232bdfff9b3c38fe17170c3c31ea8909036b1dde
[mesa.git] / src / mesa / main / renderbuffer.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef RENDERBUFFER_H
27 #define RENDERBUFFER_H
28
29
30 extern void
31 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
32
33 extern struct gl_renderbuffer *
34 _mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
35
36 extern void
37 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
38
39
40 extern struct gl_renderbuffer *
41 _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
42
43
44 extern GLboolean
45 _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
46 GLuint rgbBits, GLuint alphaBits,
47 GLboolean frontLeft, GLboolean backLeft,
48 GLboolean frontRight, GLboolean backRight);
49
50 extern GLboolean
51 _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
52 GLuint indexBits,
53 GLboolean frontLeft, GLboolean backLeft,
54 GLboolean frontRight, GLboolean backRight);
55
56 extern GLboolean
57 _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
58 GLuint alphaBits,
59 GLboolean frontLeft, GLboolean backLeft,
60 GLboolean frontRight, GLboolean backRight);
61
62 extern GLboolean
63 _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
64 GLuint depthBits);
65
66 extern GLboolean
67 _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
68 GLuint stencilBits);
69
70
71 extern GLboolean
72 _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
73 GLuint redBits, GLuint greenBits,
74 GLuint blueBits, GLuint alphaBits);
75
76 extern GLboolean
77 _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
78 GLuint bits, GLuint numBuffers);
79
80 extern void
81 _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
82 GLboolean color,
83 GLboolean depth,
84 GLboolean stencil,
85 GLboolean accum,
86 GLboolean alpha,
87 GLboolean aux);
88
89 extern void
90 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
91 GLuint bufferName, struct gl_renderbuffer *rb);
92
93
94 extern struct gl_renderbuffer *
95 _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
96
97
98 #endif /* RENDERBUFFER_H */