mesa: remove obsolete PutRow, etc assignments
[mesa.git] / src / mesa / main / renderbuffer.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "fbobject.h"
30 #include "formats.h"
31 #include "mtypes.h"
32 #include "renderbuffer.h"
33
34
35 /**
36 * Initialize the fields of a gl_renderbuffer to default values.
37 */
38 void
39 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
40 {
41 _glthread_INIT_MUTEX(rb->Mutex);
42
43 rb->ClassID = 0;
44 rb->Name = name;
45 rb->RefCount = 0;
46 rb->Delete = _mesa_delete_renderbuffer;
47
48 /* The rest of these should be set later by the caller of this function or
49 * the AllocStorage method:
50 */
51 rb->AllocStorage = NULL;
52
53 rb->Width = 0;
54 rb->Height = 0;
55 rb->InternalFormat = GL_RGBA;
56 rb->Format = MESA_FORMAT_NONE;
57
58 rb->DataType = GL_NONE;
59 rb->Data = NULL;
60
61 /* Point back to ourself so that we don't have to check for Wrapped==NULL
62 * all over the drivers.
63 */
64 rb->Wrapped = rb;
65 }
66
67
68 /**
69 * Allocate a new gl_renderbuffer object. This can be used for user-created
70 * renderbuffers or window-system renderbuffers.
71 */
72 struct gl_renderbuffer *
73 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
74 {
75 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
76 if (rb) {
77 _mesa_init_renderbuffer(rb, name);
78 }
79 return rb;
80 }
81
82
83 /**
84 * Delete a gl_framebuffer.
85 * This is the default function for renderbuffer->Delete().
86 */
87 void
88 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
89 {
90 if (rb->Data) {
91 free(rb->Data);
92 }
93 free(rb);
94 }
95
96
97 /**
98 * Attach a renderbuffer to a framebuffer.
99 * \param bufferName one of the BUFFER_x tokens
100 */
101 void
102 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
103 gl_buffer_index bufferName, struct gl_renderbuffer *rb)
104 {
105 assert(fb);
106 assert(rb);
107 assert(bufferName < BUFFER_COUNT);
108
109 /* There should be no previous renderbuffer on this attachment point,
110 * with the exception of depth/stencil since the same renderbuffer may
111 * be used for both.
112 */
113 assert(bufferName == BUFFER_DEPTH ||
114 bufferName == BUFFER_STENCIL ||
115 fb->Attachment[bufferName].Renderbuffer == NULL);
116
117 /* winsys vs. user-created buffer cross check */
118 if (_mesa_is_user_fbo(fb)) {
119 assert(rb->Name);
120 }
121 else {
122 assert(!rb->Name);
123 }
124
125 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
126 fb->Attachment[bufferName].Complete = GL_TRUE;
127 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
128 }
129
130
131 /**
132 * Remove the named renderbuffer from the given framebuffer.
133 * \param bufferName one of the BUFFER_x tokens
134 */
135 void
136 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
137 gl_buffer_index bufferName)
138 {
139 assert(bufferName < BUFFER_COUNT);
140 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
141 NULL);
142 }
143
144
145 /**
146 * Set *ptr to point to rb. If *ptr points to another renderbuffer,
147 * dereference that buffer first. The new renderbuffer's refcount will
148 * be incremented. The old renderbuffer's refcount will be decremented.
149 * This is normally only called from the _mesa_reference_renderbuffer() macro
150 * when there's a real pointer change.
151 */
152 void
153 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
154 struct gl_renderbuffer *rb)
155 {
156 if (*ptr) {
157 /* Unreference the old renderbuffer */
158 GLboolean deleteFlag = GL_FALSE;
159 struct gl_renderbuffer *oldRb = *ptr;
160
161 _glthread_LOCK_MUTEX(oldRb->Mutex);
162 ASSERT(oldRb->RefCount > 0);
163 oldRb->RefCount--;
164 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
165 deleteFlag = (oldRb->RefCount == 0);
166 _glthread_UNLOCK_MUTEX(oldRb->Mutex);
167
168 if (deleteFlag) {
169 oldRb->Delete(oldRb);
170 }
171
172 *ptr = NULL;
173 }
174 assert(!*ptr);
175
176 if (rb) {
177 /* reference new renderbuffer */
178 _glthread_LOCK_MUTEX(rb->Mutex);
179 rb->RefCount++;
180 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
181 _glthread_UNLOCK_MUTEX(rb->Mutex);
182 *ptr = rb;
183 }
184 }