ASSERT(x
+ width
<= (GLint
) rb
->Width
);
122 ASSERT(y
+ height
<= (GLint
) rb
->Height
);
124 if (fast_read_depth_pixels(ctx
, x
, y
, width
, height
, type
, pixels
, packing
))
127 dstStride
= _mesa_image_row_stride(packing
, width
, GL_DEPTH_COMPONENT
, type
);
128 dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
129 GL_DEPTH_COMPONENT
, type
, 0, 0);
131 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
134 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
138 depthValues
= (GLfloat
*) malloc(width
* sizeof(GLfloat
));
141 /* General case (slower) */
142 for (j
= 0; j
< height
; j
++, y
++) {
143 _mesa_unpack_float_z_row(rb
->Format
, width
, map
, depthValues
);
144 _mesa_pack_depth_span(ctx
, width
, dst
, type
, depthValues
, packing
);
151 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
156 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
161 * Read pixels for format=GL_STENCIL_INDEX.
164 read_stencil_pixels( struct gl_context
*ctx
,
166 GLsizei width
, GLsizei height
,
167 GLenum type
, GLvoid
*pixels
,
168 const struct gl_pixelstore_attrib
*packing
)
170 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
171 struct gl_renderbuffer
*rb
= fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
173 GLubyte
*map
, *stencil
;
179 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
182 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
186 stencil
= (GLubyte
*) malloc(width
* sizeof(GLubyte
));
189 /* process image row by row */
190 for (j
= 0; j
< height
; j
++) {
193 _mesa_unpack_ubyte_stencil_row(rb
->Format
, width
, map
, stencil
);
194 dest
= _mesa_image_address2d(packing
, pixels
, width
, height
,
195 GL_STENCIL_INDEX
, type
, j
, 0);
197 _mesa_pack_stencil_span(ctx
, width
, type
, dest
, stencil
, packing
);
203 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
208 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
213 * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle.
214 * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path)
217 fast_read_rgba_pixels_memcpy( struct gl_context
*ctx
,
219 GLsizei width
, GLsizei height
,
220 GLenum format
, GLenum type
,
222 const struct gl_pixelstore_attrib
*packing
,
223 GLbitfield transferOps
)
225 struct gl_renderbuffer
*rb
= ctx
->ReadBuffer
->_ColorReadBuffer
;
227 int dstStride
, stride
, j
, texelBytes
;
228 GLboolean swizzle_rb
= GL_FALSE
, copy_xrgb
= GL_FALSE
;
230 /* XXX we could check for other swizzle/special cases here as needed */
231 if (rb
->Format
== MESA_FORMAT_RGBA8888_REV
&&
233 type
== GL_UNSIGNED_INT_8_8_8_8_REV
&&
234 !ctx
->Pack
.SwapBytes
) {
235 swizzle_rb
= GL_TRUE
;
237 else if (rb
->Format
== MESA_FORMAT_XRGB8888
&&
239 type
== GL_UNSIGNED_INT_8_8_8_8_REV
&&
240 !ctx
->Pack
.SwapBytes
) {
243 else if (!_mesa_format_matches_format_and_type(rb
->Format
, format
, type
,
244 ctx
->Pack
.SwapBytes
))
247 /* If the format is unsigned normalized then we can ignore clamping
248 * because the values are already in the range [0,1] so it won't
249 * have any effect anyway.
251 if (_mesa_get_format_datatype(rb
->Format
) == GL_UNSIGNED_NORMALIZED
)
252 transferOps
&= ~IMAGE_CLAMP_BIT
;
257 dstStride
= _mesa_image_row_stride(packing
, width
, format
, type
);
258 dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
261 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
264 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
265 return GL_TRUE
; /* don't bother trying the slow path */
268 texelBytes
= _mesa_get_format_bytes(rb
->Format
);
272 for (j
= 0; j
< height
; j
++) {
274 for (i
= 0; i
< width
; i
++) {
275 GLuint
*dst4
= (GLuint
*) dst
, *map4
= (GLuint
*) map
;
276 GLuint pixel
= map4
[i
];
277 dst4
[i
] = (pixel
& 0xff00ff00)
278 | ((pixel
& 0x00ff0000) >> 16)
279 | ((pixel
& 0x000000ff) << 16);
284 } else if (copy_xrgb
) {
285 /* convert xrgb -> argb */
286 for (j
= 0; j
< height
; j
++) {
287 GLuint
*dst4
= (GLuint
*) dst
, *map4
= (GLuint
*) map
;
289 for (i
= 0; i
< width
; i
++) {
290 dst4
[i
] = map4
[i
] | 0xff000000; /* set A=0xff */
297 for (j
= 0; j
< height
; j
++) {
298 memcpy(dst
, map
, width
* texelBytes
);
304 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
310 slow_read_rgba_pixels( struct gl_context
*ctx
,
312 GLsizei width
, GLsizei height
,
313 GLenum format
, GLenum type
,
315 const struct gl_pixelstore_attrib
*packing
,
316 GLbitfield transferOps
)
318 struct gl_renderbuffer
*rb
= ctx
->ReadBuffer
->_ColorReadBuffer
;
319 const gl_format rbFormat
= _mesa_get_srgb_format_linear(rb
->Format
);
322 int dstStride
, stride
, j
;
324 dstStride
= _mesa_image_row_stride(packing
, width
, format
, type
);
325 dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
328 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
331 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
335 rgba
= malloc(width
* MAX_PIXEL_BYTES
);
339 for (j
= 0; j
< height
; j
++) {
340 if (_mesa_is_integer_format(format
)) {
341 _mesa_unpack_uint_rgba_row(rbFormat
, width
, map
, (GLuint (*)[4]) rgba
);
342 _mesa_rebase_rgba_uint(width
, (GLuint (*)[4]) rgba
,
344 _mesa_pack_rgba_span_int(ctx
, width
, (GLuint (*)[4]) rgba
, format
,
347 _mesa_unpack_rgba_row(rbFormat
, width
, map
, (GLfloat (*)[4]) rgba
);
348 _mesa_rebase_rgba_float(width
, (GLfloat (*)[4]) rgba
,
350 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
, format
,
351 type
, dst
, packing
, transferOps
);
360 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
364 * Read R, G, B, A, RGB, L, or LA pixels.
367 read_rgba_pixels( struct gl_context
*ctx
,
369 GLsizei width
, GLsizei height
,
370 GLenum format
, GLenum type
, GLvoid
*pixels
,
371 const struct gl_pixelstore_attrib
*packing
)
373 GLbitfield transferOps
= ctx
->_ImageTransferState
;
374 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
375 struct gl_renderbuffer
*rb
= fb
->_ColorReadBuffer
;
380 if ((ctx
->Color
._ClampReadColor
== GL_TRUE
|| type
!= GL_FLOAT
) &&
381 !_mesa_is_integer_format(format
)) {
382 transferOps
|= IMAGE_CLAMP_BIT
;
385 /* Try the optimized paths first. */
386 if (fast_read_rgba_pixels_memcpy(ctx
, x
, y
, width
, height
,
387 format
, type
, pixels
, packing
,
392 slow_read_rgba_pixels(ctx
, x
, y
, width
, height
,
393 format
, type
, pixels
, packing
, transferOps
);
397 * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the
398 * data (possibly swapping 8/24 vs 24/8 as we go).
401 fast_read_depth_stencil_pixels(struct gl_context
*ctx
,
403 GLsizei width
, GLsizei height
,
404 GLubyte
*dst
, int dstStride
)
406 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
407 struct gl_renderbuffer
*rb
= fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
408 struct gl_renderbuffer
*stencilRb
= fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
415 if (rb
->Format
!= MESA_FORMAT_Z24_S8
&&
416 rb
->Format
!= MESA_FORMAT_S8_Z24
)
419 ctx
->Driver
.MapRenderbuffer(ctx
, rb
, x
, y
, width
, height
, GL_MAP_READ_BIT
,
422 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
423 return GL_TRUE
; /* don't bother trying the slow path */
426 for (i
= 0; i
< height
; i
++) {
427 _mesa_unpack_uint_24_8_depth_stencil_row(rb
->Format
, width
,
433 ctx
->Driver
.UnmapRenderbuffer(ctx
, rb
);
440 * For non-float-depth and stencil buffers being read as 24/8 depth/stencil,
441 * copy the integer data directly instead of converting depth to float and
445 fast_read_depth_stencil_pixels_separate(struct gl_context
*ctx
,
447 GLsizei width
, GLsizei height
,
448 uint32_t *dst
, int dstStride
)
450 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
451 struct gl_renderbuffer
*depthRb
= fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
452 struct gl_renderbuffer
*stencilRb
= fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
453 GLubyte
*depthMap
, *stencilMap
, *stencilVals
;
454 int depthStride
, stencilStride
, i
, j
;
456 if (_mesa_get_format_datatype(depthRb
->Format
) != GL_UNSIGNED_NORMALIZED
)
459 ctx
->Driver
.MapRenderbuffer(ctx
, depthRb
, x
, y
, width
, height
,
460 GL_MAP_READ_BIT
, &depthMap
, &depthStride
);
462 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
463 return GL_TRUE
; /* don't bother trying the slow path */
466 ctx
->Driver
.MapRenderbuffer(ctx
, stencilRb
, x
, y
, width
, height
,
467 GL_MAP_READ_BIT
, &stencilMap
, &stencilStride
);
469 ctx
->Driver
.UnmapRenderbuffer(ctx
, depthRb
);
470 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
471 return GL_TRUE
; /* don't bother trying the slow path */
474 stencilVals
= (GLubyte
*) malloc(width
* sizeof(GLubyte
));
477 for (j
= 0; j
< height
; j
++) {
478 _mesa_unpack_uint_z_row(depthRb
->Format
, width
, depthMap
, dst
);
479 _mesa_unpack_ubyte_stencil_row(stencilRb
->Format
, width
,
480 stencilMap
, stencilVals
);
482 for (i
= 0; i
< width
; i
++) {
483 dst
[i
] = (dst
[i
] & 0xffffff00) | stencilVals
[i
];
486 depthMap
+= depthStride
;
487 stencilMap
+= stencilStride
;
488 dst
+= dstStride
/ 4;
492 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
497 ctx
->Driver
.UnmapRenderbuffer(ctx
, depthRb
);
498 ctx
->Driver
.UnmapRenderbuffer(ctx
, stencilRb
);
504 slow_read_depth_stencil_pixels_separate(struct gl_context
*ctx
,
506 GLsizei width
, GLsizei height
,
508 const struct gl_pixelstore_attrib
*packing
,
509 GLubyte
*dst
, int dstStride
)
511 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
512 struct gl_renderbuffer
*depthRb
= fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
513 struct gl_renderbuffer
*stencilRb
= fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
514 GLubyte
*depthMap
, *stencilMap
;
515 int depthStride
, stencilStride
, j
;
516 GLubyte
*stencilVals
;
520 /* The depth and stencil buffers might be separate, or a single buffer.
521 * If one buffer, only map it once.
523 ctx
->Driver
.MapRenderbuffer(ctx
, depthRb
, x
, y
, width
, height
,
524 GL_MAP_READ_BIT
, &depthMap
, &depthStride
);
526 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
530 if (stencilRb
!= depthRb
) {
531 ctx
->Driver
.MapRenderbuffer(ctx
, stencilRb
, x
, y
, width
, height
,
532 GL_MAP_READ_BIT
, &stencilMap
,
535 ctx
->Driver
.UnmapRenderbuffer(ctx
, depthRb
);
536 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
541 stencilMap
= depthMap
;
542 stencilStride
= depthStride
;
545 stencilVals
= (GLubyte
*) malloc(width
* sizeof(GLubyte
));
546 depthVals
= (GLfloat
*) malloc(width
* sizeof(GLfloat
));
548 if (stencilVals
&& depthVals
) {
549 for (j
= 0; j
< height
; j
++) {
550 _mesa_unpack_float_z_row(depthRb
->Format
, width
, depthMap
, depthVals
);
551 _mesa_unpack_ubyte_stencil_row(stencilRb
->Format
, width
,
552 stencilMap
, stencilVals
);
554 _mesa_pack_depth_stencil_span(ctx
, width
, type
, (GLuint
*)dst
,
555 depthVals
, stencilVals
, packing
);
557 depthMap
+= depthStride
;
558 stencilMap
+= stencilStride
;
563 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glReadPixels");
569 ctx
->Driver
.UnmapRenderbuffer(ctx
, depthRb
);
570 if (stencilRb
!= depthRb
) {
571 ctx
->Driver
.UnmapRenderbuffer(ctx
, stencilRb
);
577 * Read combined depth/stencil values.
578 * We'll have already done error checking to be sure the expected
579 * depth and stencil buffers really exist.
582 read_depth_stencil_pixels(struct gl_context
*ctx
,
584 GLsizei width
, GLsizei height
,
585 GLenum type
, GLvoid
*pixels
,
586 const struct gl_pixelstore_attrib
*packing
)
588 const GLboolean scaleOrBias
589 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
590 const GLboolean stencilTransfer
= ctx
->Pixel
.IndexShift
591 || ctx
->Pixel
.IndexOffset
|| ctx
->Pixel
.MapStencilFlag
;
595 dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
,
597 GL_DEPTH_STENCIL_EXT
,
599 dstStride
= _mesa_image_row_stride(packing
, width
,
600 GL_DEPTH_STENCIL_EXT
, type
);
602 /* Fast 24/8 reads. */
603 if (type
== GL_UNSIGNED_INT_24_8
&&
604 !scaleOrBias
&& !stencilTransfer
&& !packing
->SwapBytes
) {
605 if (fast_read_depth_stencil_pixels(ctx
, x
, y
, width
, height
,
609 if (fast_read_depth_stencil_pixels_separate(ctx
, x
, y
, width
, height
,
610 (uint32_t *)dst
, dstStride
))
614 slow_read_depth_stencil_pixels_separate(ctx
, x
, y
, width
, height
,
622 * Software fallback routine for ctx->Driver.ReadPixels().
623 * By time we get here, all error checking will have been done.
626 _mesa_readpixels(struct gl_context
*ctx
,
627 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
628 GLenum format
, GLenum type
,
629 const struct gl_pixelstore_attrib
*packing
,
632 struct gl_pixelstore_attrib clippedPacking
= *packing
;
635 _mesa_update_state(ctx
);
637 /* Do all needed clipping here, so that we can forget about it later */
638 if (_mesa_clip_readpixels(ctx
, &x
, &y
, &width
, &height
, &clippedPacking
)) {
640 pixels
= _mesa_map_pbo_dest(ctx
, &clippedPacking
, pixels
);
644 case GL_STENCIL_INDEX
:
645 read_stencil_pixels(ctx
, x
, y
, width
, height
, type
, pixels
,
648 case GL_DEPTH_COMPONENT
:
649 read_depth_pixels(ctx
, x
, y
, width
, height
, type
, pixels
,
652 case GL_DEPTH_STENCIL_EXT
:
653 read_depth_stencil_pixels(ctx
, x
, y
, width
, height
, type
, pixels
,
657 /* all other formats should be color formats */
658 read_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
, pixels
,
662 _mesa_unmap_pbo_dest(ctx
, &clippedPacking
);
669 _mesa_ReadnPixelsARB( GLint x
, GLint y
, GLsizei width
, GLsizei height
,
670 GLenum format
, GLenum type
, GLsizei bufSize
,
675 GET_CURRENT_CONTEXT(ctx
);
676 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
678 FLUSH_CURRENT(ctx
, 0);
680 if (MESA_VERBOSE
& VERBOSE_API
)
681 _mesa_debug(ctx
, "glReadPixels(%d, %d, %s, %s, %p)\n",
683 _mesa_lookup_enum_by_nr(format
),
684 _mesa_lookup_enum_by_nr(type
),
687 if (width
< 0 || height
< 0) {
688 _mesa_error( ctx
, GL_INVALID_VALUE
,
689 "glReadPixels(width=%d height=%d)", width
, height
);
694 _mesa_update_state(ctx
);
696 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
697 if (err
!= GL_NO_ERROR
) {
698 _mesa_error(ctx
, err
, "glReadPixels(invalid format %s and/or type %s)",
699 _mesa_lookup_enum_by_nr(format
),
700 _mesa_lookup_enum_by_nr(type
));
704 /* Check that the destination format and source buffer are both
705 * integer-valued or both non-integer-valued.
707 if (ctx
->Extensions
.EXT_texture_integer
&& _mesa_is_color_format(format
)) {
708 const struct gl_renderbuffer
*rb
= ctx
->ReadBuffer
->_ColorReadBuffer
;
709 const GLboolean srcInteger
= _mesa_is_format_integer_color(rb
->Format
);
710 const GLboolean dstInteger
= _mesa_is_integer_format(format
);
711 if (dstInteger
!= srcInteger
) {
712 _mesa_error(ctx
, GL_INVALID_OPERATION
,
713 "glReadPixels(integer / non-integer format mismatch");
718 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
719 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
720 "glReadPixels(incomplete framebuffer)" );
724 if (ctx
->ReadBuffer
->Name
!= 0 && ctx
->ReadBuffer
->Visual
.samples
> 0) {
725 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glReadPixels(multisample FBO)");
729 if (!_mesa_source_buffer_exists(ctx
, format
)) {
730 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glReadPixels(no readbuffer)");
734 if (width
== 0 || height
== 0)
735 return; /* nothing to do */
737 if (!_mesa_validate_pbo_access(2, &ctx
->Pack
, width
, height
, 1,
738 format
, type
, bufSize
, pixels
)) {
739 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
740 _mesa_error(ctx
, GL_INVALID_OPERATION
,
741 "glReadPixels(out of bounds PBO access)");
743 _mesa_error(ctx
, GL_INVALID_OPERATION
,
744 "glReadnPixelsARB(out of bounds access:"
745 " bufSize (%d) is too small)", bufSize
);
750 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) &&
751 _mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
752 /* buffer is mapped - that's an error */
753 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glReadPixels(PBO is mapped)");
757 ctx
->Driver
.ReadPixels(ctx
, x
, y
, width
, height
,
758 format
, type
, &ctx
->Pack
, pixels
);
762 _mesa_ReadPixels( GLint x
, GLint y
, GLsizei width
, GLsizei height
,
763 GLenum format
, GLenum type
, GLvoid
*pixels
)
765 _mesa_ReadnPixelsARB(x
, y
, width
, height
, format
, type
, INT_MAX
, pixels
);