mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state tracker
[mesa.git] / src / mesa / main / renderbuffer.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "fbobject.h"
31 #include "formats.h"
32 #include "mtypes.h"
33 #include "renderbuffer.h"
34
35
36 /**
37 * Initialize the fields of a gl_renderbuffer to default values.
38 */
39 void
40 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
41 {
42 _glthread_INIT_MUTEX(rb->Mutex);
43
44 rb->ClassID = 0;
45 rb->Name = name;
46 rb->RefCount = 0;
47 rb->Delete = _mesa_delete_renderbuffer;
48
49 /* The rest of these should be set later by the caller of this function or
50 * the AllocStorage method:
51 */
52 rb->AllocStorage = NULL;
53
54 rb->Width = 0;
55 rb->Height = 0;
56 rb->Depth = 0;
57 rb->InternalFormat = GL_RGBA;
58 rb->Format = MESA_FORMAT_NONE;
59 }
60
61
62 /**
63 * Allocate a new gl_renderbuffer object. This can be used for user-created
64 * renderbuffers or window-system renderbuffers.
65 */
66 struct gl_renderbuffer *
67 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
68 {
69 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
70 if (rb) {
71 _mesa_init_renderbuffer(rb, name);
72 }
73 return rb;
74 }
75
76
77 /**
78 * Delete a gl_framebuffer.
79 * This is the default function for renderbuffer->Delete().
80 * Drivers which subclass gl_renderbuffer should probably implement their
81 * own delete function. But the driver might also call this function to
82 * free the object in the end.
83 */
84 void
85 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
86 {
87 _glthread_DESTROY_MUTEX(rb->Mutex);
88 free(rb);
89 }
90
91
92 /**
93 * Attach a renderbuffer to a framebuffer.
94 * \param bufferName one of the BUFFER_x tokens
95 */
96 void
97 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
98 gl_buffer_index bufferName, struct gl_renderbuffer *rb)
99 {
100 assert(fb);
101 assert(rb);
102 assert(bufferName < BUFFER_COUNT);
103
104 /* There should be no previous renderbuffer on this attachment point,
105 * with the exception of depth/stencil since the same renderbuffer may
106 * be used for both.
107 */
108 assert(bufferName == BUFFER_DEPTH ||
109 bufferName == BUFFER_STENCIL ||
110 fb->Attachment[bufferName].Renderbuffer == NULL);
111
112 /* winsys vs. user-created buffer cross check */
113 if (_mesa_is_user_fbo(fb)) {
114 assert(rb->Name);
115 }
116 else {
117 assert(!rb->Name);
118 }
119
120 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
121 fb->Attachment[bufferName].Complete = GL_TRUE;
122 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
123 }
124
125
126 /**
127 * Remove the named renderbuffer from the given framebuffer.
128 * \param bufferName one of the BUFFER_x tokens
129 */
130 void
131 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
132 gl_buffer_index bufferName)
133 {
134 assert(bufferName < BUFFER_COUNT);
135 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
136 NULL);
137 }
138
139
140 /**
141 * Set *ptr to point to rb. If *ptr points to another renderbuffer,
142 * dereference that buffer first. The new renderbuffer's refcount will
143 * be incremented. The old renderbuffer's refcount will be decremented.
144 * This is normally only called from the _mesa_reference_renderbuffer() macro
145 * when there's a real pointer change.
146 */
147 void
148 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
149 struct gl_renderbuffer *rb)
150 {
151 if (*ptr) {
152 /* Unreference the old renderbuffer */
153 GLboolean deleteFlag = GL_FALSE;
154 struct gl_renderbuffer *oldRb = *ptr;
155
156 _glthread_LOCK_MUTEX(oldRb->Mutex);
157 ASSERT(oldRb->RefCount > 0);
158 oldRb->RefCount--;
159 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
160 deleteFlag = (oldRb->RefCount == 0);
161 _glthread_UNLOCK_MUTEX(oldRb->Mutex);
162
163 if (deleteFlag) {
164 GET_CURRENT_CONTEXT(ctx);
165 oldRb->Delete(ctx, oldRb);
166 }
167
168 *ptr = NULL;
169 }
170 assert(!*ptr);
171
172 if (rb) {
173 /* reference new renderbuffer */
174 _glthread_LOCK_MUTEX(rb->Mutex);
175 rb->RefCount++;
176 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
177 _glthread_UNLOCK_MUTEX(rb->Mutex);
178 *ptr = rb;
179 }
180 }