2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Functions for allocating/managing renderbuffers.
28 * Also, routines for reading/writing software-based renderbuffer data as
29 * ubytes, ushorts, uints, etc.
31 * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
32 * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
33 * renderbuffer with the alpha renderbuffer. We can do this because of the
34 * OO-nature of renderbuffers.
36 * Down the road we'll use this for run-time support of 8, 16 and 32-bit
37 * color channels. For example, Mesa may use 32-bit/float color channels
38 * internally (swrast) and use wrapper renderbuffers to convert 32-bit
39 * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
49 #include "renderbuffer.h"
53 * Routines for get/put values in common buffer formats follow.
56 /**********************************************************************
57 * Functions for buffers of 1 X GLubyte values.
62 get_pointer_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
67 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
68 /* Can't assert rb->Format since these funcs may be used for serveral
69 * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
71 return (GLubyte
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
76 get_row_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
77 GLint x
, GLint y
, void *values
)
79 const GLubyte
*src
= (const GLubyte
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
80 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
81 memcpy(values
, src
, count
* sizeof(GLubyte
));
86 get_values_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
87 const GLint x
[], const GLint y
[], void *values
)
89 GLubyte
*dst
= (GLubyte
*) values
;
91 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
92 for (i
= 0; i
< count
; i
++) {
93 const GLubyte
*src
= (GLubyte
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
100 put_row_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
101 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
103 const GLubyte
*src
= (const GLubyte
*) values
;
104 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
105 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
108 for (i
= 0; i
< count
; i
++) {
115 memcpy(dst
, values
, count
* sizeof(GLubyte
));
121 put_mono_row_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
122 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
124 const GLubyte val
= *((const GLubyte
*) value
);
125 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
126 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
129 for (i
= 0; i
< count
; i
++) {
137 for (i
= 0; i
< count
; i
++) {
145 put_values_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
146 const GLint x
[], const GLint y
[],
147 const void *values
, const GLubyte
*mask
)
149 const GLubyte
*src
= (const GLubyte
*) values
;
151 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
152 for (i
= 0; i
< count
; i
++) {
153 if (!mask
|| mask
[i
]) {
154 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
162 put_mono_values_ubyte(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
163 const GLint x
[], const GLint y
[],
164 const void *value
, const GLubyte
*mask
)
166 const GLubyte val
= *((const GLubyte
*) value
);
168 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
169 for (i
= 0; i
< count
; i
++) {
170 if (!mask
|| mask
[i
]) {
171 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
178 /**********************************************************************
179 * Functions for buffers of 1 X GLushort values.
184 get_pointer_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
189 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
190 ASSERT(rb
->Width
> 0);
191 return (GLushort
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
196 get_row_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
197 GLint x
, GLint y
, void *values
)
199 const void *src
= rb
->GetPointer(ctx
, rb
, x
, y
);
200 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
201 memcpy(values
, src
, count
* sizeof(GLushort
));
206 get_values_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
207 const GLint x
[], const GLint y
[], void *values
)
209 GLushort
*dst
= (GLushort
*) values
;
211 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
212 for (i
= 0; i
< count
; i
++) {
213 const GLushort
*src
= (GLushort
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
220 put_row_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
221 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
223 const GLushort
*src
= (const GLushort
*) values
;
224 GLushort
*dst
= (GLushort
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
225 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
228 for (i
= 0; i
< count
; i
++) {
235 memcpy(dst
, src
, count
* sizeof(GLushort
));
241 put_mono_row_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
242 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
244 const GLushort val
= *((const GLushort
*) value
);
245 GLushort
*dst
= (GLushort
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
246 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
249 for (i
= 0; i
< count
; i
++) {
257 for (i
= 0; i
< count
; i
++) {
265 put_values_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
266 const GLint x
[], const GLint y
[], const void *values
,
269 const GLushort
*src
= (const GLushort
*) values
;
271 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
272 for (i
= 0; i
< count
; i
++) {
273 if (!mask
|| mask
[i
]) {
274 GLushort
*dst
= (GLushort
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
282 put_mono_values_ushort(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
283 GLuint count
, const GLint x
[], const GLint y
[],
284 const void *value
, const GLubyte
*mask
)
286 const GLushort val
= *((const GLushort
*) value
);
287 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
290 for (i
= 0; i
< count
; i
++) {
292 GLushort
*dst
= (GLushort
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
299 for (i
= 0; i
< count
; i
++) {
300 GLushort
*dst
= (GLushort
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
307 /**********************************************************************
308 * Functions for buffers of 1 X GLuint values.
309 * Typically depth/Z or color index.
313 get_pointer_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
318 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
319 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
320 return (GLuint
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
325 get_row_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
326 GLint x
, GLint y
, void *values
)
328 const void *src
= rb
->GetPointer(ctx
, rb
, x
, y
);
329 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
330 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
331 memcpy(values
, src
, count
* sizeof(GLuint
));
336 get_values_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
337 const GLint x
[], const GLint y
[], void *values
)
339 GLuint
*dst
= (GLuint
*) values
;
341 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
342 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
343 for (i
= 0; i
< count
; i
++) {
344 const GLuint
*src
= (GLuint
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
351 put_row_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
352 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
354 const GLuint
*src
= (const GLuint
*) values
;
355 GLuint
*dst
= (GLuint
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
356 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
357 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
360 for (i
= 0; i
< count
; i
++) {
367 memcpy(dst
, src
, count
* sizeof(GLuint
));
373 put_mono_row_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
374 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
376 const GLuint val
= *((const GLuint
*) value
);
377 GLuint
*dst
= (GLuint
*) rb
->Data
+ y
* rb
->RowStride
+ x
;
378 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
379 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
382 for (i
= 0; i
< count
; i
++) {
390 for (i
= 0; i
< count
; i
++) {
398 put_values_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
399 const GLint x
[], const GLint y
[], const void *values
,
402 const GLuint
*src
= (const GLuint
*) values
;
404 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
405 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
406 for (i
= 0; i
< count
; i
++) {
407 if (!mask
|| mask
[i
]) {
408 GLuint
*dst
= (GLuint
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
416 put_mono_values_uint(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
417 const GLint x
[], const GLint y
[], const void *value
,
420 const GLuint val
= *((const GLuint
*) value
);
422 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
423 rb
->DataType
== GL_UNSIGNED_INT_24_8_EXT
);
424 for (i
= 0; i
< count
; i
++) {
425 if (!mask
|| mask
[i
]) {
426 GLuint
*dst
= (GLuint
*) rb
->Data
+ y
[i
] * rb
->RowStride
+ x
[i
];
433 /**********************************************************************
434 * Functions for buffers of 3 X GLubyte (or GLbyte) values.
435 * Typically color buffers.
436 * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
437 * alpha values and return 255 for outgoing alpha values.
441 get_pointer_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
444 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
445 /* No direct access since this buffer is RGB but caller will be
446 * treating it as if it were RGBA.
453 get_row_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
454 GLint x
, GLint y
, void *values
)
456 const GLubyte
*src
= (const GLubyte
*) (rb
->Data
+
457 3 * (y
* rb
->RowStride
+ x
));
458 GLubyte
*dst
= (GLubyte
*) values
;
460 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
461 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
462 for (i
= 0; i
< count
; i
++) {
463 dst
[i
* 4 + 0] = src
[i
* 3 + 0];
464 dst
[i
* 4 + 1] = src
[i
* 3 + 1];
465 dst
[i
* 4 + 2] = src
[i
* 3 + 2];
466 dst
[i
* 4 + 3] = 255;
472 get_values_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
473 const GLint x
[], const GLint y
[], void *values
)
475 GLubyte
*dst
= (GLubyte
*) values
;
477 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
478 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
479 for (i
= 0; i
< count
; i
++) {
481 = (GLubyte
*) rb
->Data
+ 3 * (y
[i
] * rb
->RowStride
+ x
[i
]);
482 dst
[i
* 4 + 0] = src
[0];
483 dst
[i
* 4 + 1] = src
[1];
484 dst
[i
* 4 + 2] = src
[2];
485 dst
[i
* 4 + 3] = 255;
491 put_row_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
492 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
494 /* note: incoming values are RGB+A! */
495 const GLubyte
*src
= (const GLubyte
*) values
;
496 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ 3 * (y
* rb
->RowStride
+ x
);
498 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
499 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
500 for (i
= 0; i
< count
; i
++) {
501 if (!mask
|| mask
[i
]) {
502 dst
[i
* 3 + 0] = src
[i
* 4 + 0];
503 dst
[i
* 3 + 1] = src
[i
* 4 + 1];
504 dst
[i
* 3 + 2] = src
[i
* 4 + 2];
511 put_row_rgb_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
512 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
514 /* note: incoming values are RGB+A! */
515 const GLubyte
*src
= (const GLubyte
*) values
;
516 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ 3 * (y
* rb
->RowStride
+ x
);
518 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
519 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
520 for (i
= 0; i
< count
; i
++) {
521 if (!mask
|| mask
[i
]) {
522 dst
[i
* 3 + 0] = src
[i
* 3 + 0];
523 dst
[i
* 3 + 1] = src
[i
* 3 + 1];
524 dst
[i
* 3 + 2] = src
[i
* 3 + 2];
531 put_mono_row_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
532 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
534 /* note: incoming value is RGB+A! */
535 const GLubyte val0
= ((const GLubyte
*) value
)[0];
536 const GLubyte val1
= ((const GLubyte
*) value
)[1];
537 const GLubyte val2
= ((const GLubyte
*) value
)[2];
538 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ 3 * (y
* rb
->RowStride
+ x
);
539 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
540 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
541 if (!mask
&& val0
== val1
&& val1
== val2
) {
543 memset(dst
, val0
, 3 * count
);
547 for (i
= 0; i
< count
; i
++) {
548 if (!mask
|| mask
[i
]) {
549 dst
[i
* 3 + 0] = val0
;
550 dst
[i
* 3 + 1] = val1
;
551 dst
[i
* 3 + 2] = val2
;
559 put_values_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
560 const GLint x
[], const GLint y
[], const void *values
,
563 /* note: incoming values are RGB+A! */
564 const GLubyte
*src
= (const GLubyte
*) values
;
566 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
567 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
568 for (i
= 0; i
< count
; i
++) {
569 if (!mask
|| mask
[i
]) {
570 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ 3 * (y
[i
] * rb
->RowStride
+ x
[i
]);
571 dst
[0] = src
[i
* 4 + 0];
572 dst
[1] = src
[i
* 4 + 1];
573 dst
[2] = src
[i
* 4 + 2];
580 put_mono_values_ubyte3(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
581 GLuint count
, const GLint x
[], const GLint y
[],
582 const void *value
, const GLubyte
*mask
)
584 /* note: incoming value is RGB+A! */
585 const GLubyte val0
= ((const GLubyte
*) value
)[0];
586 const GLubyte val1
= ((const GLubyte
*) value
)[1];
587 const GLubyte val2
= ((const GLubyte
*) value
)[2];
589 ASSERT(rb
->Format
== MESA_FORMAT_RGB888
);
590 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
591 for (i
= 0; i
< count
; i
++) {
592 if (!mask
|| mask
[i
]) {
593 GLubyte
*dst
= (GLubyte
*) (rb
->Data
+
594 3 * (y
[i
] * rb
->RowStride
+ x
[i
]));
603 /**********************************************************************
604 * Functions for buffers of 4 X GLubyte (or GLbyte) values.
605 * Typically color buffers.
609 get_pointer_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
614 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
615 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
616 return (GLubyte
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
621 get_row_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
622 GLint x
, GLint y
, void *values
)
624 const GLubyte
*src
= (const GLubyte
*) (rb
->Data
+
625 4 * (y
* rb
->RowStride
+ x
));
626 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
627 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
628 memcpy(values
, src
, 4 * count
* sizeof(GLubyte
));
633 get_values_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
634 const GLint x
[], const GLint y
[], void *values
)
636 /* treat 4*GLubyte as 1*GLuint */
637 GLuint
*dst
= (GLuint
*) values
;
639 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
640 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
641 for (i
= 0; i
< count
; i
++) {
642 const GLuint
*src
= (GLuint
*) rb
->Data
+ (y
[i
] * rb
->RowStride
+ x
[i
]);
649 put_row_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
650 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
652 /* treat 4*GLubyte as 1*GLuint */
653 const GLuint
*src
= (const GLuint
*) values
;
654 GLuint
*dst
= (GLuint
*) rb
->Data
+ (y
* rb
->RowStride
+ x
);
655 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
656 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
659 for (i
= 0; i
< count
; i
++) {
666 memcpy(dst
, src
, 4 * count
* sizeof(GLubyte
));
672 put_row_rgb_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
673 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
675 /* Store RGB values in RGBA buffer */
676 const GLubyte
*src
= (const GLubyte
*) values
;
677 GLubyte
*dst
= (GLubyte
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
679 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
680 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
681 for (i
= 0; i
< count
; i
++) {
682 if (!mask
|| mask
[i
]) {
683 dst
[i
* 4 + 0] = src
[i
* 3 + 0];
684 dst
[i
* 4 + 1] = src
[i
* 3 + 1];
685 dst
[i
* 4 + 2] = src
[i
* 3 + 2];
686 dst
[i
* 4 + 3] = 0xff;
693 put_mono_row_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
694 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
696 /* treat 4*GLubyte as 1*GLuint */
697 const GLuint val
= *((const GLuint
*) value
);
698 GLuint
*dst
= (GLuint
*) rb
->Data
+ (y
* rb
->RowStride
+ x
);
699 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
700 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
701 if (!mask
&& val
== 0) {
703 memset(dst
, 0, count
* 4 * sizeof(GLubyte
));
709 for (i
= 0; i
< count
; i
++) {
717 for (i
= 0; i
< count
; i
++) {
726 put_values_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
727 const GLint x
[], const GLint y
[], const void *values
,
730 /* treat 4*GLubyte as 1*GLuint */
731 const GLuint
*src
= (const GLuint
*) values
;
733 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
734 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
735 for (i
= 0; i
< count
; i
++) {
736 if (!mask
|| mask
[i
]) {
737 GLuint
*dst
= (GLuint
*) rb
->Data
+ (y
[i
] * rb
->RowStride
+ x
[i
]);
745 put_mono_values_ubyte4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
746 GLuint count
, const GLint x
[], const GLint y
[],
747 const void *value
, const GLubyte
*mask
)
749 /* treat 4*GLubyte as 1*GLuint */
750 const GLuint val
= *((const GLuint
*) value
);
752 ASSERT(rb
->DataType
== GL_UNSIGNED_BYTE
);
753 ASSERT(rb
->Format
== MESA_FORMAT_RGBA8888
);
754 for (i
= 0; i
< count
; i
++) {
755 if (!mask
|| mask
[i
]) {
756 GLuint
*dst
= (GLuint
*) rb
->Data
+ (y
[i
] * rb
->RowStride
+ x
[i
]);
763 /**********************************************************************
764 * Functions for buffers of 4 X GLushort (or GLshort) values.
765 * Typically accum buffer.
769 get_pointer_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
774 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
775 return (GLushort
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
780 get_row_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
781 GLint x
, GLint y
, void *values
)
783 const GLshort
*src
= (const GLshort
*) (rb
->Data
+
784 4 * (y
* rb
->RowStride
+ x
));
785 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
786 memcpy(values
, src
, 4 * count
* sizeof(GLshort
));
791 get_values_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
792 const GLint x
[], const GLint y
[], void *values
)
794 GLushort
*dst
= (GLushort
*) values
;
796 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
797 for (i
= 0; i
< count
; i
++) {
799 = (GLushort
*) rb
->Data
+ 4 * (y
[i
] * rb
->RowStride
+ x
[i
]);
806 put_row_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
807 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
809 const GLushort
*src
= (const GLushort
*) values
;
810 GLushort
*dst
= (GLushort
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
811 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
814 for (i
= 0; i
< count
; i
++) {
816 dst
[i
* 4 + 0] = src
[i
* 4 + 0];
817 dst
[i
* 4 + 1] = src
[i
* 4 + 1];
818 dst
[i
* 4 + 2] = src
[i
* 4 + 2];
819 dst
[i
* 4 + 3] = src
[i
* 4 + 3];
824 memcpy(dst
, src
, 4 * count
* sizeof(GLushort
));
830 put_row_rgb_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
831 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
833 /* Put RGB values in RGBA buffer */
834 const GLushort
*src
= (const GLushort
*) values
;
835 GLushort
*dst
= (GLushort
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
836 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
839 for (i
= 0; i
< count
; i
++) {
841 dst
[i
* 4 + 0] = src
[i
* 3 + 0];
842 dst
[i
* 4 + 1] = src
[i
* 3 + 1];
843 dst
[i
* 4 + 2] = src
[i
* 3 + 2];
844 dst
[i
* 4 + 3] = 0xffff;
849 memcpy(dst
, src
, 4 * count
* sizeof(GLushort
));
855 put_mono_row_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
856 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
858 const GLushort val0
= ((const GLushort
*) value
)[0];
859 const GLushort val1
= ((const GLushort
*) value
)[1];
860 const GLushort val2
= ((const GLushort
*) value
)[2];
861 const GLushort val3
= ((const GLushort
*) value
)[3];
862 GLushort
*dst
= (GLushort
*) rb
->Data
+ 4 * (y
* rb
->RowStride
+ x
);
863 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
864 if (!mask
&& val0
== 0 && val1
== 0 && val2
== 0 && val3
== 0) {
865 /* common case for clearing accum buffer */
866 memset(dst
, 0, count
* 4 * sizeof(GLushort
));
870 for (i
= 0; i
< count
; i
++) {
871 if (!mask
|| mask
[i
]) {
872 dst
[i
* 4 + 0] = val0
;
873 dst
[i
* 4 + 1] = val1
;
874 dst
[i
* 4 + 2] = val2
;
875 dst
[i
* 4 + 3] = val3
;
883 put_values_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
884 const GLint x
[], const GLint y
[], const void *values
,
887 const GLushort
*src
= (const GLushort
*) values
;
889 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
890 for (i
= 0; i
< count
; i
++) {
891 if (!mask
|| mask
[i
]) {
892 GLushort
*dst
= (GLushort
*) (rb
->Data
+ 4 *
893 (y
[i
] * rb
->RowStride
+ x
[i
]));
894 dst
[0] = src
[i
* 4 + 0];
895 dst
[1] = src
[i
* 4 + 1];
896 dst
[2] = src
[i
* 4 + 2];
897 dst
[3] = src
[i
* 4 + 3];
904 put_mono_values_ushort4(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
905 GLuint count
, const GLint x
[], const GLint y
[],
906 const void *value
, const GLubyte
*mask
)
908 const GLushort val0
= ((const GLushort
*) value
)[0];
909 const GLushort val1
= ((const GLushort
*) value
)[1];
910 const GLushort val2
= ((const GLushort
*) value
)[2];
911 const GLushort val3
= ((const GLushort
*) value
)[3];
913 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
|| rb
->DataType
== GL_SHORT
);
914 for (i
= 0; i
< count
; i
++) {
915 if (!mask
|| mask
[i
]) {
916 GLushort
*dst
= (GLushort
*) (rb
->Data
+
917 4 * (y
[i
] * rb
->RowStride
+ x
[i
]));
929 * This is a software fallback for the gl_renderbuffer->AllocStorage
931 * Device drivers will typically override this function for the buffers
932 * which it manages (typically color buffers, Z and stencil).
933 * Other buffers (like software accumulation and aux buffers) which the driver
934 * doesn't manage can be handled with this function.
936 * This one multi-purpose function can allocate stencil, depth, accum, color
937 * or color-index buffers!
939 * This function also plugs in the appropriate GetPointer, Get/PutRow and
940 * Get/PutValues functions.
943 _mesa_soft_renderbuffer_storage(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
944 GLenum internalFormat
,
945 GLuint width
, GLuint height
)
949 switch (internalFormat
) {
958 rb
->Format
= MESA_FORMAT_RGB888
;
959 rb
->DataType
= GL_UNSIGNED_BYTE
;
960 rb
->GetPointer
= get_pointer_ubyte3
;
961 rb
->GetRow
= get_row_ubyte3
;
962 rb
->GetValues
= get_values_ubyte3
;
963 rb
->PutRow
= put_row_ubyte3
;
964 rb
->PutRowRGB
= put_row_rgb_ubyte3
;
965 rb
->PutMonoRow
= put_mono_row_ubyte3
;
966 rb
->PutValues
= put_values_ubyte3
;
967 rb
->PutMonoValues
= put_mono_values_ubyte3
;
968 pixelSize
= 3 * sizeof(GLubyte
);
979 rb
->Format
= MESA_FORMAT_RGBA8888
;
980 rb
->DataType
= GL_UNSIGNED_BYTE
;
981 rb
->GetPointer
= get_pointer_ubyte4
;
982 rb
->GetRow
= get_row_ubyte4
;
983 rb
->GetValues
= get_values_ubyte4
;
984 rb
->PutRow
= put_row_ubyte4
;
985 rb
->PutRowRGB
= put_row_rgb_ubyte4
;
986 rb
->PutMonoRow
= put_mono_row_ubyte4
;
987 rb
->PutValues
= put_values_ubyte4
;
988 rb
->PutMonoValues
= put_mono_values_ubyte4
;
989 pixelSize
= 4 * sizeof(GLubyte
);
992 case GL_RGBA16_SNORM
:
993 /* for accum buffer */
994 rb
->Format
= MESA_FORMAT_SIGNED_RGBA_16
;
995 rb
->DataType
= GL_SHORT
;
996 rb
->GetPointer
= get_pointer_ushort4
;
997 rb
->GetRow
= get_row_ushort4
;
998 rb
->GetValues
= get_values_ushort4
;
999 rb
->PutRow
= put_row_ushort4
;
1000 rb
->PutRowRGB
= put_row_rgb_ushort4
;
1001 rb
->PutMonoRow
= put_mono_row_ushort4
;
1002 rb
->PutValues
= put_values_ushort4
;
1003 rb
->PutMonoValues
= put_mono_values_ushort4
;
1004 pixelSize
= 4 * sizeof(GLushort
);
1008 rb
->Format
= MESA_FORMAT_A8
;
1009 rb
->DataType
= GL_UNSIGNED_BYTE
;
1010 rb
->GetPointer
= get_pointer_alpha8
;
1011 rb
->GetRow
= get_row_alpha8
;
1012 rb
->GetValues
= get_values_alpha8
;
1013 rb
->PutRow
= put_row_alpha8
;
1014 rb
->PutRowRGB
= NULL
;
1015 rb
->PutMonoRow
= put_mono_row_alpha8
;
1016 rb
->PutValues
= put_values_alpha8
;
1017 rb
->PutMonoValues
= put_mono_values_alpha8
;
1018 pixelSize
= sizeof(GLubyte
);
1021 case GL_STENCIL_INDEX
:
1022 case GL_STENCIL_INDEX1_EXT
:
1023 case GL_STENCIL_INDEX4_EXT
:
1024 case GL_STENCIL_INDEX8_EXT
:
1025 case GL_STENCIL_INDEX16_EXT
:
1026 rb
->Format
= MESA_FORMAT_S8
;
1027 rb
->DataType
= GL_UNSIGNED_BYTE
;
1028 rb
->GetPointer
= get_pointer_ubyte
;
1029 rb
->GetRow
= get_row_ubyte
;
1030 rb
->GetValues
= get_values_ubyte
;
1031 rb
->PutRow
= put_row_ubyte
;
1032 rb
->PutRowRGB
= NULL
;
1033 rb
->PutMonoRow
= put_mono_row_ubyte
;
1034 rb
->PutValues
= put_values_ubyte
;
1035 rb
->PutMonoValues
= put_mono_values_ubyte
;
1036 pixelSize
= sizeof(GLubyte
);
1038 case GL_DEPTH_COMPONENT
:
1039 case GL_DEPTH_COMPONENT16
:
1040 rb
->Format
= MESA_FORMAT_Z16
;
1041 rb
->DataType
= GL_UNSIGNED_SHORT
;
1042 rb
->GetPointer
= get_pointer_ushort
;
1043 rb
->GetRow
= get_row_ushort
;
1044 rb
->GetValues
= get_values_ushort
;
1045 rb
->PutRow
= put_row_ushort
;
1046 rb
->PutRowRGB
= NULL
;
1047 rb
->PutMonoRow
= put_mono_row_ushort
;
1048 rb
->PutValues
= put_values_ushort
;
1049 rb
->PutMonoValues
= put_mono_values_ushort
;
1050 pixelSize
= sizeof(GLushort
);
1052 case GL_DEPTH_COMPONENT24
:
1053 rb
->DataType
= GL_UNSIGNED_INT
;
1054 rb
->GetPointer
= get_pointer_uint
;
1055 rb
->GetRow
= get_row_uint
;
1056 rb
->GetValues
= get_values_uint
;
1057 rb
->PutRow
= put_row_uint
;
1058 rb
->PutRowRGB
= NULL
;
1059 rb
->PutMonoRow
= put_mono_row_uint
;
1060 rb
->PutValues
= put_values_uint
;
1061 rb
->PutMonoValues
= put_mono_values_uint
;
1062 rb
->Format
= MESA_FORMAT_X8_Z24
;
1063 pixelSize
= sizeof(GLuint
);
1065 case GL_DEPTH_COMPONENT32
:
1066 rb
->DataType
= GL_UNSIGNED_INT
;
1067 rb
->GetPointer
= get_pointer_uint
;
1068 rb
->GetRow
= get_row_uint
;
1069 rb
->GetValues
= get_values_uint
;
1070 rb
->PutRow
= put_row_uint
;
1071 rb
->PutRowRGB
= NULL
;
1072 rb
->PutMonoRow
= put_mono_row_uint
;
1073 rb
->PutValues
= put_values_uint
;
1074 rb
->PutMonoValues
= put_mono_values_uint
;
1075 rb
->Format
= MESA_FORMAT_Z32
;
1076 pixelSize
= sizeof(GLuint
);
1078 case GL_DEPTH_STENCIL_EXT
:
1079 case GL_DEPTH24_STENCIL8_EXT
:
1080 rb
->Format
= MESA_FORMAT_Z24_S8
;
1081 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
1082 rb
->GetPointer
= get_pointer_uint
;
1083 rb
->GetRow
= get_row_uint
;
1084 rb
->GetValues
= get_values_uint
;
1085 rb
->PutRow
= put_row_uint
;
1086 rb
->PutRowRGB
= NULL
;
1087 rb
->PutMonoRow
= put_mono_row_uint
;
1088 rb
->PutValues
= put_values_uint
;
1089 rb
->PutMonoValues
= put_mono_values_uint
;
1090 pixelSize
= sizeof(GLuint
);
1093 /* unsupported format */
1097 ASSERT(rb
->DataType
);
1098 ASSERT(rb
->GetPointer
);
1100 ASSERT(rb
->GetValues
);
1102 ASSERT(rb
->PutMonoRow
);
1103 ASSERT(rb
->PutValues
);
1104 ASSERT(rb
->PutMonoValues
);
1106 /* free old buffer storage */
1112 rb
->RowStride
= width
;
1114 if (width
> 0 && height
> 0) {
1115 /* allocate new buffer storage */
1116 rb
->Data
= malloc(width
* height
* pixelSize
);
1118 if (rb
->Data
== NULL
) {
1122 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
1123 "software renderbuffer allocation (%d x %d x %d)",
1124 width
, height
, pixelSize
);
1130 rb
->Height
= height
;
1131 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
1133 if (rb
->Name
== 0 &&
1134 internalFormat
== GL_RGBA16_SNORM
&&
1135 rb
->_BaseFormat
== 0) {
1136 /* NOTE: This is a special case just for accumulation buffers.
1137 * This is a very limited use case- there's no snorm texturing or
1138 * rendering going on.
1140 rb
->_BaseFormat
= GL_RGBA
;
1143 /* the internalFormat should have been error checked long ago */
1144 ASSERT(rb
->_BaseFormat
);
1152 /**********************************************************************/
1153 /**********************************************************************/
1154 /**********************************************************************/
1158 * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
1159 * buffer wrapper around an existing RGB renderbuffer (hw or sw).
1161 * When PutRow is called (for example), we store the alpha values in
1162 * this buffer, then pass on the PutRow call to the wrapped RGB
1168 alloc_storage_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
,
1169 GLenum internalFormat
, GLuint width
, GLuint height
)
1171 ASSERT(arb
!= arb
->Wrapped
);
1172 ASSERT(arb
->Format
== MESA_FORMAT_A8
);
1174 /* first, pass the call to the wrapped RGB buffer */
1175 if (!arb
->Wrapped
->AllocStorage(ctx
, arb
->Wrapped
, internalFormat
,
1180 /* next, resize my alpha buffer */
1185 arb
->Data
= malloc(width
* height
* sizeof(GLubyte
));
1186 if (arb
->Data
== NULL
) {
1189 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "software alpha buffer allocation");
1194 arb
->Height
= height
;
1195 arb
->RowStride
= width
;
1202 * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
1205 delete_renderbuffer_alpha8(struct gl_renderbuffer
*arb
)
1210 ASSERT(arb
->Wrapped
);
1211 ASSERT(arb
!= arb
->Wrapped
);
1212 arb
->Wrapped
->Delete(arb
->Wrapped
);
1213 arb
->Wrapped
= NULL
;
1219 get_pointer_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
,
1222 return NULL
; /* don't allow direct access! */
1227 get_row_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1228 GLint x
, GLint y
, void *values
)
1230 /* NOTE: 'values' is RGBA format! */
1231 const GLubyte
*src
= (const GLubyte
*) arb
->Data
+ y
* arb
->RowStride
+ x
;
1232 GLubyte
*dst
= (GLubyte
*) values
;
1234 ASSERT(arb
!= arb
->Wrapped
);
1235 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1236 /* first, pass the call to the wrapped RGB buffer */
1237 arb
->Wrapped
->GetRow(ctx
, arb
->Wrapped
, count
, x
, y
, values
);
1238 /* second, fill in alpha values from this buffer! */
1239 for (i
= 0; i
< count
; i
++) {
1240 dst
[i
* 4 + 3] = src
[i
];
1246 get_values_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1247 const GLint x
[], const GLint y
[], void *values
)
1249 GLubyte
*dst
= (GLubyte
*) values
;
1251 ASSERT(arb
!= arb
->Wrapped
);
1252 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1253 /* first, pass the call to the wrapped RGB buffer */
1254 arb
->Wrapped
->GetValues(ctx
, arb
->Wrapped
, count
, x
, y
, values
);
1255 /* second, fill in alpha values from this buffer! */
1256 for (i
= 0; i
< count
; i
++) {
1257 const GLubyte
*src
= (GLubyte
*) arb
->Data
+ y
[i
] * arb
->RowStride
+ x
[i
];
1258 dst
[i
* 4 + 3] = *src
;
1264 put_row_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1265 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
1267 const GLubyte
*src
= (const GLubyte
*) values
;
1268 GLubyte
*dst
= (GLubyte
*) arb
->Data
+ y
* arb
->RowStride
+ x
;
1270 ASSERT(arb
!= arb
->Wrapped
);
1271 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1272 /* first, pass the call to the wrapped RGB buffer */
1273 arb
->Wrapped
->PutRow(ctx
, arb
->Wrapped
, count
, x
, y
, values
, mask
);
1274 /* second, store alpha in our buffer */
1275 for (i
= 0; i
< count
; i
++) {
1276 if (!mask
|| mask
[i
]) {
1277 dst
[i
] = src
[i
* 4 + 3];
1284 put_row_rgb_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1285 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
)
1287 const GLubyte
*src
= (const GLubyte
*) values
;
1288 GLubyte
*dst
= (GLubyte
*) arb
->Data
+ y
* arb
->RowStride
+ x
;
1290 ASSERT(arb
!= arb
->Wrapped
);
1291 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1292 /* first, pass the call to the wrapped RGB buffer */
1293 arb
->Wrapped
->PutRowRGB(ctx
, arb
->Wrapped
, count
, x
, y
, values
, mask
);
1294 /* second, store alpha in our buffer */
1295 for (i
= 0; i
< count
; i
++) {
1296 if (!mask
|| mask
[i
]) {
1297 dst
[i
] = src
[i
* 4 + 3];
1304 put_mono_row_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1305 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
)
1307 const GLubyte val
= ((const GLubyte
*) value
)[3];
1308 GLubyte
*dst
= (GLubyte
*) arb
->Data
+ y
* arb
->RowStride
+ x
;
1309 ASSERT(arb
!= arb
->Wrapped
);
1310 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1311 /* first, pass the call to the wrapped RGB buffer */
1312 arb
->Wrapped
->PutMonoRow(ctx
, arb
->Wrapped
, count
, x
, y
, value
, mask
);
1313 /* second, store alpha in our buffer */
1316 for (i
= 0; i
< count
; i
++) {
1323 memset(dst
, val
, count
);
1329 put_values_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
, GLuint count
,
1330 const GLint x
[], const GLint y
[],
1331 const void *values
, const GLubyte
*mask
)
1333 const GLubyte
*src
= (const GLubyte
*) values
;
1335 ASSERT(arb
!= arb
->Wrapped
);
1336 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1337 /* first, pass the call to the wrapped RGB buffer */
1338 arb
->Wrapped
->PutValues(ctx
, arb
->Wrapped
, count
, x
, y
, values
, mask
);
1339 /* second, store alpha in our buffer */
1340 for (i
= 0; i
< count
; i
++) {
1341 if (!mask
|| mask
[i
]) {
1342 GLubyte
*dst
= (GLubyte
*) arb
->Data
+ y
[i
] * arb
->RowStride
+ x
[i
];
1343 *dst
= src
[i
* 4 + 3];
1350 put_mono_values_alpha8(struct gl_context
*ctx
, struct gl_renderbuffer
*arb
,
1351 GLuint count
, const GLint x
[], const GLint y
[],
1352 const void *value
, const GLubyte
*mask
)
1354 const GLubyte val
= ((const GLubyte
*) value
)[3];
1356 ASSERT(arb
!= arb
->Wrapped
);
1357 ASSERT(arb
->DataType
== GL_UNSIGNED_BYTE
);
1358 /* first, pass the call to the wrapped RGB buffer */
1359 arb
->Wrapped
->PutValues(ctx
, arb
->Wrapped
, count
, x
, y
, value
, mask
);
1360 /* second, store alpha in our buffer */
1361 for (i
= 0; i
< count
; i
++) {
1362 if (!mask
|| mask
[i
]) {
1363 GLubyte
*dst
= (GLubyte
*) arb
->Data
+ y
[i
] * arb
->RowStride
+ x
[i
];
1371 copy_buffer_alpha8(struct gl_renderbuffer
* dst
, struct gl_renderbuffer
* src
)
1373 ASSERT(dst
->Format
== MESA_FORMAT_A8
);
1374 ASSERT(src
->Format
== MESA_FORMAT_A8
);
1375 ASSERT(dst
->Width
== src
->Width
);
1376 ASSERT(dst
->Height
== src
->Height
);
1377 ASSERT(dst
->RowStride
== src
->RowStride
);
1379 memcpy(dst
->Data
, src
->Data
, dst
->RowStride
* dst
->Height
* sizeof(GLubyte
));
1383 /**********************************************************************/
1384 /**********************************************************************/
1385 /**********************************************************************/
1389 * Default GetPointer routine. Always return NULL to indicate that
1390 * direct buffer access is not supported.
1393 nop_get_pointer(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
, GLint x
, GLint y
)
1400 * Initialize the fields of a gl_renderbuffer to default values.
1403 _mesa_init_renderbuffer(struct gl_renderbuffer
*rb
, GLuint name
)
1405 _glthread_INIT_MUTEX(rb
->Mutex
);
1410 rb
->Delete
= _mesa_delete_renderbuffer
;
1412 /* The rest of these should be set later by the caller of this function or
1413 * the AllocStorage method:
1415 rb
->AllocStorage
= NULL
;
1419 rb
->InternalFormat
= GL_NONE
;
1420 rb
->Format
= MESA_FORMAT_NONE
;
1422 rb
->DataType
= GL_NONE
;
1425 /* Point back to ourself so that we don't have to check for Wrapped==NULL
1426 * all over the drivers.
1430 rb
->GetPointer
= nop_get_pointer
;
1432 rb
->GetValues
= NULL
;
1434 rb
->PutRowRGB
= NULL
;
1435 rb
->PutMonoRow
= NULL
;
1436 rb
->PutValues
= NULL
;
1437 rb
->PutMonoValues
= NULL
;
1442 * Allocate a new gl_renderbuffer object. This can be used for user-created
1443 * renderbuffers or window-system renderbuffers.
1445 struct gl_renderbuffer
*
1446 _mesa_new_renderbuffer(struct gl_context
*ctx
, GLuint name
)
1448 struct gl_renderbuffer
*rb
= CALLOC_STRUCT(gl_renderbuffer
);
1450 _mesa_init_renderbuffer(rb
, name
);
1457 * Delete a gl_framebuffer.
1458 * This is the default function for renderbuffer->Delete().
1461 _mesa_delete_renderbuffer(struct gl_renderbuffer
*rb
)
1471 * Allocate a software-based renderbuffer. This is called via the
1472 * ctx->Driver.NewRenderbuffer() function when the user creates a new
1474 * This would not be used for hardware-based renderbuffers.
1476 struct gl_renderbuffer
*
1477 _mesa_new_soft_renderbuffer(struct gl_context
*ctx
, GLuint name
)
1479 struct gl_renderbuffer
*rb
= _mesa_new_renderbuffer(ctx
, name
);
1481 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1482 /* Normally, one would setup the PutRow, GetRow, etc functions here.
1483 * But we're doing that in the _mesa_soft_renderbuffer_storage() function
1492 * Add software-based color renderbuffers to the given framebuffer.
1493 * This is a helper routine for device drivers when creating a
1494 * window system framebuffer (not a user-created render/framebuffer).
1495 * Once this function is called, you can basically forget about this
1496 * renderbuffer; core Mesa will handle all the buffer management and
1500 _mesa_add_color_renderbuffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1501 GLuint rgbBits
, GLuint alphaBits
,
1502 GLboolean frontLeft
, GLboolean backLeft
,
1503 GLboolean frontRight
, GLboolean backRight
)
1507 if (rgbBits
> 16 || alphaBits
> 16) {
1509 "Unsupported bit depth in _mesa_add_color_renderbuffers");
1513 assert(MAX_COLOR_ATTACHMENTS
>= 4);
1515 for (b
= BUFFER_FRONT_LEFT
; b
<= BUFFER_BACK_RIGHT
; b
++) {
1516 struct gl_renderbuffer
*rb
;
1518 if (b
== BUFFER_FRONT_LEFT
&& !frontLeft
)
1520 else if (b
== BUFFER_BACK_LEFT
&& !backLeft
)
1522 else if (b
== BUFFER_FRONT_RIGHT
&& !frontRight
)
1524 else if (b
== BUFFER_BACK_RIGHT
&& !backRight
)
1527 assert(fb
->Attachment
[b
].Renderbuffer
== NULL
);
1529 rb
= _mesa_new_renderbuffer(ctx
, 0);
1531 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating color buffer");
1537 rb
->Format
= MESA_FORMAT_RGBA8888
;
1539 rb
->Format
= MESA_FORMAT_RGB888
;
1542 assert(rgbBits
<= 16);
1543 rb
->Format
= MESA_FORMAT_NONE
; /*XXX RGBA16;*/
1545 rb
->InternalFormat
= GL_RGBA
;
1547 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1548 _mesa_add_renderbuffer(fb
, b
, rb
);
1556 * Add software-based alpha renderbuffers to the given framebuffer.
1557 * This is a helper routine for device drivers when creating a
1558 * window system framebuffer (not a user-created render/framebuffer).
1559 * Once this function is called, you can basically forget about this
1560 * renderbuffer; core Mesa will handle all the buffer management and
1564 _mesa_add_alpha_renderbuffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1566 GLboolean frontLeft
, GLboolean backLeft
,
1567 GLboolean frontRight
, GLboolean backRight
)
1571 /* for window system framebuffers only! */
1572 assert(fb
->Name
== 0);
1574 if (alphaBits
> 8) {
1576 "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
1580 assert(MAX_COLOR_ATTACHMENTS
>= 4);
1582 /* Wrap each of the RGB color buffers with an alpha renderbuffer.
1584 for (b
= BUFFER_FRONT_LEFT
; b
<= BUFFER_BACK_RIGHT
; b
++) {
1585 struct gl_renderbuffer
*arb
;
1587 if (b
== BUFFER_FRONT_LEFT
&& !frontLeft
)
1589 else if (b
== BUFFER_BACK_LEFT
&& !backLeft
)
1591 else if (b
== BUFFER_FRONT_RIGHT
&& !frontRight
)
1593 else if (b
== BUFFER_BACK_RIGHT
&& !backRight
)
1596 /* the RGB buffer to wrap must already exist!! */
1597 assert(fb
->Attachment
[b
].Renderbuffer
);
1599 /* only GLubyte supported for now */
1600 assert(fb
->Attachment
[b
].Renderbuffer
->DataType
== GL_UNSIGNED_BYTE
);
1602 /* allocate alpha renderbuffer */
1603 arb
= _mesa_new_renderbuffer(ctx
, 0);
1605 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating alpha buffer");
1609 /* wrap the alpha renderbuffer around the RGB renderbuffer */
1610 arb
->Wrapped
= fb
->Attachment
[b
].Renderbuffer
;
1612 /* Set up my alphabuffer fields and plug in my functions.
1613 * The functions will put/get the alpha values from/to RGBA arrays
1614 * and then call the wrapped buffer's functions to handle the RGB
1617 arb
->InternalFormat
= arb
->Wrapped
->InternalFormat
;
1618 arb
->Format
= MESA_FORMAT_A8
;
1619 arb
->DataType
= arb
->Wrapped
->DataType
;
1620 arb
->AllocStorage
= alloc_storage_alpha8
;
1621 arb
->Delete
= delete_renderbuffer_alpha8
;
1622 arb
->GetPointer
= get_pointer_alpha8
;
1623 arb
->GetRow
= get_row_alpha8
;
1624 arb
->GetValues
= get_values_alpha8
;
1625 arb
->PutRow
= put_row_alpha8
;
1626 arb
->PutRowRGB
= put_row_rgb_alpha8
;
1627 arb
->PutMonoRow
= put_mono_row_alpha8
;
1628 arb
->PutValues
= put_values_alpha8
;
1629 arb
->PutMonoValues
= put_mono_values_alpha8
;
1631 /* clear the pointer to avoid assertion/sanity check failure later */
1632 fb
->Attachment
[b
].Renderbuffer
= NULL
;
1634 /* plug the alpha renderbuffer into the colorbuffer attachment */
1635 _mesa_add_renderbuffer(fb
, b
, arb
);
1643 * For framebuffers that use a software alpha channel wrapper
1644 * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
1645 * copy the back buffer alpha channel into the front buffer alpha channel.
1648 _mesa_copy_soft_alpha_renderbuffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1650 if (fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
&&
1651 fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
)
1652 copy_buffer_alpha8(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
,
1653 fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
);
1656 if (fb
->Attachment
[BUFFER_FRONT_RIGHT
].Renderbuffer
&&
1657 fb
->Attachment
[BUFFER_BACK_RIGHT
].Renderbuffer
)
1658 copy_buffer_alpha8(fb
->Attachment
[BUFFER_FRONT_RIGHT
].Renderbuffer
,
1659 fb
->Attachment
[BUFFER_BACK_RIGHT
].Renderbuffer
);
1664 * Add a software-based depth renderbuffer to the given framebuffer.
1665 * This is a helper routine for device drivers when creating a
1666 * window system framebuffer (not a user-created render/framebuffer).
1667 * Once this function is called, you can basically forget about this
1668 * renderbuffer; core Mesa will handle all the buffer management and
1672 _mesa_add_depth_renderbuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1675 struct gl_renderbuffer
*rb
;
1677 if (depthBits
> 32) {
1679 "Unsupported depthBits in _mesa_add_depth_renderbuffer");
1683 assert(fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
== NULL
);
1685 rb
= _mesa_new_renderbuffer(ctx
, 0);
1687 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating depth buffer");
1691 if (depthBits
<= 16) {
1692 rb
->Format
= MESA_FORMAT_Z16
;
1693 rb
->InternalFormat
= GL_DEPTH_COMPONENT16
;
1695 else if (depthBits
<= 24) {
1696 rb
->Format
= MESA_FORMAT_X8_Z24
;
1697 rb
->InternalFormat
= GL_DEPTH_COMPONENT24
;
1700 rb
->Format
= MESA_FORMAT_Z32
;
1701 rb
->InternalFormat
= GL_DEPTH_COMPONENT32
;
1704 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1705 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, rb
);
1712 * Add a software-based stencil renderbuffer to the given framebuffer.
1713 * This is a helper routine for device drivers when creating a
1714 * window system framebuffer (not a user-created render/framebuffer).
1715 * Once this function is called, you can basically forget about this
1716 * renderbuffer; core Mesa will handle all the buffer management and
1720 _mesa_add_stencil_renderbuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1723 struct gl_renderbuffer
*rb
;
1725 if (stencilBits
> 16) {
1727 "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
1731 assert(fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
== NULL
);
1733 rb
= _mesa_new_renderbuffer(ctx
, 0);
1735 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating stencil buffer");
1739 assert(stencilBits
<= 8);
1740 rb
->Format
= MESA_FORMAT_S8
;
1741 rb
->InternalFormat
= GL_STENCIL_INDEX8
;
1743 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1744 _mesa_add_renderbuffer(fb
, BUFFER_STENCIL
, rb
);
1751 * Add a software-based accumulation renderbuffer to the given framebuffer.
1752 * This is a helper routine for device drivers when creating a
1753 * window system framebuffer (not a user-created render/framebuffer).
1754 * Once this function is called, you can basically forget about this
1755 * renderbuffer; core Mesa will handle all the buffer management and
1759 _mesa_add_accum_renderbuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1760 GLuint redBits
, GLuint greenBits
,
1761 GLuint blueBits
, GLuint alphaBits
)
1763 struct gl_renderbuffer
*rb
;
1765 if (redBits
> 16 || greenBits
> 16 || blueBits
> 16 || alphaBits
> 16) {
1767 "Unsupported accumBits in _mesa_add_accum_renderbuffer");
1771 assert(fb
->Attachment
[BUFFER_ACCUM
].Renderbuffer
== NULL
);
1773 rb
= _mesa_new_renderbuffer(ctx
, 0);
1775 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating accum buffer");
1779 rb
->Format
= MESA_FORMAT_SIGNED_RGBA_16
;
1780 rb
->InternalFormat
= GL_RGBA16_SNORM
;
1781 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1782 _mesa_add_renderbuffer(fb
, BUFFER_ACCUM
, rb
);
1790 * Add a software-based aux renderbuffer to the given framebuffer.
1791 * This is a helper routine for device drivers when creating a
1792 * window system framebuffer (not a user-created render/framebuffer).
1793 * Once this function is called, you can basically forget about this
1794 * renderbuffer; core Mesa will handle all the buffer management and
1797 * NOTE: color-index aux buffers not supported.
1800 _mesa_add_aux_renderbuffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
1801 GLuint colorBits
, GLuint numBuffers
)
1805 if (colorBits
> 16) {
1807 "Unsupported accumBits in _mesa_add_aux_renderbuffers");
1811 assert(numBuffers
<= MAX_AUX_BUFFERS
);
1813 for (i
= 0; i
< numBuffers
; i
++) {
1814 struct gl_renderbuffer
*rb
= _mesa_new_renderbuffer(ctx
, 0);
1816 assert(fb
->Attachment
[BUFFER_AUX0
+ i
].Renderbuffer
== NULL
);
1819 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Allocating aux buffer");
1823 assert (colorBits
<= 8);
1824 rb
->Format
= MESA_FORMAT_RGBA8888
;
1825 rb
->InternalFormat
= GL_RGBA
;
1827 rb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;
1828 _mesa_add_renderbuffer(fb
, BUFFER_AUX0
+ i
, rb
);
1835 * Create/attach software-based renderbuffers to the given framebuffer.
1836 * This is a helper routine for device drivers. Drivers can just as well
1837 * call the individual _mesa_add_*_renderbuffer() routines directly.
1840 _mesa_add_soft_renderbuffers(struct gl_framebuffer
*fb
,
1848 GLboolean frontLeft
= GL_TRUE
;
1849 GLboolean backLeft
= fb
->Visual
.doubleBufferMode
;
1850 GLboolean frontRight
= fb
->Visual
.stereoMode
;
1851 GLboolean backRight
= fb
->Visual
.stereoMode
&& fb
->Visual
.doubleBufferMode
;
1854 assert(fb
->Visual
.redBits
== fb
->Visual
.greenBits
);
1855 assert(fb
->Visual
.redBits
== fb
->Visual
.blueBits
);
1856 _mesa_add_color_renderbuffers(NULL
, fb
,
1858 fb
->Visual
.alphaBits
,
1859 frontLeft
, backLeft
,
1860 frontRight
, backRight
);
1864 assert(fb
->Visual
.depthBits
> 0);
1865 _mesa_add_depth_renderbuffer(NULL
, fb
, fb
->Visual
.depthBits
);
1869 assert(fb
->Visual
.stencilBits
> 0);
1870 _mesa_add_stencil_renderbuffer(NULL
, fb
, fb
->Visual
.stencilBits
);
1874 assert(fb
->Visual
.accumRedBits
> 0);
1875 assert(fb
->Visual
.accumGreenBits
> 0);
1876 assert(fb
->Visual
.accumBlueBits
> 0);
1877 _mesa_add_accum_renderbuffer(NULL
, fb
,
1878 fb
->Visual
.accumRedBits
,
1879 fb
->Visual
.accumGreenBits
,
1880 fb
->Visual
.accumBlueBits
,
1881 fb
->Visual
.accumAlphaBits
);
1885 assert(fb
->Visual
.numAuxBuffers
> 0);
1886 _mesa_add_aux_renderbuffers(NULL
, fb
, fb
->Visual
.redBits
,
1887 fb
->Visual
.numAuxBuffers
);
1891 assert(fb
->Visual
.alphaBits
> 0);
1892 _mesa_add_alpha_renderbuffers(NULL
, fb
, fb
->Visual
.alphaBits
,
1893 frontLeft
, backLeft
,
1894 frontRight
, backRight
);
1906 * Attach a renderbuffer to a framebuffer.
1907 * \param bufferName one of the BUFFER_x tokens
1910 _mesa_add_renderbuffer(struct gl_framebuffer
*fb
,
1911 gl_buffer_index bufferName
, struct gl_renderbuffer
*rb
)
1915 assert(bufferName
< BUFFER_COUNT
);
1917 /* There should be no previous renderbuffer on this attachment point,
1918 * with the exception of depth/stencil since the same renderbuffer may
1921 assert(bufferName
== BUFFER_DEPTH
||
1922 bufferName
== BUFFER_STENCIL
||
1923 fb
->Attachment
[bufferName
].Renderbuffer
== NULL
);
1925 /* winsys vs. user-created buffer cross check */
1933 fb
->Attachment
[bufferName
].Type
= GL_RENDERBUFFER_EXT
;
1934 fb
->Attachment
[bufferName
].Complete
= GL_TRUE
;
1935 _mesa_reference_renderbuffer(&fb
->Attachment
[bufferName
].Renderbuffer
, rb
);
1940 * Remove the named renderbuffer from the given framebuffer.
1941 * \param bufferName one of the BUFFER_x tokens
1944 _mesa_remove_renderbuffer(struct gl_framebuffer
*fb
,
1945 gl_buffer_index bufferName
)
1947 struct gl_renderbuffer
*rb
;
1949 assert(bufferName
< BUFFER_COUNT
);
1951 rb
= fb
->Attachment
[bufferName
].Renderbuffer
;
1955 _mesa_reference_renderbuffer(&rb
, NULL
);
1957 fb
->Attachment
[bufferName
].Renderbuffer
= NULL
;
1962 * Set *ptr to point to rb. If *ptr points to another renderbuffer,
1963 * dereference that buffer first. The new renderbuffer's refcount will
1964 * be incremented. The old renderbuffer's refcount will be decremented.
1967 _mesa_reference_renderbuffer(struct gl_renderbuffer
**ptr
,
1968 struct gl_renderbuffer
*rb
)
1977 /* Unreference the old renderbuffer */
1978 GLboolean deleteFlag
= GL_FALSE
;
1979 struct gl_renderbuffer
*oldRb
= *ptr
;
1981 _glthread_LOCK_MUTEX(oldRb
->Mutex
);
1982 ASSERT(oldRb
->RefCount
> 0);
1984 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
1985 deleteFlag
= (oldRb
->RefCount
== 0);
1986 _glthread_UNLOCK_MUTEX(oldRb
->Mutex
);
1989 oldRb
->Delete(oldRb
);
1997 /* reference new renderbuffer */
1998 _glthread_LOCK_MUTEX(rb
->Mutex
);
2000 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
2001 _glthread_UNLOCK_MUTEX(rb
->Mutex
);
2008 * Create a new combined depth/stencil renderbuffer for implementing
2009 * the GL_EXT_packed_depth_stencil extension.
2010 * \return new depth/stencil renderbuffer
2012 struct gl_renderbuffer
*
2013 _mesa_new_depthstencil_renderbuffer(struct gl_context
*ctx
, GLuint name
)
2015 struct gl_renderbuffer
*dsrb
;
2017 dsrb
= _mesa_new_renderbuffer(ctx
, name
);
2021 /* init fields not covered by _mesa_new_renderbuffer() */
2022 dsrb
->InternalFormat
= GL_DEPTH24_STENCIL8_EXT
;
2023 dsrb
->Format
= MESA_FORMAT_Z24_S8
;
2024 dsrb
->AllocStorage
= _mesa_soft_renderbuffer_storage
;